[19:44] <+WetInkBrandon> First of all, I’m Brandon Aten.
[19:44] <+WetInkMatt> I am Matthew Orr.
[19:45] <+WetInkBrandon> We’re Wet Ink Games
[19:45] <+WetInkBrandon> We’ve been around the industry and gaming tables for a while now
[19:45] <+WetInkMatt> Wet Ink Games is the natural outgrowth of us playing games together for about 20 years now.
[19:46] <+WetInkBrandon> I’ve done work for a number of companies such as Palladium Books, Third Eye Games, and others
[19:46] <+WetInkBrandon> We founded Wet Ink Games to brings new ideas ad games to the table that we, as gamers wanted to play
[19:47] <+WetInkBrandon> Things that we hadn’t really seen in the industry, or new takes on genres
[19:47] <+WetInkBrandon> Wild Skies is exactly that
[19:49] <+WetInkBrandon> It is the premier dieselpunk anthropomorphic tabletop RPG and it has been a lot of fun to write and build
[19:51] <+WetInkMatt> We created a mid-weight system which is based on percentile skill rolls (D100) with augments based on D6, more skilled characters roll more D6.
[19:52] <+WetInkMatt> We also have an ”
[19:53] <+WetInkMatt> alignment” system which is really more of a way to set you character’s motivations – which in turn sets which sort of stories you tell with that character.
[19:54] <+WetInkBrandon> The first book Wild Skies: Europa Tempest has all the rules and setting material for playing in a war-torn Europe
[19:54] <+WetInkBrandon> Our current Kickstarter is for Wild Skies: Liberating Strife, which brings player to America
[19:54] <+WetInkMatt> This is called the Moral Compass and you fill it out with the Plot Points you earn each session. That is also how you build up game stats.
[19:56] <+WetInkMatt> We’ve been saying it’s more of same sort of awesome, just set in North America.
[19:57] <+WetInkBrandon> That’s pretty much true
[19:58] <+WetInkMatt> We will have new animal types from the area, new vehicles that run on different kinds of technology, new character creations options, more story hooks with the political players and big business types.
[19:58] <+WetInkMatt> Done
[19:59] <+ToddZ> Where does Wild Skies sit on the hardness fiction/setting scale? [Say with the Albedo Anthropomorphics comics at one end of the scale and TaleSpin at the other.] Is that a flexible thing based on the table’s desires?
[20:00] <+WetInkMatt> Nice scale! Most things are pretty flexible.
[20:00] <+WetInkBrandon> Good question, Todd. It really depends on your table.
[20:00] <~Dan> The floor is open to questions, btw! Thanks for holding yours until after the intro, ToddZ. 🙂
[20:01] <+WetInkMatt> We give stats like top speed and armor rating, etc to all the vehicles for the people who want that.
[20:01] <+ToddZ> Are there any Wild Skies actual plays or replays out there (and if so, got links?)
[20:01] <+WetInkBrandon> We really want to give the players (and the GM is included in that number) the flexibility to play an episodic campaign
[20:02] <+WetInkBrandon> We describe it as a mix between TaleSpin and Sky Captain
[20:02] <+ToddZ> Coolness.
[20:02] <~Dan> That’s a cool mix, yes.
[20:02] <+GamingBallistic> (I’m starting to really think that all games and Kickstarters need to have three “actual play” videos ready to go as updates or links. My old-fart butt isn’t quite used to it, but this request comes up a ton.)
[20:03] <+WetInkBrandon> As far as I know, there are no actual plays, but we have a bunch of information on our YouTube channel which players can use as reference.
[20:03] <+ToddZ> It’s a great way to ‘kick the tires’ in this digital age.
[20:03] <+WetInkBrandon> I’ll be going to a small con next weekend where I’ll be recording some interviews with artists and other creative team members, and I may even be able to get a live play thrown in there too
[20:04] <+WetInkMatt> We’ve see that idea come up a lot recently. It’s not out of the question for that to happen before delivery of the product, but we didn’t plan that for the KS run.
[20:04] <+WetInkBrandon> Those videos will be added to our YouTube channel, linked to our Facebook page, and put in our updates for our backers
[20:04] <~Dan> WetInkBrandon: FYI, I’ve got an online buddy who hosts actual plays on his Twitch channel. Let me know if you’d like me to introduce you.
[20:04] <+DiogoNogueira> What do you think the game gains as anthropomorphic instead of being just plain human characters?
[20:04] <+ToddZ> Awesome, I’ll look for the link in the kickstarter e-mail thread (nudge, nudge.)
[20:04] <+WetInkBrandon> Awesome!
[20:05] <+WetInkMatt> (say no more, say no more)
[20:06] <+WetInkMatt> Diogo, we think of the animal element as a little added spice.
[20:07] <+WetInkMatt> There’s something great about seeing a classic match up of the small stabbing fighter and the huge meaty puncher. But if those characters are also a mouse trying to stab a rhino there is just that much more drama.
[20:08] <+GamingBallistic> Scaling rules for critter size? Or handwave that?
[20:08] <+ToddZ> I’ve seen anthropomorphics as a way to either walk around or embrace difficult subjects such as racism and genocide. Does Wild Skies take a stance on either side of that question?
[20:08] <+WetInkMatt> We all have associations with animals we know so bringing those into the game is just fun.
[20:09] <+WetInkBrandon> We have rules or size, bonuses and penalties attributed to each one
[20:09] <&Le_Squide> So, these days there’s actually a lot of dog-fighting and aerial combat focused games out there now. Warbirds, the upcoming Flying Circus, several Fate settings. Why would you recommend Wild Skies over those (assuming the folks playing were comfortable adapting other games to an anthropomorphic setting)?
[20:12] <+WetInkMatt> Any animal type can be from anywhere. No shade on Maus, but we wanted to avoid a one-to-one with any human groups. There can still be prejudice and stereotypes in the setting, but it’s more tied to sort of story the players want to tell.
[20:13] <+WetInkBrandon> Le Squid (great name), I’ve noticed that too. I missed backing flying circus by a hot second. They looked like they had a fun system to play around with. Warbirds and Wild skies might do some similar things regarding dogfightin, but I can only say that from about 10,000 feet, since I have only seen one thing about it and haven’t played it myself
[20:15] <~Dan> (wb, ToddZ)
[20:16] <+ToddZ> [chat question] I lost my connection is there a way to get a chat history on the fly?
[20:16] <+WetInkBrandon> The thing that I think sets Wild Skies apart from those others is the deep setting. It is a true alternate history with so much depth which is only going to keep getting expanded with each new book. Players can pick the story they want to tell and the histories they want to be a part of making or continuing
[20:16] <~Dan> ToddZ: I don’t believe so, but I’ll be posting the chat log immediately after the Q&A.
[20:16] <&Le_Squide> Neat! Wild Skies: Europa came out…2012ish? How often do you plan to put out more setting books
[20:16] <&Le_Squide> ?
[20:16] <+WetInkMatt> ToddZ: my answer wasAny animal type can be from anywhere. No shade on Maus, but we wanted to avoid a one-to-one with any human groups. There can still be prejudice and stereotypes in the setting, but it’s more tied to sort of story the players want to tell.
[20:17] <+WetInkBrandon> Wild Skies came out in 2016 at GenCon
[20:17] <+WetInkMatt> Not even 2016, 2017!
[20:17] <&Le_Squide> Clearly I have bad information!
[20:17] <+WetInkBrandon> I actually just heard a review by the System Mastery podcast that made the same assumption
[20:17] <&Le_Squide> Hahahahaha, that’s where I got it
[20:17] <+WetInkBrandon> OH MY GOD! IT’S 2018!!!!
[20:18] <~Dan> What is the state of things in the U.S. in the game?
[20:18] <&Le_Squide> I’m not going to lie, tuning in to those two and finding them reading a game they actually liked was a nice change of pace.
[20:18] <+WetInkBrandon> yes. Last GenCOn
[20:19] <+WetInkBrandon> Someone pointed it out to me at a local convention, and I listened to part of it on my lunch, and I was laughing so hard my sides hurt.
[20:19] <+WetInkBrandon> And I’m glad they liked the game as much as they did. THere were some small things they got wrong about the system, but I definitely give them props for knowing they system as well as they did
[20:20] <+WetInkMatt> Dan, the simple answer is one big corporate empire – the Dennington Trust. Imagine a Rockerfeller-Morgan-Carnegie-Tesla-Edison, Inc.
[20:21] <+WetInkMatt> The technological advances of the Trust have effected everything else.
[20:22] <~Dan> What advances are those?
[20:22] <+WetInkBrandon> So last time we were on, someone asked about pseudo-science in the setting
[20:23] <~Dan> Likely me. 🙂
[20:23] <+WetInkBrandon> We were coy there, but this takes that place in this setting.
[20:24] <+WetInkBrandon> Planes powered by voltaic energy, directed energy weapons aka ray guns, pulling electricity for the American people right out of the ionosphere.
[20:25] <~Dan> None of that exists in Europe?
[20:26] <+WetInkMatt> Wireless power transmission to electric vehicles and airplanes. There’s TV a few years early. Mass
[20:26] <+ToddZ> Is there any magic/spirits in the setting or getting introduced with LS?
[20:26] <+WetInkMatt> Europe is still very much oil/gas powered.
[20:26] <+WetInkMatt> Sorry, that should have been mass communication.
[20:27] <+WetInkBrandon> The Hedgemony (England) has very few early directed energy weapons which they purchased from America since they’re allied.
[20:28] <+WetInkMatt> There’s no magic. Some of the pulp technology is basically magic, I suppose, but it’s explained as wonders of science.
[20:28] <+WetInkBrandon> Todd, there is no magic in Liberating Strife, but there is design space for it in the game and setting. We’ve talked about touching on it in a future supplement, but nothing concrete yet.
[20:29] <+WetInkBrandon> We are using other games in our studio as test platforms for other mechanics and magic systems fun
[20:30] <+WetInkBrandon> And as Matt said, some of the pulp technology is basically magic, and the pulp genre really lends itself to exploring the mysterious (oooooOOOOOOoooo!!!!)
[20:30] <+WetInkMatt> I want to mention some of the other givens of our version of 1930s America.
[20:31] <+WetInkMatt> There was no stock market collapse so the economic growth of the 20s is still increasing.
[20:32] <~Dan> (wb, ToddZ)
[20:32] <+WetInkMatt> The government is still a relatively small thing focused on isolationist foreign policy.
[20:32] <+WetInkBrandon> Quit breaking stuff, Todd
[20:33] <+ToddZ> [‘Il blame American Ionospheric power surges.]
[20:33] <+WetInkMatt> The Trust takes care of most things for its workers – which is almost everyone in the country – because a happy worker is a productive worker.
[20:33] <+WetInkBrandon> seems legit
[20:34] * +WetInkMatt makes notes about knock-on effects of ionosphere power
[20:35] <+ToddZ> Solar flares being a thing, for sure.
[20:36] <~Dan> What is the source of conflict?
[20:38] <+WetInkMatt> Well, the big thing is not everyone agrees with this one company runs everything status quo.
[20:39] <+WetInkBrandon> Yeah, Americans still have a history of being fiercely independent and this just isn’t the idea of the American Dream for everyone
[20:39] <+WetInkMatt> There are dissenters and start-ups trying to carve out space.
[20:39] <+ToddZ> Along that same line, what’s the source of funding? (Assuming that most PCs will have their plane.) And, how game balance threatening is cash in the system? Can you just buy the best plane and be a terror of the skies?
[20:41] <+WetInkBrandon> In Europa Tempest we discussed a lot about the governments of the main nations, though people are probably going to be playing mercs. In Liberating Strife there are rebel groups, pirates and other resistance movements fighting against he government and the company
[20:42] <+WetInkBrandon> The Company also hires it’s fair share of “subcontractors” to handle this, so there is always work.
[20:42] <~Dan> So the Company has its own military, I take it?
[20:43] <+WetInkMatt> Mechanics wise straight cash is one of the Rewards you can take on the Moral Compass.
[20:44] <+WetInkBrandon> Cash helps, but if you can’t fly a plane and can’t shoot, it’s not going to do you any good. Also, if your group isn’t telling that kind of story, it may not be as effective as you would like
[20:44] <+WetInkMatt> Earning more via role playing in the form of odd jobs or as raiders or whatever is also possible.
[20:45] <+ToddZ> So, characters are driven or given the choice to choose skill over material rewards?
[20:45] <+WetInkBrandon> Dan, the company has it’s own security, and as far as the military, they are what makes the American Federal Government have the top of the line equipment. They lease it to the government.
[20:45] <+WetInkMatt> ToddZ if you are into add ons and custom vehicles you are going to want to check out the Apex Consulting faction on Drive Thru. There are some mod rules in there.
[20:47] <~Dan> Are there personal rayguns, or are they only vehicle-mounted?
[20:47] <+WetInkBrandon> It’s all choice, ToddZ. You as the player get to set your motivations and set your rewards when you build the Moral Compass. When you’ve reached the end of a path, you get the opportunity to rebuild your compass as your character may have an entirely new set of motivations.
[20:47] <+WetInkBrandon> Both, Dan. Personal and vehicular.
[20:47] <+WetInkMatt> I don’t think it has to be so stark a choice. The company is supposed to be a meritocracy. You can be skilled and successful in the company – if that’s the story you want to tell.
[20:47] * ~Dan nods
[20:48] <+WetInkBrandon> Oh. I may have misread your question, Todd.
[20:48] <+WetInkBrandon> I’ll answer questions no one asks from now on.
[20:49] <~Dan> Heh. 🙂
[20:49] <~Dan> What new animals are available to play?
[20:50] <+ToddZ> [Puts Apex on his DTRPG wish list anyway as a reminder.]
[20:50] <+WetInkMatt> Hellbender, Bison, Gnu,
[20:51] <~Dan> Ah, so you have a Gnu option?
[20:51] <+WetInkMatt> Gila Monster, Raven, Woodpecker,
[20:51] <+WetInkBrandon> Yeah, it’s gnu to this book
[20:51] <+WetInkMatt> Gnu and different!
[20:51] <+WetInkBrandon> lol
[20:51] <~Dan> 😀
[20:53] <+WetInkMatt> Armadillo, Hyena, Manatee, Turkey,
[20:53] <+WetInkMatt> There are 20 in all.
[20:54] <+ToddZ> So, do the Gila’s (sounds like Heela) get a nasty/foul bite? [Used to live in the southwest.]
[20:55] <+WetInkMatt> 100%
[20:55] <~Dan> More generally, how much impact does animal type have?
[20:56] <+WetInkBrandon> Animal type is a bi part of the game. You can get animal abilities which add flavor to the character, and each type has one ability which is unique just to that type.
[20:57] <+WetInkBrandon> There are other abilities which are available to other types, but the unique ability is just that. Unique.
[20:57] <+ToddZ> Manatee = survive getting hit by a propeller (joking)
[20:57] <+WetInkBrandon> lol
[20:58] <+WetInkMatt> I mentioned the factions we have on Drive Thru earlier, you can get all the PDFs we have out for the game as part of the current KS.
[20:58] <~Dan> How much of a size difference is there between animal types?
[20:59] <+WetInkBrandon> The smallest is 3 feet, and the tallest is 10 feet
[20:59] <+WetInkMatt> We also have tiers for just the new America supplement or for getting the first core book as well. You need both to play.
[21:00] <+WetInkBrandon> You can also get the core rulebook too. Wild Skies: Europa Tempest.
[21:00] <+WetInkBrandon> What he said
[21:00] <+WetInkMatt> We are doing two sets of dice too. One is the “Wet Ink Dice” which is the 2D10 and 5D6 you need to play and has our logo and a spilled ink look.
[21:01] <+ToddZ> [upgrades pledge] Fine, fine, quit raiding my wallet you sky pirates. 🙂
[21:01] <~Dan> 🙂
[21:02] <+WetInkMatt> Also our exclusive this time is “lightening dice” to do with the voltaic energy theme – that’s 3 D6 with lightning bolts instead of pips.
[21:02] <+WetInkBrandon> hahahaha
[21:02] <+WetInkMatt> Highw… Skyway robbery is the name of the game.
[21:03] <~Dan> Are zeppelins a big thing in the setting?
[21:03] <+WetInkMatt> Seriously, though getting everything as part of this KS is cheaper than getting the individual items from Drive Thru.
[21:04] <+ToddZ> Noted.
[21:05] <+WetInkBrandon> Dan, absolutely. Airships are a big part of the game. They’re used for commerce, military, transport (we have an entire adventure written for one), and we’ll be doing airship combat rules in an upcoming book
[21:06] <+WetInkMatt> And while I’m banging on about the KickStarter, I’ll add that while there will be some rebel factions and fun locations in the book, all of the stretch goals will just add more awesome content from some great designers.
[21:07] <+WetInkBrandon> Yeah, our line up of designers is pretty awesome. Ryan Schoon (Gears of Defiance and Revolutionaries), Eric Bloat (Dark Places and Demogorgons) are just two of the awesome creators
[21:08] <~Dan> Well, darn! Those guys should be in here this evening!
[21:08] <~Dan> Both great guys.
[21:08] <+WetInkBrandon> Yeah, they’re awesome
[21:09] <+ToddZ> A little KS shop talk, any particular plans for getting the word out and taking WS:LS over its goals?
[21:09] <+DiogoNogueira> Big fan of Eric Bloat here 🙂
[21:10] <+WetInkBrandon> Eric is a great guy and we’ll be doing some more stuf with him in the future
[21:10] <~Dan> Cool.
[21:11] <+WetInkBrandon> As for your question, ToddZ, we’ve been trying to get the word out as much as possible through interviews, podcasts, this chat, social posts etc, but we’ve found it’s a little more difficult since Facebook is really moving towards a paid advertising model and filtering posts mentioning Kickstarters
[21:11] <~Dan> (Welcome to #rpgnet, Guest53!)
[21:12] <+WetInkBrandon> That said, we’ll be doing a FB advertising push over the last 10 days to reall get some more eyes on the project
[21:12] <+ToddZ> Ouch, All Games Considered has a shameless plugs thread you can hit on FB.
[21:13] <+WetInkBrandon> Oh nice! Noted
[21:14] <~Dan> How large is this book?
[21:15] <+WetInkMatt> We have one, maybe two, more cons/events where we will be able to show off Europa Tempest and mention Liberating Strife before the end of the funding period.
[21:15] <+DiogoNogueira> I think now a days backers can really help more sharing the projects they like to their own circles.
[21:15] <+WetInkBrandon> This book will be around 120 pages 7×10,
[21:15] <+ToddZ> Well, the puppy is gnawing my ankle so that means it’s time for me to bail. Thank you for the great info! Looking forward to the chat log when it drops.
[21:15] <+DiogoNogueira> It’s really hard to reach new people.
[21:15] <+WetInkMatt> In person contact goes quite a ways.
[21:16] <+WetInkMatt> Thanks for the good Qs, ToddZ.
[21:16] <~Dan> Nice guy. I hope he comes back.
[21:16] <+WetInkBrandon> Diogo and Matt, I agree. Telling people you know is huge. I have jokingly been saying this entire campaign TELL EVERYONE YOU KNOW
[21:17] <+WetInkMatt> Dan, we are talking about 150 pages for this one. The core book is 260 or so.
[21:17] <+WetInkMatt> It’ll be the same 7×10 inch size
[21:17] <+WetInkBrandon> 150 is more accurate. the 120 is bare minimum
[21:18] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:20] <+WetInkMatt> I think we’ve hit all the high points.
[21:20] <+WetInkBrandon> I would just really like to say how awesome this endeavor has been. We love making and playing games, and the support of the gaming community really helps move us forward. Wild Skies is just one of the lines we have in development and we can’t wait to share all of the cool new stuff coming. We couldn’t do this without this great community.
[21:21] <~Dan> Cool. 🙂
[21:21] <~Dan> I’ll just mention that as usual, gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ if anyone is so inclined. 🙂
[21:21] <+WetInkMatt> Someone asked about dogfights earlier. we do have specific mechanics to cover that which are slightly different than normal combat.
[21:23] <~Dan> If you’ll give me just a minute here, I’ll get the log posted and link you. 🙂
[21:23] <+WetInkMatt> Tipping is good for the soul, friends.
[21:24] <+WetInkBrandon> Yes it is!
[21:24] <~Dan> Oh! And there’s Eainix, the fellow with the Twitch actual play service I mentioned!