[19:34] <+ardavide> Hello everyone, my name is Davide Ardizzone, the italian author and writer of Seeker role-playing game system
[19:35] <+ardavide> First of all Seeker is a role-playing game system designed to be simple but not trivial. It is developed by me and my team and we are very proud of the results of our effort
[19:36] <+ardavide> We launched the Kickstarter campaign ( (Link: https://goo.gl/YAZYqi)https://goo.gl/YAZYqi ) at the beginning of November, during Lucca Comics and Games in Italy and now is still ongoing, but only few days remain.
[19:37] <+ardavide> It is a classic rpg game system: there is a game master that describes scenes and challenges and players that move their characters to face the events. The system is particular because is not success-failure based.
[19:38] <+ardavide> So the point is not if you suceed or not, but when and if someone will try to stop you. We will have the chance to deepen this concept during the Q&A.
[19:39] <+ardavide> I propose my game system with 2 settings: the first one is a political fantasy settings, the second one is a science fiction setting. Both of them and also the game system manual are already written in my native language: Italian and will be translated at the end of the campaign
[19:40] <+ardavide> that is my introduction
[19:40] <+ardavide> (done)
[19:40] <~Dan> Thanks, ardavide! The floor is open to questions!
[19:40] <~Dan> Before we look too closely at the system, do you happen to have a character sheet that we can see?
[19:41] <+ardavide> of course, wait a sec
[19:43] <+ardavide> (Link: https://s33.postimg.org/9wo2roisv/JEREMIAH.png)https://s33.postimg.org/9wo2roisv/JEREMIAH.png
[19:43] <+ardavide> (Link: https://goo.gl/TDPrP3)https://goo.gl/TDPrP3
[19:44] <+ardavide> this is the url link, the sheet is compiled in Italian, but all the sections are in English so you can see in fact the English character’s sheet
[19:44] * ~Dan nods
[19:44] <~Dan> Can you describe the game’s system?
[19:45] <+ardavide> The game system is based on one core mechanic: the “BAM Versus”
[19:47] <+ardavide> There are four parameters called “Traits”: Integrity, Stamina, Senses and Mind that represent all the characteristic of the character. Every parameter has a Level “B” “A” or “M” that compared to the level of the challenge or of the enemy determines which dice among those you rolled is your result
[19:48] <+ardavide> The number of dice rolled is determined by your minimum value (one) plus the skills you use in your action. If the skill you are using, for example, has the “Overwhelm” feats selected, you can roll two dices instead one
[19:49] <+ardavide> the dice you roll will never sum, but you will choose among them which result consider. If your level in the Trait you are using is higher than the Level of the enemy, you choose the highest value, instead is the second highest value.
[19:50] <+ardavide> This value is applied as “Stress” (you can see it in the column under each Trait in the sheet) and when the Stress value overcome the Threshold, you will suffer a negative condition
[19:52] <+ardavide> there are many way to face a challenge, you can choose the Trait to use, how many skills you want and if you want to act Alone or make a Group action. Group action are useful to protect weaker characters, because the amount of Stress can be splitted between the member of the group
[19:52] * ~Dan nods
[19:52] <+ardavide> this is it, in a very short description (done)
[19:53] <~Dan> Hmm. I’m not exactly clear on the system. Can you give an example of a simple task, like jumping over a pit?
[19:54] <+ardavide> Of course
[19:58] <~Dan> wb, arddavide
[19:58] <+arddavide> sorry, my pc crashed, new nickname
[19:59] <~Dan> No worries!
[19:59] <+arddavide> well then, an example of a challenge
[20:01] <+arddavide> if you want to jump over a pit, it is a simple event, so: 1) the game master determines the Level of the event (B for Basic, A for Advanced and M for Master), 2) the game master determines which Trait is involved (Integrity this time) and asks your Level in Integrity 3) Game Master rolls 2 dices in secret, if your Level is higher than the one of the event
[20:02] <+arddavide> your character get a Stress value equal to the lowest result, instead the higher result. The event is however passed
[20:03] <+arddavide> in this event, the Stress you got represents how was “stressful” to do that action.
[20:03] <+arddavide> but you will always get a success
[20:04] <~Dan> Hmm. So there’s no way to fail at an action?
[20:05] <+arddavide> simple action cannot be failed, but if the Stress value you get overcomes the Threshold, the Game Master apply a Condition to your character. The Condition can be everything: death, persuaded, tired, blinded and so on
[20:07] <+arddavide> if there is an active event that is acting against you, it is not a simple event, but a major event and this time you can fail, but not because you rolled bad: maybe the event will overcome your threshold before you do it with its threshold, so the event force you to fail (because it applies you a Condition)
[20:09] <+arddavide> I do not like, as a player, when I roll dices and totally fail an action: I feel useless and frustrated. So I tried to make a system that erase that kind of frustration
[20:09] * ~Dan nods
[20:09] <+arddavide> because of the free creation of the Conditions, it is very important to understand when to act in Group
[20:10] <~Dan> Can you say a bit more about how that works?
[20:10] <+arddavide> sure
[20:11] <+arddavide> when you act alone you are performing a Lone Action: the enemy (if any) can choose you as the target of its action and give to you Stress, this Stress can’t be divided with the other members of the group, so it is all up to you to sustain it
[20:12] <~Dan> Ah, I see.
[20:12] <+arddavide> if you perform a Group action: the enemy can only choose the group as target, so when he/she gives the Stress value, it apply to all the Group
[20:13] <+arddavide> but there are a negative and positive side in both action of course
[20:13] <~Dan> What’s the negative side?
[20:14] <+arddavide> Lone Actions let the single members of the group making more Stress (because everyone roll for his/herself and apply one result to the enemy) – this is the positive side of Lone Actions: the enemy suffers more
[20:14] <+arddavide> Group Action has negative side: all the members act as ONE single member, so they roll all the dices but choose only one and apply it to the enemy
[20:15] <+arddavide> The enemy, with Group Actions suffers less Stress every round
[20:16] <~Dan> Can you mix the two? Like, say you have four PCs… Can three act as a group and one act as an individual?
[20:16] <+arddavide> of course they can
[20:17] <+arddavide> usually in my game sessions, players form many groups
[20:17] <+arddavide> usually to protect the healers or wizards that usually have lower values of Threshold in Integrity
[20:18] * ~Dan nods
[20:18] <+arddavide> the strategic point is not choosing to have this or that bonus, but choosing a strategy to follow and be ready to change it if the event changes
[20:19] <+arddavide> if you are acting alone now and then other two enemies arrive it is not authomatic that making a group action is the best choice. it depends, maybe enemies will make a group or many groups
[20:20] <+arddavide> it is very dynamic
[20:20] <~Dan> I see what you mean.
[20:20] <~Dan> What impact to weapons have in combat?
[20:20] <+arddavide> children are very good playing Seeker
[20:21] <+arddavide> there is a very simple classification of weapons: melee, ranged, light and heavy
[20:22] <+arddavide> knives, swords, scimitars, rapiers are all light melee weapons
[20:22] <+arddavide> there is not deep difference between them
[20:22] <+arddavide> because the game system is not about combat, is about role-playing
[20:23] <~Dan> So why wouldn’t everyone just carry knives, which are cheaper and easier to conceal?
[20:23] <+arddavide> so weapons are important, but I did not want to make weapons effort too complicated
[20:24] <+arddavide> because knives are not cheaper than swords 😀 the price of a weapon, if not a magic object, is 1 medium slot of Asset
[20:25] <+arddavide> the weapon you choose to use affects the kind of action you can take: if you have a mace, you can not cut anything
[20:25] <+arddavide> but it is a narrative difference
[20:25] <~Dan> How does armor work?
[20:27] <+arddavide> there are two kind of armors: light armors and heavy armors. both armors let you ignore the first applied Condition in Integrity. So if an enemy wants to apply “Death” to your character, you can ignore it the first time
[20:27] <+arddavide> heavy armors lets you ignore also 1 point of Stress in Integrity when you suffer it
[20:28] <+arddavide> light armors are cheaper than heavy armors
[20:28] <+arddavide> and of course both have narrative consequences: light armors can be hidden, heavy ones not
[20:30] <+arddavide> if you refer to something like “armor class”, there is not armor class in my game
[20:30] * ~Dan nods
[20:31] <~Dan> Can you describe your political fantasy setting?
[20:33] <+arddavide> the political fantasy setting is “Isles of Imara”. It is about a Human Federation called “Imara” settled on Islands that faces the modern problems of our world: immigration of the monsters from the outlands, magical terrorism, political pressure of the border cities of the federation.
[20:33] <+arddavide> so the themes are very near to the problems of our society
[20:34] <+arddavide> there are of course magic
[20:35] <~Dan> Are the PCs all human?
[20:35] <+arddavide> three kinds of magic: Parchments Magic (magician are called Parchmages), Esoteric Magic (performed by Esoterics) and Soul Magic (performed by Priests)
[20:36] <+arddavide> Humans are the majority of the population, but if you want to play an elf, a troll or an orc you can do it
[20:36] <+arddavide> of course they are monsters and because of this they are under specific law regulation
[20:37] <~Dan> Really? Elves are monsters in this setting?
[20:37] <+arddavide> I do not hate elves, but yes, they are monsters 🙂
[20:37] <+arddavide> because they can use innate magic
[20:38] <~Dan> What form(s) does that take?
[20:38] <+arddavide> in fact all of the races other than humans are considered monsters, but not in a negative way. Simply they are not humans
[20:39] <+arddavide> what forms of magic in general or for the elves?
[20:41] <~Dan> For the elves.
[20:41] <+arddavide> the elves has Transformation magic skill: they can Transform theirselves in any other living creature
[20:42] <~Dan> That seems awfully powerful. Is there any limitation on that power?
[20:42] <+arddavide> that’s why they need a patent (green card) to enter the Federation. The police officers need to know how many elves there are
[20:44] <+arddavide> yes, when you are transformed you cannot perform any other magic, so you can be a bee, of course, but when you lose consciousness you return an elf. And the police officers are behind the corner ready to ask you your patent
[20:44] <+arddavide> and there are other disadvantages, you can be killed easily as a bee
[20:44] <~Dan> Right, but can they turn into something huge, like a dragon?
[20:45] <+arddavide> all the magic in the game has limited effect in distance. You can use magic only under 10-15 meters away from you
[20:46] <+arddavide> so yes, you can turn in a dragon, but the transformation can affect only one Trait
[20:46] <+arddavide> when you transform you apply yourself a Positive Condition
[20:46] <+arddavide> so the Condition: turned into a Dragon, does not give you any advantage in parameters
[20:47] <+arddavide> you simply look like a dragon
[20:47] <~Dan> So it’s more of an illusion?
[20:48] <+arddavide> in this case yes
[20:48] <+arddavide> when you use magic you have always to think on applying Condition, to yourself in this case
[20:49] <+arddavide> so if you want to fly you can apply the Condition: winged
[20:49] <+arddavide> the choice of the kind of wings: dragon wings, bat wings
[20:49] <+arddavide> it’s up to you and do not vary the effect of the magic
[20:50] <~Dan> What sorts of things can the other types of magic accomplish
[20:50] <~Dan> ?
[20:51] <+arddavide> Seeker is a generic RPG System so the “Spells” are the same for all the kind of magic
[20:52] <+arddavide> there are many spells: fire, water, ice, plague, corrosion, transformation, cure
[20:52] <+arddavide> making an example
[20:53] <+arddavide> You want to play an Esoteric Mage, so you obtained your powers by a bond with a magical creature, a monster. If you want to perform spells, you have to choose one spell (fire as example) as a Skill
[20:53] <+arddavide> once you do it you can use Fire in any way you want: to warm, to burn, to kill, to light
[20:53] <+arddavide> Soul Magic is the same
[20:54] <+arddavide> Parchments Magic is more limited and controlled, because is the lawful magic: when you choose a spell, you have to choose only one particular Condition you want to apply with that spell (example: Death by Fire)
[20:55] <+arddavide> you can accomplish almost everything.
[20:55] <+arddavide> with magic
[20:55] <+arddavide> and all you want to do it costs stress
[20:56] <+arddavide> So if you want to destroy a mountain? ok, it is 300 Stress on Integrity… with 300 mages maybe you can do it 🙂
[20:56] <~Dan> 🙂
[20:56] <+arddavide> every kind of magic is driven by different source of power
[20:57] <+arddavide> parchments magic: you obtain magic from scrolls and only from there. esoteric magic: from bond with a monster. soul magic: stealing information, knowledges and “mind” from other living creature (this magic is strongly illegal)
[20:58] <~Dan> How would you describe your scifi setting?
[21:00] <+arddavide> well I have a very long plot about it. make it short: Humanity faced in the late 2000 an event called “Kooh Event” which cause the temperature on Earth increasing up to 60 celsius degree
[21:01] <+arddavide> they survived because they built a shield (Rain-Sadowsky shield) and put it in the middle between the Earth and the Sun
[21:01] <~Dan> (Howdy, Logomachist)
[21:02] <+arddavide> thanks to this huge scientific success, humanity had the chance to improve their knowledge and started to explore galaxy
[21:02] <~Dan> (Howdy, Yalborap)
[21:02] <+arddavide> exploring the galaxy humanity found three alien races: Charus (an antimatter race) Ganian (religious races who worships dark energy) and Locusts (the world eaters)
[21:03] <+arddavide> (hello everyone)
[21:03] <+arddavide> So Earth in the year 3000 has to face many social and political challenges mixed with the exploration of the galaxy
[21:03] <+arddavide> (done)
[21:04] <~Dan> Is faster-than-light travel a thing?
[21:05] <+arddavide> they use artificial wormholes to travel (the Freeman Gates)
[21:05] <+arddavide> so yes, is faster-than-light
[21:07] <+arddavide> before the humanity found the solution of the Kooh Event
[21:07] <~Dan> Are there any transhuman aspects to the seting?
[21:08] <+arddavide> it tried another space program called “Starlander”: sending very big spaceship across the galaxy to other liveable planets
[21:08] <+arddavide> what do you mean?
[21:09] <~Dan> I mean genetic modifications to humans.
[21:09] <+arddavide> ah ok
[21:09] <+arddavide> The modifications are treated, in the game system, as Phenomena, so they act as they were Spells, in the mechanics (not all the spells are available as modifications)
[21:10] <+arddavide> so you can buy the Spell: Fire and in fact you have a cannon in your arm that can fire “fire”
[21:10] <+arddavide> or you can bun the Spell: Transformation and in fact you have nanodrones that can empower your Traits
[21:12] <+arddavide> the same is for Cure, for example. The effects are the same, because the system is generic, but the way you call they is different of course. Talking about magic in a Sci-Fi setting is something anachronistic
[21:12] <+arddavide> *call them
[21:16] <~Dan> Can the PCs be aliens?
[21:18] <+arddavide> They can be Ganians (the religious ones) or Humans. It is not possible to play a Charus because they are made up of antimatter, they can’t interact physically with other races and Locusts are world eaters: simply they move in the galaxy in spaceship and eat everything they meet
[21:19] <+arddavide> well then in fact you can play Charus, in specific campaigns settled in world made up of antimatter
[21:19] <~Dan> Do you cover starship combat?
[21:20] <+arddavide> yes, every dynamic is performed with the BAM Versus mechanic. Also every kind of combat
[21:21] <+arddavide> but there are not specific rules for Starship Combat. There are ships described and the roles inside the ships, but the practical way to manage a fight rely on BAM Versus
[21:21] <+arddavide> it is built like a simple RPG system, there are not specific rules outside the core mechanic
[21:22] <+arddavide> but as a rule, you can use NPCs giving to them some amount of Stress directed to you
[21:23] <+arddavide> so if on the ship you have a crew and you suffer 10 Stress, you can give that Stress to the NPCs crew
[21:23] <+arddavide> they will suffer Condition
[21:24] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:25] <+arddavide> yes, I would like to say something I think it is important: all the actions in the game are played simoultaneusly
[21:25] <+arddavide> so the Stress is applied the same time in the round
[21:25] <+arddavide> It is very important to choose a proper strategy considering this point
[21:26] <+arddavide> and the last thing: the system lets you choose the game dice: from d4 to d12
[21:26] <+arddavide> if you prefer a hard game you can choose d4
[21:27] <+arddavide> easier game is d12 and it is more variable
[21:27] <+arddavide> suggested game dice is d12 because I love it
[21:27] <+arddavide> 🙂
[21:28] * ~Dan chuckles
[21:28] <~Dan> Cool. 🙂
[21:28] <+arddavide> I think we covered lots of things, for sure I forgot something, but you can check on the Kickstarter campaign if you want
[21:29] <~Dan> Quick note: Those wishing to support my Q&As can do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:29] <~Dan> Thanks very much for joining us, arddavide!
[21:29] <+arddavide> thank you too Dan!
[21:29] <~Dan> If you’ll give me just a minute here, I’ll get the log posted and link you!