[20:00] <+Jerry_G> Hello, Im Jerry D. Grayson.
[20:00] <+Jerry_G> I publish such game as HELLAS: Worlds of Sun and Stone
[20:01] <+Jerry_G> ATLANTIS: The Second Age
[20:01] <+Jerry_G> GODSEND Agenda
[20:01] <+Jerry_G> and MYTHIC D6
[20:01] <+Jerry_G> been around since 2002
[20:01] <+Jerry_G> Done\
[20:02] <+DLB_Chuck> hi Jerry
[20:02] <~Dan> Thanks, Jerry_G! The floor is open to questions!
[20:02] <~Dan> What can you tell us about Mythic D6?
[20:02] <+Jerry_G> MYTHIC D6 is a high-energy action adventure game
[20:03] <+Jerry_G> It allows the players (GM included) to emulate their favorite action genre
[20:03] <+Jerry_G> It uses a variation of the West End games D6 system but instead of summing numbers, you count succeses
[20:04] <+Jerry_G> It packs a lot of energy and power in its pages, m ore than should leaglly be allowed
[20:04] <+Jerry_G> done
[20:04] <+Jerry_G> Oh waite
[20:05] <+Jerry_G> not done
[20:05] <+Jerry_G> Its the revised version of the first edition released in 2013
[20:05] <+Jerry_G> for the curious, here a link to a copy of the book from RPGnow
[20:05] <+Jerry_G> (Link: http://www.rpgnow.com/browse.php?discount=9f1bf9a465)http://www.rpgnow.com/browse.php?discount=9f1bf9a465
[20:05] <~Dan> What’s new with this edition?
[20:06] <+Jerry_G> The NEW version can be found at the following link
[20:06] <+Jerry_G> oops cant find the link
[20:06] <+Jerry_G> But whats new?
[20:06] <+Jerry_G> Lots
[20:06] <+Jerry_G> Its rebuilt from the ground up
[20:07] <+Jerry_G> a lot of assumption have been thrown out and the game is geared to how I like to play
[20:07] <+Jerry_G> its faster, cleaner, and has a lot more player facing agency
[20:07] <+Jerry_G> done
[20:07] <~Dan> For those unfamiliar, can you describe the core mechanic?
[20:08] <+Jerry_G> Ahh, found the intro
[20:08] <+Jerry_G> (Link: https://kheperapublishing.files.wordpress.com/2017/10/mythicd6_intro.pdf)https://kheperapublishing.files.wordpress.com/2017/10/mythicd6_intro.pdf
[20:08] <+Jerry_G> the core mechanic….
[20:08] <+Jerry_G> Its a dice pool system
[20:08] <+Jerry_G> Attribute +skill as a pool of dice
[20:09] <+Jerry_G> roll the dice and count every 4, 5, and 6 as a success
[20:09] <+Jerry_G> One of the dice in the pool is a Wild Die
[20:09] <+Jerry_G> The Wild Die(WD) explodes on a roll of 6 and the player may roll again
[20:09] <+DLB_Chuck> How does difficulty come into play? Does it set the die targets higher?
[20:09] <+Jerry_G> on a one (1), the player subtracts a success from his pool
[20:10] <+Jerry_G> this can all be mitigated by Hero Points and Advantages
[20:10] <+Jerry_G> done
[20:10] <~Dan> (Howdy, crypto)
[20:10] <+crypto> (Hey, Dan)
[20:11] <+Jerry_G> an illustration of how the system works can be found at the following link
[20:11] <+Jerry_G> (Link: https://kheperapublishing.com/khepera-publishing-home/mythic-d6/)https://kheperapublishing.com/khepera-publishing-home/mythic-d6/
[20:11] <+Jerry_G> Im full of links, in school they called me “Hot Link”
[20:11] * ~Dan chuckles
[20:11] <+Jerry_G> heheh
[20:12] <+Jerry_G> The new core book comes with a built in game world
[20:12] <~Dan> Do you have a character sheet that we can see, while you’re passing out links. 🙂
[20:12] <+Jerry_G> One that illustrates how teh system can be used. Its called Project: Mythic
[20:13] <+Jerry_G> I do have character sheet links….one sec
[20:14] <+Jerry_G> sample character (Link: https://kheperapublishing.files.wordpress.com/2017/07/bravocharactersheet.jpg)https://kheperapublishing.files.wordpress.com/2017/07/bravocharactersheet.jpg
[20:15] <~Dan> Looking it over here…
[20:15] <~Dan> Looks like you’ve kept pips?
[20:16] <+Jerry_G> yep
[20:16] <+Jerry_G> (Link: https://kheperapublishing.files.wordpress.com/2017/10/mythicd6_character_v4.pdf)https://kheperapublishing.files.wordpress.com/2017/10/mythicd6_character_v4.pdf
[20:16] <+Jerry_G> like a lot of stuff in the game, Pips modify the number of succeses
[20:17] <~Dan> 3 set skills per attribute, looks like?
[20:17] <+Jerry_G> now, bear in mind, all the stuff Ive linked to is in the almost done baking stage. still a lot of rough edges, so be careful not to cut yourself 🙂
[20:17] <+Jerry_G> teh skill list has been reduced a lot
[20:17] <~Dan> Heh. 🙂
[20:17] <+Jerry_G> again, to streamline
[20:18] * ~Dan nods
[20:18] <+Jerry_G> alos to do more with less
[20:18] <+Jerry_G> skills arent always tied to an attribute
[20:18] <+Jerry_G> you can use thivery with Coordination or Perception, depending on how its used.
[20:18] <+Jerry_G> done
[20:19] <~Dan> But we’re looking at the total number of skills on the character sheet?
[20:19] <+Jerry_G> yes, there should be 18
[20:19] <+Jerry_G> done
[20:20] <~Dan> Thank you for not putting Fighting under Physique.
[20:20] <+Jerry_G> the way the system works, fighting is under all the attributes 😉
[20:21] <~Dan> Well, right, but you know what I mean. 🙂
[20:21] <+DLB_Chuck> What is the built in game world like?
[20:21] <+Jerry_G> totally
[20:22] <~Dan> (Oh, Jerry_G, this is DLB_Chuck, author of the horror/conspiracy game Don’t Look Back.)
[20:22] <+DLB_Chuck> Thanks Dan
[20:22] <+Jerry_G> Hello Dan
[20:22] <+Jerry_G> I mean chuck 🙂
[20:22] <+DLB_Chuck> hi Jerry
[20:22] * ~Dan waves 😀
[20:22] <+Jerry_G> Project:Mythic?
[20:23] <+DLB_Chuck> Yes
[20:23] <+Jerry_G> Its a super heroic game world. Imagine if you took Mignola’s BPRD, Beretons Nocturnals, and the THUNDER Agents and mashed them together
[20:23] <+Jerry_G> of and a bit of cosmic horror for good measure
[20:24] <+Jerry_G> There are “shallowings” all over the earth allowing things to push through
[20:24] <+Jerry_G> The Institute is there to stop these incursions
[20:24] <+Jerry_G> They’ve recruited superhumans beings to do the job, youre the super human
[20:24] <+Jerry_G> done
[20:25] <~Dan> What’s the scale?
[20:25] <+DLB_Chuck> how super human are the PCs? how many kinds of powers does a typical PC have?
[20:26] <+Jerry_G> (Link: https://kheperapublishing.files.wordpress.com/2017/10/project_mythos.jpg?w=648)https://kheperapublishing.files.wordpress.com/2017/10/project_mythos.jpg?w=648
[20:27] <+Jerry_G> Depends on the power level the play group wants to play at. the default level is 3. So if you wanted, you could build a very competent hero
[20:27] <+Jerry_G> done
[20:28] <~Dan> Can you give us an idea of what level 3 represents in terms of well-known superheroes?
[20:28] <+Jerry_G> sure
[20:28] <+Jerry_G> (Link: https://lh3.googleusercontent.com/-7Ie05ZQX64Q/WTeQb5qNtEI/AAAAAAAAA80/LyPB-Lt_uGUTMqwVDuQH6JyESns-KjU3ACJoC/w3137-h4059/Aquaman_Mythic_D6.jpg)https://lh3.googleusercontent.com/-7Ie05ZQX64Q/WTeQb5qNtEI/AAAAAAAAA80/LyPB-Lt_uGUTMqwVDuQH6JyESns-KjU3ACJoC/w3137-h4059/Aquaman_Mythic_D6.jpg
[20:29] <+Jerry_G> Aquaman is a power level four hero
[20:29] <~Dan> Hmm. Interesting.
[20:29] <+Jerry_G> This pack of star wars characters I created for a con game are all power level 3
[20:29] <+Jerry_G> (Link: https://drive.google.com/file/d/0B8dxyIHRKOjjd0RROHJsVy02MGs/view?usp=sharing)https://drive.google.com/file/d/0B8dxyIHRKOjjd0RROHJsVy02MGs/view?usp=sharing
[20:29] <+Jerry_G> This Thrall from Talislanta is also power level 3
[20:29] <+Jerry_G> (Link: https://drive.google.com/file/d/0B8dxyIHRKOjjZlRDQlh4ZlhMZEE/view?usp=sharing)https://drive.google.com/file/d/0B8dxyIHRKOjjZlRDQlh4ZlhMZEE/view?usp=sharing
[20:30] <~Dan> (Howdy, kksimons)
[20:30] <+kksimons> hey hey
[20:30] <+Jerry_G> Power Level 3 is very competent and powerful. they can move and shake the world
[20:30] <~Dan> (Jerry, meet kksimons, tomorrow’s Q&A guest, author of Operators.)
[20:30] <+Jerry_G> (Link: https://drive.google.com/file/d/0B8dxyIHRKOjjNHlyNHVYVGZrd2s/view?usp=sharing)https://drive.google.com/file/d/0B8dxyIHRKOjjNHlyNHVYVGZrd2s/view?usp=sharing
[20:31] <+Jerry_G> Some Star Wars mooks for reference and scale – (Link: https://drive.google.com/file/d/0B8dxyIHRKOjjNGttNmpPUmtvc28/view?usp=sharing)https://drive.google.com/file/d/0B8dxyIHRKOjjNGttNmpPUmtvc28/view?usp=sharing
[20:32] <~Dan> I see that Advantages have Frequency ratings. How’s that work?
[20:32] <+Jerry_G> done
[20:32] <+Jerry_G> Advantages…
[20:32] <+Jerry_G> You define your advantage. make it up and define it. frequency is how many times per game you can use it.
[20:33] <+Jerry_G> Advantages allow you to re-roll any failed dice…OR…add +3D to a roll
[20:33] <+Jerry_G> it makes you really good at a thing
[20:34] <+Jerry_G> so if you have an Advantage called Gunslinger, and your name is Roland, you are generally really good at shooting your gun
[20:34] <+Jerry_G> done
[20:35] <~Dan> So what would King of Atlantis let you do?
[20:36] <+Jerry_G> I would say, if I were playing Arthur, it allows me to rule over my ocean kingdom
[20:36] <&Silverlion> Neat. So the Mythic D6 system is PL based? So PC’s are not likely to be mooks?
[20:36] <+Jerry_G> So if it pertains to Atlantis or its dominion, Im really good at lording over it
[20:36] <&Silverlion> Namor!
[20:36] <+Jerry_G> Ha!
[20:36] <&Silverlion> Gah. He predates that blond haired full by years!
[20:36] <+Jerry_G> Imperious REX!
[20:37] <&Silverlion> fool.
[20:37] <+Jerry_G> lol
[20:37] <&Silverlion> Plus he has feet wings for NO REASON that lets him fly.
[20:37] <~Dan> And I see that Disadvantages are rated in dice. What does that mean?
[20:37] <+Jerry_G> he does, and so does his genocidal assault on the surface world
[20:37] <+kksimons> I was going to ask that. Wasn’t sure if he’d already talked about it though, whew.
[20:37] <+Jerry_G> Disadvantages…
[20:38] <+Jerry_G> All heros have three disads that they define
[20:38] <+Jerry_G> Personal- for thing that pertain to relationships, good or bad
[20:38] <~Dan> (Welcome to #rpgnet, Lee!)
[20:39] <+Lee> Many thanks!
[20:39] <+Jerry_G> Internal- stuff inside the hero’s mind, like a code of honor or anger issue
[20:39] <+Jerry_G> and External- something evident usually by looking at them – ugly
[20:39] <+Jerry_G> They are rated in dice
[20:39] <~Dan> (Lee: Are you here for the Q&A? 🙂 )
[20:39] <+Lee> Yes
[20:39] <+Jerry_G> you dont have to use them them but if you do, you get Hero Points for it
[20:39] <+Lee> Sorry I’m late
[20:40] <~Dan> (Excellent. The floor is open to questions, so ask away! 🙂 )
[20:40] <+Jerry_G> You control them. If you dont want to use them but I as the GM want to activate them, you pay me Hero Points
[20:40] <+Jerry_G> done
[20:41] <&Silverlion> What is the default setting for Md6?
[20:41] <+Jerry_G> there is no default setting, but there are game worlds that Im creating to illustrate how it works. in the core book there is Project : Mythic.
[20:42] <+Jerry_G> I guess that could be the default setting
[20:42] <+Jerry_G> done
[20:42] <&Silverlion> So what are those game worlds? 😀
[20:43] <+Jerry_G> Bastion- Afrocentric post apoc fantasy
[20:43] <+Jerry_G> (Link: https://kheperapublishing.com/2017/10/24/bastion-afrocentric-sword-and-sorcery-rpg-setting/)https://kheperapublishing.com/2017/10/24/bastion-afrocentric-sword-and-sorcery-rpg-setting/
[20:43] <&Silverlion> Yay! I was hoping for that one.
[20:44] <+Jerry_G> Terra Oblivion- A scifi fantasy game
[20:44] <+Jerry_G> (Link: https://kheperapublishing.com/2017/11/07/a-look-at-oblivion/)https://kheperapublishing.com/2017/11/07/a-look-at-oblivion/
[20:44] <&Silverlion> Cool.
[20:44] <+Jerry_G> Irin- a space opera meets Kiaju game
[20:44] <+Jerry_G> and GODSEND Agenda- a trash fire of a mess 🙂
[20:44] <~Dan> Oh, you’re redoing GODSEND Agenda?
[20:44] <+Jerry_G> done
[20:45] <+Jerry_G> that was the original impetus behind MYTHIC D6
[20:45] <+kksimons> Do any of the settings have mechanics tailored to them especially?
[20:45] <+Jerry_G> I have a lot of stuff I work on and cast aside
[20:45] <+Jerry_G> MYTHIC was one of those ideas back in 2006 that got chucked in the drawer
[20:45] <+Jerry_G> done
[20:46] <+Jerry_G> Yes
[20:46] <+Jerry_G> All the settings are tailored
[20:46] <+Jerry_G> nothing is generic
[20:46] <+kksimons> cool cool
[20:46] <+kksimons> how much does it cost to get all the settings? or do they need to be unlocked?
[20:46] <+Jerry_G> the core works the same but the games will feel different
[20:47] <&Silverlion> You know I’m a fan already, I just need money, anyone need a kidney?
[20:47] <+Jerry_G> I havent decided what the world books will cost, but I can tell you, the Kickstarter would have given you a great deal
[20:47] <~Dan> (Howdy, LW)
[20:48] <+Jerry_G> the core book for $35 and the world books for about $20 in the KS.
[20:48] <+Jerry_G> once they hit retail add on about another 30-40%
[20:48] <~Dan> What do PL, BDV, and PDV mean on the character sheet?
[20:48] <+kksimons> oh wait, the KS is done looks like? noooo
[20:49] <+Jerry_G> yep, this morning as I wiped the sleep from my eyes
[20:49] <+kksimons> curse my metal body, I wasn’t fast enough
[20:49] <+Jerry_G> lol
[20:49] <&Silverlion> Poor is poor. 4 dollars only goes so far…:/
[20:49] <+Jerry_G> PL, BDV, and PDV….
[20:49] <+kksimons> are you going to do a backerkit?
[20:50] <+Jerry_G> PL should be PD. Thats Physical Damage. how much bonus damage you do because of high Physique
[20:50] <+Jerry_G> BDV is Basic Damage Value. How much damage you do with a punch or a kick
[20:50] <+Jerry_G> and PDV is Passive Defense Value. How hard are you to hit
[20:50] <+Jerry_G> done
[20:51] <+Jerry_G> Wealth is an attribute too
[20:51] <~Dan> Stress Points = Hit Points?
[20:51] <+Jerry_G> and uses Treasure as Hero Point for when you want to buy something
[20:51] <+Jerry_G> Stress Points are hit points, yes
[20:51] <+Jerry_G> done
[20:52] <~Dan> I’m glad you didn’t go with wound levels. Those always annoyed me for some reason.
[20:52] <+Jerry_G> its faster with a pool of points, easier to pars on the go
[20:52] * ~Dan nods
[20:53] <~Dan> Are powers effects-based or cafeteria-style?
[20:53] <~Dan> Looks like the latter.
[20:53] <+Jerry_G> lol
[20:54] <+Jerry_G> they are in fact called Cafeteria style in the book. the GM is called the Lunch Lady
[20:54] <~Dan> Heh. 🙂
[20:54] <+Jerry_G> more effect based. pick a power and color it how you want
[20:55] <+Jerry_G> done
[20:55] <~Dan> Well, here’s the test: how would you handle the power of Weather Control?
[20:55] <+Jerry_G> buy the power called Weather Control
[20:55] <+Jerry_G> BOOM !
[20:55] <+Jerry_G> Done
[20:56] <+Lee> For the Irin setting, you mentioned Kaiju – how are you dealing with scale? Similar to Classic D6?
[20:56] <~Dan> See, that’s cafeteria-style, based upon how I’ve seen the term used.
[20:56] <~Dan> As opposed to buying the individual effects to mimic Weather Control, I mean.
[20:57] <+Jerry_G> @lee scale is gonna be awesome in IRIN. have you watched Ultraman?
[20:57] <+Lee> Indeed I have.
[20:57] <+Jerry_G> The Irin can grow to fight any threat
[20:58] <+Jerry_G> but to answer Dans question about powers. There are categories of powers. some you have to construct, while others are just what they say on the tin.
[20:59] <~Dan> Ah, I see.
[20:59] <+Jerry_G> Manipulation powers have a huge range of effects while some are a bit more narrow
[20:59] * ~Dan nods
[20:59] <~Dan> I prefer that, personally.
[21:00] <~Dan> I can’t abide systems that make you buy ever single itty bitty effect that you want separately.
[21:00] <+Jerry_G> so in the Aquaman example; his aquatic power covers him acting in water and at depth, his telepathy allows him to speak with aquatic life forms
[21:00] * ~Dan nods
[21:00] <+Jerry_G> His advanatge alows him to control the fishy life
[21:01] <+Jerry_G> BUT BACK TO IRIN!!!!
[21:01] <~Dan> Did he buy the Telepathy power and take a disadvantage that it only works on aquatic life?
[21:01] <+Jerry_G> Irin is my attempt at mixing gnostic teachings with space opera and Kiaju
[21:02] <+Lee> That’s a strange yet potent combination there…
[21:02] <+Jerry_G> Not an advantage, but a limitation to make it more effective with a limited scope
[21:03] * ~Dan nods
[21:03] <~Dan> Gnostic teachings, you say? Interesting…
[21:03] <+Lee> Ultraman meets the Matrix?
[21:04] <~Dan> “The physical world is a prison, so get big and beat up giant lizards.”
[21:04] <+Jerry_G> for Irin- the premise is to fight aliens invaders these beings called Irin come to help us. they choose a person and “ride” them much like pop culture Loa
[21:04] <+Jerry_G> To save humanity you power the Irin with your soul
[21:04] <+Jerry_G> the more soul you use, the more awesome stuff you can do. Once you run out of soul, you die. New Character
[21:05] <+Jerry_G> done
[21:06] <~Dan> Very cool.
[21:06] <~Dan> The art of Terra Oblivion looks fantastic, but I’m unclear on the premise.
[21:06] <+Jerry_G> Thats Steven Sanders art. he does comics and stuff. he’s pretty awesome
[21:08] <+Jerry_G> Terra Oblivion is about saving the world and the resources that keep it alive. In TO, you have whats called Prana, its what runs the world, keeps things living. its also a power that humans can harness for their own needs. The worlds on the brink of war, and the heros have to stop that from happening because it could spell doom
[21:08] <+Jerry_G> Done
[21:09] <+Jerry_G> ok, I lied. Not done
[21:09] <~Dan> Liar!
[21:09] <+Jerry_G> Its my attempt at doing a Euro comic in RPG form
[21:09] <+Jerry_G> done now 🙂
[21:09] <~Dan> 🙂
[21:10] <~Dan> Going back to Lee’s earlier question, how does your scaling mechanic work?
[21:10] <+Jerry_G> in game its handled as a bonus or penalty to your dice pool
[21:11] <+Jerry_G> in IRIN, scale is also tied to your abilities
[21:11] <+Jerry_G> Do I want to do damage to a man or a Battleship? I choose what the scale is and pay the cost in soul
[21:12] <&Silverlion> (goodnight all. Glad to see ya here Jerry.)
[21:12] <+Jerry_G> done
[21:12] <~Dan> (Take care, Silverlion!)
[21:12] <~Dan> (Oh, before I forget, Jerry, James Gillen says hi and is sorry that he couldn’t make it tonight.)
[21:13] <+Jerry_G> Ahh James
[21:13] <+Jerry_G> Good times. We used to game together in the olden days
[21:13] <+Jerry_G> lots of Champions back then
[21:13] <~Dan> Did you? Cool!
[21:14] <+Jerry_G> and Amber…oh, my sordid youth…
[21:14] <~Dan> 🙂
[21:15] <~Dan> Was Mythic D6 designed specifically with high powered settings in mind?
[21:16] <~Dan> (Howdy, Will)
[21:16] <+Jerry_G> no, it was designed with the premise that almost all RPGs are super hero games with a a thinly painted veneer
[21:16] <~Dan> Ah, I see.
[21:17] <+Will> (that seems pretty accurate)
[21:17] <+Jerry_G> Its an odd philosophy, but I believe any game where you can fall off a cliff or run into a room full of machine gun wielding men and survive is a super hero game
[21:17] <~Dan> That being the case, are there any settings for which you would not recommend it?
[21:17] <+Jerry_G> Vampire- supers with trench coats
[21:17] <+Jerry_G> D&D – supers with swords
[21:18] <+Jerry_G> Cyberpunk- supers with mirrorshaeds
[21:18] <+Jerry_G> CoC and a few others dont fit that paradigm but most games do
[21:19] <+Jerry_G> MYTHIC D6 is an action adventure game that tries notto pretend its anything else
[21:19] <+Jerry_G> The power levels range from 1- 10. with 1 being where low end mooks live and 10 beings a cosmic threat
[21:20] <~Dan> Galactus, Cthulhu, et al?
[21:20] <+Jerry_G> Its not a universal system unless youre looking for action adventure. if its a game of moody horror, MYTHIC D6 will fail
[21:21] <+Will> I hope it’s not intrusive to note that I’ve been in many many games where people have sometimes lamented how it ends up being supers, like vampire games
[21:21] <+Jerry_G> Galactus & Cthulhu are back drops that you side scroll through
[21:21] <+Jerry_G> Will!
[21:22] <+Jerry_G> No, not at all. But thats what they are
[21:22] <+Jerry_G> they can pretend to be political thrillers but yu have a guy that control minds, run fast, and phase through walls
[21:22] <+Jerry_G> dress it up differently and its a supers game
[21:23] <+Jerry_G> thats being said, you can totally play in a certain style to lower the Bombastic level, but if you can fly and shrug bullets, you may be a super
[21:24] <+Jerry_G> Hellboy is a supers game with a horror element, while Star Wars is supers with laser swords.
[21:26] <~Dan> How is weapon damage rated?
[21:26] <~Dan> (Howdy, Akyla)
[21:27] <+Jerry_G> weapons damage is a static number modified by how well you roll
[21:27] <+Jerry_G> The better you are the more damage you do
[21:27] <+Jerry_G> Armor negates a certain amount of damage
[21:28] <~Dan> Excellent.
[21:28] <+Jerry_G> damage can be modified by Hero Points as well
[21:29] <+Jerry_G> Uh oh, its almost time for me to wrap this up, I have a train to the Orient to catch
[21:29] <~Dan> Oh! Okay. Well then, is there anything we haven’t covered that you’d like to bring up?
[21:31] <+Jerry_G> I want to say that the game so far has been really well received and that I appreciate all the enthusiasm people have shown me. Im very humbled by the fact that people enjoy the little games I put out
[21:31] <+Jerry_G> check out the links and give me feedback. Im always around lurking
[21:32] <~Dan> Cool. If you’ll give me just a moment, I’ll get the log posted and link you. 🙂
[21:32] <+Jerry_G> thank you sir
[21:32] <+Jerry_G> and thank you everyone
[21:32] <+Jerry_G> I love to talk
[21:32] <~Dan> And by the way, those wishing to support my Q&A series can do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:32] <+Jerry_G> especially when its about ME
[21:32] <~Dan> 🙂
[21:32] <~Dan> Well, come by any time, Jerry_G! You’re always welcome. 🙂