[13:31] <+Ed_Jowett> Hi everyone, I’m Ed Jowett and it’s great to be back here talking to you guys again!
[13:32] <+Ed_Jowett> The game I’m here to talk about today is Era: The Consortium, a game I’ve actually spoken to you about twice before!
[13:32] <+Ed_Jowett> The first time, it was about the initial game, and then the second time – a year ago now – it was for expansions.
[13:33] <~Dan> (Welcome to #rpgnet, lco!)
[13:33] <+Ed_Jowett> The last campaign unlocked 8 expansions for the core game, plus a Definitive Edition Rulebook which had extra content I couldn’t fit in the Core Rulebook the first time around.
[13:34] <&Beelzedude> hi
[13:34] <~Dan> (Howdy, Beelzedude!)
[13:34] <+Ed_Jowett> We were thrilled about unlocking so many expansions, and the backers gave us great feedback so we decided that we’d come back to unlock some more expansions!
[13:34] <+Ed_Jowett> I have quite a few ideas and I’ve had some input from some amazing writers, so I can’t wait to see how many we can unlock this time.
[13:35] <+Ed_Jowett> For anyone who’s new to the game, you can grab the Definitive Edition Rulebook and the expansions unlocked last time, along with the Core Rulebook as well as the new stuff!
[13:36] <+Ed_Jowett> You can join us at (Link: https://www.kickstarter.com/projects/shadesofvengeance/era-the-consortium-a-universe-of-expansions-2?ref=h786k4)https://www.kickstarter.com/projects/shadesofvengeance/era-the-consortium-a-universe-of-expansions-2?ref=h786k4
[13:36] <+Ed_Jowett> (done)
[13:37] <~Dan> Thanks, Ed_Jowett! The floor is open to questions!
[13:37] <~Dan> Perhaps you should give us a quick refresher on what Era: the Consortium is about?
[13:38] <+Ed_Jowett> Absolutely!
[13:38] <+Ed_Jowett> Era: The Consortium is a Sci-Fi epic RPG with 500 years of playable history.
[13:39] <+Ed_Jowett> The idea behind it is that you can play any subgenre of Sci-Fi just by choosing the place in the history where you want to play. Anything from colonising the first world to space opera, from cyberpunk to transhumanism, from Star Wars-esque Resistance against oppression to Starship Troopers-esque wars against aliens bent on your destruction are all available.
[13:40] <+Ed_Jowett> We provide a lot of support for the various time periods, but there is always more to add, beyond what you can give in a 300-page book.
[13:40] <+Ed_Jowett> The 8 expansions we already unlock are:
[13:41] <+Ed_Jowett> The Secret War, which lets you play as a secret agent for a faction, with special equipment, weapons and ships available… sort of like a “James Bond in space” (but better than Moonraker!).
[13:41] <+Ed_Jowett> The Fifth Race, which advanced the main story by 3 years and added a new alien race, along with a technological boom of equipment and weaponry that contacting them caused.
[13:42] <+Ed_Jowett> Rapier, which gives hackers a chance to do something really cool by entering a Tron-like world and fighting the defences within using their existing computer skills.
[13:42] <+Ed_Jowett> A New Dawn, which allows characters to become Psionic, gaining telepathy, mental lash and many other abilities.
[13:43] <+Ed_Jowett> 3 parts of the Time Travel Campaign, which explores what might happen if someone were to attempt terminator-style time travel into the Consortium’s history, right back to the start… hoping to change it.
[13:44] <+Ed_Jowett> and Revival, which offered a campaign inspired by Dead Space and Aliens where you’re given Survival Horror rules and a detailed campaign… will you survive and find out what’s going on?
[13:44] <+Ed_Jowett> I think that about covers the story so far for Consortium, unless anyone has any questions?
[13:45] <+Proteus> Hi Ed_Jowett. How much support is there for “derailing” that 500 year history? If I run a campaign in Year 100, does the game help me figure out how those events might change the way things look in Year 500?
[13:45] <+Ed_Jowett> Hi Proteus!
[13:46] <+Ed_Jowett> There’s a fair bit of support for that – the game is designed with various obvious milestone events, and if you were to change something, some might not happen, but others certainly would.
[13:46] <+Anemos> I wanna do magic
[13:46] <~Dan> (Howdy, Anemos!)
[13:46] <+Ed_Jowett> This is something we’re exploring in great detail with the Time Travel Campaign, as a matter of fact. It’s now on its 43rd session, being release in about another week.
[13:46] <~Dan> (Anemos: Q&A in progress! 🙂 )
[13:47] <+Ed_Jowett> You can have a fairly firm idea about what might still happen – for example, if a certain ship is destroyed before it is launched, the wormhole to the system with the hostile alien race may never discovered.
[13:48] <+Ed_Jowett> The Consortium would have continued on a parallel line, and maybe would have discovered it later, but… that would then be up to the GM, I’d think.
[13:48] <+Ed_Jowett> There’s a lot of opportunity to remove large chunks from the history and skip to the next bit, so I’d say it has decent support purely by the fact it’s a framework for the history anyway, with many of the details left to you guys.
[13:49] <+Ed_Jowett> We actually wrote a set of campaigns that follow through the history (available in the Core Rulebook) and offered some thoughts on what might change in those!
[13:49] <+Ed_Jowett> Does that answer the question? 🙂
[13:49] <+Proteus> Yeah, it sounds like you have that aspect covered!
[13:49] <+Ed_Jowett> Cool 😀
[13:50] <+Ed_Jowett> I think it’s a fantastic opportunity for the players, personally, and it’s something I really wanted to offer!
[13:50] <+Ed_Jowett> Any other questions? 🙂
[13:51] <~Dan> Is A New Dawn the first point at which psionics are introduced?
[13:51] <+Ed_Jowett> Oh, Proteus, worth bearing in mind that a 4th book in the Time Travel Campaign, continuing the derailing, is available on this Kickstarter./
[13:51] <+Ed_Jowett> Yes, Dan, before that, they are not discovered. It’s a discovery made – like most in scientific history – by accident.
[13:52] <+Ed_Jowett> Unfortunately, it gets stolen and then ends up rather out of control!
[13:52] <~Dan> How so?
[13:52] <+Ed_Jowett> Psionics, when overused, cause hallucinations, and even murderous insanity!
[13:52] <+Ed_Jowett> The more they are used the further towards the brink the character gets… until their brain just turns to mush.
[13:53] <+Ed_Jowett> Of course, many Psionics want nothing more than to lead normal lives – think the Telepaths from Babylon 5?
[13:53] <+Ed_Jowett> And that’s an aspect that I got to play with a little in the Resistance Handbook, which is one of the unlockable Stretch Goals on this Kickstarter.
[13:54] <+Ed_Jowett> All of these, are, of course, the older expansions, so I’d love to get onto what we’re doing that’s new!
[13:54] <+Ed_Jowett> All 8 of those expansions I mentioned before are available on several tiers of the Kickstarter.
[13:55] <+Ed_Jowett> The Funded goal will unlock 3 expansions initially: Free Trader, New Worlds and Predictive Genetic Algorithm
[13:55] <+Proteus> It sounds like I’m coming to the whole thing quite late, lots of expansions already out and stuff. What’s the jumping-on point for a new GM who might not want to read through the pre-existing material?
[13:56] <+Ed_Jowett> Good question, Proteus, the best place to start is going to be the Core Rulebook.
[13:56] <+Ed_Jowett> Every expansion is very carefully designed so that you don’t need it to play.
[13:56] <+Ed_Jowett> They offer a new dimension, new opportunities, but are not necessary for gameplay – everything you need is contained within that rulebook.
[13:57] <+Ed_Jowett> That said, this Kickstarter does offer the best deal on all of the expansions that I have ever offered to date – minimum 11 (+ whatever Stretch Goals we unlock) for £25.
[13:57] <~Dan> (Whoops!)
[13:57] <+Ed_Jowett> Sorry, disconnected there!
[13:57] <~Dan> (wb, Ed_Jowett)
[13:58] <+Ed_Jowett> I got so excited!
[13:58] <+Ed_Jowett> XD
[13:58] <~Dan> Heh. 🙂
[13:58] <+Ed_Jowett> Does that answer the question, Proteus?
[13:58] <+Proteus> yes, thank you 🙂
[13:59] <~Dan> If every expansion covers everything you need to play, does that mean that if, say cybernetics were introduced in one expansion, subsequent expansions will also cover cybernetics?
[13:59] <+Ed_Jowett> No problem at all 🙂
[13:59] <+Ed_Jowett> Good question.
[13:59] <+Ed_Jowett> I try to make them as standalone as possible.
[13:59] <~Dan> (Howdy, Woo!)
[14:00] <+Ed_Jowett> So if I wanted to do “better” Psionics (that don’t send you crazy) in an expansion, I would make sure that you don’t NEED to have A New Dawn to make that playable.
[14:00] <+Ed_Jowett> But I would try to cover it in a new and unique way that’s different mechanically.
[14:00] <+Ed_Jowett> Cybernetics are sort of a special case, I would say, because there have been new cybernetics in several of the books.
[14:00] <+Ed_Jowett> But the criteria for expansions for my games are quite simple:
[14:01] <+Ed_Jowett> 1) It has to add a new dimension to gameplay, something you don’t get from the Core Rulebook.
[14:01] <+Ed_Jowett> 2) It has to be playable with just that and the Rulebook (and in every case but one with just that and the Rulebook Primer)
[14:01] <+Ed_Jowett> 3) It has to offer a story which expands the scope of the universe beyond what it is now.
[14:02] <+Ed_Jowett> 4) It has to be able to be ignored with minimal effect on any character that doesn’t use it.
[14:02] <+Ed_Jowett> If it can’t do those things, then it’s not an expansion, it belongs in a Core Rulebook.
[14:02] <+Ed_Jowett> I hope that makes some sense!
[14:03] <+Ed_Jowett> (done)
[14:03] <~Dan> It does!
[14:04] <+lco> so for instance if you wanted to make a combat expansion would that follow the same rules or just be part of a new eidition?
[14:04] <+Ed_Jowett> Interesting question, lco.
[14:04] <+Ed_Jowett> It depends on the exact circumstances, but the answer is pretty much yes.
[14:05] <+Ed_Jowett> In Rapier, what I did is I took the existing rules and gave the chance to expand on them, giving someone more to do than just a plain Computer + Intelligence roll.
[14:05] <+Ed_Jowett> I would look at doing a similar thing if, for example, I wanted to do detailed combat rules for a martial arts tournament, so you could do a scenario like the Van Damme film “The Quest”.
[14:06] <+Ed_Jowett> I’d be looking to expand that same base rule set so that you can make additions to it if you want to, but also ignore them if you tried it and found it took too long under some circumstances.
[14:07] <+Ed_Jowett> That said, if the entire thing is about a brawling competition, you want to be doing more than just rolling a single Strength + Brawl roll per character!
[14:07] <~Dan> (brb)
[14:07] <+Ed_Jowett> Does that answer the question?
[14:07] <+lco> yes it does! =D
[14:08] <+Ed_Jowett> Awesome!
[14:08] <+Ed_Jowett> Anything else from anyone?
[14:08] <+Ed_Jowett> I can move onto explaining Free Trader if there’s not 😀
[14:09] <+Ed_Jowett> Okay, Free Trader…
[14:09] <+Ed_Jowett> Who here likes piracy?
[14:10] <+Ed_Jowett> I enjoyed the game of Traveller my group played where we just flew around space basically pirating whatever we came across.
[14:10] <+Ed_Jowett> We’d then go down to whatever planet happened to be convenient and sold it all off.
[14:10] <+Ed_Jowett> That’s something that was allowed for in Era: The Consortium, but not really supported directly.
[14:11] <+Ed_Jowett> Free Trader introduces the rules for piracy, the prices for all the various types of cargo on each of 30+ Trading Posts spread across the three star systems of the Consortium.
[14:11] <+Ed_Jowett> *along with the prices
[14:12] <+Ed_Jowett> We’ve got about 40 cargo types, so you can imagine it was quite a big job to get the prices all correct and consistent, but it’s come out brilliantly, as well as getting some excellent artwork from Johnathan and Sophia, our two resident magic-makers!
[14:13] <+Ed_Jowett> It’s a great opportunity to make a fortune for yourself… and speaking of that leads me quite nicely into New Worlds, the second expansion we’re unlocking at Funded.
[14:14] <+Ed_Jowett> New Worlds features the story behind a small crew on an independent ship – a little like Serenity from Firefly.
[14:14] <+Ed_Jowett> They do their own thing, and at this point of the story, it’s mapping out minable bodies out in the Oort Cloud.
[14:15] <+Ed_Jowett> Next thing they know, they stray across a wormhole, and get sucked through into a brand new solar system.
[14:15] <+Ed_Jowett> This is the first wormhole discovered for well over 250 years, so they are sitting on a gold mine.
[14:15] <+Ed_Jowett> The expansion offers the story behind all this and the equipment and technology necessary for exploring these brand new planets.
[14:16] <~Dan> (Howdy, Alanonzander!)
[14:16] <~Dan> I assume the wormhole goes both directions?
[14:16] <+Ed_Jowett> It also offers campaigns around the possibilities – do you keep it for yourself, exploit the minerals slowly? Or hand it over to the Consortium and risk assassination?
[14:16] <+Ed_Jowett> Yeah, it does, Dan.
[14:17] <+Ed_Jowett> It’s actually just like the other two stable wormholes which had mouths in the vicinity of this solar system, Damara.
[14:17] <~Dan> Are there any new alien races on the other side of the wormhole?
[14:17] <+Ed_Jowett> Which adds to a mystery which is yet to be explained…
[14:17] <+Ed_Jowett> There are not any immediately obvious, but I’m not quite ready to say no, for reasons that, again, will become very clear in the future!
[14:17] <+Ed_Jowett> There are no new alien races in the New Worlds expansion, I can say that!
[14:18] <&GenoFoxx> how long before they stumble upon an ancient artifact that is a nexus point of wormhole to the rest of the galaxy?
[14:18] <+Ed_Jowett> This expansion is about the exploration and the ability to set foot on new worlds for the first time in recent history.
[14:18] <+Ed_Jowett> GenoFoxx… uh… never, actually!
[14:19] <&GenoFoxx> 😦
[14:19] <+Ed_Jowett> That’s not to say they won’t be able to travel across the galaxy eventually!
[14:20] <+Ed_Jowett> But that’s not quite how it works. I subscribe to the theory that wormholes are a rip in spacetime that you don’t go making deliberately. In fact, there are quite a few mysteries about the known wormholes which are yet to be revealed…
[14:20] <+Ed_Jowett> Not least, the Caladbolg radiation, which is discovered in the Core Rulebook’s storyline!
[14:20] <~Dan> Whazzat?
[14:21] <&GenoFoxx> making wormholes leads to the Warp and the madness that lies within
[14:21] <&GenoFoxx> oh wait wrong setting
[14:22] <+Ed_Jowett> Caladbolg radiation is a weapon which destroys all living tissue… it was used to wipe out the homeworld of an alien race.
[14:22] <+Ed_Jowett> But it was discovered in a wormhole by a mad scientist!
[14:22] <+Ed_Jowett> And why it’s there is a very good question.
[14:24] <+Ed_Jowett> …My internet hates me!
[14:24] <&GenoFoxx> wb
[14:24] <~Dan> wb!
[14:24] <+Ed_Jowett> Did I miss anything?
[14:24] <~Dan> Nope.
[14:24] <&GenoFoxx> just my joke in PM
[14:25] <+Ed_Jowett> So… the third expansion we’re working on is called Predictive Genetic Algorithm.
[14:25] <+Ed_Jowett> This expansion lets you build your own alien race for play.
[14:25] <+Ed_Jowett> We use a points system to make sure it’s balanced with the existing races and you can choose traits such as being from a High Gravity world, or shapeshifting, or being subterranian.
[14:26] <+Ed_Jowett> There are also some negatives, like being genetically predisposed to decadence and laziness.
[14:26] <+Ed_Jowett> You need to balance out the positives and the negatives.
[14:27] <+Ed_Jowett> I’m looking at just under 100 choices of racial traits that you can choose from in this book, with complete descriptions of what they involve, positives and negatives.
[14:27] <+Ed_Jowett> Always wanted to play as a rock monster? (Like the one from Galaxy Quest!) Well, it’ll be more sentient, but that was one of my first test subjects!
[14:28] <+Ed_Jowett> The story that links this in is that the genetics company, “Gaia Adaptation and Adjustment” has created an algorithm that predicts what life on other worlds might look like, based on the various forms of life that they have seen. They accelerate the forms to sentience and see what happens.
[14:29] <~Dan> Do you include rules for mutations in one of your expansions? Or would that fall under the alien creation rules?
[14:29] <+Ed_Jowett> It was only intended to be used as a computer model, but someone decided that it would be a good idea to culture the DNA in vats and…
[14:29] <+Ed_Jowett> Mutations as in “you mutated so you are stronger, or Mutations like the X-Men, or…?
[14:30] <~Dan> Hmm. Well, I was thinking about mutations like in Gamma World, positive and negative.
[14:31] <+Ed_Jowett> For now, they mostly come under Race creation – you could definitely do that by taking, for example, the Ximian Species from the Core Rulebook and adding some new positives and negatives.
[14:32] <~Dan> Does any part of the setting allow for mutated humans, though?
[14:32] <+Ed_Jowett> Well, yeah, if they decided to see what Humans might mutate into, that could happen.
[14:32] <+Ed_Jowett> I’d also say that if Humans went to certain places, or sat inside a wormhole, or solar flares interacting with wormholes, or many other things, you could add mutations for Humans.
[14:33] <~Dan> Do uplifted animals show up at any point in the timeline?
[14:33] <+Ed_Jowett> Star Trek style!
[14:33] <+Ed_Jowett> Well, the Predictive Genetic Algorithm specifically covers that possibility.
[14:34] <+Ed_Jowett> As of right now, there are sort of uplifted animals in a sense, but they are beings that achieved sentience on their own rather than are actually from Earth and were made intelligent.
[14:36] * ~Dan nods
[14:36] <+Ed_Jowett> (done, if that answers the question…)
[14:36] <~Dan> It does.
[14:36] <~Dan> I’m surprised that GenoFoxx hasn’t asked this, but do mecha show up at any point in the timeline?
[14:36] <+Ed_Jowett> We do have mecha show up!
[14:37] <&GenoFoxx> he covered it earlier
[14:37] <+Ed_Jowett> We have ARMs and DISARMs which are used by various individuals for combat.
[14:37] <+Ed_Jowett> I covered it in a different Q&A, I think the first one!
[14:37] <~Dan> Ah. My bad!
[14:37] <+Ed_Jowett> Nah, it’s fine, no-one is going to go back and read from that long ago!
[14:38] <~Dan> Do you cover genemods?
[14:38] <+Ed_Jowett> Can you define exactly what you mean by genemods as different to mutations?
[14:39] <~Dan> Well, I suppose the main difference would be that genetic modifications would be deliberate.
[14:39] <&GenoFoxx> genemods are used to augment after birth
[14:39] <~Dan> It definitely sounds doable with the available mechanics, but I’m wondering if it fits into the setting anywhere.
[14:39] <&GenoFoxx> mutations occur at birth
[14:40] <+Ed_Jowett> Ah, this is not covered in any expansions that yet exist, but it is intended to be added in what I currently refer to as “Era: The Consortium 2”, which covers the next 500 years of history.
[14:40] <+Ed_Jowett> Let’s just say that Gaia Adaptation and Adjustment have not quite finished their work on it yet.
[14:40] <+Ed_Jowett> As a matter of fact, the accidental discovery of the Psionic serum was in the attempt to make genemods.
[14:41] <+Ed_Jowett> It’s talked about briefly in the Current Activity in the Core Rulebook as something I intend to introduce later
[14:41] <~Dan> Gotcha.
[14:42] <~Dan> Speaking of psionics, what sorts of things can they do?
[14:43] <+Ed_Jowett> Mental only – they can make you feel like you’re on fire, or control your mind, or make you think you’ve been hit.
[14:43] <+Ed_Jowett> They can’t do telekinesis or that sort of thing, really affecting the physical world.
[14:44] <~Dan> What was your thinking on that point?
[14:45] <+Ed_Jowett> The Human brain doesn’t have sufficient power to actually affect the real world.
[14:45] <~Dan> I note that you say the human brain…
[14:46] <+Ed_Jowett> Well, that’s fair. None of the brains of any of the Sentient Species in Era: The Consortium 😛
[14:46] <~Dan> Ah. Darn. 🙂
[14:46] <+Ed_Jowett> …yet
[14:46] <+Ed_Jowett> 😉
[14:46] <~Dan> Heh. Cool.
[14:47] <+Ed_Jowett> So instead, they mess with perception.
[14:48] * ~Dan nods
[14:48] <+Ed_Jowett> We’ve got loads of other expansions available for unlock on the Kickstarter beyond the Funded Goal as well, you get one with every Stretch Goal
[14:49] <~Dan> Oh? Like what?
[14:49] <+Ed_Jowett> First, there’s Home Base, which lets you add a base for your team.
[14:50] <+Ed_Jowett> Home Base will give you new mechanics for building a base, whether on a space station, a planet or a mobile starship. Each has different requirements for things like life support… but with the rest of the space, you can build various facilities which give your teams bonuses!
[14:50] <+Ed_Jowett> You can make a training facility, which allows you to train agents to infiltrate ahead of you and help you in the field. You can make a research or computer lab, which will give you bonuses for various other activities. And so on…
[14:51] <+Ed_Jowett> The book offers at least 10 facility types with different bonuses (I’m considering making it 12, but I’m undecided right now!).
[14:51] <&GenoFoxx> (laters)
[14:51] <~Dan> (Bye, GenoFoxx!)
[14:51] <+Ed_Jowett> It also gives a number of plans for different base layouts where you can fill the slots – a little bit like XCOM’s base building.
[14:52] <~Dan> How do the various time periods affect base creation?
[14:52] <~Dan> (Howdy, Moxiane!)
[14:52] <+Ed_Jowett> They affect the facilities you can get to a small degree, but not hugely.
[14:53] <+Ed_Jowett> For the most part, everything is relative – a research lab will still provide the same bonus as it would in a later setting time, you just will have better equipment and be researching different things!
[14:54] <+Ed_Jowett> You won’t be fixing implants before they are invented, but your medical facility will still fix you, basically!
[14:55] <~Dan> I see.
[14:55] <+Ed_Jowett> Beyond that, we’ve got a second campaign, where you play as prisoners of the Consortium, a little like the Suicide Squad.
[14:56] <+Ed_Jowett> You have to work for the company doing covert, deniable missions off-world, which is better than freezing to death on the prison planet!
[14:58] <~Dan> Nice. 🙂
[14:58] <&Moxiane> Kaor, Da’nport Dan
[14:59] <+Ed_Jowett> And then we’ve got Creatures of the Outsystem.
[14:59] <~Dan> That sounds ominous.
[14:59] <+Ed_Jowett> This is part of a project I’m making which offers open source creatures for Sci-Fi settings which are setting-neutral.
[14:59] <+Ed_Jowett> But there’s a lot more out there than most people think.
[15:00] <+Ed_Jowett> It’s a collection of stories told by space pilots about the weird and wonderful things out there.
[15:00] <+Ed_Jowett> All of them fit into the Consortium universe nicely, and they give some brilliant adventures seeds.
[15:01] <+Ed_Jowett> In this book, there will be 30 encounters to play!
[15:01] <+Ed_Jowett> I’m also releasing them monthly on my patreon – (Link: http://www.patreon.com/SoV)www.patreon.com/SoV
[15:01] <+Ed_Jowett> (for free!)
[15:01] <~Dan> Awesome.
[15:01] <+Ed_Jowett> The 4th one will be released in a week.
[15:01] <+Ed_Jowett> I think that there aren’t enough “Bestiary entries” for Sci-Fi games – everything I can find is Fantasy monsters.
[15:02] <~Dan> Probably because sci-fi tends to have a lot more ground to cover.
[15:02] <+Ed_Jowett> But these are designed to fit in Edge of Empire, or Eclipse Phase, or Traveller, Starfinder…
[15:02] <+Ed_Jowett> I think there need to be more of these! 😀
[15:02] <~Dan> Indeed!
[15:03] <+Ed_Jowett> The last one we’ve got showing is the Resistance Handbook I spoke about before, which gives you more of the story of the formation of the Resistance
[15:03] <+Ed_Jowett> It also gives a lot of details about the various subfactions (including the telepaths I mentioned).
[15:04] * ~Dan nods
[15:04] <~Dan> What are they resisting?
[15:04] <+Ed_Jowett> It also features a fair amount of Resistance-only equipment which comes into play in the last year of the currently defined history, along with new campaigns to try out and much more!
[15:04] <+Ed_Jowett> The Consortium’s rule in general.
[15:05] <~Dan> Is the Consortium the setting’s Big Bad Guys?
[15:05] <+Ed_Jowett> The Consortium have tried to kill everyone in a star system (at the climax of the rulebook) and the Resistance formed when people realised they were heading that way.
[15:05] <+Ed_Jowett> It’s not quite as simple as that, because it depends on the time period 😀
[15:05] <+Ed_Jowett> as well as your perspective.
[15:05] <~Dan> Ah, gotcha.
[15:06] <+Ed_Jowett> 200 years earlier, they defended everyone against an invasion by the Ximians…
[15:06] <+Ed_Jowett> if the Consortium had not existed, Humanity in that region would have been wiped out, probably Eulutians as well.
[15:07] <+Ed_Jowett> They sent a mission to Albiorix, a nearby solar system, which came back with life form samples which grew into the 4th race, the Vilithii.
[15:07] <+Ed_Jowett> So they’ve done good and they’ve done bad.
[15:07] <+Ed_Jowett> Towards the end of the Rulebook’s history, they are the bad guys, a small number of people in particular, one of which gets his come-uppance and one of which still has it coming…
[15:09] <~Dan> Do any of the expansions deal with Consortium politics?
[15:09] <+Ed_Jowett> Actually, yes!
[15:09] <+Ed_Jowett> The Fifth Race has quite a lot of politics in it, but there’s actually an entire book about forming and running a company which is yet to be unlocked on the Kickstarter.
[15:10] <+Ed_Jowett> This Company Handbook gives rules for “commercial combat”, as well as everything you need to get out there and take on the other companies.
[15:10] <+Ed_Jowett> In the Consortium, financial power is the same as political power, which is why the monopoly-owning bank is the most powerful company!
[15:12] <~Dan> It seems as though running a company would have lots of potential for “derailing” the timeline.
[15:12] <+Ed_Jowett> Well, maybe? It depends if you can become that powerful.
[15:13] <+Ed_Jowett> The Big Seven (later Eight) keep a fairly tight rein on things and building up to that level of power is not going to be straightforward, to say the least!
[15:13] <~Dan> (brb)
[15:15] <+Ed_Jowett> Anyone have any other questions?
[15:17] <+Ed_Jowett> Deafening Silence! Isn’t that what happens in that other game I made? >.>
[15:17] <~Dan> Back, sorry!
[15:17] <+lco> What are some nice opportunities for a GM to torture my players? How hard and fast can I be with the overall rules?
[15:18] <+Ed_Jowett> Torture… hmmm…
[15:18] <+Ed_Jowett> Well, you can definitely torture min-maxers! The system is set up so that there is no firm link between Attributes and Skills.
[15:19] <+Ed_Jowett> In fact, the Definitive Edition Rulebook goes through every option, why you would use that combination (Strength + Seduction is one of my personal favourites!)
[15:19] <+Ed_Jowett> So you can throw some bad rolls at players who think they don’t need an Attribute or Skill and min-max out of it!
[15:19] <~Dan> (Flexing your muscles?)
[15:19] <+Ed_Jowett> Yep!
[15:19] <+Ed_Jowett> Johnny Bravo!
[15:19] <~Dan> Heh.
[15:20] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[15:21] <+Ed_Jowett> I don’t think so, I’ve covered most things!
[15:21] <+Ed_Jowett> I’d just like to encourage everyone to visit the Kickstarter, especially if you don’t already own Era: The Consortium, because there’s a great chance to get loads of play options on this one!
[15:22] <~Dan> Standard reminder that those wishing to support my Q&A efforts (and reviewing efforts, too) can do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[15:22] <+Ed_Jowett> The link one more time is: (Link: https://www.kickstarter.com/projects/shadesofvengeance/era-the-consortium-a-universe-of-expansions-2?ref=h786k4)https://www.kickstarter.com/projects/shadesofvengeance/era-the-consortium-a-universe-of-expansions-2?ref=h786k4
[15:22] <~Dan> Thanks very much for joining us, Ed_Jowett!
[15:22] <+Ed_Jowett> Thanks for having me! I’m sure I’ll be back soon!
[15:23] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you!