[09:09] <+StephenHughes> Hello, my name is Stephen Hughes. The creator of the Frozen Skies setting.
[09:09] <+StephenHughes> Frozen Skies is a dieselpunk setting for the Savage Worlds in a fictional world thats only just beginning to recover from a major war.
[09:10] <+StephenHughes> The book itself focuses on a frontier region called Alyeska, a land plagued by sky pirates and savage beasts known as Wulvers.
[09:11] <+StephenHughes> It is currently on Kickstarter and can be found here; (Link: https://www.kickstarter.com/projects/applied-vectors/frozen-skies-rpg-for-savage-worlds)https://www.kickstarter.com/projects/applied-vectors/frozen-skies-rpg-for-savage-worlds
[09:11] <+StephenHughes> (done)
[09:11] <~Dan> Thanks, StephenHughes! The floor is open to questions!
[09:12] <~Dan> Is the setting focused on aerial adventures?
[09:13] <+StephenHughes> The rules in the book lend more towards aerial adventures but they aren’t to be considered exclusive. Tried going for a sandbox approach so if a group prefer to keep their feet on the ground they can do so.
[09:14] * ~Dan nods
[09:14] <~Dan> How do sky pirates operate in this setting?
[09:15] <+StephenHughes> Sky pirates tend to operate as part of outfits/gangs, typically as a squadron of aircraft.
[09:16] <+StephenHughes> Some may have access to an airship of a sort that acts as a mobile base, but those sky pirates are considered to be the top of the pecking order.
[09:17] <+StephenHughes> Most sky pirate outfit operate as raiders, attacking small settlements for valuable objects (gold, money, etc). Some set up their game and attempt riskier jobs such as attacking a bullion convoy for example.
[09:18] <~Dan> Ah, so they attack ground targets? I was visualizing them boarding vulnerable airships somehow.
[09:18] <+StephenHughes> The more braver (insane) will try to take on a plane or airship thats carrying a high value cargo.
[09:18] <+StephenHughes> just getting to that
[09:18] <~Dan> Ah. 🙂
[09:19] <+StephenHughes> Planes are easier since the sky pirates can force them to land so that the looting can be done on the ground. In the air it is, understandably, a lot more trickier.
[09:20] <~Dan> Who do the PCs tend to be?
[09:21] <+StephenHughes> The more organised or generally sneaky will try to smuggle a guy into their target, which then makes boarding a bit easier. Others will go for a more brute force method called ‘skyjacking’, basically boarding the target with grappling hooks and fighting their way onboard.
[09:23] <+StephenHughes> The PCs I envision to be people who, for one reason or another, have to operate on the fringes of society. It may be the only way they can get money, or they’re forced to live this way say if they ran into trouble elsewhere. If Firefly was set in the 1930s then it would be pretty close to Frozen Skies.
[09:24] <+StephenHughes> Generally they could be anything from pilots, criminals, prospectors, explorers, etc.
[09:25] * ~Dan nods
[09:26] <~Dan> What are the Wulvers?
[09:26] <+StephenHughes> The Wulvers are savage, almost wolf-like, beasts native to Alyeska.
[09:28] <~Dan> How intelligent are they?
[09:28] <+StephenHughes> They’ve been a dangerous hazard since Alyeska was first colonised, but they have only recently become a major threat and overran a large part of territory thanks to the major war mentioned earlier.
[09:30] <+StephenHughes> Smart enough to use pack tactics, but not anything that could be considered as Human level of intelligence such as talking or using tools. Think of it as a pack of wolves trying to bring down prey.
[09:31] <~Dan> Are there any other monsters in the setting?
[09:31] <+StephenHughes> Yes, there are a few others.
[09:31] <~Dan> Can you give some examples?
[09:32] <+StephenHughes> Theres a few flying creatures such as the Cloudhaunts, nasty little critters that like to attack aircraft in swarms. There are also giant birds called Dragonhawks, they get used as flying mounts by a tribal people known as Windryders.
[09:34] <+StephenHughes> On the ground theres Ghosts Hounds, more like normal wolves that are generally pale in colour and thus blends in with snow.
[09:36] <~Dan> You describe the setting as “dieselpunk”… Is there any gadgetry?
[09:36] <+StephenHughes> There are also the Scavvers, small humanoids (think goblins and you won’t be far off) that like to make a nuisance of themselves by stealing mechanical parts from factories or anything thats shiny (a little like magpipes). But they are also huge cowards and will only fight if cornered and they have the numbers on their side.
[09:37] <+StephenHughes> Yes, allowed the Weird Science Arcane Background and there tends to be two or three categories that they fall into.
[09:39] <+StephenHughes> You have whats known as Ancient Terran artefacts, devices left behind by an ancient civilisation in the setting. Though they have suffered from age and their purpose is not always clear.
[09:41] <+StephenHughes> The more recent gizmos have only really sprung up since the war ended, mainly after the discovery of a mineral called glimmer rock which functions bit like an electric battery. But this is still fairly new and nothing thats truly widespread, though the military of various countries have been looking into it.
[09:41] <+StephenHughes> (done)
[09:41] <~Dan> (Howdy, GKG_Alan)
[09:41] <+GKG_Alan> (hi!)
[09:41] <+GKG_Alan> This frozen skies?
[09:41] <~Dan> (Yup!)
[09:41] <+StephenHughes> yes, welcome 🙂
[09:41] <+GKG_Alan> hot diggity, I already backed that one. I’m super pumped
[09:42] <+GKG_Alan> I have *loads* of questions
[09:42] <~Dan> Well, fire away!
[09:42] <+StephenHughes> good
[09:43] <~Dan> (Howdy, GenoFoxx)
[09:43] <+GKG_Alan> How many types of airplanes are there (biplane, fixed wing, single rotor, etc.?) How do you manage them that’s different from standard SW vehicle rules? (Do you have cool custom airplane rules?) WHat new Airplane edges are there? What kinda weaposn to the plans have? What flying non-pl;ane enemies are there
[09:43] <&GenoFoxx> hiya Dan, GKG_Alan
[09:45] <+StephenHughes> Generally fixed-wing monoplane aircraft, but haven’t really done anything hard and fast on this. If you want biplanes you can have biplanes. Though there are also helicopter style aircraft.
[09:45] <+Ian-AppVecLtd> afternoon. Finally got here, sorry im late
[09:45] <~Dan> (Howdy, Ian!)
[09:45] <+GKG_Alan> hey GenoFoxx
[09:45] <+StephenHughes> Theres some aircraft creation rules, that tie into the air combat rules for Frozen Skies.
[09:45] <+StephenHughes> heya Ian
[09:46] <&GenoFoxx> are jets being developed?
[09:46] <+StephenHughes> The aircraft creation does split aircraft into chassis type, so light, medium, heavy and bombers.
[09:47] <+Agamemnon2> hullo
[09:47] <~Dan> (Howdy, Agamemnon2)
[09:47] <+StephenHughes> No edges specific to aircraft themselves, but one or two that link to aircraft.
[09:47] <&GenoFoxx> (hiya Agamemnon2)
[09:48] <+StephenHughes> Aircraft weapons include machine guns, autocannons, bombs and rockets. Looking to expand on this at a later date.
[09:49] <+StephenHughes> Flying creatures include a giant bird called a Dragonhawk and a flying rat like creature called a Cloudhaunt that likes to mob aircraft.
[09:50] <+StephenHughes> There has been some work in the setting to develop rockets and rocket planes, think what existed in our own world and the British Gloster Whittle airplane and you’ll have a rough idea of what exists.
[09:50] <+StephenHughes> (done)
[09:51] <+GKG_Alan> what are the survival rules like? Is the terrain/environment hard? Are there rules for how that impacts planes?
[09:53] <+StephenHughes> Well the Cold Hazard rules from Savage Worlds are considered to be a Setting Rule for Frozen Skies, as is Gritty Damage (with a pre-1940 level of healthcare) to reflect a harsh environment.
[09:53] <+GKG_Alan> I dig
[09:53] <+GKG_Alan> I’m pumped about this Stephen. Have been waiting for it for a few years
[09:53] <+StephenHughes> Overall terrain is similar to our own Alaska and northwest Canada, so mixture of pine forests, mountains, icefields, etc.
[09:54] <~Dan> I note that you mentioned Ancient Terran technology. Is the planet an Earth colony that’s lost contact or somesuch?
[09:55] <+StephenHughes> Though no real rules of how it would effect airplanes, basically boils down to a modified Piloting and how mean or nice the GM is feeling.
[09:55] <+StephenHughes> Thats a secret. 😛
[09:55] <+StephenHughes> And bit of a red herring.
[09:55] <&GenoFoxx> aw 😦
[09:56] <+StephenHughes> Looking to go into more depth with the Ancient Terrans at a later date, bit at the moment would like to leave it open to speculation.
[09:57] <+StephenHughes> But the general facts is that they were an advanced civilisation with cool tech and something nasty happened to them.
[09:57] <+Ian-AppVecLtd> Buy your GM pizza if you dont want your fuel lines freezing up i’d say :p
[09:57] <&GenoFoxx> this is just my opinion ….serious negative points if you make it just another future Earth
[09:58] <+StephenHughes> Don’t worry, its not intended to be Earth….its a completely different world.
[09:58] <+GKG_Alan> what about magic
[09:59] <&GenoFoxx> or psionics
[09:59] <+StephenHughes> The only Arcane Background from Savage Worlds thats allowed is Weird Science, partially for the Ancient Terran artefacts and for recent gizmos.
[10:00] <+GKG_Alan> makes sense.
[10:00] <+GKG_Alan> so no Airplane Wizards?
[10:01] <+StephenHughes> As of yet haven’t decided what, if any, other Arcane Background will be allowed at a later date. Depends on how I want to flesh out certain aspects of the setting as I develop it.
[10:01] <+StephenHughes> Pretty much.
[10:01] <&GenoFoxx> Jet Sorceror
[10:01] <+StephenHughes> Psionics, I’d say no but if you want to use it in your games of Frozen Skies then nobody’s stopping you.
[10:02] <+GKG_Alan> Fair enough
[10:03] <+StephenHughes> Not-magic could be worked in in the form of occult style stuff, cults and the like.
[10:03] <~Dan> Can you give some examples of the two types of Weird Science?
[10:05] <&GenoFoxx> (hiya WineDarkSea)
[10:06] <+StephenHughes> An Ancient Terran example would be (and this is currently being worked on) a ranged stun weapon. Short range stun pistol and a longer range stun rifle, though don’t want to spoil much here since they’ll be appearing in a special adventure.
[10:08] <+StephenHughes> More ‘modern’ would be the work of a guy called Petro Broklaw, he’s been working on fitting gizmos to the planes of a sky pirate outfit. Couple of examples here including making the planes invisible and a teleportation device to give the outfit an edge in boarding actions.
[10:10] <~Dan> So pretty advanced stuff. Is there anything one type can do that the other can’t (so far, at least)?
[10:11] <+StephenHughes> So far looking at balancing the different types against one another.
[10:12] <+StephenHughes> So making the AT stuff more powerful but unreliable (mainly due to age) whilst the more modern stuff is weaker but less likely to blow up in your face.
[10:16] <~Dan> Did you design this setting with Savage Worlds in mind?
[10:18] <+StephenHughes> Yes and no, its how it panned out. Originally I started out years ago to do a steampunk setting for D&D 3.5 which I was playing at the time, then the idea evolved and changed from there.
[10:19] <+StephenHughes> Though discovering Savage Worlds is probably what tipped me towards going with dieselpunk.
[10:19] <~Dan> Why’s that?
[10:19] <+Ian-AppVecLtd> Im glad Stephen picked Savage Worlds. I love the system and the setting.
[10:21] <+StephenHughes> Partially because SW seemed to be geared towards Pulp, the airship and rocket picture especially.
[10:21] <~Dan> Ah, I see.
[10:22] <+StephenHughes> I know the D20 system had that D20 Past book, though I’d gone off the d20 system and SW felt like a refreshing change as it seems to be a more flexible free form system.
[10:23] <+StephenHughes> But my dice rolling still remains bad. :p
[10:23] <~Dan> Is there any reason beyond the metagame concern of running off the edge of the map that prevents PCs from heading towards more hospitable climates?
[10:26] <+StephenHughes> The only issue is that whilst I’ve covered some of the world beyond Alyeska it still needs to be fleshed out, it depends on which direction on the compass they go in. One area will be uncharted territory for a while, whilst other areas I do intend to eventually provide more details.
[10:27] <~Dan> (brb)
[10:27] <+StephenHughes> Mentioned that there is a number of nations and some basic details, so the PCs could visit those nations but presently there isn’t alot of info on them.
[10:28] <+Motulev> what, no giant continent enveloping permanen anti-cyclone that cannot be flown through?
[10:28] <+Motulev> permanent
[10:30] <+StephenHughes> The closest would be a storm racked ocean thats difficult but not impossible to cross.
[10:31] <+StephenHughes> As I said, do intend to cover the rest of the world in more detail.
[10:32] <+GKG_Alan> nice
[10:32] <+GKG_Alan> I’m excited
[10:33] <+StephenHughes> Cool. 🙂
[10:33] <~Dan> So assuming a successful Kickstarter, what’s next for the setting?
[10:34] <~Dan> (Howdy, WickedClever)
[10:35] <+StephenHughes> A supplement called Skies of Crimson has already been announced, this is intended to focus on the sky pirates and expand the rules and options for aircraft.
[10:35] <+WickedClever> (Hi, Dan! Are we in a Holy Crap Frozen Skies!)
[10:35] <~Dan> (Yes. Yes, we are. 🙂 )
[10:35] <+StephenHughes> Beyond that, probably a few adventures and book covering the rest of the world in the setting.
[10:36] <~Dan> (StephenHughes, meet WickedClever, tonight’s Q&A guest. 🙂 )
[10:36] <+StephenHughes> Hello. 🙂
[10:38] <~Dan> You mentioned a war at the beginning of the discussion. Who was it between, and what was it fought over?
[10:39] <+WickedClever> Hello StephenHughes!
[10:40] <+StephenHughes> it involved four nations; the Commonwealth and the Artian Confederation on one side various the Kingdom of Tyland and Holy Sodkan Empire on the other.
[10:41] <+StephenHughes> Tyland and the Confederation had fought a war some years previously which didn’t go well for the Tylanders, so it was an attempt at settling accounts.
[10:42] <+StephenHughes> The Holy Sodkan Empire tried to help their Tylander allies by flanking the Artians to force them to fight a war on two fronts.
[10:43] <+Ian-AppVecLtd> Dan. Thanks for arranging to have us here at such an early hour for you folks.
[10:43] <+StephenHughes> The Commonwealth came down on the side of the Artians, did their own flanking attack on the Sodkans and threatened Tyland’s holdings.
[10:44] <+StephenHughes> Yes, thank you.
[10:44] <~Dan> You’re very welcome!
[10:44] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[10:46] <+StephenHughes> Alot of it has pretty much been covered, some stuff has made me think about ideas.
[10:46] <~Dan> Oh? Like what? 🙂
[10:47] <+StephenHughes> Possibilities, expanding a bit on the aircraft rules or the Weird Science stuff.
[10:48] <~Dan> Very cool.
[10:48] <+StephenHughes> Yeah.
[10:48] <~Dan> Usual reminder: Those wishing to support my Q&As can do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[10:49] <~Dan> Any final thoughts, Ian-AppVecLtd?
[10:50] <+StephenHughes> One thought that did spring to mind just now, would anyone be interested in the Utherwald Press blog?
[10:50] <~Dan> Please feel free to post the link!
[10:50] <+StephenHughes> Cheers.
[10:50] <+Ian-AppVecLtd> I would say. If you want Pulp Adventure! Aircraft! Savage Beasts! and the Biting Cold!, you need to come and back Frozen Skies.
[10:51] <+StephenHughes> Posted various different bits on Frozen Skies, plus other setting ideas I’ve had; (Link: http://www.utherwaldpress.com/)http://www.utherwaldpress.com/
[10:51] <+StephenHughes> Also, what Ian said.
[10:51] <~Dan> Heh. Excellent.
[10:51] <~Dan> Thanks very much for joining us, guys!
[10:51] <+StephenHughes> Thank you for having us. 🙂
[10:51] <+Ian-AppVecLtd> Thanks again for having us Dan
[10:52] <~Dan> If you’ll give me just a moment, I’ll get the log posted and link you.
[10:52] <+StephenHughes> Though I must now bid everyone farewell.
[10:52] <+StephenHughes> kk