[19:54] <+Fitz> My name is Brian Fitzpatrick, but most folks know me as Fitz
[20:00] <+Fitz> I’ve been around RPGs in one way or another since being introduced to AD&D in 1982
[20:00] <+Fitz> yes. I’m old
[20:01] <+Fitz> but I didn’t start writing for them until the mid-1990s
[20:01] <+Fitz> that’s when Moebius Adventures was born. And if folks are interested in the early days and why it’s taken this long for me to get noticed, well — that’s a whole conversation on its own
[20:01] <+Fitz> but today I want to talk a bit about our new Kickstarter — Aliens & Asteroids
[20:02] <+Fitz> (Link: https://www.kickstarter.com/projects/260999461/aliens-and-asteroids-sci-fi-horror-roleplaying/)https://www.kickstarter.com/projects/260999461/aliens-and-asteroids-sci-fi-horror-roleplaying/
[20:02] <+Fitz> just in case anybody wanted to take a peek.
[20:02] <+Fitz> so I’ve been doing fantasy for a loong time, so getting turned back to science fiction was kind of an entertaining process
[20:03] <+Fitz> things like the Expanse (Syfy) and Killjoys (Syfy) really tickled a nerve in me
[20:03] <+Fitz> and I started pondering how to take our OSR fantasy system, Mazes & Perils, and turn it into a science fiction game
[20:03] <+Fitz> that fell flat, but it led to the system that we now have for A&A
[20:04] <+Fitz> and if I had to sum up Aliens & Asteroids, I would have to say that it’s a fast, easy-to-learn way to play a space marine in a universe that is being invaded by Lovecraftian-style critters who just want to suck the life out of everything
[20:04] <~Dan> (Howdy, HDP_Dave!)
[20:04] <+Fitz> we’ve been working on A&A for a few months now
[20:04] <+Fitz> I’m in the 2nd month of a more public playtest at my FLGS that’s been fantastic
[20:05] <+Fitz> we’ve had some very creative folks turn things upside down in ways I have really enjoyed as a GM
[20:05] <+Fitz> and now we’re getting ready to release this beast to the world
[20:05] <+Fitz> so… honestly… I think that’s about as good as I’m going to give as far as an introduction to myself and this thing. 🙂
[20:05] <+Fitz> let’s let the questions begin. what do you want to know about?
[20:06] <~Dan> Thanks, Fitz! The floor is open to questions!
[20:06] <+Fitz> (done)
[20:06] <~Dan> (And give me just a sec here… brb)
[20:06] <+BADJRM> To start off with I an curious about all the other names that showup on the kickstarter
[20:07] <+Fitz> anybody in particular?
[20:07] <+BADJRM> I am cautious about first time creators, but with Alan Bahr name
[20:07] <+BADJRM> I am in to take a chance
[20:07] <+Fitz> the writing will mostly be myself and Alan Bahr, but we have interest from a lot of other folks
[20:07] <+BADJRM> nice
[20:07] <+Fitz> well, I’m a first time KS creator, but I’ve been writing for RPGs since the mid 1990s
[20:08] <+Fitz> we got started with Moebius about the time that the PDF revolution started and were just ahead of the curve
[20:08] <+BADJRM> gotcha
[20:08] <+BADJRM> so how did you plan the balance between rules light and more crunch
[20:08] <+BADJRM> what is the overall target
[20:09] <+Fitz> great question
[20:09] <~Dan> (back)
[20:09] <+Fitz> I honestly think that all great games are about the players and less about what the GM writes ahead of time
[20:09] <+Fitz> so I tend to sketch out some solid mission parameters, a few details, and set things up for the players that way
[20:09] <+Fitz> the rules-light system means we’re not looking up rules constantly, which is one of my issues with a lot of crunchier rules systems
[20:10] <~Dan> Alan Bahr is a great guy and a regular here himself, btw.
[20:10] <+Fitz> Alan is phenomenal
[20:10] <+BADJRM> GM’s that can roll with the flow and bring flexability to a game are great!
[20:10] <~Dan> He’d be here tonight if he weren’t in the process of moving.
[20:10] <+BADJRM> I am just getting into the Tiny D6 games
[20:04] <+BADJRM> they are serving as an into for my 10 year old son
[20:04] <+Fitz> our goal with the Inverse20 system was similar to what Alan has done with TinyD6
[20:05] <+Fitz> it’s a KISS system
[20:05] <+BADJRM> looking for other space games that we can play as well
[20:05] <+Fitz> awesome
[20:05] * ~Dan nods
[20:05] <+Fitz> as far as kids playing A&A, the system and general setting would be great for kids I think
[20:05] * ~Dan nods
[20:05] <+BADJRM> nice. Good to hear
[20:05] <+Fitz> you could really do a simple Tom Corbett style approach
[20:05] <~Dan> Hmm… Hello?
Session Start (Dan:#rpgnet): Wed Oct 11 20:07:00 2017 -0500
[20:07] <+Fitz> Dan, having issues?
[20:07] <~Dan> Sorry — Trillian locked up on me.
[20:07] <+Fitz> aha
[20:07] <+Fitz> so I think you could really do something like a more sci-fi X-Files kind of game for kids that would be great
[20:07] <+Fitz> almost Hardy Boys in Space
[20:08] <+Fitz> the die mechanic keeps things really simple — success or fail with a few variations
[20:08] <~Dan> Can you tell us about the premise of the setting in more detail?
[20:08] <+BADJRM> so another questions based on that
[20:08] <+BADJRM> I played Alternity back in the day and it was a roll low game.
[20:08] <+BADJRM> I know that some people don’t like roll low… I am good with it
[20:08] <+Fitz> I never played Alternity, so don’t know much about this one
[20:08] <+Fitz> I’ll get to Dan’s question in a sec
[20:09] <+BADJRM> how did you decide to go that way?
[20:09] <~Dan> No worries.
[20:09] <+Fitz> Alan’s idea all the way and it just clicked
[20:09] <+Fitz> we want this to be fast and furious, so going with the whole critical success, success, fail, critical fail kind of setup worked great
[20:09] <+Fitz> and it simplifies things like modifiers for difficulty — because there aren’t any
[20:10] <+BADJRM> I like those kind of systems. Thanks
[20:10] <~Dan> (Howdy, rpgresearch!)
[20:10] <+Fitz> so… the setting is essentially 200 years in the future — an outgrowth of a cyberpunk world where overcrowding led to the moon and the moon led elsewhere
[20:11] <~Dan> (Howdy, egyptian!)
[20:11] <+Fitz> a bit of a combination of the Expanse
[20:11] <+Fitz> and Space: Above and Beyond or Battlestar Galactic
[20:11] <+Fitz> **Galactica. typo
[20:11] <+Fitz> essentially we’ve spread through the Sol system– Earth, Luna, Mars, the Asteroid Belt, and a few moons here and there
[20:12] <+Fitz> and we have BANCE gates… 🙂
[20:12] <+BADJRM> lets see if you can work some Space 1999! in there ; )
[20:12] <+Fitz> (Link: https://www.kickstarter.com/projects/260999461/aliens-and-asteroids-sci-fi-horror-roleplaying/posts/2012842)https://www.kickstarter.com/projects/260999461/aliens-and-asteroids-sci-fi-horror-roleplaying/posts/2012842
[20:12] <&GenoFoxx> does that mean there are augmented humans?
[20:12] <~Dan> BANCE gates?
[20:12] <+Fitz> BANCE = “Bondi-Andisse-Navigational-Corridor-Exits”
[20:13] <+Fitz> BANCE or “Bounce” as some folks pronounce it because the company was Australian
[20:13] <+Fitz> essentially a wormhole point to point transportation system
[20:13] <+Fitz> sort of like Stargate SG-1, but a bit more limited
[20:14] <+Fitz> GenoFoxx — yes, there are augmented humans — some cybernetic enhancements and we’re working to detail some genetic ones as well
[20:14] <+Fitz> the setting so far consists of…
[20:14] <+Fitz> humans
[20:14] <+Fitz> androids
[20:14] <+Fitz> Grey Men
[20:14] <+Fitz> Skaali (dinosaur/lizard people)
[20:14] <+Fitz> and the Gollus
[20:14] <+Fitz> plus the big bads – the Dread
[20:15] <+rpgresearch> greetings Dan
[20:15] <+Fitz> Grey Men are the standard X-File style villains — elongated heads and bodies
[20:15] <+Fitz> they kidnap humans for experimentation and genetic material to prolong their lives as a dying species
[20:15] <+Fitz> the Skaali are squatting on Venus, the last members of a race that was displaced by the Dread
[20:16] <+Fitz> the Gollus are a group of technologically advanced airbags who are fleeing the quadrant for greener pastures
[20:16] <+Fitz> and there are normal androids and these folks known as the Neogen – a more advance android with independent thought and sentience
[20:16] <~Dan> Venus is habitable in this setting?
[20:16] <+Fitz> heh
[20:16] <+Fitz> it is for the Skaali. they breathe that atmo pretty well — we don’t
[20:16] <~Dan> Ah, I see.
[20:17] <+Fitz> there was a war for a while to kick them off the planet and then we came to our senses and let them stay
[20:18] <+BADJRM> so how do the governments look (you mentioned the expanse… and they play a big part in that story)
[20:18] <+Fitz> the Dominion of Humankind is a corporate led government that pretty much rules humanity these days
[20:18] <+Fitz> corporate greed knows no bounds
[20:19] <+Fitz> we’ve spread from Earth to two other systems like a bunch of cockroaches
[20:19] <+BADJRM> everyone about the same tech level?
[20:20] <+Fitz> humans are — Skaali and Grey Men have a few toys we don’t — Gollus are very stingy with their tech — and the Dread are not techy at all but will overwhelm with numbers
[20:20] <+Fitz> figure we’re about the same level as they are in Aliens
[20:21] <~Dan> So all slugthrowers, no energy weapons?
[20:21] <+BADJRM> cool. sounds like a nice setup/setting for some great stories!
[20:21] <+Fitz> we have slugthrowers and magnetic weapons
[20:21] <+Fitz> aliens have energy weapons
[20:21] <+Fitz> we even have some predator-like hunters that use laser swords. 😉
[20:22] <+Fitz> BADJRM – thanks. I love setting
[20:22] <+Fitz> setting provides the backdrop for everything
[20:22] <+Fitz> and then you drop the players into the thick of it and see what happens. 🙂
[20:22] <+Fitz> we finally got our playtest group to an alien planet in the last couple of sessions
[20:23] <+Fitz> and we have cool things like swamp anemones that spike you to knock you out so they can devour you like a venus flytrap
[20:23] <~Dan> What is the source of the BANCE gates?
[20:23] <+BADJRM> good question!
[20:23] <+Fitz> great question.
[20:23] <+Fitz> so…
[20:23] * ~Dan bows
[20:24] <+Fitz> the BANCE group sent out android-piloted ships to another system. I’d have to look up which one, but it’s nearby
[20:24] <+Fitz> it took forever to get there and the androids were sent to build a station
[20:24] <+Fitz> they ran into the Gollus
[20:24] <~Dan> There’s GKG_Alan!
[20:24] <+Fitz> the Gollus sold them raw materials, which they needed, and may have been the source of the tech — but the BANCE group has been less than forthright about the actual source
[20:25] <+Fitz> you know corporations… they don’t want to document exactly where they found certain things. 🙂
[20:25] <+Fitz> hi GKG_Alan!
[20:25] <+Fitz> there are multiple rumors circulating about the BANCE gates
[20:25] <&GenoFoxx> do you have Mobile Exoskeleton Carapace Heavy Armor?
[20:25] <+Fitz> like there’s a gate operating in another system 100 light years away, not just the publicly disclosed ones…
[20:25] <+Fitz> heh.
[20:25] <+Fitz> Exoskeletons — yes
[20:26] <+Fitz> battle armor? not so much. I wanted to save that for the future in maybe an expansion. 🙂
[20:26] <+GKG_Alan> Hi.
[20:26] <+BADJRM> so for GKG_Alan’s benefit.. It is your involvement with this Kickstarter that got me to take a close look.
[20:27] <+Fitz> we also don’t have pilots in our system… everything is run by dropships… so you essentially have a taxi service that gets you around
[20:27] <+BADJRM> after taking a look, I really liked what I saw
[20:27] <+Fitz> Alan is a rock star.
[20:27] <+Fitz> without him I wouldn’t have had the courage to take this to Kickstarter quite honestly
[20:27] <+Fitz> 🙂
[20:27] <+BADJRM> and now the info Fitz is giving us makes me glad I pledged and that it is off to a good start.
[20:28] <+Fitz> woot!
[20:28] <+Fitz> we are hoping to get beyond our initial goal
[20:28] <+Fitz> we have other folks waiting in the wings to write up things like an alien lifeform generator and some adventures and places to visit
[20:28] <+BADJRM> I hope so as well. More stuff is always good ; )
[20:29] <+Fitz> indeed!
[20:29] <~Dan> Do you have a character sheet that we can see?
[20:29] <+Fitz> it’s pretty ugly right now. we’re hoping that one of the wonderful layout artists that Alan knows will really spruce it up
[20:29] <+Fitz> but hang on… I will post a link 🙂
[20:29] <+BADJRM> so I know you have your hands full, but I just have to ask
[20:30] <+BADJRM> quickstart or BETA in the future?
[20:30] <+BADJRM> NO is totally a fine answer : )
[20:31] <+Fitz> I would definitely like to release a quickstart
[20:31] <+Fitz> and we will be releasing the rules shortly after the KSer finishes if it funds.
[20:31] <+Fitz> (Link: https://drive.google.com/open?id=0BzIP9uLpCS_nTXB0N1FsM01QRjQ)https://drive.google.com/open?id=0BzIP9uLpCS_nTXB0N1FsM01QRjQ
[20:32] <+Fitz> that should be a PDF. I think it’s a bit of an older sheet minus a couple of things we’ve added since the playtest began, but it should give you an idea
[20:32] <+Fitz> (let me know if you can’t get to it)
[20:32] <~Dan> Got it. Just looking it over.
[20:33] <+Fitz> BADJRM — if you were to run a quick game, what would you want to know? the rules are very simple. character generation is fast but has a few fiddly bits (the trait list is long).
[20:33] <~Dan> Hmm… You touched on this earlier, but can you describe the core mechanic?
[20:33] <&Karn> Dp ramged weapons not have AP?
[20:33] <+Fitz> there are 7 attributes. for any task, the attribute really becomes the target number you want to roll at or under on a d20
[20:34] <+BADJRM> I guess…
[20:34] <+Fitz> so, let’s say you want to be the lookout
[20:34] <+BADJRM> see how the rules flow in plan and learn a little more about the setting.
[20:34] <+Fitz> you would roll a d20 against your Awareness stat (let’s say it’s 12).
[20:34] <+BADJRM> but really if you are releasing right after the kickstarter funds
[20:34] <+BADJRM> that looks to be soon enough : )
[20:35] <+Fitz> roll a 12 or a 1, it’s a critical success. roll over a 12 and it’s a failed attempt. roll a 20 and it’s a critical fail
[20:35] <+Fitz> we had a character stab a creature eating a NPC the other night and do a critical fail, stabbing through the creature and into the NPC. oops
[20:35] <+GKG_Alan> BADRJM (Thank you) (Just saw that)
[20:36] <+Fitz> so… going back to Karn’s question… ranged weapons have a reload speed and a damage.
[20:37] <+BADJRM> FITZ (a suggestion for you… from Alan’s playbook)
[20:37] <+Fitz> armor has a AR (Absorption Rate) and AP (Armor Points) — sort of like temporary hit points
[20:37] <+Fitz> BADJRM — shoto
[20:37] <+Fitz> shoot even
[20:37] <+BADJRM> it would be cool if you posted a vid of your group playing… just one session
[20:38] <+BADJRM> again… NO is a fine answer
[20:38] <+Fitz> yeah, you’re not the first person to suggest that. 🙂
[20:38] <+BADJRM> just throwing stuff out : )
[20:38] <+Fitz> problem is our FLGS is a busy place and a recording would be pretty useless I think
[20:38] <+Fitz> too much noise
[20:38] <+BADJRM> gotcha
[20:38] <+Fitz> but I’d like to do some little videos I could record via YouTube or Google Hangouts or whatnot where I walk through some encounters
[20:39] <+BADJRM> well I am excited about my Tiny D6 stuff… and now I am also excited to see this one Fund as well!
[20:39] <+Fitz> yay!
[20:39] <+Fitz> I have to say that this is the most excited I’ve been about a project since about 1998. 🙂
[20:39] <~Dan> Can the system handle attributes in excess of 20?
[20:40] <+Fitz> funny you should ask that. we have scaled things a bit… attributes are now 2d3+8, which will reduce the max to 14, with a bump from an origin bonus to 15
[20:40] <+Fitz> we were bumping into attributes of 19 where it was auto-success and that wasn’t working out
[20:40] <+Fitz> so we’re scaling a bit to make the mechanic work
[20:41] <+BADJRM> I have to sign off… east coast time for me. so need to think about getting some sleep.
[20:41] <+Fitz> sleep is good, or so I hear
[20:41] <+BADJRM> am totally excited for you and for this
[20:41] <~Dan> Take care, BADJRM! Come by any time!
[20:41] <+Fitz> thanks for the good questions BADJRM!
[20:42] <+Fitz> I have some fun ideas for after A&A to adapt Inverse20 to a fantasy setting and potentially a cyberpunk one as well
[20:42] <+BADJRM> wish I could do something more to help besides just hand you over some money. Make a larger pledge amount and I will try to up pledge! ; )
[20:42] <+BADJRM> thanks Dan
[20:42] <+BADJRM> I think I will check back in sometime soon
[20:42] <+BADJRM> my first time here!
[20:42] <+Fitz> heh. thanks BADJRM. we’re keeping the goals pretty small to make everything manageable
[20:43] <+BADJRM> totally get that
[20:43] <+BADJRM> best of luck
[20:43] <+BADJRM> night all
[20:43] <+Fitz> 🙂
[20:43] <~Dan> Good night, BADJRM!
[20:43] <+Fitz> the stories for A&A will be virtually limitless I think, which is fantastic
[20:43] <+Fitz> the universe is a big place
[20:44] <+Fitz> lots of nooks and crannies to explore
[20:44] <~Dan> (brb)
[20:45] <+Fitz> we have the story behind the Stellar Graveyard… spooky place… and the Excursori, who are the scouts exploring all those nooks and crannies and sometimes getting into trouble…
[20:45] <+Fitz> we have a plot involving the Neogen, those sentient androids I brought up earlier
[20:45] <+Fitz> there’s the backstory of the Skaali and how the PCs can enlist their aid in trying to stop the Dread…
[20:45] <+Fitz> the Greys and their goal of survival
[20:46] <+Fitz> and then the Gollus who are pretty much packing up their stuff and fleeing the scene
[20:46] <+Fitz> add in the Hunters, who are trying to exterminate the Dread on their own along with anyone who gets in their way…
[20:47] <+Fitz> and the Dominion itself, which is concerned with gathering power and money…
[20:47] <+Fitz> it’s a great world to play in
[20:47] <+Fitz> 🙂
[20:47] <~Dan> (back0
[20:47] <~Dan> )
[20:48] <~Dan> The Hunters are the Predator types?
[20:48] <+Fitz> yeah, but they’re not just one race
[20:48] <+Fitz> they’re a mix of some of the other hidden races (including a feline one) who the Dread have destroyed along the way
[20:49] <+MonkofLords> Yo folk
[20:49] <+Fitz> welcome!
[20:49] <~Dan> (Howdy, MonkofLords!)
[20:49] <+Fitz> we’re just talking about some aliens. 🙂
[20:49] <~Dan> Are the PCs human by default?
[20:49] <+Fitz> I have this great image of a feline alien stalking an insectoid creature in the dark corridors of a dead planet…
[20:50] <+Fitz> yes… for this first go-round, humans only
[20:50] <+Fitz> but I want to add optional rules for PC androids and Skaali and others
[20:50] <+Fitz> that probably won’t make it in the first book though — be a supplement later on
[20:50] * ~Dan nods
[20:50] <+Fitz> same with pilots as a career and ship design
[20:51] <+Fitz> right now we have a few player careers — space marine, commander, medic, scientist, and technician
[20:51] <+Fitz> the techs can build drones that are pretty awesome
[20:51] <+Fitz> I’ve been writing some about them on the Moebius Blog lately
[20:52] <+Fitz> in the very first playtest session I ran at my FLGS, we had a technician standing on his drone riding it into battle like a steed, which opened up a whole new raft of weird ideas. 🙂
[20:52] <~Dan> Are the PCs all in the military?
[20:52] <+Fitz> to a point, yes. they’re all part of a military-based unit
[20:52] <+Fitz> but they’re not all soldiers
[20:53] <+Fitz> space marines & commanders are the typical military folks
[20:53] <+Fitz> and the others are more normal folk, embedded with them
[20:53] <+Fitz> “normal” may not be a good term — we’re talking about RPGs here. 🙂
[20:53] <~Dan> And the PCs can have cybernetics and genetic augmentations?
[20:54] <+Fitz> yup
[20:54] <+Fitz> and both can “enhance” a PC’s attribute score
[20:55] <+Fitz> I think we’ll limit it to a degree to make it so you can only enhance one attribute with one cybernetic, but there are 7 attributes, so…
[20:55] <~Dan> How outlandish can the genetic modifications get?
[20:55] <+Fitz> that’s a good question. I think it’ll depend largely on what the GM allows
[20:55] <+Fitz> up to now it’s been pretty mundane
[20:56] <+Fitz> nanotech to add some natural armor
[20:56] <+Fitz> genetic modifications to eyes or ears to enhance awareness
[20:56] <+Fitz> muscle augmentation to enhance speed, etc
[20:57] <+Fitz> but I don’t want to limit it too much. as alien tech and alien biology comes into play, I can see characters grabbing bits and pieces from the world to enhance themselves
[20:57] <~Dan> Heh. I misread that as “to enhance awesomeness”.
[20:57] <+Fitz> HA!
[20:57] <+Fitz> love that
[20:57] <+Fitz> we should have that as an attribute. 😀
[20:57] <~Dan> You really should. 🙂
[20:57] <+Fitz> heh. 🙂
[20:58] <~Dan> So what are the Dread like?
[20:58] <+Fitz> adaptable. 🙂
[20:58] <+Fitz> the main Dread are pretty insectoid in my mind
[20:59] <+Fitz> but they have this ability to pretty much zombify any living creatures they want and make them into their own little force of doom
[20:59] <+Fitz> in the last session the PCs found a group of zombie colonists
[20:59] <+Fitz> and a zombified giant lamprey, which caused a lot of issues for the party
[21:00] <+Fitz> essentially the Dread want to drain the life force out of this universe so their Monarch (a living planet) can hop into the next universe in the multiverse and do it again… and again.. and again…
[21:00] <+Fitz> thus… the Dreadverse. 🙂
[21:00] <~Dan> If they lack technology, how do they spread?
[21:01] <+Fitz> the living planet essentially chucks meteor storms at various targets. some of those meteors have Queens and others have Lords, which have different tasks in the grand scheme
[21:01] <+Fitz> the Queens then land and lay some eggs to start the process, while the Lords establish a communication foothold so the Dread can communicate virtually any distance
[21:02] <+Fitz> when a planet has been dominated, i.e. harvested, the Monarch moves in to drain the battery created and consume its life energy
[21:02] <~Dan> I’m assuming these meteor storms travel at sublight speeds?
[21:02] <+Fitz> the Stellar Graveyard was the first area of our universe that they started chewing their way through
[21:03] <+Fitz> and the Monarch is waiting for the next buffet line to start
[21:03] <+Fitz> yup. and they look just like any other meteor swarms, so tough to spot them
[21:03] <+Fitz> but like any classic 1950s horror movie involving a meteor with a blob inside… it gets the job done
[21:03] <~Dan> Wouldn’t they take an awfully long time to get to a target?
[21:04] <+Fitz> they have all the time in the world
[21:04] <+Fitz> and when they find a target rich environment, they start the process and the Monarch moves in
[21:04] <+Fitz> she’s been satiated for a few years now and is ready for the next dining experience
[21:04] <+Fitz> but it’s definitely a hit and miss approach, essentially chucking rocks into space
[21:05] <+Fitz> low-tech, but effective in the long run if they’re lucky
[21:05] <~Dan> Does the Monarch target planets, or does she just lob meteors randomly?
[21:06] <+Fitz> the problem is dislodging them when they’re established
[21:06] <+Fitz> she travels to an area she “feels” is rich with life and starts chucking rocks
[21:07] <~Dan> Has anyone tried attacking the Monarch directly?
[21:07] <+Fitz> not yet. there were some planet busters that were used to destroy infested planets
[21:07] <+Fitz> but nobody has yet started a campaign that is effective against her
[21:08] <+Fitz> that’s where the PCs come in
[21:08] * ~Dan nods
[21:08] <+Fitz> humans + skaali have a shot, since the skaali have planet busting technology (which is what led them to flee their planet and find a new home on Venus)
[21:08] <+Fitz> but it’s very open ended
[21:09] * ~Dan nods
[21:09] <+Fitz> depending on the campaign the GM wants to run, the Dread may not come in at all. but they’re a useful arch-villain when you need them. 🙂
[21:09] <~Dan> Certainly. 🙂
[21:09] <~Dan> Do you cover space combat?
[21:09] <+Fitz> ship to ship? no
[21:09] <+Fitz> that’s something we’ll explore in a supplement down the line
[21:10] <+Fitz> Vince was working on something that might work, but I’ll have to check in on that at some point. 🙂
[21:10] <~Dan> I’m assuming ship-to-ship combat is a thing in the setting?
[21:10] <+Fitz> we have had a couple of encounters where a dropship essentially opened an airlock and the PCs dove out to get to a nearby asteroid
[21:11] <+Fitz> so far, not… I’m really modeling this after the Alien/Aliens/Predator universe where it’s mostly about dropping the heroes on a planet or station or moon somewhere and dealing with the madness
[21:11] <+Fitz> I think it could be adapted for ship combat, but I didn’t have a good handle on how to model the mechanics
[21:12] * ~Dan nods
[21:12] <+Fitz> definitely something to explore in the future. ironic, considering this *is* the future we’re talking about. 😉
[21:13] <+Fitz> but it goes back to not biting off more than we could chew in the first go-round
[21:13] * ~Dan nods
[21:13] <+Fitz> hand waving of “a drop ship takes you to X” has worked ok so far. 🙂
[21:14] <~Dan> On a scale of 1-10, how cinematic is the game?
[21:14] <~Dan> (Where 1 is totally gritty and 10 is totally over-the-top action.)
[21:14] <+Fitz> we’ve done both in the playtest — we’ve had a handful of sessions with zero combat and lots of mystery solving, interacting with NPCs, etc
[21:15] <+Fitz> I really like the gonzo action though
[21:15] <+Fitz> the last session literally had a big hole in the ground with a space marine holding a rope attached to another space marine that was being eaten by a giant space lamprey
[21:15] <+Fitz> it was pretty epic
[21:15] <+Fitz> the system is VERY flexible, which I love
[21:15] <+Fitz> and has adapted nicely to everything we’ve thrown at it so far
[21:16] <~Dan> That’s promising.
[21:16] <+Fitz> very.
[21:16] <+Fitz> I’m still super stoked about the whole thing
[21:16] <~Dan> Good! 🙂
[21:16] <+Fitz> I’m not very excitable, but every time I think about this game and setting I come up with more ideas — so it’s funny
[21:17] <+Fitz> I’m giddy like a kid
[21:17] <~Dan> 🙂
[21:17] <~Dan> Enthusiasm is a good thing.
[21:17] <+Fitz> I’m in my third childhood, I swear
[21:17] * ~Dan chuckles
[21:17] <+Fitz> I was very amused when we started the public playtest
[21:17] <+Fitz> we started with 1 player, then 2, now we’re up to 4
[21:18] <+Fitz> and everybody keeps coming back
[21:18] <+Fitz> so I think they’re having fun. 🙂
[21:18] <+Fitz> I know I am. 🙂
[21:18] <~Dan> That’s good to hear. 🙂
[21:18] <+Fitz> I’m a bit of an introvert (shocking, I know) and it’s been a challenge to get back out in the world to do this stuff more publicly
[21:18] <+Fitz> but enthusiasm helps a ton
[21:19] <~Dan> Do you mind if we wrap up a little early? The wife needs to get to sleep early for a new job tomorrow, and I don’t want to keep her up.
[21:19] <+Fitz> of course not
[21:19] <+Fitz> no worries at all
[21:19] <+Fitz> it’s mostly you and me at this point anyway. 🙂
[21:19] <+Fitz> thanks for letting me jabber
[21:19] <~Dan> Cool. In that case, is there anything we haven’t covered that you’d like to bring up?
[21:20] <+Fitz> just to have folks spread it far and wide to get as many folks as we can involved — I really want to get to some of the stretch goals with the authors who have expressed an interest
[21:20] <+Fitz> they’re very cool folks and I can’t wait to set them loose in this universe!
[21:20] <~Dan> Excellent. 🙂
[21:21] <+Fitz> thank you again for hosting this one! sorry we didn’t get more folks, but we had some good questions!
[21:21] <~Dan> Quick note: Those wishing to support my Q&As can do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:21] <~Dan> You’re very welcome, Fitz!
[21:21] <+Fitz> have a great night!
[21:22] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you.