[20:30] <+EdGreenwood> Sure! Hi, everyone, I’m Ed Greenwood, probably best known for creating the Forgotten Realms, currently the official setting for the Dungeons&Dragons game. My latest project is TEGG (The Ed Greenwood Group), which is a transmedia company publishing and supporting shared world settings, such as Hellmaw and Stormtalons.
[20:31] <+EdGreenwood> I have 30-plus shared world settings planned, all different genres (Hellmaw is daemons-among-us urban fantasy; Stormtalons is swords&sorcery), for creative folks to write fiction and design games in…
[20:31] <~Dan> (Oh, and just give us a (done) when you’re ready for questions. 🙂 )
[20:31] <+EdGreenwood> …and do audiobooks, original audio broadcasts, and much more, from making swords to making movies.
[20:31] <+EdGreenwood> I’m done, and ready for questions. ;}
[20:32] <~Dan> Man, where to begin… 🙂
[20:32] <+EdGreenwood> Well, let me add one thing: Quickblade is our VERY simple rules system (for non-roleplayers).
[20:33] <~Dan> Well, let’s see… What can you tell us about the development of Forgotten Realms? Any interesting stories to share on the subject? 🙂
[20:34] <+EdGreenwood> Hoo boy. I started writing about the Realms at about age 5 (yes, a good decade before Dungeons & Dragons was created). I was reading voraciously, everything in my father’s den full of books, and…
[20:35] <+EdGreenwood> ..got a taste for fantasy. In particular, Fritz Leiber’s Fahrd & the Mouser tales; episodes in the swashbuckling lives of characters all set in the same world. The narrative never stopped to detail the…
[20:35] <~Dan> (Howdy, Viktyr!)
[20:36] <+EdGreenwood> …world much, but if you picked up enough of the stories (in FANTASTIC magazine), you started to see the world unfolding behind the action. I thought this was great and started to do the same thing.
[20:36] <+EdGreenwood> Telling stories about a wheezing, sly, fat old merchant called Mirt, who swindled his way from port city to port city, departing hurriedly at the end of every story a step ahead of creditors, foes, and the authorities. …
[20:37] <+EdGreenwood> …and moving south along the Sword Coast. Which a year later I figured out was in “the Forgotten Realms,” as in: a medieval-cum-Renaissance world linked to our Earth by many gates (hence our…
[20:38] <+EdGreenwood> ..legends of dragons and vampires and dwarves and such), but that we’d “forgotten” the ways to reach, hence the name. And that’s how it all got started. D&D came along later.
[20:39] <~Dan> Huh… To what degree did it look like D&D before it became a D&D setting?
[20:39] <~Dan> (Howdy, Owlman!)
[20:39] <+Owlman> Hey Dan.
[20:40] <~Dan> (Meet EdGreenwood. 🙂 )
[20:40] <+EdGreenwood> Pretty close to D&D, because Gary and I were inspired by many of the same sources. What it didn’t have was formal classes and codified monsters…
[20:40] <+EdGreenwood> Hi, Owlman!
[20:40] <+Owlman> A pleasure, EdGreenwood 🙂
[20:40] <+EdGreenwood> Likewise, sir!
[20:42] <+EdGreenwood> Well met, Aaron!
[20:42] <~Dan> So did you have the standard D&D races?
[20:42] <~Dan> (Howdy, Aaron!)
[20:42] <~Dan> (Aaron here was our Q&A guest last night.)
[20:42] <+Aaron> Hello Ed and Dan
[20:42] <~Dan> (Howdy, EggEmbry!)
[20:42] <+EggEmbry> Howdy!
[20:43] <+EdGreenwood> I had the major races (elves, dwarves, gnomes, dragons, orcs, goblins) but my early tales were about humans along the Sword Coast. Non-humans were part of the populace in the human cities.
[20:44] <~Dan> Were your elves, dwarves, and orcs Tolkien-inspired?
[20:45] <~Dan> (For those just arriving, we are chatting with EdGreenwood, creator of Forgotten Realms!)
[20:45] <+Owlman> How did you conceive the overall patchwork of society at that stage? Were the non-humans minorities? Others? Allegories for “real” world issues?
[20:48] <+EdGreenwood> My elves were dominated by the Tolkien depictions, the orcs were Middle-Earth orcs, and the dwarves were Tolkien/Wagner/Norse. The non-humans were minorities in the Sword Coast cities, but all had their own kingdoms.
[20:49] <+EdGreenwood> Geographically, the Realms before D&D was very much as it was published, with these exceptions: Kara-Tur was grafted on, TSR rolled back my glaciers to put Vaasa and Damara in, TSR added the Mayan-like Maztica, and…
[20:52] <+EdGreenwood> …my Moonshaes (very like the real-world Hebrides, or LeGuin’s fantasy Earthsea) were replaced by the Albion Celtic sub-campaign Doug Niles had developed.
[20:53] <~Dan> How was Forgotten Realms chosen as the main D&D setting?
[20:54] <+EdGreenwood> Jeff Grubb (TSR staff designer) wrote a proposal for a unified world setting (that could handle pirates, jungle adventures, Arabian adventures, frozen Arctic adventures, and so on) for the wnd Editiuon of D&D.
[20:55] <+EdGreenwood> Sorry: 2nd edition of D&D.
[20:55] <+EdGreenwood> I suspect it was because Gary and TSR had just parted ways, and they didn’t want to use Greyhawk.
[20:55] * ~Dan nods
[20:56] <+Aaron> Ed, Please let me know if this isn’t something you would not like to answer? I completely understand if not. I am an aspiring publisher myself. And I want to know…knowing what you know now….would you still have sold to TSR or would you have self published prior to the sale?
[20:56] <+EdGreenwood> So Jeff read The Dragon (as DRAGON Magazine was then known) regularly, noticed my many articles, and because I was essentially a shy guy who felt uneasy boldly stating, “Hi, my name’s Ed and I’ve thought of a new way of rolling dice…” or some such,
[20:57] <+EdGreenwood> …in my articles, I used the Realms as a tag often in my DRAGON writings. If you’re writing as an omnisicent narrator, you can’t cheat. You have to say “there are 6 orcs in Room 2, and their HP are..” but if you…
[20:58] <+EdGreenwood> ..use an unreliable narrator (Elminster), you can build in DM-wiggle-room by instead writing, “There’s talk in the village that orcs are now lurking in the ruined castel, but…” …so I did. :}
[20:58] <~Dan> 🙂
[20:59] <+EdGreenwood> Jeff read all of these, and called me up out of the blue one day, introduced himself, and asked, “Do you have a huge, incredibly detailed campaign world, or are you just making this all up as you go along?”
[20:59] <~Dan> Ha! 😀
[21:00] <+Owlman> lol
[21:00] <+EdGreenwood> …And I replied: “Yes, and yes.” ;} So he talked to his boss, Mike Dobson, and Mike asked to buy the Realms. I said yes, because my color maps had pencil crayon strokes all over them, and I hoped to get beautiful printed maps. :}
[21:01] <~Dan> How old were you at the time?
[21:01] <+Aaron> Ha
[21:01] <+EdGreenwood> It’s all worked out rather well. Aaron, I don’t mind talking about any of this, and it’s not a sore point with me; the Realms has literally taken me all over the world, entriched my life, gained me hundreds of new friends, and it’s all been good.
[21:02] <+EdGreenwood> I started writing DRAGON articles in 1979, when I was 20, and TSR bought the Realms in 1986.
[21:02] * ~Dan nods
[21:03] <~Dan> (Howdy, Lichhunter!)
[21:03] <~Dan> (Meet EdGreenwood! 🙂 )
[21:04] <+Lichhunter> Hiya. I hear the great Ed Greenwood is chatting tonight.
[21:04] <~Dan> You heard right!
[21:05] <+Lichhunter> Ed. Which computer game based in the Forgotten Realms setting is your favorite? Did any of them get it right?
[21:05] <+Owlman> You mentioned before/above about the “grafted on” parts of the setting. What was the logic behind adding, say, an area for Oriental Adventures, Arabian Adventures, and other culturally specific zones?
[21:06] <~Dan> (Welcome to #rpgnet, Sunfire! Here for the Q&A? 🙂 )
[21:07] <+Sunfire> (Well when your favorite world creator drops in… 😉 )
[21:07] <+EdGreenwood> Lichhunter, I honestly haven’t played all of the computer games in released form; I was usually given a prerelease walk-through version to look at lore and catch lore (not computer) glitches.
[21:08] <+EdGreenwood> So I can’t pick a fave, because I’ve not REALLY seen them all. Things got changed and improved. Obviously, the early ones (SSI) are primitive by today’s standards. I did enjoy the BioWare releases as they came out…
[21:08] <~Dan> (Sunfire: Excellent. The floor is open to questions, so fire away! 🙂 )
[21:09] <+EdGreenwood> and worked on details for many of them (the titles of books you can examine in libraries, for example), but I’m waiting for VR Realms games! ;}
[21:09] <~Dan> (wb, EggEmbry)
[21:09] <+EdGreenwood> You see, TSR bought me a Mac (it was my advance for writing SPELLFIRE) to write on, so even though most of the games were developed on Macs, they were meant to be played on PCs, and I lacked one… ;}
[21:10] <~Dan> Heh. 🙂
[21:11] <+EdGreenwood> Owlman, TSR bought the Realms to be its core, workhorse setting, so they wanted it to be able to host real-world historical (and “Hollywood historical”) D&D adventures. I dislike too-close real-world analogues…
[21:11] <+EdGreenwood> …and over the years have become very weary of being asked, “What part of the real world were you copying here? Or here?” when my answer is a firm: NONE of them. However, other hands who’ve worked on the Realms…
[21:12] <+EdGreenwood> …HAVE overtly copied ancient Egypt, Mayan, and so on (even to putting the Dalai Lama in the Realms, a BIG step over a line that shouldn’t be crossed, in my opinion, because that’s a real person).
[21:13] <~Dan> Really? I hadn’t heard that. Huh.
[21:13] <+EdGreenwood> The reason I have against too-close real-world analogues is that it derails the roleplaying into: “But they didn’t have stirrups this early, in this culture, and bows weren’t recurved until…” and all of that. Something I..
[21:13] <+EdGreenwood> …don’t want at my gaming table.
[21:13] <+Catseye> That’s something new to me. I didn’t know that had been done.
[21:13] <~Dan> (Welcome, Guest03!)
[21:14] <+Guest03> Thanks Dan, I forgot to change my name on it. lol
[21:14] <~Dan> (No worries. Just use the /nick command. 🙂 )
[21:15] <+EdGreenwood> Yes, in the trilogy of modules (adventures, to you younger gamers ;} ) Black Courser et al, that go with the Dragonwall, the Dalai Lama appears as a statted NPC. Sigh.
[21:15] <+Guest03> ?
[21:15] <~Dan> EdGreenwood: Have you always been a D&D guy? What’s your gaming history like?
[21:15] <+Lichhunter> Yeah, using real history for inspiration is good, but deviating from it is required in a magical setting. Nothing would work as it would with a cure disease spell or a teleport ready to be cast by a passing wizard.
[21:15] <~Dan> (Guest03: e.g., “/nick Mickey” (or whatever you prefer) 🙂 )
[21:16] <+Catseye> It’s been a thing with me too. That the real world stay with the real world. And fantasy stay with fantasy
[21:16] <+Owlman> Would you say that direct drawing on the well of history is a line that shouldn’t, necessarily, be crossed in secondary world fantasy?
[21:16] <+EdGreenwood> My father worked for NORAD, installing radar defense systems, so my earliest games (aside from family boardgames) were his simulations (VERY like SPI games, BTW), Diplomacy, and Donald Featherstone’s…
[21:16] <+Polyhedral> Wow, SPI games. That takes me back
[21:16] <+Polyhedral> Just showed my age lol
[21:17] <+EdGreenwood> …miniatures wargames (Airfix figurines). Then Panzerblitz and Kingmaker and the various early Avalon Hill releases and repurchases (Kingmaker was bought from Philmar, for example).
[21:18] <+EdGreenwood> Then card games like Naval War, and then all of the flood of SPI games, and so I was well into military games before roleplaying games came along. I first laid eyes on D&D in 1975, but wasn’t…
[21:18] <+Lichhunter> Robert E. Howard created Hyborea with an eye and ear for being easily understood for short stories. I think that is important for D&D to some extent. I like Hyborea as a model for a good fantasy world. Forgotten Realms follows that mold. Easy to understand yet nuanced.
[21:18] <+Polyhedral> I don’t feel like a dinosaur now. lol
[21:18] <+EdGreenwood> …really hooked until 1978, when the Monster Manual and Players Handbook appeared, and I said, “Aha! THIS is what I wanted!” and I quietly converted everything I was writing about the Realms…
[21:18] <+Polyhedral> Or at least the only dinosaur
[21:18] <+EdGreenwood> …to match the D&D game.
[21:19] <+Lichhunter> I bet your games were fabulous to play in. Were you a ruthless DM or on the charitable side?
[21:19] <+Polyhedral> I cut my teeth on 1st edition Gamma World
[21:20] <+Owlman> Or the omnipresent yet invisible god in the middle?
[21:20] <+EdGreenwood> Heh. I remember early Gamma World: D&D as survivalist. Your treasure was food, energy cells, and weapons. ;}
[21:21] <+Polyhedral> Yep loved it
[21:21] <+EdGreenwood> Lichhunter, I have always been a charitable DM. Character deaths should be rare and memorable, not gleeful moments for the DM. I don’t want to make a shy young gal cry at my gaming table, when…
[21:22] <+EdGreenwood> …she’s really enjoying a game she was afraid to come out of her shell and enjoy in the first place!
[21:22] <~Dan> 🙂
[21:22] <+Lichhunter> Nice. Baby needs a new sword of wounding.
[21:22] <+Aaron> nice
[21:23] <+Polyhedral> Sounds good
[21:23] <+EdGreenwood> Lichhunter, I really enjoyed Howard’s Conan tales, and found Lin Carter’s explanations of how, what, and why he and Lyon Sprague de Camp were adding a fascinating glimpse into worldbuilding.
[21:23] <+Aaron> Sometimes you get a player that is just asking for it though right?
[21:24] <+EdGreenwood> And when Barry Windsor-Smith started his MArvel Comics run, and showed me a bejewelled setting that was far more detailed than Frazetta’s iconic paintings, I was hooked. But I was already…
[21:24] <+Lichhunter> If I ever get around to finishing my post-apocalyptic game. The currency of the world is calories. It would create a fun tension between buying stuff and surviving.
[21:25] <+Polyhedral> LOVE Barry Windsor Smith’s work
[21:25] <+EdGreenwood> …keyed into the various Weird Tales short story writers, from Clark Ashton Smith to Seabury Quinn, before I really dug into Howard. And as I said, Leiber (whom I had the honor to meet, later) and Lord Dunsany had already…
[21:25] <+EdGreenwood> …got hold of me, before Howard. However, REH, with a leavening of Moorcock and Zelazny, broadened my horizons considerably.
[21:26] <+Lichhunter> I’m greenwood with envy that you got to meet Leiber. One of my kingdoms in my home world is Leiber with a capital of Lankleer. Yeah, I know, I know, but I couldn’t resist.
[21:26] <+Polyhedral> Different genre but I know a lot of gamer’s who read his work but you ever read any Robert McCammon?
[21:26] <+EdGreenwood> Oh, yes, I’ve had obnoxious guest players over the years. Power trippers, rules lawyers, and those who set out to backstab every other character around the table. But I was blessed with a home group of Realmsplayers…
[21:27] <+EdGreenwood> …who were sensitive, smart, enjoyed Monty Python and all of the other cultural fun touchstones I did, and wanted to ROLEPLAY: act out the lives of their characters, with day jobs and investments and …
[21:28] <+EdGreenwood> …full-on intrigue. The depth they demanded made me keep drilling deeper and making the Realms richer and richer. I still work on detailing it every day of my life, BTW.
[21:28] <~Dan> What can you tell us about these shared world settings of yours, Ed?
[21:29] <+EdGreenwood> Okay, the new settings are shared-world, like the Realms has become. In other words, I’m inviting in fiction writers, artists, game designers, musicians, sculptors, and other creative folks to take a hand in…
[21:30] <+EdGreenwood> …bringing to life all of the settings. We’ll release each setting as our launch package for it is ready, and every setting is a slightly different genre, from horror to steampunk to urban fantasy to high fantasy to…
[21:31] <+EdGreenwood> …Cthulhu-like supernatural investigation to swords&sorcery…and the settings will never die, and never go out of print. Fiction, games, audio dramas, music, art, and artifacts (if there’s a magical gauntlet in a setting, we’ll make gauntlets you can buy).
[21:32] <+EdGreenwood> The first 4 settings are Hellmaw, Stormtalons, the Realms@TEGG (we’re publishing through the DM’s Guild, like everyone else, but drop by TEGG and sign up for my Realms newsletter if you’re a Realms fan), and…
[21:33] <+EdGreenwood> …Folklore: The Affliction, which is our first licensed setting. As in: Twin Fire Productions came up with the game, Greenbrier Games turned it into a big boxed board game that plays sorta like a roleplaying game…
[21:34] <+Lichhunter> That’s cool, Ed. I hope to participate.
[21:34] <+Owlman> How does one become involved?
[21:34] <+EdGreenwood> …(which is what hooked me; if it sounds interesting, look it up on Kickstarter and drool at the fantastic minis), and TEGG has the license to do FLA fiction: we’re launching with my novel, THE WHISPERING SKULL, and…
[21:35] <~Dan> Oh, we had the author of Folklore: the Affliction here for a Q&A!
[21:35] <+EdGreenwood> …a short story by the Lore Guardian of Folklore, Nick Fife, entitled “Black Alithe.” Imagine PG-rated horror (creepy, but no nudity or excessive gore), in which plain folks battle supernatural evil in a sorta-Romanian/Black Forest medieval Europe.
[21:35] <+Polyhedral> Sounds good. Lot to it
[21:36] <~Dan> (Howdy, Jezibel1!)
[21:36] <+EdGreenwood> I have 30-odd years of settings in mind, and working to get all of them launched. When TEGG is ready, they’ll be forms at our website for joining (oh, yes, you have to fill out forms…and we need you to promote settings on social media and…
[21:37] <+EdGreenwood> …be a team player, so it’s not for everyone). But if even half of what I have up my sleeve gets out into the world, it should be a lot of fun. If you fall in love with a world, be it Middle-Earth or Harry Potter’s version of our world or…
[21:37] <+Lichhunter> I just signed up at TEGG for others interested.
[21:38] <+EdGreenwood> …the setting of Star Trek or Star Wars, you know what I mean about being a fan of a setting; we want to craft lots of new settings for people to fall in love with, if this or that setting meets their tastes.
[21:38] <~Dan> Very cool!
[21:38] <+Lichhunter> google ed greenwood tegg and it will come up.
[21:39] <+EdGreenwood> Yes, Polyhedral, I’ve read lots of McCammon. In “real life” (if there really is such a thing), I work in public libraries, and have done since (gulp) the year D&D was released. I’ve read THOUSANDS of authors.
[21:39] <+EdGreenwood> And I’m typing this sitting in a house that’s also home to around 300,000 books.
[21:41] <+Polyhedral> It’s also funny you mention Moorcock
[21:41] <+Polyhedral> I read a LOT of his stuff
[21:41] <+Polyhedral> Also like the thought of the multiverse
[21:41] <+EdGreenwood> Heh. Me, too.
[21:42] <+Polyhedral> Tanelorn I believe was the one city that was in all his worlds
[21:42] <~Dan> What can you tell us about Quickblade, Ed?
[21:43] <+EdGreenwood> Yes, the multiverse is a term first used in connection with his works, but the concept is much older. William Morris (the Victorian publisher, designer, poet, and fiction writer) developed an old idea from legend, of a wood…
[21:43] <+Lichhunter> I just bragged to my friend, David Price, manager of Game Theory in Raleigh and he told me to tell you thanks for all you’ve created, Ed.
[21:44] <+EdGreenwood> between all the worlds (C.S. Lewis borrowed it for Narnia, Zelazny did in Amber, too) that many gates open into, connecting what D&D would call “many alternate Prime Material Planes.” Morris wrote a famous fantasy novel entitled The Well At World’s End…
[21:45] <+EdGreenwood> …but he also wrote half a dozen other fantasy novels, and one of them is The Wood Beyond The World, which is the one developing this “crossroads forest where many gates open into” concept.
[21:45] <+EdGreenwood> Which I shamelessly swiped for the Realms, and Moorcock borrowed, too. ;}
[21:46] <+Lichhunter> fascinating history on the multiverse. I am building a read list tonight.
[21:46] <+EdGreenwood> Lichhunter, please tell David he’s very welcome. I do it for fun, and to spread fun among other gamers and dreamers (there are TONS of people who never game, but buy and read game books like tourist guidebooks to all of these…
[21:47] <~Dan> EdGreenwood: That’s how I stumbled into RPGs, actually. I thought the 1e Monster Manual was just such a guidebook, like the Terran Trade Authority books.
[21:48] <+Catseye> Lichhunter: My publishing company is based in Raleigh NC.
[21:48] <+EdGreenwood> …cool imaginary worlds). Dan, about Quickblade: I started it, TSR alum Steven Schend developed it (he put together the D&D Compendium, STILL the best single-work D&D game rulebook), and several others have worked on it since, most redently Nick Fife (the Lore Guardian of Folklore whom I mentioned earlier). The idea…
[21:49] <+EdGreenwood> …behind Quickblade is to provide NON-GAMERS or novice roleplayers with a VERY simple rules system, so they can start playing and not get lost in huge rulebooks. We at TEGG don’t want to add one more fully developed…
[21:49] <+Lichhunter> @catseye let’s game some night at GT.
[21:50] <+EdGreenwood> …roleplaying rules system to the literally hundreds already out there. But neither do we want to pay licenses to anyone JUST to give fans a RPG framework for bringing our TEGG settings to the gaming table.
[21:50] <+Lichhunter> What’s your company’s name? @catseye
[21:50] <+Catseye> Catseye Comics
[21:50] <+Owlman> That simplicity is something that is craved at the moment. I’ve spent many a character creation session recently holding new players hands screaming “don’t worry, you’ll get through the math and writing… then its all imagination!”
[21:51] <+Lichhunter> Nice. Any RPG comic titles? I’ve been reading Harland Buck Freesword and like it.
[21:51] <~Dan> (Howdy, Mike! Meet EdGreenwood. 🙂 )
[21:52] <+EdGreenwood> When you simplify, you get away from attempts at precise simulation, and every seasoned roleplayer has their favorite system. Most don’t want to change; they’ll swipe this or that cool new feature from new…
[21:52] <+Catseye> Actually. We are eventually going to produce a RPG sourcebook based on our graphic novels.
[21:53] <+EdGreenwood> …systems or editions, and just keep going. We want to just open the door into adventures, not make you buy a line of rulebooks. If fans want a LORE SOURCEBOOK of some sort for a setting, eventually, then mayhap…. ;}
[21:53] <+Catseye> But back to Ed. It’s his show
[21:53] <+Owlman> I love simple, and often find games that have less do far more… simply for the flow of play and ease of evocation of setting and play…
[21:54] <+EdGreenwood> It is? Okay, let me slip into something slinky and start dancing. If I still can without falling over.
[21:54] * ~Dan chuckles
[21:54] <+Owlman> Now there’s something to see!
[21:55] <+EdGreenwood> Ahem.
[21:55] <+Catseye> My history with the Realms started with AD&D 2nd Edition. I used it as my default fantasy setting. I got some good games from it.
[21:55] <~Dan> So Quickblade is the system that you plan to use for your shared world settings?
[21:56] <+EdGreenwood> 2nd Edition is the rules system I designed the most for, and is still the D&D system I “think” in. Did over a hundred monsters, poisons, diseases and insanity, magic items galore, and hundreds of spells…
[21:56] <+Catseye> Quickblade has me curious. Which is why I am here.
[21:57] <~Dan> (brb)
[21:57] <+EdGreenwood> Heh. It’s been delayed because various designers couldn’t RESIST adding more details here and there, and over here, too, so we needed to pare it down again. ;}
[21:58] <+Lichhunter> There’s always that tension of too much/not enough.
[21:58] <+Lichhunter> I like my medieval fantasy really crunchy. I like modern and post-apocalyptic really simple.
[21:59] <+EdGreenwood> I don’t want to compete with Wizards or Monte or anyone else to do gorgeous rulebooks. I want to buy their stuff and enjoy it. I want to provide a very small, simple gaming path over here, for those who…
[21:59] <+EdGreenwood> …lack the friends to roleplay with, or the depth of wallet, or whatever. For TEGG, it’s setting: characters and introgues and STORY. Everyone can bring their own rules to their own gaming table, and play with our settings…
[22:02] <+Catseye> sounds great to me. I’m looking forward to seeing your settings.
[22:03] <~Dan-brb> Can you describe the Quickblade system?
[22:05] <+Owlman> That is commendable philosophy.
[22:07] <+EdGreenwood> Dan, 4 attributes for every character. A very short list of skills (closest comparable thing I can think of is the old “Secondary Skills” roster from 2nd Ed D&D). No modifiers. So simple that a non-gamer can ”
[22:07] <+EdGreenwood> get it” at the table.
[22:08] <*Lo_Pan*> You were not put at this table to “get it”.
[22:09] <+EdGreenwood> Current version of the QB rules is about 9 pages in Word. THAT short and simple. If we add examples and explanations for a novice, it might go to 12. Likely distributed free.
[22:12] <+EdGreenwood> And in addition to TEGG, I’m freelancing for many Kickstarters done by others, such as Frank Mentzer’s Empyrea. Just having fun, living the life.
[22:12] <~Dan> What is the game’s core mechanic?
[22:13] <~Dan> EdGreenwood: MikeMyler here is working on Empyrea. 🙂
[22:13] <+EdGreenwood> Hi, Mike!
[22:14] <+MikeMyler> *waves*
[22:14] <+EdGreenwood> Core mechanic? Packard, definitely Packard. With a touch of Checker Cab.
[22:15] <+EdGreenwood> Can’t afford Bentley, can’t take the time for Deusenberg.
[22:16] * ~Dan chuckles
[22:18] <+EdGreenwood> Can’t be more specific because we’re paring it down and re-expressing things. Let me give an analogy here. One of my longtime players, Jim Clarke, always brought odd and unusual games to…
[22:18] <~Dan> Understood. 🙂
[22:19] <+EdGreenwood> ..our get-togethers up at my cottage. One of them was called International Oilman. The game board was a plastic square about four inches thick, with a pegboard top with a map of the world printed on it. Players…
[22:20] <+EdGreenwood> took the parts of oil tycoons, competing to “win.” You drew your claim on the plastic board with a grease pencil, then paid the bank (Monopoly style) to drill wells: shallow, medium, or deep: plastic sprues of 3 different lengths.
[22:21] <+EdGreenwood> Then you pushed a sprue into a hole. Hidden inside the thick box, sealed permanently from view, were hidden irregular pices that rotated on unseen axes as the board got shaken before the game. Building the mechanics into the board, and taking them out of any rulebook. Dead simple…
[22:21] <+EdGreenwood> …very effective, and fun to play.
[22:22] <~Dan> Cool. 🙂
[22:23] <+EdGreenwood> By the time we publish QB, we may take more “space” explaining things, so as to be very clear to a reader who’s not used to RPGs. But we want the system to be dead simple. For one thing, if it is, veteran gamers can peer at things …
[22:23] <+EdGreenwood> …for a few moments and then convert what they see in their heads, on the fly, to their fave system. “Oh, so that’s about a 10th level wizard in D&D; got it!” and the play can begin.
[22:26] <~Dan> A very cool design goal. 🙂
[22:27] <+EdGreenwood> Uh-oh. Have I kept folks up past their bedtimes? It IS Friday night…
[22:27] * ~Dan chuckles
[22:27] <+Owlman> Ha! Its saturday lunch time here. I ducked away to eat lunch with my children.
[22:28] <~Dan> 🙂
[22:28] <+EdGreenwood> Yes, cool goal, simple to explain, but astonishingly hard to do. Just like golf, or tennis. Pretty simple games, IN PRINT, not so easy when you’re trying to do them well. ;}
[22:28] <~Dan> Actually, in the time remaining, is there anything we haven’t covered that you’d like to bring up, Ed?
[22:29] <+EdGreenwood> Hmmm. I’d just like to ask folks to drop by the TEGG website, and sign up for the Realms newsletter if they’re interested, and perhaps buy a copy of my Folklore novel, THE WHISPERING SKULL, if they like what they see…
[22:30] <+Sunfire> Does it have a Kindle version? Books have gotten hard for me to hold.
[22:30] <~Dan> Feel free to post links, Ed. 🙂
[22:30] <+EdGreenwood> …because if those two things get taken up well, it will shape how, and how fast, we release future TEGG things. My goal is thirty shared settings, all out there and chugging along with creative lives of their own…
[22:32] <+EdGreenwood> Sunfire, all TEGG fiction is e-book first and foremost, and Print On Demand if you want it. So when stuff is ready, there should be Kindle versions sitting on Amazon to buy, and links at the TEGG website. Which we’re revamping right now, so no links; do a basi Goggle search and see what comes up; pages may shift their addresses subtly as we proceed…
[22:35] <+EdGreenwood> Here’s one place to look: (Link: https://www.facebook.com/TheEdGreenwoodGroup/)https://www.facebook.com/TheEdGreenwoodGroup/ ….and you can follow me on Twitter; I’m @TheEdVerse …and that newsletter I mentioned will be an e-newsletter.
[22:36] <~Dan> No need to run off, but thanks very much for joining us, EdGreenwood!
[22:36] <~Dan> For those so inclined, m tip jar and Patreon link are here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[22:36] <+EdGreenwood> Heh. That should read “basic Google search.” I see my fingers are starting to fall off in my advanced zombie-hood, and it’s starting to affect my typing. ;}
[22:37] <~Dan> No worries, Ed. 🙂
[22:37] <+Catseye> Ed: The Realms gave me a lot of joy for quite a good period in my life. I want to thank you for that.
[22:37] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you. 🙂