[19:35] <+Aaron> Hello everyone. My name is Aaron Ross and I am the founder of Angelblood Publishing LLC and the creator of the table top rpg Angelblood. We are live on kickstarter as of now. The campaign will be ending on Nov. 9th
[19:36] <+Aaron> Angelblood is an expansive world blending magic and spirituality with our own history here on Earth.
[19:37] <+Aaron> Players have the ability of creating their own characters and developing their own Lore for the world for them and their group to enjoy. Or they can join the Living Campaign that the game offers.
[19:38] <+Aaron> Playing in the living campaign requires that the players and GM review the current lore of the world and tell their stories within that framework.
[19:39] <~Dan> (Howdy, Akyla!)
[19:39] <+Akyla> (Hi)
[19:39] <~Dan> (Akyla: (Link: https://www.kickstarter.com/projects/angelblood/the-tabletop-rpg-we-have-all-been-waiting-for-has)https://www.kickstarter.com/projects/angelblood/the-tabletop-rpg-we-have-all-been-waiting-for-has )
[19:40] <+Aaron> Once a player decides to retire their character they can send their session notes to us for a review and upon approval we move to develop there session notes into a graphic or fantasy novel
[19:40] <+Aaron> With teh player retaining creative righst of their character and receiving commisions from the sales of there stories
[19:41] <+Aaron> We have been play testing for the last 3 years in Houston with both new and seasoned role players and have been met with great results
[19:42] <~Dan> (*waves Texas flag*)
[19:42] <+Aaron> The game is easy to play and GM once you have a basic understanding of the current lore.
[19:43] <+Aaron> And get used to our original dice system
[19:43] <+Aaron> Both of which are layed out very plainly and easy to understand in our game book
[19:43] <+Aaron> done
[19:44] <~Dan> Thanks, Aaron! The floor is open to questions!
[19:45] <~Dan> Can you tell us more about what the game is about?
[19:45] <~Dan> Are the PCs angels?
[19:46] <+Aaron> PCs can be 1 of 5 races. Human, Demon/ Gargoyle, Vampire, Werewolf, or Angel
[19:47] <~Dan> Can you describe the non-humans?
[19:47] <~Dan> (Howdy, JamesGillen!)
[19:47] <+Aaron> One question we get regularly is…”How can I be anything I want if those are the only races?”
[19:47] <+JamesGillen> hi
[19:48] <+Aaron> It requires some out of the box thinking to be honest. If someone wanted to play as an Orc. They would be considered.
[19:48] <+Aaron> As would a Centaur, or Elf, or Gnome
[19:49] <~Dan> How would that work? Do such creatures exist in the setting?
[19:49] <+Aaron> You literally can play as anything in this game. It just requires teh player to think outside of what they normally think of regarding high fantasy rpgs
[19:50] <~Dan> Hmm. “Literally” is a strong word in this context. Could someone play as a cyborg, for example?
[19:50] <+Aaron> If we break down the population of Earth at the time of the game. There are 28 billion individuals on the planet
[19:51] <+Aaron> Just like very human is unique in some way, every demon, every vampire, every unique and every werewolf is unique
[19:51] <+AlooWalking> Are there traits for the five types that the players can bend to their ideals. Like a nature angel is an elf while a small angel is a fairy?
[19:51] <+Aaron> Dan…Yes cyborgs are available in the game
[19:52] <~Dan> Really? The game has sci-fi aspects?
[19:53] <+Aaron> Aloowalking We do not employ traits in the game. Every race has specific abilities engineere for them. What we do have are Gifts from God. Both standard and custom
[19:53] <+Aaron> These allow the players to augment and customize their character however they choose
[19:53] <~Dan> Can you give some examples of those Gifts?
[19:54] <+Aaron> We even have a mechanism in the game where an angel can convert themselves in a Djinn
[19:54] <+Aaron> into* sorry
[19:55] <+Aaron> Someone give me an example of an ability that you’ve always wanted in a game but couldn’t ever have
[19:55] <+Aaron> Angelbloood can give it to you
[19:55] <+Aaron> Anything?
[19:56] <+Aaron> Anyone?
[19:56] <~Dan> Oh, sorry!
[19:56] <+Vanderdoosh> I tend to get ridiculous, and I haven’t finished going through the whole game yet. But it’s a super neat concept. lol
[19:56] <~Dan> I misread your question.
[19:56] <+AlooWalking> Lets go with some kind of my arm turns into a tentacle and attacks
[19:57] <+Vanderdoosh> ^ lol, perfect.
[19:57] <+Aaron> Alright Aloowalking
[19:58] <+Aaron> If you wanted to be a supernatural creature and have this ability you could simply take the demonic ability Extra Limbs
[19:58] <+Aaron> This allows you to grow up to an additional 4 limbs more than your standard 2 arms and 2 legs
[19:58] <+Aaron> You can then augment this ability where instead of it growing limbs, you grow tentacles
[19:59] <+Aaron> augment it again it give your tentacles elasticity so they can stretch
[20:00] <+Aaron> Use a gift from god to grant yourself an ability called Thrash where if someone is within reach of your tentalces they reach out and grab them and slam them all about
[20:00] <+Vanderdoosh> And you’d even get to name your attacks?
[20:00] <+Aaron> Yes
[20:00] <+Aaron> You can call it whatever you want
[20:00] <+Vanderdoosh> What’s this game rated?
[20:00] <+Aaron> I have a player that gave himself an ability called drunken uncle
[20:00] <+Vanderdoosh> Omg.
[20:01] <+JamesGillen> ha
[20:01] <~Dan> Drunken uncle?
[20:01] <+Aaron> if he drank cognac within the last 24 hours he literally was immune from all damage types for 4 rounds of combat
[20:01] <~Dan> It’s a very lush setting!
[20:01] <+JamesGillen> bdddm TING
[20:01] <+Aaron> The idea is to create a character that you feel is strong enough to survive Armageddon
[20:02] <+AlooWalking> About how many of these starting, adaptable abilities are in the game?
[20:02] <+Aaron> Get as crazy, as wierd, as clever as you want
[20:03] <+Aaron> Angels, Vampires, Werewolves, and Demons have lists of abilities that are available about 90 between all 4 of those races
[20:03] <+AlooWalking> Wow!
[20:04] <+Aaron> I also have a list of standard spirit abilities which increases the base ability list to over 110
[20:04] <~Dan> Impressive.
[20:04] <+Aaron> Quite literally I have gone through each ability and augmented it to see how crazy it could get
[20:04] <+Aaron> I took the base ability astral projection
[20:04] <~Dan> Could I make a kaiju-sized werewolf?
[20:05] <+Aaron> and augmented to the point where I had 5 astral forms of myself 50 miles away
[20:05] <+Aaron> I choked out the men in a tank and started driving it and shooting things
[20:05] <+Aaron> It was amazing
[20:06] <~Dan> (Howdy, Catseye!)
[20:06] <+Aaron> YES Dan
[20:06] <~Dan> Seriously? Wow…
[20:06] <+AlooWalking> How about an AI with a consciousness spread across hundreds of fist-sized drones?
[20:08] <+Aaron> If you developed your Intelligence attribute was high enough to do it i don’t see why not
[20:08] <~Dan> (Howdy, WickedClever!)
[20:08] <+AlooWalking> I guess these augments are made over time with XP.
[20:08] <+Aaron> You have to keep in mind that each of these character ideas are possible but you don’t start the game that way
[20:08] <+WickedClever> (Hi!)
[20:08] <+Aaron> What fun would that be?
[20:09] <~Dan> (For those just arriving, the topic: (Link: https://www.kickstarter.com/projects/angelblood/the-tabletop-rpg-we-have-all-been-waiting-for-has)https://www.kickstarter.com/projects/angelblood/the-tabletop-rpg-we-have-all-been-waiting-for-has )
[20:09] <+Aaron> The story is what you go through to obtain those powers. How hard you grinded to get to that point. Who’d you piss off along the way? What allies did you make?
[20:09] <+Aaron> We don’t use XP Aloowalking
[20:10] <+Aaron> The GM doesn’t determine your level up
[20:10] <+Aaron> The player does
[20:10] <~Dan> How does that work?
[20:10] <+JamesGillen> okay…
[20:10] <+Aaron> We use an Energy Point system
[20:11] <+Aaron> Players keep track of the energy they spend in a day and put points into their EP bank
[20:11] <+Aaron> They can then use the points in the EP bank to adjust and level up their attributes as they see fit
[20:11] <+JamesGillen> Sounds like Hero System
[20:12] <+Aaron> GMs are always welcome to give bonuses and things like that for raching milestones in a campaign but it isn’t neccessary
[20:12] <+xyphoid> so a ‘the more stuff you do per day the faster you advance’?
[20:12] <+xyphoid> does that incentivise people to just go out and burn power punching a wall or whatever if you didn’t do anything else that day?
[20:12] <+Aaron> Players are rewarded for their proactivity throughout each session rather being reactive to situations the Gm throws at them
[20:12] <+xyphoid> or is there a restriction that it has to be relevant things
[20:13] <+Aaron> It does incentivise that Xyphoid
[20:13] <+Aaron> But you do that at your own risk
[20:14] <~Dan> How so?
[20:14] <+Aaron> The random encounter system could pit you up against anything at any point in time
[20:14] <+Aaron> Do you take a chance and go Hard on the wall to burn your energy but then your exhausted if a fight breaks out on your way home
[20:15] <+Aaron> We encourage transparency between the GM and the players
[20:15] <+Aaron> We don’t like to use screens
[20:16] <+Aaron> If you are in a corporate zone and you are punching a wall a cop is gonna stop you
[20:16] <+Aaron> if you’re in th freezone a monster is gonna find you
[20:16] <+Catseye> I have looked over the website and Kickstarter page. It’s an interesting setting.
[20:16] <+Aaron> if you’re in a gym a rival corporate agent could take this chance to eliminate competition
[20:17] <+Aaron> With that said
[20:17] <~Dan> You mention corporate zones and free zones… Is this setting in the future?
[20:17] <+Aaron> If the player is pushing their story forward and staying active tehy will not have a need to take those extra chances to burn energy
[20:18] <+Aaron> Dan yes it is
[20:18] <+Aaron> The year is 2157
[20:18] <+Catseye> I might just buy this. It’s facinating.
[20:18] <+Aaron> I love talking about abilities
[20:18] <~Dan> Is the supernatural out in the open?
[20:19] <+Aaron> Anybody have something they want in mind I’ll show you how to get it?
[20:19] <+Aaron> Yes they are out in the open Dan
[20:19] <+Aaron> There are humans that choosing to block out there spirituality with the use of a drug called the Zee drug
[20:19] <~Dan> What form is the Apocalypse taking?
[20:19] <+WickedClever> I have a question. What pledge level do I need to do to be able to play the game with a group of friends?
[20:20] <+Catseye> The approach to the whole thing interests me. It’s a different view on roleplaying. And I am all about checking out different views on roleplaying
[20:20] <+Aaron> Dan…it is the 3rd supernatural war…the war to end all wars
[20:20] <+Aaron> It will be the 3rd movie in my trilogy
[20:21] <+Aaron> Did i mention that at all?
[20:21] <+Aaron> So if you get your character published eventually you will see that character on the big screen kicking butt in Armageddon
[20:21] <+Catseye> gotta admire that ambition!
[20:21] <~Dan> No, you didn’t. 🙂
[20:22] <+WickedClever> Movie???
[20:22] <~Dan> I don’t think WickedClever was in here when you discussed the PCs getting to be in books, let alone movies. 🙂
[20:22] <+Aaron> wickedclever we have a pledge package called the Group package for $135
[20:23] <+Aaron> It includes a copy of the game book and 4 player personal character books so you and your friends can make multiple characters and tell multiple stories
[20:24] <+Aaron> thank you catseye
[20:24] <+WickedClever> Ok, so you need the core book and each player needs a character book?
[20:24] <+AlooWalking> The whole back-and-forth aspect between the creators and players is the part of this which interests me most.
[20:25] <+Aaron> yes that would be best wickedclever
[20:25] <+WickedClever> Ok. Thanks.
[20:25] <+AlooWalking> Players play the game then their characters show up in your fiction.
[20:26] <+Aaron> We have the player personal books available as stand alone items as well in the event you didnt want to purchase everything for everyone. Have your friends come by and pledge for a character book
[20:26] <+Aaron> Yes
[20:26] <+Aaron> This aloowalking
[20:26] <~Dan> (Welcome to #rpgnet, ToddB!)
[20:26] <+Aaron> Yes sorry
[20:27] <+ToddB> Howdy
[20:27] <~Dan> (ToddB: Here for the Q&A, or just visiting? 🙂 )
[20:27] <+Aaron> We want to have a rich and immersive community where all of us are creating and telling storues and building this world
[20:27] <+ToddB> Here for the Q&A 🙂
[20:27] <~Dan> (Cool. The floor’s open to questions. Fire away! 🙂 )
[20:28] <~Dan> Aaron: What sorts of adversaries do the PCs face?
[20:28] <+Aaron> As the community grows we get closer to our goal of bringing this idea to teh big screen and we ALL benefit from it. Not just me
[20:29] <+Aaron> We have random NPCs that the GM can throw at them that are scalable.
[20:29] <+Aaron> Primarily if the GM is keeping teh world balanced the world will offer conflict by itself
[20:29] <+Aaron> the moment a character is created it has allies and enemies
[20:29] <+Aaron> Someone wants to be your friend and someone wants to kill you
[20:30] <~Dan> Are there monsters?
[20:30] <+Aaron> Every archetype has some faction or corporation that is diametrically opposed to it so players know who there character doesn’t like and teh GM knows it too
[20:30] <+Aaron> Yes
[20:30] <~Dan> What sorts?
[20:31] <+Aaron> We have slew of demonic beasts that PCs fight, Majority of the really cool monsters are in the expansions though
[20:31] <+Aaron> I am really hoping we can get the Working Class Expansion out to everyone
[20:31] <~Dan> What’s that?
[20:32] <+Aaron> The archetypes in that expansion as well as the template for ascended demonic beasts is so much fun
[20:32] <~Dan> I’ll bet. 🙂
[20:32] <+Aaron> We have a group of demons called dark sweepers
[20:33] <~Dan> (brb)
[20:33] <+Aaron> Think xenomorphs but there heads instead of curling from front to back they bow from right to left like a hammerhead shark
[20:34] <+AlooWalking> What do they sweep?
[20:34] <+Aaron> they have multiple eyes that players can trade away to magicians for money or magic items
[20:34] <+Aaron> Well if you hunt them in a particular area over time they evolve and get stronger
[20:34] <+Aaron> They are fun. Aloowalking they sweep PCs lol
[20:35] <+Aaron> I have a group of elemental demons called Golobules that are elemental gorgon like demons
[20:36] <+Aaron> I have demon theives that are literally demonic midgets with a spiked turtle shell that roll up like armadillos and jump at you
[20:36] <+AlooWalking> As I guessed. 😉 That implies the GM is using a similar advancement mechanic as the players to make the world more nasty over time.
[20:36] <+Aaron> Exactly ….Aloowalking
[20:37] <+Aaron> My personal favorite demons
[20:37] <+AlooWalking> Leading up to… the apocalypse.
[20:38] <+Aaron> Are the Spectors..they are ethereal demons that have a death touch
[20:38] <+Aaron> they hang out in graveyards primarily
[20:38] <+Aaron> Correct again Aloowalking
[20:39] <+AlooWalking> With the fiction collection and the movie tie-ins you have planned is there a set real world time this game will develop over?
[20:39] <+Aaron> Once your character has hit the point where you feel he or she is strong enough to survive. You retire them. Make another character and tell a different story
[20:39] <+AlooWalking> Or are you planning to release each stage of The End as the player base develops?
[20:40] <+Aaron> Until we accrue the following that we need to substantiate asking for a movie deal
[20:41] <~Dan> Aaron, do you have a character sheet that we can see?
[20:41] <+Aaron> I script out the graphic novels in a episodic format so we can easily make the transition to TV series to buy us some time. Regarding the game. Earth is huge place. We aren;t going to run out of space any time soon
[20:42] <+Aaron> Dan. No We don’t have a character sheet. There is no way for us to fit everything we need on to one sheet. That’s why we went with the books.
[20:43] <~Dan> Really? Wow…
[20:43] <~Dan> So a character literally requires a book?
[20:43] <+Aaron> There are several examples in the player personal book to show new players how to use the sheet
[20:44] <+Aaron> Dan No
[20:45] <+Aaron> Each character requires about 7 sheets of paper though. And instead of making a book with 10 sheets of paper I made 1 book with the capability of having up to 16 characters in it
[20:45] <+Aaron> I think its 16 charatcers
[20:45] <+Aaron> 4 characters are premade and ready to be used by players that just want to jump in and test out the mechanics
[20:46] <+Aaron> and there are 12 blank sheets for players to use for there own characters
[20:46] <+Catseye> That’s quite a commitment to ask from a player
[20:47] <~Dan> (Howdy, Silverlion!)
[20:47] <+Aaron> The way I’m looking at it I want to make sure I am giving the players what they need in order to get there story published. There is no way a player is going to make a character strong enough to survive armageddon in one or two sessions
[20:48] <+Aaron> The players are going to have to put some time in to tell that story. And rather than have 1 or 2 sheets of paper. It’s a lot harder to misplace a book
[20:49] <+Aaron> I think the character book is 96 pages long
[20:50] <+Aaron> You’re not going to lose it. You’re characters will always be right where you left them. And there are spots in the book so that the player can jot down highlights of there story that they want to make sure make it into their novel
[20:50] <+AlooWalking> Is some of that space for writing the story of what happens in game or is it all recording progress over time?
[20:51] <+AlooWalking> well, you answered that.
[20:51] <+Aaron> Majority of it is space for story notes
[20:51] <+Aaron> Players are going to be acquiring new abilities all the time and augmenting those abilities
[20:51] <+Aaron> We wanted to give them space for that
[20:52] <+Aaron> Space for noting when they get a Gift from God and what tehy used it on
[20:52] <+Aaron> Space for items in their inventory
[20:52] <+Aaron> OOOO
[20:52] <+Aaron> OOOOOO
[20:52] <+Aaron> OOOOOOOOOOO
[20:52] <+Aaron> !!!!!!
[20:52] <~Dan> ?
[20:52] <+Aaron> I totally almost forgot
[20:52] <+Aaron> I will let you all in a secret
[20:53] <~Dan> Cool!
[20:53] <+Aaron> I am doing bonus gifts for the first 35 backers
[20:54] <+Aaron> One of the gifts will be a secret expansion called the Stuff of Legends
[20:54] <+Aaron> Only the first 35 backers will be getting this expansion. It has amazingly cool and powerful items that your characters can find in the world of Angelblood during yoru sessions
[20:55] <~Dan> Nice!
[20:56] <+Aaron> I have things ranging from The Sword of Democles to the Armour of Achilles to the Crown of Thorns worn by Jesus on the cross. All with their own unique abilities and bonuses.
[20:56] <+Aaron> Currently I am up to I think 35 items i’m going to have at least 50 in there.
[20:57] <+Aaron> My favorite i think is The Satchel of Johnny Appleseed. He was my favorite American tall tale
[20:57] <~Dan> Heh. Cool. 🙂
[20:57] <+Aaron> Did I miss any questions?
[20:58] <~Dan> I think you’re caught up.
[20:58] <~Dan> Can you describe the game’s system?
[20:58] <+AlooWalking> I wanted to ask about the graphic novels. Do you have artists lined up already?
[20:59] <+Aaron> Yes we do Aloowalking but we are always looking for more. We are don’t want to have the same look in our novels. We want different art styles and perspectives
[21:00] <+Aaron> The game system revolves mainly the skills of the character
[21:00] <+Aaron> Skill levels range from Untrained rolling a d20 and a d10
[21:00] <+Catseye> I do have a question about your books. About their physical books. It’s important to me.
[21:00] <+Aaron> all teh way to Godlike at which point the player is no longer rolling dice
[21:01] <+Catseye> Will the artwork be consistant throughout? Or will be a scattering of different styles and artists?
[21:01] <+Aaron> To succeed on any skill roll you need to roll a 14 or under with the accumilative total on your dice roll
[21:02] <+Aaron> @catseye
[21:02] <&Silverlion> (Allo Dan)
[21:02] <+Aaron> The artwork will be consistent for each characters graphic novels but teh artwork will differ between characters
[21:02] <+Catseye> And the rulebooks?
[21:03] <+Aaron> There will only be one rule book
[21:03] <+Catseye> My question applies to them most of all
[21:04] <+Aaron> This book that we are offering in the kcikstarter is the only book we will be offering
[21:04] <+Aaron> Eventually we will get a distributor and be able to have the book in stores but we are only putting out one book
[21:04] <+Catseye> will it have one consistant art style? Or will it have a scattering of different styles?
[21:04] <+Aaron> Back to Dan
[21:04] <+Aaron> Sorry
[21:05] <+Aaron> Im not understanding Catseye
[21:06] <+Aaron> ???
[21:06] <+Catseye> DO you have an art director?
[21:06] <~Dan> He’s asking if the art in the rulebook will be consistent throughout.
[21:06] <+Aaron> No
[21:07] <+Catseye> Get one. If your book looks uneven. Then it will damage your presentation.
[21:08] <+Aaron> I am working with only one artist. For the interior artwork of the book
[21:09] <+Aaron> The artwork in my book is consistent
[21:10] <+Catseye> That’s good to know. Because uneven art is a mistake a lot of game companies make that utterly undermines their presentation. And makes them look unprofessional.
[21:10] <+Aaron> Dan…..the system focuses on a series of roll offs between the PC and the GM. If the GM is attacking the PC can attempt to dodge to parry. The GM rolls the skill dice related to the NPC he controlling and the player rolls for their character
[21:11] <+Aaron> lowest number wins
[21:11] <+Catseye> In the current era of RPG publishing, getting your look right is key. Presentation sets your first impression.
[21:11] <+Catseye> And yes. I’m a publisher
[21:12] <+Aaron> I appreicate you telling me that Catseye. We have been lucky to be able to continue working with the same artist over these last 3 years
[21:12] <+Aaron> If anyone would be our Art Director it would be him. He’s the one making everything look cool
[21:13] <+Aaron> Awesome
[21:14] <~Dan> Is this an attribute + skill system, or is it just skill-based?
[21:15] <+Aaron> Dan….As your character uses their skills they promote themselves in skill level. Obtaining a better dice combination to increase success rate and obtaining better bonuses related to that skill
[21:15] <+Aaron> Attribute and Skill system
[21:16] <+Aaron> Attributes do yield different bonuses to aid with skills
[21:16] <~Dan> What are the attributes, and how broad are the skills?
[21:16] <+Aaron> Strength for instance adds a bonus to your melee attack strength
[21:17] <+AlooWalking> Earlier you mentioned d20 + d10. Does it step down as you “level up” from d8 to d6 etc or is some other process at work?
[21:17] <+Aaron> The attributes are Strength, Vitality, Will (Leveling attributes); Quickness, Charm, Spirit or Magic, Toughness, Faith, and Honor
[21:18] <+Aaron> Players can obtain a custom attribute using one of their Gifts from God
[21:18] <+Aaron> aloowalking
[21:19] <+Aaron> if you start skill at untrained you roll a d20 and d10 and need to roll 14 or under to succeed.
[21:19] <+Aaron> Once you graduate to Ordinary skill level you now roll 2 D12s instead
[21:19] <+Aaron> 2 levels later you start rolling a d12 and a d10
[21:20] <+Aaron> 2 levels later 2 d10s, so on and so forth until you reach Godlike skill level and aren’t rolling dice at all
[21:20] <+AlooWalking> Interesting progression.
[21:21] <+Aaron> The more you use a skill the better you become at it
[21:21] <+Aaron> Skills that you rarely use will progress slowly
[21:22] <+Aaron> I have had players of all types. I have had skill monkeys that wanted to decent at everything but not really good at anything at the end of character creation
[21:22] <+Aaron> and I have had players that literally only 4 things
[21:23] <+Aaron> only do 4 things rather
[21:23] <+Aaron> but they are really really good at those 4 things
[21:23] <+Aaron> Players have full control on how there character is shaped during creation.
[21:23] <+AlooWalking> Min-maxing is a time-honored tradition.
[21:23] <+Aaron> The only tihng that I regret is that I had to input manual attributes in for each of the archetypes
[21:24] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:25] <+Aaron> I didn’t want to use a dice rolling mechanic because this system is extremely unforgiving if you aren’t leveled somewhat evenly at the bgeinning so I needed to set the attributes
[21:25] <+Aaron> We covered quite a bit.
[21:25] * ~Dan nods
[21:25] <+Aaron> Please feel free to check our updates out and listen to the interview for any other information that may not have been covered
[21:25] <+Aaron> (Link: https://www.kickstarter.com/projects/angelblood/the-tabletop-rpg-we-have-all-been-waiting-for-has)https://www.kickstarter.com/projects/angelblood/the-tabletop-rpg-we-have-all-been-waiting-for-has
[21:26] <+Aaron> Thank you Dan for the opportunity
[21:26] <~Dan> You’re very welcome!
[21:26] <~Dan> Usual reminder: You can support my Q&A work here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:26] <~Dan> Now if you’ll give me just a minute, I’ll log the chat and link you!