[19:34] <+JasonAnarchy> So my industry name is Jason Anarchy and right now I’m kickstarting the fifth game in the Drinking Quest series, LIQUOR BEFORE HONOR
[19:35] <+JasonAnarchy> I like to make more casual games but with a prescripted comedy element you don’t often see in tabletop games.
[19:36] <+JasonAnarchy> The big hook with Drinking Quest is that it’s half RPG and half Drinking Game… so you have a character sheet, you roll dice, you’re on an adventure…. but when your hero dies you have to chug your drink in real life to continue.
[19:36] <+JasonAnarchy> THERE IS AN ELEMENT OF REAL LIFE DANGER ON THIS QUEST
[19:38] <+JasonAnarchy> It’s a silly mashup but I’ve always enjoyed making silly RPGs for my friends and when we got old enough we were drinking while we played them so I really felt like I was expert in this micro-genre
[19:38] <+JasonAnarchy> (done)
[19:38] <~Dan> Thanks, JasonAnarchy! The floor is open to questions!
[19:38] <~Dan> To what degree is this a “real” RPG?
[19:39] <+JasonAnarchy> As an RPG it’s dirt simple. As a drinking game, it’s more complex than most.
[19:40] <+JasonAnarchy> I tried to keep the base elements that I felt were need to fit the pen & paper definition. Things like character sheets, multi-sided dice, story telling, sword & sorcery, a sense of adventure.
[19:41] * ~Dan nods
[19:41] <~Dan> Do you have a character sheet posted that we can see?
[19:41] <+JasonAnarchy> Absolutely… one second…
[19:42] <+JasonAnarchy> Right here: (Link: https://imgur.com/a/8lgof)https://imgur.com/a/8lgof
[19:42] <~Dan> Let’s see here…
[19:43] <+JasonAnarchy> So you can see there are simple saving throws, areas to keep track of loot and even a spot for “Chugs”
[19:43] <~Dan> Heh. Indeed. 🙂
[19:43] <~Dan> What are “Chugs” in this context?
[19:45] <+JasonAnarchy> Because it’s half RPG, I want everyone to get to the end of the game… there is a mechanism to keep track of your real life chugs partially as a pacing mechanism. The game is designed in a way where people shouldn’t be passing out and not finishing the quest.
[19:45] <+JasonAnarchy> Most drinking games turn into “Drink as much as you can, as fast as you can”
[19:45] * ~Dan nods
[19:45] <+JasonAnarchy> I really wanted to avoid that to make more of a real game and also not to send people to the hospital.
[19:45] <~Dan> That’s good of you. 😀
[19:46] <+JasonAnarchy> Haha, thanks! Each game is divided into 4-5 quests and there is a one chug per quest limit, if you have to chug more than once in the same quest, 3 swigs will do.
[19:46] <+JasonAnarchy> Figuring out that pacing was kind of the “Eureka” moment when I knew this game could really work.
[19:47] * ~Dan nods
[19:47] <+JasonAnarchy> Also it’s up to the player WHAT they are drinking… everyone is encouraged to drink within their tolerance.
[19:47] <~Dan> Also wise.
[19:48] <+JasonAnarchy> (done)
[19:48] <~Dan> What is the game’s mechanic?
[19:49] <+JasonAnarchy> Chugging happens when your hero dies… so it adds this great sense of danger because there are real life consequences.
[19:49] <+JasonAnarchy> On a player’s turn, they pick up the next card in that quest… it could be a monster or an event.
[19:49] <+JasonAnarchy> Event are always described on the card but it’s a monster, it’s a one on one FIGHT TO THE DEATH.
[19:50] <~Dan> One on one? The group isn’t involved?
[19:50] <+JasonAnarchy> The player to your right controls the monster. You either win and get the coins and xp or lose and must chug the remainder of your drink. But when you come back next round with full HP.
[19:50] <+JasonAnarchy> Everyone kind of takes their turn being in the hot seat, sweating it out.
[19:50] <~Dan> Ah, I see.
[19:51] <+JasonAnarchy> I toyed around with crazier group mechanics but the more paced out, turn based feel was kind of lost.
[19:51] * ~Dan nods
[19:51] <~Dan> What’s the dice-rolling mechanic, though?
[19:52] <+JasonAnarchy> It’s pretty simple, every weapon has an attack strength like (D4. D6 or D8 possibly with a + or -)
[19:52] <+JasonAnarchy> Defense strength cancels out that many hit points of damage.
[19:52] <+JasonAnarchy> Every hero also has a
[19:52] <+JasonAnarchy> Signature Drink which is like a special ability.
[19:52] <+JasonAnarchy> You can use it once per quest and mess with the game in different ways.
[19:53] <~Dan> I don’t see Signature Drink on the character sheet… Is there more to the sheet than what you posted?
[19:53] <+JasonAnarchy> It might be an attack spell, or something to steal coins from other players and the character “Chuglox” usually has an ability that doesn’t affect gameplay much but he can dish out once arbitrary chug per quest.
[19:53] <+JasonAnarchy> There are cards for those… let me link you…
[19:54] <~Dan> Ah, okay.
[19:55] <+JasonAnarchy> Here we go: (Link: https://ksr-ugc.imgix.net/assets/018/372/717/6125751b4ffd7354c59adb8a2eb9d205_original.jpg?w=680&fit=max&v=1505711246&auto=format&q=92&s=57d6e16cd65be55b2cf9e9f9f815d6db)https://ksr-ugc.imgix.net/assets/018/372/717/6125751b4ffd7354c59adb8a2eb9d205_original.jpg?w=680&fit=max&v=1505711246&auto=format&q=92&s=57d6e16cd65be55b2cf9e9f9f815d6db
[19:55] <+JasonAnarchy> So those are the main four hero cards with the signature drinks behind them.
[19:56] <+JasonAnarchy> The start of the game, you pick a premade hero so it can more of a quick start game.
[19:56] <+JasonAnarchy> The kickstarter has unlocked four additional heroes so for the first time, a Drinking Quest game will have 8 heroes instead of 4.
[19:56] <+JasonAnarchy> Fan Favourite “Sexy Cthulhu” and the female version of Chuglox “Chuglass” will be playable.
[19:57] * ~Dan chuckles
[19:57] <~Dan> So is the Specialty Drink the only time magic is used?
[19:58] <+JasonAnarchy> Yeah, I wanted to keep things pretty simple since drinking would be involved.
[19:58] * ~Dan nods
[19:58] <+JasonAnarchy> The idea was to have the game kind of run itself after the first few minutes so everyone knew the flow and it wouldn’t fall apart if people just hanging out being friends having drinks together.
[19:59] <+JasonAnarchy> My game night friends and I love games but have really low attention spans sometimes.
[19:59] <+JasonAnarchy> (Collectively as a group)
[19:59] <~Dan> Quick aside: There’s a typo on one of those cards.
[19:59] <+JasonAnarchy> Oh yeah, that’s fixed but I haven’t done the new promo pic yet. I will be on that tomorrow!
[20:00] <+JasonAnarchy> There are many rounded of text editing yet to come.
[20:00] <+JasonAnarchy> *rounds
[20:00] <~Dan> The one on the Daquarin card?
[20:00] <+JasonAnarchy> Deadly & Destructive?
[20:00] <~Dan> Yeah.
[20:01] <+JasonAnarchy> With Kickstarter you kind of have to be reactive to some things…I didn’t have these singled out to be showcase cards yet but someone wanted to see the spread so I obliged.
[20:01] <+JasonAnarchy> It might be a good way to get free proof reading in the future though…
[20:01] * ~Dan chuckles
[20:01] <~Dan> There is that. 🙂
[20:02] <+JasonAnarchy> 🙂
[20:02] <~Dan> Do Attack and Defense relate to the weapons and armor the character is using at any given time?
[20:02] <~Dan> Or are they character traits?
[20:02] <+JasonAnarchy> Yeah you have a starting weapon but can purchase better weapons as the game goes on.
[20:03] <+JasonAnarchy> Everyone starts with zero armour but can buy up to 3 pieces.
[20:03] <+JasonAnarchy> Or you can spend your money on ‘Bellow Ale” which is a fictional beer in the game that keeps you from dying (and from drinking in real life)
[20:03] <+JasonAnarchy> You can play to drink more, play to drink less or just go with the flow 🙂
[20:03] <+JasonAnarchy> There are also optional non-drinking rules particularly if someone is a driver.
[20:04] <~Dan> Man, you think of everything. 🙂
[20:04] <+JasonAnarchy> Haha, I take my comedy games very seriously!
[20:04] <~Dan> I can see lots of room for puns in this game, too.
[20:05] <~Dan> Like “exploring a lush forest”.
[20:05] <+JasonAnarchy> Oh God yes, I have a lot of fun getting terrible puns into the game. I usually it’s ok to go for something groan worthy as long as there are multiple comedy beats on the card.
[20:06] <~Dan> Heh. 🙂
[20:06] <~Dan> Under Saving Throws, what would you use for something agility-related? Tolerance?
[20:07] <+JasonAnarchy> Well in this game, the heroes are not particularly agile… they’re very out of shape from the constant drinking.
[20:07] * ~Dan laughs
[20:07] <+JasonAnarchy> The event cards feature a GOOD of BAD outcome from rolling a saving throw.
[20:08] <+JasonAnarchy> It’s usually something pretty funny and makes your character better in some way or worse in some way.
[20:08] <+JasonAnarchy> Like they might be challenging a yeti to a drinking contest and either win fame and fortune or have a 2 day hangover.
[20:09] <~Dan> 🙂
[20:09] <~Dan> What do you roll for a saving throw? What kind of dice?
[20:09] <+JasonAnarchy> The game comes with a D4, D6 and D8… you always roll all 3 dice for a saving throw.
[20:10] <+JasonAnarchy> You want to get your saving throw number or LESS to be successful.
[20:10] <+JasonAnarchy> So it’s a 3-18 range and it averages out in the middle.
[20:10] <~Dan> You’re making drunk people add? You fiend!
[20:10] <+JasonAnarchy> When someone has a really low saving throw score (Sexual Prowess is always the funniest) and they’re constantly losing, it’s great fun for the other players to watch you bungle another attempt.
[20:11] <+JasonAnarchy> Haha, yeah there’s a bit of math. Given the promise of the game’s two genres… I’m ok with that 🙂
[20:12] <~Dan> Yeah, you just have to be careful not to annoy the drinking person to the point at which he says, “F*** it, Imma just get drunk.”
[20:13] <+JasonAnarchy> It’s a delicate balance.
[20:13] * ~Dan nods sagely
[20:14] <~Dan> Oh, btw: My apologies — I just now saw your email to me. The answer is “just over the chat”, as I’m sure you’ve figured out by now. 😀
[20:14] <+JasonAnarchy> There are already lots of drinking games out there but with a DRINKING RPG, it was kind of fun to kind of figure out what that should be.
[20:14] <+JasonAnarchy> Haha, yeah I’m quick to adapt!
[20:15] <+JasonAnarchy> I usually do Skype podcasts so this is new for me but pretty fun.
[20:16] <~Dan> One of the nice things about this admittedly old-school format is that the log will be up on my blog within minutes of the end of the discussion. 🙂
[20:17] <+JasonAnarchy> Definitely a perk, I don’t have to wait several weeks for editing to happen!
[20:17] <~Dan> Nope! 🙂
[20:18] <~Dan> Now, you mentioned that this is… a new edition? A new supplement? I’m not sure what the proper term is.
[20:19] <+JasonAnarchy> It’s a new full game… all new content and some tweaks.
[20:19] <+JasonAnarchy> It’s the fifth in the series but could easily be the first game someone plays in the series.
[20:19] <+JasonAnarchy> I didn’t want to a thing that you needed another thing to play.
[20:19] <+JasonAnarchy> *make a thing*
[20:20] <~Dan> How does this game differ from the other games in the series?
[20:21] <+JasonAnarchy> The first 3 had a pretty similar format but when I got to the fourth “Journey into Draught” I wanted to change things up and I did that by really increasing the scope of everything.
[20:21] <+JasonAnarchy> So that set a new standard by having a team of 10 artists instead of 1, 6 quests instead of 4 and improved components like a cloth map.
[20:21] <+JasonAnarchy> And of course all of the in game content is brand new.
[20:22] <~Dan> Howdy, MonkofLords!
[20:22] <+JasonAnarchy> Each quest is done by a different artist and it’s kind of a huge celebration of comedic Sword & Sorcery art.
[20:22] <+MonkofLords> Hey
[20:22] <+JasonAnarchy> Hello!
[20:23] <~Dan> How long is the typical quest?
[20:23] <~Dan> In realtime, I mean.
[20:24] <+JasonAnarchy> Roughly 20 minutes per quest but depending on how quickly the group is moving. Some people like to marathon through it while others are a lot more chill.
[20:25] <+JasonAnarchy> There are also logical stopping points between quests if needed. If you can’t finish a game, it can be picked up easily later.
[20:25] <~Dan> Is there such a thing as a campaign in this game?
[20:26] <+JasonAnarchy> Playing through the quests in order could be considered a campaign but I don’t use that language in the game.
[20:27] <+JasonAnarchy> There are four main quests and two bonus quests you can use to add more to it once you’ve played through.
[20:27] <+JasonAnarchy> One of the bonus quests see the heroes trying to sober up in rehab.
[20:27] <+JasonAnarchy> Another is a Star Trek parody called BAR TREK which features a bunch of out-of-shape sword & sorcery heroes in tight fitting spandex in space.
[20:30] * ~Dan chuckle
[20:30] * ~Dan chuckles, even
[20:32] <~Dan> How many monsters are included in the game?
[20:33] <+JasonAnarchy> Let’s see the game has 80 cards (all unique, no repeats) 4 are heroes, 4 are signature drinks and about 2/3 of the remaining 72 are monsters…
[20:33] <+JasonAnarchy> About 48 monsters
[20:33] <+JasonAnarchy> Or at least things you have to fight… sometimes you might be fighting a bad back or your own bottled demons.
[20:34] <~Dan> Heh. 🙂
[20:37] <~Dan> How’s the Kickstarter going, by the way?
[20:37] <+MonkofLords> Today was tirin’
[20:39] <+JasonAnarchy> Kickstarter is going really well, I just got back from Edmonton Comic Con so today was a catch up day and then I’ll be at it the rest of the week!
[20:39] <+JasonAnarchy> About to unlock some quality upgrades and then moving toward a METAL COIN for stretch goals.
[20:41] <~Dan> A metal coin?
[20:42] <+JasonAnarchy> Yeah it’s this mechanic called the “Bitterness” coin, a player can sacrifice their lead in the game to add this coin to the game. They can give it to another player to make them chug their drink BUT then that player can give the coin away in the next quest and so on.
[20:42] <+JasonAnarchy> I got a couple more minutes, do you want to ask an epic closing question?
[20:43] <~Dan> You mentioned “lead” there… There’s a winning condition?
[20:43] <+JasonAnarchy> Yeah, the person at the end with the most XP wins the game… the person with the least XP at least had the most chugs so at least they kind of win in their own special way.
[20:44] * ~Dan snickers
[20:44] <+JasonAnarchy> 🙂
[20:45] <~Dan> Is there anything we haven’t covered that you’d like to bring up before you head out?
[20:46] <+JasonAnarchy> No, this was really thorough and I appreciate the in depth questions! If people are interested in checking the game out, I’d just like to point them to my Kickstarter: (Link: https://www.kickstarter.com/projects/drinkingquest/drinking-quest-liquor-before-honor?ref=creator_nav)https://www.kickstarter.com/projects/drinkingquest/drinking-quest-liquor-before-honor?ref=creator_nav
[20:47] <~Dan> Quick note: Those wishing to support my Q&A efforts can do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[20:47] <~Dan> Thanks very much for joining us, JasonAnarchy!
[20:47] <~Dan> Give me just a minute, and I’ll get the log posted and link you. 🙂