[20:32] <+Shawn-IDENTECO> Hello everyone!
[20:32] <&GenoFoxx> hiya Shawn-IDENTECO
[20:32] <+Shawn-IDENTECO> I’m one of the co-creators of the IDENTECO, a cyberpunk-themed RPG we currently have out on Kickstarter.
[20:33] <+Shawn-IDENTECO> I’m excited to be here! (done)
[20:34] <~Dan> Thanks, Shawn-IDENTECO! The floor is open to questions!
[20:34] <~Dan> What makes your game stand out from other cyberpunk RPGs?
[20:34] <&Silverlion> What ma….
[20:35] <~Dan> 😀
[20:35] <&Silverlion> Never mind. Dan got it 😀
[20:35] <&Silverlion> What new technologies have you added to the genre?
[20:36] <+Shawn-IDENTECO> 🙂 We like to think that we’ve played with some of the cyberpunk tropes in a new way. At the heart of the game it’s about how you as a player and character define your humanity. In a way your reputation is a form of currency in the game.
[20:37] <+Shawn-IDENTECO> The futuristic and sort of high-tech, low life feel of some of our favorite Cyberpunk writers are a heavy influence to tell the stories we have in the game and as a world setting.
[20:38] <~Dan> (Welcome to #rpgnet, Guest53!)
[20:38] <+Shawn-IDENTECO> Tech wise, we’ve introduced Element 121. It’s a sort of universal power source that made one of the Corporations in the game very powerful. We’ve also introduced quantum communication, a sort of real-time communication you can use between two objects.
[20:39] <+Shawn-IDENTECO> In our case in the game, a person hooked to a computer and a large robot we called a R.O.V.
[20:39] <+Shawn-IDENTECO> In essence, the person can “download” their consciousness into the robot and pilot it like they were actually in there.
[20:40] <~Dan> So they can be in two places at once, essentially?
[20:40] <+Shawn-IDENTECO> Some of the countries in the game prefer to use these giant robots to fight their battles instead of paying any human costs.
[20:41] <+Shawn-IDENTECO> In a way, yes. However, once a pilot is inside their R.O.V. their body is pretty useless.
[20:41] <+Shawn-IDENTECO> It’s sort of like Neo in the Matrix. The lights are on, but no one is home in the human form until they disconnect.
[20:41] <~Dan> You hearing this, GenoFoxx? Sounds like they have mecha covered!
[20:42] <+Shawn-IDENTECO> The fun thing about the class, which is called Rovers (nickname for R.O.V. pilots) is they can then customize the machine pretty much however they want.
[20:43] <+Shawn-IDENTECO> We have a continuing playtest game going on where our Rover’s robot is called Muffins.
[20:43] <+Shawn-IDENTECO> “She” regularly smashes cars and other large objects.
[20:43] <+Shawn-IDENTECO> Though I’m starting to think that’s just for fun rather than the mission. 🙂
[20:43] <~Dan> (Howdy, Ettin!)
[20:44] <&GenoFoxx> is it possible to be permanently in the R.O.V?
[20:44] <&GenoFoxx> forego the meatsack
[20:45] <+Shawn-IDENTECO> You would eventually die from stress. Piloting one of these things takes a lot out of you. But it’s been done by Corps pushing people too far. Some people have gone days without getting up and moving.
[20:45] <+Shawn-IDENTECO> Hook ’em up to an IV and all that.
[20:46] <+Shawn-IDENTECO> The human form was basically useless after that, not that the Corp cared all that much.
[20:46] <&GenoFoxx> so no ghost/shell disconnect is possible
[20:47] <~Dan> (Welcome to #rpgnet, Guest83!)
[20:47] <+Shawn-IDENTECO> Being a fan of that movie, I’ve fiddled around with that idea a bit. I think there is a story there for a later mission or storyarc.
[20:48] <+Guest83> f
[20:49] <~Dan> How is reputation used as currency?
[20:49] <~Dan> (Good point, Guest83. 😉 )
[20:50] <+Shawn-IDENTECO> Rep takes the place of what most RPGs consider experience points. It’s the idea that as you do more things in the world, you start to build a reputation for yourself.
[20:50] <+Shawn-IDENTECO> There’s no real set “This enemy gives you this many XP”
[20:50] <+Shawn-IDENTECO> Your GM awards them based on your interactions, your successes in missions, and other factors in the game.
[20:51] <+Shawn-IDENTECO> If you fail at a particular mission, you might lose Reputation because the people who hired you don’t feel like they can trust you
[20:51] <&GenoFoxx> so you’re only as good as your rep?
[20:51] <~Dan> What a Rep off!
[20:51] <+Shawn-IDENTECO> In the mind of the street, you’re only as reliable as your last job.
[20:51] <+Shawn-IDENTECO> lol! 🙂
[20:52] <+Shawn-IDENTECO> Rep can also be spent in the game
[20:52] <+Shawn-IDENTECO> There are perks that you can trade Rep for that can help you out at certain points.
[20:52] <+Shawn-IDENTECO> And much like XP, when you reach certain levels, you gain other bonuses.
[20:53] <+Shawn-IDENTECO> Like the ability to negotiate better pay, extra ability uses, and other fun activities.
[20:54] <+Shawn-IDENTECO> I’m supposed to use
[20:54] <+Shawn-IDENTECO> (done)
[20:54] <+Shawn-IDENTECO> right?
[20:54] <~Dan> Does all that translate directly to the setting in some way? Like spending reputation to get extra ability uses, I mean.
[20:55] <~Dan> You can, re: (done). It’s just for times when it might not be obvious that you’re done. 🙂
[20:55] <+Shawn-IDENTECO> It’s always situational. Meaning, you would use your Rep to call in a favor for instance.
[20:56] <+Shawn-IDENTECO> Other times you can sort of buy NPCs that will help feed you information about a particular case/area/enemy or more
[20:56] <~Dan> I see. So it’s not abstract — you’re always literally using reputation to gain something.
[20:57] <+Shawn-IDENTECO> Exactly
[20:57] <~Dan> Gotcha. That’s pretty cool.
[20:58] <+Shawn-IDENTECO> Some of them can be permanent upgrades to things like insight, interrogation, deceit, and more
[20:58] <~Dan> Is there any assumption about what the PCs will be doing in this setting?
[20:58] <+Shawn-IDENTECO> But those cost a lot more to keep the game balanced.
[20:59] <+Shawn-IDENTECO> You can actually start out in three areas: Corporate, Fringer, or Grounder. Corporate means you work at a job for one of the Corps. You could be for them, or an ex-Corp member trying to aspire to something else, or you can be gung-ho about working for your Corp and taking on other Corps
[21:00] <+Guest83> Is Muffin the best ROV in existence? Yes or Yes?
[21:00] <+Shawn-IDENTECO> Fringers start on the, well…fringe of city society. They’re more like your typical gutter punks who don’t trust the system. They’re typically trying to hide from the system and manuever around the rules to either survive, or supplant some of the Corp structure.
[21:00] <~Dan> (Guest83: You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[21:01] <~Dan> (Thanks, GranpaJo!)
[21:01] <+Shawn-IDENTECO> Grounders are born outside the city, they are not part of the system in any way. They live in smaller towns and settlements in the Wastes.
[21:02] <+Shawn-IDENTECO> A bit more rugged and durable those folk are.
[21:02] <+Shawn-IDENTECO> And, yes, Jo, Muffin is the best…lol
[21:03] <~Dan> So it’s Mad Max land outside of the cities?
[21:04] <+Shawn-IDENTECO> Yeah, it was inspired by Mad Max, Fallout 4, even a little bit of Firefly
[21:04] <~Dan> (wb, GranpaJo!)
[21:04] <&Silverlion> What’s the system like?
[21:04] <+Shawn-IDENTECO> Not all the towns and settlements are dirt poor and technologically stunted, it’s more they choose to not be apart of the Corp system.
[21:05] <~Dan> And do you have a character sheet that we can see?
[21:05] <+Shawn-IDENTECO> d20-based system, no special dice needed. It’s one that we’ve created but should feel pretty familiar to folks who’ve played D&D or Pathfinder.
[21:06] <+Shawn-IDENTECO> (Link: http://www.playidenteco.com/uploads/6/0/0/9/60094635/gutter-punk-v5.pdf)http://www.playidenteco.com/uploads/6/0/0/9/60094635/gutter-punk-v5.pdf
[21:06] <+Shawn-IDENTECO> These are all up on (Link: http://www.playidenteco.com)www.playidenteco.com
[21:06] <+Shawn-IDENTECO> We have a free beta in case folks want to dive into the mechanics.
[21:07] <+Shawn-IDENTECO> It’s come a long way since that particular rules set was put up, we’ve built out a lot more of the reputation and other mechanics
[21:08] <+Shawn-IDENTECO> One thing you’ll notice on the sheet is we have hit locations
[21:08] * ~Dan nods
[21:08] <+Shawn-IDENTECO> We do opposed rolls for most things in the game, so your attack vs. an opponents dodge.
[21:08] <+Shawn-IDENTECO> But when you hit, you roll a d12 alongside your damage and that determines the location of the shot/strike, etc.
[21:08] <~Dan> Right…
[21:09] <+Shawn-IDENTECO> (unless you’re getting grenaded, in which you’re going to really hope that you have good armor)
[21:09] <+Shawn-IDENTECO> Because of the opposed rolls, everyone at the table stays pretty engaged in the fight.
[21:10] <+Shawn-IDENTECO> You get to roll a good bit even when it’s not your turn
[21:10] <~Dan> I see that this sample character has +3 to attack. Where’s that coming from?
[21:10] <+Shawn-IDENTECO> Agility + a combat proficiency in that weapon.
[21:11] <~Dan> Ah, I see.
[21:11] <+Shawn-IDENTECO> As your Rep goes up, your combat proficiency in the weapon will increase.
[21:12] <+Shawn-IDENTECO> It sort of assumes you’re using similar weapons, so you’re going to get better at them the more you use them
[21:12] <+Shawn-IDENTECO> And, since it’s a cyberpunk game, there are cybernetics that can enhance your agility
[21:12] <~Dan> Can you describe the basic task resolution?
[21:13] <&Silverlion> You have HP for each part?
[21:14] <+Shawn-IDENTECO> For combat you rolled 1d20 and add your attack bonus on whichever weapon you’re using. Your opponent rolls 1d20 + agility + any modifiers (like cover).
[21:14] <+Shawn-IDENTECO> We encourage folks to use cover in the game. Firefights are deadly, best to cover your butt.
[21:15] <+Shawn-IDENTECO> Yes, everyone essentially starts out with 150 HP spread around their body.
[21:15] <+Shawn-IDENTECO> And when an arm is injured or a leg is injured there are penalties to the player. Or, if it’s serious enough, they can lose that limb.
[21:15] <+Shawn-IDENTECO> Except for the head and the heart. Hard to replace an entire chest cavity.
[21:16] <+Shawn-IDENTECO> Your armor (AP on the sheet) will soak damage before your body takes any damage.
[21:16] <+Shawn-IDENTECO> And there’s varying degrees of armor (both manufactured and improvised) in the game
[21:16] <&Silverlion> Seems that with random hit location people won’t be too worried about damage as much…
[21:17] <+Shawn-IDENTECO> The damage adds up quickly, though.
[21:17] <+Shawn-IDENTECO> Heavy armor will absorb more, let you be a little more bold in the fight before you have to start thinking about some cover.
[21:18] <+Shawn-IDENTECO> Rovers are our “heavy” character and have the most by definition of giant fighting robot.
[21:18] <~Dan> I see a place for classes. This is a class-based system?
[21:20] <+Shawn-IDENTECO> Yes, everyone has a little bit of a role they play on the team. Each of the three backgrounds I mentioned earlier–Corp, Fringer, Grounder–give you some of your starting equipment, lifestyle, etc. And then the class helps finish the character out with some starting skills, bonuses to certain skills over others.
[21:21] <+Shawn-IDENTECO> From there you can really customize the character how you want.
[21:22] <+Shawn-IDENTECO> Hello!
[21:22] <~Dan> (Howdy, WineDarkSea!)
[21:24] <+Shawn-IDENTECO> How do you all like Space in terms of RPGs?
[21:25] <~Dan> Outer space, you mean?
[21:26] <+Shawn-IDENTECO> Right, I know Starfinder just came out, haven’t had a chance to delve into that one. We deal with space a little bit in the Core Rule Book
[21:26] <+Shawn-IDENTECO> Asteroid mining is big business in the game.
[21:26] <+Shawn-IDENTECO> One of the reasons ROVs and Rovers were created.
[21:29] <~Dan> Hmm. Let’s see… How many classes are there?
[21:30] <+Shawn-IDENTECO> 8 classes so far. They range everywhere from the ROV we talked about earlier to your hacker (pretty self explanatory)
[21:30] <+Shawn-IDENTECO> Your Operative is more of “face” type character, but can also be pretty stealthy
[21:31] <~Dan> What effects to class choice have?
[21:31] <+Shawn-IDENTECO> Greaser is your wheelman and mechanic rolled into one.
[21:31] <+Shawn-IDENTECO> Your background will exclude one or more of the characters.
[21:32] <+Shawn-IDENTECO> For example, you can’t be a Corp Gutter Punk.
[21:32] * ~Dan nods
[21:33] <+Shawn-IDENTECO> the Outrider class is only for Grounders
[21:33] <+Shawn-IDENTECO> it’s a sort of outlaw/ranger class. Built to survive out on the land.
[21:34] <+Shawn-IDENTECO> Operatives are only for Corps. Outside of that background, you’ll need someone else to do the talking.
[21:34] <+Shawn-IDENTECO> And one of my favorite classes, the LEO, is only Corp & Grounder.
[21:35] <+Shawn-IDENTECO> Inside the city they can work for the city or for the Corp, but if you start that class as a grounder then you’re more like a Marshall.
[21:35] <+Shawn-IDENTECO> More wild west / bounty hunter style
[21:35] * ~Dan nods
[21:37] <+Shawn-IDENTECO> Do you have a lot of modern / future games come through the chat?
[21:37] <+Shawn-IDENTECO> Hello!
[21:37] <~Dan> wb, Lin_Chong!
[21:37] <+Lin_Chong> darling
[21:38] <~Dan> Shawn-IDENTECO: We do! We have games of all sorts come through, actually.
[21:38] <~Dan> (Welcome to #rpgnet, AlooWalking!)
[21:38] <+Shawn-IDENTECO> That’s really cool. While I love a lot of fantasy settings, I love to see what other folks do for the more modern/future settings.
[21:38] <+Shawn-IDENTECO> Hello!
[21:39] <+AlooWalking> Hello
[21:39] <~Dan> When you say the Wastes are like Fallout… are there mutants?
[21:39] <~Dan> ( AlooWalking: Here for the Q&A? 🙂 )
[21:40] <&Silverlion> Monsters for Rovers to fight?
[21:40] <+Shawn-IDENTECO> There are definitely *something* out there.
[21:40] <+Shawn-IDENTECO> There is*
[21:41] <+Shawn-IDENTECO> I don’t want to spoil something. But it will be fun for the Rovers.
[21:41] <+AlooWalking> I’ve been a guest here before (as WetInkMatt). I’m making it a goal to show up more often.
[21:42] <+Shawn-IDENTECO> Part of the story and how the world becomes the way it is at the start of the game is something called The Scar
[21:42] <~Dan> (Ah, good to have you back, AlooWalking! Want a link to the KS that’s the current topic? 🙂 )
[21:42] <+Shawn-IDENTECO> It stretches from just inside North Dakota in the US to just at the Texas border.
[21:43] <~Dan> (Link: https://www.kickstarter.com/projects/humanoidgames/identeco-core-rule-book)https://www.kickstarter.com/projects/humanoidgames/identeco-core-rule-book
[21:43] <+Shawn-IDENTECO> Nuclear fallout area, traversable, but not without the right gear. Literally cuts America in two.
[21:44] <+Shawn-IDENTECO> Texas is it’s own country at this point and North Dakota has turned into its own nation. So a lot of goods still go by truck through the Scar.
[21:44] <~Dan> What happened there?
[21:44] <+Shawn-IDENTECO> I think the final count was 30, but they were low-yield nukes that carved America up.
[21:45] <~Dan> From who?
[21:45] <+Shawn-IDENTECO> No one really knows who did it. Someone pulled it off, but no nation or organization stood up to take credit.
[21:46] <+GranpaJo> Muffin did it.
[21:46] <~Dan> Huh. Did the U.S. counter-attack at anyone?
[21:46] <+Shawn-IDENTECO> Absolutely. They counter-attacked a lot of people and drove the country nearly bankrupt in the process.
[21:47] <~Dan> (Howdy, rpgresearch!)
[21:47] <+Shawn-IDENTECO> America sort of felt backed in a corner, came out swinging, and hit nothing but air.
[21:48] <+AlooWalking> I like what I’m seeing and hearing.
[21:48] <~Dan> And the ascension of the corps happened after this?
[21:48] <+Shawn-IDENTECO> Thank you!
[21:49] <+Shawn-IDENTECO> Yes, there is a good bit of political issues in there, but the core message is the Corps didn’t necessarily take over. The people gave them the power to run government in what they hoped was a better fashion.
[21:49] * ~Dan nods
[21:50] <+Shawn-IDENTECO> And so the Corps, did. Remade government to act more like a business. They put their “customers” first, and hold that control by keeping people fed, secure, and entertained for the most part.
[21:50] <+Shawn-IDENTECO> The way the CHIP plays into the story is it was an easy and convenient way to track everyone’s metadata.
[21:50] <+Shawn-IDENTECO> Kind of like when you go to a store or make a purchase online, all that data adds up.
[21:51] <+Shawn-IDENTECO> The Corps found a way to track all that no matter where you went in the city.
[21:51] <+Shawn-IDENTECO> And it was sold to most folks as a quality of life upgrade. And they liked it.
[21:51] <+Shawn-IDENTECO> Fringers & Grounders, not so much
[21:52] <+Shawn-IDENTECO> It’s like those people that don’t trust Apple Pay and all the biometric stuff on phones these days.
[21:52] <+Shawn-IDENTECO> They’re worried people will spy on them (they will if given the chance).
[21:52] * ~Dan nods
[21:52] <+Shawn-IDENTECO> We sort of took that to what we felt like was the highest point we could. Where when you’re born the CHIP is implanted in you, almost like a dog or cat
[21:53] <+Shawn-IDENTECO> And then it stays with you gathering your habits and history, driver’s license, medical records, etc.
[21:53] <+Shawn-IDENTECO> Just another part of life for most folks.
[21:53] <+AlooWalking> Forgive me if you’ve already addressed this (I’ll look back at the chatlog if so), but does the chip play into game play?
[21:54] <+Shawn-IDENTECO> Was just getting to that.
[21:54] <+AlooWalking> Like PCs have found a way to hack it for their ends?
[21:55] <~Dan> (Howdy, Drew-2!)
[21:55] <+Shawn-IDENTECO> The CHIP itself is really difficult to hack, it’s tied to your DNA. Which makes it a fun game of trying to get both the CHIP and some DNA to unlock it.
[21:55] <+Shawn-IDENTECO> Almost a human-heist mission
[21:55] <+Shawn-IDENTECO> However, you can make fake CHIPs
[21:55] <+Shawn-IDENTECO> And hide fake data on them.
[21:55] <+Shawn-IDENTECO> At higher levels your work can help get past more sophisticated systems and the like
[21:56] <+Shawn-IDENTECO> We’ve had a lot of playtesters either beat up a guard and carry them over to a door, or just take their arm with them so they can use the CHIP inside the arm. 🙂
[21:56] <~Dan> They disarmed the guard?
[21:56] <+Shawn-IDENTECO> Indeed!
[21:57] <+AlooWalking> chuckels
[21:57] <~Dan> Well, they know what to do when the CHIPs are down.
[21:57] <+Shawn-IDENTECO> zing!
[21:57] <+Shawn-IDENTECO> Grounders (typically being born outside the city) will almost never have CHIPs
[21:58] <~Dan> Do they have to get by on barter?
[21:58] <+Shawn-IDENTECO> Fringers get a choice of wether they have one or not, and whether theirs is fake or no
[21:58] <+Shawn-IDENTECO> Corp typically always has a real CHIP. And you can modify your character from there.
[21:58] <+Shawn-IDENTECO> Grounders do use barter a lot
[21:58] <+Shawn-IDENTECO> “Real” currency in 2099 is really hard to come by.
[21:58] <+GranpaJo> Now muffin wants a gun that fires fake chips at people.
[21:58] <+Shawn-IDENTECO> Lul @ Jo
[21:59] <+Shawn-IDENTECO> I should mention that he talks Muffin up pretty good, but in the last game he rolled a 1 and pancaked on the roof of a box truck while trying to get away from a fight.
[21:59] * ~Dan chuckles
[22:00] <+GranpaJo> Its all part of Muffin’s style
[22:00] <+GranpaJo> Lulling them into a false sense of security.
[22:00] <+AlooWalking> Suuure.
[22:01] <~Dan> (Howdy, Monochrome_Tide!)
[22:01] <+Shawn-IDENTECO> In this latest session we’re actually exploring more of the Wastes with these characters, some for the first time.
[22:01] <~Dan> Where does the game fall on a 1-10 gritty-to-cinematic scale?
[22:02] <+Shawn-IDENTECO> That’s a hard one, actually. In the book we give alternatives to almost any rule. So you can play really crunchy and technical, or you can be Hot Nights Miami 1984 if you really want
[22:03] <+Shawn-IDENTECO> I, personally, tend to lean more on the cinematic side as a GM because I tell better stories that way
[22:03] <+Shawn-IDENTECO> My co-creator is a military guy (in fact he would be here, but he’s out on a deployment at the moment). So he tends to be more strategic, tactical, almost mission-based.
[22:04] <+AlooWalking> I get a Borderlands feel. Is that intentional?
[22:04] <+Shawn-IDENTECO> So we’ve done what we hope is a good job arming GMs with choice on how they want to run a story arc.
[22:04] <+Shawn-IDENTECO> Loved Borderlands.
[22:05] <+Shawn-IDENTECO> They way they handle gun play and loot I thought was really cool.
[22:05] <+Shawn-IDENTECO> So I imagine some of that influence has crept in.
[22:05] <+Shawn-IDENTECO> Hopefully everyone is okay with that. 🙂
[22:06] <+Shawn-IDENTECO> I like that sense of scale and wonder they and other properties bring.
[22:06] <+Shawn-IDENTECO> A few people have also mentioned Ocean’s 11 because a few starting missions happened to be heist-themed.
[22:07] <+AlooWalking> I’m okay. I’m always thinking about other pop culture elements a game incorporates. There’s a few this game is setting off for me.
[22:08] <+Shawn-IDENTECO> It’s actually what is fun about writing a future style game. We can be heavily influenced by the world around us, and then let it come into the game.
[22:09] <+AlooWalking> Again, sorry if I’m late to party, but you mention missions. Is there a scenario built into the game?
[22:09] <+Shawn-IDENTECO> No worries at all
[22:11] <+Shawn-IDENTECO> It’s a pretty open-ended scenario depending on where you start from. The adventure/mission/story (we really need to define how we talk about these) that we have online is built from the classic perspective of “shady face asks group of mercenaries to do a job, doesn’t say who he’s working for.”
[22:11] <+Shawn-IDENTECO> And it goes into a heist-style story from there where the players figure out how they want to execute the heist.
[22:12] <+Shawn-IDENTECO> But in the home game we’ve been playtesting for a while, the PCs have all come together in a different way. It’s been more of a journey with twists and side-tracking story arcs rather than a linear narrative.
[22:13] <+Shawn-IDENTECO> btw, I’m referencing materials I have published here: (Link: http://www.playidenteco.com/playtest1.html)http://www.playidenteco.com/playtest1.html
[22:13] <+Shawn-IDENTECO> We put the beta up for folks to be able to download and get a better look at the game.
[22:14] <~Dan> Speaking of which, is IDENTECO your first game?
[22:15] <~Dan> (wb, rpgresearch)
[22:15] <+Shawn-IDENTECO> It is. We started this about three years ago waiting in line for the Acq. Inc live game at Pax West.
[22:15] <+Shawn-IDENTECO> Met some really cool folks, started talking TTRPGs with them. Realized we all felt like a good cyberpunk-style game hadn’t come out in a while.
[22:16] <+Shawn-IDENTECO> Opened a notebook right there are started writing our first character sheet and the stats behind everything.
[22:16] <+Shawn-IDENTECO> It’s morphed a lot since then. We started with 10 ability scores
[22:17] <~Dan> The D&D influence is pretty clear… Is there a reason why you didn’t just make it a d20 game?
[22:17] <+AlooWalking> When the inspiration strikes, go with it!
[22:17] <+Shawn-IDENTECO> It’s funny, D&D was the first one I cut my teeth with, but I met the co-creator because he was GMing RIfts for us.
[22:18] <+Shawn-IDENTECO> So I had to learn that system in a fairly short amount of time to catch up with everyone else in our new gaming group.
[22:19] <+Shawn-IDENTECO> And through a bunch of playtests we added & removed elements to try and keep the game familiar enough to folks who want to play (we get a lot of new folks who have never played RPGs when we’re at cons)
[22:19] <+Shawn-IDENTECO> But be balanced enough for modern gaming.
[22:19] <+Shawn-IDENTECO> future and modern stuff by its nature is always a little more complex
[22:19] <+AlooWalking> Rifts!
[22:20] <+AlooWalking> It’s also a touchstone for me.
[22:20] <+Shawn-IDENTECO> I had never heard of it until I moved to Seattle and joined up with this group
[22:21] <+Shawn-IDENTECO> Thanks to a local game store here I’ve been able to find a lot of the older books and see their whole system.
[22:21] <+Shawn-IDENTECO> Which is MASSIVE
[22:21] <~Dan> (Welcome to #rpgnet, Guest64!)
[22:22] <+Shawn-IDENTECO> Did you have a favorite OCC in Rifts?
[22:23] <+Shawn-IDENTECO> My characters tended to die a lot, so I got to try out more than a few. 🙂
[22:23] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up? (And bear in mind that you can stay as long as you like — I just have to log the chat at some point. 🙂 )
[22:24] <~Dan> (Welcome to #rpgnet, Guest66!)
[22:24] <+Shawn-IDENTECO> Hello!
[22:24] <+AlooWalking> Haha. I’ve played a few, but I’ve been having a lot of fun surviving cosmic adventures as a vagabond.
[22:25] <+Shawn-IDENTECO> Oh nice!
[22:25] <+Shawn-IDENTECO> Can I promote that we have a prequel short story book?
[22:25] <~Dan> Absolutely!
[22:26] <~Dan> It’s your show. 🙂
[22:26] <+Shawn-IDENTECO> 🙂
[22:26] <+Shawn-IDENTECO> (Link: https://www.amazon.com/Defiance-Chaos-Alex-Wood-ebook/dp/B016YGYXVK/ref=sr_1_1?ie=UTF8&qid=1506137040&sr=8-1&keywords=in+defiance+of+chaos)https://www.amazon.com/Defiance-Chaos-Alex-Wood-ebook/dp/B016YGYXVK/ref=sr_1_1?ie=UTF8&qid=1506137040&sr=8-1&keywords=in+defiance+of+chaos
[22:26] <~Dan> Quick aside: Those interested in supporting my Q&A series can do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[22:27] <+Shawn-IDENTECO> Myself, our co-creator and two of our close friends created a book of short stories that exist in the world. They introduce you to some of the groups that are operating in the world.
[22:27] <+Shawn-IDENTECO> This is an awesome series, btw.
[22:28] <~Dan> The Q&As?
[22:28] <+Shawn-IDENTECO> Yes! I saw a good number of them up on the blog
[22:29] <~Dan> Oh! Thank you very much. 🙂
[22:29] <+Shawn-IDENTECO> My co-creator has called in from the field and wanted me to remind you all that we’ll have space. I guess he’s also really excited about “space cyberpunk”
[22:29] <+Shawn-IDENTECO> 🙂
[22:29] <~Dan> Speaking of the blog, if you’ll give me just a moment, I’ll log the chat and get this one posted as well. 🙂
[22:30] <+Shawn-IDENTECO> Awesome!
[22:30] <+AlooWalking> You definitely are are doing good work here, Dan.
[22:30] <~Dan> Thanks, AlooWalking!