[20:37] <+RavendeskAlex> Herald: Lovecraft & Tesla is an officially licensed Savage Worlds game that will be available next month. The story so far:
[20:37] <+RavendeskAlex> …
[20:37] <+RavendeskAlex> This is the Jazz age, the days of dangerous new technology, of cults, talismans, kidnappings, coded messages, mafia-controlled moonshine, mysterious trans-Atlantic plane disappearances, stunning astronomical discoveries and breakthroughs in the burgeoning feld of quantum physics. Prohibition threatens to upend society as all walks of life struggle to maintain
[20:37] <+RavendeskAlex> the appearance of post-war normalcy.
[20:38] <+RavendeskAlex> But underneath it all, a cabal of smiling villains pushes their plan to relegate humanity to the ash heap of unrecorded history. But there are those who do their part to keep the world safe from the invaders from beyond the stars. Yes, beyond.
[20:38] <+RavendeskAlex> …
[20:38] <+RavendeskAlex> Cthulhu Mythos goodness… Roaring Twenties Adventure with a healthy dash of Speculative Historical Fiction
[20:39] <+RavendeskAlex> Many of the world’s famous scientists, artists, politicians, and celebrities are part of a noble conspiracy.
[20:39] <+RavendeskAlex> (Done) (for now 🙂
[20:39] <+RavendeskLee> My name is Lee Pruitt, I’m the Project Manager at Ravendesk Games. Alexander Lepera here is the Company Director.
[20:39] <+RavendeskLee> We’re very happy to be here 🙂
[20:39] <+RavendeskLee> (done)
[20:40] <~Dan> Thanks, guys! The floor is open to questions!
[20:40] <~Dan> What does this game do that other Mythos-related games do not?
[20:41] <+RavendeskAlex> The fact that this involves many of the famous people of the era as part of a global conspiracy to protect the Earth from unspeakable creatures
[20:42] <+RavendeskAlex> People like…
[20:42] <+RavendeskAlex> H.P. Lovecraft, Nikola Tesla, Amelia Earhart, Harry Houdini, Josephine Baker, Robert E. Howard, Pablo Picasso, Duke Ellington, Marie Curie, Charlie Chaplin, Albert Einstein… this is just a small handful of the active members of this group that travel the globe on secret missions, often clashing with cultists led by the likes Aleister Crowley.
[20:43] <~Dan> So do the players play these historical figures?
[20:43] <+RavendeskLee> Yes, the RPG book contains 50 fully playable historical figures, which can be included as NPCs or be played by the players.
[20:44] <+RavendeskLee> Also, one of the things that we like to do, and recommend for players is to create characters based on family members that lived in the period.
[20:44] <+RavendeskLee> For example my great grandfather Charlie was a chemist who worked in the basement of the Sunkist factory and helped invent gummy discs.
[20:45] <~Dan> Now that’s an interesting approach.
[20:45] <+RavendeskLee> He’s a bit more sinister when I play him though.
[20:45] <&GenoFoxx> ((nuclear gummi disks))
[20:45] <+RavendeskLee> Muahhaa!
[20:46] <~Dan> Do you have a different take on the Mythos in this game?
[20:46] <+RavendeskLee> It’s also really fun to see what happens to these well known characters when a player has a little actual knowledge about them.
[20:47] <+RavendeskLee> People in our play sessions have really grabbed on to characters they have some knowledge of and it really brings the game into the time period.
[20:48] <+RavendeskAlex> Our main approach to the Mythos is that H.P. Lovecraft was basically writing non-fiction. And that much of hte information he gets is from the other Mythos Resistance members from all over the globe
[20:49] <+RavendeskAlex> It can get as “cosmic horro” as you like, but also really accentuates the adventure of it all.
[20:49] <+RavendeskAlex> there are enough (great) games with Cthulhu Mythos creatures that are a real downer 😉
[20:49] * ~Dan chuckles
[20:50] <~Dan> So this is more of a pulpy Mythos-bashing sort of game?
[20:50] <+RavendeskAlex> Yes, This game is best thought of as Indiana Jones meets The Thing… kindasorta
[20:50] <+RavendeskLee> It should also be mentioned that this RPG is actually based on an ongoing comic book series, and the book is illustrated and contains additonal writing by the comic creators. So the story that it is drawn from exists, which has it’s own flavor.
[20:51] <+HDP_Dave> With regards to the historical figures do you discuss how to handle players who might dwell on more out of date beliefs of some of these historical figures?
[20:53] <+RavendeskAlex> You mean the white elephant in the room? Yes, we don’t shy away from the fact that HP (and many others of the era) had some incredibly xenophobic beliefs. But it shouldn’t be uncomfortable for anyone to play, so we have quite a bit of guidance in the book on that.
[20:54] <+HDP_Dave> Oh and a follow up to that, does this mean Edison is a cultist being hunted by Tesla?
[20:54] <+RavendeskAlex> Again, this game should be fun, first and foremost, but if the players want to go down that path of really digging into how HP would suddenly act around a diverse global Resistance group that is saving his butt (a nd vice versa),then that’s there. In other words, what if HP had to count on his fellow humans
[20:54] <+Akyla> So I’m assuming in regards to females, there is an assumed higher equality than existed back then?
[20:55] <+RavendeskAlex> Yes, Edison is a villian, hahaha. Very much so
[20:56] <+RavendeskLee> That is to say that we address those issues of outdated or prejudicial beliefs, but it’s not something we wanted to focus on, obviously.
[20:57] <+RavendeskAlex> @Akyla – yes, the comic book series also focuses a bit on that- Society in the 1920s of Herald is still incredible short-sighted and backwards to our modern views, but the fact that the ones really saving the planet (albiet secretly) are people like Emma Goldman, Anias Nin, and Eleanor Roosevelt.
[20:58] <+RavendeskAlex> Again- this game can be as light-hearted and pulpy-fun as you’d like, but also offers some really intersting character-based stories where social interaction has much to do on who you are
[20:58] <+RavendeskLee> Eleanor Roosevelt did some pretty amazing car-chase driving last we played.
[20:58] <~Dan> Heh. 🙂
[20:59] <~Dan> Speaking of which, how do the characters’ in-game capabilities relate to those of their real-world counterparts? For example, I wouldn’t think Duke Ellington would be of much use against the Mythos on the face of it.
[20:59] <+RavendeskLee> Also, as a Savage Worlds game, we want it to be a family-friendly RPG. We don’t young people to feel limited in how they play their characters or to be introduced to these critically sensitive issues in the wrong way.
[21:00] <~Dan> (wb, Drew)
[21:00] <+RavendeskLee> Well, we created the characters to reflect their strengths and foibles at the start of the era, which brings out some great stuff that people don’t associate with these figures, liek..
[21:00] <+RavendeskLee> *like
[21:01] <+RavendeskLee> Niels Bohr as a near-professional quality soccer player, or Robert E. Howard as a boxer and bodybuilder.
[21:01] <+RavendeskAlex> Duke Ellington is one of the organizers of the Mythos Resistance based in Harlem. In addition to being able to put together a great group of Mythos Resistance fighters, he has a horn that seems to have some very unnaturally powerful powers of persuasion. Ah, the Jazz Age !
[21:02] <+RavendeskLee> Also, when you thrown in some *unnatural* artifacts, like Babe Ruth’s bat made of wood from the Elsewhere, they are all effective in different ways.
[21:02] <~Dan> That leads to my follow-up question: What sorts of “weird” capabilities do the PCs have at their disposal?
[21:02] <&GenoFoxx> ((Sonic resonance affect through jazz))
[21:03] <+RavendeskAlex> @GenoFoxx – yes!
[21:03] <+RavendeskLee> Oh yeah, we’ve got music as a powerful effect. Like Alex said about Duke’s horn, or Roxanne Zahn’s unnaturally powerful voice.
[21:03] <+RavendeskLee> *Zann
[21:04] <+RavendeskAlex> There is no magic in the traditional “magic missle” style spells. All effects come from Elder Signs, Sigils, unnatural artifacts, cult ceremonies, or other mysterious origins.
[21:04] <+Akyla> Does your game come with simple world establishing plot hooks or an easy to run campaign setting? Or are one shots going to be something available later?
[21:05] <~Dan> Really? So what is HPL hurling at that tentacle thingy in your Kickstarter pic? 🙂
[21:05] <+RavendeskAlex> But there is a big emphasis on these “weird” effects, so that we can still tap into that wonderful cosmic horror but not lose the sense of fun adventure
[21:05] <+RavendeskAlex> Ah, he’s reading from a VERY special book 😉
[21:05] <+RavendeskAlex> You might have heard a=of it..
[21:05] <+RavendeskAlex> 🙂
[21:05] * ~Dan chuckles
[21:06] <~Dan> Perhaps. 🙂
[21:06] <+RavendeskLee> @Akyla there are countless plot hooks. They’re incorporated into all the characters, news articles as well as One Sheets and numerous Adventures.
[21:06] <+Akyla> Included in the book or separate for the one sheets/adventures
[21:06] <+RavendeskAlex> included
[21:07] <+RavendeskAlex> Much of which incorporate the 50 famous pregenerated PCs/NPCs
[21:07] <+RavendeskLee> There are also a lot of plot hooks written in to the descriptions of locations worldwide.
[21:08] <+Akyla> Good to hear. Are there any bonuses to preordering? I see we missed the kickstarter.
[21:08] <+RavendeskLee> Not to mention, the Action Lab comic has a whole overarching story involving H.P., Nikola and the Resistance that can be played into.
[21:08] <+RavendeskLee> The preorders are going to ship out with the Kickstarter orders, so they’ll be released earlier than the catalog copies.
[21:09] <+RavendeskLee> We also include a pdf copy with every print edition.
[21:10] <+RavendeskLee> We’ve also produced a deck of Herald playing cards for initiative, clay bennies and a set of 6 pewter miniatures which will be available after official release.
[21:11] <+RavendeskLee> Sadly they’re not available during this preorder period.
[21:12] <~Dan> Did you always have Savage Worlds in mind for this game?
[21:15] <+RavendeskAlex> Yes, we felt from the get-go that Savage Worlds was the right system. It’s easy-to-learn, already has a great community that appreciate both adventure and cosmic horror, and that accessibility would also allow the non-gamer fans of the comic book series
[21:15] <+RavendeskAlex> Savage Worlds players are used to numerous settings
[21:16] <+RavendeskAlex> so a fun mix of a few genres is just right for us “Savages”
[21:16] <~Dan> Have you had any thoughts about releasing the game using any other systems as well?
[21:17] <+RavendeskAlex> Not at the moment.
[21:17] <&GenoFoxx> so are you going to incorporate some more fictional characters from the time period like Doc Savage?
[21:18] <~Dan> Well, Doc was from the 30s, right?
[21:18] <+RavendeskAlex> No, unless it was from HP’s stories
[21:18] <&GenoFoxx> aw 😦
[21:18] <~Dan> Ah, so Randolph Carter might show up?
[21:18] <+RavendeskLee> OR
[21:19] <+RavendeskAlex> We can always say that people like Henry Armitage (librarian at Miskatonic) existed or that Roxanne Zann’s granfather was quite a musician 😉
[21:19] <+RavendeskLee> It’s always possible that a fictional character like Doc Savage was based on a real person a decade earlier. But that’s for your adventure.
[21:19] <+RavendeskAlex> Yessir, if it’s in HP’s fictional world, it would be reality (somehow) in Herald
[21:19] <+RavendeskLee> Roxanne doesn’t play the Viol, though.
[21:20] <~Dan> Do you deal with the Dreamlands at all?
[21:21] <+RavendeskAlex> Yes, although in Herald, they are calling it “The Elsewhere” (Amelia Earhart has explored this mysterious dimension).
[21:22] <+RavendeskAlex> The plot of the comic book series (from Action Lab) deals very much with this place
[21:22] <+RavendeskAlex> And the players of the game will be able to go there as well
[21:22] <+RavendeskAlex> But be careful of those Mi-Gos, they can get a bit crabby
[21:22] <+RavendeskAlex> waaa-waaaa (sory)
[21:22] * ~Dan chuckles
[21:22] <+RavendeskLee> trombone
[21:23] <~Dan> Speaking of Mi-Gos, do you include a bestiary, and if so, how extensive?
[21:24] <+RavendeskLee> We have have a bestiary in the form of H.P.’s Field Guide, where he has cataloged the species he has encountered or learned of. So, yes.
[21:24] <+RavendeskLee> Also,
[21:24] <+RavendeskLee> There are a whole slew of characters and creatures throughout the Adventures and One Sheets that have artwork and full stats to be used in other stories.
[21:25] <~Dan> How long are the adventures?
[21:26] <+RavendeskAlex> We have One-Sheets (single sessions), 2 – 3 session Adventures, and a few campaigns that can cover dozens of sessions
[21:26] <~Dan> That’s pretty impressive. What’s the page count?
[21:27] <+RavendeskLee> 180 pages
[21:27] <+RavendeskLee> The standard edition is 8.5×11, softcover, 180 pages
[21:27] <~Dan> Yeah, I didn’t remember it being that huge when I saw it at GenCon… That’s a lot of info packed in there, sounds like.
[21:27] <+RavendeskLee> Yeah it’s got a lot packed in for sure.
[21:28] <+RavendeskAlex> definitely
[21:28] <+RavendeskLee> Not to mention that it’s loaded with artwork.
[21:28] <+RavendeskLee> I don’t think there are more than a few pages that don’t have at least one illustration, if not several.
[21:29] <~Dan> Indeed. It’s a very pretty book.
[21:29] <+RavendeskLee> The comic creators Tom Rogers and Dexter Weeks made some amazing stuff. I especially love all the historical figures’ illustrations.
[21:29] <+RavendeskLee> Thanks! 😀
[21:30] <+RavendeskLee> Besides Tom and Dex we have a fantastic designer who did great page layout work.
[21:32] <~Dan> You’ve mentioned the supernatural abilities of the PCs… I’m assuming that with Tesla involved, there’s weird science as well?
[21:35] <+RavendeskAlex> Well, yes and no. There is definitely a lot of Tesla-tech inventions and wonderful machines that could be defined as weird science, so in that regard, the game is full of that. However, in the Savage Worlds system, “Weird Science” is a very specific mechanic that uses power points (like magic spells do). So, if we want to keep to the cosmic horror theme…
[21:36] <+RavendeskAlex> All weird science must come from human inventions (like Tesla Tech) and not from some outside source of power points
[21:36] <+RavendeskLee> But we definitely cover a range of the myriad inventions that Tesla invented (*or claimed* to invent).
[21:37] <+RavendeskAlex> it’s really just a Savage Worlds mechanical term though. The feeling of Weird Science and mysterious unnatural items that feel magical is very present
[21:37] <+HDP_Dave> The peace ray?
[21:37] <~Dan> (Howdy, Ettin!)
[21:37] <+RavendeskLee> The Violet Ray device!
[21:38] <+RavendeskAlex> Well, no spoilers, but there are a few One-Sheet adventures in the book that deal with specific inventions
[21:38] <+RavendeskAlex> 😉
[21:38] <+RavendeskLee> Oh. No spoilers? Damn!
[21:38] <+RavendeskAlex> haha
[21:39] <+RavendeskLee> There are a bunch of inventions in the Gear chapter which are free to add to your stories though, like the Violet Ray Device, the Mechanical Oscillator, Teleforce Gun etc.
[21:39] <+RavendeskAlex> Tesla Tech is everywhere in our game, and we did a lot of research into his real-life notes and even things he was rumored to have invented
[21:40] <+RavendeskLee> Oh yeah, I’m thinking now of that awesome underwater scene with <<<REDACTED>>> and that was so fun.
[21:40] <~Dan> How difficult is it for PCs to gain access to Tesla Tech?
[21:42] <+RavendeskLee> We want the inventions and science to keep the character of the time period, so we encourage the GM to make them difficult to obtain, like.
[21:42] <+RavendeskAlex> Some of the adventures center around finding one of his inventions, or helping him complete one!
[21:42] <+RavendeskLee> Investing heavily in an inventor’s workshop or industry may get you use of something experimental, otherwise they should be pretty expensive or a part of an adventure story you don’t take home with you.l
[21:43] <+RavendeskAlex> The more you level up and the more influence you have in the Mythos Resistance Group, the easier it might be to actually get your fellow member to invent something for you that you can help design
[21:43] <+RavendeskLee> Then there are the other bizarre inventions of the times like Band-Aids.
[21:44] <+RavendeskLee> Or you can incorporate something like a Polygraph which is commonplace to us, but at the time was totally weird science.
[21:44] * ~Dan nods
[21:44] <+RavendeskAlex> Early experimental radar or microwave technology
[21:44] <~Dan> (Howdy, Monochrome_Tide!)
[21:44] <+HDP_Dave> What are your favorite bits of weird tech or magic items the players may have access to?
[21:45] <+RavendeskLee> Hello VTOL flier
[21:45] <+RavendeskLee> 😀
[21:46] <+RavendeskAlex> Babe Ruth’s trusty baseball bat is made from some very powerful, unnatural material (wood from the Dreamlands of the Elsewhwere). To have the great bambino take a swing at a creature in-game is truly something to behold
[21:46] <+RavendeskAlex> *points to left field
[21:46] <+RavendeskLee> Oh, and let’s not forget about Tesla’s lightning pistol.
[21:47] <+RavendeskLee> Most of the “magical” type devices are part of an adventure.
[21:49] <~Dan> Can original PCs start out with supernatural artifacts like Ruth’s bat?
[21:49] <+RavendeskAlex> There are just a few of the pregenerated PCs that have that, and most are higher level
[21:50] <+RavendeskAlex> but if it is something that a player wants, then it’s all up to the GM!
[21:50] <+RavendeskLee> So that means that Alex will allow you to have one in the beginning but it will be destroyed in the first scene. 😦 Cruel! Cruel GM!
[21:50] <+RavendeskAlex> We suggest making it a bit out-of-reach, but it’s your game to mold
[21:51] <+RavendeskAlex> Truth.
[21:51] <+RavendeskLee> Alex game session: “Okay let me set the scene. You awake to find yourself riddled with bullets!”
[21:51] <+RavendeskLee> Cruel! Cruel GM!
[21:51] * ~Dan chuckles
[21:51] <+RavendeskAlex> Fast! Furious! Fun!
[21:52] <~Dan> 🙂
[21:54] <+RavendeskAlex> For Gencon, we had one of our game sessions run by the creator/writer of the comic book series. He happens to be a lifelong tabletop gamer and a heck of a GM
[21:54] <~Dan> How does the game treat the cosmology of the Mythos? Does it distinguish between Great Old Ones and Elder Gods, for example?
[21:54] <~Dan> Oh, wow! I bet that was a great time.
[21:55] <+RavendeskAlex> John Rielly is the writer of the series, but he also wrote for the game.
[21:56] <+RavendeskAlex> He’s really getting a kick out of seeing his creations go from the comic-book shelf to the tabletop
[21:56] <+RavendeskLee> And to answer the previous question, yes we observe the difference between Great Old Ones and Elder Gods.
[21:57] <~Dan> So the Mythos entities aren’t a unified front?
[21:59] <&Beelzedude> morning
[21:59] <+RavendeskAlex> There are several fronts arriving at the same time, slowly at first, then eventually moving into a full invasion. The Mythos Resistance Group is full of people who are trying to study the enemy and save humanity… A young Salvador Dali and Jorge Luis Borges are helping HP with his work.
[21:59] <~Dan> Howdy, Beelzedude!
[22:00] <+RavendeskLee> Beelzedude! Love it.
[22:00] <&Beelzedude> wait, what?
[22:00] <+RavendeskLee> I like the name.
[22:00] <&Beelzedude> ah ^^
[22:01] <&Beelzedude> I’m gone in a few minutes. just checking in real quick before I head home for less than a day.
[22:01] <+RavendeskLee> Also, since the story is that HP’s adventures are laying down what we come to know in his writing today, the entire Cthulhu Mythos is available to draw from.
[22:02] <+RavendeskAlex> Some people call them Mi-Go, others know them as Star-crabs, HP is classifying them as Sentient Fungi from Yuggoth.
[22:05] <~Dan> Can the PCs gain access to alien tech?
[22:07] <+RavendeskAlex> There are many unnatural items that might be used (or adapted for use). Some come from beyond the stars, while others have a Dreamlands/Elsewhere origin
[22:08] * ~Dan nods
[22:08] <+RavendeskAlex> But exploring ancient temples and under Antarctic ice-shelves can lead to some very interesting discoveries
[22:08] <~Dan> I’ll bet. 🙂
[22:09] <~Dan> Do you see this as the start of a game line?
[22:09] <+RavendeskAlex> There is even a particular Hindrance that a player can choose when creating a character that results in debilitating Eldritch visions. Sometimes the up-side to this is being able to somehow understand what all those elder Signs are trying to tell them
[22:11] <+RavendeskAlex> Yes, this is certainly just the first in what we hope to be a long line of Herald game publications
[22:11] <+RavendeskAlex> Working with the creator has been a huge advantage and having him be a gamer himself is a real advantage
[22:12] <+RavendeskLee> I’m here!
[22:12] <+RavendeskLee> (ignore that)
[22:13] <+RavendeskLee> Before we even launched the Kickstarter we had a ton of ideas for places that we could go with the setting–beyond just expanding with more One Shots or a Bestiary.
[22:14] <~Dan> That’s good to know!
[22:16] <+RavendeskAlex> While we have quite a bit of Miskatonic University described in detail in the corebook already, future publications will expand this, and other parts of Arkham County
[22:16] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[22:16] <+RavendeskLee> Would it be inappropriate to put a link to the source comic and the book preorder?
[22:17] <~Dan> No, not at all!
[22:17] <+Akyla> I already tracked those down, heh. Order is placed. You convinced me.
[22:18] <+RavendeskAlex> Ha! Another Convert.. Welcome to Cult Akyla…
[22:18] <+RavendeskLee> Okay here is a link to the kickstarter page, which gives a good overview, shows some art and whatnot, as well as a link to where you can preorder the book if you like:
[22:18] <+RavendeskLee> (Link: https://www.kickstarter.com/projects/ravendesk/herald-lovecraft-and-tesla-the-savage-worlds-table?ref=user_menu)https://www.kickstarter.com/projects/ravendesk/herald-lovecraft-and-tesla-the-savage-worlds-table?ref=user_menu
[22:18] <+RavendeskAlex> 🙂
[22:18] <+Akyla> I’ll have to run this after we finish 50 Fathoms and use those one-shots for our game stores monthly Savage Sundays
[22:18] <+RavendeskLee> Secondly, please take a look at the Herald comic from action lab, it is truly fantastic.
[22:18] <+RavendeskLee> (Link: https://www.comixology.com/Herald-Lovecraft-Tesla-Vol-1-History-in-the-Making/digital-comic/188588)https://www.comixology.com/Herald-Lovecraft-Tesla-Vol-1-History-in-the-Making/digital-comic/188588
[22:19] <+RavendeskAlex> 50 fathoms is great!
[22:19] <+RavendeskAlex> we also have a video of Mark Twain explaining the setting a bit more: (Link: https://ksr-video.imgix.net/projects/2557170/video-687154-h264_high.mp4)https://ksr-video.imgix.net/projects/2557170/video-687154-h264_high.mp4
[22:19] <+Akyla> we’ve been playing a year. We’ve got like 5 sessions max left.
[22:21] <~Dan> Big SW fan, Akyla?
[22:21] <+Akyla> Yes, i love the freedom of the system. I always felt so suffocated by D&D.
[22:22] <+RavendeskLee> Oh watch that video! Alexander blows us all away with his film-making chops. I love that Herald movie!
[22:23] <+Silver-Away2> I like the sound of the setting.
[22:23] <~Dan> By the way, what does “Herald” refer to in this context?
[22:24] <+RavendeskAlex> HP is, in a very real way, a herald of the invasion from beyond the stars
[22:24] <~Dan> Ah, gotcha.
[22:25] <+RavendeskAlex> There are other major historical figures that also may be heralds of what’s coming
[22:26] <~Dan> Thanks very much for joining us, Lee and Alex!
[22:26] <+RavendeskLee> It’s been out pleasure!
[22:26] <+RavendeskLee> Thanks so much for having us back!
[22:26] <+RavendeskAlex> Really appreciate the opportunity to talk to all of you
[22:27] <~Dan> Please know that you’re always welcome here.
[22:27] <+RavendeskAlex> thanks for the hospitality! Have a wonderful night all.
[22:27] <+RavendeskLee> We will keep the room on the toolbar!
[22:27] <~Dan> Please do!
[22:27] <+RavendeskLee> Thanks so much for the questions, see you all!
[22:27] <~Dan> Quick reminder: You can support my Q&A efforts here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[22:27] <~Dan> If you’ll give me just a moment, I’ll post the log and link you!