[19:32] <+EricfromBloatGames> Hello everyone. Eric Bloat here from Bloat Games. I also have Josh Palmer in the room with me. He’s the co-writer our new game Dark Places and Demogorgons, currently on Kickstarter. Bloat Games has previously released games like List Off (our Card Game), SURVIVE THIS!! Zombeis!, The Zombie Hack, The Vigliante Hack & A City Full of Sinners RPG, just to name
[19:32] <+EricfromBloatGames> a few
[19:32] <+EricfromBloatGames> (done)
[19:33] <~Dan> Thanks, EricfromBloatGames! The floor is open to questions!
[19:33] <~Dan> Let’s start with the basics: What’s the game about? 🙂
[19:34] <+EricfromBloatGames> In DP&D, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances, strange happenings and even one death. The adults seem lost as what to do, the police are as clueless as ever. It’s up to you and your friends to figure out what’s going on.
[19:35] <~Dan> (Welcome to #rpgnet, Jaime!)
[19:36] <+EricfromBloatGames> It’s a game that draws inspiration from media like: The Goonies, ET, GhostBusters, The Lost Boys, Stranger Things and Scooby Doo to name a few.
[19:37] <+EricfromBloatGames> It’s an OSR tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules and updates and tweaks them to fit the current genre. (Done)
[19:38] <~Dan> What are some of the tweaks?
[19:40] <+EricfromBloatGames> For starters we use the core six Attributes STR, INT, WIS, DEX, CON and CHA but we’ve added a seventh called Survival. Survival Points represents a player’s in game ability to re-roll a failed attempt on a dice roll at the cost of 1 Survival point per re-roll.
[19:40] <+EricfromBloatGames> Each failed dice roll can only be re-rolled once. If the player fails again, then the player must take the second roll as final (even if the second roll is less advantageous then the first failure) and cannot spend another point to re-roll.
[19:40] <+EricfromBloatGames> There is no limit as to how many Survival Points can be spent per gaming session up to the Character’s Survival point score. However, Survival points are only recovered at 1 point per gaming session, so spend them wisely.
[19:41] <+EricfromBloatGames> Then Savings Throws have been updated to include: COURAGE, CRITICAL INJURY, DEATH, MENTAL & POISON.
[19:41] <+Hexeter> Is that in Addition to the pre-existing Saving Throws or is it replacing them?
[19:42] <+EricfromBloatGames> There is also more modern mechanincs like Advantage and Disadvantage to name few. (done)
[19:42] <~Dan> (Welcome to #rpgnet, Brandon! wb, Goofyjkb!)
[19:44] <~Dan> What are some of the Advantages and Disadvantages?
[19:46] <+EricfromBloatGames> With Advantage and Disadvantage a GM may decide that a particular course of action or task has a higher or lower chance of success. They will ask a player to roll an additional d20 when making a test – with advantage the higher result is used and with disadvantage, the lower.
[19:46] <+EricfromBloatGames> (done)
[19:47] <~Dan> Did you see Hexeter’s question, EricfromBloatGames?
[19:47] <+EricfromBloatGames> Nope….sorry.
[19:47] <~Dan> [19:41] <+Hexeter> Is that in Addition to the pre-existing Saving Throws or is it replacing them?
[19:48] <+EricfromBloatGames> Sorry Hexeter, that is is replacing them. There is only 5 in Dark Places & Demogorgons.
[19:48] <+EricfromBloatGames> We tried to come up with Savings Throws that more fit the genre and modern times. (done)
[19:49] <+Hexeter> Is there going to be a Setting with the Game? A Town I suppose it would be?
[19:50] <+Brandon> Will this game include modern weapons like fire arms? If so can you give an example?
[19:51] <+EricfromBloatGames> Yes. The The game includes a setting called Jeffersontown (or J’town) KY. It’s a fictionalized version of the town that Josh and I grew up in, mixed with folklore and mythology. There’s also lots of NPCs.
[19:52] <+EricfromBloatGames> We will be doing a full setting Source Book for J’town if our Kickstarter passes the $5,000 total.
[19:53] <~Dan> (wb, Jaime!)
[19:53] <+EricfromBloatGames> Yes there are firearms. However, you play as High School aged teenagers who these weapons are not readily available to. But they are stated. And a potential weapon for PCs to obtain and use. (done)
[19:54] <~Dan> (Howdy, egyptian!)
[19:56] <~Dan> Do you introduce new classes?
[19:57] <+EricfromBloatGames> Yes. 18 total! Theres: The Brain Brain Sub-Classes: The Kid Scientist, The Nerd, The Geek Athlete Athlete Sub-Classes: The Jock, Extreme Athlete & Karate Kid The outsider Sub-Classes: Break Dancer, Goth, Metal Head Popular Popular Sub-Classes: Preppy, The Princess & Teen Heart Throb Rebel Rebel Sub-Classes: Bully, Hood & Punk Rocker and 3 optional classes:
[19:58] <+EricfromBloatGames> Experiment X, Pyro & Telekenetic.
[19:58] <~Dan> What is Experiment X?
[19:59] <+EricfromBloatGames> The last three are for more supernatural style of play inspired by Firestarter, Carrie and Stalker to name a few.
[19:59] <+EricfromBloatGames> (done)
[20:00] <~Dan> Pyro and Telekinetic I get… What is Experiment X?
[20:01] <~Dan> (wb, Goofyjkb!)
[20:01] <+EricfromBloatGames> It’s like Eleven from Stranger Things, you wake up and have some powers that you can’t control and no memory.
[20:02] <+EricfromBloatGames> (done)
[20:03] <~Dan> Optional supernatural powers aside, how can the protagonists combat the supernatural?
[20:03] <+Brandon> Sweet man, this sounds like a lot of fun
[20:04] <+EricfromBloatGames> The game doesn’t really put a high focus on combat. Sure, it’s there, the same rules your familiar from traditional OSR games but aside from the optional classes, you play as regular kids, fight against monsters that definitely outmatch you…sometimes.
[20:06] <+EricfromBloatGames> Unlinke traditional fantasy, you’re not a fighter or barbarian or Wizard. You’re not in Platemail armor. It’s more about out thinking your enemy. Possibly trapping them or tricking them to leave and never come back. (done)
[20:07] <+EricfromBloatGames> Thanks Bradon
[20:07] <~Dan> Does the setting use a unified source for the weirdness?
[20:09] <+EricfromBloatGames> No. It’s just happening. You’re not sure why. And no two monsters are the same. Each may have a totally unique backstory and reason for being there.
[20:10] <+EricfromBloatGames> There’s also a big portion of the game that keeps answers concealed and mysterious as opposed to over explaining the “whys”. (done)
[20:11] <~Dan> Does the game use a skill system?
[20:13] <+EricfromBloatGames> Yes. It’s a basic point-based skill system that links to attributes. But it’s not a large list of skills. Keeping with the OSR spirit, we kept it simple and give few more general skills as opposed to lots of very specific skills. (done)
[20:13] <~Dan> How do skills work mechanically?
[20:14] <+EricfromBloatGames> Each Character selects 4 skills at level one. Each time your Character levels up your Character get 2 more Skill Points + INT Modifier. The maximum Skill Points you can assign to a particular Skill is 5.
[20:15] <+EricfromBloatGames> Also, your skill level cannot exceed your Character’s level. Example: Your Character is level 2, so the maximum you can have assign to any one Skill is 2 Skill Points; You could not assign 3 or more. For each point in the skill you get to add 1 to any Skill roll for that skill.
[20:15] <+EricfromBloatGames> Your Character can only choose 1 Fighting Skill: Brawling, Martial Arts or Wrestling. (done)
[20:16] <~Dan> Interesting… So combat is skill-based in this game?
[20:17] <+EricfromBloatGames> Not really. The Fighting Skills provide bonuses like: Fighting Physical Skill (STR) – You are proficient at basic schoolyard fighting. You gain +1 to attack, +1 against Intimidation attempts & +1 to Armor Class when in Melee.
[20:17] <+EricfromBloatGames> So it gives you bonuses that can then be applied to standard combat, but doesn’t directly effect fighting.
[20:18] <~Dan> I’m not following the distinction there.
[20:19] <+EricfromBloatGames> It’s not like if you don’t have the Boxing skill, you don’t know how to punch someone. Any one can punch someone. Just a a person with the Boxing skill can punch a little better.
[20:20] <+EricfromBloatGames> Also, since you’re playing as teens, nobody is a like a Master Ninja or anything. you just might know a little more than your peers. (done)
[20:21] <~Dan> How do you distinguish between Brawling and Martial Arts?
[20:23] <+EricfromBloatGames> Brawling is just fighting in a school yard our hallway. More wild. Martial Arts is more fluid and purposeful. It’s more about how the player describes or narrates their actions than any outstanding difference.
[20:23] <+EricfromBloatGames> (done)
[20:25] <~Dan> Does the game have a bestiary?
[20:25] <~Dan> (Howdy, Lin_Chong!)
[20:29] <+EricfromBloatGames> Yes Sir. The game really has a two part bestiary, the first is what we call Adventure Seeds. It’s where we give you a fully written up Monster/Powerful NPC, and very descriptive back story and everything thing you need for an evening of adventure. Think a Monster of The Week/Episode type of monster.
[20:31] <+EricfromBloatGames> then we have a more traditional bestiary with Classic Vampires, Rodents of Unusual Size, Frog Men, Bigfoot, etc Also, there is stuff like cops, police, robbers, ninjas, then down to animals like snakes, bears and lions, oh my! (done)
[20:32] <~Dan> Ninjas? Really? 🙂
[20:33] <+EricfromBloatGames> It’s the 1980s! Ninjas were the rage! (done)
[20:33] <~Dan> True!
[20:33] <~Dan> (Welcome to #rpgnet, Guest34!)
[20:33] <~Dan> (Howdy, HDP_Dave!)
[20:34] <+HDP_Dave> (Hi all.)
[20:34] <+EricfromBloatGames> Hello!
[20:34] <~Dan> Is this game a one-off, or is it the start of a game line?
[20:36] <+EricfromBloatGames> It’s actually part of our SURVIVE THIS!! game line. We’ve previously released SURVIVE THIS!! Zombies! and now this is SURVIVE THIS!! Dark Places & Demogorgons. And we’ll release other games under the SURVIVE THIS!! banner.
[20:37] <~Dan> What ties the individual games together?
[20:37] <+EricfromBloatGames> But as far as the DP&D goes, we plan to sullfy support this game with lots of expansions and material to really give a totally tubular 80s experience.
[20:39] <+EricfromBloatGames> The system ties the games together. It’s the same ruleset used in both with tweaks to make it fit that games genre. Think like Palladium Books. All their games use their Megaversal Sytem but they have all kinds of different games/genres. That’s what we’re trying to accomplish with SURVIVE THIS!! (done)
[20:42] <~Dan> Do you plan on producing adventures for the game?
[20:45] <+EricfromBloatGames> Not currently but only because we do have a lot of the afore mentioned Adventure Seeds planned. If it becomes something that is requested of us as far as full adventures, we can do that no problem but to start we really want to work with the Adventure Seed concept first. (done)
[20:49] <~Dan> Do you plan on publishing anything other than your SURVIVE THIS!! line in the future, and if so, will you stick to OSR?
[20:52] <+EricfromBloatGames> We actually plan to branch out to other rules sets and even create our own rule system as well as card games, board games, etc. I think our flagship title will always be SURVIVE THIS!! and we’ll always do things in the OSR but not exclusively OSR. (done)
[20:55] <~Dan> I see… Do you have any thoughts about what your house system might look like, or is that still far down the road?
[20:56] <+EricfromBloatGames> That’s still a ways away. But I’d like to do something Rules Lite and possibly have a dice pool but nothing set in stone. (done)
[20:56] * ~Dan nods
[20:58] <~Dan> Do you think this game works well for long-term campaigns?
[21:01] <~Dan> (Howdy, BPIJonathan!)
[21:01] <+BPIJonathan> (Howdy, sorry I am late… I had a meeting.)
[21:01] <+EricfromBloatGames> Definitely. Just by the the fact that the kids are in high school, that gives you four years minimum there. Plus the student population is always changing, as player’s character/students graduates or possibly dies, there is also new batch of freshmen coming in to replace them. (done)
[21:02] <+EricfromBloatGames> Hi BPIJonathan
[21:03] <~Dan> Speaking of death, how serious is this game? How likely is PC death?
[21:06] <+EricfromBloatGames> Well it’s OSR so there’s a chance but that’s why it’s important to play smart. It goes back to normal kids fighting monsters. It would not be a good idea to charge a typical monster head on. However, with that said, the game itself is not inherently deadly. The genre that it’s based off and the what the game tries to emulates gives the PC the benefit of
[21:08] <~Dan> (cut off at “the benefit of”)
[21:08] <+EricfromBloatGames> the advantage with things like the Survival Attribute that allows them to re-roll failed rolls. However, if they use up their Survival Points on unimportant rolls then they may find themselves in trouble.
[21:09] <+xyphoid> so one of the things about kids vs monsters in fiction is that you often see kids doing objectively unwise things, like, you know, investigating monsters instead of referring it to the cops / adults etc
[21:10] <+EricfromBloatGames> It’s also up to the GM. If you have a particularly vendictive GM, you may be in trouble. (done)
[21:10] <+xyphoid> do you have inbuilt reasons in the game for kids to go and do arguably dumb things in order to make the narrative work?
[21:11] <+xyphoid> OSR and ‘play smart’ feels like it goes against what you need to make a kids vs monsters game work – if ‘play smart’ is what you need to do you’re going to apply your full adult brain to the problem and be super cautious
[21:11] <~Dan> Interesting observation, xyphoid!
[21:11] <+xyphoid> there’s a big tension here between ‘play smart’ and ‘roleplay children’ right
[21:11] <+EricfromBloatGames> Yes, like in the movies that the game emulates, the adults don’t belive the kids and the parents don’t care. So it’s up to the kids to figure it out and take care of it on their own.
[21:15] <~Dan> Is there anything that prevents the kids from producing proof of the supernatural?
[21:16] <+EricfromBloatGames> The kids don’t always do dumb things. Some times they just find themselves in unfortunate situations. As far playing smart, that more refers to managing your resources like the Survival Attribute. If the player choose to use their ability to re-roll at times that it’s not really important or life or death, then that’s where they could get in trouble. (don
[21:16] <+EricfromBloatGames> e)
[21:18] <~Dan> (Welcome to #rpgnet, Guest73!)
[21:18] <+EricfromBloatGames> No Dan, there is nothing that stops them from providing proof, which may be just part of the adventure, but like the genre the at the end of the session they revert to “dumb kids that don’t know what they’re talking about” in the eyes of the adults. It’s episodic, in that regards. (Done)
[21:18] <+Guest73> Hello!
[21:19] <+EricfromBloatGames> Hello
[21:19] <~Dan> (Guest73: You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[21:19] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:21] <+EricfromBloatGames> Aside from plugging the Kickstarter for Dark Places and Demogorgons, which is live now, asking that everyone check out our publisher page on Drivethrurpg for our available products and follow Bloat Games on Facebook for our most up to date info. (done)
[21:22] <~Dan> Cool! Thanks for joining us, EricfromBloatGames!
[21:23] <~Dan> Standard reminder: Those wishing to support my Q&A efforts can do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:23] <+EricfromBloatGames> Thank you for hosting! This was really fun. And thank you everyone for all the great questions.
[21:23] <~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you. 🙂
[21:23] <~Dan> And you’re welcome!
[21:23] <+EricfromBloatGames> Sounds great Sir!