[19:35] <+BryceWhitacre> My name is Bryce Whitacre. My latest project is for Fearlight Games. It’s called Hood: Swashbuckling Adventures in Sherwood Forest. It’s a Robin Hood RPG with a focus on the visual style of swashbuckling.
[19:36] <+BryceWhitacre> For Fearlight Games, I’ve also written Baker Street: Roleplaying in the World of Sherlock Holmes.
[19:35] <+Tucker> My name is Tucker Weston. I am the creator of Golden Oceans: The Adventure Roleplaying Game. I’ve been developing games for almost fifteen years, but I’m just finally starting to publish.
[19:37] <+Tucker> Golden Oceans is a multi genre roleplaying game which focuses on giving flexibility to the player. In leiu of a level system we use special abilities called Confidences. By mixing and matching various cultural, occupational, reputational, and motivational confidences, the player can come up with a wide variety of unique characters.
[19:38] <+Tucker> Golden Oceans also rewards players for roleplaying by giving them Destiny points to gave advantages in the storyline.
[20:22] <+StevePerrin> Got it. My name is Steve Perrin. I wrote RuneQuest and am helping with the new one. Right n ow, thojugh, I am involved with the rules and
[20:23] <+StevePerrin> character creations for Superhero 2044, 3rd Edition. It is a Superhero game based to some extent on the original superhero RPG, but with a lot of differences.
[20:25] <+StevePerrin> We are intending to supply over 350 characters for immediate play, and are providing a fairly robust character bjuilding system as well
[20:27] <+StevePerrin> Many of the characters provided are public domain characters from the 40s and 50s. Many more are classics like Dracula and Moriarity, and some are new and original characters
[19:33] <+Bart_Zach_Thievescant> My name is Bartholomew Klick and I’m here with my artist and college buddy Zach Stoppel. I write and he draws a comic strip called Thieves Can’t, which is about playing D&D and takes place from the perspective of the characters. All the rules of the game are in-tact, and we hear about dice rolls and such from a DM (1)
[19:34] <+Bart_Zach_Thievescant> who is represented with narration boxes, but the perspective never comes off the characters themselves, or dips upward a dimension to show the players. It’s in the LitRPG genre, and we think we’re kind of unique in the miniverse that is D&D comics
[19:35] <+Bart_Zach_Thievescant> We’re currently making issue #2 of Thieves Can’t, and are hoping to put issue #1 in paper form and get it into gaming stores, or at least into our readers’ hands.
[19:35] <+Bart_Zach_Thievescant> And we also make supplemental gaming material, such as paper minis and small encounters.
[19:36] <+Bart_Zach_Thievescant> I think that covers us. 🙂
[19:31] <+RobinDLaws> Hey everybody. This is writer and game designer Robin D. Laws. You may know me from such roleplaying games as Hillfolk, Feng Shui, The Esoterrorists, and Ashen Stars.
[19:31] <+RobinDLaws> I am the author of eight novels plus the short story collection New Tales of the Yellow Sign, and have edited five original short fiction anthologies. Hear my soothing voice on the weekly podcast Ken and Robin Talk About Stuff.
[19:31] <+RobinDLaws> I’m here tonight to type at you about The Yellow King Roleplaying Game, now Kickstarting. This innovative new GUMSHOE core game takes you on a brain-bending spiral through multiple selves and timelines.
[19:31] <+RobinDLaws> Inspired by Robert W. Chambers’ influential cycle of short stories, YKRPG pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness. Or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of their planet, Carcosa.
[19:31] <+RobinDLaws> Four books, served up together in a beautiful slipcase, confront your players with an epic journey into reality horror. [Done]
[19:42] <+MerleRasmussen> This is Merle M. Rasmussen and the game is TOP SECRET: NEW WORLD ORDER(TM)! (done)
[19:43] <+JaysonElliot-TSR> This is Jayson Elliot, I’m the publisher, and part of the design team for TOP SECRET NWO
[19:43] <+JaysonElliot-TSR> Merle is, of course, the original creator of the first TOP SECRET, published in 1980
[19:31] <+KenS> I am Ken Spencer, long time freelance RPG writer and currently one of the founders and co-owner of Why Not Games.
[19:31] <+KenS> We are a collection of creatives who just want to make games, and turn a profit while doing so. We believe there is value in creative work and in playing games.
[19:32] <+KenS> And we just bought Rocket Age from Cubicle 7, lock, stock, and smoking RAY gun barrel.