[20:32] <+Lichhunter> Hello everyone. I am Hal Burdick. I am a filmmaker and game designer. I came to films through gaming and now wonder if there is a way to go back from films to gaming.
[20:33] <+Lichhunter> My first effort along these lines is Graphic RPG.
[20:33] <+Lichhunter> It’s a modern fantasy/horror game that is made to make it feel like you’re in a modern day movie. The action is gritty but heroic. There’s magic and the heroes have a chance.
[20:34] <+Anemos> You need one of those golden tickets
[20:35] <+Lichhunter> It’s not a Call of Cthulhu clone, though I’ve loved playing Call of Cthulhu and would do so again in a heartbeat.
[20:35] <+Anemos> Last Action Hero
[20:35] <+Lichhunter> Last Action Hero cool. Yes. I haven’t thought of that movie in SOOOO long. I should watch it again.
[20:36] <+Lichhunter> My day job was as an educational researcher and I have designed games for kids to ease their way into Dungeons and Dragons, Pathfinder, COC, and other great RPGS.
[20:37] <+Lichhunter> The game Atlas Kings features easy to read, easy to play rules for d20 OGL style gaming.
[20:37] <+Lichhunter> (Link: http://www.atlaskings.com)www.atlaskings.com
[20:38] <+Lichhunter> The latest thing is a board game called Dice and Danger which will go even lower in the developmental scale of a budding young gamer to what I think of as the Candyland of adventure gaming.
[20:38] <+Lichhunter> (Link: http://www.diceanddanger.com)www.diceanddanger.com
[20:39] <+Lichhunter> Joel Rose is the artist that has drawn all that great kid friendly artwork for fantasy.
[20:39] <+Lichhunter> Lord knows, given my movies, and Graphic RPG, it shows I’m not the right choice for such games visually.
[20:42] <~Dan> (Not to cut you off, but just as a reminder, please give us a (done) when you’re ready for questions. 🙂 )
[20:44] <+Lichhunter> Done.
[20:45] <+Lichhunter> Sorry. Done.
[20:45] <~Dan> Thanks, Lichhunter! The floor is open to questions!
[20:45] <~Dan> You said magic exists in Graphic. Is it a modern fantasy setting?
[20:46] <+Lichhunter> Yes. It is built on the bones of a fantasy world called the World of Atlas.
[20:46] <+Lichhunter> The world is detailed to some extent on (Link: http://www.worldofatlas.com.)www.worldofatlas.com.
[20:46] <+Lichhunter> The website needs some work, but there is a lot of information there.
[20:47] <~Dan> So it’s modern day, but not Earth?
[20:48] <+Lichhunter> The conceit of the World of Graphic is that Chaos was defeated completely and magic was put to bed during the first three ages of mankind. But now, Chaos is waking up again during the technological age.
[20:48] <+Lichhunter> And the world needs modern heroes to keep it in check.
[20:48] <+Lichhunter> It’s an alternate earth exactly like our earth. Only the ancient history of the world is different.
[20:49] <~Dan> So Chaos is the source of magic?
[20:50] <+Lichhunter> Actually it is technology that is the source of Chaos. Magic is a tool for fighting chaos when done properly. When done improperly, it is just as dangerous as technology.
[20:51] <+Lichhunter> The way magic works in the World of Atlas is through runes and grammar from the Book of Creation written by Cora, the Goddess of All.
[20:51] <+Lichhunter> Runes are the building blocks of the world.
[20:51] <+Lichhunter> The grammar that binds these runes together in useful ways is the source of magic.
[20:52] <~Dan> So technology is dangerous?
[20:54] <+Lichhunter> Isn’t it?
[20:54] <~Dan> Well, in the game setting, I mean. You said that technology produces Chaos?
[20:54] <+Lichhunter> But really, in all serious. Technology is a means of destroying the world. That is Chaos’s goal.
[20:54] <+Anemos> So was there ancient technology
[20:54] <+Lichhunter> *seriousness.
[20:55] <+Lichhunter> Yes, the dwarves had it.
[20:55] <+Lichhunter> Gunpowder was chaos.
[20:55] <+Anemos> But we still have gunpowder?
[20:56] <+Lichhunter> Still have it or rediscovered it?
[20:56] <+Lichhunter> Gunpowder disappeared for several ages. It didn’t reappear until the age of science.
[20:56] <+Anemos> Was there a different technology in each age
[20:56] <~Dan> You mentioned dwarves. Do fantasy races exist in Graphic, or are they a thing of the past?
[20:56] <+Lichhunter> They are a thing of the past.
[20:57] <+Lichhunter> This is not Shadowrun.
[20:57] <+Lichhunter> It’s all human.
[20:58] <+Lichhunter> With monsters waking up. Could an elf show up from the past in it? Possibly. But there’s not an island of elves living anywhere.
[20:58] <~Dan> What sorts of monsters are waking up?
[21:00] <+Lichhunter> A bunch. The way to think of the world is more with its factions and the cults of chaos.
[21:00] <+Lichhunter> I’ll give detail of the factions in just a second.
[21:00] <+Lichhunter> An adventure I’m working on right now has blink dogs in it.
[21:00] <+Lichhunter> I call them devos. Short for Dogs’ evolved.
[21:01] <+Lichhunter> But I also have written adventures with mobats and swarms and lizardmen.
[21:01] <+Lichhunter> What’s unlikely to show up again are orcs and hobgoblins.
[21:01] <~Dan> Cool. I love blink dogs. 🙂
[21:02] <+Lichhunter> Werewolves, lycanthropes, ghosts, specters, skeletons, zombies are all fair game.
[21:02] <~Dan> So monsters, but no monstrous sapient races?
[21:02] <+Lichhunter> Not yet.
[21:03] <~Dan> I note that you distinguish between werewolves and lycanthropes. What’s the scoop there?
[21:03] <+Lichhunter> One thing I hope to do in the future is Graphic Apolalypse where I can introduce alien races and androids and other sentient races.
[21:04] <+Lichhunter> I like werethings so werejackets — kind of like the Fly in the Cronenberg movie except with poison stinger noses are the kinds of things I think work well in the setting.
[21:04] <+Lichhunter> The horror movies are fertile ground for adventures.
[21:05] <+Lichhunter> My latest horror film, Voidfinder, was made from Graphic RPG adventure.
[21:05] <~Dan> Do you consider Graphic to be a horror game?
[21:07] <+Lichhunter> Yes.
[21:07] <+Lichhunter> And an action game.
[21:08] <~Dan> Sort of like Aliens in that sense?
[21:09] <+Lichhunter> Vasquez. Are you kidding me?
[21:09] <+Lichhunter> Of course.
[21:10] <+Lichhunter> And Near Dark, and Predator, and Lost Boys, and so on and so on….
[21:11] <+Lichhunter> Race with the Devil is a personal favorite of mine and we’re doing an adventure called Race Against Chaos in honor of it.
[21:12] <~Dan> The 70s Satanist flick?
[21:12] <+Lichhunter> It’s just a step away from Call of Cthulhu.
[21:12] <+Lichhunter> And as I said. I love Call of Cthulhu. I just think there’s a different type of game where you keep your sanity that is needed in the modern fantasy world.
[21:13] <+Lichhunter> Yes. The 70s flick with Peter Fonda and Warren Oates.
[21:13] <~Dan> If magic is used to counter Chaos, does that mean that the bad guys don’t use magic?
[21:15] <+Lichhunter> Magic was the original technology and was susceptible to Chaos in its origin.
[21:16] <+Lichhunter> But at the end of the First Age of Chaos, the Beast was defeated and the Silver Moon was born and magic became a tool of the everyman.
[21:16] <+Lichhunter> The World of Atlas website is set just after the First Age of Chaos ends at the dawn of the Age of Magic.
[21:17] <+Lichhunter> At the end of the Age of Magic is the last great war between Elves and Dragons and after that the world belongs to mankind as the First Age of Humanity begins.
[21:18] <+Lichhunter> But that is 1000 years away on the World of Atlas and probably 4000 years in the past in the World of Graphic.
[21:18] <+Lichhunter> I need to keep it vague on exactly how much time has passed between the two time periods for myriad reasons.
[21:19] * ~Dan nods
[21:19] <~Dan> How powerful is magic in the setting? What sorts of things can a powerful magician accomplish?
[21:20] <+Lichhunter> Magic is useful but not powerful yet.
[21:20] <+Lichhunter> I consider using a magical scroll to be a 10th level power of an arcanist. So a magic missile is essentually a 10th level spell.
[21:21] <+Lichhunter> A cool thing about Graphic RPG is that hit points are tracked in ounces of blood. It makes the game extremely dangerous.
[21:21] <~Dan> (Howdy, MonkofLords!)
[21:22] <+Lichhunter> A magic missile spell that automatically hits a target moving regardlessly of how fast and how perpendicular extremely powerful. They’re essentually bullets that automatically hit.
[21:24] <+Lichhunter> I love how gritty the damage feels when using the ounces of blood system.
[21:24] <~Dan> How does that work?
[21:24] <+Lichhunter> Roleplaying a leg injury or a belly wound is quite fun.
[21:24] <+Lichhunter> There’s a hit allocation chart similar to runequest.
[21:25] <+Lichhunter> You determine if you hit, then you roll your hit location, and then your damage.
[21:25] <+Lichhunter> If the damage is a certain amount, then you force a toughness save that will either indicate organ failure, or loss of funtion in a limb, or unconsciousness.
[21:25] <+Lichhunter> *function
[21:26] <~Dan> Does that mean that you need a separate chart for every sort of creature?
[21:26] <+Lichhunter> Poison effects and multi-location attacks like a hand grenade are still in alpha play test.
[21:27] <+Lichhunter> Yes. Dogs are different than people are different than blobs are different than dragons are different than shambling mounds, et.c
[21:28] <~Dan> Do you have a character sheet that we can see?
[21:29] <+Lichhunter> Yes and no.
[21:32] <+Lichhunter> The traits are Handy, Toughness, Rune Sensitive, Learned, Fortunate, and Alertness.
[21:32] <+Lichhunter> A starting character gets 12 points to allocate to these traits.
[21:33] <+Lichhunter> There are 21 character class choices.
[21:33] <+Anemos> Why was magic not destroyed, but gunpowder was? What does it mean to defeat Chaos?
[21:33] <+Lichhunter> 20 of those choices require two stats at 3.
[21:34] <+Lichhunter> So a Handy and Tough character is a mercenary. A handy and rune sensitive character is a magician.
[21:35] <~Dan> Handy = dexterity?
[21:39] <~Dan> (Still there, Lichhunter?)
[21:40] <+Lichhunter> ‘Handy is different than dexterity.
[21:40] <+Lichhunter> Sorry I got a drink.
[21:41] <~Dan> How is Handy different?
[21:43] <+Lichhunter> Chaos had two sentient forms during the Age of Chaos. He was the Laughing Man who was defeated by Calgillien and then the Beast that was defeated by Jukal.
[21:44] <+Lichhunter> At the end of the Age of Chaos the drow resurrected the Beast and Calgillien returned with a legion of angels and he along with Bahamut destroyed the Beast once and for all.
[21:44] <+Lichhunter> The Laughing Man is a lot like the joker.
[21:44] <+Lichhunter> Google the Man Who Laughs to see exactly what he looked like.
[21:44] <+Lichhunter> Creepy stuff.
[21:46] <~Dan> What is the game’s mechanic?
[21:46] <+Lichhunter> @Dan With modern fantasy I don’t think the standard traits of Strength, dexterity, wisdom, etc. are as appointment.
[21:47] <+Lichhunter> *important
[21:47] <+Lichhunter> How good you are with fixing things, how alert you are, how educated you are, how many resources you have, etc. are much more important.
[21:48] <+Lichhunter> The game mechanic is a d20 roll to overcome a DC. So d20 modern is an initial idea for it. That said, I don’t really like d20 modern as a system.
[21:49] <+Lichhunter> The crunchiness comes from all the modifiers that it takes to hit a moving target.
[21:50] <+Lichhunter> I’ve thought about how to bring the Graphic rule system into the medieval fantasy realm, but it doesn’t translate that well, yet, and I have another system that is kind of RuneQuest fused with Pathfinder called PIPS fantasy that I like better for fantasy gaming.
[21:51] <+Lichhunter> *medieval fantasy gaming.
[21:52] <~Dan> How broad are skills?
[21:53] <+Lichhunter> Skills are very flexible. Handy rolls are Use something, fix something, make something.
[21:53] <+Lichhunter> Learned rolls are know something.
[21:53] <+Lichhunter> Each class has fields of expertise.
[21:54] <+Lichhunter> When a use something is in your class field you also use your level.
[21:54] <+Lichhunter> So a mercenary who wants to fix a tank uses his level in addition to the handy bonus.
[21:54] <+Lichhunter> But a mercenary who wants to fix a computer does not.
[21:55] <+Lichhunter> A whiz is good at the field of technology so a whiz adds level to a fix computer roll, but not to a fix tank roll.
[21:55] <+Lichhunter> Make sense?
[21:55] <~Dan> Yup, I see.
[21:56] <~Dan> Is combat skill-based?
[21:57] <+Lichhunter> I’m kind of proud of the detect magic spell description that I wrote for the Witchfinder class.
[21:57] <+Lichhunter> A witchfinder will taste burning hot metal in his/her mouth when magic is within 30 ft. Sensing magic more than three times in a day will cause 1 ounce of injury to the tongue and gums. Each additional detection will then cause another ounce. When 5 ounces are reached roll a toughness save to avoid a permanent loss of both taste and the ability to cast thi
[21:57] <+Lichhunter> This gives an example how the magic works in the system.
[21:57] <+Lichhunter> Very gritty, detailed, and realistic.
[21:58] <+Lichhunter> Gritty to me is when you can taste, smell, and feel the world, not just see it.
[21:59] <+Lichhunter> Combat is primarily trait based. Toughness is physical melee combat and alertness is for ranged attacks. Handy is the ability to use a weapon so a high alert character might be good at aiming, but that doesn’t mean they can shoot a rocket launcher.
[22:00] <+Lichhunter> Note: the KS response too Graphic has been pretty poor, but I will probably finish it anyway and it will be available on drivethrurpg and Amazon. I really think the game is fun. And as the KS video suggests, the system is streamlined for adventure creation.
[22:07] <+Lichhunter> Most modern RPGs have very few adventures published for it.
[22:07] <+Lichhunter> Any more quesitons? I may need to roll here in a second.
[22:08] <~Dan> Well, in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[22:08] <+Lichhunter> I’m happy. I feel I’ve blabbed enough. I can be long winded and rambling.
[22:09] <+Lichhunter> Especially when I’m talking about gaming.
[22:09] <~Dan> Alrighty then! Thanks so much for joining us!
[22:09] <+Lichhunter> Who is going to GenCon?
[22:09] <~Dan> Me!
[22:09] <+Lichhunter> Let’s meet up there, Dan.
[22:10] <+Lichhunter> Voidfinder is playing at 7pm on in the FIlm Festival area.
[22:10] <~Dan> Sure. There’s an #rpgnet get-together Wednesday afternoon, if you’ll be around.
[22:10] <+Lichhunter> I hope to see you there.
[22:10] <~Dan> Quick reminder: My Patreon is at (Link: https://www.patreon.com/GMshoe.)https://www.patreon.com/GMshoe.
[22:10] <+Lichhunter> I think we will. I’ll try to make it. Give me the details on that as we get closer.
[22:10] <~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you!