[19:35] <+BryceWhitacre> My name is Bryce Whitacre. My latest project is for Fearlight Games. It’s called Hood: Swashbuckling Adventures in Sherwood Forest. It’s a Robin Hood RPG with a focus on the visual style of swashbuckling.
[19:36] <+BryceWhitacre> For Fearlight Games, I’ve also written Baker Street: Roleplaying in the World of Sherlock Holmes.
[19:36] <+BryceWhitacre> (GA)
[19:37] <~Dan> (GA?)
[19:37] <+BryceWhitacre> (go ahead -are we doing that?)
[19:38] <~Dan> (Oh! We normally use (done), but that works. 🙂 )
[19:38] <~Dan> (Welcome to #rpgnet, Penny!)
[19:38] <+Penny> Hi
[19:38] <~Dan> The floor is open to questions!
[19:38] <+Penny> Brb
[19:38] <~Dan> (Penny: Here for the Q&A? 🙂 )
[19:39] <~Dan> Is this a purely historical Robin Hood, or are there fantasy elements?
[19:39] <~Dan> (Welcome to #rpgnet, FEARLIGHTFAN!)
[19:40] <+Penny> Back
[19:40] <~Dan> (wb, Penny!)
[19:40] <~Dan> (Welcome to #rpgnet, PandaTooth!)
[19:40] <+Penny> Hey Bryce got a question for you
[19:41] <~Dan> (Welcome to #rpgnet, Jessica!)
[19:41] <+BryceWhitacre> It is a very stylized Robin Hood. It’s grounded in the tradition and history. People ask if there is magic. The answer is “does your character believe in magic?” if so, yes, if not, then likely spells are explained away logically.
[19:41] <+BryceWhitacre> Sure.
[19:41] <+Penny> In baker Street when a clue is found do you hand out the clue card with the leads
[19:42] <+Penny> Or do they have to find the leads
[19:42] <+BryceWhitacre> Yes. The leads go with the clue. Hand the whole clue card to them.
[19:43] <+Penny> Ok great
[19:43] <+Penny> Can you please explain the threat meter again. Sry to be stupid 🙂
[19:45] <+BryceWhitacre> So in Baker Street there is an external force working against the players. When the players want more investigation rounds either with a witness or with the Observation, Reason, and Deduction skills you can take another round. When you do the threat meter increases.
[19:46] <+BryceWhitacre> The threat meter then is a bullet point list of what happens. Sometimes it will affect the plot in some way. Sometimes it will affect the die roll in some way.
[19:46] <+BryceWhitacre> But each time the players decided to raise the threat meter you go to the next bullet point.
[19:46] <+BryceWhitacre> Sometimes it’s secret what happens (often in the case with plot) and other times is dice mechanics which you will want to tell your players what happens.
[19:47] <+BryceWhitacre> for instance 1s on the sherlock die could stop working for the rest of the case.
[19:47] <+BryceWhitacre> Each published adventure comes with it’s own unique threat meter.
[19:47] <+Penny> So it would maybe be a time to add a npc event
[19:49] <+BryceWhitacre> It could be. For instance in the Adventure of the Empty Warehouse the first threat is that Col. Sebastian Moran gets wise to being investigated. He hires nobblers to protect him from investigators.
[19:49] <+penny1> back had to switch to a bigger computer
[19:50] <+penny1> so could the nobblers interact with the investigators
[19:50] <~Dan> When you say that this is a “stylized” Robin Hood, what does that mean to you?
[19:50] <+BryceWhitacre> sure. In that aventure they are waiting for the investigators to enter the warehouse to attack them.
[19:51] <+penny1> ok good to know. was trying to figure out how the meter worked
[19:51] <+BryceWhitacre> So stylized is jumping on the table, doing a somersault, springing off the table, and having your sword cross with your enemy. All of this is done via a story pool roll.
[19:52] <+BryceWhitacre> If you like to learn about a story pool roll I’ll tell you how they work!
[19:52] <+BryceWhitacre> http://www.dropbox.com/s/wylx3ngoul05685/Cyril.JPG?dl=0
[19:52] <~Dan> Please do!
[19:52] <+BryceWhitacre> Each character has:
[19:52] <+BryceWhitacre> Skills and Professions
[19:52] <+BryceWhitacre> Personality and Physical Traits
[19:53] <+BryceWhitacre> Virtues and Vices
[19:53] <+BryceWhitacre> Stunts
[19:53] <+BryceWhitacre> Equipment
[19:53] <+BryceWhitacre> You tell a story by using dice from each catagory.
[19:53] <+BryceWhitacre> For instance. Let’s say I’m cyril the black scourge of the greenwood
[19:55] <+BryceWhitacre> and I want to climb up in the tree (I grab my climbing skill die of D10). Next I want to use my “Energetic” physical trait. It’s listed at D6. Next I pick a virtue or vice, I choose my D10 loyal, because I’m helping my friends, the other merry men. Next, since this is the first time using this special swashbuckling attack, I make a new stunt, I’m going
[19:55] <+BryceWhitacre> to call it “Death from Above”. Since it’s new I get 2d4 (the starting value for all new stunts).
[19:56] <+BryceWhitacre> Finally, I’m going to use my exceptional quality sword D10
[19:56] <+BryceWhitacre> so my story pool is ready, I’ve given a very visual description of what I’m doing, I roll all the dice.
[19:56] <+BryceWhitacre> Any 1s, 2s, or 3s are failures.
[19:57] <+BryceWhitacre> Anything else is a successes. I need more successes than my opponent!
[19:58] <+Jessica> What happens in a tie? 😀
[19:58] <+penny1> he wins:)
[19:59] <+BryceWhitacre> A TIE!!!!!!
[19:59] <+penny1> oops
[19:59] <+BryceWhitacre> that triggers a CLASH OF BLADES!
[19:59] <+BryceWhitacre> A clash of blades is when swords clash in the movie, a spark is given off, and the enemies look each other in the eye. Will they talk? Will they duel? What will happen!
[20:00] <+BryceWhitacre> Well I can tell you!
[20:00] <+Jessica> So is theee a
[20:00] <+penny1> they roll off Hee Hee
[20:00] <+BryceWhitacre> A player has 4 options, they pick one of the following CLASH OF BLADE options:
[20:01] <+BryceWhitacre> Corps-A-Corp beatdown – The character tries to use their strength to shove the enemy!
[20:01] <+BryceWhitacre> Or
[20:01] <+BryceWhitacre> The can engage in WITTY BANTER another option
[20:01] <+BryceWhitacre> they*
[20:01] <+BryceWhitacre> A third option is to try a Swashbuckling Move!
[20:01] <+BryceWhitacre> or finally, you can anticipate the enemy’s treachery
[20:02] <+BryceWhitacre> The enemy then picks a card, both cards are revealed at the same time, and we see what happens.
[20:02] <+BryceWhitacre> My personal favorite is when the player anticipates treachery
[20:02] <+BryceWhitacre> and the NPC anticipates theatrics (meaning some form of swashbuckling move from the hero)
[20:02] <+BryceWhitacre> the result…..
[20:03] <+penny1> a reqular deck of cards?
[20:03] <+BryceWhitacre> Nothing happens, in fact there’s a really awkward pause…..
[20:03] <+Jessica> So is there an actual strategy behind picking the clash options? Or is it just you randomly decide?
[20:03] <+BryceWhitacre> there is a strategy. Mostly it comes down to guessing what your enemy will do
[20:04] <+BryceWhitacre> or deciding that YOU must do a particular action.
[20:04] <+BryceWhitacre> WITTY BANTER is very popular.
[20:04] <+BryceWhitacre> You get the chance to say something witty, and as long as your fellow players agree it’s witty, you gain an extra D4 on your next roll.
[20:05] <+BryceWhitacre> There are 8 total CLASH OF BLADES cards.
[20:05] <+BryceWhitacre> 4 for the npc, 4 for the hero
[20:07] <+penny1> how does hood difer from baker street
[20:08] <+Baelor> Hello.
[20:09] <+BryceWhitacre> Baker Street uses all d6s in it’s design
[20:09] <+BryceWhitacre> with one D6 being an Icon Die.
[20:09] <+BryceWhitacre> Swashbuckling Adventures in Sherwood uses:
[20:09] <+BryceWhitacre> D4s
[20:09] <+BryceWhitacre> D6s
[20:09] <+BryceWhitacre> D8s
[20:09] <+BryceWhitacre> D10s
[20:09] <+BryceWhitacre> D12s
[20:10] <~Dan> (Welcome to #rpgnet, Baelor! Here for the Q&A? 🙂 )
[20:10] <+Baelor> Yes.
[20:10] <~Dan> (Howdy, Jezibel1, MonkofLords!)
[20:10] <+BryceWhitacre> There are only skills and specialties in Baker Street, in hood there are many catagories that make up the story pool
[20:10] <~Dan> (Baelor: In progress! Ask away! 🙂 )
[20:11] <+Baelor> Thanks. Will do.
[20:11] <+BPIJonathan> -8.
[20:11] <+BPIJonathan> .
[20:11] <+BPIJonathan> .
[20:11] <+BPIJonathan> .
[20:11] <+BPIJonathan> .
[20:11] <+BPIJonathan> .
[20:11] <+BPIJonathan> .
[20:11] <+BryceWhitacre> Robin Hood is all about discarding the notion of “I attack”
[20:11] <+BPIJonathan> (sorry, my kitten was trying to get in on the chat)
[20:12] <+BryceWhitacre> You don’t just attack in Swashbuckling Adventures. You MUST use a stunt of your own creation.
[20:13] <+BryceWhitacre> I have no idea where my kitten is.
[20:13] <+BryceWhitacre> but she’s probably up to no good
[20:13] <+penny1> that sounds awesome
[20:14] <+Jessica> So I’ve run Hood a couple times, and it seems like every time i have a new player, they freeze up and don’t know what to do for stunts
[20:14] <+Jessica> What would you do to encourage them to build creative story pools?
[20:15] <+BryceWhitacre> So with new players, it’s great to have sample stunts but don’t let them use them, just read a few off to get an idea.
[20:15] <+BryceWhitacre> Examples can get the creative juices flowing
[20:15] <~Dan> (Welcome to #rpgnet, TheSentry69!)
[20:16] <+BryceWhitacre> Also be thinking about your character, always be thinking about your role in the story, and your role among the merry men!
[20:16] <+Jessica> Do you ever tell them “no, that profession/virtue/equipment/etc wont work?”
[20:16] <+Jessica> In terms of story pool?
[20:17] <+BryceWhitacre> Always ask “How does this fit?”
[20:17] <+BryceWhitacre> if they can give a good reason, roll with it
[20:17] <+Baelor> Is there any mechanical limit to the number of stunts a character can have or use? And for NPCs, is there a number that we should provide for the Storyteller?
[20:18] <~Dan> (You there, TheSentry69? 🙂 )
[20:18] <+BryceWhitacre> No limit. Although at some point it’s possible you could be reinventing the wheel. As time progresses you will naturally create less and less stunts because you have more and more to choose from.
[20:18] <+TheSentry69> Depends on what you mean by “there”.
[20:19] <+BryceWhitacre> You storyteller (called the scribe in swashbuckling adventures) should only really need to know your stunt when you go to use it. Although I could forsee building and adventure or two off a stunt of a player.
[20:19] <+BryceWhitacre> your*
[20:22] <~Dan> How does armor work?
[20:24] <+BryceWhitacre> We made armor super simple to keep the action flowing….
[20:24] <+BryceWhitacre> You can have light, medium, or heavy.
[20:24] <+BryceWhitacre> During a combat scene light blocks 1 damage, medium 2, and heavy 3.
[20:24] <+BryceWhitacre> Also historically speaking we have left it vague
[20:24] <+Jessica> WineDarkSea, great nickname.
[20:24] <+WineDarkSea> Thanks
[20:24] <+BryceWhitacre> so you can name your light armor, your medium armor, and your heavy depending on the historical years you choose to play.
[20:25] <+BryceWhitacre> in the game each attack if successful inflict one damage.
[20:25] <+BryceWhitacre> you can take 3 damage.
[20:26] <+BryceWhitacre> also instead of feet the game is played in rough zones
[20:26] <+GenoFoxx> are there provisions in the game so that the story could take place in the future…a Sherwood 3000 if you would?
[20:26] <+BryceWhitacre> each layer of armor slows your zone movement by 1
[20:26] <+BryceWhitacre> You could play in the future. You’d need to make up some skills. I thought a modern day reincarnation story would be fun.
[20:27] <+Jessica> That would be so fun!
[20:27] <+BryceWhitacre> robbing from the rich via computers
[20:28] <~Dan> If each attack only inflicts 1 point of damage, why have anything beyond light armor?
[20:29] <+BryceWhitacre> because it blocks just the first damage of the encounter
[20:29] <+BryceWhitacre> not 1 all the time
[20:29] <+BryceWhitacre> also you can use armor in your story pool rolls!
[20:29] <~Dan> How?
[20:31] <+BryceWhitacre> so you have equipment listed as part of the catagories when making a story pool roll. So let’s say I’m attacked. Well, I may use my dodge (d8), my “hardy” trait at D10, my virtue “brave” at D12, my stunt “Take it like a man!” at 2d6 and my average quality light armor at D6.
[20:31] <+BryceWhitacre> that’s a story pool roll!
[20:32] <+BryceWhitacre> I’m basically going to brace myself and take the blow and hope I can pull it off!
[20:34] <+Baelor> If you use it this way (actively) does it not stop the attack otherwise as it normally would? And can you use armor that is used up as a Die type based on its (reduced) quality?
[20:35] <+BryceWhitacre> So if your poll beats the number of successes that your opponent rolls, it does stop the attack.
[20:35] <+BryceWhitacre> If not, it still negates the normal amount.
[20:35] <+BryceWhitacre> you can also break and damage things like armor
[20:35] <+BryceWhitacre> but that’s an optional rule
[20:36] <+BryceWhitacre> but let’s say you want to see if you broke your exceptional (d10) sword. Roll a D10 when checking for breakage. 1,2, or 3 breaks it.
[20:36] <+BryceWhitacre> needless to say this is a story thing, you shouldn’t be checking for breakage every swing.
[20:40] <~Dan> Do you include stats for the Merry Men?
[20:41] <+BryceWhitacre> Yes. The book not only has write ups on the Merry Men but it also has a ways of recruiting them to your band.
[20:41] <+BryceWhitacre> We offer a Sherwood Deck to help organize your games. In it, is a merry man card for all the characters.
[20:42] <~Dan> That’s handy.
[20:43] <+BryceWhitacre> oh also combat artifacts!
[20:44] <+BryceWhitacre> so let’s say you want to add a different dimension to your battles.
[20:44] <+BryceWhitacre> We have combat artifacts. At the end of the first round you pull out one and hand it to the last player to have gone in the round. It’s a sort of reward for being the poor last person to go.
[20:45] <+BryceWhitacre> The artifact has a little effect in game. Then the following round you pass it right and get a new one.
[20:45] <+BryceWhitacre> but becareful, there are a few cursed artifacts you could draw!
[20:45] <+BryceWhitacre> but luckily, even the cursed ones get passed
[20:46] <+BryceWhitacre> so you won’t have it haunting you forever
[20:46] <+BryceWhitacre> all the artifacts are named after objects that appeared in the original ballads
[20:47] <+Baelor> Do artifacts go around once, or stay in thereafter for the session?
[20:47] <+BryceWhitacre> at the end of the encounter they are gathered up and reshuffled
[20:47] <+BryceWhitacre> if you don’t have the deck there’s a random table of artifacts
[20:52] <~Dan> When you say “cursed”, do you mean literally? As in a supernatural fashion?
[20:55] <+BryceWhitacre> so for instance one of the items is the the bleeding knife of Kirkley’s Priory. This is the knife that killed robin hood.
[20:55] <+BryceWhitacre> if you have it and you take a wound, you take an additional wound.
[20:58] <+Geek2theRight> Is there a tradeoff for this? In most fiction I’ve seen, they’re using it because they’re literally stuck with it or because there’s some tradeoff that makes them think it’s worth the risk.
[20:58] <+Geek2theRight> It being the cursed item of the day.
[20:59] <+BryceWhitacre> oh – It’s the dealt artifact in play. It’s effect is what’s important. It’s not something you get to hold on to.
[20:59] <+BryceWhitacre> It’s a way of flavoring up combat.
[20:59] <+Geek2theRight> Oh! So you’re not literally equipped with it? Just affected by its proximity?
[21:02] <+BryceWhitacre> right
[21:02] <+BryceWhitacre> then you get to pass it on the next round
[21:02] <+BryceWhitacre> and one of your lucky allies gets it!
[21:03] <+Geek2theRight> Oh, nasty.
[21:03] <+Baelor> Is the cursed item understood to be present in some way? Or is it simply a mechanic for introducing the vagaries of ill fortune in an entertaining way.
[21:03] <+BryceWhitacre> the latter
[21:04] <+Baelor> OK.
[21:06] <+BryceWhitacre> the deck of artifacts is about 2/3rds good stuff
[21:06] <+BryceWhitacre> 1/3rd bad
[21:07] <~Dan> I’m about out of questions, to be honest. Is there anything we haven’t covered that you’d like to bring up?
[21:08] <+BryceWhitacre> Just if you want a copy it’ll be available on RPG Drive Thru!
[21:08] <+BryceWhitacre> or at your game store by the end of september!
[21:08] <+BryceWhitacre> Baker Street has 4 books out now!
[21:08] <+BryceWhitacre> See your local store for more info!
[21:09] <~Dan> Cool. 🙂
[21:09] <+BPIJonathan> Hood is a pretty neat game and I think I am missing a print version of a Baker Street book 😦
[21:09] <~Dan> Thanks very much for joining us, BryceWhitacre!
[21:09] <+BryceWhitacre> Thanks for having me dan!
[21:09] <+BryceWhitacre> I believe tomorrow night is my buddy’s turn!
[21:09] <+BPIJonathan> Well then ladies and gentlemen, I am out as well. I think it is time for me to go to bed.
[21:10] <+BryceWhitacre> something about victorian fun?
[21:10] <~Dan> As a reminder, my Patreon is here: (Link: https://www.patreon.com/GMshoe)https://www.patreon.com/GMshoe
[21:10] <+BPIJonathan> Victorian fun, that sounds good. I probably should come check it out 😀
[21:10] <~Dan> Now, if you’ll give me a minute, I’ll get the log posted and link you! 🙂