[19:35] <+Tucker> My name is Tucker Weston. I am the creator of Golden Oceans: The Adventure Roleplaying Game. I’ve been developing games for almost fifteen years, but I’m just finally starting to publish.
[19:37] <+Tucker> Golden Oceans is a multi genre roleplaying game which focuses on giving flexibility to the player. In leiu of a level system we use special abilities called Confidences. By mixing and matching various cultural, occupational, reputational, and motivational confidences, the player can come up with a wide variety of unique characters.
[19:38] <+Tucker> Golden Oceans also rewards players for roleplaying by giving them Destiny points to gave advantages in the storyline.
[19:38] <+Tucker> (Done)
[19:38] <~Dan> Thanks, Tucker! The floor is open to questions!
[19:39] <~Dan> What genres does Golden Oceans include?
[19:40] <+Tucker> Golden Oceans is set on the world of Drae but is inheretly multi-genre and therefore includes aspects of action, adventure, horror, pulp, and western.
[19:41] <~Dan> How does it mix these genres? What’s the nature of the setting that allows the mix?
[19:41] <+Tucker> The world of Drae is a unique setting of my creation which I’ve been developing for years, but the system allows for a wide variety of stories.
[19:42] <+Tucker> I’ve been developing this world for well over a decade and thusly I’ve told a wide range of stories within this world, but I also encourage other people to run with the setting and develop their own ideas so that they can focus on which aspects they are passionate about.
[19:45] <~Dan> What is the world’s tech level?
[19:45] <+Tucker> Different regions of the world might focus on a different genre, traveling to the mythical Elder Dark, an infinite darkness deep beneath the earth, riddled with horrid monsters to explore a horror campaign, or travel to the big industrial capital of Drunara to get tangled up in a gang war to explore the crime/ noir genre.
[19:45] <+Tucker> Or just go out and plunder an ancient Draeick tomb to do a good ol’ adventure.
[19:47] <+Tucker> The tech level is the second industrial revolution. So the big cities have cars and electricity, but most of the world is still impoverished and lacking technology. Many of these societies cling to ancient dark believes of ritualistic magic.
[19:48] <+Tucker> The rulesystem is fully independent from the setting, so it can be used to play medieval fantasy or modern, or a variety of worlds.
[19:49] <+Tucker> (done)
[19:49] <~Dan> What keeps the tech from spreading?
[19:52] <+Tucker> Most of the people of the world use what is affordable to them, a lot of raiders in outlands of Cahir know that machineguns technically exists, but for them they continue utilizing large muskets because they are easier to clean than a piece with many moving parts, but also because its what they grew up using single shot weapons.
[19:53] <~Dan> What keeps the high-tech areas from overrunning the low-tech areas?
[19:54] <+Tucker> The world of Drae is controlled by many vast empires who oppress the people in many cases, keeping them ignorant and impoverished.
[19:55] <+Tucker> The equivelant in our world would be the turn of the twentieth century.
[19:56] <+Tucker> The game has many fantasy elements as well and many of these less technologically savvy individuals have spiritualist and ritualist magics as well.
[19:56] <~Dan> What races exist in the setting?
[19:57] <~Dan> (Howdy, Jezibel1!
[19:58] <+Jezibel1> Hi.
[19:58] <+Tucker> The game focuses on culture. There are dozens of different cultures which focus on different artistic, economic, and political beliefs. Those give skill points to the characters.
[20:00] <~Dan> So all the characters are human?
[20:00] <+Tucker> If the character is Moshgul, his people are giant hunters. They are a warrior race who designed the art of Shao, which means Shadow of the Battlefield. Utilizing ambush tactics they overcome their giant enemies. They start off with a bonus to their stealth skill.
[20:00] <+Tucker> They are also a wide variety of “Fey” people which includes various Elf and Dwarf types.
[20:01] <+Tucker> There are also cool monster characters, like the Trivicks which are large animated venus-flytrap type people.
[20:01] <+Tucker> Or the Shang, which are wolf-like dragon beings who have a sung language and utilize ancient mantras to unlock powerful abilities and effects.
[20:03] <+Tucker> The division between Elves and Dwarves in Golden Oceans focuses on their religion and magic. Dwarves live underground, worship the shadow, and utilize shadowmelding for stealth. Elves live aboveground, worship the sun, and can recharge in sunlight.
[20:03] <+Tucker> The first book is really just the tip of the iceberg as far as the setting, it focuses alot more on game mechanics.
[20:04] <~Dan> Do you have a character sheet that we can see?
[20:04] <+Tucker> Absolutely
[20:05] <~Dan> (wb, ladle)
[20:05] <+Tucker> This is the simple one page character sheet: (Link: http://drivethrurpg.com/product/208133)http://drivethrurpg.com/product/208133
[20:06] <+Tucker> This is the official two page:(Link: http://drivethrurpg.com/product/209826)http://drivethrurpg.com/product/209826
[20:06] <~Dan> Give me a sec to download…
[20:08] <+Tucker> Essentially what you want to do is create a chronology of your character on your sheet as you are combining these various confidences to make your unique character
[20:09] <~Dan> So this appears to be an attribute + skill system?
[20:09] <+Tucker> Correct
[20:10] <+Tucker> I intentionally wanted to create something familiar to the d20 system, so i could convert casual gamers
[20:10] <+Tucker> But no level system, so its more realistic to how people actually learn and grow. Experience leads to Confidence.
[20:12] <~Dan> And it looks like the attributes combine to form… Instincts?
[20:12] <+Tucker> Correct, so they way you interact with the world is through Instincts and Skills. Instincts are used during an action sequence and Skills are used during the normal narrative sequences
[20:13] <+Tucker> When you are calm its easy to use complex skills, but when the shit hits the fan, you’ve gotta rely on your instincts to get you through
[20:15] <~Dan> I’m not sure I follow you there… It looks like Melee is based on Mobility. How would you use Melee if not in combat?
[20:17] <+Tucker> Combat focuses on Accuracy. So when you are attacking or defending, you are rolling a percentage. Now that said, you can still use skills during an Action Sequence, it just requires a successful concentration roll.
[20:18] <+Tucker> The accuracy system allows for more realistic combat. Instead of just rolling and hitting your enemy back and forth in boring succession. With accuracy you are aiming between their armor, parrying, and disarming, you are retreating and advancing.
[20:20] <+Tucker> One of the reasons for using instincts is to cut down on the time it takes for people to look at their skills and choose which one is appropriate. Strength, Speed, and Spirit is an easy division for any task your character needs to perform.
[20:21] <~Dan> So let’s back up a step… What is the basic game mechanic for task resolution?
[20:24] <+Tucker> For a story sequence you are rolling a d20 to achieve results. For an action sequence you are rolling D% to hit on Attacks and Defense and d20 to for the other miscellaneous roles necessary for things such as my morale or me trying to over power you or out run you
[20:25] <+Tucker> There are rules for playing without Accuracy. Accuracy can get complex, especially with percentages and ranges of weapons, but I find that most people pick it up really quickly.
[20:27] <+Tucker> Most people who I convert to accuracy based combat cant go back to playing DnD, Pathfinder, etc.
[20:27] <+Tucker> I think it really helps to tell more viseral combat sequences
[20:28] <~Dan> Can you give an example of accuracy in practice?
[20:30] <+Tucker> Like an example of a few turns back and forth?
[20:31] <~Dan> Sure, if that makes the most sense.
[20:32] <+Tucker> Okay, so here’s the set up. Say we are going along a path. We see something in the path. I leave the party back behind me and walk up to inspect it. On either side of me bandits rush out from behind rocks and bushes.
[20:36] <+Tucker> The bandits initiated the attack so they get an Action to Ambush. Let’s say two send their action to rush in with clubs. The hero wants to rush back to his party, because if they rally next to each other, they can gain (+10%) to their defense. The hero rolls his speed vs. the bandits speed (d20 plus speed score each). Say the hero loses the roll (cont’d)….
[20:38] <+Tucker> So now the bandits can attack because the hero didnt get to run away. They can see he’s trying to flee back to his friends, so instead of just blattenly attacking him, one of them says, “Take out his knees!” Both bandits recieve an Attack against the hero. They roll their percentage. Percentage is base score (75%) plus total melee skill (up to 25%)… cont’d
[20:41] <+Tucker> So lets say their accuracy is (80%) each. Any roll under 80% would hit the hero, but these characters specified “the knees” so they must recieve a Vital Hit, which is under half their accuracy. So they must roll below a (40). Say one bandit succeeds and one fails. Our hero recieves fatigue and is now Crippled, his Speed is reduced by half. (cont’d)
[20:43] <~Dan> (wb, ladle)
[20:44] <+Tucker> So now the bandits turn is over. It is now the hero’s partys turn to respond to the bandit threat. Lets say one is a sniper. Ranged accuracy is base (50%) plus skill (up to 25%). Let’s say his accuracy is 60%. His rifle has been finely tuned which grants him (+5%), he has a short range scope which grants him (+15%), and he has a good luck charm which (contd)
[20:47] <+Tucker> Grants him (+1%). So his total accuracy is (76%). He rolls his Speed to “quick draw” his rifle. If he succeeds a 20, he succeeds. He spends an action to aim and on his second action he fires. He rolls accuracy and must get under a (76%). If he gets under that number its a wound hit, it deals 3d6 damage, if he gets under half (38%) he gets a vital hit (contd)
[20:48] <+Tucker> That deals (3d6) dmg plus bleeding, if he rolls under (5%) that is a vital hit and he deals double damage and almost certainly kills the bandit.
[20:48] <+Tucker> From there it would be based on initiative. (done)
[20:49] <~Dan> What is the attribute scale?
[20:50] <+Tucker> Zero is human average (+5) is genius level and (-5) is absolute idiot
[20:51] <~Dan> And how to those translate to percentages?
[20:52] <+Tucker> All of the percentages are based on skills and all the skills are modified by attributes
[20:52] <+Tucker> so it all interconnects
[20:52] <~Dan> So all skills are rated as percentages?
[20:53] <+Tucker> My perception might be 5, which added to my Firearms skill, and then that total is added to the base accuracy for various ranged attacks
[20:54] <+Tucker> As your skills go up one point at a time, the accuracy goes up one point at a time
[20:54] <+Tucker> But the skills are ranged 1-25 points
[20:55] <+Tucker> They modify d20 rolls.
[20:55] <+Tucker> But if my firearms skill is 10. When i roll to clean it i roll d20 +10 and get above the difficulty. =
[20:55] <+Tucker> But…
[20:56] <+Tucker> When i roll to shoot someone i roll under my accuracy (d%). 50% base + 10 skill points= 60% accuracy, roll under that to hit target
[20:56] <~Dan> (Howdy, Monochrome_Tide!)
[20:57] <+Tucker> The way i explain accuracy is that (1%) is like having pin point accuracy with a rifle, but (100%) is like not being able to shoot the broad side of a barn
[20:57] <+Tucker> Rolling skills is really similar to other D20 games
[20:58] <~Dan> I’m confused, though… If you’re doing roll-under percentages, why would 1% be good?
[21:00] <+ladle> (rats, my internet keeps cutting out, but it should be stable now)
[21:00] <+Tucker> Lower equates to precision. I want to get below my accuracy score. the score represents that threshold between hit and miss.
[21:01] <~Dan> (wb, ladle)
[21:02] <+Tucker> If you’ve ever played Palladium Rifts, my system is basically the reverse
[21:02] * ~Dan nods
[21:02] <~Dan> (wb, Le_Squide_!)
[21:02] <+Tucker> He uses % for skills and 20 for combat, i found it far more adventageous to do the opposite
[21:03] * ~Dan nods
[21:03] <+Tucker> Allow d20s to be used for big epic adventure rolls. Roll high to jump the canyon. that sort of thing
[21:03] <+Tucker> And accuracy is more about precision. You hit the small spot on the target, the tiny number is the bullseye
[21:04] <~Dan> Gotcha.
[21:04] <~Dan> So what is magic like in the game?
[21:07] <+Tucker> The first book mainly focuses on magic as a racial trait, primarily possessed by the Feyish peoples. Many of them possess horns, which contain spiritually sensitive antenna, which give them a natural sixth sense and an attunement to the natural universal energies. Humans primarily utilize scripts, which are types of sacred geometry engraved like runes
[21:07] <+Tucker> Humans also utilize soulstones through the art of Geomancy to possess extreme elemental powers.
[21:07] <+Tucker> You also have a wide range of black magic, such as necromancy, demonology, ritualism, etc.
[21:08] <+Tucker> My next two books get very deep into all of the magic archetypes.
[21:08] <+Tucker> A lot of the magic is sort of pseudo science as well
[21:09] <~Dan> What sort of limit do you place on magic (e.g. power points, fatigue, spells/day, etc.)?
[21:10] <+Tucker> In the next book i’m releasing the Morphologist, which is a sort of mad doctor gene splicer who can alter people to make them smarter, faster, stronger, but also splice them with animal DNA to create various mutant effects. They can also create clones and homunculi and the many other crazy abberations.
[21:12] <+Tucker> As far as limitations on magic, the characters are often drawing from their own life. Whether it be their emotional/spiritual (Essence), their mental (Stamina), or their physical/ immune (Health) which are all used for different types of spells.
[21:12] <+Tucker> Some spells are as simple as Hatred. You get pissed off and auto hit next turn.
[21:12] <+Tucker> Or Blasphemy; you swear in someones face and they are stunned for a turn.
[21:13] <~Dan> (Howdy, Geek2theRight!)
[21:13] <+Tucker> But other times they are much more complex, such as ancient rituals which require extensive preperation and concentration.
[21:13] <+Tucker> And then you can summon epic demons and such. You know the fun stuff.
[21:14] <~Dan> Speaking of demons, does the book include a bestiary?
[21:15] <+Tucker> Yea, the first book has a whole ability tree on Animal Lore, another on Cavalry Tactics, and half a dozen other trees involving nature and survivalism. I love games with creatures and pets and definitely each book you will get more and more minions to play with
[21:16] <~Dan> How many creatures does the book feature?
[21:18] <+Tucker> I do not have an official monster manual yet, the first book only features maybe ten opponents to fight, although there are maybe a dozen different pet options in there. The second will definitely have a lot more of the dragon species, as dragon riding is fairly common in the game. Although the dragons are more akin to the komodo variety.
[21:19] * ~Dan nods
[21:19] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:21] <+Tucker> A lot of the beasts are a play on the traditional fantasy ideal. So instead of the fire breathing dragon, you have a venom spitting dragon who’s venom burns like flame. Or like how unicorns are actually a rare type of white rhino and are actually large dangerous beasts. Basically Golden Oceans has a lot of unique characters and creatures.
[21:22] <+Tucker> If anyone is interested in trying out Golden Oceans, you can download the PDF for free from drivethrurpg.com
[21:22] <+Tucker> (Link: http://drivethrurpg.com/browse/pub/11117)http://drivethrurpg.com/browse/pub/11117
[21:23] <+Tucker> Thank you so much. I think that’s all I’ve got Dan, unless there are anymore questions.
[21:23] <~Dan> Thanks very much for joining us!
[21:23] <~Dan> Usual reminder: My Patreon is at (Link: https://www.patreon.com/GMshoe.)https://www.patreon.com/GMshoe.
[21:24] <~Dan> And now, if you’ll give me just a minute, I’ll get the log posted and link you!