[20:31] <+CataclysmBrent> We are Brent, Shiraz, and Toma from Akinji Entertainment
[20:31] <+CataclysmBrent> Together Brent, Shiraz, and Toma are dedicated to creating amazing and ground breaking games that promise to tantalize and entertain gamers and story tellers alike. Their goal is to bring fun, excitement, and visually stunning games and content that are certain to bring exhilaration to all audiences. Their combined skills and passion drive them forward to pro
[20:32] <~Dan> (Cut off at “forward to pro”)
[20:32] <+CataclysmBrent> *produce games that captivate the imagination. With new concepts, fresh gameplay, and visually striking execution Akinji Entertainment promises to put EPIC back into gaming.
[20:32] <+CataclysmBrent> sorry Dan
[20:32] <+cataclysm_toma> Yeah Brent has a cat walking all over his keyboard 🙂
[20:33] <+cataclysm_toma> he rolled a critical miss to his swat
[20:33] <+CataclysmBrent> The game we are talking about tonight is Cataclysm, an RPG that places the fate of the world in the capable claws of our cuddly cats.
[20:33] <~Dan> 🙂
[20:34] <+CataclysmBrent> These furrious felines battle evil toads, rats, and frogs with their meowgical prowess and Pawsome combat abiliity
[20:36] <+CataclysmBrent> Humans have left the world and over 1000s of years Cats have risen to be the dominant life-forms on the planet. This of course would be what would happen after a human apocalypse
[20:36] <+cataclysm_toma> what you mean cat domination isn’t already here?
[20:36] * +xyphoid pays attention
[20:36] <+CataclysmBrent> hahaha
[20:36] <+xyphoid> cat-based games are my bag
[20:37] <+CataclysmBrent> welcome xyphoid
[20:37] <+cataclysm_toma> well cat is out of the bag now 🙂
[20:37] <+CataclysmBrent> The game is meant to be a theatrical roleplaying game that moves quickly and smoothly
[20:38] <+CataclysmBrent> ok, that’s the basic intro
[20:38] * +xyphoid literally has a cat on the keyboard too
[20:38] <+CataclysmBrent> I actually did
[20:39] <~Dan> Thanks, guys! The floor is open to questions!
[20:39] <+xyphoid> so these are evolved anthro cats or straight cats?
[20:39] <+CataclysmBrent> they are anthro in so far that they walk on two legs. However, they do not resemble humans at all
[20:40] <+CataclysmBrent> Think Puss ‘n’ Boots but more punny
[20:40] <~Dan> I assume that they have hands?
[20:40] <+CataclysmBrent> (Link: http://imgur.com/gallery/Nk4dB)http://imgur.com/gallery/Nk4dB
[20:41] <+CataclysmBrent> the Cats have paws still, however, they have learned to manipulate weapons and equipment
[20:41] <+CATaclysm_Shiraz> they have evolved polydactyl claws 🙂
[20:42] <+CataclysmBrent> The Cats, as well as all other creatures, have also mutated slightly, they are a little larger than their real-life relatives
[20:42] <~Dan> You mentioned puns… Is this meant to be a comedy game?
[20:43] <+CataclysmBrent> that gallery I posted has some conceptual images that we are pretty proud of
[20:43] <+CataclysmBrent> Toma, our artistic director has been pivotal for us
[20:43] <+CataclysmBrent> it has the duality of being both funny and serious.
[20:44] <+CataclysmBrent> it’s really up to the players, we have had very serious sessions and also some very light-hearted and comical sessions as well
[20:44] <+CataclysmBrent> it depends on the players and GM
[20:44] <+CataclysmBrent> we like to combine both aspects when we play
[20:45] <+cataclysm_toma> The game at it’s core is meant to be an adventure game, mixing comedy with action and danger – much like an Indiana Jones movie but in a fantasy setting with feline heroes
[20:45] * ~Dan nods
[20:45] <~Dan> Is this a fantasy game, or are there post-apocalypse aspects mixed in as well?
[20:47] <+cataclysm_toma> So this game’s theme is primarily a classic fantasy game
[20:47] <+cataclysm_toma> however the rise of the cats comes from the downfall of man, and as such we have made sure to include thematic elements around this fact
[20:48] <~Dan> How so?
[20:48] <+cataclysm_toma> this is especially true when you think of how cat society and cities have evolved and consider the humans that came before them
[20:50] <+CataclysmBrent> the fall of man is a mystery and is a theme that runs through the game. In this way the Cats are seeking their own origins. This is a key theme in missions and adventures that allow Cats to explore where humans went and why Cats have become so powerful
[20:50] <~Dan> Do the cats live in human ruins or in cities of their own making?
[20:50] <+CataclysmBrent> in the grander story, Cats were able to create complex rich societies because of Human experimentation that occurred just before the fall of man
[20:51] <+CataclysmBrent> no
[20:51] <+Will> The art is adorbs
[20:52] <+CataclysmBrent> Cats create their own cities that usually center on a human relic or left over human technology. Such as an old barn or a rotted out car. Human cities are forbidden zones run by Toads, Rats, Frogs, or worse
[20:52] <+CATaclysm_Shiraz> thank you Will 🙂
[20:52] <+CataclysmBrent> only the bravest Cat Heroes venture into these zones to find new Relics
[20:52] <~Dan> Will is our resident artist of note. 🙂
[20:53] <+cataclysm_toma> Thanks Will! It took a little development to find a good balance between adorable and fantasy worthy 🙂
[20:53] <+cataclysm_toma> Awesome – nice to meet a fellow artist Will – do you have a link to your work? 🙂
[20:53] <+CataclysmBrent> Cat cities are born of Cat life. Cats still behave like Cats and still love the lavish comfort of throw pillows, sunbeams, and catnip. Their cities are generally multi-leveled to allow Cats the freedom to travel anywhere at any time
[20:54] <+CataclysmBrent> roofs, rafters, and windowsills are just other pathways and roads for Cats to travel on
[20:55] <+cataclysm_toma> So for cat cities, they often start from the few obvious remains of human creation
[20:55] <+cataclysm_toma> this could range from the hulk of an old train car to the skeletal remains of a building
[20:56] <~Dan> So they must find things in the countryside, if the cities are no-go zones.
[20:56] <+cataclysm_toma> but from there cats spread out and craft a myriad of buildings out in a most often spiralling pattern, with both ground based and rooftop walkways
[20:56] <+cataclysm_toma> yes this is generally true
[20:57] <+cataclysm_toma> however remember that it’s been 1000s of years, so some cat city sites were potentially built on the few ancient city remains that poke through from having been buried
[20:58] <+CataclysmBrent> The original Cats left the cities due to their horrific but mostly unknown experiences at the hands of the humans… At least that is what Cat legend says.
[20:59] <+CataclysmBrent> the very first mission, which is going to be included in the corebook, introduces the idea that Cats need to discover their own origin and find out what really happened
[21:00] <+cataclysm_toma> the era we play in now has quite a range of cities, much like we do as humans, from sprawling metropolises to rural back water wholes – think cities much like medieval-renaissance era
[21:01] <+cataclysm_toma> and in these larger cities you will often find some level of mechanical contraptions – much like what you’d find in steampunk themes – which is one of the ways the post-apocalyptic theme comes up in the game
[21:02] <+CataclysmBrent> in the origin story there were 9 original breeds (everything in this game is a derivative of 9, because you know Cats have 9 lives), these were the breeds that lifted Cat-kind up into the upper echelons of sentience
[21:03] <+CataclysmBrent> We have also included Human Relics which are very powerful items that allow Cats to unlock new levels of power
[21:03] <+CataclysmBrent> these Relics could something simple like a doll or a sock, but to the Cats they are Meowgically charged with energy
[21:04] <~Dan> Is there a reason given for that?
[21:05] <+CataclysmBrent> the Relics grant power from the Cats Purrspective, but the powers don’t always line up with the original intent of the item
[21:06] <+CataclysmBrent> for example, a stuffed bear, a Cat sees human young crying, and notices that when given the bear they stopped crying, thus, the Teddy Bear Relic allows a Cat to remove stress and relax in difficult situations
[21:06] <~Dan> So is magic “real” in the setting, or is it “sufficiently advanced” science?
[21:08] <+CataclysmBrent> the meowgic is an innate ability that the Cats unlocked as they evolved. Meowgic is real, and the cats can use it to great effect (we plan on having a vast expansion to meowgic in the future). Meowgic is not limited to human Relics, though.
[21:08] <+Will> (Sorry, dealing with kids: (Link: http://willbear.deviantart.com/gallery/57434107/Portfolio)http://willbear.deviantart.com/gallery/57434107/Portfolio and the general gallery)
[21:08] <+CataclysmBrent> Cats are able to use meowgic to attack foes or heal allies
[21:09] <+CataclysmBrent> the Relics unlock greater power, think of them as magical items. Their powers are buffs and boosts that help Heroes perform greater feats
[21:10] <+CataclysmBrent> Cats can be Meowgicians who wield meowgical attacks as their primary weapon
[21:11] <+cataclysm_toma> awesome will – and no stress 🙂 Sweet, great to see that you use 3D for your work, I’ve yet to spend time to get into that, I really need to. I really like your wolfsoul image
[21:11] <~Dan> How powerful is meowgic on the high end?
[21:12] <~Dan> What sorts of things can a master meowgician do?
[21:12] <+diogenes> turns out humans were eradicated in the Great Purrrge 🙂
[21:13] <+cataclysm_toma> that is brilliant diogenes! we hadn’t thought of that one yet 🙂
[21:13] * +Will grins
[21:13] <+CataclysmBrent> So in the corebook Meowgic is limited. We wanted to start small and grow from there. So Meowgic is limited to attacking and healing. however, we fully anticipate and plan to release a book titled Catameowmicon (or Tome of Meowgic) which will greatly expand the rules and abilities Meowgicians can unlock
[21:14] <+cataclysm_toma> Yeah we are currently developing the system mechanics for the more evolved meowgic
[21:15] <+cataclysm_toma> It’s important to understand how the complete system works to understand how meowgic fits
[21:16] <~Dan> Can other creatures use magic of their own?
[21:16] <+CataclysmBrent> The game is a simplified version of what you’d find in DnD. There are 9 Talents that correspond with skill trees,
[21:16] <~Dan> Necratmancy? Thaumatoadgy?
[21:16] <+cataclysm_toma> ok, that’s killer!
[21:17] <+cataclysm_toma> brilliant Dan! 🙂
[21:17] <+CataclysmBrent> each of these Talents are given a number of points (assigned by the player) which allow the Hero to perform different abilities and skills. This includes attacking and defending, as well as casting meowgic
[21:17] * ~Dan bows
[21:17] <+CATaclysm_Shiraz> There is only Meowgic, but other creatures can appropriate it for their own means. Never as powerful as cats can though. They have a very special connection to this mystical power
[21:18] <+cataclysm_toma> stands and claps
[21:18] <~Dan> 😀
[21:19] <+CataclysmBrent> These scores are low, maximum ranks is 5 per Talent, and everything is resolved with a d10. These abilities, character progression, and new powers are mitigated and advanced by feats that have their level trees which boost the Cats prowess in the different Talents and abilities
[21:19] <+CATaclysm_Shiraz> But of course, this mystical power can be understood differently by other creatures, from their perspective, so like you said Dan, you can definitely have something like “necratmancy”
[21:19] <+CataclysmBrent> we run the game on a d10 system. one die to rule them all, so to speak
[21:19] <~Dan> Do you have a character sheet posted that we can see?
[21:20] <+CataclysmBrent> so any action, skill, attack, and defense is resolved by rolling a d10 and adding the corresponding score
[21:20] <+CATaclysm_Shiraz> the highest number you can roll is a 9 btw
[21:20] <+CATaclysm_Shiraz> so the die range is 0 – 9
[21:20] <+diogenes> Dan: diwhinnyation?
[21:20] <+cataclysm_toma> and we have plans to bring rules for that sort of cross species meowgic in expansions
[21:21] <~Dan> diogenes: Nice. 🙂
[21:21] <+CataclysmBrent> (Link: http://imgur.com/SkhEOmM)http://imgur.com/SkhEOmM
[21:21] <+CataclysmBrent> there is an example of a conceptual character sheet
[21:22] <+cataclysm_toma> we’re staying focused on making sure the world of feline heroes works seamlessly before expanding on the rest of the inhabitants
[21:22] <+diogenes> summooooning?
[21:22] <+cataclysm_toma> well I’m getting a schooling in puns tonight!
[21:22] <+CataclysmBrent> as I said before the game works in 9s. So 9 is the highest roll you can achieve while 0 is a CATastrophic failure
[21:23] <+cataclysm_toma> love it diogenes!
[21:23] <~Dan> We’re known for our puns here. 🙂
[21:23] <+CataclysmBrent> keep them coming, we love to give pawse for pus
[21:23] <+CataclysmBrent> puns*
[21:23] <+cataclysm_toma> match made in heaven 🙂 you should have been there lat night at the demo session I ran here in town
[21:24] <~Dan> Is this an attribute + skill system? Or just straight attribute?
[21:24] <+CataclysmBrent> So long story short, we tried to make Meowgic a sort of combination of melee and ranged attack system that provided an alternative to axe swinging or bow twirping
[21:25] <+CataclysmBrent> This system is an attribute + die result system. So the scores and results are very low, in comparison to other RPGs
[21:25] <~Dan> So there are no skills?
[21:26] <~Dan> (Prestoadigitation.)
[21:26] <+diogenes> neighromancy
[21:26] <+CataclysmBrent> Skill checks fall under Talents and the player would roll a die and add his Talent score to achieve the desired skill.
[21:27] <~Dan> I don’t see a place for Talents on the character sheet. Is there a second page?
[21:27] <+cataclysm_toma> so all players have access to the skills – our game focuses on point distribution to assign proficiency with those skills
[21:28] <+CataclysmBrent> for example the Coordination Talent has a skill tree attached to it which includes the skills Leap, Ranged attack, Sneak, and Swim. So if you wanted to use Sneak, you’d roll a d10 and add your Coordination Talent and the result would be your Sneak attempt
[21:28] <+cataclysm_toma> our goal was to make a game that had enough crunch for long time rpg players, while also being accessible to new comers. We really are in a great time fir rpgs and table top games in general
[21:29] <+CATaclysm_Shiraz> Talents are what perhaps other games call Abilities. There are 9 Talents in total and they are listed down the middle of the sheet
[21:29] <+cataclysm_toma> table top games are very much coming into the mainstream and cats have such wide spread popularity it just made sense to be inspired by DnD but find an elegant way to slim the rules down
[21:30] <+cataclysm_toma> at the demo session last night we had two long time DnD players and two who had recently started with 5e
[21:31] <+cataclysm_toma> all four had a pawesome time
[21:31] <+cataclysm_toma> Dan you can see the Talents title right above the list of 9categories
[21:32] <+CataclysmBrent> We really wanted to streamline play so that skill checks, Talent (ability) checks, and Attacks and defense don’t slow play down
[21:32] <~Dan> Oh, right — the Talents are what I’d consider to be attributes rather than skills.
[21:32] <+cataclysm_toma> here’s the list of what you;d find for skills under each talent:
[21:32] <+CataclysmBrent> yes, exactly
[21:33] <+cataclysm_toma> Intuition (mental): barter, bluff, diplomacy, find worth, forgery
[21:33] <+cataclysm_toma> Perception (mental): listen, look around, sense danger, instinct
[21:34] <+cataclysm_toma> Tech/Mechanical (physical): repair, use item, disable device, create
[21:34] <+cataclysm_toma> Physique (physical): charm, durability, intimidate, purrform
[21:35] <+cataclysm_toma> Reflexes (physical): evade, defense, theft
[21:35] <+cataclysm_toma> Coordination (physical): leap, ranged attack, sneak, swim
[21:35] <+cataclysm_toma> Strength (physical): climb, melee attack, moving objects
[21:36] <~Dan> What about Intellect and Meowgic?
[21:36] <+cataclysm_toma> coming 🙂
[21:36] <~Dan> Sorry. 🙂
[21:37] <+cataclysm_toma> intellect: collect information, knowledges, navigate, read/write
[21:37] <+cataclysm_toma> meowgic: meowgic attack, meowgic heal
[21:37] <~Dan> That should have been CATalog information.
[21:38] <+CataclysmBrent> haha nice
[21:38] <+cataclysm_toma> Now something to note is that we are putting the finishing touches on a demo sample that people will be able to download from drivethru.rpg
[21:38] <+diogenes> caterwauling should be a skill
[21:38] <+CataclysmBrent> Caterwauling is a feat in the game
[21:38] <+cataclysm_toma> it’ll have all the core info required to make characters, or use pre-gens, and go through a sample mission
[21:39] <+cataclysm_toma> oh that’s a good point diogenes! we do in fact have feats on top of the talents point allocation – so all cats have access to special abilties
[21:39] <+CataclysmBrent> feats are all based on Cat cliches, Cat Burglar, Cats Always Land on their Feet, Hellcat, Copy Cat
[21:39] <+diogenes> catnipotence?
[21:40] <+cataclysm_toma> and each breed also comes with it’s own standard feet – reflective of the breed tendencies but also designed to help players create characters along more standard routes
[21:40] <+diogenes> catnipotence is basically when a cat becomes invincible for a short period in a drug fueled frenzy
[21:40] <+CATaclysm_Shiraz> I think we need to hire Dan for the pun department
[21:40] <+CataclysmBrent> these feats are a means of progression or leveling for players. Each feat has a tree of levels attached to it with two different paths and these paths increase the power of the feat or the duration.
[21:41] <+cataclysm_toma> so if you want to make a ranger or a monk, it’s easy to select a breed that will start it off, and select feats that will round out your “class”concept
[21:41] <+CATaclysm_Shiraz> Sorry diogenes lol
[21:41] <+Will> I’m drained after a long day, and failing to make a good ‘toe beans’ pun. Ah well
[21:41] <+diogenes> do siamese cats come as conjoined pairs?
[21:41] <~Dan> What are the nine breeds?
[21:42] <+CataclysmBrent> so the feats also unlock powers that the Cats can use in combat or roleplay and they boost the Cats purrowess
[21:42] <+cataclysm_toma> bengal, egyptian mau,maine coon, manx, persian, pixie bob, shorthair, sphynx, siamese
[21:43] <~Dan> What are the manx’s special abilities?
[21:43] <+cataclysm_toma> we are also planning an extra nine bonus breeds as part of the kickstarter, a couple extra’s that will unlock as part of the mission/campaign book stretchgoal
[21:43] <+diogenes> pushing people and things off tables and cliffs should be one of the standard attacks
[21:43] <+CataclysmBrent> as an example, Cat out of the Bag gives the player a +1 to their Coordination Talent for Ranged attacks for a combat encounter, the idea here is that the cat comes out of the bag with fury, just as arrows fly from a bow
[21:44] <+cataclysm_toma> and if all goes well we might even be able to create a breed focused supplement
[21:44] <+CataclysmBrent> we had a player creatively have his meowgic manifest as a paw that shoved foes,
[21:45] <+cataclysm_toma> so all breeds get a bonus to one talent, and a breed feat. For the manx, we focused on the “mage” class, so it gets a +1 to meowgic and have the ninth sense feat
[21:45] <+cataclysm_toma> ninth sense: Due to their outsider-like behavior, Manx have learnt to look after themselves, which gives them a +1 to sense danger checks.
[21:45] <+CataclysmBrent> Meowgic in the game as it stands can have a nice creative appearance to it. Doesn’t change the effect, but theatrically it would look dope
[21:46] <+cataclysm_toma> like the giant beer keg that one of my players dropped on the ghengis cat he was fighting
[21:46] <+CataclysmBrent> (Link: http://imgur.com/7p0H4u1)http://imgur.com/7p0H4u1
[21:47] <+CataclysmBrent> here is the progression of the Manz
[21:47] <+CataclysmBrent> Manx**
[21:48] <+CataclysmBrent> Misty Paws, as we lovingly call her, is our resident Meowgician
[21:48] <+CataclysmBrent> We tried to base the Cat Breed’s abilities and unique feats on Cat behaviors and cliches
[21:49] <+diogenes> the fighter with the big ego is called the Bragdoll
[21:49] <+CataclysmBrent> for example Maine Coons, in general, love water, so they do not enter a stress phase when they are in or near water
[21:49] <+CataclysmBrent> haha nice diogenes
[21:49] <~Dan> (Howdy, BPIJonathan!)
[21:51] <~Dan> How does combat work?
[21:51] <+CataclysmBrent> so while I mentioned stress phase we should talk about the life management system
[21:51] <+CataclysmBrent> and combat
[21:52] <+CATaclysm_Shiraz> so unlike most other games, this game does not have HP or Stamina points, nor does damage happen in increments
[21:52] <+CATaclysm_Shiraz> we use phases, namely four phases or conditions to represent the player’s overall well-being
[21:53] <+cataclysm_toma> hey BPIJonathan, thanks for dropping in 🙂
[21:53] <+CATaclysm_Shiraz> these phases can be affected by combat, or other conditions in the environment
[21:53] <~Dan> (BPIJonathan is one of our resident game authors. 🙂 )
[21:54] <+CATaclysm_Shiraz> The game features a neat little component, which is basically dial that has the four phases on it
[21:54] <+cataclysm_toma> ah ah! always love to meet fellow creatives 🙂
[21:54] <+CATaclysm_Shiraz> Brent will post an image shortly
[21:54] <+CataclysmBrent> (Link: http://imgur.com/gallery/oc8vF/comment/1070339279)http://imgur.com/gallery/oc8vF/comment/1070339279 there are pictures of dials here
[21:54] <~Dan> (Frogs could practice hocuscroakus.)
[21:54] <+cataclysm_toma> ooooohhhhhhh best one tonight!!!!!!!
[21:55] <~Dan> (*bows*)
[21:55] <+cataclysm_toma> standing O
[21:56] <+cataclysm_toma> but Dan, that would be catraband in most cities 😉
[21:56] <~Dan> ( 😀 )
[21:56] <+CATaclysm_Shiraz> so there are four phases represented by different colours: Green: Ready; Yellow: Stressed; Red: Critically Injured, and Black: Death
[21:57] <+CATaclysm_Shiraz> each phase may have different effects, certain abilities are locked or maybe even unlocked, depending on the phase
[21:58] <+CATaclysm_Shiraz> So if a Cat were to be hit in combat, they would move their dial down to the next phase. So for example, from Green to Yellow, or Yellow to Red
[21:59] <+CATaclysm_Shiraz> Red to Black is death sadly, but Cats do have 9 lives 🙂
[21:59] <+cataclysm_toma> alot of the feedback we had from our demo sessions for last year’s Gen Con was that having the dials really added a level of urgency and tangible effect –
[21:59] <+cataclysm_toma> specially as they could clearly see when allies were in danger and how close they might be to vanquishing a foe
[22:00] <~Dan> So how is weapon damage rated if any hit moves the dial one phase?
[22:02] <+CataclysmBrent> Weapon Damage isn’t rated, damage is strictly based on a hit means a change of phase. Weapons are placed in CATegories that add bonuses to the Talents, they do not ;’deal damage’. But life-force is manged only through the four phases.
[22:03] <~Dan> So weapons make hits more likely?
[22:03] <+CataclysmBrent> yes exactly Dan
[22:04] <+CATaclysm_Shiraz> So rather than trying to survive by sustaining hits by spending HP, players use their talents to avoid getting hit
[22:04] <~Dan> Hmm. That can lead to problems, in my experience.
[22:04] <+cataclysm_toma> How so Dan?
[22:05] <+cataclysm_toma> we mitigate this issue in part with nine lives – once you die, you take your life dial down by one, and after one combat round you are resurected
[22:05] <~Dan> Well, it means that big, powerful weapons are the best things to use for accurate attacks. Like using a cannon to shoot a housefly.
[22:05] <+CataclysmBrent> So we have an active defense system that puts the ability to evade damage in the players hands. It means that all combat scenarios are based on opposing roles of a foe’s attack (say Strength for melee) and a players defense (reflexes)
[22:05] <+cataclysm_toma> oh I see! right well we are still testing to be sure it’s all balanced
[22:05] <~Dan> (I know you probably don’t have cannons… Use a battle axe, if you prefer.)
[22:06] <+cataclysm_toma> but part of what we’ve done is spread it out differently – so lighter weapons give you a bonus to your initiative, ensuring you go first, and though a heavy
[22:07] <+cataclysm_toma> weapon gives you a better bonus to hit, it also a- requires two hands (so no shield option, which would help with blocking hits,) and b- can encumber you
[22:07] <+cataclysm_toma> making other actions beside simply strikes
[22:08] <+cataclysm_toma> well the battel axe is an apt example, I had a player using one last night, and the differential in bonus isn’t so large that he owned the character he was fighting
[22:09] <+cataclysm_toma> in fact his foe almost always went first, and managed to get more hits in by the end – so he needed some help from his meowgician ally
[22:09] * ~Dan nods
[22:11] <~Dan> Are there monsters in the setting?
[22:11] <+CataclysmBrent> Yes, the monsters would be some of the other creatures
[22:11] <+cataclysm_toma> well snakes are definitely the worlds dragon equivalents!
[22:12] <+CataclysmBrent> for example falcons, hawks, and eagles are powerful adversaries (though, they are sentient)
[22:12] <+CataclysmBrent> Snakes are dragons
[22:12] <+CataclysmBrent> they have hordes and love shinies (the currency of the realm) and Relics
[22:12] <+CataclysmBrent> but in terms of mindless monsters such as unicorns or balrogs they do not exist
[22:12] <+CataclysmBrent> orcs would be rats,
[22:13] <+CataclysmBrent> Toads = drow
[22:13] <+cataclysm_toma> yeah unicorns scare the crap out of me, specially when they are mindless 😉
[22:13] <~Dan> What happened to dogs?
[22:14] <+cataclysm_toma> I was forced to ride a mindless unicorn as a kid, and I’ve been scared since
[22:14] <+cataclysm_toma> we have plans for dogs
[22:14] <+CataclysmBrent> eventually we will have legendary beasts like lions, bears, wolves, etc. that will appear as monstrous but not monsters
[22:14] <+cataclysm_toma> and in the core book they already have an important place in cat society
[22:14] <~Dan> (Female dogs could use bitchcraft.)
[22:15] <+cataclysm_toma> yeah well, that’s about as good as my handicat idea
[22:15] <+cataclysm_toma> didn’t test well with the audience 😉
[22:15] <~Dan> What place do dogs have in cat society?
[22:15] <~Dan> (Howdy, Canageek!)
[22:16] <~Dan> wb, Cataclysm_Brent
[22:17] <+cataclysm_toma> Hey Canageek – thanks for swinging by 🙂
[22:17] <+Cataclysm_Brent> So dogs needed a new best friend. Humans left and the dogs needed someone to look up to and help as they helped humans
[22:17] <+Canageek> (j0)
[22:17] <+Cataclysm_Brent> so the dogs in the game are essentially sentient mounts and soldiers
[22:18] <+cataclysm_toma> so cats and dogs have buried any strife that existed between them
[22:18] <~Dan> Sounds like they’re second-cats citizens.
[22:18] <+cataclysm_toma> well they aren’t in the dogpound if that’s what you mean Dan
[22:19] <~Dan> Dogs are mounts, huh?
[22:19] <+Cataclysm_Brent> No, they have all the rights that Cats have, however they prefer service oriented positions, this is what dogs love.
[22:20] <~Dan> So if you wanna get around, you wanna get a hound?
[22:20] <+cataclysm_toma> well some are, but they aren’t limited to that
[22:20] <+cataclysm_toma> ohhhhh man you are so hired!
[22:20] <+CATaclysm_Shiraz> Take the greyhound yes
[22:20] <+BPIJonathan> (I have to get up early in the morning, so I am going to have to take off. Sorry for the short visit, but it did get me interested. Have a good evening everyone)
[22:20] <+Cataclysm_Brent> Dogs can be mounts, but they are also serve as police, guards, heavy soldiers, and the big lifters
[22:20] <+cataclysm_toma> no sweat BPIJonothan!
[22:20] <~Dan> (Take care, BPIJonathan!)
[22:20] <+CATaclysm_Shiraz> good night BPIJonathan thanks for joining us
[22:21] <+cataclysm_toma> thanks for coming by 🙂 find us on facebook for more info
[22:21] <+cataclysm_toma> (Link: https://www.facebook.com/akinjient/)https://www.facebook.com/akinjient/
[22:21] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up? (And mind you, you’re more than welcome to hang out with us as long as you like.)
[22:22] <+Cataclysm_Brent> these are the larger breeds, like great danes, mastifs, and wolf hounds. The medium breeds such as greyhounds, dalmations, and chows act as messangers, light guards, etc
[22:23] <+Cataclysm_Brent> we have plans to have small dogs (corgis, pugs, bulldogs, etc) as playable races in the game in an expansion
[22:23] <+cataclysm_toma> also we are working on the idea of paradigms that players could select on top of their breed. These paradigms provide built in character flavour with also a bonus ability and a shortcoming. So far we’ve been brainstorming nine different ideas, and these all revolve around common tropes we know about cats
[22:23] <~Dan> Are you familiar with Pugmire and Monarchies of Mau?
[22:23] <+cataclysm_toma> so black cats, blind cats, fat cats, alley cats etc these are still in development and will likely be part of the kickstarter stretch goals
[22:24] <+cataclysm_toma> yes definitely, I watch rpgs coming up on kickstarter alot
[22:24] <+cataclysm_toma> and since we’ve been working on this for the last year and a half it certainly caught our eye when Monarchies of Mau launched
[22:25] <+cataclysm_toma> Pugmire definitely looked interesting, as does Monarchies – and we were also happy to see that these are both quite different from what we are creating
[22:25] * ~Dan nods
[22:25] <+cataclysm_toma> both thematically as well as in it’s structure and mechanics
[22:26] <+cataclysm_toma> we are very much focused on create an immersive world that allows the players to live those lovable experiences we all have with our feline friends,
[22:27] <+cataclysm_toma> build and play their characters around these elements. Not only that but the world itself will have an engagement mapped around what an evolved extension
[22:27] <+cataclysm_toma> of these cat behaviours we live today
[22:27] <+cataclysm_toma> what was your thought in mentioning these?
[22:28] <~Dan> Oh, just similar concepts, at least on the surface.
[22:28] <~Dan> Post-apocalyptic pet-based settings.
[22:29] <+cataclysm_toma> right very true – i definitely like how Monarchies has a very well structured culture for their cats, with factions and histories between these
[22:30] <+cataclysm_toma> we definitely wanted to allow more flexibility for players and GMs to take different directions with their cats. So we’ll have lots of info about cities and
[22:31] <~Dan> (Howdy, WineDarkSea!)
[22:31] <+cataclysm_toma> societies, but also keep the framework loose enough that people can build their interpretation of how fantacats would be
[22:31] <+cataclysm_toma> if that makes sense 😉
[22:31] <~Dan> I think so. 🙂
[22:31] <~Dan> Thanks very much for joining us this evening, guys!
[22:32] <~Dan> Quick note: My Patreon is up, for those feeling generous: (Link: https://www.patreon.com/GMshoe)https://www.patreon.com/GMshoe 🙂
[22:32] <+cataclysm_toma> thanks for having us Dan! it was the highlight of my day – those puns were purrific!
[22:32] <+cataclysm_toma> last thing! we’re at Gen Con again this year, running demo sessions that have sold out, but we’ll be running after hours skirmishes for people who want to try our game out and get a sense of what it’s like to play our system and use the dials
[22:32] <~Dan> I’m very pleased to hear that!
[22:33] <+CATaclysm_Shiraz> If people would like to know more about the game, and keep up with developments, we invite them to join our newsletter list: (Link: http://akinji.us14.list-manage.com/subscribe?u=541ff26763d9d2333191fb4df&id=a0b1782145)http://akinji.us14.list-manage.com/subscribe?u=541ff26763d9d2333191fb4df&id=a0b1782145
[22:33] <~Dan> Oh, we’ll have to meet up at GenCon, then!
[22:33] <~Dan> Will you have a booth?
[22:33] <+cataclysm_toma> oh awsome! we don’t have a booth, we have two tables set up in the gaming hall
[22:34] <+Cataclysm_Brent> Please do stop by, Dan!
[22:34] <~Dan> If you’re free on Wednesday, I’ll be trying to get our usual #rpgnet get-together set up.
[22:34] <+cataclysm_toma> we aren’t sure where they’ve put us just yet, but it’ll be easy to find us, look for the battle cat banner, two cats fighting a giant red snake – with the cataclysm logo on it
[22:35] <+cataclysm_toma> what time would it be, we’re rolling that night just not sure when we’ll get there – would love to come if we can
[22:35] <~Dan> Oh, it will be in the early afternoon.
[22:35] <+cataclysm_toma> we’re three canadians coming down from the great north, so it takes time
[22:35] <~Dan> Heh. I’ll bet. 🙂
[22:35] <+cataclysm_toma> darn, that’s too bad, but thanks for the invite!
[22:36] <~Dan> You’re welcome! And I do hope you’ll hang out here with us in the future whenever you like. 🙂
[22:36] <+Cataclysm_Brent> absolutely
[22:36] <+Cataclysm_Brent> thank you so much for having us
[22:36] <+cataclysm_toma> for sure, this was great, and I’m usually at home freelancing so would love to hang out more often B)
[22:36] <~Dan> Please do!