[19:33] <+DavidS> Hello everyone! My name is David Schirduan.
[19:33] <+DavidS> I am currently kickstarting a Tabletop RPG called “Clink”
[19:34] <+DavidS> (Link: https://www.kickstarter.com/projects/sigilstonepublishing/clink-an-rpg-of-mysterious-drifters-and-risky-coin)https://www.kickstarter.com/projects/sigilstonepublishing/clink-an-rpg-of-mysterious-drifters-and-risky-coin
[19:34] <+DavidS> Clink is a non-linear coin-based RPG about Mysterious Drifters without a past.
[19:35] <+DavidS> It’s built for any kind of story where a nameless scoundrel wanders into a new area and makes changes (for good or ill). Think spaghetti westerns, ronin files, noir dramas, etc.
[19:36] <+DavidS> (done)
[19:37] <~Dan> Thanks, DavidS! The floor is open to questions!
[19:37] <+BPIJonathan> Coin mechanic? So all the results are based on heads or tails?
[19:37] <+Drew> When you say non-linear what do you mean exactly?
[19:38] <+DavidS> @BPIJonathan, the game has a currency, kinda like bennies, that players can spend to gain details about their past and flesh out their Drifters. Coins are also flipped whenever a risky action is taking.
[19:39] <+DavidS> The Coin flipping uses something I call “Escalation”. For example, you are trying to break into a docked airship. You flip a coin: Tails. You haven’t failed yet, but things get worse.
[19:40] <+DavidS> You describe how. Then you flip again, and so on. In practice there are about 4-6 outcomes for different actions, allowing for a little more flexibilty that pass/fail
[19:40] <+DavidS> The rough rules are posted on the KS page and explain it in more detail.
[19:41] <+DavidS> @Drew, When I say non-linear I mean that flashbacks are a huge part of the game. All Drifters (characters) are made in media res. They have no history, no backstory, no friends, no family, etc.
[19:41] <+DavidS> Not even the player knows their back story.
[19:42] <+DavidS> As you play you can spend some of the coins you earn to add details to your Drifter’s life. Say you are trying to escape the cops. You pay a coin and tell the group, ”
[19:42] <+DavidS> “My Drifter knows cars; he’s an expert at grand theft auto.” Then you tell a short story about a moment from your Drifter’s past related to your skills.
[19:43] <+DavidS> It’s not only an easy way to overcome difficult problems, but it can be fun and challenging to fit what you already know of your Drifter into the stories you tell.
[19:43] <+DavidS> ”
[19:43] <+DavidS> “How did this fancy dandy get into GTA?”
[19:43] <+DavidS> (done)
[19:45] <~Dan> Do you have a character sheet that we can see?
[19:45] <+DavidS> I do; it’s rough, like the rest of the rules included on the KS page.
[19:45] <~Dan> No problem.
[19:45] <+DavidS> Most of the sheet is story prompts and rules reminders; most Drifters can fit on a notecard.
[19:48] <~Dan> Do you have a link to it?
[19:49] <+DavidS> Here is a link to the rough rules and Character Sheets:
[19:49] <+DavidS> (Link: https://docs.google.com/document/d/1YuXQt0WK0D-i_gHTzONr_-5lScIbIZupLeUgOCBx7mU/edit?usp=sharing)https://docs.google.com/document/d/1YuXQt0WK0D-i_gHTzONr_-5lScIbIZupLeUgOCBx7mU/edit?usp=sharing
[19:51] <~Dan> (Looking it over…)
[19:52] <~Dan> Let’s see… Is the character sheet part of the setting descriptions?
[19:53] <+DavidS> How do you mean?
[19:53] <~Dan> Well, I’m not sure I’m seeing the actual character sheet here.
[19:54] <~Dan> Oh, wait… I found it.
[19:54] <+DavidS> oh! Sorry, yeah the character sheets are a little ways down
[19:56] <~Dan> So a character is made up of Triggers, Appearance/Mementos, Flashbacks, and Scars?
[19:58] <+DavidS> Yeah! A Drifter has all of those things. Triggers are personality quirks that earn them coins and get them in trouble.
[19:58] <+DavidS> Mementos are just fluff for flashback inspiration and personality.
[19:58] <+DavidS> Flashbacks are skills/memories that will help you overcome obstacles.
[19:58] <~Dan> How are NPCs statted?
[19:58] <+DavidS> And Scars are negative memories that will weigh you down.
[19:59] <+DavidS> Clink is a little more free form. Enemies, road blocks, dangers, etc. are all simply Obstacles.
[20:00] <+DavidS> So combat is mechanically the same as talking your way through a difficult conversation or navigating a dangerous ledge.
[20:00] <+DavidS> Drifters can use their Flashbacks to overcome problems, or take a risk and flip a coin.
[20:00] <~Dan> Is there a degree of difficulty assigned to Obstacles?
[20:01] <+DavidS> No. That’s something I went back and forth on. In the end, it was more fun for me (the GM) and the players to just add more obstacles rather than trying to make one thing more difficult than another.
[20:03] <~Dan> I see… So is the coin flip literally just the flip of one coin?
[20:03] <+DavidS> If I can rant for a bit (paraphrased from my interview with Brie: (Link: http://www.briecs.com/2017/06/five-or-so-questions-with-david-schirduan-on-clink.html)http://www.briecs.com/2017/06/five-or-so-questions-with-david-schirduan-on-clink.html)
[20:04] <+DavidS> The GM’s primary responsibility is to provide obstacles for the players. Drifters can’t die, they don’t have HP, so a traditional dungeon crawl/resource management gameplan doesn’t really work.
[20:04] <+DavidS> But Drifters do have a timer. When Drifters have gained more Scars than Flashbacks, then they are in danger of losing their Creed. The more obstacles the GM adds, the most Flashbacks, coins, and Scars will be spent and gained, bringing Drifters closer to their limit.
[20:04] <+DavidS> The most obstacles the GM puts in their path, the more dangerous the game gets.
[20:05] <+DavidS> (done with that rant)
[20:05] <~Dan> That didn’t seem very ranty to me. 🙂
[20:06] <~Dan> Quick aside: I love the smoking robot in your KS art. 😀
[20:06] <~Dan> (Just noticed that. 😀 )
[20:06] <+DavidS> @Dan Yes, you flip one coin. Coin flipping is kind of like lifting a couch. Once you start you can’t stop until it’s over (no matter how much your back hurts). The reference sheets explains the sequence of coin flips well.
[20:06] <+DavidS> The coin-flip mechanics take the Drifters on a ride as things steadily get worse and worse.
[20:07] <+DavidS> and yes! I love that robot. Per Folmer did the artwork and he NAILED the tone we were going for. Far too many Western games are a drab brown. We really wanted color in our artwork.
[20:07] <~Dan> So the Drifters don’t really have stats to make them any better at these tasks?
[20:07] <+DavidS> Reference sheet explaining coin flips: (Link: https://docs.google.com/document/d/1EX8Y8W62rfbw5JRlKWEVe1RiReNqDmgg7U-Gc4wIWtU/edit)https://docs.google.com/document/d/1EX8Y8W62rfbw5JRlKWEVe1RiReNqDmgg7U-Gc4wIWtU/edit
[20:07] <+DavidS> @Dan
[20:08] <+DavidS> @Dan no stats, just Flashbacks, kinda like skills. Drifters can’t fail while using their flashbacks. They are powerful.
[20:08] <~Dan> (Howdy, Monochrome_Tide!)
[20:09] <+DavidS> But Flashbacks bring the risk of Scars, which will eventually overwhelm your Drifter.
[20:11] <~Dan> And what determines how often you can use a Flashback, again? (Sorry — I’m a little slow this evening, it seems.)
[20:14] <+DavidS> You can use Flashbacks as often as you can; but every time you use a Flashback you have a 25% chance to gain a scar.
[20:15] <+DavidS> Once your Scars outnumber your Flashbacks, your Drifter is overwhelmed and cannot follow their Creed any longer.
[20:15] <+DavidS> Meaning they gain less coins. When most of the Drifters are overwhelmed, the game is over.
[20:17] <~Dan> So… you get as many Flashbacks as you want, but you have to keep track of how many you’ve used to see if they’re outnumbered by Scars?
[20:17] <+DavidS> It’s easier than that.
[20:18] <+DavidS> Any time you use a flashback flip two coins. If the both land on tails, you Gain a Scar. Write it down on your Sheet and tell a short story about this bad memory and how your current situation reminded you of it.
[20:18] <+DavidS> By the end of the game you might have a handful of flashbacks and scars on your Sheet.
[20:21] <+DavidS> So there is a LITTLE bit of resource management. Often players will spend some coins just to keep ahead of their Scars.
[20:21] <~Dan> Is there any advantage to encountering an Obstacle similar to one you’d overcome previously with a Flashback?
[20:23] <+DavidS> Definitely. If you gained the Flashback “Smooth Talker” trying to get into a fancy bar last session you could use it again later to try and talk yourself out of jail.
[20:23] <+DavidS> Flashbacks are not specific to the situation. More like a skill with many uses.
[20:24] <+DavidS> Oh, in practice most games last 2-3 sessions before the group falls apart.
[20:26] <~Dan> Why’s that
[20:27] <~Dan> ?
[20:29] <+DavidS> So if a single Drifter has more Scars than Flashbacks, they cannot follow their Creed any longer.
[20:29] <+DavidS> When the group of Drifters has more combined scars than combined flashbacks, the group is disbanded and the game is over.
[20:29] <+DavidS> You lost your way, overcome by your dark past.
[20:31] <~Dan> So the group breaking apart is a foregone conclusion?
[20:31] <+DavidS> Eventually, yes. All goof things must come to an end
[20:31] <+DavidS> …good*
[20:32] <~Dan> You mentioned spending coins. What determines how many coins a character has?
[20:34] <+DavidS> Every character starts with two coins. They can gain more coins by pursuing their Creed, or activating their Triggers. You can gain up to 3 coins a session (one from your Creed, and one from each trigger)
[20:34] <+DavidS> One thing I hope to clear up in the final rules is that Flipping a coin doesn’t mean you lose any coins; you can only lose coins by spending them.
[20:37] <~Dan> And how do you spend them?
[20:37] <+DavidS> Here’s a question for everyone:
[20:37] <+DavidS> @Dan, you spend a coin to gain a Flashback.
[20:38] <+DavidS> I include 3 adventure modules in the rough rules (weird west, classic western, and sci-fi).
[20:38] <+DavidS> What more would you like to see? A fleshed out setting? Detailed adventure? Hexcrawl?
[20:38] * ~Dan thinks…
[20:40] <~Dan> Well… I’m not sure what a detailed adventure would look like, given the system.
[20:40] <~Dan> (Howdy, TSRGames! Welcome to #rpgnet!)
[20:40] <~Dan> (Topic: (Link: https://www.kickstarter.com/projects/sigilstonepublishing/clink-an-rpg-of-mysterious-drifters-and-risky-coin?ref=o9d5fo)https://www.kickstarter.com/projects/sigilstonepublishing/clink-an-rpg-of-mysterious-drifters-and-risky-coin?ref=o9d5fo )
[20:40] <+DavidS> Yeah, me neither! I am curious if people would want more.
[20:41] <+DavidS> The current scenarios are more like quest hooks with pregen characters than a traditional adventure module.
[20:41] <+DavidS> But Clink is kind of an odd duck.
[20:41] <~Dan> I definitely don’t know how you’d do a hexcrawl…
[20:41] <+BPIJonathan> Flashbacks are how you find out about yourself?
[20:41] <+DavidS> Correct.
[20:41] <~Dan> I guess I’d have to say fleshed-out settings.
[20:42] <~Dan> Ordinarily I’d be all for adventures, but as loose as the system is, I’m not sure that would be particularly useful.
[20:42] <+DavidS> I’ve been inspired by the artwork to write up 5-10 pages of setting material; we’ll see if that comes to fruition.
[20:42] <+DavidS> but dang that artwork is just begging for a world.
[20:42] <~Dan> It really is.
[20:44] <~Dan> So essentially, you’re buying a skill with a coin and can re-used that skill whenever it’s applicable without having to spend another coin?
[20:45] <+DavidS> Yes! exactly. You’re permanently adding a new skill and talent to your Drifter that can be used whenever you need it.
[20:45] <~Dan> Gotcha.
[20:46] <~Dan> Now, since I’ve been informed via PM that time is short, is there anything we haven’t covered that you’d like to bring up?
[20:46] <+DavidS> DAN! That was a secret! *shhhh*
[20:47] <+DavidS> But seriously, thank you all for having me on. I know Clink may not appeal to everyone, but I’m really excited to see more games explore a movie-like game style.
[20:47] <~Dan> Thanks very much for joining us, DavidS!
[20:47] <+DavidS> Clink’s flashbacks and mechanics are a great way to introduce new players to the hobby, and I’m excited to see the Kickstarter grow and make this thing a reality!
[20:47] <~Dan> Indeed!
[20:47] <+DavidS> Thanks for having me Dan, and All!
[20:47] <~Dan> Looks like you’re just about there, too!
[20:47] <~Dan> You’re very welcome!
[20:48] <+DavidS> One week left!
[20:48] <~Dan> Quick note to folks: My just-launched Patreon is here: (Link: https://www.patreon.com/GMshoe)https://www.patreon.com/GMshoe
[20:48] <~Dan> And now, if you’ll give me just a moment, I’ll log the chat and get you the link!