[21:14] <+Askfageln> We are Tove & Anders Gillbring, the people behind the Swedish gaming publisher Åskfågeln (thunderbird but in Swedish)
[21:14] <+Askfageln> And now we are here to talk about Western the Roleplaying game, our pet project since back in the eighties
[21:15] <+Askfageln> It has happened a lot with the game ever since, but now we felt ready to go International with it
[21:15] <+Askfageln> You might have hear about other things we do, such as the Swedish gaming magazine Fenix, the Swedish edition of Lone Wolf, the photo book DICE – Rendezvous with Randomness or Freeway Warrior
[21:16] <+Askfageln> Design decisions behind Western?
[21:16] <+Askfageln> 1. It is a game to be played, to do more than one thing and to come back to time and time again for new gaming experiences, but based in the same setting
[21:17] <+Askfageln> So a BIG game
[21:17] <+Askfageln> Design decision 11?
[21:17] <+Askfageln> 2
[21:17] <+Askfageln> Give the players and the GM lots of choices
[21:17] <+Askfageln> We know our gamers, and what that means is that they want very different things from a game
[21:18] <+Askfageln> We have tried to accomodate that through creating a giant tool box, with game mechanics to help and enhance whatever style of play or flavor of the day the players seek in their wild west game
[21:19] <+Askfageln> So. Your turn! What do you wanna know?