[19:33] <+WadeDyer> G’day all. My name is Wade Dyer and I’m the creator of the sci-fi RPG: Fragged Empire. I am just now running a Kickstarter for 3 new sourcebooks for 3 new settings.
[19:34] <+WadeDyer> Fragged Aeternum (Gothic Horror), Fragged Kingdom (Fantasy Kingdom Building) and Fragged Seas (Pirates and Eldritch Gods).
[19:35] <+WadeDyer> I will now give a super quick intro to my 3 new settings, but you can read about these in more detail here: (Link: http://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded/)www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded/
[19:35] <+WadeDyer> Fragged Aeternum is a Soulsborne-styled setting where the PCs are powerful and immortal beings known as the ‘Tethered,’ who fight against even more powerful Fiends and other evil forces in an endless city that stretches out to all corners of known existence.
[19:36] <+WadeDyer> Fragged Kingdom is a fantasy themed setting where the PCs will begin to fight back against the wild and reclaim the world for civilisation. What awaits these brave souls is a vast and unexplored land, overgrown, and full of monsters, lost magic and ancient secrets. Fragged Kingdom is also set within the same universe as my sci-fi game: Fragged Empire.
[19:37] <+Bart_Thievescant> o//
[19:37] <+WadeDyer> Fragged Seas is pirate and eldritch gods themed setting where dark gods known as the Esoterica have been released to destroy the world of Toil. The Esoterica ravage the mainlands, destroying minds, empires and entire cities. Each Esoterica brought with it a curse; a terrible malady radiating from within, affecting everything it touched save for those who have
[19:37] <~Dan> (Howdy, Bart_Thievescant! Q&A just getting started. 🙂 )
[19:37] <+WadeDyer> (done)
[19:37] <~Dan> Thanks, WadeDyer! The floor is open to questions!
[19:38] <~Dan> Can you give us a quick recap on what Fragged Empire is?
[19:38] <+Bart_Thievescant> Are they comparable to the cardinal sins, or are the Esoterica distinct in some other way?
[19:39] <+Bart_Thievescant> (thinking about thinks like Greed from Naruto)
[19:39] <+WadeDyer> Fragged Empire is a post-post-apocalyptic science fiction setting that follows the journey of 4 (now 8) playable races as they rediscover the universe and form new relationship with each other 100 years after a genocidal war.
[19:40] <+WadeDyer> Sorry, I’m not sure what the Cardinal Sins are 😛 The Esoterica are kinda like lovecraftian gods.
[19:40] <+GenoFoxx> so since Fragged Seas has pirates fighting against dark forces ravaging the land…did you draw inspiration from ‘the Pirates of Dark Water’ animated series?
[19:41] <+Bart_Thievescant> Is there a pantheon of Esoterica? Which one is your favorite?
[19:41] <+Bart_Thievescant> @GenoFoxx — that’s what I thought of too!
[19:41] <~Dan> Bart_Thievescant: I’ll PM you the part of the introduction that you missed.
[19:42] <+WadeDyer> I have been hearing a lot about the Pirate of the Dark Water series, but I have not seen it. But I now want to.
[19:43] <~Dan> (Howdy, DaneAsmund!)
[19:43] <~Dan> ( DaneAsmund: (Link: https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded)https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded )
[19:44] <+WadeDyer> There are at least two dozen Esoterica, with the book giving more attention to 3 specific ones. My favourite dark god is Jakrakarla, the Majestic One. Unlike all the other gods he is beautiful and alluring (the others are all tentacles, maws and spikes) and he has a hinted past that connects him to the Old Gods who cast the Esoterica down to the world of Toil
[19:44] <~Dan> WadeDyer: So Fragged Empire is required to use these three new books?
[19:44] <+WadeDyer> All 3 of these new books make use of the Fragged Empire Core Rule Book, but each one has been heavily adapted to suit their new setting.
[19:45] <+WadeDyer> The CRB is need to understand some of Fragged’s core game mechanics.
[19:45] <~Dan> (Howdy, KJ3!)
[19:45] <~Dan> (Howdy, Lin_Chong!)
[19:45] <+Lin_Chong> (darling)
[19:46] <+Bart_Thievescant> The kickstarter page says that PCs are immortal, but that player deaths are expected. Can you elaborate on the apparent contradiction? It sounds fun to DM
[19:46] <~Dan> Hmm. The settings are so different, and Fragged Empire is so specific, I’m wondering how many folks will be willing to buy Fragged Empire just to play the others. Any thoughts on the subject?
[19:46] <+DaneAsmund> Agreed Bart
[19:47] <~Dan> I’m guessing “immortal” is more like “ageless” rather than “deathless” in this context.
[19:47] <+WadeDyer> The PCs in Fragged Aeternum are immortal as they can come back to life (either by another PC raising them, or at dawn back at base). FA is incredibly fun to GM as you are encouraged to hold nothing back and go all-in on your players.
[19:48] <+Bart_Thievescant> Level one liches, yo
[19:48] <+DaneAsmund> that’s super interesting
[19:49] <+DaneAsmund> Is that unique to PCs?
[19:49] <+WadeDyer> When a PC in FA dies they become a spectre, which grants them extra power (+Damage and Armour) but they will begin to slowly fade. This helps to change up a combat by making things more intense. Once a spectre fades away they will need to be resurrected, and if all PCs become Spectres they all immediately disappear.
[19:49] <~Dan> (Welcome to #rpgnet, JohnGarren!)
[19:49] <+Bart_Thievescant> sexy
[19:50] <+Bart_Thievescant> Is this gonna be in game stores, or can I only get it through KS?
[19:50] <+WadeDyer> I’m giving the Fragged Empire CRB away with most pledge levels, as a way to easy in new players to the Fragged system.
[19:50] <+DaneAsmund> Stretch goal for print hasnt been met yet
[19:50] <+DaneAsmund> So Im assuming not yet
[19:51] <+WadeDyer> “Is that unique to PCs?” Technically no. The specific type of person that can come back to life in FA is known as a Tethered. While most NPCs will not be Tethered, some can be (ie: a fallen Tethered, or a Tethered witch hunter that hunts other Tethered).
[19:52] <+DaneAsmund> WadeDyer okay, that makes sense. I’m always wary of making players a special and unique race, it can make them feel too above our outside the world they are in
[19:52] <+WadeDyer> “Is this gonna be in game stores, or can I only get it through KS?” It will be in some stores, though not a lot (as I’m still learning about distribution). Buying it through the KS will save you time and money, and help me out more.
[19:52] <+DaneAsmund> or outside*
[19:53] <+Bart_Thievescant> 800 backers is really impressive! How hard has it been to build such a solid player base?
[19:54] <+WadeDyer> Fair question Dane. The place of Tethered within the setting is an odd one, where the players must fight not just against monsters but to also maintain their connection to humanity. Corruption and Madness are real threats. Tethered characters can also be a wide range of human ‘types’, ie: vampires, scientists, priests, etc… The game encourages the creation o
[19:55] <+WadeDyer> Fragged has been my full time job for a few years now, but building a large player base takes a LOT of work. I connect with my audience everyday through our Subreddit and on social media, I also encourage people to email and PM me if they have any questions.
[19:56] <+Bart_Thievescant> oo, subreddit link please!
[19:56] <+DaneAsmund> WadeDyer you keep saying “I” and “Me”, are you the entire team behind Fragged? (Asking because I am the entire team behind my own things)
[19:56] <+WadeDyer> (Link: https://www.reddit.com/r/FraggedEmpire/)https://www.reddit.com/r/FraggedEmpire/
[19:56] <+Bart_Thievescant> danke!
[19:57] <~Dan> WadeDyer: Can you remind us of the core mechanic of the Fragged system?
[19:58] <+WadeDyer> My wife and I are the sole employees of my company. While I do most of the work I also have a very talented team of freelance artists and writers working for me. One day I hope to be able to hire a artists or writer full time 😛
[19:58] <+DaneAsmund> WadeDyer very neat! I outsource my art as well, but none of my writing (yet!)
[20:00] <+WadeDyer> Sure, Fragged is a classless (hehe) system with a 3d6 resolution mechanic (3d6 + skill vs target number, roll a “6” = extra good stuff). It also has an abstracted wealth system (no counting coins), focuses on vocations and how your character spends their spare time. It also has a strong focus on tactical miniature based combat (though you can play without min
[20:02] <+DaneAsmund> Im interested in the focus on the vocations+world building aspects, it seems like this is more of a macro game, but you still are playing with the micro (the PCs)
[20:02] <+DaneAsmund> Can you talk a bit about how the wealth system is abstracted?
[20:02] <+Bart_Thievescant> I love tactical stuff. Have you considered producing paper minis? They’re great for a budget, and they can really reinforce the look of a game in ways statuettes and 3D prints can’t
[20:04] <~Dan> (Howdy, EggEmbry!)
[20:04] <+EggEmbry> Hello, Dan!
[20:05] <~Dan> ( EggEmbry: (Link: https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded)https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded )
[20:06] <+EggEmbry> You are a gem for knowing me and reading my mind, Dan! 😉
[20:06] <~Dan> (Not my first rodeo, Egg. 😉 )
[20:08] <+WadeDyer> Wealth System: Wealth is represented in two major ways. 1) By the Wealth skill, if a character wants to buy something they simply make a Wealth Skill Roll to see if they can obtain it. 2) The Resource system, all characters have a set amount of Resources which are an abstract representation of your characters ability to maintain their combat equipment (this m
[20:08] <+WadeDyer> ay represent money, ie: you pay for your gear to be maintained. Skill at maintaining your own gear, etc…). Resource are not spent, they are allotted, ie: if a character has 3 Resources they may Allot 1 to their Armour and 2 to their Gun, if they lose/sell their gun they do not lose 2 Resources they can simple re-allot them.
[20:10] <+WadeDyer> Paper minis would be great, but I am yet to find out how to produce and distribute them in an effective way. I’ve always been a quality > quantity kinda guy, so default approach to all of my products is to go for the quality option first.
[20:10] <+DaneAsmund> Very interesting
[20:10] <~Dan> How traditional of a fantasy setting is Fragged Kingdom? Elves/dwarves/orcs/etc.?
[20:11] <+WadeDyer> My Wealth system allows for both the Super Rich Business CEO and the Dirt Poor Scavenger to function alongside each other with neither being more powerful than the other. I’m a BIG fan of PC diversity.
[20:12] <+WadeDyer> Fragged Kingdom has no humans, elves, dwarves, etc… As it is set in the same universe as my Fragged Empire setting it makes use of its races (Kaltorans, Legion, Nephilim, etc…) with 1 new addition, the Tolatl.
[20:12] <+DaneAsmund> Interested in the races : )! I love game settings that break away from the normal races
[20:13] <~Dan> Oh, I was thinking it was a fantasy setting for some reason.
[20:13] <+WadeDyer> Also, because of its sci-fi roots its magic and monsters have a different feel (ie: the primary magic users in the setting are Alchemists who throw potions).
[20:13] <+Bart_Thievescant> Is there a root mythology behind the fantasy setting? The word Nephilim suggests judeo-christian roots, but I don’t recognize Kaltoran or Tolatl
[20:13] <+WadeDyer> Fragged Kingdom is fantasy (swords, castles, etc…) just with a sci-fi root.
[20:14] <~Dan> Ah, I see. So is it “sufficiently advanced” magic?
[20:14] <~Dan> (Howdy, JamesGillen!)
[20:14] <+JamesGillen> hi
[20:14] <~Dan> er. “sufficiently advanced” science, rather
[20:16] <+WadeDyer> The various mythologies behind the FK setting are all rooted in Fragged Empire. Ie: they have mythologies ancient figures and events. The setting has a huge focus on Religious tension (various faiths in conflict) and Nature vs Civilisation (the primary antagonists of the setting are Druids).
[20:17] <+WadeDyer> Yes, ‘sufficiently advanced’ is part of it 🙂 As an example: a Alchemist mage may be throwing a fireball potion (which could be a bottle of rocket fuel) or a ice potion (cryo-gel). There are also other forms of magic like Enchanters (psionics), Druids (bio-tech), etc…
[20:18] <+WadeDyer> This KS updates talks about magic in my 3 settings: (Link: https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded/posts/1918600)https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded/posts/1918600
[20:18] <~Dan> Are the other two settings part of Fragged Empire as well?
[20:18] <+WadeDyer> No
[20:19] <+WadeDyer> Just Fragged Kingdom.
[20:19] <~Dan> What is the relationship between Fragged Kingdom and Fragged Empire? Is one the past of the other?
[20:21] <+WadeDyer> Fragged Kingdom is set at least 1000 years (most likely more) into the future, and is set on a remote world where the inhabitants have technologically devolved.
[20:21] <~Dan> Ah, I see.
[20:22] <+WadeDyer> While FK would be a great read for anyone IMO, existing Fragged Empire fans will get an extra layer of enjoyment out of it as they get to see things in a slightly different light.
[20:22] * ~Dan nods
[20:22] <~Dan> (Welcome, Guest! Is that you, BPIJonathan?)
[20:24] <~Dan> What are the tech levels in the other two new settings?
[20:25] <+Guest> no, its not
[20:26] <+WadeDyer> Fragged Seas has a classic pirate tech level with blackpowder, swords and sails.
[20:26] <+WadeDyer> Fragged Aeternum has an odd mx between medieval and steampunk with a splash of magicpunk. As a world it is technologically stagnant, and scientists and inventors are viewed with suspicion.
[20:26] <~Dan> Guest: Ah, welcome to #rpgnet! You can set your name with the /nick command; e.g., /nick Dan 🙂
[20:27] <~Dan> Are there firearms in Fragged Aeternum?
[20:27] <+Steve> better?
[20:28] <+WadeDyer> Yes there are firearms in FA.
[20:28] <~Dan> Steve: yup!
[20:28] <~Dan> WadeDyer: How advanced are they?
[20:28] <+WadeDyer> Welcome Steve 🙂
[20:30] <+WadeDyer> From a fluff point of view: most Firearms are hand made and works of art. While most soldiers and guards use crossbows, the world allows for the existence of flintlock muskets and magic powered mini-guns.
[20:30] <+GenoFoxx> so casterguns?
[20:31] <~Dan> What are some of the steampunk aspects?
[20:31] <+WadeDyer> Sure casterguns would be cool 🙂 Clockwork golems are also a thing.
[20:32] <+WadeDyer> Because Aeternum is set in an infinite city/world, there is a lot of room for all kinds of tech.
[20:32] <~Dan> (Welcome to #rpgnet, mythago!)
[20:34] <~Dan> What sorts of creatures exist in Fragged Aeternum?
[20:36] <+WadeDyer> Humans are the main population of the world, and they are being hounded by Fiends (demon-like creatures) and are watched over by the perfect Celestials (angel-like creatures). The book also talks about undead, golems, vampires and massive beasts.
[20:36] <+WadeDyer> Fiends are the primary antagonists.
[20:36] <~Dan> How do massive beasts exist in an infinite urban setting?
[20:37] <+GenoFoxx> Godzilla
[20:37] <+GenoFoxx> it keeps the construction companies always working
[20:37] <~Dan> Yeah, but Godzilla doesn’t live in the city. He just comes to visit. 🙂
[20:38] <+WadeDyer> As the city is built on the ruins of yet more city there are massive cave networks underneath the city where beasts might live, there are also large parklands and farms. One of the main parklands talked about in the book is ‘bigger on the inside’. There are also massive rivers and possible oceans.
[20:39] <~Dan> Gotcha. Cool.
[20:39] <+WadeDyer> (AFK for 1 min, feel free to ask more questions while I am not here).
[20:39] <+GenoFoxx> so a more fantasy version of the City of a thousand planets?
[20:42] <+Steve> Any thing you are willing to tell us about the 2 new races at this time?
[20:42] <+Bart_Thievescant> How does the world answer questions about the nature of the infinite city? For instance, where do raw materials for building repairs come from? Are there people whose job it is to make structures, and where does room for those structures come from?
[20:43] <+WadeDyer> The two new Fragged Kingdom races (from the Stretch Goal we just broke) are the Twi (previously known as the Twi-Far) and the Mixed Blood (a child with parents of two different races). As soon as I finish with this Q&A I will be posting up an update about them 😀
[20:45] <~Dan> What sorts of creatures appear in Fragged Seas?
[20:46] <+WadeDyer> When a building in Aeternum collapses, small Celestial creatures known as Architects will build a new building over the ruins of the old one. They create the resources they need out of thin air, and they never rebuild the same building, often building miss-matched buildings (ie: replacing a housing estate with a church or a windmill).
[20:46] <+WadeDyer> People can also ‘mine’ the ruins and caves under the city for specific resources that they want.
[20:47] <+Bart_Thievescant> Sexy
[20:47] <+Bart_Thievescant> Sounds a bit like purgatory.
[20:47] <~Dan> (Howdy, BPIJonathan!)
[20:47] <+BPIJonathan> (Sorry I am late, was game night)
[20:48] <+WadeDyer> The world of Toil in Fragged Sea is dominated by humans, but after the rise of the dark Esoterica gods mythological creatures (mermaids, sea serpents) and spawns of gods (tentacled, horrible creatures) came into existence. Mythological creatures may have always existed… or maybe the gods made man’s desires/dreams/nightmares are reality?
[20:48] <+EggEmbry> You mention that the book talk about golems, and vampires. Is there a FK spin to them? New powers or unique history?
[20:48] <+WadeDyer> Yea, Aeternum has a strange ‘endless’ and ‘stagnate’ feel about it in many way.
[20:50] <~Dan> (Howdy, Jezibel1!)
[20:50] <+Jezibel1> (Hi.)
[20:50] <+WadeDyer> As of writing this Vampires don’t exist in FK, or any other kind of undead. There are golem-like creatures in FK, and Enchanter who is also an Alchemists can enslave a (robotic) Child of Pol to their will.
[20:51] <~Dan> I think EggEmbry may have been referring to Fragged Aeternum.
[20:51] <~Dan> re: vampires
[20:51] <+EggEmbry> My mistake. Dan’s right. (Thanks, Dan!)
[20:51] <~Dan> Certainly!
[20:52] <+Bart_Thievescant> Is there a way to get from the endless city to the other worlds in the game?
[20:52] <+Bart_Thievescant> ala planes in D&D
[20:53] <~Dan> (wb, KJ3!)
[20:54] <+WadeDyer> Ah! No probs. Undead are talked about in detail in FA, but not specifically Vampires (it is simply acknowledge that they exist). I would love to one day write a supplement where I could weave my own unique take on Vampires (and other similar creates like werewolves).
[20:54] <+WadeDyer> Golems are talked about in some detail in FA. There was once a golem army that had conquered a large portion of the city, but this arcane powered force fell apart and now golems are outlawed.
[20:55] <+Steve> Bart, Aeternum characters might be a strange fit it the other world (except perhaps Seas) since they don’t have Humans
[20:55] <+EggEmbry> A golem army. That is awesome! 😀
[20:55] <+WadeDyer> There are no explicit ways for people to leave the city of Aeternum. Another key point about FA is that when a person dies their soul visibly leaves their body and either goes up or (most likely) is dragged down. Most people assume an eternal resting place for the souls, but it is not known if this is another plane or not.
[20:56] <+WadeDyer> Aeternum character (if they maintain their powers) would be OP in all other settings without super heroes. They are very powerful… but yet still the underdogs in their own setting 😛
[20:57] <~Dan> What sorts of powers do the Tethered have?
[20:57] <~Dan> (Welcome to #rpgnet, Guest10! You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[20:58] <+WadeDyer> Image of a Fragged Aeternum golem: (Link: http://imgur.com/umBEgum)http://imgur.com/umBEgum
[20:59] <+JamesGillen> nice
[20:59] <+WadeDyer> All Tethered characters can cast spells (though some more powerful than others), are immortal (as talked about earlier) and can have a wide range of powers (ie: teleport, fireballs, invisibility, etc… whatever powers the player wants to choose for their PC).
[20:59] <~Dan> (Howdy, Craig! Topic: (Link: https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded)https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded )
[20:59] <+Craig> (Thanks Dan)
[21:00] <+WadeDyer> Image showing a small section of the city of Aeternum: (Link: http://imgur.com/nAOdW0c)http://imgur.com/nAOdW0c
[21:01] <~Dan> I note that you distinguish between spells and powers.
[21:01] <+Bart_Thievescant> Every map of Aeternum would be a map of a small section, even if it were a map of the entire thing. Infinity is weird that way. x__x
[21:01] <~Dan> Infinity is a big deal.
[21:01] <+Bart_Thievescant> *badum tish*
[21:03] <+JamesGillen> Infinity: Bigger than the biggest thing ever and then some.
[21:04] <+WadeDyer> Lol, yes, infinity is kinda big 😀
[21:04] <+Bart_Thievescant> The fact that it has a river implies interesting things about the cosmology
[21:05] <+WadeDyer> The cosmology of Aeternum has some funny points… ie: do the sun and moon enter the city at some point?
[21:05] <~Dan> WadeDyer: So the Tethered have both spells and magical superpowers?
[21:05] <+Bart_Thievescant> It implies infinite water, I think, though of a smaller infinity than the city itself. Players with magic powers + infinite materials of any sort is a dangerous game.
[21:06] <+Bart_Thievescant> We’re talking portals beneath bodies of water that create firehoses of doom x__x
[21:06] <+WadeDyer> Tethered have magic powers yes. Some more than others (ie: one may use a fireball spell to attack at range, while another uses a pistol… both can be of equal power still).
[21:07] <+JohnGarren> I made it! How long does the Q&A go for?
[21:08] <~Dan> JohnGarren: Until the bottom of the hour, although WadeDyer is more than welcome to hang out with us as long as he likes. 🙂
[21:08] <+Bart_Thievescant> UNTIL WE RELEASE WADEDYER :O
[21:08] <+JohnGarren> Hah 😀
[21:08] <+WadeDyer> My magic write up here ((Link: https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded/posts/1918600)https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-expanded/posts/1918600) might give you more of an idea how magic works in FA. In short: it all comes from somewhere, Celestials (they can be rather tight), Fiends (they are not to be trusted) or the city itself (directly messing with the fabric of reality is dangerous.
[21:08] <+Bart_Thievescant> this punishment is eternnaallll
[21:08] <+Steve> I notice that on the FK character sheet, Stealth has been made an Everyday Skill. If this is no longer part of Tactical, what is Tactical used for in FK? Is seige warfare a big part of the setting?
[21:10] <+WadeDyer> I have made Stealth a standard skill in all sourcebooks as I didn’t like how it worked in FE. Tactical in FK is used for Shield Bashing, Mounts and Allies. It also gives a wide range of flexible Trait options.
[21:11] <+Bart_Thievescant> Oh, hey, question from a friend in the room with me — would you recommend these books for players younger than 16?
[21:12] <+JohnGarren> Absolutely. I recommend it for 12+ years old.
[21:12] <+Bart_Thievescant> danke!
[21:12] <~Dan> Do you have any plans to release a generic Fragged rulebook?
[21:13] <+JohnGarren> Hi, Wade! Long time Empire GM, first time chatter. Would you consider Fragged Kingdom to be compatible enough to ‘hack’ adventure modules from other fantasy-based games? (Taking into consideration that the setting is actually future-esque.)
[21:13] <+WadeDyer> If they can handle D&D they can handle Fragged. FA uses a lighter rule system but the themes are FAR more mature.
[21:14] <+WadeDyer> Hi John, absolutely yes!!! FK can be used to enjoy a classic fantasy RPG game, my only point of concern might be how magic works.
[21:14] <+WadeDyer> As the different groups of magic in FK have some firm restrictions.
[21:15] <+JohnGarren> Exactly. And I cannot WAIT to make magic<->science translations, and I feel my players will, too 🙂
[21:15] <+JohnGarren> So would you consider FK low, mid, or high fantasy?
[21:16] <+JohnGarren> It feels like it’s technically low fantasy but the world would behave as if it were high fantasy, no?
[21:17] <+WadeDyer> Fk is kinda mid fantasy IMO… but it really depends on your GM. If you want magic could be rare (ie: LoTR style) or it could be common. Defiantly not low fantasy.
[21:18] <~Dan> (Welcome to #rpgnet, DMAnonymous!)
[21:18] <+WadeDyer> The regular day-to-day workings of the FK setting are low fantasy (peasants, lords, steel, etc…). But the wilds can be full of all kinds of crazy shit. And city Alchemists are also not uncommon.
[21:19] <+JohnGarren> Makes sense. That sounds very enticing. The dynamic feels fantastic.
[21:19] <+WadeDyer> Most PCs will gain at least 1 magical (Alchemical) weapon over 5 levels.
[21:20] <+WadeDyer> Ok, 10 more minutes until I need to go write the KS Update. Any final questions?
[21:20] <~Dan> WadeDyer: Is there anything we haven’t covered that you’d like to mention?
[21:22] <+WadeDyer> Not that I can think of 🙂
[21:22] <+Steve> If I wanted to use the Holding rules in FK to represent colonization in FE, how much conversion would be required? Easy port? Very different systems?
[21:22] <+JohnGarren> What can you share about the backstory of the FK world? My group and I have a number of theories, and our top two theories are: it’s like the Truman Show where the world was created with a regressed society and lost to time due to the X’ion war…
[21:22] <+JamesGillen> heh
[21:22] <+WadeDyer> Converting the FK Holding rules into FE should not take a lot of work.
[21:23] <+JohnGarren> Or it was ravaged by the X’ion war where ships crash landed and lost connection to folks off planet.
[21:24] <+WadeDyer> I assure you FK is not the Truman Show 🙂 Only bits are known: The world was colonised (by at least Remnant, Corp and Kaltorans), the Corp enslaved the Tolotl and at some point the corp were all killed (maybe by the Tolatl, Nephilim or the Mechonids).
[21:25] <+WadeDyer> I want to leave things a little open ended so GMs can create their own stories.
[21:25] <+Bart_Thievescant> That’s what you want us to think. This is all a cover up.
[21:25] <+Bart_Thievescant> :O
[21:25] <+JohnGarren> LOL thanks, and thanks for keeping to your style of having gaps.
[21:25] <~Dan> By the way, for all of you who joined us for the Q&A, please know that you’re always welcome to hang out with us whenever you like. 🙂
[21:26] <~Dan> Also, here’s the link to my tip jar, if anyone’s so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:26] <~Dan> Thanks very much for joining us, WadeDyer!
[21:26] <+WadeDyer> Thanks so much for having me Dan 🙂
[21:26] <~Dan> If you’ll give me just a moment, I’ll get the log posted and link you. 🙂