[19:31] <+PeterC> Hi, my name is Peter Cakebread and I’m a partner in Cakebread & Walton. We produce a whole bunch of stuff, including Michael Scott Rohan’s Winter of the World RPG.
[19:33] <~Dan> (Ready for questions, or are you still typing? 🙂 )
[19:34] <+PeterC> No, feel free to fire away 🙂
[19:34] <~Dan> Thanks, PeterC! The floor is open to questions!
[19:34] <~Dan> What can you tell us about the premise of Winter of the World?
[19:35] <+PeterC> It is set in the imaginary world of Michael Scott Rohan’s Winter of the World series.
[19:36] <+PeterC> The Ice Age threatens and in the books there are Powers – some friendly to humans and duergar, others hostile, the Servants of the Ice.
[19:37] <~Dan> Duergar = dwarves?
[19:37] <+PeterC> Yes and no – they live in the mountains, underground, and are good at smithing and mining.
[19:38] <+PeterC> But Michael imagines them also as a version of the Neanderthal.
[19:39] <+PeterC> They fled above ground as a wave of humans settled the continent, fleeing first from a continent to the east, then from the west, they displaced the Deurgar.
[19:39] <+PeterC> below
[19:39] <~Dan> That’s interesting… There’s an old RPG called The Everlasting that imagines dwarves as the descendants of Neanderthals.
[19:39] <+PeterC> Humans are usually fairly prejudiced against the duergar, but Mastersmith’s less so.
[19:40] <~Dan> Mastersmith?
[19:40] <~Dan> (Howdy, SirGene!)
[19:40] <+PeterC> The east coast is split between the humans of the North, from Nordeney; and from the south, Bryhaine.
[19:41] <+PeterC> Mastersmiths can forge items of wondrous power.
[19:41] <+PeterC> They come from Nordeney (southern smiths are mundane smiths). The duergar also have Mastersmiths.
[19:43] <+PeterC> Many weave simple stuff to help the settlements in which they live – to give luck when planting, etc. Some are of a more martial bent. The greatest might aspire to be champions of humans – or their rulers!
[19:43] <~Dan> Are they the equivalents of wizards in the setting?
[19:44] <~Dan> (Welcome to #rpgnet, Menzo!)
[19:44] <+PeterC> Again – yes and no. They are certainly one of the groups to have “magic” (Michael doesn’t like that word, but it is the best RPG shorthand!). But a lot of their stuff is to do with forging.
[19:45] <+PeterC> Their art is a mix of metallurgy and enchantment rituals.
[19:45] <~Dan> What other forms of “magic” are there?
[19:47] <+PeterC> There are northern healers and Ekwesh shamans. Ekwesh are invaders – so only a few treacherous servants of the Ice would use their stuff, outside the Ekwesh themselves. The Powers also have magic.
[19:47] <+PeterC> Other playable professions are warriors and specialists.
[19:48] <+BPIJonathan> (Sorry, I had to be elsewhere. I am here now. I apologize for being late)
[19:48] <+PeterC> Hi
[19:49] <~Dan> What’s the general tech level of the setting? Medieval?
[19:50] <+PeterC> Yes – kind of Viking in Nordeney.
[19:50] <~Dan> (Howdy, Ferret!)
[19:50] * ~Dan nods
[19:50] <~Dan> Are there monsters in the setting, and if so, how common?
[19:50] <+PeterC> In the south, more like the normans – although they would hate that, because they did away with the nobility.
[19:51] <+PeterC> They have a syndicacy instead, who act a bit like the, ah, nobility…
[19:52] <+PeterC> Basically, the barons overthrew the royals.
[19:53] <+PeterC> Although they don’t really act like Normans – I’m thinking more the tech.
[19:53] * ~Dan nods
[19:55] <+PeterC> Their warriors are more like levies under the moneyed, whereas in Nordeney the village often has a chief, and the guilds have immense influence in the towns, but folk are more likely to have their own farmstead than farm someone else’s land.
[19:56] <+PeterC> The main threat comes from the Ekwesh raiders to the east and the Ice from the north, which encroaches ever nearer.
[19:56] <+PeterC> And Nordeney and Bryhaine are cut off from the rest of their continent, where a once mightier civilisation once lived, by a mountain barrier.
[19:58] <~Dan> So there aren’t monsters?
[19:58] <+PeterC> Oh, there are – there’s a bestiary in the book.
[19:59] <~Dan> How large is the bestiary?
[19:59] <+PeterC> Aside from the fact that there are the kind of uber-beasts associated with the last Ice Age, there are also creatures of the Ice.
[20:00] <~Dan> Ah, so mammoths, sabre-tooths, etc.?
[20:01] <+PeterC> Sure, there are about 40 creatures in the book, I think. There are also minor powers – they might be fearsome foes, perhaps attached to a specific place.
[20:01] <+PeterC> And some simply made up creatures!
[20:02] <~Dan> What are the creatures of the Ice like? Can you give some examples?
[20:03] <+PeterC> Sure – they range from Powers and Minor Powers (who might even take human or other form and interact – although there are certain rules about that!) – then there are brutes like snow trolls.
[20:04] <+PeterC> Many creatures have simply been warped by the Ice.
[20:04] <~Dan> (Howdy, WineDarkSea!)
[20:04] <+PeterC> Hi
[20:05] <~Dan> What are the Powers, again? Demon types?
[20:06] <+PeterC> The Powers are more like Gods and Demi-gods
[20:06] <+PeterC> The Powers of the Ice are rebel powers.
[20:07] <+PeterC> People aren’t particularly religious, but they respect (or curse) the Powers.
[20:08] <~Dan> So they aren’t worshiped but are acknowledged?
[20:08] <+PeterC> Raven, for instance, likes people. But he does mess with them! And he can only really act for Adventurers if the Ice has acted against them in equal measure.
[20:09] <+PeterC> The Ekwesh worship the Ice Powers. But in Nordeney and Bryhaine, you’ve hit the nail on the head, Dan.
[20:09] <~Dan> Gotcha.
[20:10] <~Dan> So speaking of Adventurers, what sorts of capers do such folks get up to in this setting?
[20:11] <+PeterC> Sometimes the Powers buffet adventurers about as if they were heroes in a Homer style way – so they might end up working for a Power or against one. There’s travel and missions – from the standard fighting and diplomacy to more epic quests.
[20:11] <+PeterC> There are plenty of strange places to visit and strange people to encounter.
[20:11] <+PeterC> Then there is the defence against the roving Ekwesh.
[20:12] <+PeterC> There are ship rules – for seafaring adventures, and a full gazetteer of the continent.
[20:12] <+PeterC> In the GM section.
[20:13] <~Dan> Cool. 🙂
[20:13] <~Dan> What system does the game use?
[20:13] <+PeterC> There is also potential for adventuring in the city down south, the towns in the north, guild shenanigans, and pirates, privateers, etc.
[20:13] <~Dan> (Howdy, Kzar_!)
[20:13] <+Kzar_> Hey!
[20:14] <~Dan> Kzar_: Topic: (Link: http://www.drivethrurpg.com/product/206422/Michael-Scott-Rohans-Winter-of-the-World-RPG?src=newest)http://www.drivethrurpg.com/product/206422/Michael-Scott-Rohans-Winter-of-the-World-RPG?src=newest
[20:14] <+PeterC> It uses OneDice and also has stats and some character creation rules for 5E
[20:15] <+PeterC> It is much weightier than most of the OneDice stuff though – a full-size 180 page book.
[20:15] <~Dan> See, that’s interesting to me, because I was under the impression that OneDice was for “beer and pretzel” gaming. This seems like something much more complex. What are your thoughts on the subject?
[20:17] <+PeterC> What I love about OneDice is its accessibility. Otoh, I wouldn’t rule out a Renaissance version! There are a lot more rules than in a usual OneDice book – we didn’t want to skimp on Mastersmithing (or shiny things for other characters).
[20:18] <~Dan> Yeah, I would have thought Renaissance. (For the readers, that’s C&W’s Basic Roleplaying-based system.)
[20:18] <+PeterC> But essentially, it has been designed to be accessible – there is a short solo adventure at the start and a lot of helpful hints throughout. I think it makes for a smooth game – the thing about OneDice is that it doesn’t lack crunch either.
[20:19] * ~Dan nods
[20:20] <+PeterC> It kind of sits at the back and purrs, I hope 🙂
[20:20] <~Dan> 🙂
[20:20] <~Dan> Do you have a character sheet that we can see?
[20:20] <+PeterC> I do, I expect…
[20:21] <+PeterC> riffles through files…
[20:23] <+PeterC> I can’t see one to hand, but it is double page (and prettier than most of the OneDice ones) – there is more to go on it – callings, feats, perks, Magecraft and some more room for the standard stuff.
[20:23] <~Dan> For those unfamiliar, would you mind recapping the OneDice system?
[20:24] <+PeterC> Sure, very simple, d6+bonuses vs target number is the core mechanic.
[20:25] <~Dan> And what are the bonuses? Is it a stat + skill system?
[20:25] <+PeterC> Stats are Strong, Clever and Quick (+ Magic in this case) – then there are derivative attributes (Health, Defence and Move) and, yes, then Skills.
[20:26] <+PeterC> yes, stats + skills
[20:26] <~Dan> (Howdy, BryceWhitacre!)
[20:26] <+BryceWhitacre> hey dan
[20:27] <+BryceWhitacre> I had 15 minutes so I thought I’d poke my head in
[20:27] <+PeterC> hi
[20:27] <+BryceWhitacre> hey peter
[20:27] <+PeterC> Greetings
[20:28] <~Dan> BryceWhitacre: We’re chatting about PeterC’s game Winter of the World: (Link: http://www.drivethrurpg.com/product/206422/Michael-Scott-Rohans-Winter-of-the-World-RPG?src=newest)http://www.drivethrurpg.com/product/206422/Michael-Scott-Rohans-Winter-of-the-World-RPG?src=newest
[20:28] <+BryceWhitacre> Nice
[20:28] <+PeterC> 🙂
[20:29] <~Dan> PeterC: What is the magic system like? Since Magic is a stat, I’m guessing that spells are skills?
[20:30] <+PeterC> Magic isn’t like in the other OneDice books on the whole (some might be, but no spoilers!).
[20:30] <+PeterC> Spells are usually cast against a target number.
[20:30] <+PeterC> In all the books.
[20:31] <+PeterC> But Magesmithing is a little different – you get to choose what you want to build, from Virtues.
[20:32] <~Dan> Virtues being what in this context?
[20:32] <+PeterC> The kind of thing you want your magic item to do.
[20:32] <~Dan> Ah, I see.
[20:33] <+PeterC> So you might have a magic item that does a cool handy thing – but also binds you to something you don’t like!
[20:34] <~Dan> So there’s a perks-vs.-flaws tradeoff at play?
[20:34] <+PeterC> Most magesmiths will simply buff up a mundane item useful to the village – but the best ones can combine powerful Virtues. A Virtue is available in different costs too – so a weak Charm will be easier to break than a strong one.
[20:35] <+PeterC> No, there isn’t really a compulsory trade-off (although things can go wrong), but depending on who is commissioning the work or who is the intended recipient, such things might happen 😉
[20:35] <~Dan> Aha. 🙂
[20:36] <~Dan> You mentioned callings earlier. What are they?
[20:37] <+PeterC> It’s profession – Magic User, Rogue, Specialist Warrior, in effect.
[20:37] <+PeterC> Specialist, Warrior
[20:37] <~Dan> What effects do they have?
[20:38] <+PeterC> Really it is around starting skills and then the kind of feats you get as you level up.
[20:38] <~Dan> I forget… Is standard OneDice level-based?
[20:39] <+PeterC> It can be – it is always an option included in the books.
[20:39] <+PeterC> There is an alternative experience system too – for those who like to get shinies but not levels.
[20:40] <~Dan> (wb, Monochrome_Tide)
[20:40] <+PeterC> In the standard books – but we’ve gone for levels in this. And downtime between adventures as an option, for characters to do non-adventuring stuff.
[20:40] * ~Dan nods
[20:41] <~Dan> What sorts of feats are available? And are feats new to WotW?
[20:42] <+PeterC> No, we had them in Fantasy, etc., but they’re not in all the books. Basically, as you level up you might get a Feat (such as being able to do something without making a skill check) or a Perk (such as a follower or apprentice, etc.).
[20:43] <+PeterC> Rogues might get extra Stunt Points.
[20:43] <+PeterC> Or a guild title.
[20:43] <~Dan> Stunt Points being hero/fate/drama points?
[20:44] <+PeterC> Yes – they are your get out of jail free cards, as well as letting you do swashbuckling over-the-top heroic things.
[20:44] * ~Dan nods
[20:44] <+PeterC> They’re needed – otherwise it is brutal!
[20:44] <~Dan> The setting is pretty harsh by default?
[20:45] <+PeterC> Yes, but although there is a lot of threat, community and heroism are up there too!
[20:46] <~Dan> Where would you place the game on a 1-10 scale of cinematic action, 10 being the highest?
[20:47] <+PeterC> It’s the impending feeling that although folk are getting by and getting along, the Ekwesh raids, the Ice, etc., are looming. I’m biased – I’d give the books they’re based on a 10!
[20:47] <~Dan> (Howdy, Bart_YesThievesCan!)
[20:47] <~Dan> (Topic: (Link: http://www.drivethrurpg.com/product/206422/Michael-Scott-Rohans-Winter-of-the-World-RPG?src=newest)http://www.drivethrurpg.com/product/206422/Michael-Scott-Rohans-Winter-of-the-World-RPG?src=newest )
[20:47] <+PeterC> I’m far too English to blow my own trumpet!
[20:48] <~Dan> Really? Because I’d call a 10 something like Feng Shui. 🙂
[20:50] <~Dan> So it’s really high octane adventure?
[20:51] <+PeterC> Ah, I’m probably misinterpreting you – but I think OneDice can be used for such things (I played a Judge Dredd hack that was fast and furious and the rules seamless) – but then it can also be used for more ponderous investigative games. I tend to use Stunt Points a lot, to do cinematic things – combat is usually pretty quick, so you might as well showboat!
[20:51] <~Dan> Cool. 🙂
[20:52] <+PeterC> No – I think Winter of the World can be used to play epic games finales with big confrontations and can be used for high octane (raids, chases, etc.), but that would really be missing out on the rich cultures that are there.
[20:53] <+PeterC> A lot of the roleplaying opportunities are probably more to do with negotiating friends than enemies!
[20:53] <+PeterC> with
[20:53] <~Dan> Maybe I should have been more specific: I rate a 1 as dying from dysentery and a 10 as running along streams of automatic fire. 😀
[20:53] <+PeterC> Because neither north or south are really responding well to the threats they face.
[20:54] <+PeterC> You aren’t going to die of dysentery – early levels you would be burning all your stunt points to run along that stream, so it better be at the end of the session!
[20:55] <~Dan> 🙂
[20:55] <~Dan> You mentioned perks earlier. What are they in this context?
[20:55] <+Bart_YesThievesCan> o//
[20:56] <+PeterC> At the beginning you are probably a 3 or 4 – but you are capable of heroics that give you an extra point or two. As the game goes on, you can become pretty much the heroes of the land.
[20:57] <+PeterC> Perks are stuff like a promotion in status, some followers/apprentices, a guid hall, influence, etc.
[20:58] <+PeterC> guild – apologies – it’s getting on!
[20:58] <~Dan> No worries! We can wrap up early if you’re slipping away on us. 🙂
[20:58] <+PeterC> Maybe also simple cash
[20:58] <+PeterC> No, it’s good! Just might mean a few more tipos 😉
[20:59] * ~Dan snickers
[20:59] <~Dan> What led you to getting this particular license?
[21:00] <+PeterC> Ken always wanted the books to be a game. So he asked Michael’s agent, who put us on to Michael, who said yes!
[21:00] <~Dan> Simple enough. 🙂
[21:00] <~Dan> How many books are in the series?
[21:01] <+PeterC> Since then we have become friends with Michael and his wife too – it has been great to meet such lovely folks and get to make a game based on such cool books.
[21:01] <+PeterC> 6
[21:01] <+PeterC> But they are split into two sets.
[21:01] <~Dan> Is Michael a Brit? I forget.
[21:01] <+PeterC> The first trilogy is set hundreds of years after the first.
[21:01] <+PeterC> Yes
[21:01] <~Dan> Is he a gamer himself?
[21:02] <+PeterC> No – he has come along to a couple of conventions with us though, and looks bemused and amused in equal measure.
[21:03] <~Dan> Really? He hasn’t played a game in his own setting? 🙂
[21:04] <+PeterC> He also has an endless amount of anecdotes about a lot of sci-fi and fantasy writers – which go down a storm. No, maybe we’ll remedy that next year. He has been amazingly supportive, but also has found us making a game of what went on inside his mind a bit like us wandering around in his pyjamas.
[21:05] <+PeterC> Or it might have been underpants. I can’t remember.
[21:06] * ~Dan chuckles
[21:06] <+PeterC> Michael pretty much looked at everything we were doing from start to finish – he was very easy to work with and very enthusiastic about what we had done.
[21:06] <~Dan> That must be awfully gratifying. 🙂
[21:07] <+PeterC> Very 🙂 Especially since the game got delayed for a while – he was very patient.
[21:07] <~Dan> I know this is a long shot, but is there any chance of you guys making an RPG out of Michael’s Chase the Morning?
[21:09] <+PeterC> Lol, we have a fair amount on our intray already – you must know what kind of crazy bespoke service we run 😉
[21:10] <+PeterC> That’s his scifi series, right? Ken has mentioned it…
[21:10] <~Dan> Yeah, I know, I know. I can always hope. 🙂
[21:10] <~Dan> No, it’s not scifi. It’s a fantasy sorta-pirates adventure.
[21:10] <+PeterC> But we have a lot on for such a small company – I’m currently balancing the usual massive list.
[21:11] <+PeterC> Ah, I’ve not read it.
[21:11] <~Dan> It’s very cool. I highly recommend it.
[21:12] <~Dan> (Howdy, egyptian!)
[21:12] <~Dan> Do you have any further plans for WotW at the moment?
[21:12] <+PeterC> I’ll do that – maybe I’ll pilfer it off his shelf to browse next time I see him, lol.
[21:13] <~Dan> (Link: https://www.amazon.com/Chase-Morning-Michael-Scott-Rohan/dp/038070871X/ref=sr_1_1?ie=UTF8&qid=1498702371&sr=8-1&keywords=chase+the+morning)https://www.amazon.com/Chase-Morning-Michael-Scott-Rohan/dp/038070871X/ref=sr_1_1?ie=UTF8&qid=1498702371&sr=8-1&keywords=chase+the+morning
[21:13] <+PeterC> Yes, Adventures in Kerys, which describes the continent to the east.
[21:14] <+Guest33> Hey I was just wondering when the Chris Grey log will be posted to the wordpress?
[21:14] <~Dan> Guest33: Remind me of which game is his?
[21:15] <~Dan> PeterC: What is that region like?
[21:16] <+Guest33> Blood & Bone
[21:16] <+Guest33> Looking to find more about the game since it just came out and there is woefully little out there
[21:16] <+PeterC> It has the same problems with the Ice – but also a much harsher social system. Of course, getting there through the entire continent of Brysahal then the ocean, should get you ready for the fight to come!
[21:16] <~Dan> Guest33: Oh, he wasn’t able to show up.
[21:17] <+Guest33> Ah damn.
[21:17] <~Dan> Sorry. 😦
[21:17] <+Guest33> Alright, thanks Dan.
[21:17] <~Dan> No problem!
[21:17] <+PeterC> Btw, I scrambled my east and west upthread, the Ekwesh are to the West and Nordeney and Bryhaine are on the west coast of the continent of Brasayhal.
[21:18] <~Dan> Duly noted. 🙂
[21:18] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:18] <+PeterC> Kerys is to the east – and is the land where the original folk who moved to settle Brasayhal came from – a long time ago.
[21:20] <+PeterC> No – feel free to ask me about any of our other games, but I think if folk want to check out Michael’s Winter of the World novels they’ll be in for a treat – and there is a short preview of Winter of the World RPG on DrivethruRPG.
[21:21] <+BPIJonathan> I love the Robin Hood game, even though you beat me to the punch 😀
[21:21] <+PeterC> 😀 sorry and thanks!
[21:21] <~Dan> Thanks very much for joining us, PeterC! I hope you’re able to catch up on your sleep!
[21:21] <~Dan> Standard reminder: My tip jar is (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , for those so inclined. 🙂
[21:22] <~Dan> If you can hang on just a minute longer, I’ll get the log posted and link you. 🙂
[21:22] <+PeterC> I’m a night owl – you’ve probably just saved me from a boxed set 😉 Thanks for having me, Dan!