[21:14] <+Askfageln> We are Tove & Anders Gillbring, the people behind the Swedish gaming publisher Åskfågeln (thunderbird but in Swedish)
[21:14] <+Askfageln> And now we are here to talk about Western the Roleplaying game, our pet project since back in the eighties
[21:15] <+Askfageln> It has happened a lot with the game ever since, but now we felt ready to go International with it
[21:15] <+Askfageln> You might have hear about other things we do, such as the Swedish gaming magazine Fenix, the Swedish edition of Lone Wolf, the photo book DICE – Rendezvous with Randomness or Freeway Warrior
[21:16] <+Askfageln> Design decisions behind Western?
[21:16] <+Askfageln> 1. It is a game to be played, to do more than one thing and to come back to time and time again for new gaming experiences, but based in the same setting
[21:17] <+Askfageln> So a BIG game
[21:17] <+Askfageln> Design decision 11?
[21:17] <+Askfageln> 2
[21:17] <+Askfageln> Give the players and the GM lots of choices
[21:17] <+Askfageln> We know our gamers, and what that means is that they want very different things from a game
[21:18] <+Askfageln> We have tried to accomodate that through creating a giant tool box, with game mechanics to help and enhance whatever style of play or flavor of the day the players seek in their wild west game
[21:19] <+Askfageln> So. Your turn! What do you wanna know?
[21:19] <+August> <passes around the popcorn and sarsaparillas>
[21:19] <~Dan> Thanks, Askfageln! The floor is open to questions!
[21:19] <~Dan> Is this a purely historical Western game?
[21:21] <+Askfageln> Basically yes. We base it on the historic wild west, but have included many of the beliefs of the era. And we offer three styles of play, where it is up to the players how “realistic” they want to go. Realism is pretty accurate, Campaign gives more leeway and Action makes the characters into cinematic western heroes
[21:22] <+Askfageln> We start in 1875, to be able to descirbe what is happening. But try to always incorporate a thought on how to use the setting and history in game. Why is the information there? What can you do with it?
[21:22] <~Dan> What year is it by default in the game?
[21:22] <~Dan> Oh, n/m. 🙂
[21:23] <+August> And it’s entirely up to the players and game master which style they want to play? All three styles are fully supported by the rules?
[21:23] <+Askfageln> A follow up source book will go to 1876, when so much is happening
[21:24] <~Dan> Do you have a character sheet that we can see?
[21:25] <+Askfageln> It is a game, so 1875 is “now” in the game. Everything that happens and all the people the characters meet are described as in 1875**/1876. We do not want the players to feel intimidated by the historical figures, so they don’t interact with them. For that reason we sometimes do not even tell how long historical characters will live or what they will do later
[21:26] <+Askfageln> Sorry, it would have been done by the time we thought we were on … But it is coming for a preview soon!
[21:27] <~Dan> Can you describe the game’s core mechanic?
[21:27] <+Askfageln> Yes, all styles are supported by the rules. First off by the easy character generation process, where the characters are given different potentials depending on the style of play.
[21:27] <+August> A mechanics question. What dice are used during play?
[21:28] <+Askfageln> More importantly? The rules in the giant tool box! Some rules are probably a given in Realism, but not even introduced in Action;-)
[21:28] <+August> Neat!
[21:28] <+Askfageln> We love the d20! Roll high, 20 gives a re-roll and 1 is a Fumble
[21:30] <+Askfageln> At the most simple level, you got Attributes and Skills. When faced with a situation worthy of a Roll you add the Skill or Attribute to the reroll and let circumstances set the difficulty
[21:31] <+Askfageln> But when you shoot, you use our cross hair and place it on the target template of your choice
[21:31] <+Askfageln> The cross hair is transparent, so you can move it around and see exactly where you aim
[21:32] <+Askfageln> Take your skill in Accuracy, add the roll and deduct the opponent’s Defence
[21:32] <+Guest68> Greetings everyone!
[21:32] <+Askfageln> A second d20 roll gives you a line to follow, to see the exact dot for the hit (if you want to, you can use the same roll as the first to deduct the line)
[21:33] <+August> <waves, still listening to Askfageln>
[21:33] <+Askfageln> Welcome in!
[21:35] <+Askfageln> Once hit, we are back to your style of play and how much detail you want. If you like to see lots of details, you can have it. If you want to fast track you can get on quicker with it.
[21:36] <+Guest68> I love the rpg already and the concept of firing through crosshair template already takes the account for called shots. But, is there any debilitating affect for shooting at different regions of the body? Like maybe shooting at leg will cause the enemy to drop prone.
[21:37] <~Dan> (Welcome to #rpgnet, Guest76!)
[21:37] <~Dan> What are the attributes?
[21:38] <+Askfageln> We do not have hit points, but we have degrees of injuries. If you hit somebody in the head or in the heart, the injury is automtically upgraded one step.
[21:38] <+Guest68> Ah cool!
[21:39] <+ElRavager34> I’m sure my question is going to vary depending on the style of play, but… How deadly is a gunfight? If I’m playing realistic, I imagine I want to avoid it at all costs unless I’m really good, but how about if we are playing action style?
[21:39] <+Askfageln> If you get a critical or worse injury in a limb, we strongly suggest that arm/leg/hand is no longer possible to use until healed
[21:39] <+Will> ‘Video game: Everything looks a little red for a while and then I’m fine’
[21:40] <+Askfageln> Attributes are: Cool, Constitution, Dexterity, Intelligence, Quickness, Strength and Vigilance
[21:40] <+Askfageln> So adapted for shoot outs:-)
[21:41] <~Dan> How specific are the skills?
[21:41] <+Askfageln> In Realsim, it is really deadly – if you get hit. But it is a lot harder to hit anything in this Style of play. In Action, the characters can pretty much stand up through a hailstorm of bullets if they are lucky.
[21:42] <+Askfageln> Survival can be helped by using Destiny Points, that can lower an Injury down to a scratch. But they are few and hard to come by – especially in Realism. In Action you will have a few to begin with, so you can spread them around more willy nilly
[21:43] <+Askfageln> Pretty much as specific as you want them to be. We have a bunch of detailed skills to show what you can learn, and for many of them we even give examples on difficulty levels for the GM to use if she wants to.
[21:44] <+Ymir> Train Driving is the best skill. I got to use it our last Western game!
[21:44] <+Askfageln> We also have a system for introducing new skills yourself, since we want people to show what they know by having the skills – even if it skills they never anticipate to roll for. The most boring skills are often ridiculously cheap to get;-)
[21:46] <+Askfageln> When you create your character you can choose any skills you want. But you got 33 different Roles (Career Templates) that come with their own set of skills. You can base your character on any of them, but then trade skills how much you like. The system never boxes you in, you are always the one to decide
[21:47] <+Askfageln> The only thing you cannot do? You can not get too good! Never more than 20 in an Attribute, and you can never buy more than 20 in practice on a skill. Bonuses can take you higher
[21:47] <+Askfageln> And if you start on Realism or Campaign you can not practice more than 10 or 15 in a Skill to begin with, that must be learned during play
[21:48] <+Ymir> the 33 Career Templates also comes with their own tables for generating interesting events in your character’s backstory.
[21:48] <+Askfageln> Drive rocks! Tove plays a Driver in one of our Western-campaigns:-_)
[21:48] <+Ymir> 😀
[21:49] <~Dan> Do you have rules for quick-draws?
[21:49] <+August> For backstory, nothing beats the Your Path book, with life path choices for days! 🙂
[21:49] <+Askfageln> The Life Path Events is a way to get more interesting characters, and players more involved in the setting to begin with:-)
[21:50] <+Askfageln> The Life Path Events for each Role actually works as a crude Scenario Generator for that kind of character as well.
[21:50] <+ElRavager34> So newly created realistic characters are going to be a lot closer to a normal everyday people, and the action characters are going to be like motion picture action stars?
[21:51] <~Dan> (Welcome to #rpgnet, Guest54!)
[21:51] <+Askfageln> Yes, both in terms of equipment where tinkering with your gun and holster takes you one step of the way. And depending on your Combat Speed, you got Actions to use. And can learn to specialize in fast draw as a neat extra trick
[21:52] <+Askfageln> Can anybody tell me how to insert a file? I would like to show some holsters for you all
[21:52] <~Dan> If it’s posted somewhere, you can just post the URL.
[21:52] <+August> Mmmm… fast draw.
[21:53] <+Askfageln> Yes, Realism do not really set you apart from the rest of the world. Campaign gives you a little better possibilities and Action turns you into a legend pretty miuch instantly
[21:53] * ~Dan nods
[21:53] <+ElRavager34> I honestly don’t know what style I want to play first!
[21:54] <+Askfageln> More importantaly? It also defines how the rest of the world is defined. In Realism, a blizzard is a scary, scary thing where you can get seriously hurt or die. And your stinking teeth is gonna kill you in the end, no matter what you do …
[21:54] <+August> The Western campaign I’m slowly posting about on Facebook is going to play using the Campaign level.
[21:54] <+Ymir> ElRavager34: go for campaign then! It’s the middle of the road and therefore extra fun 😀
[21:54] <+Motulev> what is the tone of play? happy or grimdark? something else?
[21:55] <+ElRavager34> Ymir: Thanks for that suggestion! My group is already as excited as I am so I’m starting to work on ideas. Campaign probably would be the way to go.
[21:57] <+ElRavager34> Speaking of campaigns… When you were creating the game and fine tuning it… Did you have certain types of campaigns in mind (like prospecting, outlaw, etc)?
[21:58] <+Askfageln> It is up to you, really. In Realism it is pretty gritty and grim dark, in Campaign it can vary but Action is seldom too serious. We enjoy different kinds ourselves. The DryCounty is fun and slapstick, Fire in the Hole is pretty dark, but still with an absurd quality to it.
[21:58] <+Ymir> campaign gives a good (“lagom” we say in swedish, it’s like “not too much, not to little”) amount of points to play around with, and has a good balance of realistic historical feeling and making the player characters feel heroic and cool.
[21:59] <+August> That sounds perfect, Ymir.
[21:59] <+Askfageln> What we do not do? We do not sugar coat the historic reality. We leave the decisions to the players how to handle it, but racism and misogyni are problems of the era. Characters who take on those Obstacles are rewarded by getting more tokens to use their Talents. Our versions of Feats and Flaws
[21:59] <+Motulev> that is a neat mechanic
[22:00] <+Askfageln> Ymir – hear, hear! Lagom is an excellent Swedish word well suited for Campaign
[22:00] <+August> Lagom. Nice. I may have to start using that in everyday conversation. 🙂
[22:01] <+Ymir> a better translation for lagom is “just right”. lagom always has a positive connotation.
[22:02] <+Askfageln> You can see some holsters at
[22:02] <+Askfageln> http://www.speltidningen.se/western/WE4_holsters.jpg
[22:03] <+Askfageln> Hope that works for you?
[22:03] <+August> And the pistola on a cord around the man’s neck. So few people remember that was a thing.
[22:04] <+Motulev> of course it’s the mexican bandit who does that
[22:04] <+Askfageln> There is another page in the book, with the guy with a gun tucked in his pants as well. Really crazy
[22:04] <+Ymir> one thing Åskfageln did that I think is really clever is the talents thing. So, if my character is chinese and has taken the flaw “Opressed”, and isn’t let into a tavern because of her etnicity, the Opressed flaw is trigged. This gives her one point to use on her talents..
[22:05] <+Ymir> And what’s so clever is that she can have a talent that allows her to temporary bypass white’s prejudice against her.
[22:05] <+Askfageln> Texas Rangers will come in Crime & Punsihment – a source book soon to come in Swedish (look out for more news on July 4th)
[22:05] <+August> Hell, in many places in the West, just her being a ‘her’ could be a trigger of Oppression.
[22:05] <+Ymir> August: yes, there’s flaws and talents for that too.
[22:06] <+August> Excellent.
[22:06] <+Askfageln> Pinkerton Agents and Secret Service are inluded in the start line up
[22:06] <+Guest68> I know this might be very early to ask, but what sourcebooks are already there in Swedish and will you translate all of them to English?
[22:06] <+Askfageln> To be honest, if you constantly fight obstacles you learn to use all of the talents you got to preservere.-)
[22:07] <~Dan> Do you cover animals in the core rules?
[22:09] <+Askfageln> At the moment, we do primarily have scenarios in print for the last edition of Western – of which many are already out of print. But we are currently working on several titles side by side to get them finalixed quicker. We are also looking at adapting some of the old ones (mainly Arizona),
[22:10] <+August> Arizona is an area with so much potential for stories.
[22:10] <+Askfageln> On the brink right now? Maiden Rock, a campaign setting centered around political intrigue and land speculation. Crime & Punishment about lawmen, outlaws and justice in different way, Dakota & Deadwood to center around just that:-)
[22:11] <+Askfageln> Getthing there, is America 1876, New Mexico & Santa Fe, New Orleans
[22:12] <+Askfageln> Aniimals are scheduled for America 1876, But we are contemplating maybe incorporating them in The Law of the Land (Core Book 2)
[22:12] <+August> Ah, New Orleans. Now THERE is some serious potential for storytelling. Nice.
[22:13] <+Askfageln> And just so you know, we have several titles far off into production apart from these:-)
[22:13] <+Askfageln> Did we mention that we got target templates for animals already on Core Book 2?
[22:13] <+August> I think you just did. 😉
[22:14] <+Askfageln> So. If you give us a sec, we will upload some new previews for you:-)
[22:14] <+Guest68> Wait, so Maiden Rock, Crime & Punishment, Dakota & Deadwood, America 1876, New Mexico & Santa Fe and New Orleans, all of these are sourcebooks?
[22:14] <+ElRavager34> I’m going to have to start saving money now because I want all of them!
[22:15] <+Will> So. How about Ronin? 🙂
[22:15] <+August> So much Western goodness on the horizon.
[22:16] <+Askfageln> Yes. Maiden Rock will probably make due with a soft cover, but the others are hard covers loaded with stuff
[22:16] <+Will> (there’s some weird possibilities for samurai in the old west… http://www.imdb.com/title/tt0067770/)http://www.imdb.com/title/tt0067770/
[22:16] <+Askfageln> Oh, and Mark Stacey will be doing many of the illustrations for our Blood on the Prairie (working title, maybe will not stand). Have you seen his Steampunk Soldiers?
[22:17] <+Ymir> Will: there was lots of japanese mercenaries in 17th century Mexico ^_^
[22:17] <+Askfageln> Nope, no Ronin’s yet. But we have some thought on both Highbinders and Hatchetmen in San Francisco:-)
[22:17] <+Guest68> Man, I haven’t seen so many materials based upon Wild West in any RPGs.
[22:18] <+Motulev> speaking of steampunk, does the game have rules for weird west ala Deadlands?
[22:18] <+Ymir> (or maybe it was 18th century, don’t remember exactly)
[22:19] <+Guest68> Just to make it sure, if you don’t unlock all these in the Kickstarter, would you make a second one to get all these translated? I will definitely funding it too.
[22:19] <+August> I basically want all of those books. Now. Yes yes.
[22:19] <+Askfageln> A preview of the crosshair, still in Swedish
[22:20] <+Askfageln> It got lost again …
[22:20] <+Ymir> no it works, just click the broken link!
[22:20] <+August> If you click directly after the word Swedish, it comes up.
[22:20] <+Askfageln> http://www.speltidningen.se/western/WE4_Cross_Hair.jpg
[22:20] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[22:21] <+Askfageln> Some target templtates as well:
[22:22] <+August> Have you considered specialty dice, miniatures, or other accessories?
[22:22] <+Askfageln> Cool. Got to get the 17th Century Mexican Ronins in somewhere:-) Maybe an article in Fenix?
[22:23] <+Ymir> I’ll think about writing it 😀
[22:23] <+Askfageln> We have been developing Western for a long time – and had some good writers and illustrators start working since a while back:-)
[22:23] <+August> That would make an excellent article.
[22:23] <+Guest68> I would like to ask Askfageln, about future plans and any info about whether you are working on any different rpg other than Freeway Warrior and Western. Ofcourse it depends upon whether you really want to talk about it, or else I am contended.
[22:25] <+Askfageln> Nope, not fully weird. We will have some Supernatural covered in the basic rules, but if it is true supernatural or just superstition is left to the players to decide. And in America 1876 we will have both a serious section of technology – and some weird stuff for those who want to. Again, firmly based in the feliefs of the era and easy to skip
[22:25] <+Askfageln> for those who want to stay hard core historic. Then it can more be like misguided professors;-) Kind of
[22:26] <+Will> So, like, if you want to emulate Wild, Wild, West
[22:26] <+Ymir> but if you play an inventor on the action level, you can invent a bit weird west technologies.
[22:26] <+Will> that’s probably one comma too long
[22:26] <+Motulev> a wild comma appears!
[22:26] <+August> No giant robot spiders though.
[22:26] <+August> Never again.
[22:26] <+ElRavager34> I just want to thank Askfagein for allowing me to place the money I was about to spend on the Swedish version of Rosetta Stone (before we had heard of the translation) directly into their Kickstarter campaign! I’m not even kidding, lol!
[22:27] <+Will> TV series, of course. 😉
[22:27] <+August> Of course!
[22:27] <+August> It’s all wild west fun and games until the giant robot spiders show up.
[22:27] <+ElRavager34> Crap! Typos!!! I meant Askfageln of course!
[22:27] <+Askfageln> Specialty dice – we are looking at it as a stretch goal for this campaign. We are so tempted:-) miniatures – we have an award winning miniature game based on Western already., it might come more about that soon too! OTher stuff… we are open to suggestions.-)
[22:28] <+August> I promise I will make them. I am not shy! 🙂
[22:29] <+Guest68> Wild Western themed music to play on Saloon scenes and props like Sheriff’s batch or maybe Wanted posters or coins.
[22:30] <+Will> Cow patty minis
[22:30] <+Askfageln> Most importantly with the inventor on Action Level? When you are crazy good, you can invent “future tech” but it is a lot harder. And a certain Edison or somebody else will probably be there and try to steal it from you ….
[22:30] <+Ymir> 😀
[22:30] <+Askfageln> PAtent rights is also a good adventure hook for inventiors:-)
[22:30] <+Motulev> 😛
[22:31] <+Will> The Bone Wars started ~1877, so … hmm.
[22:31] <+Askfageln> giant robot spriders is so not our flavor of play. To everyone, their own, right
[22:31] <+ElRavager34> A generic Wanted Poster PDF would be pretty cool. You could reuse it over and over and just draw the newest outlaw right in.
[22:31] <+August> Just say no to Edison’s stolen army of giant robot spiders.
[22:31] <+Askfageln> Yes, and for the Swedish gamers we have had a great article on the Bone Wars in Fenix.
[22:31] <+Will> Hee
[22:32] <+August> I would love to second the idea of the Wanted Poster.
[22:32] <+Askfageln> LOL
[22:32] <~Dan> I need to turn in, folks, but please feel free to hang out as long as you like!
[22:32] <~Dan> I’ll get you the chat log tomorrow.
[22:32] <+Askfageln> Ok, how do you want us to make the Wanted Posters? On your characters or in general?
[22:32] <+ElRavager34> Later, Dan… Have a good one!
[22:32] <+Askfageln> Ok. We can make that happen!
[22:33] <~Dan> Good night!
[22:33] <+ElRavager34> I think a general one might be the best way to go.
[22:33] <+Askfageln> And we have a certain helpful person, looking into cool digital resources for Western players in the future. It looks extrremely promising
[22:33] <+Askfageln> Thank you so much for having us here Dan.