[19:33] <+CaiasWard> I’m Caias Ward, and I am currrently Kickstarting D.W.A.R.Vs. It is a roleplaying game of genetic supersoldiers who wake up in a post post post apocalyptic fantasy world not quite ready for them. A not-all-together AI has emergency orders for you to discover the lost history of the world and claim it as your own (done)
[19:33] <~Dan> Thanks, CaiasWard! The floor is open to questions!
[19:34] <~Dan> How do you define “post post apocalypse” in this context?
[19:36] <+CaiasWard> It’s a fantasy world; most of what we think of as ‘fantasy’ has some history of a Golden Age, or Lost Time, or what not. In this case, we also have some remnants of past such as wandering killer robots, ‘artifacts’ which happen to be powerful tech, and elements of culture from a technological past.
[19:37] <+CaiasWard> For example, a local lord’s crest may actually be the logo of a soft drink brand the characters recognize.
[19:37] <+SirGene> Are you selling product placement?
[19:37] <~Dan> Sounds a bit like Ralph Bakshi’s “Wizards”.
[19:38] <+CaiasWard> Gene, did you have something you wanted to advertise? 🙂
[19:39] <+CaiasWard> And Dan, that is one of the influences. Bakshi’s a favorite of mine. Also, Adventure Time, Gamma World and some of the 1st edition D&D settings. Greyhawk, for example, had an apocalypse in it in ages past.
[19:39] <~Dan> Did it? I didn’t know that.
[19:39] <~Dan> re: Greyhawk
[19:40] <~Dan> So is magic “real”, or is it “sufficiently advanced” tech?
[19:40] <+CaiasWard> The Invoked Devastation and the Rain of Colorless Fire. Magical apocalypse, mind you. But the concept of a golden age exists in many games.
[19:40] <~Dan> (Or is that a secret? 🙂 )
[19:40] <+SirGene> Maybe your Lord’s Could play my Kickstarter Game?
[19:41] <+CaiasWard> I leave much of that open. D.W.A.R.Vs is a toolkit as well as a game, so people can run with things how they wish.
[19:42] <+CaiasWard> (done)
[19:42] <~Dan> What can you tell us about the D.W.A.R.Vs themselves?
[19:44] <+CaiasWard> The D.W.A.R.Vs are genetically-modified supersoldiers, each with a baseline of physical and mental abilities better than the common man. Each has an MOS, a combination of training and additional genetic enhancement to give them a specialty area of focus.
[19:44] <~Dan> What are these specialties?
[19:46] <+CaiasWard> D.W.A.R.Vs stands for Deep Warfare Assault Recon, Fifth (V) section. There are 8 of them. Officer (leadership/force multiplier), Scout Sniper, Grunt (tough as hell), XO (heavily genetically modified/heavy weapon user), Cav (vehicle operator), ComSec (Intel, direct connection with the AI), Corpsman (medical), Artillery.
[19:48] <~Dan> What kind of technology do they have access to?
[19:50] <+CaiasWard> The characters have a damaged nanofactory in a vehicle. Instead of putting in raw materials like metal or plastics to create high-tech gear (LosTech), they have to feed the machine gold. Hence, their need to adventure; they need gold to have the nanofactory make ammunition, armor, additional weapons. As well, as they adventure, they may come across schematics
[19:50] <+CaiasWard> for other LosTech items, or even find old LosTech themselves.
[19:51] <+GenoFoxx> so they’re like Niven and Pournell’s sauron supermen only without the spaceships, forced interbreeding and terrible neighbor relations?
Session Close (#rpgnet): Mon May 01 19:53:15 2017 -0500
Session Start (Dan:#rpgnet): Mon May 01 19:53:21 2017 -0500
[19:54] <~Dan> Whoops. Did I miss the response to the sauron question?
[19:54] <+CaiasWard> ” I’m unfamiliar with that work. The characters wake up from hypersleep in a new world and have to learn what happened, tame the world and survive.”
[19:54] <~Dan> How Dwarf-like are the D.W.A.R.Vs?
[19:55] <+GenoFoxx> CaiasWard they’re part of the future history that leads up to and during ‘A Mote in God’s Eye’
[19:56] <+GenoFoxx> of course now it’s an alternative future history
[19:56] <+CaiasWard> Lots of it is lampshading. They are stocky (although human height), both men and women have beards due to the particular genetic process, they have excellent balance, infrared vision and great tolerances to poisons.
[19:56] <+GenoFoxx> ugh
[19:57] <~Dan> What fantasy races exist in the setting?
[19:57] <~Dan> (Howdy, MonkofLords!)
[19:58] <+CaiasWard> the characters can run across pretty much anything you decide to put into The Realm (the generic ‘setting’ for D.W.A.R.Vs). We will provide a host of creatures for the characters to interact with, as well as conversion guidelines for people to bring in their own favorite things into play.
[19:59] <+CaiasWard> D.W.A.R.Vs is designed so that you can take all your old school modules and use them with D.W.A.R.Vs
[19:59] <+CaiasWard> (done)
[19:59] <~Dan> Oh? Conversions from what games?
[20:02] <+CaiasWard> Pretty much any of the old school games (or similar) which use d20s and the like :). IE D&D, Labyrinth Lord, ACKS, Pathfinder. In fact, we arranged to do conversions of six modules by Purple Duck Games to D.W.A.R.Vs; people just need to get the original modules and they can play through them.
[20:03] <+CaiasWard> So backers will get the conversion notes to use should they pick up the modules in question from Purple Duck.
[20:03] <~Dan> Really? That’s cool. 🙂
[20:04] <+GenoFoxx> any plans for an expansion that takes it to the stars?
[20:04] <+CaiasWard> This way, you can take all your old modules and run roughshod over time with machine guns and lasers 🙂
[20:05] <+CaiasWard> We leave lots of that to the players. The focus is to find out what happened to the world, and tell that story how you want to tell it.
[20:05] <+GenoFoxx> do you have a bestiary?
[20:05] <+GenoFoxx> and are dragons part of it
[20:06] <+CaiasWard> The game will include a cross section of creatures the characters can run across and yes, there will be dragons.
[20:06] <+CaiasWard> And robots. And lots of other strange things.
[20:06] <+EmberDragon> Yay dragons!
[20:06] <+GenoFoxx> are they as dangerous as a flying fire/acid/lightning spewing tank-espy should be?
[20:07] <+CaiasWard> Depends on the dragon. Some walk, some fly, some breath radiation.
[20:07] <~Dan> Are there mutants?
[20:08] <+GenoFoxx> Zillas
[20:08] <+CaiasWard> Are elves and halflings mutants? 🙂 there are lots of different strange creatures.
[20:08] <~Dan> 🙂
[20:09] <~Dan> Can the PCs learn to use magic?
[20:09] <+GenoFoxx> are the dragons just animals or are they sapient?
[20:10] <+CaiasWard> Some items will work for them, but D.W.A.R.Vs aren’t going to be wiggling fingers and casting spells. As for dragons, depends on the dragon and what kind you want in play. I give a variety of options so people can pick and choose what they want The Realm to be for them.
[20:10] <+CaiasWard> As for casting spells, Rocket Launcher is a great spell 🙂
[20:11] * ~Dan chuckles
[20:11] <~Dan> Are there spellcasters in the setting, though?
[20:11] <+CaiasWard> Yes, there are.
[20:11] <~Dan> How does their magic work?
[20:12] <~Dan> In game terms, I mean.
[20:12] <+CaiasWard> People worship gods and call pillars of flame from the sky, wizards throw fire and go invisible…. as for how it works, we leave much of that open-ended. One of the strengths of D.W.A.R.Vs is that the players and GM can tell the story of the truth of the world.
[20:12] <+CaiasWard> Mechanically?
[20:13] <~Dan> Spell point system, spells per day, etc.
[20:13] <+CaiasWard> Casters has a certain set of abilities listed in their stat block, showing what dice to roll and what it does.
[20:15] <~Dan> Ah, gotcha. So it’s just sort of like a powre list for a specific creature?
[20:15] <~Dan> (Howdy, tenkar!)
[20:15] <+CaiasWard> Casters have a list of attacks and qualities (spells which don’t directly target characters). And you have the tools to add more abilities to them if you need to. It’s player facing, so much of the game is ‘how does this target the characters?’
[20:15] <+CaiasWard> Hey tenkar.
[20:15] * ~Dan nods
[20:16] <+CaiasWard> There can be lots of mix and match, and we have conversion rules so if you have a spell from your favorite OSR game, you can bring it over to throw at the PCs
[20:16] <+tenkar> heya – multitasking at the moment
[20:17] <~Dan> What is the cosmology of the setting like? Are gods and demons real by default? Or is that up to the GM?
[20:18] <+CaiasWard> As I say, and will keep saying 🙂 , the rules are also a toolkit so you can make other stuff with it. Framework, playable, you can fill in; if you want real demons, actual gods, or sufficiently advanced tech, you can have it. You aren’t locked in to ‘this is the setting, and this is so’
[20:19] <~Dan> Gotcha. Sorry. 🙂
[20:19] <~Dan> What’s the standard equipment for the D.W.A.R.Vs? Lasers? Slugthrowers?
[20:19] <+Chaz> Oink
[20:20] <~Dan> (Howdy, Chaz!)
[20:20] <+Chaz> Howdy
[20:20] <+CaiasWard> No worries. It’s the indie (and old school) vibe of it. You don’t need it all spelled out. All a D.W.A.R.V knows is that someone proclaimed the name of a god and a pillar of flame came down. Does the game have to tell you the source? Or can the GM reveal the mystery of it?
[20:20] <+CaiasWard> as for gear….
[20:20] <~Dan> (Howdy, Blarghedy!)
[20:20] <~Dan> (For those just arriving: (Link: https://www.kickstarter.com/projects/caias/dwarvs-military-sci-fi-in-a-fantasy-world-rpg)https://www.kickstarter.com/projects/caias/dwarvs-military-sci-fi-in-a-fantasy-world-rpg )
[20:21] <+CaiasWard> Every D.W.A.R.V gets a starting loadout of gear. For example, one ranged weapon (laser or automatic weapon), some body armor, etc. Depending on your MOS (profession/genetic makeup), you can get assigned other gear. Like the XO has a heavy weapon, the Corpsman gets a pistol, specialized medical equipment, etc.
[20:22] * ~Dan nods
[20:22] <+CaiasWard> you start with that, but from there, you need to find it, or get the gold to feed to your damaged nanofactory to get more LosTech. You can also find magical equipment, from potions to artifacts.
[20:24] <+CaiasWard> (done)
[20:24] <~Dan> Do you have a character sheet that we can see?
[20:25] <+CaiasWard> Not right now, but I have a layout sample showing the Officer MOS, their abilities, etc. Hold on.
[20:25] <~Dan> That’ll work.
[20:25] <+CaiasWard> (Link: https://drive.google.com/file/d/0B0270irLFgPTdFl5ZHNxRW5XQWc/view)https://drive.google.com/file/d/0B0270irLFgPTdFl5ZHNxRW5XQWc/view
[20:25] <~Dan> Let’s see here…
[20:25] <+CaiasWard> That works, just tested it.
[20:27] <~Dan> So this looks like… an attribute + skill system?
[20:29] <+CaiasWard> In some ways. It’s called xByd. You take the Best x dice out of the y dice you rolled and compare to a target number. Normally, it is the Best 3 dice out of y dice you rolled, but powerful creatures and equipment can give you more Best dice.
[20:30] <~Dan> What dice do you use?
[20:30] <+CaiasWard> You take your base attribute and add the skill dice for your roll. You use d6s
[20:30] <~Dan> What are the attributes?
[20:31] <+CaiasWard> Might, Will, Command, Tech, Instinct.
[20:31] <~Dan> No dexterity/agility?
[20:31] <+CaiasWard> A +1 on an attribute is a Big Thing, and a +1d is good.
[20:32] <+CaiasWard> Instinct covers that.
[20:32] <~Dan> Ah, I see.
[20:32] <+CaiasWard> And skills. For example, someone with lots of agility or dexterity would have athletics.
[20:32] <+CaiasWard> Athletics.
[20:33] <~Dan> Gotcha.
[20:33] <~Dan> Looks like the skills are pretty broad. Is that accurate?
[20:36] <+CaiasWard> We have 15 skills in total. We don’t have penalties for not having a skill; a D.W.A.R.V is genetically enhanced and is better at many things in general. For example, they would, even untrained, roll 3B4d (take the best 3 out of 4 dice rolled)
[20:36] * ~Dan nods
[20:36] <~Dan> Cool.
[20:37] <~Dan> How does combat work?
[20:39] <+CaiasWard> We have two options for combat. One is the more traditional conflict, where you roll to hit a target either with a flat target number or opposed roll, subtracting Tenacity (a measure of health and mental fortitude to stay in the fight) from a target.
[20:39] * ~Dan nods
[20:40] <+CaiasWard> The other is a more narrative style, where the GM sets the stakes, and the players describe actions in broad strokes before rolling appropriately to accumulate successes. For example, if you want to run a battle against 400 orcs, you probably don’t want to roll that out. But you can describe the ambush, how you are going to keep their ogres from getting to
[20:40] <+CaiasWard> you, etc… and if you get enough Successes, you do not suffer ill consequences.
[20:41] <~Dan> That’s cool. I like the options there.
[20:41] <~Dan> Does armor prevent Tenacity loss?
[20:42] <+CaiasWard> Yes. Although Realm Armor (your standard plate mail, chain, etc) do nothing against LosTech weapons like vibroknives and shotguns.
[20:43] * ~Dan nods
[20:43] <~Dan> Speaking of which, can you give us an idea of how many Realm critters it takes to challenge a squad of loaded-up D.W.A.R.Vs?
[20:44] <+CaiasWard> Depends on the creature. A bunch of gobbos can be comedy relief, while a radiation dragon can be a credible threat.
[20:45] <~Dan> How many goblins would it take to actually threaten a group of PCs?
[20:46] <+CaiasWard> That’s a really specific question, and will depend on the group, how well equipped the PCs are, etc. Nothing’s a pushover, mind you.
[20:47] * ~Dan nods
[20:48] <~Dan> You mentioned the PCs having a vehicle. What sort of vehicle is it?
[20:49] <+CaiasWard> It’s a humvee style vehicle they can get in or ride on, nuclear powered. One of the game conceits is that you can’t lose your vehicle or nanofactory permanently… but things can go missing.
[20:50] <~Dan> Do they have a base of operations?
[20:52] <+CaiasWard> Not at start. Part of what they do mirrors traditional adventuring parties; go out, raid dungeons, get treasure. Eventually, they may want to settle down as per their mission, adventuring to get gold to arm mercenaries with guns 🙂
[20:52] <~Dan> Ah, I see. 🙂
[20:53] <~Dan> So they can keep making guns with their nanofactory as long as they have the gold?
[20:53] <+CaiasWard> Yep. And ammo.
[20:54] <+CaiasWard> LosTech is very high tech stuff, so they need the nanofactory to make the parts they need
[20:54] * ~Dan nods
[20:57] <~Dan> This may be another “up to the GM” question, but… by default, is there any tech more advanced than LosTech? As in, did tech advance after the D.W.A.R.Vs went into hibernation?
[20:57] <~Dan> (Welcome to #rpgnet, Guest40!)
[20:58] <+CaiasWard> LosTech is a range of technology, so while thematically it may be more powerful, mechanically it falls into the same dice system as other gear.
[20:59] * ~Dan nods
[21:00] <~Dan> Is this game a one-off or the start of a game line?
[21:00] <+CaiasWard> One off, although I have ideas for supplements including domain-level play ala old-school D&D.
[21:02] <~Dan> Any further plans for the system, or do you see it as being pretty particular to the setting?
[21:03] <~Dan> (Welcome to #rpgnet, Guest00!)
[21:03] <+CaiasWard> The mechanics are ones I have playtested with other games, so they are usable in a variety of settings
[21:03] <~Dan> ( Guest40 and Guest00, you can set your names with the /nick command; e.g., /nick Dan )
[21:05] <~Dan> Do you think you’ll use them for future games, then?
[21:06] <+CaiasWard> Certainly. I have two other games the mechanics will fit with well.
[21:06] <~Dan> Really? Can you say anything about them yet?
[21:06] <+CaiasWard> Not right now
[21:07] * ~Dan nods
[21:07] <~Dan> No problem.
[21:08] <~Dan> What games have you created previously?
[21:08] <~Dan> (Welcome to #rpgnet, Guest80! You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[21:09] <+CaiasWard> I’ve written the Trigger Happy RPG, as well as Riders: A Game About Cheating Doomsday
[21:10] <~Dan> Ah, yes! We did a Q&A for Trigger Happy.
[21:11] <~Dan> IIRC, Trigger Happy was more indie mechanically speaking?
[21:12] <+CaiasWard> It was more explicit with it’s player agency mechanics. D.W.A.R.Vs has options for that as well, if people want to use them.
[21:13] * ~Dan nods
[21:13] <+CaiasWard> D.W.A.R.Vs is more survivable than some of the old school games 🙂
[21:13] <~Dan> 🙂
[21:14] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:15] <+CaiasWard> I think we covered most everything. We’re 2/3s funded with 9 days to go, so we have some time. (Link: https://www.kickstarter.com/projects/caias/dwarvs-military-sci-fi-in-a-fantasy-world-rpg/)https://www.kickstarter.com/projects/caias/dwarvs-military-sci-fi-in-a-fantasy-world-rpg/
[21:16] <~Dan> Thanks very much for joining us, CaiasWard!
[21:17] <~Dan> As usual, my tip jar is here for those so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:17] <~Dan> Now, if you’ll give me just a minute, I’ll log the chat and get you the link!
[21:17] <+CaiasWard> thanks!