[19:29] <+JohnGoff> My name is John Goff. I’ve been writing RPGs for just about 20 years on the nose now. I’m probably best known for my work on Pinnacle Entertainment’s Deadlands universe, but I’ve written for Steve Jackson, White Wolf, FASA (when they were a thing), Last Unicorn (likewise), and others.
[19:30] <+JohnGoff> I’m here tonight to talk about my latest project, the Fear Agent RPG, based on the Dark Horse comic by Rick Remender, Tony Moore, and Jerome Opena, but I’m also open to questions about anything else I’ve done!
[19:31] <+JohnGoff> Fear Agent is a pulp, sci-fi space opera set in a universe where Earth has been devastated by an interstellar war between three races and humanity is dragged kicking and screaming into a vast universe largely against their will.
[19:32] <+JohnGoff> (done)
[19:32] <~Dan> Thanks, JohnGoff! The floor is open to questions!
[19:32] <+JohnGoff> Oh, it uses Pinnacle’s Savage Worlds system.
[19:32] <~Dan> So would this be considered a post-apocalypse game?
[19:32] <&NM_Alan> (hey folks)
[19:32] <~Dan> (Howdy, NM_Alan!)
[19:33] <&NM_Alan> (did I miss anything)
[19:33] <~Dan> (Just the intro.)
[19:33] <~Dan> (Welcome to #rpgnet, MarcG! Howdy, RayAtHigherGrounds!)
[19:33] <&NM_Alan> (can I ask questions)
[19:33] <~Dan> (For those just arriving: (Link: https://www.kickstarter.com/projects/545820095/fear-agenttm-for-savage-worlds?ref=nav_search)https://www.kickstarter.com/projects/545820095/fear-agenttm-for-savage-worlds?ref=nav_search )
[19:33] <~Dan> (NM_Alan: Yup!)
[19:33] <+JohnGoff> …technically, I suppose. However, humanity is trying to bounce back, and as sort of recompense for being a three-way whipping boy, the ruling council of the United Systems brings Earth on board and helps with tech.
[19:34] <+JohnGoff> It’s far more an old-fashioned pulp sci-fi setting.
[19:34] <&NM_Alan> Hey JohnGoff! First, I want to tell you I adore and love Deadlands Noir. It’s one of my top 5 RPGs, so thanks for the great game.
[19:34] <+JohnGoff> I think the creators describe it as a mix of old EC Comics’ sci-fi, horror, and military comics.
[19:34] <+JohnGoff> Alan–Thanks! I always love to hear someone likes one of my games.
[19:35] <&NM_Alan> Why prompted the decision to license and adapt the IP for Fear Agent to Savage Worlds? Why do you feel it lends itself to “Fast, Furious, Fun!”
[19:35] <+JohnGoff> Good one.
[19:36] <+JohnGoff> Shane actually got interested in it back when we were working on Deadlands Noir.
[19:36] <+JohnGoff> Both it and The Goon seemed like great fits for our system.
[19:36] <+JohnGoff> And great settings.
[19:36] <+MarcG> Will there be extra rules for spaceship combat, or is that not really a thing?
[19:37] <&NM_Alan> Wow, Deadlands Noir was a while ago. Can I ask why it’s taken 4+ years to get to this point? That feels long.
[19:37] <+JohnGoff> Fear Agent is a call back to the old adventure sci-fi settings of the past. Sort of Flash Gordon with extra meat, if you will. It blends very easily into our existing rules with little need to stretch them.
[19:37] <+MarcG> …not really a thing in Fear Agent, I meant to say.
[19:38] <+JohnGoff> Marc–Yes. There are rules for spaceship combat. That was one of the great things about the setting; we’d already polished up the SciFi Companion, so the tools were there to pick and choose what we needed in the setting.
[19:38] <+JohnGoff> Where I didn’t need to reinvent the wheel, I did not.
[19:38] <+JohnGoff> Alan–there were a number of factors.
[19:38] <+JohnGoff> The first is any licensed setting takes a lot of work to coordinate.
[19:39] <+JohnGoff> Both are creator-owned properties, so we have to not only coordinate with Dark Horse, but also the creators/owners, to make sure we’re doing right by their vision.
[19:39] <+JohnGoff> Second–Pinnacle keeps a pretty busy slate.
[19:39] <+MarcG> Nice! I always wanted you guys to do Rocketmen: Axis of Evil from way back and it seems like this might scratch that itch.
[19:40] <+JohnGoff> I’ve got two other projects that have had the drafts waiting for two years or more. There’s only so much we can get out in a given year. 🙂
[19:40] <~Dan> 🙂
[19:40] <+JohnGoff> If you just look at the Kickstarters from last year alone, you’ll see something like 4 or more major releases.
[19:40] <~Dan> (Welcome to #rpgnet, Zorgon60!)
[19:40] <+JohnGoff> Marc–I hope so.
[19:40] <+JohnGoff> It has rocket packs, lasers, freeze guns, and robots out the wazoo.
[19:41] <+JohnGoff> I’m restraining myself from overusing exclamation points, btw. 🙂
[19:41] <&Silverlion> TGhank you.
[19:41] <+JohnGoff> !!!!!!!
[19:41] <&NM_Alan> Those are all things I love. Excellent. What new things can we expect on the SW ruleset from this game?
[19:41] <~Dan> Ah, go nuts. Seems like the setting calls for it. 🙂
[19:42] <+MarcG> Zap! Pow! Zot! There’s a couple for you!
[19:42] <+JohnGoff> Naw, I got them out of my system for a bit.
[19:42] <&Silverlion> (Sadly, I’ve got to run. storms and frantic dogs.)
[19:42] <+JohnGoff> 🙂
[19:42] <+JohnGoff> Let’s see…
[19:42] <~Dan> (Take care, Silverlion!)
[19:42] <~Dan> (Welcome to #rpgnet, epik!)
[19:43] <+JohnGoff> On top of the bits from the Sci Fi Companion that work, you’ll find rules for warp drives–and more importantly, warp drive malfunctions,
[19:43] <&Silverlion> Ask about evertything dan, I’m interested in this book 😀
[19:43] <+JohnGoff> Clones–and more importantly, clone malfunctions
[19:43] <&NM_Alan> Yesssssssss
[19:43] <&NM_Alan> those are all things I need in my life
[19:43] <&Doctor> (I make it?)
[19:43] <~Dan> (Howdy, Doctor!)
[19:43] <~Dan> (Doctor: (Link: https://www.kickstarter.com/projects/545820095/fear-agenttm-for-savage-worlds?ref=nav_search)https://www.kickstarter.com/projects/545820095/fear-agenttm-for-savage-worlds?ref=nav_search )
[19:43] <+MarcG> How will the plot point fit with comics (e.g more or less epic, different time period?)
[19:43] <+JohnGoff> as well as some guidelines for time travel and alternate dimensions–both a thing in the setting.
[19:44] <+JohnGoff> Marc–are you familiar with the comic?
[19:44] <+MarcG> Not too much, but I will jump in more when the KS gets close to release
[19:45] <+JohnGoff> If so (or not), the events of the comic are fairly finite in time frame. They basically cover the period beginning with the alien invasion to a, uh, major event about 10 years or so later.
[19:45] <+JohnGoff> The PPC and setting are largely keyed to that 10-year period. However…
[19:46] <+JohnGoff> while the PPC begins immediately after the war, there are “flashback” adventures, where you play through some of your characters’ experiences in the alien invasion.
[19:46] <&NM_Alan> oh super cool.
[19:47] <~Dan> (You there, epik? 🙂 )
[19:47] <+epik> Yup!
[19:47] <&NM_Alan> So I don’t know anything about Fear Agent. Is it basically Flash Gordon but different?
[19:47] <~Dan> (epik: Here for the Q&A?)
[19:48] <~Dan> I get the impression that it’s a bit like Flash Gordon with more attitude.
[19:48] <+JohnGoff> Sooort oof.
[19:48] <&Doctor> I think this might be a good time to jump in and ask: For someone who knows nothing of the comic, what does Fear Agent bring to the table I can’t get anywhere else?
[19:48] <+MarcG> That is a pretty cool approach!
[19:48] <+JohnGoff> That would not be incorrect.
[19:48] <~Dan> JohnGoff: What I said, you mean?
[19:48] <+epik> I am, just got the invite from the update.
[19:48] <+JohnGoff> Let me explain…
[19:49] <~Dan> (epik: Cool. Feel free to ask any questions you may have! 🙂 )
[19:49] <+JohnGoff> Fear Agent, the comic, tracks the adventures of Heath Huston, one of the founding members of a guerrilla band who fight back against alien invaders.
[19:49] <+JohnGoff> However, it picks up his story about 10 years after the war, once Earth has been admitted into the United Systems. There are only about a million humans still alive in the aftermath of the war.
[19:50] <+JohnGoff> Humans are trying to rebuild and find their way in a galactic society that’s not only extremely advanced, but also complicated and more than a little jaded.
[19:50] <~Dan> (Heh. *dusts remaining humans off* “Here’s your membership card. Sorry about all the genocide and what not.”)
[19:51] <+JohnGoff> Dan, that’s pretty much it on the nose.
[19:51] <~Dan> 😀
[19:51] <&NM_Alan> Ok, cool.
[19:51] <+JohnGoff> We don’t really have anything to offer galactic society, so humans often find themselves taking drudge jobs if they go off planet.
[19:51] <&NM_Alan> Well I’d already pledged, but now I’m upped.
[19:51] <+JohnGoff> Which the PCs are pretty much expected to do.
[19:52] <+JohnGoff> Huston, for example, works as a freelance “exterminator.”
[19:52] <~Dan> (wb, Zorgon60)
[19:52] <~Dan> (Welcome to #rpgnet, Guest67!)
[19:52] <+JohnGoff> Where exterminator might mean tunnel worms or giant ticks or maybe just a semi-intelligent species that isn’t high enough on the United Systems’ scale to rate legal protections.
[19:52] <+JohnGoff> It’s darkly humorous, to say the least.
[19:53] <~Dan> Sounds like it.
[19:53] <+MarcG> I know it might be a bit of a stretch, but will there be any “easter egg” hidden crossovers with The Goon?
[19:53] <+epik> I’ve read the first book so far, and it definitely sounds like a dark, quirky setting.
[19:53] <+JohnGoff> Marc–nope.
[19:54] <+JohnGoff> Although with the presence of alternate dimensions, it’s certainly not outside the range of the setting to accommodate.
[19:54] <~Dan> Peaches Valentine: Fear Agent
[19:54] <+JohnGoff> And I don’t mean in an airline sort of way. Or maybe I do…
[19:54] <+JohnGoff> 😉
[19:55] <+JohnGoff> …crickets.
[19:56] <&Doctor> “Dimensional Re-accommodation” is my new favorite euphemism
[19:56] <+MarcG> Not a problem, I just always like hidden things in books.
[19:57] <+JohnGoff> With licensed properties, you’ve got to be very careful to stick as close to the creators’ vision as you can.
[19:57] <~Dan> So it’s a dark setting with pulp sci-fi trappings? Or is there room for Big Damn Heroes?
[19:57] <&NM_Alan> I have a pseudo-unrelated question
[19:57] <~Dan> (Welcome to #rpgnet, Guest75!)
[19:57] <+JohnGoff> You’re assumed to be. 😉
[19:57] <+JohnGoff> Alan–shoot!
[19:57] <&NM_Alan> Is there more Deadlands Noir coming?
[19:58] <+JohnGoff> Not as a standalone, but I do have two adventures that will be seeing publication shortly.
[19:58] <+MarcG> Are other races playable as characters?
[19:59] <+JohnGoff> In keeping with the comic’s theme, no. You’re humans, fighting to preserve as much of Earth as you can…while earning a buck.
[19:59] <+epik> The characters in the book so far can take a ton of punishment, will that be part of the play in this setting? Major wounds that get healed easily, limb regrowth, etc.?
[19:59] <+MarcG> Sorry, I keep asking these questions with ‘No’ answers!
[19:59] <+JohnGoff> I considered it, because there are some really interesting races, but humanity is kind of the step-child of the universe. The best humans can hope for is to get hired to do the equivalent of planetary roto-rootering.
[20:00] <+JohnGoff> Not at all.
[20:00] <+Guest75> Where is the timeline set, the very beginning of the comics?
[20:00] <~Dan> (Guest75: You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[20:00] <+JohnGoff> Epik–definitely. I stole a couple of Edges from Lanhkmar that do exactly that, plus provided ample high-tech healing options.
[20:01] <+Will> How easy will this be to comprehend/play if you know nothing of the comic(s?)?
[20:01] <~Dan> (Thanks, johnc!)
[20:01] <+MarcG> Will there be Guts? (basing this question on that picture Shane said he liked in the KS)
[20:02] <+JohnGoff> The PPC begins within a few weeks of the end of the Annubis Conflict (alien invasion), but it bounces back to a few points during the war in flashbacks as the campaign progresses.
[20:02] <+JohnGoff> Will–very easy. The comics certainly help set the tone and provide background, but I tried to make the book as complete as possible for folks new to the setting.
[20:03] <+JohnGoff> Marc–you should know the answer to that one. 😉
[20:03] <+JohnGoff> NO!
[20:03] <+epik> haha
[20:03] <&NM_Alan> hah.
[20:04] <+JohnGoff> Just kidding. But no, Guts is not in the setting. In general, we try to avoid putting it in unless it’s a _major_ aspect. Otherwise, players end up having to invest points for something they use only occasionally–or suffer for it.
[20:04] <+MarcG> Hmm… let’s see if I can come with another one!
[20:04] <~Dan> I know a big part of this has to do with the setting, but how over-the-top is the setting in terms of action? Is busting through a skylight with both rayguns blazing a valid tactic, or suicide?
[20:05] <~Dan> *has to do with the system, rather
[20:05] <+JohnGoff> I think that’s almost always a valid tactic in Savage Worlds, short of the gritty combat variants.
[20:05] * ~Dan nods
[20:05] <+JohnGoff> Ultimately, it comes down to how the GM runs it.
[20:05] <+JohnGoff> Me, I’d probably reward a player who does that with a bennie. Maybe even a bonus.
[20:06] <~Dan> Cool. 🙂
[20:06] <+JohnGoff> I’d still kill the character. Brutally.
[20:06] <+JohnGoff> But at least they’d feel good about it.
[20:06] * ~Dan chuckles
[20:06] <~Dan> Well, that’s the trick to good GMing, isn’t it? 😉
[20:07] <+JohnGoff> There’s nothing better than offing a character in a particularly unkind way and having a player say, “That…that was awesome.”
[20:08] <~Dan> Speaking of rayguns, you mentioned lasers earlier. Is the technology even remotely realistic, or is it all gonzo whiz-bang stuff? I’m guessing the latter based on the raygun the hero is using in your KS video.
[20:08] <+JohnGoff> Gonzo whiz-bang all the way.
[20:08] <~Dan> (Howdy, egyptian!)
[20:08] <&egyptian> (hi!)
[20:09] <~Dan> JohnGoff: So are there actual laser, or are there “just” Death Rays?
[20:09] <+JohnGoff> We’ve got lasers, blasters, disintegrators, freeonium guns, flamers, stunners, and portable missile launchers for all your mayhem needs!
[20:09] <+MarcG> Good GMing: It’s not if you can kill them, it’s how long you can keep them dangling on the precipice of oblivion before pulling back or letting go.
[20:09] <~Dan> Indeed, MarcG.
[20:10] <+JohnGoff> The Fear Agent comic has so many different ways to waste an alien monstrosity I only hope I covered most of them.
[20:10] <+JohnGoff> Sidetrack:
[20:10] <+JohnGoff> We used to play horror one-shots in college, where the GM would provide the characters.
[20:10] <~Dan> The most amusing weapon along those lines that I’ve heard about was from Strontium Dog and was a time gun.
[20:11] <+JohnGoff> We’d often use secret Hindrances/Disadvantages to spring on players at the worst time.
[20:11] <~Dan> You zap your target into the future, when the planet has already moved on, leaving them floating in space.
[20:11] <&NM_Alan> I’m loving everythign Ih ear
[20:11] <~Dan> (Sorry for the aside there.)
[20:11] <+JohnGoff> That’s pretty awesome. If you’ve seen the latest Injustice trailer, the Flash has that as his finishing move. 🙂
[20:11] <+JohnGoff> Not at all!
[20:12] <+JohnGoff> Anyway, one of the guys was playing an aging boxer.
[20:12] <+MarcG> Will there be a map, and will there be a hi-res option to print it fairly large?
[20:12] <+JohnGoff> Of the universe?
[20:12] <~Dan> Yes. With a little arrow that says “YOU ARE HERE”.
[20:12] <+MarcG> of the worlds listed in the gazeteer?
[20:13] <+JohnGoff> Unfortunately not. There wasn’t one provided in the comic, and I didn’t want to impose my ideas on Rick and Tony’s world.
[20:13] <+MarcG> Ok, I’m 4 for 4!
[20:14] <~Dan> (Welcome to #rpgnet, Akyla!)
[20:14] <+epik> Please don’t ask for confirmation on anything that I’d like to see in it 😀
[20:14] <+JohnGoff> SWEET!!!!
[20:14] <+JohnGoff> Anyway, the way warp drives work make specifics relatively unimportant.
[20:14] <~Dan> MarcG’s rap name is Snoop Nopey No.
[20:15] <+JohnGoff> Keeps coming up with funky negatives every single question…
[20:16] <+JohnGoff> And back to an earlier question, Dan–since warp drives aren’t specifically explained, I did _try_ to at least make them somewhat scientifically feasible.
[20:16] <~Dan> Speaking of “no”, I’m guessing that in keeping with the retro-scifi feel, there aren’t human augmentations like cyber?
[20:16] <+JohnGoff> Or at least throw enough sciencey words into the the description.
[20:16] <+JohnGoff> Right in one.
[20:17] * +Will snickers
[20:17] <~Dan> Sciencey is a good word.
[20:17] <+JohnGoff> Cybernetic augmentation in the comics is solely the realm of the bad guys.
[20:17] <&NM_Alan> how so
[20:17] <+JohnGoff> One human does have an obvious cybernetic, but he’s a _very_ special case and about as bad as you get.
[20:18] <~Dan> So if you’re part machine, you’re probably mean?
[20:18] <+JohnGoff> The Tetaldians are the would-be cybernetic overlords of the universe. Without spoiling anything, let’s just say when humanity starts getting augmented, it’s a very bad thing.
[20:19] <+JohnGoff> The only other example off the top of my head is Levi Diablo, a space pirate who gets a jump on the rest of the human race by selling them off as cattle during the war.
[20:19] <+JohnGoff> Dan, that seems to fit with the setting.
[20:19] <+MarcG> Going to try to break my record here. Earlier you mentioned the SF companion. Will all the needed rules be self contained in the book? Is bringing in things from the SF companion a bad idea? (unrepentant tinkerer here)
[20:20] <~Dan> Are there any weird abilities like psionics or mutations? Or are those bad guy things as well?
[20:20] <+JohnGoff> Half and half.
[20:20] <+MarcG> Other than the core Savage Worlds rules?>
[20:20] <+JohnGoff> MarcG Half right. Yes, the rules are self-contained. No bringing in things is not a bad idea.
[20:21] <+JohnGoff> I just wanted to make sure the book has everything in it to replicate the comics. If you want to add walkers, for example, go nuts.
[20:21] <+JohnGoff> Dan, not for players. Even among highly advanced aliens, psionics are rare.
[20:22] * ~Dan nods
[20:22] <+JohnGoff> I thought about it just for options, but eventually decided against it.
[20:22] <+johnc> Sorry if this is explained elsewhere, but are there any custom races detailed?
[20:22] <~Dan> Sounds like you made the right call. Seems like this is about red-blooded humans standing on their own two feet without any freaky alien nonsense.
[20:23] <+JohnGoff> Dan, that’s exactly the idea.
[20:23] <+epik> With whatever junk and crud they can get their hands on.
[20:23] <+JohnGoff> johnc, not as player characters. It’s a setting about humanity basically fighting for itself.
[20:24] <+JohnGoff> Aliens are nearly always antagonists–or at best, neutral–to humanity’s plight.
[20:24] <+johnc> Not as player characters, but monsters and opponents.
[20:24] <~Dan> Speaking of which, what are the alien races out there?
[20:24] <+JohnGoff> johnc, in that case, yes. Tons of them.
[20:24] <~Dan> The major ones, at least.
[20:24] <+JohnGoff> Let’s see…
[20:25] <+JohnGoff> Dressites, Tetaldians, Zerins, Jellybrains, Astorgians…
[20:25] <+JohnGoff> Kipferi, Gastropods, Lobsters, Neavsivians…
[20:26] <+JohnGoff> Zlasfons, Sepliots, Henrovians, just to name the ones from the comics.
[20:26] <+JohnGoff> I know I missed a couple of the comic ones.
[20:26] <~Dan> Wow. And the book covers all of these?
[20:26] <+MarcG> How much did you work with the creators? Frequently for inspiration, or primarily for approval?
[20:27] <+JohnGoff> On top of that, there are a few added for the RPG, along with rules for creating the guys that show up in the background with 4 arms and gills.
[20:27] <+JohnGoff> Dan, yes.
[20:27] <~Dan> Impressive.
[20:27] <+JohnGoff> To help with that, we added the idea of professional templates.
[20:28] <+johnc> That’s really cool!
[20:28] <+JohnGoff> In other words, if you want to make a Kipferi or Zerin bounty hunter, you make these changes to the core stats, rather than try to detail every possible permutation of every race.
[20:28] <+JohnGoff> MarcG, they had final read and approval, obviously. On top of that, I bounced questions off Rick anytime I wasn’t sure about something.
[20:29] <+JohnGoff> …which, as a comic nerd, was kinda cool.
[20:30] <&NM_Alan> very cool]
[20:30] <+MarcG> Very nice!
[20:30] <&NM_Alan> what’s your favorite thing about this
[20:30] <+JohnGoff> If the names don’t ring a bell, Tony Moore is the artist for The Walking Dead.
[20:31] <+JohnGoff> Rick Remender has written for just about every Marvel comic out there.
[20:32] <+JohnGoff> MarcG, I’d have to say being introduced to the comic in the first place.
[20:32] <+JohnGoff> Had Shane not recommended it, I’d never have known it was out there.
[20:32] <+JohnGoff> Like I mentioned earlier, this came along back when we were working on Deadlands Noir.
[20:34] <+JohnGoff> Not long after, Shane approached me and said he was looking at it and The Goon. I wasn’t familiar with it, but I felt I’d just done Noir and didn’t want to retread some of the same ground, so I said, “I’ll look at Fear Agent.”
[20:34] <+JohnGoff> As soon as I read it, I said, “Yeah, I can do that. Easy.”
[20:34] <+JohnGoff> The funny thing was between Noir and Fear Agent, I did two other scifi settings. 🙂
[20:34] <~Dan> It’s cool that you wanted to stretch a bit.
[20:35] <+JohnGoff> I think it worked out amazingly well, because Matt Cutter has done such an incredible job with The Goon.
[20:36] <+JohnGoff> And Fear Agent is so different from other two settings I did that they’re like three completely separate genres.
[20:36] <~Dan> I have to confess that I’m not a big SW fan, but Fear Agent and The Goon have me wanting to give it another go. 🙂
[20:37] <~Dan> Nothing wrong with SW, to be clear — just didn’t quite work for me when I tried it.
[20:37] <+JohnGoff> I thought I’d seen a review you wrote of Noir. Was that someone else?
[20:37] <~Dan> But damned if this doesn’t look fun. 🙂
[20:38] <~Dan> Wasn’t me.
[20:38] <+JohnGoff> Why did I agree to this then? 😉
[20:38] * ~Dan chuckles
[20:38] <+JohnGoff> Oh, I definitely think you should.
[20:38] <&NM_Alan> Dan, I can run it for you
[20:38] <~Dan> Well, I would like to review Fear Agent, for what it’s worth.
[20:38] <&NM_Alan> I already run it all the time.
[20:38] <+MarcG> It’s a trap! (oh wait, wrong space opera)
[20:39] <~Dan> That would be cool. Then it could be a playtest review. 🙂
[20:39] <+JohnGoff> Especially since you get something like $60 worth of PDFs of existing products if you pledge at least the PDF level for either Kickstarter.
[20:39] <&NM_Alan> JohnGoff what’s the reason I *shouldn’t* get Fear Agent!
[20:39] <+JohnGoff> You’re an awful person and you hate America?
[20:39] <+JohnGoff> You want the terrorists to win?
[20:39] <+epik> That bonus is pretty awesome.
[20:39] <+JohnGoff> I can keep trying if those don’t work. 😉
[20:39] <+MarcG> You off-worlding alien lover!
[20:40] <&NM_Alan> Hah, in all seriousness, every game has flaws.
[20:40] <+JohnGoff> Mine don’t.
[20:40] <+Akyla> That’s what finally sold me. My Savage Worlds collection is still small
[20:40] <+JohnGoff> Anyone who says they do is a dirty liar.
[20:40] <+JohnGoff> 😉
[20:40] * &NM_Alan concedes
[20:40] <~Dan> 🙂
[20:40] <+epik> I wasn’t so sure about SW either, but being able to print off a 1-sheet after a long day at work and just start DMing without any prep is pretty awesome
[20:41] <~Dan> Actually, while we’re on the subject, let’s say I don’t care for SW at all. Can you still sell me on this game based on the setting info alone?
[20:41] <+JohnGoff> Seriously, I _guess_ if you’re looking for science fantasy, with space wizards, and the like…maybe this isn’t for you–but I’d encourage you to branch out and try something different nonetheless. 🙂
[20:42] <~Dan> Pfft. Space wizards. Like THAT will ever be a thing…
[20:42] <+JohnGoff> Dan, here’s how I’d do it.
[20:42] <+JohnGoff> Follow this link, and read the first issue of Fear Agent for free.
[20:42] <+JohnGoff> (Link: https://digital.darkhorse.com/books/a18d6b701f9442d2b5d20e6c846bc13a/fear-agent-preview-issue)https://digital.darkhorse.com/books/a18d6b701f9442d2b5d20e6c846bc13a/fear-agent-preview-issue
[20:42] <+Akyla> It does look intriguing. I don’t know the source material but I love SW and I love science fantasy. I’m not sold on Goon yet.
[20:42] <~Dan> Sweet!!
[20:43] <+Akyla> ooh thanks
[20:43] <~Dan> Akyla: The Goon is awesome.
[20:43] <+JohnGoff> If there’s not something in there that grabs your attention, well…the terrorists win. 😉
[20:43] <~Dan> JohnGoff: Fair enough!
[20:43] <~Dan> Howdy, Ronin! I was wondering if you were going to make it. 🙂
[20:43] <&NM_Alan> fair answer
[20:43] <+JohnGoff> Akyla, _I’m_ thinking about trying to talk someone else into running The Goon for me. 🙂
[20:44] <+JohnGoff> Have you read the comic? It’s awesome.
[20:44] <+Ronin> Hey. Just finished watching The Void and here I am. Guess I missed most of the chat 😦
[20:44] <~Dan> Would you say that the game serves as a gazetteer (if that’s the right term) for the comic?
[20:44] <+Akyla> I haven’t read either of these comics.
[20:44] <~Dan> Ronin: Never fear; We’ve got 45 minutes left. 🙂
[20:45] <+JohnGoff> I did my best to make sure every planet, et al, mentioned in the comic got an entry that contains enough info to let a GM set an adventure (or more) there.
[20:45] <+Akyla> From the little I have seen, the Goon reminds me of Sam & Max, which if it is, that would be awesome
[20:45] <~Dan> Akyla: Really? What drew your interest to Fear Agent, then?
[20:46] <+JohnGoff> Sadly, I do not have a link for a free Goon comic, but I do have this…
[20:46] <+Akyla> I’m a big sci-fi fan and the pictures alone in the video sold me.
[20:46] <+JohnGoff> (Link: https://www.youtube.com/watch?v=zr_Ta6NS3-g)https://www.youtube.com/watch?v=zr_Ta6NS3-g
[20:46] <+JohnGoff> Yeah, that Fear Agent art sells itself, don’t it?
[20:47] <~Dan> It certainly sold me.
[20:47] <+Akyla> Definitely. .
[20:48] <+Akyla> Also, it’s something different from the rest of the SW stuff I’ve been playing
[20:49] <+JohnGoff> What have you been playing?
[20:49] <~Dan> You mentioned that it’s expected that the PCs will be working off-world?
[20:49] <+JohnGoff> Yes.
[20:50] <+JohnGoff> They’ve been given a mission that provides them a reason to gallivant around the universe.
[20:50] <~Dan> (Howdy, Anemos!)
[20:50] <+JohnGoff> However, like I said earlier, there are ‘flashback’ scenarios that take them back to Earth during the invasion to play out their characters’ adventures then.
[20:50] <+Akyla> 50 Fathoms, a homebrew fantasy setting, a few Rippers settings, and some East Texas University
[20:50] <+JohnGoff> And a Savage Tale that provides for some interesting time-travel hijinks.
[20:51] <+JohnGoff> Akyla, Fear Agent is _definitely_ different, then.
[20:51] <~Dan> I ask because I’m wondering what the status of the Earth is. Is there anything worth doing there?
[20:51] <+Akyla> We have a monthly Savage Sunday around here and the first two are my weekly campaigns
[20:51] <+JohnGoff> Earth is in a furious rebuilding status. And with countless alien worlds to visit…why bother? 😉
[20:52] <~Dan> Fair enough. 🙂
[20:52] <+JohnGoff> Akyla, I’m running a Rippers game now myself and playing in a Weird War II one.
[20:52] <+Akyla> I’m sad I wasn’t playing SW when Rippers had its kickstarter
[20:52] <+JohnGoff> Dan, I mean you’ve got the Center of the Information Mega-Junction…
[20:53] <+JohnGoff> Imagine that Bangkok and Las Vegas had a child who grew up rebelling against its parents’ uptight, sanctimonious moral codes, dropped out of school, formed a rock-and-roll band just to score groupies, but later fell so far into drug addiction that the band fell apart and it was left penniless and rolling in its own filth in a gutter.
[20:53] <+Akyla> I love that description
[20:53] <+Will> Are there rules to cover interesting/challenging environments and whatnot?
[20:53] <~Dan> Indeed, you are a poet, sir. 🙂
[20:54] <+epik> I had thought about doing a Space Quest style campaign (e.g., janitor turned captain, etc.) in the Last Parsec setting, but I think Fear Agent will scratch that itch instead.
[20:54] <+MarcG> …but the child has a heart of gold, right?
[20:54] <+JohnGoff> Will, yes. That’s another area where the Sci Fi Companion had my back. We’d already done a good deal of work there, addressing different gravities, hostile environments, and such.
[20:55] <+JohnGoff> It was easy to pull the necessary pieces int.
[20:55] <~Dan> Does Fear Agent concern itself with such things, then?
[20:55] <+JohnGoff> MarcG, but the heart’s owner really, _really_ wants it back.
[20:55] <+JohnGoff> Dan, I’m about two questions back. What are you referring to?
[20:56] <~Dan> With different gravities and such.
[20:56] <+JohnGoff> Yes.
[20:56] <+JohnGoff> We’re talking about trying to provide as much meat as possible to flesh out the universe. Differing gravities, different atmospheres, all those needed to be covered.
[20:57] * ~Dan nods
[20:57] <~Dan> Well, some retro-scifi might just blow such things off.
[20:57] <+JohnGoff> And it works both ways. The Dressites, a pseudo-antagonist race, actually need protection against _our_ atmosphere.
[20:57] <+JohnGoff> It’s not _that_ retro. 😉
[20:58] <+MarcG> Gotta run. Thanks for letting me Bogart the conversation earlier and asking all my “no” questions!
[20:58] <~Dan> Rocket Age comes to mind. (Well, when it comes to gravity, anyway. That game does cover different atmospheres.)
[20:58] <+JohnGoff> NO!!!!!
[20:58] <~Dan> Thanks for stopping by, MarcG! Come by any time!
[20:58] * ~Dan chuckles re: NO 😀
[20:58] <+JohnGoff> Fear Agent is really a Savage Worlds kind of setting. When it’s cool for the story to have a different environment, they have one. Otherwise, don’t sweat it.
[20:59] <~Dan> Gotcha.
[20:59] <+MarcG> JohnGoff – warms my heart!
[20:59] <+JohnGoff> Several stories take place in hazardous environments, but it certainly appears the default throughout most of the United Systems is Earth-like–or at least close enough for government work.
[20:59] <+JohnGoff> MarcG, thanks for coming by!
[21:00] <+JohnGoff> Dang. Missed him.
[21:00] <+JohnGoff> So…we’re in the last half hour.
[21:00] <~Dan> Yup! Home stretch.
[21:00] <+JohnGoff> Any further Fear Agent questions?
[21:00] <+JohnGoff> I’m also open to non-Fear Agent stuff.
[21:00] <~Dan> How would you describe space combat? Space dogfights?
[21:01] <+JohnGoff> Fast, uh fun…and furious?
[21:01] <+JohnGoff> But seriously, the rules for those are pretty well handled by the core system.
[21:01] <+Ronin> Don’t know if this was asked but will the “Liquid Courage” edge will get an upgrade for Fear Agent?
[21:02] <~Dan> Heh. Fair enough. Come to that, though, how likely is it that a lowly human would have his own spacecraft?
[21:02] <+JohnGoff> Ronin, it was not, but trying to stick with the spirit of the comic, I didn’t give any advantage to alcoholism. 😉
[21:02] <+Ronin> Fair enough 😀
[21:03] <+JohnGoff> Huston drinks like a fish–assuming fish swim in and drink alcohol–but there isn’t a whole lot of evidence of it _ever_ benefiting him. 😉
[21:03] <+JohnGoff> Dan, I handled that in two ways.
[21:03] <+Will> So I imagine part of the fun of SW is that people have done so many variations you can just sort of swap stuff around?
[21:04] <+JohnGoff> First, the PPC provides you with a ship out the gate. And, like Annie from the comic, a pretty darn good one at that–with an interesting history you discover as the game progresses.
[21:04] <+JohnGoff> Second, if you opt to go your own way, there’s an Edge that allows player characters to start with one, not unlike some of our seafaring games in the past.
[21:04] <&NM_Alan> (got to bounce. Thanks for the info JohnGoff and thanks dan for running the QA)
[21:04] <+JohnGoff> Will, absolutely.
[21:05] <+JohnGoff> NM_Alan, thanks for swinging in!
[21:05] <~Dan> (Take care, NM_Alan!)
[21:05] <+Will> I need to take another swing at SW. My eyes have sort of crossed every other time I’ve tried to absorb it
[21:05] <+JohnGoff> Will, as someone asked earlier, if you want to cut and paste elements from the Sci Fi Companion you can. Likewise, you can paste in Edges from elsewhere (assuming the group’s cool with it).
[21:05] <~Dan> (FYI, NM_Alan is one of our resident game authors and is a big fan of yours, JohnGoff. 🙂 )
[21:06] <+JohnGoff> Awesome! Nice to meet you NM_Alan!
[21:06] <+JohnGoff> …and he’s gone.
[21:06] <~Dan> Well, maybe he’ll read the log to catch the part he missed. 🙂
[21:07] <+JohnGoff> For example, I didn’t include psionics, but if your group wants to add them, it doesn’t break the game.
[21:07] <~Dan> What IS a Fear Agent, by the way?
[21:07] <+Ronin> Also, don’t know if it was asked but any hint how the game will deal with time travel and alternate realities.
[21:07] <+JohnGoff> Excellent question!
[21:08] <+JohnGoff> The title Fear Agent refers to the name the group of Texan guerrillas called themselves during the invasion.
[21:08] <+JohnGoff> Ronin, I’ve got you. I just want to finish up the Fear Agent explanation.
[21:08] <+JohnGoff> It comes from a rousing speech where Huston stands in front of a group of survivors and says,
[21:09] <+JohnGoff> “These sonsa… don’t figure they had a thing ta fear from us, but by God, they’re gonna!”
[21:10] <~Dan> Nice. 🙂
[21:10] <~Dan> (Howdy, Blarghedy!)
[21:11] <+JohnGoff> They start calling themselves the Fear Agents, and it takes on a legendary status not only among Earthers, but throughout the galaxy, as we are one of the few (if only) species to fight off a Tetaldian invasion.
[21:11] <+JohnGoff> Ronin, it’s a big part of the comic, so it’s definitely addressed–along with ways to do it unintentionally.
[21:11] <~Dan> (brb)
[21:11] <+JohnGoff> If you’re familiar with the comics though, you also know there’s a pretty serious safeguard built in against tampering with the timelines.
[21:12] <+JohnGoff> Which can, in itself, serve as a springboard for more adventures.
[21:12] <&Doctor> Well, Imma back it. Never read the comic but Flash Gordon with attitude works for me.
[21:12] <+JohnGoff> In fact, one of the Savage Tales directly involves time travel and dimensional travel is a thing in the PPC.
[21:13] <+JohnGoff> Doctor, you can find a link to a free copy of the first issue up in the chat.
[21:13] <+JohnGoff> And, to save you scrolling…
[21:13] <+JohnGoff> (Link: https://digital.darkhorse.com/books/a18d6b701f9442d2b5d20e6c846bc13a/fear-agent-preview-issue)https://digital.darkhorse.com/books/a18d6b701f9442d2b5d20e6c846bc13a/fear-agent-preview-issue
[21:13] <+Ronin> Awesome. Couldn’t get a more satisfying answer aside from reading the game 🙂
[21:14] <+Ronin> I’m a fan. I have more questions but they would be spoiler-ish. But it looks like you got the whole thing covered. 🙂
[21:15] <~Dan> (back, sorry)
[21:15] <+JohnGoff> How spoilerish? Comic or game?
[21:15] <+Ronin> Comic
[21:15] <+JohnGoff> Oh, yeah.
[21:15] <+JohnGoff> One definitely does not want to spoil the comic twists.
[21:15] <~Dan> You mentioned horror as part of the setting. How does that square with the two-fisted pulp scifi heroics?
[21:16] <+JohnGoff> Ronin, I wrote the PPC and Savage Tales to occur largely before most of the events of the comics for several obvious reasons.
[21:17] <+Josh> Hello all
[21:17] <+JohnGoff> Dan, I think you can be horrified/disgusted by some alien monstrosity and still punch it really hard.
[21:17] <+JohnGoff> Or shoot it with your freeonium gun. 🙂
[21:17] <~Dan> (Howdy, Josh!)
[21:17] <+JohnGoff> Hey, Josh!
[21:18] <+Josh> I think that is very valid, bravery is not the absence of fear… but acting in spite of fear (said someone that I don’t remember at this time)
[21:18] <+JohnGoff> It’s probably not Event Horizon levels of sci-fi horror. More along the lines of Aliens horror, rather than Alien.
[21:18] * ~Dan nods
[21:19] <+JohnGoff> And it’s not an every adventure type of thing, either.
[21:19] <~Dan> It does sound like pulpy “bug hunts”.
[21:19] <+JohnGoff> Take, for example, the Zerin.
[21:19] <&Doctor> MMmm Event Horizon
[21:19] <+JohnGoff> The creators describe them as “velociraptors with rocket packs.”
[21:20] <+JohnGoff> They’re the scavengers of the universe, following the wake of the Tetaldian/Dressite war, and basically harvesting survivors as cattle.
[21:20] <~Dan> They should be called “velocityraptors”.
[21:20] <+JohnGoff> It’s hard to find their feed cages and not be horrified–but you’ve still got your own rocket pack and laser pistol. 🙂
[21:20] <+JohnGoff> <laughs>
[21:20] <+Josh> (did I catch the tail end of the Q&A)
[21:20] <~Dan> (You did!)
[21:21] <~Dan> (Topic: (Link: https://www.kickstarter.com/projects/545820095/fear-agenttm-for-savage-worlds?ref=nav_search)https://www.kickstarter.com/projects/545820095/fear-agenttm-for-savage-worlds?ref=nav_search )
[21:21] <+JohnGoff> Yep–we’ve got just a few more minutes if you want to ask anything!
[21:21] <+JohnGoff> Doctor, oddly some of my favorite horror movies are sci-fi: Alien, Event Horizon, and arguably The Thing.
[21:21] <~Dan> While we’re on the subject, JohnGoff, please know that you’re welcome to hang out with us as long as you like and to come back whenever you like. 🙂
[21:21] <+JohnGoff> Thanks!
[21:22] <~Dan> That said, in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:22] <+JohnGoff> My wife just walked in, and we’ve yet to do dinner, so I’m probably on the clock tonight, but I’ll keep it in mind for down the road. 🙂
[21:22] <+JohnGoff> You guys have kept me jumping, so I can’t think of anything Fear-Agenty we’ve missed!
[21:22] <~Dan> Cool. We’re always open for business. 🙂
[21:23] <+JohnGoff> Let’s see, we’ve only got 4 days on the Kickstarter, so if you’re interested, time is running out.
[21:23] <~Dan> Oh, as usual, my tip jar is here, for those so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:23] <+JohnGoff> The book is done and in final edits, so the PDF delivery dates should be exactly as stated.
[21:23] <&Doctor> And backed. It looks very cool.
[21:23] <+JohnGoff> Likewise, the GM screen adventure, so I see no delays in PDFs getting out.
[21:24] <~Dan> Thanks very much for joining us, JohnGoff! You’ve been a great guest! 🙂
[21:25] <+Akyla> Yes, thanks
[21:25] <+JohnGoff> Also, if you back at the PDF or higher, you get comp copies of Deadlands Player’s and Marshal’s Guides, East Texas University, Rippers Players and Game Master’s Guides, and the Last Parsec core book–for free!
[21:25] <+Josh> (hurrys to find a question to ask…)
[21:25] <+JohnGoff> Sorry. Had to look up exactly what was in the package. 🙂
[21:25] <~Dan> Thanks as well to everyone who showed up for the Q&A. I hope you guys will stick around! We’re a fun bunch. 🙂
[21:25] <+JohnGoff> Thanks for having me!
[21:25] <+Will> Good luck with it
[21:25] <+JohnGoff> It’s been a blast!
[21:25] <~Dan> Did you have a question, Josh?
[21:25] <+JohnGoff> Yeah–last chance.
[21:26] <+Josh> Who is doing your Miniature manufacturing?
[21:27] <+JohnGoff> Good one–and one I don’t have an immediate answer for. lol
[21:27] <+JohnGoff> Let me see if I can find a quick answer.
[21:28] <+Josh> All I can find says Bronze Age, but I think that they might be the ones that did the 3d modeling?
[21:28] <+Akyla> You know I just realized I’m actually on the kickstarter campaign page. The pic of the gamer group is my 50 Fathoms group.
[21:28] <+JohnGoff> Hah!
[21:29] <~Dan> Heh. 🙂
[21:29] <~Dan> JohnGoff: If you’ll give me just a moment, I’ll get the log posted and link you.