[19:31] <+ReidSanFilippo> Hello my fellow Umericans! I’m am the author of the Umerican Survival Guide, a post apocalyptic setting for the Dungeon Crawl Classics RPG.
[19:32] <+ReidSanFilippo> Right now it is on Kickstarter with 6 days to go. We are funded and well into reaching our 3rd Stretch goal.
[19:33] <+ReidSanFilippo> Feel free to ask anything!
[19:33] <+ReidSanFilippo> (done)
[19:33] <~Dan> Thanks, ReidSanFilippo! The floor is open to questions!
[19:33] <~Dan> So what manner of post-apocalyptic setting is this?
[19:34] <+ReidSanFilippo> A gonzo mish mash of mutants and magic and alien mayhem
[19:35] <~Dan> (Welcome to #rpgnet, TimBruns!)
[19:35] <+TimBruns> I’m Helping!
[19:35] <+TimBruns> er, Hi Reid
[19:35] <&Doctor> Okay, so, for those of us not huge into OSR, Which iteration of D&D is this clones off?
[19:35] <&Doctor> ^cloned
[19:36] <+ReidSanFilippo> THink Thundarr the Barbarian mixed with Mad Max, Adventure TIme, and other such things
[19:36] <&Doctor> Thundarr… now we’re speaking my language
[19:37] <+ReidSanFilippo> Well Dungeon Crawl Classics is not directly based off of basic D&D but that would be where its roots are. DCC is it own beast now.
[19:38] <~Dan> What is the source of the apocalypse?
[19:38] <&Doctor> So what makes this setting particularly well suited to the system, or vice versa?
[19:39] <+TimBruns> DCC is more random, offering a deadlier game, making the post apocalyptic games a little wilder, and a little more dangerous.
[19:40] <+ReidSanFilippo> @Dan: a rogue object passed to near the earth and shattered several dimensional barriers.
[19:40] <~Dan> That’ll do it, yup.
[19:41] <+ReidSanFilippo> BTW, Tim is working with me on the project
[19:41] <+TimBruns> BTW, for those that don’t know who I am, I’m one of the writers, editors, playtesters, and Kickstarter Colaborator.
[19:41] <+TimBruns> And fetcher of ice cream.
[19:41] <+ReidSanFilippo> Nom nom nom
[19:41] <~Dan> Glad to have you here, TimBruns!
[19:43] <~Dan> You said that aliens are involved. Where are they from? (Aside from, you know, other planets.)
[19:43] <+ReidSanFilippo> Other dimensions
[19:43] <~Dan> Ah, gotcha.
[19:44] <&Doctor> How common is dimensional hopping/incursion?
[19:44] <+ReidSanFilippo> As common as the GM wants it to be, really
[19:44] <+TimBruns> I had my entire party afraid of getting medical attention from my Grey.
[19:44] <+ReidSanFilippo> I generally don’t have my players hop around to much
[19:45] <+TimBruns> Poor Roger had to stoop to assault healing.
[19:45] <~Dan> Would you say that this is the DCC answer to Rifts?
[19:45] <+ReidSanFilippo> Graytech healling devices cause mental trauma to humans
[19:46] <~Dan> Heals the body, wrecks the mind?
[19:46] <+ReidSanFilippo> Hmmm… that was never my intent but is not completely wrong
[19:47] <~Dan> Sounds like it has that same “kitchen sink” thing going for it.
[19:47] <+ReidSanFilippo> A bit, yes
[19:47] <+TimBruns> Umerica is what you make of it. Want a road warrior adventure? It works. Want a demension hopping space opera? Sure. Want wild mutants throwing raves to Technos Discos? it delivers
[19:48] <&Doctor> What do you think it does best?
[19:48] <+ReidSanFilippo> High action stupidity
[19:48] <+ReidSanFilippo> 🙂
[19:49] * ~Dan chuckles
[19:49] <+TimBruns> Thundarr, Coast to Coast
[19:49] <+Catseye> doesn’t that describe most gaming?
[19:49] <+ReidSanFilippo> true, very true
[19:49] <~Dan> IIRC, DCC is pretty brutal. Can it handle the sort of high action you’re talking about?
[19:50] <~Dan> (Welcome to #rpgnet, Guest51!)
[19:50] <+ReidSanFilippo> I think it best covers a brutal attempt at high action, with a very real chance at failure
[19:50] <+TimBruns> Armor helps survivability a bit in combat
[19:51] <~Dan> (Howdy, bislab! Here for the Q&A?)
[19:51] <+bislab> 🙂
[19:52] <~Dan> What races and classes are available?
[19:52] <+TimBruns> But in the wastelands of Umerica, being stupid could get you killed. (or mutate you into an all mighty killing machine)
[19:52] <+ReidSanFilippo> or both
[19:53] <+bislab> Lurking mostly, here in support of Reid and Tim!
[19:53] <~Dan> (No problem. Glad to have you here. 🙂 )
[19:53] <+TimBruns> We have groupies!
[19:53] <+ReidSanFilippo> Woot!
[19:53] <+TimBruns> There are 12 classes, and 1 more that might be added
[19:54] <+TimBruns> 3 modified from core DCC, but mostly recognizable, 9 new or redone from the zine
[19:54] <&Doctor> I guess I am trying to square the rather lighthearted tone conveyed by the art and such with the low life expectancy; is this a game where you should expect to burn through PCs?
[19:54] <+ReidSanFilippo> YES
[19:54] <+ReidSanFilippo> mostly
[19:54] <+ReidSanFilippo> sometimes
[19:54] <~Dan> So something like Rifts crossed with Paranoia?
[19:55] <+TimBruns> Like any game, the GM has some significant control over this.
[19:55] <+ReidSanFilippo> It is all a matter of luck
[19:55] <+TimBruns> that too
[19:55] <&Doctor> Well with that in mind, can you walk us through character creation?
[19:55] <~Dan> (You there, Guest51? 🙂 )
[19:55] <+TimBruns> When a man and a woman first meet…
[19:55] * ~Dan chuckles
[19:55] <+TimBruns> or not that detailed?
[19:57] <+ReidSanFilippo> Like with regular DCC, you can run a 0-level funnel adventure to develop a few 1st level character with back story or choose to skip that and make 1st level character from scratch
[19:57] <+ReidSanFilippo> Roll stats OSR style and pick a character class.
[19:58] <+ReidSanFilippo> The big difference is the detail DCC offers. Everyone has a basic Occupation, a Lucky roll, and starts with a bit of equipment from their former Occupation.
[19:59] <+TimBruns> Playing it all random, you can get some very interesting ideas out of a few random rolls and take your character into fun places.
[19:59] <~Dan> How do Occupations work mechanically?
[19:59] <+ReidSanFilippo> Two PetrolHead character would have completely different starting occupations and stats
[20:01] <+ReidSanFilippo> You get a occupation title, starting 0-level weapon (for funnels), and a piece of gear. Once your 1st level, your occupation acts as your background skill.
[20:01] <+ReidSanFilippo> It adds a bit of flavor, especially when no one in the party can forage or cook based on their occupations
[20:01] <+TimBruns> A pharmacist is better at different basic skills than a waterfinder or a soldier
[20:02] <+TimBruns> Ugh, don’t remind me about not cooking
[20:02] <~Dan> So sort of a holistic skill? A pharmacist can do anything that a pharmacist ought to be able to do?
[20:02] <+ReidSanFilippo> Yep
[20:02] <~Dan> Gotcha.
[20:02] <~Dan> You mentioned a Lucky roll. Is that akin to a hero point mechanic?
[20:03] <~Dan> (Howdy, Azander!)
[20:03] <+ReidSanFilippo> If you have the right occupation, you get to roll a d20 for the task. If not you only roll a d10.
[20:03] <+TimBruns> It’s a DCC Mechanic. Basically, the Lucky Roll is a roll your luck bonus also applies to
[20:03] <+TimBruns> you could get lucky and have it add to a save, or all saves
[20:03] <+TimBruns> or maybe it adds to healing
[20:04] <+TimBruns> or maybe it adds to finding food and water
[20:04] <+TimBruns> Of course, if it’s a penalty, you could be in trouble
[20:05] <+TimBruns> Nothing like a luck penalty to hit points.
[20:05] <~Dan> Ouch.
[20:05] <+TimBruns> It’s a reason to not dump your luck stat
[20:05] * ~Dan nods
[20:05] <~Dan> What races are available?
[20:06] <+ReidSanFilippo> It is a race as class system
[20:07] <~Dan> Ah, I see. Didn’t know that.
[20:07] <+TimBruns> Don’t call us badger people, Greys, Mutants, Robots (Is that a race?)
[20:07] <+ReidSanFilippo> There is the Fossiorian (badgerfolk), Greys(aliens), Ferial Urchins (lost boys), and Robots
[20:07] <+Guest51> *cough* and mutants
[20:07] <+ReidSanFilippo> nah
[20:07] <+ReidSanFilippo> 🙂
[20:08] <+TimBruns> Cybords are sort of a race…
[20:08] <+ReidSanFilippo> Of coause mutants
[20:08] <~Dan> (Guest51: You can set your name with the /nick command. 🙂 )
[20:08] <+TimBruns> Cyborgs even
[20:08] <+Guest51> *cough* CLOWN KNIGHTS! 😀
[20:08] <+ReidSanFilippo> Forrest!!!!!!!!!!!!!!!!
[20:08] <~Dan> (Thanks, KJObrien!)
[20:08] <+TimBruns> Clown Knights are (fortunately) not a core class.
[20:09] <~Dan> (Howdy, Lin_Chong!)
[20:09] <+ReidSanFilippo> Oops! I thought KJ was someone else I was talking to earlier about Clownights
[20:09] <+KJObrien> They are near and dear to my heart and I most certainly plan to sneak one in one of the chapter headers. 😛
[20:09] <+ReidSanFilippo> Go for it!
[20:10] <~Dan> So if mutants are a class, are they the only ones subject to mutations?
[20:10] <+ReidSanFilippo> NOPE!
[20:10] <+TimBruns> canibalism is for splat books 😉
[20:10] <+ReidSanFilippo> everyone except robots
[20:11] <+ReidSanFilippo> Mutants just have a better chance of getting “acceptable” mutations
[20:11] <~Dan> Ah, I see.
[20:11] <~Dan> It pays to specialize. 🙂
[20:11] <+TimBruns> As well as a few other features that help them survive the wastes
[20:12] <~Dan> How gonzo are mutations? Are we talking lazerbeam eyes and such?
[20:12] <+TimBruns> You could easily have a party of one of each class and not have a huge amount of skill overlap
[20:12] <+TimBruns> but that’d be a big table
[20:12] <+ReidSanFilippo> Not quite at the laser eye level but still pretty out there
[20:12] <~Dan> Can you give some noteworthy examples?
[20:13] <+TimBruns> We have someone in our current party who pees mushroom spores
[20:13] <~Dan> Sounds like a fun guy.
[20:13] <~Dan> (Howdy, Will!)
[20:13] <~Dan> (Will: Topic: (Link: https://www.kickstarter.com/projects/276689953/the-umerican-survival-guide?ref=nav_search)https://www.kickstarter.com/projects/276689953/the-umerican-survival-guide?ref=nav_search )
[20:13] <+TimBruns> THere’s a Granite skill mutation
[20:14] <+TimBruns> skin
[20:14] <~Dan> That mutation is often overlooked.
[20:14] <~Dan> People take it for granite.
[20:14] <+TimBruns> By default it gives you some armor and slows you a bit
[20:15] <&Doctor> Horrible Dan, horrible
[20:15] * ~Dan bows
[20:15] <+ReidSanFilippo> Multiple limbs, Part tree, part animal, part… something
[20:15] <+TimBruns> but you might get better armor, or some strength, or get even slower, or become highly reflective
[20:15] <+TimBruns> each mutation has multiple good and bad parts
[20:15] * ~Dan nods
[20:16] <+TimBruns> so 2 mutants with the same mutation may manifest it differently
[20:16] <+ReidSanFilippo> I’d like to mention that if you back the Kickstarter, you get to download a 200+ page preview draft of the book right away So you can see all of this nonsense for yourself.
[20:16] <+TimBruns> Mutants as a class can lean towards the good parts and away from the bad parts, or occasionally just steer towards a preferred mutation
[20:17] <+TimBruns> And it is nonsense
[20:18] <~Dan> You mentioned cyborgs. Are they the only guys who get cybernetics? Or do they just get more?
[20:18] <+TimBruns> I can see it now, Kizz and Santa worshipers united in vocal bliss as they sing apocalypse carols and pass out Black Friday gifts to the childern
[20:18] <+ReidSanFilippo> They are the only ones
[20:19] <&Doctor> Since you mentioned the pantheon…
[20:19] <+bislab> Kizz and Santa…that brings images of Twisted Sister doing Christmas carols…it was a thing.
[20:20] <~Dan> What is magic like in this setting?
[20:20] <+TimBruns> So the ground is all dry and dusty. And my car is oh so rusty. And since we’ve no place to go. Let it glow, let it glow, let it glow.
[20:21] * ~Dan chuckles
[20:21] <+ReidSanFilippo> Yes, Umerica has a pantheon of deities that many folk worship. All of them are a bit… odd.
[20:22] <+ReidSanFilippo> @Dan: Dangerous, powerful, and chaotic
[20:23] <+ReidSanFilippo> @Doctor: Did you have a question?
[20:23] <~Dan> What is the magic system?
[20:23] <+TimBruns> Magic retains most of the DCC roots
[20:24] <+ReidSanFilippo> Each spell has its own results table and casting requires a roll
[20:24] <+TimBruns> several new patrons, a few new spells and patron spells
[20:24] <+ReidSanFilippo> Roll lower and apy dearly
[20:25] <+ReidSanFilippo> pay
[20:25] <+TimBruns> roll high and destroy the world
[20:25] <+TimBruns> well, at least a small portion
[20:25] <+ReidSanFilippo> true
[20:25] <~Dan> So magic is potentially quite powerful?
[20:26] <+TimBruns> My Magic Missile also summons a 30′ radius swam of demon rain (as in small demons raining from the sky)
[20:26] <+TimBruns> last time I cast it I hurt the enemy and burried the fighters for 3 rounds
[20:27] <+TimBruns> and I fired off one missile
[20:27] <+ReidSanFilippo> Yes, it can be very powerful.
[20:27] <+TimBruns> Wizard magic can have extra effects beyond the spells themselves
[20:28] <+TimBruns> and the effects themselves can vary wildly, but with a high roll often comes a high cost
[20:28] <+TimBruns> you can take stat damage to raise your roll on the chart
[20:28] <+TimBruns> and that doesn’t heal quickly
[20:29] <~Dan> And all this is a direct lift from the standard DCC magic rules?
[20:29] <+TimBruns> Clerics have similar issues, except a bad roll can have them praying for the next hour for fogiveness, and they can sacrifice stuff for a good roll
[20:29] <+TimBruns> mostly
[20:29] <+TimBruns> with some minor tweaks and changes
[20:30] <+TimBruns> such as the random effects, or more clear cut rules on sacrificing stuff as a cleric
[20:31] <~Dan> Are there psionics?
[20:32] <+TimBruns> Ultimately, this is a DCC compatible product, so there’s no need to throw out all the good stuff in there. No need to rewrite 100+ spells.
[20:32] * ~Dan nods
[20:32] <+TimBruns> particularly when there’s so much new stuff we can offer
[20:32] <+ReidSanFilippo> No, the Umerican Survival Guide does not have any rules for psionic as I already wrote and published those last year in UX02: Mind Games.
[20:32] <+TimBruns> Well, Reid mostly, he’s the big mastermind of all this. I just help 🙂
[20:32] <+KJObrien> and quadruple your printing costs 😛
[20:33] <+TimBruns> That too
[20:33] <+TimBruns> “The next 150 pages are a direct copy from the DCC book” doesn’t publish well.
[20:33] <+KJObrien> Never wanted to mess with psionics in any game before until I read Mind Games.
[20:33] <+ReidSanFilippo> Mind Games is fully compatible with the Umerican Survival Guide
[20:33] <+TimBruns> And DCC
[20:34] <+ReidSanFilippo> Thanks KJ
[20:34] <+KJObrien> 😀
[20:34] <~Dan> What sorts of abilities to the Greys get?
[20:34] <+TimBruns> Probes!
[20:35] <+TimBruns> and Probes for the Probes
[20:35] <+Will> ‘the back of a VW?’
[20:35] <+TimBruns> so you can probe while you probe
[20:35] <+KirbyJ> (Nick change so I won’t get pinged)
[20:35] <+TimBruns> They get some spell like abilities
[20:36] <~Dan> Oh? Like what?
[20:36] <+TimBruns> thinks like access to Grey-Net (or Psi-Net, we called it something) to look up information
[20:36] <+TimBruns> or a big blaster rifle
[20:36] <+TimBruns> or a med kit
[20:36] <+TimBruns> but it’s all Grey Tech
[20:37] <&Doctor> It’s probes all the way down
[20:37] <+TimBruns> so it’s ultri-reliable, hard for anyone else to use
[20:37] <+TimBruns> and often unsettling
[20:37] <+TimBruns> the Grey med kit causes Int and Per damage
[20:37] <+TimBruns> (intellegence and Personality)
[20:38] <+TimBruns> But, with the Amnesiater (think MIB), you can “heal” it by making them forget
[20:38] <+TimBruns> so you get all kinds of fun toys to play with. One every few levels
[20:38] <+TimBruns> you may get to pick, or you mean GM may make you roll
[20:39] <+TimBruns> They also get some ability to understand and work with other non-grey tech
[20:40] <+TimBruns> My playtest Grey, Roger Wilco, was fun
[20:40] <~Dan> Heh. 🙂
[20:40] <+TimBruns> in the end, I had to amnesiate my party members in order to use the healing kit on them in the first place
[20:41] <+TimBruns> “Oh, no, I know where that med kit goes, I’m not touching… what was Iiiieeeeee aye aye aye”
[20:41] <~Dan> 🙂
[20:42] <~Dan> Speaking of tech, what is the overall tech level of the setting?
[20:42] <+TimBruns> and the 10 minutes later they’d go back to telling me how they wouldn’t ever use it and they were suddenly feeling better 🙂
[20:42] * ~Dan chuckles
[20:42] <+ReidSanFilippo> It is all over the place
[20:43] <+ReidSanFilippo> Most folks live at the frontier/western level but some fly around in hover vehicles
[20:43] <+TimBruns> The Sawblade chucker is a thing
[20:44] <&Doctor> Whoa. Sorry. Real quick; Americans may want to check the news. Pardon the interruption, carry on
[20:45] <&Doctor> Okay so sawblade chuckers bring up a question: is there a scarcity mechanic
[20:45] <&Doctor> ?
[20:45] <~Dan> What year was it when the apocalypse happened?
[20:46] <+TimBruns> @Doctor Not really. Like a lot of DCC, there’s a lot of leway left up to the GM
[20:47] <+TimBruns> there is “money”, so rare items cost more in general
[20:48] <+ReidSanFilippo> @Dan: THat is a good question that many people debate. You see, the chrono distortion caused by the apocalypse makes long term timekeeping a pain. Stuff that should have rotted away has not and other stuff that should take millions of years to break down has.
[20:48] <~Dan> Ah, I see.
[20:49] <~Dan> But there’s no baseline of “normal” Earth tech?
[20:50] <~Dan> (Howdy, Silverlion!)
[20:50] <+ReidSanFilippo> @Dan: i think you missed when I posted “Most folks live at the frontier/western level but some fly around in hover vehicle”
[20:51] <+TimBruns> Things aren’t old enough that people don’t know what a skyscraper or a gun is
[20:51] <+TimBruns> but that doesn’t mean they’re common either
[20:51] <+TimBruns> so things that can be made without machines are more likely what people use regularly
[20:52] <+TimBruns> but there are still cars, and future tech, and occasionally even flat screens
[20:52] <~Dan> ReidSanFilippo: Oh, I saw that. I’m just not clear on what leftover tech from pre-apocalypse Earth is like. Would the hover vehicles be artifacts, for example, or would they be alien tech?
[20:53] <+ReidSanFilippo> Not home earth tech but possibly alternate earth tech. THat dimensional leak weirdness again.
[20:53] * ~Dan nods
[20:54] <~Dan> How extensive of a bestiary do you offer?
[20:54] <&Silverlion> (Allo Dan)
[20:55] <+ReidSanFilippo> The remains of the state of New Mexico are now occupied by an abandoned, high tech amusement facility from an alt earth that may have had a prehistoric theme…
[20:55] <~Dan> So there are dinosaurs? There should be dinosaurs.
[20:56] <+ReidSanFilippo> The first strtech goal was for the Twisted Menagerie Manual to be made so, pretty extensive? 🙂
[20:56] <+ReidSanFilippo> It will be a full sized monster book
[20:56] <&Silverlion> This is a post-apocalypse game?
[20:56] <+ReidSanFilippo> ype
[20:56] <+ReidSanFilippo> yep
[20:57] <+TimBruns> We detailed 3 on what mostly ammounted to a dare on G+ that will be in the Menagerie
[20:57] <&Silverlion> Got a link? (Since I came in late?)
[20:58] <+TimBruns> (Link: https://www.kickstarter.com/projects/276689953/the-umerican-survival-guide/)https://www.kickstarter.com/projects/276689953/the-umerican-survival-guide/
[20:59] <~Dan> (Howdy, TQuid!)
[20:59] <+TQuid> Heya
[20:59] <+TimBruns> Dinosaur pics! (Link: https://www.kickstarter.com/projects/276689953/the-umerican-survival-guide/posts/1848718)https://www.kickstarter.com/projects/276689953/the-umerican-survival-guide/posts/1848718
[20:59] <~Dan> Laseraptor? 😀
[21:00] <+ReidSanFilippo> Yep!
[21:00] <~Dan> Awesome.
[21:01] <+TimBruns> The Psiterrortops! I’m still fighting to that name
[21:01] <~Dan> (wb, KJObrien)
[21:02] <+TimBruns> Officially it’s the Psyceratops, but I’ll wear on him
[21:02] <&Silverlion> Darn it!
[21:02] <~Dan> 🙂
[21:02] <&Silverlion> This looks cool, but I no longer have a DCC book. Will it be compatable with MCC?
[21:03] <+KJObrien> I noticed there was an update to the Purple Sorcerer generator for CUaBM – specifically now listed as Umerican. I’ve run it a few times, but only get human results. Will that be updated to include the other Umerican Survival Guide races (Greys, Badger guys, Mutants, etc)?
[21:04] <+ReidSanFilippo> There is no “official” MCC compatibility as of yet but it should be generally compatible as both are based off of DCC
[21:05] <+TimBruns> I’d like to think that MCC will be compatible with Umerica rather than the other way around 😉
[21:06] <+ReidSanFilippo> @KJObrien: As much as I love the Purple Sorcerer generator, it cannot fully replicate my altered 0-level generation at this time, sorry.
[21:06] <+TimBruns> Whoever used the name Will clearly likes getting tagged a lot
[21:06] <&Silverlion> So many cool things this month. Sigh
[21:06] <+Will> Yeah, seriously. mmph
[21:07] <~Dan> MCC = Mutant Crawl Classics, right?
[21:07] <+ReidSanFilippo> Yes
[21:07] <+TimBruns> Yup
[21:08] <~Dan> Given the subject matter, why did you not based this game off of MCC rather than DCC?
[21:10] <+ReidSanFilippo> Goodman games has not released MCC. It has a release date of this August. Plus, I started writing Crawling Under a Broken Moon over three years ago. Well before MCC was ever publicly a thing.
[21:10] <~Dan> Ah, I see.
[21:11] <+TimBruns> Part of the Fantasy/Sorcery/Tech mix may work out better under DCC anyway
[21:11] <~Dan> Oh? Why’s that?
[21:11] <&Silverlion> I so wish I could kick into this, but I’m so poor this month (even without having DCC anymore.) My messsage tone is “Lords of Light” for example.
[21:12] <+TimBruns> Gamma World was very post apoolyptic/techie
[21:12] <+TimBruns> but didn’t really touch magic or fantasy much
[21:12] <~Dan> True.
[21:12] <&Silverlion> (and ..From out of space a runaway planet..” is my ringtone.)
[21:12] <+TimBruns> and since DCC offers the magic base, it’s easier to add tech to it
[21:12] * ~Dan nods
[21:13] <+ReidSanFilippo> @silverlion: reach out to me. my contact info has not changed.
[21:13] <+TimBruns> $10 gets you everything in PDF. It’s a great deal
[21:13] <&Silverlion> I’m so glad your doing this though…its cool. 😀
[21:14] <+TimBruns> The core book, the Children of the Sun Gazzette, the Twisted Menagerie, and hopefully an adventure
[21:15] <+TimBruns> maybe even more if we get a good last few days push
[21:15] <~Dan> How big is the Twisted Menagerie? About how many entries?
[21:15] <+TimBruns> Reid, I need to add “Hype Man” to my title
[21:16] <+TimBruns> It will be a mix of creatures and other goodies to go along with them
[21:18] <&Silverlion> Sadly, I don’t run a post apocalyptic group anywhere…but…
[21:18] <+ReidSanFilippo> Well, I am still writing it so… big??? 🙂 Right now it is ~50ish new monsters and another ~50ish revised ones, plus bosses, plus sample scenarios.
[21:19] <+TimBruns> I’d say there’s no time like the present, but that’s not really a good time to run a Post-Apoc adventure
[21:19] <~Dan> Nice. 🙂
[21:19] <+ReidSanFilippo> Really, a big as i can afford to make it on my KS budget.
[21:19] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:20] <+TimBruns> Are we going to have a map?
[21:20] <+TimBruns> 😀
[21:21] <+ReidSanFilippo> Tim knows this has been asked a lot and, yes, there will be a map in the book.
[21:21] <&Silverlion> Its now been shared with Badlands Road on Facebook (the former Atomic Highway fan group.)
[21:22] <+TimBruns> Yes, do share, and follow on facebook, and G+, and all that social stuff
[21:23] <+ReidSanFilippo> Only you can make Umerica great!
[21:23] <~Dan> Without U, there is no Umerica!
[21:23] <+TimBruns> And prevent forest irradiation
[21:24] <+ReidSanFilippo> NICE!
[21:24] <+TimBruns> Because if irradiate Forrest, how will he write the adventure?
[21:25] <~Dan> Usual reminder: My tip jar is here, for those feeling generous: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:25] <~Dan> Thanks very much for joining us, guys!
[21:25] <+Will> So, instead, Forrest runs?
[21:25] <+ReidSanFilippo> THanks for have us!
[21:25] <&Silverlion> Indeed. Thanks for being here, sorry I miss the first bit of it.
[21:25] <+Will> Good luck with it!
[21:25] <&Doctor> Reid, I sent you a PM, I don’t know if you saw it.
[21:25] <+TimBruns> We speek like Thundarr now!
[21:26] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you.