[19:34] <+Chris_Haner> Hello! My name is Chris Haner and I am the creator, designer, author and pretty much everything for Wormhole Tabletop RPG. I have also been making youtube videos for over two years for my channel “Rogueliker.” I’m a dad, I work and try to get out to do some tabletop gaming at least once a week.
[19:35] <+Chris_Haner> I stay busy.
[19:35] <+Chris_Haner> Wormhole Tabletop RPG is what I’m here for tonight. Wormhole is a Sci-fi themed, trade and exploration focused tabletop game. During gameplay you form a crew and can transport goods through the 13 colonized systems in the milky way galaxy, take salvaging contracts, smuggle contraband or go pirate.
[19:36] <+Chris_Haner> The game is set 450 years in the future from current day. Starships operated by small crews are common, assorted aliens are everywhere with the more common species hailing from systems neighboring the earthling home system, Sol. Wormhole is focused on 13 star systems that a massive trade alliance known as the GTU loosely controls.
[19:36] <+Chris_Haner> Though players can venture out further if they wish.
[19:36] <+Chris_Haner> Some Aliens: (Link: https://gyazo.com/298c5bb46cc8652d3509f1f2da85e24b)https://gyazo.com/298c5bb46cc8652d3509f1f2da85e24b
[19:36] <+Chris_Haner> The game uses a d6 success system with 4,5 and 6 being successes on dice and target numbers either specified in the rules or set by the Galactic Master or GM.
[19:37] <+Chris_Haner> Here is the old character sheet, we are in the middle of a redesign: (Link: https://gyazo.com/837a08b3905fe972a843010d7c775928)https://gyazo.com/837a08b3905fe972a843010d7c775928
[19:37] <+Chris_Haner> Combat can’t always be avoided, but should be viewed as a last resort because overall HP is low and while there are ways to cheat death in the game (Cloning, certain racial abilities) it’s not always available if someone is completely destroyed, a clone isn’t prepared ahead of time or if the process is sabotaged.
[19:38] <+Chris_Haner> I decided to make Wormhole Tabletop RPG because it was the game I wanted to play. And after about a year of development I launched a small Kickstarter campaign to raise money for better art, some formatting work and to fund the first printing run.
[19:38] <+Chris_Haner> Here’s the link to the Kickstarter: (Link: https://www.kickstarter.com/projects/rogueliker/wormhole-tabletop-rpg?ref=ey26n8)https://www.kickstarter.com/projects/rogueliker/wormhole-tabletop-rpg?ref=ey26n8
[19:38] <+Chris_Haner> Ok, thanks for your interest! (Done)
[19:38] <~Dan> Thanks, Chris_Haner! The floor is open to questions!
[19:38] <~Dan> (Howdy, RustedPortal_Donaven!)
[19:39] <~Dan> ( RustedPortal_Donaven: (Link: https://www.kickstarter.com/projects/rogueliker/wormhole-tabletop-rpg?ref=ey26n8)https://www.kickstarter.com/projects/rogueliker/wormhole-tabletop-rpg?ref=ey26n8 )
[19:39] <+RustedPortal_Donaven> Greetings, survivors!
[19:39] <+RustedPortal_Donaven> (Just watched the vid!) 🙂
[19:39] <+Chris_Haner> Hi!
[19:39] <~Dan> What are the alien species available to play?
[19:40] <~Dan> (Chris_Haner, RustedPortal_Donaven, Silverlion, and RayAtHigherGrounds are among our resident game authors. 🙂 )
[19:41] <+RustedPortal_Donaven> Joining forces to fight… ?
[19:41] <+Chris_Haner> Android, Earthling, Gliesean (The shark-like aliens), Kepler (Lizard men from a dying world that “invaded” Earth), The Null (Energy beings made from cosmic radiation and dust) and there is an alien building system so that people can customize a being to play.
[19:42] <+Chris_Haner> Was that a question, RustedPortal_Donaven?
[19:43] <~Dan> I think he was joking about our local game authors teaming up. 🙂
[19:43] <+RustedPortal_Donaven> Yes, correct Dan
[19:43] <+RustedPortal_Donaven> Chris_Haner – Apologies for snark, I am more interested in this Null!
[19:43] <~Dan> And speaking of local game authors, howdy, Indi!
[19:43] <+RustedPortal_Donaven> Hey Indi
[19:43] <+Indi> howdy all:)
[19:44] <~Dan> How uniform is the tech level between the various species?
[19:45] <+RayAtHigherGrounds> I believe we met ove Kickstarter. Shared each other’s projects. 🙂
[19:45] <+RayAtHigherGrounds> (Oh, name got mentioned. Sorry!)
[19:46] <+RayAtHigherGrounds> I was curious about the shark-aliens. Do you have them as being from Earth? If so, are they evolved? If not, how do you account for another planet having similar species? (Sorry, I’m a science buff.)
[19:47] <&Silverlion> I like the different focus, despite their being lasers, and other weapons.
[19:47] <+Chris_Haner> The Null are a result of intersystem travel. After the first few ships left earth they came back with their hulls crusted in “space gunk”. This was stored and studied in secure facilities until it up and disappeared. around the same time purple beings full of stars started appearing around the planet.Eventually the Creatures that had formed approached the
[19:48] <~Dan> (Howdy, Josh!)
[19:48] <~Dan> (Josh: Topic: (Link: https://www.kickstarter.com/projects/rogueliker/wormhole-tabletop-rpg)https://www.kickstarter.com/projects/rogueliker/wormhole-tabletop-rpg f)
[19:48] <+Josh> Hellow
[19:48] <+Chris_Haner> locals and having selected identities for themselves and showing a strong affinity for the use of POWERS, the special abilities in the game were greeted and eventually welcomed by earthlings and the other species living on the planet. (Done) (Sorry for long answers)
[19:49] <+Chris_Haner> We did! Hello RayAtHigherGrounds!
[19:49] <&Silverlion> So how do the game mechanics focus on the theme of trading? Anything special going on there?
[19:50] <~Dan> (Question pause after Silverlion’s question, please.)
[19:51] <+Chris_Haner> RayAthighergrounds The Gliesean are from a neighboring star system and I chose the path they evolved from after looking into what we actually know about that planet. It’s large, cold and more watery than earth and I decided that a dominant species could share traits with a very successful species we have on our planet. Glieseans aren’t exactly like sharks, –
[19:52] <+RayAtHigherGrounds> Ah, cool. So similar evolutionary patterns, but different. Cool.
[19:52] <+Chris_Haner> No dorsal fins, spindly appearing arms and legs corded with hard muscles and being amphibious.
[19:52] <~Dan> They just borrow shark traits.
[19:52] <+Chris_Haner> It’s similar to the Kepler with a planet near earth that has a decaying orbit and I chose what might do well on a planet that’s been heating up for centuries.
[19:52] <~Dan> They’re loan sharks.
[19:53] <+Chris_Haner> You could say that. You just said that.
[19:54] <+Chris_Haner> Earthlings, androids, Kepler and The Null got their traveling start on earth hundreds of years prior and favor Ion technology while Gliesean have powerful reactor tech and now all of them ahve access ot eachother’s common technology.
[19:54] <+Chris_Haner> to^
[19:55] <+RustedPortal_Donaven> Shakes head at Dan
[19:55] <~Dan> <.<
[19:55] <+RayAtHigherGrounds> (rofl. loan sharks)
[19:55] <+Chris_Haner> Silverlion The trading increases in value the further you go from the original system and their are different tiers of goods to be traded. Each jump through a system invites an encounter check so people traveling and trading hastens encounters. I do need to jazz it up a little more. Otherwise it’s a great way to make money and upgrade your ship.
[19:55] <+GenoFoxx> ((Jawsome))
[19:56] <&Silverlion> Cool. I like that.
[19:56] <+RustedPortal_Donaven> ((Pulls out my punbrella))
[19:56] <+Chris_Haner> Ready for more questions, or did I miss someone?
[19:56] <~Dan> I think you’re caught up. Questions may resume!
[19:57] <~Dan> You mentioned powers… Can you expound on them a bit?
[19:57] <+Josh> What about pirates? (Can you be one, are they a threat?)
[19:59] <+Chris_Haner> Wormhole is mostly based on more modern Sci fi and almost everyone has a series that has some sort of mystic power. Well, powers were native t the Kepler people before they invaded Earth (And then war happened for a decade). Eventually the fighting stopped and when integrated in to society people were curious about their abilities. This eventually lead to
[20:01] <+Chris_Haner> wormhole transition as with a current wormhole theory require “exotic matter” to thread a white hole and black hole and allow a wormhole to be made. The ability to channel these powers also lets people learn certain abilities that are useful in combat or other situations.
[20:02] <+Chris_Haner> An example would be a power called “Stick” that allows a channeler to adhere two chosen objects together. A foot and the ground, a grenade and a hand.. This is opposed by the target making a physique check.
[20:02] <+Chris_Haner> Having a channeler is vital to inter-system travel.
[20:03] <+RayAtHigherGrounds> (Sorry I have to go. Good luck, Chris! Message me later!)
[20:04] <~Dan> (Howdy, Lin_Chong!)
[20:04] <+Chris_Haner> Pirates are a big threat because the galaxy is vast and it’s hard to police effectively. Players can go pirate and get away with it unless they get caught either fighting or selling things that clearly don’t belong to them but the GTU (The big trader conglomerate) punishes all piracy with death. so be careful! And yes. Pirates are one of several hostile
[20:05] <+Chris_Haner> factions in the Milky Way Galazy.
[20:05] <+Chris_Haner> Galaxy^
[20:05] <+Chris_Haner> (Done)
[20:06] <~Dan> What is personal weaponry like? Slugthrowers? Energy weapons?
[20:07] <+GenoFoxx> heatblades?
[20:08] <+Chris_Haner> Weaponry comes in five flavors: Light and Throwing which uses your Dexterity, Medium and Heavy which use your Physique (It’s more about pointing the thing in the right direction) and Very heavy weapons that I almost always call the joke weapon category. The types of weapons run the gamut from ballistic firearms with several “kits” that can be applied to
[20:09] <+Chris_Haner> modify damage, Laser weaponry, a couple flamethrowers (No good in space) ion weaponry, Regenerative carbon blades, Drill spears and the dreaded manticore. The Manticore fires small drill darts that keep spinning for several rounds after hitting a target.
[20:10] <+Chris_Haner> The Very heavy weapons are mostly modified ship weaponry. almost primarily lethel to non-ship targets.
[20:11] <+Chris_Haner> (Done)
[20:11] <+Chris_Haner> Unless you want me to go on.
[20:12] <~Dan> Okay, to beat GenoFoxx to the question punch here… Are there mecha?
[20:14] <+Chris_Haner> Two kinds. One wold be considered a light mech and it’s primarily a space suit. THere are soft suits, Survival suits and tank class suits. The tank class are all about ten feet tall are usually space proof and one is considered a ship for the sake of surviving direct hits from spacecraft. Other mchs would be considered vehicles and would require a
[20:14] <+Chris_Haner> couple people to operate properly. Some of the shp checks, (Navigation and Weapon Systems) would be needed to make it fight properly.
[20:15] <+Chris_Haner> Definitely erring on the side of space opera.
[20:16] <~Dan> Cool. 🙂
[20:16] <~Dan> (GenoFoxx is our local mecha buff.)
[20:16] <+xyphoid> Do you do space combat? It’s always kind of tricky to abstract in a group-of-pcs tabletop situation
[20:16] <+Chris_Haner> Like ship to ship or people in space?
[20:18] <~Dan> I’d be curious about ship-to-ship.
[20:18] <+xyphoid> the former, yeah
[20:20] <+Chris_Haner> In ship to ship combat the entire crew goes on the same turn and they all draw from the same resource, Energy. Engineers can add more power by pushing the engines, Contact systems can scan and jam enemy scans, Weapon systems handles firing and re-loading Navigation is more reactive and is part of dodging incoming attacks and warp system can shut down enemy
[20:20] <+Josh> Are there any stretch goals planned for the Kickstarter? What are your plans for distribution for anybody interested post-Kickstarter?
[20:21] <+Chris_Haner> borders. If the ship has a shield, which is costly and energy hungry, shields can absorb damage at one energy per damage absorbed or attempt to “flash” the attack away with a shield system check at half cost.
[20:23] <+Chris_Haner> I have four stretch goals planned, though I was planning to wait for 50% to reveal them. First is a mission added on to the book so that people have a starter game to run people through, it involves trying to salvage a “dead” space station.
[20:23] <~Dan> How cinematic is ship-to-ship combat? Is it Star Wars-style space dogfights?
[20:24] <+Chris_Haner> Second would be me doubling down on the rules, expanding almost every section and adding more optional rules and a GM section with lots of experimental tech. Third would be dice with all physical copies and the fourth is way out there, but it involves miniatures of the Wormhole races.
[20:25] <+Chris_Haner> So far, Dan, the fights I’ve playtested have heavily involved scanning and shutting down other scans while targeting key systems. Also the captain in my game had a boarding spike installed and has taken a shine to ramming and boarding ships.
[20:26] <+Chris_Haner> If the front of his ship wasn’t all bulkhead I would have had more arguments.
[20:27] <+Chris_Haner> I have considered fighters and they would be treated like vehicles. I’ll make a note about that and test it more.
[20:27] * ~Dan nods
[20:28] <~Dan> Am I correct that you have three attributes: Physique, Dexterity, and Mind?
[20:29] <+Chris_Haner> Yes.
[20:29] <~Dan> Is the core mechanic attribute + skill?
[20:30] <+Chris_Haner> It is, so if something demands athletics and you don’t have it you would just make a physique check.
[20:31] <~Dan> But do you add Physique to Athletics for an Athletics roll?
[20:32] <+Chris_Haner> Yep, I was over complicating my response.
[20:33] <~Dan> No worries. And this is a d6 dice pool system?
[20:33] <+Chris_Haner> Yes sir. So each 4, 5 or 6 rolled counts as one success toward a target number.
[20:34] <~Dan> How specific are skills? Can you give an example of a weapon skill, for example?
[20:36] <+RustedPortal_Donaven> I have to head out guys, sorry to cut short.
[20:36] <~Dan> (Take care, RustedPortal_Donaven!)
[20:36] <+RustedPortal_Donaven> Chris_Haner – I will reach out to support your project. And good luck!
[20:36] <+RustedPortal_Donaven> Thanks, Dan! You as well.
[20:37] <+Chris_Haner> I haven’t made the skills specific to any one weapon. Medium Weapons would have your ranks + Physique and when you were making an attack, specific weapons add their own dice to the attack roll.
[20:38] <+Chris_Haner> Thank you RustedPortal_Donaven!
[20:39] <~Dan> Hmm… Weapons add to the attack roll?
[20:40] <+Chris_Haner> Yep. Laser weapnos are a little more accurate and offer more dice.
[20:40] <+Chris_Haner> Weapons^
[20:40] <+Chris_Haner> And the like.
[20:40] <~Dan> How does damage work, then?
[20:41] <+Chris_Haner> It’s equal to the dice successes.
[20:42] <~Dan> Do more powerful weapons do more damage?
[20:43] <+Chris_Haner> They do. When I say comabt should be avoided, it’s because I don’t think people should be happy and shrug off being shot by an assault rifle.
[20:43] <+Chris_Haner> combat^
[20:44] <~Dan> So some weapons are more accurate and some do more damage on a hit?
[20:44] <+Chris_Haner> I should have mentioned earlier that actions are limited by an AP system. Powers and cybernetics use SP.
[20:45] <+Chris_Haner> There is only one roll, to hit. The guns don’t have a variance in damage and the initial roll is the one that should be rolled against to try to avoid or absorb.
[20:46] <~Dan> Gotcha.
[20:46] <~Dan> You mentioned cybernetics?
[20:47] <~Dan> How common are they?
[20:49] <+Chris_Haner> Pretty common, but people with a large amount of cybernetics have a stigma against them. If most races implant too many cybernetics they have a chance to go berserk and become dangerous cyborgs.
[20:49] <+Chris_Haner> Androids are able to implant as many as they want, but they are unable to use powers. Energy races like the Null don’t have a physical body and can’t use implants at all.
[20:50] <~Dan> But the Null get more powers?
[20:50] <+Chris_Haner> The Null are able to naturally teleport, fly and start with an extra power.
[20:51] <+Chris_Haner> They don’t have the ability to be brought back to life if their physical form is dispersed through damage.
[20:52] <+Chris_Haner> Androids and the null are also immune to mutation.
[20:52] <~Dan> Oh? There are mutations?
[20:54] <+Chris_Haner> Yep. Different parts of the body can be mutated through exposure to radiation, toxic materials and other sources. There is a table you roll on to replace parts and once too many parts have been replaces, you become the mutant type and lose your base race. The mutants are powerful but most have drawbacks.
[20:55] <+Chris_Haner> replaced^
[20:55] <+Chris_Haner> Also mutated flesh rejects implants.
[20:56] <~Dan> What sorts of abilities can mutants have?
[20:59] <+Chris_Haner> Some mutants get large boosts to their move cap, avoidance and get a toxic bite while others become hulking mounds of calloused flesh with amazing strength but a weakness to powers. Having one’s body turned to slime or indestructible carbon is also a possibility. Though the slime body corrodes equipment and the carbon comes at the cost of sanity.
[21:00] <~Dan> So all physical stuff, then.
[21:01] <~Dan> I’m guessing mental abilities fall under powers?
[21:01] <+Chris_Haner> there’s an exception, the Phantom gains phasing abilities and an increased capacity for power, but their body begins to fade away until all that is left is a floating brain trailing a wispy ethereal body.
[21:02] <~Dan> That’s cool. 🙂
[21:02] <+Chris_Haner> I’ll have to send you a pdf of this when we are done if you are interested. It needs formatting ,but that’s one of the reasons I’m on Kickstarter.
[21:03] <~Dan> Sure!
[21:04] <+Chris_Haner> Now what was that about mental abilities?
[21:04] <~Dan> Oh, I was guessing that mental abilities fall under powers rather than mutations.
[21:07] <+Chris_Haner> Somewhat related. I was considering having ship’s channelers battling it out with powers while ships were fighting. The power uses seem to be somewhat left behind during these sequences and it might keep everyone engaged.
[21:08] <+Chris_Haner> Space mages battling from atop their towers, hah.
[21:08] <~Dan> That’s kind of cool, actually.
[21:08] <+Chris_Haner> I really need to do more testing and get others testing the game.
[21:09] <~Dan> Well, if I can make a suggestion?
[21:09] <~Dan> This group makes an excellent sounding board.
[21:10] * +Will makes thunder sounds. wobble
[21:10] * ~Dan chuckles
[21:10] <+Chris_Haner> I feel like I’ve broken the ice now so you’ll see me around more. Nice effects, Will!
[21:10] <~Dan> Seriously, though — we have lots of experienced gamers and game authors who are happy to help you out.
[21:10] <~Dan> (wb, Will!)
[21:11] * +Will peers at his browser. That was weird. Suddenly swapped this page for a clone of another.
[21:11] <~Dan> So let’s see… You have mystic powers, mutations, cybernetics… Any other special abilities?
[21:12] <+Chris_Haner> Well. Abilities.
[21:12] <~Dan> Oh?
[21:12] <+Chris_Haner> These are primarily bought with Experience and are only available to the Rookie origin on creation.
[21:13] <+Chris_Haner> The abilities are straight modifiers to defenses, AP, Sp or increase move cap. Little tweaks about the character. Characters also get a free ability for every ten XP spent. XP comes in slowly in Wormhole.
[21:14] <~Dan> What are the origins?
[21:14] <~Dan> Are they akin to classes?
[21:15] <+Chris_Haner> Origins are the closest to classes you get in Wormhole. They determine starting Primary statistic bonuses (Physique, Dexterity and Mind) give a character some skills, knowledges and starting equipment and money.
[21:15] <+Chris_Haner> They are part a character’s background. Their Origins, Temperament and Creed.
[21:15] <~Dan> What are the other two?
[21:18] <+Chris_Haner> Temperament ranges from Aggressive to Friendly and determine how a character should react in certain situations. It isn’t required to act like this, but roleplaying your temperament in a session will net you bonus experience. Creed would be your character’s central belief or goal.
[21:18] <+Chris_Haner> Caregiver to Thrill seeker and several in-between there. The background shape a character, but it’s up to a player to give them character.
[21:19] <+Chris_Haner> Here is an in-progress updated Wormhole sheet: (Link: https://gyazo.com/1c8839de30909e3a55df407fe1eb15be)https://gyazo.com/1c8839de30909e3a55df407fe1eb15be
[21:20] <+Chris_Haner> The back sheet that needs a full overhaul: (Link: https://gyazo.com/b02fb814a3bdbf5b0077bf919d97dcfd)https://gyazo.com/b02fb814a3bdbf5b0077bf919d97dcfd
[21:21] <+Chris_Haner> And a ship sheet, because a ship has a sheet just like a character:
[21:21] <+Chris_Haner> (Link: https://gyazo.com/73ecc37c70664875da690dbc42fee6f1)https://gyazo.com/73ecc37c70664875da690dbc42fee6f1
[21:22] <+Chris_Haner> I’m going to have that be the top sheet and have a few more made to represent different decks for a more three dimensional ship.
[21:22] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:23] <~Dan> And please know that you’re more than welcome to hang out with us as long as you like.
[21:23] <+Chris_Haner> I know, thank you for allowing me to reserve this block of time, and reaching out to me.
[21:23] <~Dan> Absolutely.
[21:25] <+Chris_Haner> I’d like to say that Wormhole will still be made even if the KS doesn’t come to pass, it will just take longer and there will be some slowdown. I’ve given time and life to this project and I want people to like it just as much as I do and have fun with it. Thank you for your time!
[21:25] <~Dan> Absolutely, Chris!
[21:25] <+Will> Best of luck with it!
[21:26] <+Chris_Haner> =D
[21:26] <+Will> I don’t know if I missed it, but a thought I had wrt for ‘people having things to do’ with big fights (space or otherwise) is the use of drones tailored to their abilities to serve as stand-ins
[21:26] <+Chris_Haner> The floor is relinquished.
[21:26] <~Dan> As a reminder to folks, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:26] <~Dan> And if you’ll give me just a minute, I’ll get the log posted and link you.
[21:27] <+Will> (I’ve been tinkering with a scifi setting, a bit more hard tech, and also was a writer for Dragonstar, so been mulling over this stuff for a while)
[21:27] <+Chris_Haner> Thet there will be, Will. There are automated systems that always roll a certain number and get way pricy the better they are.