[20:31] <+Cutter> I’m Matthew Cutter, Deadlands Brand Manager for Pinnacle
[20:32] <+Cutter> Here to talk about our Kickstarter for the Goon Roleplaying Game: (Link: https://www.kickstarter.com/projects/545820095/the-goontm-for-savage-worlds)https://www.kickstarter.com/projects/545820095/the-goontm-for-savage-worlds
[20:32] <+Cutter> In fact, if you want to take a quick look at that link I can type more stuff π
[20:33] <+Cutter> We’re doing a double feature of Kickstarters, pairing Goon with The Fear Agent (by John Goff)
[20:34] <+Cutter> Whereas I’m the author what wrote da Goon, so I got ta write in a gangster voice and whatnot.
[20:34] <+Cutter> Naturally
[20:34] <~Dan> π
[20:34] <+Cutter> The game runs with Savage Worlds, but we’ve put in a bunch of rules to make it feel like an issue of The Goon
[20:35] <+Cutter> which, if you haven’t read it, is an EXCELLENT multiple Eisner Award winning book by Eric Powell
[20:36] <+Cutter> The tone overall, is humor mixed with punch-evil-in-the-face action … which pairs well with your average RPG group!
[20:36] <+Cutter> But there’s “zombie Noir” tragedy too
[20:38] <+Cutter> That’s about the gist of it. Getting to work in Powell’s setting was a lot of fun, since I’m a fan. I tried to get as much into the book as possible, so it’s not only an RPG but also an encyclopedia of all the people, places, villains and monsters of The Town.
[20:39] <+Cutter> I’ll take any questions you’ve got!
[20:39] <~Dan> Thanks, Cutter! The floor is open to questions!
[20:39] <~Dan> So let’s start with the basics. For any poor, benighted souls out there who don’t know, can you tell us a bit about the premise of The Goon?
[20:40] <+Matt> Is this going to be similar to The sixth gun? meaning one and done kinda thing?
[20:40] <+Cutter> Sure. Zombie Noir is the phrase Powell coined for it
[20:41] <~Dan> (Oh, hey there, Matt! Welcome to #rpgnet!)
[20:41] <+Crazy-Cabal> As a big fan of the source material, it’s got the pulpy kind of trappings Savage Worlds does well, are we going to get a big chapter of characters/villians?
[20:41] <+Cutter> Hi Matt, hold on a sec and I’ll get the word on that π
[20:41] <~Dan> (Question pause after CC’s question, please.)
[20:42] <+Cutter> Crazy-Cabal, a HUGE chapter of them! All the main villains and monsters, and most of the minor ones too
[20:43] <+Cutter> The included Plot Point Campaign takes place at a certain point during the series, but we included ALL the villains anyway. For fun!
[20:43] <+Cutter> (done)
[20:43] <~Dan> What sorts of characters do the PCs play?
[20:44] <+Cutter> All kinds! Gangsters, zombies, flatfoots, private eyes, torch singers, fishmen, bog lurks, werewolves, spiders … all playable “races”
[20:45] <+Cutter> The characters are antiheroes, criminals working in the Goon’s employ. But they also protect the beknighted populace from rampaging robots, creeping slime creatures, zombies, and skunk apes.
[20:45] <~Dan> Really? Now that’s interesting. Based on the source material, I wouldn’t have thought monsters would be playable.
[20:45] <~Dan> (Howdy, RustedPortal_Donaven!)
[20:45] <+RustedPortal_Donaven> Hey there!
[20:46] <+Cutter> Well, there’s monsters and then there’s slackjaws what retained their personality, like Willy Nagel. Or Percival Goodbody, aka Spider, he ain’t so bad despite being a Great-Dane-sized spider
[20:46] <+Cutter> Hi!
[20:46] <+Cutter> And who sez a fishman or a hobo can’t be reformed? π
[20:46] <~Dan> A fair point, certainly. π
[20:47] <~Dan> Do the PCs have access to magic?
[20:47] <+Cutter> But to be fair, yes, most monsters need a good punchin’ or a knife in the eye.
[20:47] <+Cutter> Yes they do!
[20:47] <+Cutter> Magic and Science!
[20:47] <+Crazy-Cabal> Given that it’s the Goon, any requirements for all of the PCs to have terrible tragic pasts Chinatown style?
[20:48] <~Dan> (And by Science, I assume you mean of the Mad variety?)
[20:48] <+Cutter> Dan, yep! Crazy-Cabal, we think alike!
[20:48] <+Cutter> Each character starts with a Tale of Woe
[20:49] <+Cutter> If you can’t think of your own, just roll on the Lifetime of Woe Table
[20:49] <~Dan> Can you give an example of an entry on the latter?
[20:50] <+Cutter> The adventures, called Grievous Yarns, are either Tragic or Comedic … in either case, different setting rules are in effect to help make it feel that way. Everyone being on the same page re: tone helps too!
[20:51] <+Cutter> Sure thing Dan
[20:51] <+Cutter> 12 Witness to Sickness: Watched a close friend or family member die of a wasting disease. 13 Survivor: Lost close friends or family members in a natural disaster, flood, shipwreck, plane crash, or other calamity. 14 Tortured: Suffered unspeakable abuse during the war, in police custody, or at hands of some other captor.
[20:51] <+Cutter> Bleakness! Oh woe is us!
[20:51] <+Cutter> π
[20:51] * ~Dan chuckles
[20:52] <+RustedPortal_Donaven> The nomenclature is really on point, compelling. Dig it.
[20:52] <~Dan> I’m curious to hear about those Tragic/Comedic rules you mentioned.
[20:52] <+Cutter> RustedPortal_Donaven, thank you I think you’ll enjoy the text!
[20:53] <+Cutter> Dan, without going into specifics …
[20:54] <+Cutter> A given scenario has a Comedy or Tragedy mask next to the title. This cues the whole group what sort of story they’re working together to tell, but also determines what *other* setting rules are in effect. For example, in a Comedic session the Weird $#!& Happens! rule is in effect. π
[20:55] <~Dan> Like a giant narrator’s hand coming out of nowhere?
[20:55] <+Cutter> Because if you’ve read the Goon … you know Weird S#!& Happens. Exactly, Dan! lol
[20:55] <~Dan> π
[20:55] <+Cutter> (This scene is boring and has gone on too long!) BOOM
[20:57] <~Dan> That sort of thing is always fun. π
[20:57] <+Cutter> Also, for those who’ve read the comic, there’s an Edge called Knife in the Eye!
[20:57] <~Dan> Awesome. π
[20:57] <+Crazy-Cabal> Stick with the classics.
[20:57] <~Dan> Is that a special kind of called shot? π
[20:58] <+Crazy-Cabal> So what’s the general adventure loop in the game? Drive around town, bust up slack jaws, shake down for protection money, fight communist cephalopods?
[20:59] <+Cutter> Succeed on Persuasion to pontificate on some innerestin’ topic for a round and you get The Drop (+4 to hit, +4 damage) … KNIFE TO THE EYE!
[20:59] * ~Dan laughs
[20:59] <~Dan> That’s great. π
[20:59] <+Cutter> Or something very similar. I’m not supposed to get into nitty gritty π
[20:59] <~Dan> Ah, no problem.
[20:59] <+Cutter> Crazy-Cabal, yes! Pretty much
[21:00] <~Dan> We don’t want to get you in trouble with Shane. π
[21:00] <+RustedPortal_Donaven> I mean, is that true, Dan?
[21:00] <+Cutter> The Plot Point Campaign brings back some villains who appeared in only one issue of the Goon.
[21:00] <~Dan> RustedPortal_Donaven: What, that we don’t want to get him in trouble? π
[21:01] <+RustedPortal_Donaven> If it results in information, shake ’em down!
[21:01] <+Cutter> So you’re doing all the things you mentioned, but also trying to solve a big mystery involving the Zombie Priest
[21:01] <+Cutter> While trying to preserve your last shreds of Virtue against the bleak tide of suffering
[21:01] <+Cutter> OH THE HUMANITY
[21:01] <+Cutter> And so forth
[21:02] <+Cutter> RustedPortal_Donaven, I can talk myself out of trouble. let’s do this π
[21:02] * ~Dan chuckles
[21:03] <~Dan> So I have to ask: Did you stat up Peaches?
[21:03] <+RustedPortal_Donaven> So when reviewing the panel that forced your hand on bringing this to SWs… describe that moment.
[21:03] <+Cutter> Physically speaking, the book is the size of a graphic novel and 192 pages
[21:03] <+Cutter> Peaches is there! π
[21:04] <~Dan> Wow! I was mostly kidding. π
[21:04] <+Cutter> Donaven, you mean the squid panel?
[21:04] <+RustedPortal_Donaven> Yes
[21:04] <+RustedPortal_Donaven> (I’m newly introduced to The Goon, but certainly familiar with SW.)
[21:05] <+Cutter> I think that was Shane who cited it as the “moment” for him
[21:05] <+Cutter> That said …
[21:05] <+RustedPortal_Donaven> Ah, yes, it was Hensley’s moment.
[21:06] <~Dan> (Welcome to #rpgnet, Ettin!)
[21:06] <+Ettin> (heya)
[21:06] <+Cutter> I think I spoke with him a few years back about how cool it would be when I was reading the trade paperbacks. I’d read a few early Dark Horse issues and hadn’t kept up, but the Chinatown book just knocked me flat. So great. I wanted to adapt it every since reading that, I think. Mr. Wicker looking over Goon saying, “You’re going to get out of this, huh? I’d l
[21:06] <+Cutter> Hello!
[21:07] <+Cutter> *looming over Goon, but yeah … that π
[21:07] <+Cutter> (dang character limit)
[21:07] <+Cutter> Mr. Wicker looking over Goon saying, “You’re going to get out of this, huh? I’d like to know how.”
[21:07] <+RustedPortal_Donaven> Cool. Love influencing moments.
[21:08] <+Cutter> It was an incredibly fun book to write
[21:08] <+Crazy-Cabal> Speaking of the big lug, I see on the KS page he has playable stats, i take it some of the usual suspects could be inserted into a group without much trouble?
[21:08] <+Cutter> Definitely …
[21:09] <+Cutter> We have stats for all the major characters, and they’re built to fill the same niches as they do in the story
[21:09] <+Cutter> You can even mix a group of original characters with the Goon & Co
[21:09] <~Dan> How powerful are they compared to starting original PCs?
[21:09] <+Cutter> Provided everyone’s OK with one guy being the Hulk
[21:09] <+Cutter> π
[21:09] <~Dan> re: Goon & Co.
[21:10] <+Cutter> In SW terms, Heroic and Legendary
[21:10] <~Dan> It’s been a while since I looked at SW…. Remind me of what that means?
[21:10] <+Cutter> It’s designed primarily to be played original PCs, but easily beefed up for the main characters
[21:11] <+Cutter> Ranks go Novice (0-20 XP), Seasoned (21-40), Veteran (41-60), Heroic (61-80), Legendary (81-)
[21:11] <~Dan> Gotcha.
[21:12] <+Cutter> They’re pretty much the higher tiers, but its’ tough to quantify some things … like the Goon’s massive size
[21:12] <~Dan> So I take it there’s no balancing feature for a mixed group?
[21:13] <+Cutter> You’d want to mix a group only have the characters have been on the streets a while
[21:13] <+Cutter> *only after
[21:13] * ~Dan nods
[21:14] <~Dan> Speaking of the Goon’s size, do you make him superhuman?
[21:14] <+Cutter> But … one episode of the Plot Point is intended to be played by the main characters. Everyone choose one and they sub in for that session.
[21:14] <+Cutter> Yes, “human” Strength goes higher in Goon than in SW
[21:14] <+Cutter> What’s considered human, that is
[21:15] <+Cutter> so the cap rises from d12+2 to d12+4
[21:15] <+Cutter> And we also port in the Super Strength and Knockback rules from the Super Powers Companion … because GOON!
[21:15] <~Dan> Heh. I would think so, yes. π
[21:16] <+Cutter> Soory, I’m very enthused about this game. π
[21:16] <~Dan> As well you should be!
[21:16] <~Dan> No need to apologize. Enthusiasm is a good thing. π
[21:17] <~Dan> We touched on this earlier, but can you say a bit about what magic and mad science are like in this setting?
[21:17] <+Cutter> But no need to shout. π
[21:17] <+RustedPortal_Donaven> haha
[21:17] * ~Dan chuckles
[21:17] <+Cutter> Yes!
[21:17] <~Dan> If you have to yell a word, GOON is a fine one to choose. π
[21:18] <+Crazy-Cabal> What companions would I use in it if I wanted to add a bit more? Is it a fear rating kind of game?
[21:18] <+Cutter> In SW terms, the Magic and Weird Science Arcane Backgrounds are available to players. We also include a sidebar for including Miracles, should you want them.
[21:18] <+Cutter> Just a sec
[21:19] <+Cutter> There’s also an Arcane background — with its own powers, a few of them unique to this setting — for villains only!
[21:19] <+Cutter> (evil laughter)
[21:19] <~Dan> Heh. π
[21:20] <~Dan> What Arcane Background is that?
[21:20] <+Cutter> Crazy-Cabal, definitely not a fear rating game. Unless the session is a Tragedy, it’s lighthearted with a lot of comedy and joking around. Lampoon your favorite stuff to make fun of and laugh with your friends.
[21:21] <+Cutter> Dan, if I told you that, somebody might start siccin’ the withcraft on ya and so forth.
[21:21] <~Dan> Ah. Well, we can’t have that…
[21:21] <+Cutter> *witchcraft, damn my digits!
[21:21] <~Dan> Withcraft: prepositional magic.
[21:22] <+RustedPortal_Donaven> haha
[21:22] <+Cutter> Grammar, grammar, everywhere and nary a grampa in sight
[21:22] <~Dan> π
[21:22] <+Cutter> Whatever that means
[21:22] <+RustedPortal_Donaven> Cutter – I’d like to reach out. Have a preferred contact?
[21:23] <+Cutter> PEGCutter@gmail.com is me
[21:23] <+RustedPortal_Donaven> Sweet. Email will be from donaven@rustedportal.com
[21:23] <~Dan> Donaven is one of our game author “regulars” here. π
[21:24] <+Cutter> Excellent!
[21:24] <+RustedPortal_Donaven> Cutter – It’s a solid presentation, and you have a great campaign on both. Happy to add my help.
[21:24] <+RustedPortal_Donaven> Thanks, Dan! (semi)regulars breaking my date night rule with the wife! lol
[21:25] <+Cutter> Thank you! We’re happy with how it’s going so far
[21:25] <~Dan> You mentioned the war earlier… Does the game set a timeline for The Goon? Or is the time as nebulous as it seems to be in the comic.
[21:25] <~Dan> ?
[21:25] <+Cutter> Pinnacle’s going to make an announcement soon about … something … but when it happens, I’ll be talking to authors.
[21:26] <+Cutter> Lots of ’em! π
[21:26] <+Cutter> Dan, to quote the book …
[21:27] <+Cutter> “We ainβt foistinβ no historical fiction on ya. The Town exists in a lurid 1930sββ40s Noir-ish world and embodies most of its conventions, but there are few limits on whatβs acceptable fodder for in-jokes, weird allusions, and inappropriate technology. …
[21:27] <+Cutter> “Nothing in your game needs to be historically accurate as long as it doesnβt have an appreciable effect on the plot. Being funny helps too.”
[21:28] <~Dan> Fair enough. π
[21:28] <+Cutter> Examples from the comic include Goon and Franky going to see a 1950s-style 3-D movie. On another occasion they torture a pair of slackjaws named Charlie and Finkle by tying them up in front of a running VHS tape of The First Wives Club.
[21:28] <+RustedPortal_Donaven> I can’t imagine why this hit SW instead of Pathfinder….
[21:28] <+Cutter> Ha!
[21:29] <~Dan> π
[21:30] <~Dan> (Howdy, scya!)
[21:30] <+Crazy-Cabal> Well in that case clearly they need to meet up with certain Big Red Simpletons and strange metal bands… π
[21:31] <+Crazy-Cabal> Or atleast completely legally distinct from certain other crossover properties…
[21:32] * ~Dan chuckles
[21:32] <+RustedPortal_Donaven> Dan – Thanks for the heads-up. Cutter – I’m in and will email soon. Keep crushing it!
[21:32] <+RustedPortal_Donaven> See everyone later!
[21:32] <~Dan> Whoops…. Lost him.
[21:32] <~Dan> Bye, RustedPortal_Donaven!
[21:33] <+Crazy-Cabal> Shane found out!
[21:33] <~Dan> Heh.
[21:36] <+Crazy-Cabal> (Link: https://comicvine.gamespot.com/the-goon-7/4000-110213/)https://comicvine.gamespot.com/the-goon-7/4000-110213/
[21:39] <~Dan> wb, Cutter!
[21:39] <+Cutter> Got kicked out
[21:39] <+Cutter> Back!
[21:40] <+Crazy-Cabal> Welcome back!
[21:40] <+Cutter> So what else can I tell you about The Goon RPG?
[21:40] <+Cutter> Or heck, Deadlands too if you’re interested. I do that stuff. π
[21:41] <+Cutter> I could post Goon quotes for giggles …
[21:41] <~Dan> Let’s see… Speaking of crossovers, do you see potential for crossovers with any other SW game settings?
[21:41] <+Cutter> βWhy do I always have to be responsible for everyone elseβs mess?β βGoon
[21:41] <+Cutter> βAs if Iβm gonna take that kinda lip from a door!β βGoon
[21:42] <+Cutter> And one of my faves …
[21:42] <+Cutter> βWelcome to the home of worldrenowned scientist Dr. Hieronymous Alloy. While visiting the home of the worldβs most ingenious mind, please refrain from smoking. It may inadvertently activate the heat-seeking home-security missiles.β βRandolph the Butler
[21:42] * ~Dan laughs
[21:43] <+Crazy-Cabal> well if you’re offering…So now that all of the reckoner plot points are done, are we going to get any more stuff for hell on earth or a certain other deadlands setting that hasn’t seen much mention?
[21:43] <+Cutter> βWhy? Why are these guys dead? What was so important they had to die for? Live or die, in a hundred years is anyone even gonna care that they lived at all? We run around like everything is so goddam important. Everyone has their cause. Everyone has a love. Everyone has a heartbreak. Does it matter?β βGoon
[21:43] <+Cutter> Then you get stuff that like that. That’s the beauty of the Goon.
[21:43] <+Cutter> Good q!
[21:44] <+Cutter> Yes, the plan calls for more Hell on Earth, Lost Colony in the newest format, and even a whole new threat to the Weird West. The Servitors are (mostly) dead, but the Cackler’s only just arrived.
[21:45] <+Crazy-Cabal> Nice
[21:45] <+Cutter> Yeah, it’s fun π
[21:46] <+Cutter> We’re definitely making plans as to where to take the setting
[21:46] <+Cutter> There’s an adventure coming soon that will foreshadow some of the Cackler-related goodness. Badness, that is.
[21:48] <~Dan> Did you see my crossover question, Cutter?
[21:48] <+Cutter> Hello!
[21:48] <~Dan> (Welcome to #rpgnet, Guest11!)
[21:48] <+Cutter> Oops, missed it!
[21:48] <~Dan> No problem! Need me to restate?
[21:48] <~Dan> (wb, scya!)
[21:48] <+Cutter> Definitely all sorts of crossover potential in the Goon
[21:49] <~Dan> Anything in particular that stands out?
[21:49] <+Cutter> There’s a quote from Goon author Powell somewhere; he describes writing the book and saying “Heck, I’ll just put it in the Goon! EVERYTHING fits in the Goon!”
[21:49] <+Cutter> There’s an issue when Hellboy appears
[21:50] <+agamemnon0> Good morning, campers.
[21:50] <~Dan> Yeah, I need to track that one down.
[21:50] <~Dan> (Howdy, agamemnon0!)
[21:50] <+Cutter> In a setting with Peaches Valentine, anything’s possible
[21:50] <+Cutter> Hello!
[21:50] <+Crazy-Cabal> Yep, and I do hear tell of some sort of mythic baby of satan of dubious origin featured prominently.
[21:50] <~Dan> ( agamemnon0: Goon Q&A in progress! π )
[21:51] <+Cutter> The book includes a thinly-veiled parody of the old D&D cartoon characters
[21:51] <+Cutter> Spoiler: gonna have to punch ’em in the face
[21:51] <+Cutter> This sort of thing …
[21:51] <+Cutter> βIn 1941, a corrupt military unit was courtmartialed for numerous crimes of which they were utterly guilty. These mooks escaped from Cadeβs Island Maximum Security Penitentiary to the Townβs seedy back streets.
[21:51] <+Cutter> Today, still wanted by G-men, they live on as soldiers of fortune. If someoneβs face needs stompingβ¦ if you can even find the bumsβ¦ maybe you can hireβ¦ the Z-Team.β
[21:52] * ~Dan chuckles
[21:52] <~Dan> (Howdy, RayAtHigherGrounds!)
[21:52] <~Dan> (Welcome to #rpgnet, Guest30!)
[21:52] <+Cutter> hello folks
[21:52] <+RayAtHigherGrounds> (Howdy, neighbor!)
[21:53] <~Dan> Cutter: Ray here isn’t familiar with The Goon but loves zombies and B-movie monsters. I suspect he’d like this game. π
[21:53] <+Cutter> Crazy-Cabal … we didn;t go there! π
[21:53] <+RayAtHigherGrounds> (Are we not using perenthesis?)
[21:53] <+Cutter> I think Ray would love it!
[21:54] <+RayAtHigherGrounds> Yeah, Dan mentioned the premise of the game and I was instantly interested.
[21:54] <~Dan> (Only for asides unrelated to the Q&A. π )
[21:54] <+RayAtHigherGrounds> In fact, I may or may not be considering working with a horror director on a modern monster rpg. But, my stuff is here nor there. I am seriously interested in Goon!
[21:54] <+Cutter> Here’s a quick link to a really cool video Cheyenne Wright made … (Link: https://www.kickstarter.com/projects/545820095/the-goontm-for-savage-worlds?ref=user_menu)https://www.kickstarter.com/projects/545820095/the-goontm-for-savage-worlds?ref=user_menu
[21:54] <+RayAtHigherGrounds> (Oh, my bad! Sorry.)
[21:55] <+Cutter> That’s cool!
[21:55] <+RayAtHigherGrounds> So I don’t want to repeat questions, so I hope this isn’t a repeat but what is the system / engine like?
[21:55] <+Cutter> It runs on Savage Worlds, if you’re familiar with that
[21:56] <+Cutter> But incorporates all sorts of new rules to fine-tune the experience
[21:56] <+Cutter> Goonification, if you will
[21:57] <+Cutter> Adventures tend to start in media res with a “splash page,” adventures are called issues
[21:57] <+Cutter> High concept jazz π
[21:58] <~Dan> (Welcome to #rpgnet, Guest49!)
[21:58] <+Crazy-Cabal> How’s the adventure generator? Similar to the one in Savage Rifts?
[21:58] <+Cutter> A little different
[22:00] <+RayAtHigherGrounds> Do you have options to play as the monsters? Also, what other monsters aside from zombies are there? Also, are there hordes? π
[22:00] <+Cutter> Determine Comedy or Tragedy (GM choice), then the Plan, the Plot, the Adversary, spice it up a bit, complicate it, and put it all together.
[22:00] <+Guest49> What separates Fear Agent from other retro s I-if settings for SW?
[22:00] <~Dan> (Guest49: You can set your name with the /nick command if you like; e.g., /nick Dan π )
[22:01] <+Cutter> Ray, you can play as a human, bog lurk, zombie, hobo, spider, or fishman.
[22:01] <+Guest11> What were some of your favorite parts from the graphic novels?
[22:01] <~Dan> (You too, Guest11! π )
[22:02] <+RayAtHigherGrounds> Fishman, you say? Any cthulhu nods in Goon?
[22:02] <+Cutter> There are creeping greenthings, ‘tweens, sewer kids, skunk apes, the woky, vampires, werewolves, robots, alligators, goats …
[22:03] <~Dan> Goats?
[22:03] <+Cutter> Guest49, I only wrote the Goon, but I think FA author John Goff is doing a chat soon!
[22:03] <~Dan> Yup! On Wednesday 4/12.
[22:03] <+Cutter> Guest11, I *love* Chinatown and Mr. Wicker, the big battle with Labrazio …
[22:03] <+Cutter> The whole sequence with the cinder block, late in the series
[22:04] <~Dan> Uptown they got all their fancy games like Fear Agent, but all we got is the Goon!
[22:04] <+Cutter> Goats!
[22:04] <+Cutter> Goats are stubborn and a little scary. Some say they got a little of the Devil in them. Donβt mess with goats.
[22:04] <+Cutter> π
[22:04] <~Dan> (Welcome to #rpgnet, Guest09!)
[22:05] <~Dan> Heh. π
[22:06] <+Cutter> Random bit: the weapons list includes one-handed fire ax, cinderblock, icepick, shovel, and tree stump
[22:06] <~Dan> No kitchen sink?
[22:06] <+Cutter> That’s absurd, Dan!
[22:06] <~Dan> <.<
[22:06] <+Cutter> π
[22:07] <+Cutter> You can buy a chicken for $5 or a platypus for $38.75
[22:07] <~Dan> That’s one thing I loved about Eden Studios’ Zombie Smackdown supplement: The weapons like included the kitchen sink.
[22:07] <+Cutter> To be honest, I’m kicking myself now for not putting it in
[22:07] <~Dan> like = list
[22:08] <~Dan> Heh. Sorry about that. π
[22:08] <+RayAtHigherGrounds> Can you build your own weapons, a la Dead Rising?
[22:08] <+Cutter> At least you can still buy a can of Dr. Hieronymous Alloyβs Old-Fashioned Genetically Enhanced Glow-in-the- Dark Cream Corn for a nickel
[22:08] <+Catseye> hi
[22:08] <~Dan> (Howdy, Catseye!)
[22:08] <+Cutter> Hello!
[22:08] <+Cutter> Ray, no rules for weapon creation, but in Goon just about anything can be a weapon
[22:09] <+Cutter> I believe at one point Goon clobbers a kid named Momo with a mailbox
[22:09] <+RayAtHigherGrounds> Awesome. You say Goon. I take it that’s a main character?
[22:09] <+Cutter> (If I seem to be missing a question, please prod me!)
[22:09] <+Cutter> He’s the guy, yeah!
[22:10] <~Dan> RayAtHigherGrounds: (Link: https://www.kickstarter.com/projects/545820095/the-goontm-for-savage-worlds?ref=nav_search)https://www.kickstarter.com/projects/545820095/the-goontm-for-savage-worlds?ref=nav_search
[22:10] <+Cutter> That’s the one … click that real quick and you’ll see him
[22:10] <+Catseye> I actually know the owner of Dark Horse Comics personally. I used to go to his comic book store right across Dark Horse HQ.
[22:10] <+Cutter> with his loyal sidekick Franky
[22:10] <+RayAtHigherGrounds> Yeah, I’m already checking out the Kickstarter. π
[22:10] <~Dan> Oh, Cutter: Ray here is another of our “local” game authors. (Literally local to me, as it happens. π )
[22:10] <+Cutter> Awesome!
[22:11] <+Cutter> Glad to know you, ray
[22:11] <+RayAtHigherGrounds> Yeah, I’m owner of Higher Grounds, which is just me. We have our own Kickstarter going as well for Dhovaine. It’s nice to meet you as well!
[22:11] <~Dan> This is Ray’s project: (Link: https://www.kickstarter.com/projects/2103913595/dhovaine-a-new-role-playing-game-from-higher-groun?ref=discovery)https://www.kickstarter.com/projects/2103913595/dhovaine-a-new-role-playing-game-from-higher-groun?ref=discovery
[22:11] <+RayAtHigherGrounds> Thanks, Dan!
[22:11] <+Catseye> good luck, Ray
[22:11] <~Dan> Certainly!
[22:12] <+Cutter> Sweet! looks cool. Great art.
[22:12] <+Guest11> What’s a typical example of a Goon adventure we might run in our own SW game?
[22:12] <~Dan> RayAtHigherGrounds: The Goons is a tough guy who literally knocks zombies’ blocks off.
[22:12] <+RayAtHigherGrounds> Catseye: Thanks. I’m trying very hard.Β Cutter: Oh, my.. thank you so much!
[22:12] <+Cutter> Yes he is!
[22:12] <+RayAtHigherGrounds> That’s a hell of a mascot!
[22:12] <+Cutter> Guest11, let me grab a premise or two …
[22:12] <+RayAtHigherGrounds> I really like that.
[22:12] <~Dan> (Welcome to #rpgnet, SavageGreek!)
[22:13] <+Cutter> Backstory-Word on the street is Murrayβs still working the East Side, but he stopped paying his weekly tribute to Goon. In fact, the Gristleβs up to his old tricks, paying a tribute to the Zombie Priest and trying to slide by under Goonβs notice. Probably time for the gang to set him straight.
[22:13] <+SavageGreek> Hello everyone and congratulations to the SW crew!
[22:13] <+Guest11> Awesome π
[22:13] <+Cutter> Hello, Savage Greek! Long time no see, man! π
[22:14] <~Dan> (Guest11: Please set your name with the /nick command; e.g., /nick Dan π )
[22:14] <+Cutter> Here’s another: Deep beneath Hieronymous Alloyβs mansion, an interdimensional portal in the lab malfunctions and sparks to life. What horrors does it disgorge from the Pandoraβs Box of possibilities?! Wouldja believe a gang of murderous cosplayers?
[22:14] * ~Dan laughs
[22:14] <+Guest11> LOL
[22:14] <+Guest11> You seem to have the voice to write for the Goon π
[22:15] <+Cutter> βNay, ye shall not stand in the way of these brave adventurers! They shall complete their quest to the Zombie Lordβs tower with I, Catacomb Keeper, as their guide. Blackleaf, Black Dougal, the other two, whatever their names are, the loyal unicorn companionβtheyβre doinβ their thing, man! Back off!β
[22:15] <+Cutter> Thanks! It was acquired through many readings of the Goon, Philip Marlowe, old movies … π
[22:16] <~Dan> π
[22:17] <+SavageGreek> What ideas were added to FEAR AGENT that can expand on the stuff already in the Sci-Fi companion?
[22:17] <+Cutter> I only wrote the Goon, but FA author John Goff is doing a chat 4/12 π
[22:17] <~Dan> Do you think the game would be of interest to fans of the Goon who aren’t Savage Worlds fans, or even who aren’t gamers?
[22:17] <+Cutter> Yes I do!
[22:18] <+SavageGreek> Gotcha
[22:18] <+Cutter> Savage Worlds is easy to learn, and a lighthearted game like Goon is a great place to start … if they like the Goon’s story already, it’s gravy!
[22:18] <+SavageGreek> I’m not familiar with the Goon comics. Will “The Goon” himself play a big role in the RPG?
[22:19] <+Cutter> He’s mostly intended to be the characters’ employer, but …
[22:19] <+Cutter> We provide his stats for two reasons:
[22:20] <+Cutter> If the group chooses to, it’s fairly easy to beef everything up and have the whole group play Goon, Franky, Buzzard, et al
[22:20] <+Cutter> Plus there’s one or two episode of the Plot point where it’s recommended the players swap out for the Main Crew
[22:20] <+Cutter> For drama, variety, etc. … and it’s fun to play a living steamroller sometimes π
[22:21] <+Cutter> (done)
[22:21] <~Dan> Quick note, Cutter: You are welcome to hang out with us as long as you like! That said, in what remains of “regular” time, is there anything we haven’t covered that you’d like to bring up?
[22:22] <+Cutter> Thanks, Dan! Can’t hurt to throw out the link again: (Link: https://www.kickstarter.com/projects/545820095/the-goontm-for-savage-worlds)https://www.kickstarter.com/projects/545820095/the-goontm-for-savage-worlds
[22:22] <~Dan> Well, maybe it could hurt. O.o
[22:22] <+Cutter> Dangit! π
[22:22] <~Dan> I guess it DID hurt. π
[22:22] <+Cutter> So as I was saying …
[22:23] <+SavageGreek> That sounds awesome.
[22:23] <+Cutter> The Kickstarter goes until April 13
[22:23] <+Cutter> We also opened up a new “anti-stretch” goal today … ALL backers get a bunch of free PDFs from several of our settings
[22:24] <+Cutter> Check out update #2; basically gives people new to Savage Worlds a chance to see the breadth of settings the rules with power
[22:24] <+Cutter> *will power
[22:24] <+SavageGreek> Which is a pretty amazing value
[22:24] <+Catseye> anti-stretch goal?
[22:24] <+Cutter> It really is π
[22:25] <+Cutter> anti-stretch in the sense that every backer gets it automatically. No stretching involved π
[22:25] <+Catseye> very nice
[22:25] <+SavageGreek> Cutter, when will you cosplay the Goon and post pics on Pinnacle web page?
[22:25] <+Guest11> Here, here!
[22:25] <+Cutter> OH HO NOW
[22:26] <+Cutter> I’ve got the height but not the shoulders π
[22:26] <+Guest11> Maybe the Buzzard?
[22:26] <+SavageGreek> You can have your guitar of course. The Guitar Goon!
[22:26] <+Cutter> Good match for the face here!
[22:26] <+Guest11> I hear you’re in a band. Got a link to that?
[22:27] <+Cutter> Probably not going to cosplay but I’d love to get to a con this year and run Goon π
[22:27] <~Dan> Will you be at GenCon?
[22:27] <+Cutter> Thanks for asking! the band is Joseph Aiport: (Link: http://josephairport.bandcamp.com)http://josephairport.bandcamp.com
[22:28] <+Cutter> Not sure about GenCon … if I do it’ll be a gametime decision
[22:28] * ~Dan nods
[22:28] <+Cutter> That’s Joseph Airport … dang typing fingers
[22:28] <~Dan> I hope you can make it. It’d be nice to meet you in person. And to play The Goon, of course. π
[22:29] <~Dan> (My wife is a huge Goon fan, too.)
[22:29] <+Cutter> Likewise, Dan! That would be so much fun.
[22:29] <~Dan> Okay, so, two quick notes…..
[22:30] <~Dan> First, as always, my tip jar is here for those so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ π
[22:30] <+Cutter> (Tip your waitstaff!! :))
[22:30] <~Dan> And second, thanks very much for joining us, Cutter! Again, no need to run off — I’m just going to log the chat and link you. π