[13:40] <+Burning_Helio> We are Burning Games, a small company out of Spain
[13:41] <+Burning_Helio> we are four friends with a love for tabletop RPGs and boardgames
[13:41] <+Burning_CarlosGQ> small company = bunch of geeks
[13:41] <+Burning_Helio> and we are publishing Faith, a science fiction RPG that uses cards instead of dice
[13:41] <+Burning_Helio> I’m mainly in charge of logistics and production
[13:42] <+Burning_Helio> Mauricio, who is the fourth leg, unfortunately not present with us here today, is in charge of game development
[13:42] <+Burning_Helio> and I will let Jon and Carlos introduce themselves 🙂
[13:42] <+Burning_CarlosGQ> I made the unpopular decision of making a card-based RPG lol
[13:42] <+Burning_Jon> I’m in charge of communication and paperwork ^^
[13:43] <+Burning_CarlosGQ> I also do the art directing, and the complain directing at times
[13:43] <+Burning_CarlosGQ> as in I complain a lot
[13:44] <+Burning_Helio> and now we are happily bringing the Faith Core Book to Kickstarter, with this being the third time Faith comes to Kickstarter
[13:44] <+Crazy-Cabal> Hello all
[13:44] <+Burning_CarlosGQ> hi 🙂
[13:44] <+Burning_Jon> Hello!
[13:44] <+Burning_Helio> A couple of years back we funded the Core Set, which was a big box with plenty of physical components
[13:45] <+Burning_Helio> last year we did FAITH: A Garden in Hell, which is a self contained Starter Set
[13:45] <+Murazor> What is this game about?
[13:45] <+Murazor> Beyond faith
[13:45] <~Dan> (Please hold questions until the end of the introduction. 🙂 )
[13:45] <+Burning_Helio> and with this Core Book we have corrected all the mistakes we found in the previous iterations and making a staple book to really get into the game, both setting and rules wise
[13:47] <+Burning_CarlosGQ> The game is about a Universe in conflict, in which there are three main topics:
[13:47] <+Burning_CarlosGQ> 1) The Gods are beings that empower those that believe in them with super natural abilities, but in exchange they ask for blind obedience
[13:48] <+Burning_CarlosGQ> 2) There is a cold war between two alien species, the communal iz’kal and the individualistic corvo – with a proper space race going on
[13:48] <+Burning_CarlosGQ> 3) There is an external threat, a species who does not negotiate and feeds off worlds – who has forced all civilised species to join forces in a Coalition against them (while still fighting their cold war…)
[13:49] <+Burning_Helio> The system uses cards for all resolution purposes
[13:50] <+Burning_Helio> with a simple system of attribute+skill in which the attribute tells you how many cards you can play, and your skill tells you the base value of your actions
[13:50] <+Burning_Helio> most actions are successful by default, and only when someone or something tries to stop you there’s a confrontation with card play involved
[13:51] <+Burning_Helio> There are three types of confrontations
[13:51] <+Burning_Helio> 1) Character vs character (either PCs or NPCs, it works the same): someone tries to do something, and the target of the action reacts, for example, by dodging a shot, hacking the weapon of the attacker or shooting back
[13:52] <+Burning_Helio> 2)Character vs TSE (Time Sensitive Event): someone tries to do something they can usually do without a hitch, but they need to do it really fast, for example pick open a lock before the guard comes by
[13:53] <+Burning_Helio> 2) Character vs GM: the GM determines an accident happens, such as a gun being jammed, a character falls down a cliff…
[13:53] <+Burning_Helio> that would be 3), sorry
[13:54] <~Dan> (Welcome to #rpgnet, AtomicRPG! Here for the Q&A?)
[13:55] <+Burning_CarlosGQ> The card system is based around the idea that adding value to an action is an effort rather than good luck. Your hand represents your character’s stamina, and playing cards is making an effort to be successful and running out of cards represents that you are now exhausted. Y
[13:55] <+Burning_CarlosGQ> You can choose how much effort you want to put into an action, choosing to play high or low cards.
[13:55] <+Burning_Helio> and as you play more and more cards, you run out of options, i.e. get exhausted
[13:57] <+AtomicRPG> Big fan of the game and the guys, popped over to say hello
[13:57] <+Burning_Helio> So this is more or less the introduction, if you would like to get into detail about anything we can most definitely do it 🙂
[13:57] <+AtomicRPG> 🙂
[13:57] <+Burning_Helio> Hi there! Glad to see you here!
[13:57] <~Dan> Thanks, guys! The floor is open to questions!
[13:57] <+Burning_Helio> Jon is also lingering on the background and says hi
[13:58] <+AtomicRPG> 😀
[13:58] <~Dan> What is the status of humanity in the setting?
[13:59] <+Burning_Helio> humans fought a third world war
[13:59] <+Burning_Helio> and reverted back to a tribal state
[13:59] <+AtomicRPG> Also, regarding Earth, did I read that the location is a Corvo top secret?
[13:59] <+Burning_CarlosGQ> Yes, it is top secret
[13:59] <+Burning_Helio> then, they were discovered by the corvo
[14:00] <+Burning_Helio> and since humans are much more physically capable than the corvo (although much less technologically advanced), the corvo use humans as mercenaries, body guards, bounty hunters…
[14:01] <+Burning_CarlosGQ> The corvo breed humans for their armies, and they only allow humans to reproduce in Earth, that way they contain their spread. All humans in space have been sterilised, but in Earth the corvo have created cities in which they allow humans to live “happily” in exchange for some of their progeny
[14:01] <+Burning_Helio> in many ways, from the point of view of humans, the setting is post apocalyptic with some alien overlords determining what they can and can’t do.
[14:02] <+Burning_CarlosGQ> In space, humans have become quite common, as they are a large part of the corvo military (we are larger and stronger than the corvo)
[14:03] <+Burning_CarlosGQ> And there is a dissident group, the Human Front, who hate the corvo and are basically terrorists
[14:03] <+Burning_CarlosGQ> they are trying to either find their way back to Earth
[14:04] <+Burning_CarlosGQ> or find a cure to their sterilisation, and found a new human owned planet
[14:05] <+Burning_CarlosGQ> that’s all I want to say about the humans – or I’ll spoil it 😀
[14:05] <~Dan> How central are humans to the setting? Is the game “about” humans, so to speak, or are they just another species?
[14:06] <+Burning_CarlosGQ> They are a minor species, but as you can see they are a quite interesting underdog species
[14:06] * ~Dan nods
[14:06] <+Burning_CarlosGQ> The main events do not happen around then, that’s for sure – but there is plenty there to make cool adventures about them
[14:07] <~Dan> Can you say a bit about the tech level of the setting as a whole?
[14:07] <+Burning_CarlosGQ> In Earth you’ll also find tribes of humans who do not work for the corvo, and are scavengers and attack corvo-owned human settlements
[14:08] <+Burning_CarlosGQ> yes
[14:08] <+Burning_CarlosGQ> In FAITH, the technology has moved from screens and keyboards to mind controlled computers directly plugged into your brain
[14:09] <+Burning_CarlosGQ> What you see today in a screen, in FAITH you could turn on to watch as a screen overlaying your vision (like you might have seen in some augmented reality videos), or totally take over your vision
[14:10] <+Burning_CarlosGQ> You do not longer read, but the machines turn those words into memories and you’ll “already know it”
[14:11] <+Burning_CarlosGQ> There are people who have uploaded themselves to software, although most believe these new versions of themselves are just digital clones
[14:11] <+Burning_CarlosGQ> It does not seem to matter
[14:11] <~Dan> (Howdy, Will!)
[14:11] <+Burning_CarlosGQ> In the other hand, space exploration is still in its infancy
[14:12] <+Will> (waves)
[14:12] <+Burning_Helio> most if not all space exploration is conducted through the Labyrinth
[14:12] <+Burning_Helio> which is a gigantic web of wormholes that connects most systems together
[14:13] <+Burning_Helio> there are thousands of tunnels yet to be explored, some big enough to contain planets or even entire systems, and others so tiny that there is no way a spaceship can make its way through them without colliding into itself
[14:13] <+Burning_Helio> this poses a problem for communication with distant colonies though
[14:14] <+Burning_Helio> as information waves are distorted within the labyrinth
[14:14] <+Burning_Helio> so gigantic server ships must travel back and forth and upload the information to the different systems
[14:15] <+Burning_Helio> any other questions?
[14:15] <~Dan> What’s state-of-the-art in terms of weaponry?
[14:16] <+Will> (I love the idea of server ships)
[14:16] <~Dan> (For those arriving late: (Link: https://www.kickstarter.com/projects/burninggames/faith-the-sci-fi-rpg-core-book-miniatures?token=5a7ef8d3)https://www.kickstarter.com/projects/burninggames/faith-the-sci-fi-rpg-core-book-miniatures?token=5a7ef8d3 )
[14:16] <+Burning_Helio> on the ground, you use four different types of weapons
[14:16] <+Burning_Helio> firearms, neural guns, plasma guns and railguns
[14:17] <+Burning_Helio> firearms are not that special
[14:17] <+Burning_Helio> neural guns shoot electromagnetic waves that can leave a person unconscious
[14:17] <+Burning_Helio> plasma guns shoot three streams of laser that concentrate on a point and turn it into extremely hot plasma
[14:17] <+Burning_CarlosGQ> The most massive type of weapon you’ll find in the setting are carried by spaceships (and you can be the crew who goes in that ship!), they are called PlanetFall missiles, and they can destroy a rocky medium size planet, such as Earth in a matter of hours after penetrating its core
[14:18] <+Burning_Helio> and railguns accelerate magnetic materials to extreme speeds
[14:18] <+Burning_CarlosGQ> haha we are talking at the same time and mix concepts, sorry guys!
[14:18] <+Prince_Herb> Aloha!
[14:18] <+Burning_CarlosGQ> whassup
[14:18] <~Dan> (Howdy, Prince_Herb! Q&A in progress! Topic: (Link: https://www.kickstarter.com/projects/burninggames/faith-the-sci-fi-rpg-core-book-miniatures?token=5a7ef8d3)https://www.kickstarter.com/projects/burninggames/faith-the-sci-fi-rpg-core-book-miniatures?token=5a7ef8d3 )
[14:19] <+GenoFoxx> so are there any wearable weapons?
[14:20] <+Burning_CarlosGQ> The ones mentioned by Helio are weapons who people carry
[14:20] <+Burning_CarlosGQ> They make them into rifles, handguns, attachments to suits, etc
[14:20] <+Burning_CarlosGQ> Was that your question?
[14:20] <+Burning_Helio> if you mean something you can wear as opposed to hold, there’s some you can attach to your suit
[14:21] <+Burning_Helio> there’s even a suit that gives electrical discharges to opponents
[14:21] <+Burning_Helio> and a glove which is actually a neural pistol
[14:21] <~Dan> (Howdy, Moxiane!)
[14:21] <+GenoFoxx> any units that would count as mecha?
[14:22] <+Burning_Helio> there’s a few robots
[14:22] <+Burning_Helio> no mechas just yet
[14:22] <+Burning_CarlosGQ> We have an “organic mecha”
[14:22] <+Burning_CarlosGQ> hehe
[14:22] <&Moxiane> Kaor, Da’nport Dan
[14:22] <~Dan> (Howdy, Acenoid!)
[14:23] <+Burning_CarlosGQ> its a human who died in combat and signed a contract that allows his corvo contractor to use his intact brain to be wired into a mecha type of robot
[14:23] <+Acenoid> öp
[14:23] <+Burning_CarlosGQ> the idea is that it behaves similarly to a very poor AI, but it cannot be hacked. So its great!
[14:24] <+Acenoid> is the traveller t20 bundle at bundle of holding the latest version?
[14:24] <&Moxiane> What could possibly go wrong?
[14:24] <+GenoFoxx> so fairly dull for a sapient mind but rather brilliant for a computer?
[14:24] <+Burning_CarlosGQ> It looks like this: (Link: https://uk.pinterest.com/pin/388646642828783718/)https://uk.pinterest.com/pin/388646642828783718/
[14:25] <+Burning_CarlosGQ> If you only want your computer to be good at finding threats and shooting at them, yeah
[14:25] <+Burning_CarlosGQ> haha
[14:26] <+Acenoid> too bad i missed the shadowrun 3 bundle
[14:26] <~Dan> You mentioned supernatural abilities from the gods… Are these literally supernatural abilities, and are the gods literally gods? Or are we talking “sufficiently advanced technology” here?
[14:26] <+Burning_CarlosGQ> They are literally Gods
[14:27] <~Dan> (Welcome to #rpgnet, Varghul!)
[14:27] <+Burning_CarlosGQ> They do not directly interact with reality (you won’t see powerful creatures throwing thunders) – they only show themselves through their believers and most of all their prophets
[14:27] <+Burning_CarlosGQ> people empowered by them through their believe
[14:27] <+Burning_CarlosGQ> In FAITH believe is power
[14:28] <+Burning_CarlosGQ> These powers are truly supernatural such as opening portals, moving through matter, etc
[14:29] <~Dan> (Howdy, willows!)
[14:29] <~Dan> How powerful can these abilities get?
[14:31] <+Burning_CarlosGQ> It depends on your FAITH attribute. In 1.0 they were useful and cool with FAITH 1 and quite powerful when you reached the limit of FAITH 3. You could read people’s memories, trap them in illusions, freeze time in a small area, etc
[14:31] <+Burning_CarlosGQ> In 2.0, FAITH can go up to 5
[14:32] <~Dan> What sorts of behaviors do the gods demand in return for these abilities?
[14:32] <+Burning_CarlosGQ> It’ll be hard for players to reach that level, a good reference would be the higher levels in Vampire – that turn your Vampire into something godlike – but it was very uncommon for you to reach that during play
[14:32] <~Dan> (brb)
[14:33] <+Burning_CarlosGQ> There are 5 gods
[14:34] <+Burning_CarlosGQ> Ergon, Kaliva, Hexia, Vexal and Ledger
[14:34] <+Burning_CarlosGQ> Ergon is the God of organisation, cooperation and the group. He represents teamwork, concerted effort and the greater good.
[14:35] <+Burning_CarlosGQ> He grants what you could call “support powers” to those that follow its commandments: All are Equal; Bend Your Will to the Needs of the Many; Do Not Hinder Your People; and Help Others Be Their Greatest Selves
[14:35] <+Burning_CarlosGQ> Kaliva is the Goddess of Survivalism, of defeating odds through one’s effort and improving oneself through strife. For Kaliva, conflict is the only path towards growth, and cooperation is necessarily weakening – it prevents others from struggling to improve themselves.
[14:36] <+Burning_CarlosGQ> She grants powers than enhance the characters abilities to be the best possible at what he does. Her commandments are the following: You Are Above All; Do Not Succumb to Weakness; Do Not Bear a Master; and Each to Their Own
[14:36] <+Burning_CarlosGQ> Hexia is the God of progress through logic, and improvement through understanding. Being better and being right are one and the same thing; one cannot improve oneself by following the wrong path.
[14:37] <+Burning_CarlosGQ> His powers allow you to bend reality or at least the interpretation of reality with illusions and breaking some laws of physics. His commandments are: Pursue Knowledge and Expertise; Show Others the Way; Set the Greater Good Above All Else; and Do Not Bend Your Will to the Majority
[14:37] <+Burning_CarlosGQ> Vexal, the God of Freedom, represents the fact that liberty equals truth; whatever isn’t free is fake. He’s a God of cooperation, as liberating others is the greatest act of freedom possible. In helping others be free, we increase freedom in the universe and thus liberate ourselves.
[14:39] <+Burning_CarlosGQ> Vexal frees you from the limitations of the physical world. His commandments are the following: Do Not Bear a Master; Think For Yourself; Do Not Restrict Others; and Benefit Others
[14:39] <+Burning_CarlosGQ> Last, but not least is Ledger
[14:39] <~Dan> What happens to followers who disobey the commandments?
[14:39] <+Burning_CarlosGQ> Ledger is the God of Chaos, except He would reject that title because it would be too constraining. Ledger represents absolute nonsense, the endless void of existence doomed to entropy from its beginning, the cosmic joke of trying to give sense to something that, by itself, has none. If the Gods are the embodiment of values and meanings, Ledger is their denia
[14:41] <+Burning_CarlosGQ> His powers grant you the ability to mock the other god’s believers by stripping them of power when they are near you and using confusion to play with them. If he had commandments, they would be something random, such as: Follow Your Impulses; Do Not Sow; Do Not Obey; Confuse; Buba Dubba Goog; and A Fish
[14:41] * ~Dan chuckles
[14:42] <+Burning_CarlosGQ> Those who disobey will have a harder time using the powers. If they continue to disobey they will lose the powers. But it is very likely that if you do, it is because you now follow some other God – and he or she will welcome you with open arms
[14:42] <+Burning_CarlosGQ> In short, you can change Gods
[14:43] <~Dan> Do any of the cultures and/or species have an “official” god, or is that totally an individual thing?
[14:43] <+Burning_CarlosGQ> Because it is about your way of seeing life it is a very personal thing
[14:44] <+Burning_CarlosGQ> But, of course the society you live in will shape that
[14:44] <+Burning_CarlosGQ> Iz’kal tend to be followers of Ergon, or Hexia
[14:44] <+Burning_CarlosGQ> Corvo tend to follow Kaliva or Vexal
[14:44] <+Burning_CarlosGQ> Humans mostly Vexal
[14:44] <+Burning_CarlosGQ> Not everyone has powers, btw – I might have given that wrong impression
[14:45] * ~Dan nods
[14:45] <~Dan> I didn’t think so.
[14:45] <+Burning_CarlosGQ> Gaining a power requires a lot of sacrifice
[14:45] <+Burning_CarlosGQ> You must be a bit of an extremist to have one, and a total extremist capable of everything to become a prophet
[14:46] <+Burning_CarlosGQ> most people treat the gods as a pantheon, and believe each has its own pros and cons
[14:47] <+Burning_CarlosGQ> You don’t have to follow the gods to have a capable character – bio enhancements and cybernetic parts are a good substitute if you can’t be bother
[14:47] <~Dan> What motivates worship of the gods aside from power acquisition? Is there belief in an afterlife, for example?
[14:48] <+Burning_CarlosGQ> No afterlife
[14:48] <+Burning_CarlosGQ> but these commandments are very much about how you see your life and how you want to live it
[14:49] <~Dan> (Howdy, Teylen!)
[14:49] <+Burning_CarlosGQ> being a politician, a doctor saving lives in a poor country or anyone who treats with morality is a gateway into divine power in FAITH
[14:49] * ~Dan nods
[14:50] <~Dan> How many sapient alien species are there in the setting?
[14:50] <+Burning_CarlosGQ> 5
[14:50] <+Burning_CarlosGQ> Corvo, izkal, human, raag and ravager
[14:50] <~Dan> Are those all that you currently cover, or is that it, period?
[14:51] <+Burning_CarlosGQ> That’s it for most historians of the universe
[14:51] <+GenoFoxx> ((laters, heading home))
[14:51] <+Burning_CarlosGQ> some claim that many of the species that they treat like animals are sentient
[14:51] <~Dan> (Bye, GenoFoxx!)
[14:51] <+Burning_CarlosGQ> bye!
[14:51] <~Dan> Speaking of which, how common is life in general in the setting?
[14:52] <+Teylen> (Howdy Dan)
[14:52] <+Burning_CarlosGQ> but if they gave them the treatment of sentient they would need to stop taking the resources from their planets
[14:53] <~Dan> Heh. 🙂
[14:53] <+Burning_CarlosGQ> Xenologists claim that dozens of species have been killed or abused, who were sentient or could have become sentient if left alone for a few millennia
[14:54] <+Burning_CarlosGQ> Life is quite common, in the book we talk about the main planets of the corvo and the izkal – but they own dozens of minor colonies, and have bases in probably hundreds
[14:54] <~Dan> What are the raag and the ravagers like?
[14:54] <+Burning_CarlosGQ> also, its up to each GM to come up with whatever they want in new planets they envision for their story
[14:55] <+Burning_CarlosGQ> The raag are primitive and religious. They believe that technology is made of magical items. They pray to the spirits of the engines of their spaceships
[14:56] <+Burning_CarlosGQ> There is a religious organisation who controls them, the Cult
[14:56] <+Burning_CarlosGQ> Who are holding them back, as they take a % of every technological item in their society, as they must make it sacred before it is fit to use
[14:57] <+Burning_CarlosGQ> They are mostly space pirates
[14:58] <+Burning_CarlosGQ> The Ravager are only interested in evolution. They are hives based around their queens, who spawn everyone else.
[14:58] <+Catseye> hi
[14:58] <~Dan> (Howdy, Catseye!)
[14:58] <+Burning_CarlosGQ> They eat everything they find, then use their DNA to create new creatures, trying to find the “perfect being”
[14:58] <~Dan> (Q&A in progress! Topic: (Link: https://www.kickstarter.com/projects/burninggames/faith-the-sci-fi-rpg-core-book-miniatures?token=5a7ef8d3)https://www.kickstarter.com/projects/burninggames/faith-the-sci-fi-rpg-core-book-miniatures?token=5a7ef8d3 )
[14:59] <~Dan> Are their creations self-aware?
[14:59] <+Burning_CarlosGQ> If the queen wants them to be, yes
[14:59] <+Burning_CarlosGQ> she makes all kinds
[15:00] <+Burning_CarlosGQ> she can make a human if she ever ate one
[15:00] <~Dan> So there are multiple forms of ravager?
[15:00] <+Burning_CarlosGQ> yes
[15:00] <+Burning_CarlosGQ> and some do not share a single trace of DNA
[15:00] <+Burning_CarlosGQ> so they are not “actually a species”
[15:00] <~Dan> Are the ravagers the enemy that has united the warring races?
[15:00] <+Burning_CarlosGQ> They usually make ravagers of the other species, and use them as infiltrators into their societies
[15:01] <~Dan> Sorry — I missed your answer to my question if you gave it.
[15:01] <~Dan> re: the common enemy
[15:03] <+Burning_CarlosGQ> You guys can download 50 pages of setting in here, btw: (Link: http://burning-games.com/en/faith-the-sci-fi-rpg-free-downloads/)http://burning-games.com/en/faith-the-sci-fi-rpg-free-downloads/
[15:03] <+Burning_CarlosGQ> for free 🙂
[15:03] <+Burning_CarlosGQ> You’ll also find the rules there
[15:04] <~Dan> (Was the answer to my question “yes”? 🙂 )
[15:05] <+Burning_CarlosGQ> yes, there are multiple forms of ravager
[15:05] <+Burning_CarlosGQ> 🙂
[15:05] <~Dan> No, I mean, are the ravagers the common enemy of the others?
[15:05] <+Burning_CarlosGQ> yes
[15:05] <~Dan> Gotcha.
[15:05] <+Burning_CarlosGQ> but they care more about their inner fights, to be honest haha
[15:06] <+Burning_CarlosGQ> only a few see the threat they represent
[15:06] * ~Dan nods
[15:07] <~Dan> Do you include a bestiary of alien creatures?
[15:07] <+Burning_CarlosGQ> The Core Book comes with 75 NPCs (each has its own illustration as well)
[15:08] <+Burning_CarlosGQ> Most are from the 5 species mentioned, very few are animals/beasts/random aliens
[15:09] <~Dan> How would you describe space combat? Is it more akin to Star Wars-style dogfights in space, or is it more realistic?
[15:09] <+Burning_CarlosGQ> Many are important NPCs, such as the leaders of the corvo megacorps, who come with their stats and an illustration – but also, their background and an adventure seed, as important people who run empires are always getting into all shorts of troubles and as a player you’ll be able to interact with them
[15:09] <+Burning_CarlosGQ> More realistic
[15:10] <+Burning_CarlosGQ> very rarely you’ll see with your own eyes your opponents, who will be thousands of kilometres away
[15:10] <+Burning_CarlosGQ> But it is also very simple to play, you won’t need to know the “physics”
[15:13] <~Dan> How action-oriented is the game in general?
[15:13] <+Burning_CarlosGQ> It is a game that focuses in adventures
[15:13] <+Burning_CarlosGQ> it is not a combat-based game, nor a story-based game
[15:14] <+Burning_CarlosGQ> Most people will play it as an adventure game, with stories such as Firefly
[15:14] <+Burning_CarlosGQ> but it can also get very cyberpunk if you live in the corvo planets and dyson ring
[15:15] <~Dan> Well, to rephrase, how deadly is combat?
[15:15] <+Will> Buck Rogers <-> Saving Private Ryan?
[15:15] <+Burning_CarlosGQ> Very, but the card managing mechanic allows you to weight in your options before you get into big trouble
[15:16] <+Burning_CarlosGQ> I am not familiar with buck rogers, not sure sorry!
[15:16] <+Burning_CarlosGQ> So, two hits will kill you
[15:17] <+Burning_CarlosGQ> but you are not too careless you can avoid being hit
[15:17] <+Burning_CarlosGQ> it feels more like how damage is dealt in films, that the main characters never get hit, then they get hit on the shoulder, and very rarely they die
[15:18] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up? 🙂
[15:19] <+Burning_CarlosGQ> mm
[15:19] <+Burning_CarlosGQ> We are very happy to be here talking about our game
[15:20] <+Burning_CarlosGQ> It is something that we have poured our souls into, trying to make something a bit different in the world of RPGs
[15:20] <+Catseye> It looks great. I’m really impressed by it
[15:21] <+Burning_CarlosGQ> Most people are quite skeptic at first about a card-based RPG, and this is an awesome opportunity to talk a bit about it and show it to people
[15:21] <+Will> The art is really nice
[15:22] <+Burning_CarlosGQ> thanks guys
[15:22] <+Will> I’ve always been a fan of card based RPGs. 😉
[15:22] <+Will> TOOOOORG
[15:22] <+Catseye> I’m not. Cards are very well underestimated
[15:22] <+Burning_CarlosGQ> glad to hear it ^^
[15:22] <+Will> The general look and feel of what I’m looking at looks very professional
[15:23] <+Burning_CarlosGQ> thanks! it is the 2nd edition, we have learned a lot from the first, thanks to awesome backers who have shared with us their experiences
[15:23] <~Dan> Thanks very much for joining us, guys!
[15:23] <+Burning_CarlosGQ> and helped us improve
[15:23] <+Will> Where are you guys based?
[15:23] <~Dan> As usual, my tip jar is here for those feeling generous: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[15:23] <+Burning_CarlosGQ> And we are art-lovers and try to work with some of the best, that’s why it looks nice 😀
[15:24] <+Burning_CarlosGQ> Thanks Dan for putting this together and your cool questions!
[15:24] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you!
[15:24] <~Dan> You’re welcome!