[19:34] <+AAE_Brian> I’m Brian Dalrymple, with Alligator Alley Entertainment, a publisher of RPGs based in South Florida. Our current project, Esper Genesis, for which I’m doing the Graphic Design, is up on KS right now. <done>
[19:35] <+AAE_Rich> Hi, all. I”m Rich Lescouflair with Alligator Alley Entertainment. I’m the Lead Designer for Esper Genesis.
[19:36] <+AAE_Eric> Hi, I’m Eric Wiener, another founder of Alligator Alley Entertainment. I am the lead designer of our Witch Hunter: the Invisible World line
[19:36] <+AAE_Eric> <done>
[19:37] <+AAE_Brian> Esper Genesis is a “Heroic” SF RPG using the 5e rules. (Link: https://www.kickstarter.com/projects/113664363/esper-genesis-heroic-sci-fi-role-playing-for-5e?)https://www.kickstarter.com/projects/113664363/esper-genesis-heroic-sci-fi-role-playing-for-5e?
[19:37] <+AAE_Brian> ready for questions! <done>
[19:38] <~Dan> Thanks, guys! The floor is open to questions!
[19:38] <+HeroesCove> So it is a supplemental product, not stand alone?
[19:38] <+AAE_Brian> It’s a stand alone game, but it uses the 5e rules. No other products are necessary to play. <done>
[19:39] <~Dan> What is the game about?
[19:40] <+AAE_Brian> Rich will get this – do you want to say what we came up with earlier?
[19:42] <+AAE_Rich> Sure. Esper Genesis is a story driven RPG with a fast-paced set of rules. It’s set in an epic science fiction universe where the players get to create heroic personas and undertake adventures in a war-torn galaxy.
[19:42] <~Dan> Is it a humans-only setting, or are there aliens?
[19:42] <~Dan> (Howdy, Lin_Chong!)
[19:43] <+AAE_Rich> There are alien races as well as humans. There are also options for cyborgs and android races.
[19:43] <+HeroesCove> One of my least favorite things is how ling it takes to create a charater in D&D, how much set up time is required to srart playing Espwr Genesis?
[19:45] <+AAE_Rich> It shouldn’t take any longer to create a character in EG than it does in D&D. With each character class, we plan on having a “quick build” toolbar so you can create a character without jumping through all the optional hoops.
[19:45] <+AAE_Eric> HC, you consider 5E Character Creation to take a long time?
[19:46] <+AAE_Brian> We also have a free starter adventure available at (Link: http://www.espergenesis.com)http://www.espergenesis.com that has some pregenerated PCs to try out.
[19:46] <~Dan> What alien species are available to play?
[19:47] <+AAE_Rich> There are six alien playable races. I’ll list them one by one.
[19:48] <+HeroesCove> My play group started a new campaign and it took my easily 10-12 hours to set up my Dragonborn Paladin, i know that isn’t crazy amounts of time I guess, butmore than I had planned on.
[19:48] <+AAE_Rich> 1 – Ashenforged – An alien created construct race imbued with artificial intelligence.
[19:49] <+AAE_Rich> 2 – Highly intelligent elemental oriented artisans who are specifically attuned to solar energy and singularities. Innate talents and resistances.
[19:49] <+AAE_Rich> 3- Eldori – Half of a larger race who were transformed after their planet was drastically altered from cosmic energies. Affinity with elements and innate resistances.
[19:49] <+AAE_Brian> Species #2 is called the “Dendus” 🙂
[19:50] <+AAE_Rich> 4 – Kesh – A race of humanoid space explorers devoted to charting the galaxy. Technologically superior with minor shapeshifting abilities.
[19:50] <+AAE_Rich> 5 – Matokai – Lizard-like race that follow an honor-based caste system. Large colonies on every major planet. Highly agile and adaptable.
[19:51] <+AAE_Rich> 6 – Valna – Animalistic tradtion-heavy clan based society recovering from planetary devastation. Highly resilient. Each clan specializes in different abilities.
[19:51] <+AAE_Rich> Yes, #2 is Dendus, sorry 🙂
[19:51] <+AAE_Rich> <done>
[19:52] <~Dan> Can you give us an overview of the setting’s tech level?
[19:52] <+AAE_Brian> Plus there are also humans 🙂 <done>
[19:54] <+GenoFoxx> are there rules for variant humans, like spacers or heavy-worlders?
[19:54] <+HeroesCove> Do you have any stores in Utah that I can pick up the items after the Kickstarter?
[19:55] <+AAE_Rich> The primary setting is a chain of planetary systems called the Silrayne Arc. All within the setting are capable of intergalactic space travel. The majority of the materials and energies used for power and space travel come from ancient constructs called Crucibles. Spaceship, space stations, artificial intelligence, and cybermancy (Matrix) is common.
[19:55] <~Dan> Intergalactic space travel, you say? That’s one big setting! 🙂
[19:56] <+AAE_Rich> GenoFoxx – Yes, there are five types of variant humans depending on whether they are from Earth, a Spacer, or from an alien world. There is also a separate race called “Prometheans” who were humans who are genetically modified into their own racial archetype.
[19:57] <+AAE_Rich> Yes! We wanted to make it as big as possible to make it as expandable as possible. <done>
[19:57] <+AAE_Brian> <HeroesCove> We’ll be publishing a list of backer retailers after the KS is over, and adding to it with late pledges, etc… If you know of a store close to you you’d like to participate, ask them to back it and we can send your rewards to them, and save you the cost of shipping.
[19:57] <~Dan> Did I understand you correctly that cyborgs are treated as a race?
[19:58] <+AAE_Brian> We have what we think is a very friendly-to-retail program built into our KS
[19:59] <+AAE_Rich> There are optional rules that allow players to modify themselves with tech. There is also an optional race called the “Machina” that is A.I. android-based.
[19:59] <~Dan> Ah, I see.
[19:59] <+AAE_Brian> Also, for stores that don’t back us, we will be available through traditional distribution channels after release.
[20:00] <~Dan> Going back to tech just a moment, what is the standard sidearm? Slugthrower? Energy weapon?
[20:00] <+Andy-C> Got a setting mechanic/flavor question. How does interstellar travel work? I get the Crucibles provide energy; can a ship go effectively anywhere, or are there equivalents to jump points and the like?
[20:01] <+AAE_Rich> The Crucibles serve as jump points. Ships that have a Sorium Stardrive can communicate with a Crucible and jump to another Crucible in a different galaxy.
[20:01] <+HeroesCove> How hard is it to get a crucible? Is this something that everybody has, or is it something that wars aee fought over?
[20:02] <+HeroesCove> Or somewhere in between
[20:02] <+AAE_Rich> The known Crucibles are harvested by the Dendus. The resources within the cores are infinite, so there are no resource wars. There have been, however, many attempts for one society to claim control over them. There is currently a peace agreement over their control.
[20:03] <+Andy-C> Okie-doke. So, going to a system without a Crucible is unlikely, difficult, impossible?
[20:03] <+Andy-C> (For reference, I’m coming from a deep love of Star Wars, Fading Suns, and Trinity.)
[20:03] <+AAE_Rich> It would be more difficult and lengthy, but not impossible, no.
[20:04] <+AAE_Brian> I love Fading Suns 🙂
[20:04] <+AAE_Rich> same!
[20:04] <+HeroesCove> What major conflicts are going on in world, if any
[20:04] <+AAE_Brian> Crucibles are big, too. Like moon-sized, mostly.
[20:05] <+Andy-C> Oh wow. So, no taking one to my hypothetical Crucible-less system and creating a new route.
[20:06] <~Dan> (Did you guys see my sidearm question?)
[20:07] <+HeroesCove> Is there magic or just Tech? And to echo Dan, what would be a standard weapon for adventurers?
[20:07] <+AAE_Rich> There are quite a few conflicts. There is a hidden criminal shadow organization looking to cause dissention within the council of the core worlds. They operate out of invisible space stations at key points in the Arc. There is a dispute between the Lorendi (the other half of the Eldori) and the Valna over the assassination of their chancellor
[20:07] <+AAE_Rich> – which is part of the plot of the free starter adventure we offer.
[20:08] <+Andy-C> Looking at that adventure right now.
[20:09] <+AAE_Rich> There is no “magic” per se. After many generations of utilizing the Crucibles, there are some that have gained the ability to attune to their energy, either by themselves or by using implants made from their material. This allows them to bend and shape gravity, light, and the elements. These are the Espers.
[20:09] <+AAE_Rich> Every character class has Esper powers in one form or another.
[20:10] <+Blarghedy> how well would this work alongside the standard 5e material? Obviously the theme is different, but are they comparable mechanically?
[20:11] <+AAE_Brian> We’re aiming for as much compatibility as possible. Mechanically they will be almost the same. We’re trying for a very recognizable 5e feel to game play.
[20:11] <+AAE_Rich> Blarghedy – We created the rules to be completely compatible with standard 5E. We decided not to alter any of the base mechanics, and instead created rules for the sci-fi setting that can seamlessly integrate with the standard 5E rules.
[20:12] <+AAE_Rich> This way, it makes it easy to just grab a 5E supplement and integrate it.
[20:12] <~Dan> (Howdy, Doctor!)
[20:12] <&Doctor> (ello)
[20:12] <+Blarghedy> cool. That’s what I love to do with this sort of thing, so that’s what I wanted to hear.
[20:12] <+Blarghedy> What are the various classes? Are some more esper-focused than others?
[20:12] <+AAE_Rich> Sorry, Dan. I’m answering that now.
[20:14] <+AAE_Rich> There are still melee weapons, though they are more future-tech/modernized. Most firearms are high-velocity automatic slugthrowers. Energy weapons exist but are a bit more rare.
[20:15] <~Dan> (Howdy, Will!)
[20:15] <+Will> (shuffles quietly in the dark theater to his seat, settles in)
[20:15] <+AAE_Rich> Armor is also made of advanced high-tech materials to counter-balance the weapons.
[20:15] <~Dan> Are there “normal” psychics in addition to espers?
[20:16] <+AAE_Rich> No, but there is a class that uses psychic powers along with Esper powers, something like the Mystic class for example but slightly different.
[20:17] <+AAE_Rich> I will list the character classes and their Esper uses. There are eight.
[20:17] <+AAE_Rich> 1 – Adepts specialize in shaping specific forms of energy through sheer force of will. They are also often referred to as Psions.
[20:18] <+AAE_Rich> 2 – Cybermancers combine elemental mastery with high-tech weaponry.
[20:18] <+AAE_Rich> 3 – Engineers are bound to a special Sorium device known as their “rig”. They use forging techniques to produce tools and robotic constructs, along with energy weapons and bio-enhancements.
[20:18] <+AAE_Rich> 4 – Hunters are capable of amazing extra-sensory and physical feats. They adapt to any environment which often aids them in tracking down their quarry or bounty.
[20:18] <+AAE_Rich> 5 – Melders have mastered the ability to shape all of the forces of creation into potent techniques, often by harnessing and transferring power to and from everything around them.
[20:19] <+AAE_Rich> 6 – Reavers channel raw energy through personalized Sorium devices and weapons. Though their energies are somewhat uncontrolled, their massive power can be directed toward producing devastating effects.
[20:19] <+AAE_Rich> 7 – Specialists are experts in espionage and infiltration, often using Sorium implants and tools to bend and shape light, create energy barriers, and exert control over gravity.
[20:19] <+AAE_Rich> 8 – Warriors primarily focus on combat mastery, but combine their Esper abilities into their martial artform. Some channel harnessed energy through their weapons, while others are granted extraordinary physical capacity, focus, and resolve.
[20:19] <+AAE_Rich> These are also listed in one of our updates found here: (Link: https://www.kickstarter.com/projects/113664363/esper-genesis-heroic-sci-fi-role-playing-for-5e/posts/1833958)https://www.kickstarter.com/projects/113664363/esper-genesis-heroic-sci-fi-role-playing-for-5e/posts/1833958
[20:20] <+AAE_Rich> Feel free to go through the updates as well. They all contain a lot of info and you don’t have to be a backer to view them. <done>
[20:20] <~Dan> Are those all of the classes?
[20:20] <+AAE_Rich> Currently, yes. But just like standard 5E, each class has at least 2-3 archetypes.
[20:22] <~Dan> Are there any obvious “bad guys” in the setting?
[20:24] <+GenoFoxx> are there any bio-enhancing armor units?
[20:24] <+AAE_Rich> A few. That criminal shadow syndicate I mentioned earlier, for one. There are also the Lorendi (the race separated from the Eldori) who are galactic conquerors. There are also the Velbast – cosmic beasts that are also imbued with Esper Powers. Their goal is to consume everything that uses the Crucibles’ energies.
[20:24] <+AAE_Brian> and we’re packing the Silrayne Threats Database with more. Our next stretch goal adds to that 🙂
[20:26] <+AAE_Rich> GenoFoxx – yes, but they are rare. We have a rare item system called “Forged Enchancements”. They are specialized mods that can be used to upgrade weapons, armor, and gear items to grant them enhanced specs and abilities.
[20:26] <+AAE_Rich> oops – Forged Enhancements (spelling)
[20:27] <+GenoFoxx> are any of them large scale and capable of taking on tanks or starships?
[20:28] <+AAE_Rich> Not in the standard rules. But players are capable of owning and operating their own single or crew-based starships that are fully customizable and upgradable.
[20:29] <+AAE_Rich> This also brings me to the expandability. We plan on releasing future conversion rules that will open up genres like Giant Mecha Robots for example.
[20:30] <+GenoFoxx> that what I was asking about in a round about way
[20:30] <&Doctor> mmm mecha
[20:30] <+AAE_Rich> – and power armor (hardsuits). I’m a Bubblegum Crisis fan…. lol
[20:30] <+GenoFoxx> there’s always room for mecha
[20:30] <+AAE_Brian> There’s a pledge level where Rich can design a personal ship for you and your group, and we’ll incorporate it into the setting. There’s one left on that one.
[20:31] <~Dan> WElcome, Guest, and wb, Cats!
[20:31] <~Dan> wb, HeroesCove, even
[20:32] <+Viktyr> “Name an animal whose eggs you probably wouldn’t eat for breakfast.”
[20:32] <+Viktyr> “Hamster.”
[20:33] <~Dan> On a scale of 1-10, how cinematic is the game?
[20:35] <+AAE_Rich> I’d like to say 11 lol. I’m honestly going to put it at 8-9. The goal is to make the game as easy and fluid as 5E and focus primarily on the adventure, discovery, and character development.
[20:36] <+AAE_Rich> This will also be the main focus of our Organized Play campaign, where those players will directly influence the course of the major storylines within the main setting.
[20:37] <+AAE_Brian> Keeping in mind 5e can be made more cinematic through use of some optional rules like Plot Points, etc… Things like that will appear in EG, too – creative uses of inspiration, etc… Much like 5e, you’ll be able to tailor EG to your own level of cinematic enjoyment
[20:37] <+Viktyr> (Sorry!)
[20:38] <+AAE_Brian> Yes, our organized play campaign, the Crucible Corps, will necessarily be not quite as loose as a home game.
[20:40] <~Dan> What is space combat like in the setting?
[20:40] <~Dan> (wb, HeroesCove!)
[20:42] <+AAE_Rich> There are two types of starships, single pilot and crew-based. Each ship has base stats very similar to character/monster stats. The stats of each vessel is modified by the stats of the crew operating it. Larger ships can have a pilot, co-pilot, technician, and gunners.
[20:43] <+AAE_Rich> In combat, each role has different maneuvers they can perform. Some of these effect other members of the crew or provide bonuses to the ship.
[20:44] <+AAE_Rich> However, we made sure combat works just as quickly as combat on the ground. The number of actions and bonuses remains the same so combat moves from round to round efficiently.
[20:45] <+AAE_Rich> If the party is working as a crew, they act in tandem and get to decide the order of their maneuvers. <done>
[20:47] <+AAE_Rich> Anyone can also test out the ground and space combat options in the free starter adventure. We provided a compacted rules section so everyone can get a feel for how it all functions.
[20:49] <+AAE_Brian> These have all been really good questions, btw 🙂
[20:50] <~Dan> ( 🙂 )
[20:50] <&Doctor> this may have been asked, but is this a game for people who love 5e, or for people who might not be wild about it?
[20:51] <&Doctor> i.e. How “5th ed-ish” is it
[20:53] <+AAE_Brian> We like 5E a lot. We thought it best to stay as close to 5E compatibility as possible. We want players and DMs to be able to fully integrate EG with anything 5E they may be working with.
[20:54] <+AAE_Rich> This is a game for people who play and enjoy 5E. We stuck to just about all of the core rules and want to make it completely compatible with basic 5E so anyone can tailor it to whatever setting they want. Magic tower on a space station? No problem if you want to go that route with standard 5E books. Sword and blaster FR game? Also possible.
[20:56] <+AAE_Rich> However, we also want to make sure you can pick up Esper Genesis and play it without ever having played any 5E game before.
[20:56] <+AAE_Brian> Yep, it’s self-contained.
[20:57] <~Dan> What would you say is the target market for this game?
[21:00] <~Dan> …Still there, guys? 🙂
[21:00] <~Dan> (wb, HeroesCove)
[21:00] <+AAE_Brian> Fans of high-adventure sci-fi – fans of things like Mass Effect or Star Wars, Phantasy Star, or any of the other inspirations mentioned already, should see things in EG they’ll really like. Gamers that like the 5E system, that have an interest in seeing how it can be pushed and expanded upon, and people who love story-driven games, more role than roll,
[21:00] <+AAE_Rich> I’m here. I think Brian is typing 🙂
[21:01] <+AAE_Eric> Doctor, what defines your opinion of 5e? If you are speaking to the core engine of the game, Esper Genesis enthusiastically adapts it.
[21:01] <~Dan> How is the game story-driven?
[21:03] <&Doctor> Dan is sort of on the track… I don’t have negative opinions on 5e, it just has a distinct feel
[21:04] <+AAE_Rich> Much of the setting and character creation is oriented toward immersing the players into the overall storyline.We plan on providing GMs with plenty of ideas on how to incorporate player backgrounds into their campaigns. The adventures we have planned are all plot-driven and lean toward playing part within an epic story setting.
[21:05] <+AAE_Rich> Much like basic 5E, the rules are all integrated into the playable races and classes, each with background and lore of their own, making it easy for a player to create a persona rather than just a sheet of numbers.
[21:05] <+AAE_Rich> <done>
[21:05] <~Dan> What are your plans for the game line now that the game has funded?
[21:06] <+AAE_Brian> Our OP campaign will also emphasize this, with story, plot and relationship goals and rewards, as well as character advancement.
[21:08] <+AAE_Brian> Right now, we’re concentrating on hitting our stretch goals. The higher we go, the easier it will be to make each of the first three books as nice and as meaty as possible.
[21:08] * ~Dan nods
[21:09] <~Dan> Do you include a bestiary of alien critters?
[21:09] <+AAE_Rich> Yes, it is one of the three core books – the Silrayne Threats Database.
[21:09] <+AAE_Brian> We have a number of other reward ideas we’re discussing adding in the coming days, too.
[21:10] <~Dan> When you have a trans-galactic setting, how do you decide what creatures to include?
[21:10] <~Dan> And do you have a creature generator?
[21:10] <+AAE_Brian> We love splat books. We want the Threats Database and Master Technician’s Guide to be chock full of great stuff.
[21:11] <+AAE_Rich> The creatures and threats in the database are mostly tied into the different planetary systems in the Silrayne Arc.
[21:11] <~Dan> (Howdy, luc!)
[21:12] <+AAE_Rich> A majority of them will have origin locations, lore, and different tactics based on their habitat.
[21:12] <+AAE_Rich> We will have a threats generator, very similar to the one used in the standard 5E material.
[21:13] <+AAE_Brian> One of the things we love about 5E is the way monsters are presented. We’ll be setting up our Threats book with lots of neat abilities and tricks for our critters.
[21:13] <+AAE_Rich> Oh yeah, and aside from creatures, we have robots… very nasty robots… 🙂
[21:13] <~Dan> Oh? Like what?
[21:13] <~Dan> (Howdy, Frankto!)
[21:15] <+AAE_Rich> There are some creatures that are able to use or even counter Esper Powers. Some that make use of hive-mind tactics, mind control, or weapons/armor hacking.
[21:16] <+AAE_Brian> And like the 5E MM, the lore in the Threats Database will give a window on the setting as well. Maybe a few hidden secrets.
[21:18] <~Dan> Are there other 5e scifi games, and if so, what makes your game stand out?
[21:18] <+AAE_Rich> Example – like how to face a powerful android that can transfer its consciousness from place to place.
[21:21] <+AAE_Rich> I know there are a couple of products out there that have modern/advanced 5E rules. I have not looked through them personally. I can say, however, that what makes our game stand out is we are focused on epic, heroic gaming over complex rules, and we’ve created a system that easily expands into an infinite multiverse of fun and awesome sci-fi.
[21:22] <+AAE_Brian> We’re striving for quality, Eric and I have a long history in the games business, and Rich has been playing his whole life, and is a terrific writer – I’m hoping that’s coming across here! You can also check out his great work on DMs Guild, and in some Adventurers League modules.
[21:23] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:24] <+AAE_Brian> We have a high standard for quality, for writing and art, and our living campaign is something we’re really excited about. Eric was one of the people behind the highly successful Living Arcanis campaign, and we hope to provide a great OP experience to our players.
[21:24] <+AAE_Eric> Organized Play brings a great value to the game
[21:25] <+AAE_Eric> From a mechanical standpoint, we get such a volume of play that we personally witness, it is an excellent rules development tool
[21:26] <+AAE_Eric> And, it is a lot of fun
[21:26] <~Dan> That’s important! 🙂
[21:26] <+AAE_Rich> I just wanted to add that if you’ve played any 5E or AL before, EG will be just as easy to jump into for both homebrew and organized play. We want to make this as fun as possible for everyone and easy to run for GMs.
[21:27] <+AAE_Brian> Please check out of KS! Play the video! Read the descriptions! If you’re a retailer, check out how we’re trying to include you in what we’re doing! We really want to put Esper Genesis in the hands of as many players as possible – to become the standard for 5E Sci-Fi.
[21:27] <+AAE_Brian> check out our* KS – fast fingers
[21:28] <~Dan> Just a quick note: As always, for those feeling generous, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:28] <~Dan> Thanks very much for joining us, guys!
[21:28] <+AAE_Rich> So no one has to scroll back for the KS: (Link: https://www.kickstarter.com/projects/113664363/esper-genesis-heroic-sci-fi-role-playing-for-5e)https://www.kickstarter.com/projects/113664363/esper-genesis-heroic-sci-fi-role-playing-for-5e
[21:29] <+AAE_Rich> Thank you, Dan! This was fun!
[21:29] <~Dan> I hope you guys will feel welcome to hang out with us whenever you like. 🙂
[21:29] <+Will> Best of luck with the game!
[21:29] <+AAE_Rich> Thank you!
[21:29] <~Dan> If you’ll give me just a moment, I’ll get the log posted and link you.
[21:29] <+AAE_Eric> Thanks Dan
[21:30] <+Will> The artwork looks polished and fun, and I find ‘scifi 5e’ an intriguing idea