[19:53] <+JMThompson> Good evening. I am Jonathan M. Thompson, CEO of Battlefield Press International and the co-author of the new RPG Mighty Tiny: Tales of the Old Empire (created by Ben Dunn (same guy as did Ninja High School))
[19:54] <+JMThompson> Mighty Tiny is set in a future where man has gone extinct and mice and rats have evolved.
[19:54] <+JMThompson> It is a steampunk style setting (think World War 1 type socieity)
[19:55] <+JMThompson> (done)
[19:55] <~Dan> Thanks, JMThompson!
[19:55] <~Dan> The floor is open to questions!
[19:56] <~Dan> What sorts of characters do the players play?
[19:58] <+JMThompson> The players can play all sorts of characters, soldiers, diplomats, mechanics, explorers, criminals and even a scientist or two.
[19:59] <+GenoFoxx> what kind of tech have the Saps (humans) left
[20:00] <+GenoFoxx> sorry let me rephrase what kind of technological threats do the players face from the Ancients
[20:01] <+JMThompson> Humans were advanced in their tech, they caused themselves to go extinct through war. In the Mighty Tiny pocket manga the bad guys find an advanced battle suit and have plans to use it to restart the war between the two nations of Mousputa and Ratveria
[20:01] <+JMThompson> So, there will be computers, laser guns, microwaves, battlesuits, all lying about in the ruins of humanity
[20:02] <~Dan> How can rodents use human-sized battlesuits?
[20:02] <+GenoFoxx> super sentai style?
[20:03] <+JMThompson> Through a lot of trial and error. They managed to get a team into one and each one does something different. They have studied it and learned how to use it.
[20:04] <+JMThompson> They had the help of the onboard computer as well, as they were able to figure it out. In the game the intro adventure will be similar to this, as the pcs will be there to stop the bad guys from using the tech to restart the war.
[20:04] <~Dan> Do the PCs play rats, mice, or both?
[20:04] <+JMThompson> The PCs can play rats or mice
[20:05] <+JMThompson> both can be used at the same time, because the majority of the people want peace.
[20:05] <~Dan> What were the mice and rats fighting over?
[20:05] <+JMThompson> the main characters in the manga are both a rat and a mice who are friends and get caught up in the shenanigans of the Triad.
[20:05] <+GenoFoxx> other than rodentia are there any other orders that have evolved to sapience?
[20:06] <+JMThompson> It is not known at present, as that would be something for another day.
[20:07] <+JMThompson> As for what they were fighting over, it is unclear. They have been at war for eons and no one remembers what the war was about. The best that could be found is that they were fighting over the fact that they are rats and mice and therefore different.
[20:07] <~Dan> (Howdy, Janus!)
[20:07] <+GenoFoxx> so basically the same reason humans fight each other
[20:08] <+JMThompson> Pretty much.
[20:09] <~Dan> Are there any “weird” aspects aside from human technology?
[20:10] <+JMThompson> Im not sure I understand the question, would you please rephrase.
[20:10] <~Dan> Oh, like mutations, psionics, magic, that sort of thing.
[20:11] <+JMThompson> No, there are none of that.
[20:12] <+JMThompson> Its basically anthro mice and rats, with cars, planes, trains and airships…thats about as “weird” as it gets.
[20:12] * ~Dan nods
[20:13] <~Dan> Can you say a bit about the system?
[20:13] <+JMThompson> In honor of this, Ben Dunn has been releasing pages from the manga for free on his fb page. His goal is to release the whole thing like that.
[20:14] <+JMThompson> The system is a modified version of the Cakebread & Walton OneDice system. It uses D6 at its core and its designed for younger players in mind, without dumbing it down. So that way older and experienced players can play as well without feeling like they are being talked down to.
[20:15] <+GenoFoxx> So think of it like the Secret Adventures of Jules Verne or the Adventures of Brisco County only with rats and mice?
[20:15] <+JMThompson> Characters have three attributes: Strong, Clever and Quick. They also have a bunch of skills. Add together attribute and skill, roll a D6, add that, and try and beat the target number or the opponent’s roll. The rest is just variations on the theme. Character generation takes about five minutes.
[20:16] <+JMThompson> Think of Verne plus Rats of Nimh and you are pretty close.
[20:18] <~Dan> Are there any animals that are threats to the rodents?
[20:19] <+JMThompson> Yes, you dont see these things in the cities, but they are present in the wildlands. There are a lot of unexplored regions in the world. They are not even sure how big their world really is.
[20:20] <~Dan> How much of a bestiary does the game include?
[20:20] <~Dan> (wb, Cassiemouse_)
[20:21] <+JMThompson> It will have a basic one, we are working with Ben on what creatures to include. He hasnt decided which ones he wants in the core book yet. The draft of the game we are working with right now does not yet have the Bestiary in place, but it should have it at least marked by the time we release it to the backers
[20:22] <+JMThompson> The plan is to release the RPG draft to backers after everything settles from the successful KS
[20:22] <~Dan> How do the rats and mice differ mechanically?
[20:23] <+JMThompson> Mice are smarter, rats are a little bit bigger and more “violent”.
[20:25] <+JMThompson> Attributes range 1-3, Mice gain a bonus to Smarts, and Rats gain a bonus to Strong.
[20:25] <~Dan> You mentioned that it’s WW1-era tech. Are there airplanes and tanks?
[20:26] <+JMThompson> There are airplanes and tanks in the setting.
[20:26] <&Silverlion> Huh.
[20:26] <&Silverlion> I think I’d have made rats smarter, and mice more agile..
[20:27] <+JMThompson> However, you only see one example of either a plane or a tank in the manga, but thats enough to include them
[20:27] <+GenoFoxx> there are dirigibles
[20:28] <+JMThompson> There are dirigibles, absolutely.
[20:29] <+Crazy-Cabal> How many ironic cheese names are there? This might be a dealbreaker for Dan.
[20:29] <+JMThompson> Its a fun setting, I mean who doesnt like playing rodents in a world that is bigger than they are? 🙂
[20:29] <+GenoFoxx> will they players have to worry about ‘death winds?’…devourer nano?
[20:29] <+JMThompson> No ironic cheese names. 😀
[20:31] <+GenoFoxx> what? I can’t be Prince Reginald von Roquefort?
[20:31] <~Dan> How does the game handle scaling?
[20:33] <+JMThompson> We think it handles it quite well. We have developed new rules to cover that. So that if a human weapon does 2 damage to another human, it does 20 to a Rat/Mouse.
[20:33] <+JMThompson> But of course the Rat/Mouse is a lot more difficult to hit.
[20:35] <~Dan> So it’s all a factor of 10?
[20:37] <~Dan> Does that mean that human-sized creatures have x10 stats?
[20:39] <+Cassiemouse__> Heya, Isaac. Still poking at the Shadowrun stuff. How do you feel about cyber limbs? Seems like you can get a much beter cyberlimb at chargen then just about anything else.
[20:39] <~Dan> (Q&A in progress, Cassiemouse__. 🙂 )
[20:40] <+Cassiemouse__> Oh, sorry.
[20:40] <~Dan> (At least, it was… I think our guest may have wandered off for a bit. 🙂 )
[20:41] <+JMThompson> Right now that is true, we are still fiddling with it. We started revising the material a couple of weeks ago because we thought of some better ways to handle things. I was looking to see what the revisions were so I could answer this question more accurately, but cant locate the file.
[20:41] <+JMThompson> (re Human sized creatures)
[20:43] <~Dan> Do you have rules for mass combats?
[20:43] <+JMThompson> They are not present. We are not doing mass combat in the core. It is possible that it will be added in a future sourcebook.
[20:44] <+JMThompson> Right now we want to focus on the exploration aspect of the setting, and small unit combat.
[20:45] <~Dan> Did you say that the core rules include an adventure?
[20:46] <+JMThompson> The core rules will indeed include an introductory adventure.
[20:46] <~Dan> And it’s about preventing war?
[20:47] <+JMThompson> The adventure could be anything related, about fighting the triad to prevent war, exploring the ruins of humanity, or anything really. I have not seen the intro adventure yet, it is being written by my co-author Adrian Jones.
[20:48] <~Dan> Ah, gotcha.
[20:48] <~Dan> What is the triad?
[20:49] <+JMThompson> The Triad is the organization hell bent on keeping the war going.
[20:49] <+JMThompson> Its made up of Rats and Mice, working together for a single purpose.
[20:49] <~Dan> Why do they want to keep the war going?
[20:51] <+JMThompson> They are led by a Rat named Grota. Grota is the leader of a ruthless cult known as the Triad, and he is bent on being the supreme ruler of all Rodentkind. He is certain that the ancient godlike beings known as “Man” is on his side.
[20:52] <~Dan> Why does he think the war will help him?
[20:53] <+JMThompson> he is a fanatic
[20:56] <~Dan> How deadly is combat?
[20:56] <+JMThompson> It is fairly realistic.
[20:57] <~Dan> Is there any fate point mechanic?
[20:58] <+JMThompson> yes, there are…there are also options to make combat deadlier and less deadly depending on your style of play
[20:59] <~Dan> How does that work?
[21:00] <+JMThompson> Which?
[21:00] <~Dan> Adjusting the deadliness.
[21:01] <+JMThompson> For example, you might want Adventurers to be the type of people that simply make lucky escapes, while all around them are not so lucky. You could judge that when Adventurers reach 0, they are merely stunned or knocked out. If you want to represent this in your games, then when a character reaches 0 Health they should be considered unconscious rather than dea
[21:01] <+JMThompson> dead
[21:02] <~Dan> Are there automatic weapons?
[21:02] <+JMThompson> Going the other way requires the adjustment of more damage per attack.
[21:02] <+JMThompson> Yes, automatic weapons exist.
[21:04] <~Dan> How common are they?
[21:06] <+JMThompson> Fairly common. You can find them with the military, law enforcement. There are not a lot in the hands of civilians, but depending on the occupation of the PC, they could conceivably have access to one.
[21:07] <~Dan> What type of government do the mice and rats have?
[21:08] <+JMThompson> They are democracies.
[21:10] <~Dan> How hard is it for PCs to figure out human tech?
[21:10] <+JMThompson> They will have some difficulty, but wouldnt be impossible.
[21:11] <+JMThompson> Human tech will be advanced beyond what they have.
[21:13] <~Dan> Is there anything we haven’t covered that you’d like to bring up?
[21:15] <+JMThompson> I cant think of anything.We are having a good time with this, and this is the second of Ben Dunn’s works we are adapting to an RPG. He is excited as well. We are interested in the feedback from the backers when we release the draft of the game (as they get a say so in some of its design).
[21:17] <+JMThompson> We are at the 75% mark in our funding, and we still have a couple of weeks of the KS left to go. It can be found here: (Link: https://www.kickstarter.com/projects/battlefieldpress/mighty-tiny-tales-from-the-old-empire-the-role-pla?ref=user_menu)https://www.kickstarter.com/projects/battlefieldpress/mighty-tiny-tales-from-the-old-empire-the-role-pla?ref=user_menu
[21:18] <~Dan> Very cool. I hope you succeed!
[21:18] <+JMThompson> Thank you. We do too obviously, but the real winner in a successful KS is Ben Dunn. He is very excited about the adaptation of his properties to the RPG market
[21:19] <~Dan> Awesome.
[21:19] <~Dan> Thanks very much for joining us, JMThompson!
[21:20] <+JMThompson> Thank you for having me here tonight, as always it was a pleasure to be here.
[21:20] <~Dan> As always, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:21] <~Dan> And if you’ll give me just a minute, I’ll get the log posted and link you!