Mar 15 20:32:55 <+RiotMagnus> Hi all. Magnus Malmberg Co funder at RiotMinds Together with Theo who unfortunately couldent make it today
Mar 15 20:33:24 <&Moxiane> Kaor
Mar 15 20:33:39 <+RiotMagnus> Together we have produced Trudvang Chronicles and Götterdämmerung later known as LexOccultum
Mar 15 20:36:16 <+RiotMagnus> Hmm should I perhaps say something about the LexOccultum… Its the dark side of 18th century, The part that never made it to the history books.
Mar 15 20:37:23 <+RiotMagnus> All the things you learned about the enlightenment are false. LexOccultum is what really happend
Mar 15 20:38:37 <+RiotMagnus> done 🙂
Mar 15 20:39:02 <&Beelzedude> Nice. Can you provide us with a link for completeness’ sake? 😀
Mar 15 20:39:30 <&Beelzedude> Otherwise, the floor is open for questions.
Mar 15 20:40:16 <+RiotMagnus> Well you find a link to the kickstarter here
Mar 15 20:40:17 <+RiotMagnus> https://www.kickstarter.com/projects/1256540796/lexoccultum-role-playing-game
Mar 15 20:41:09 <+RiotMagnus> The kickstarter is helping funding the translation and production of the books
Mar 15 20:41:11 <&Beelzedude> Let me start, then. What kind of system does the game use?
Mar 15 20:41:12 <+RiotMagnus> Done
Mar 15 20:42:27 <+RiotMagnus> Its a BRP-clone. the same engine as we came up with for trudvang chronicles
Mar 15 20:43:11 <&Beelzedude> For those that are not really familiar with that (like me :D) what does that entail?
Mar 15 20:43:39 <+RiotMagnus> Your character has traits as strength, agility wisdom Psyche and so on.
Mar 15 20:44:56 <+RiotMagnus> the traits are measured from -4, -2 -1 +-0 +1 +2 +4
Mar 15 20:45:08 <+RiotMagnus> 0 is average +4 is the best
Mar 15 20:45:18 <+RiotMagnus> -4 worse
Mar 15 20:45:46 <+RiotMagnus> The game is skill based
Mar 15 20:46:32 <+RiotMagnus> You got one skill and under that one you got disciplines and specializations
Mar 15 20:46:38 * Catseye has quit (Disintegrated: Going offline, see ya! (www.adiirc.com))
Mar 15 20:47:12 <+RiotMagnus> For example (this is not a game skill)
Mar 15 20:47:33 <+RiotMagnus> Geografi is a skill
Mar 15 20:48:28 <+RiotMagnus> the knowledge Europe is a discipline and Sweden is a specializations
Mar 15 20:48:36 <&Beelzedude> Neat.
Mar 15 20:49:23 <+LaggingDice> Is your combat abstracted or detailed? Are we talking theater of the mind or minis and grids? How long does a typical encounter last, if diplomacy fails?
Mar 15 20:49:26 * HeartQuintessence (~HeartQuin@MagicStar-4715B15.hsd1.md.comcast.net) has joined #rpgnet
Mar 15 20:49:27 * ChanServ gives voice to HeartQuintessence
Mar 15 20:49:31 <&Beelzedude> (Hi)
Mar 15 20:50:21 <+RiotMagnus> You might know something about Sweden whit just the skill geography but the chance is better if you got Europe or Sweden… ahh I think you got it 🙂
Mar 15 20:50:25 <+RiotMagnus> Combat…
Mar 15 20:50:52 <+RiotMagnus> well… its deadly..
Mar 15 20:51:37 <+RiotMagnus> You got skills for weapons, such as swords, knifes and flintlocks..
Mar 15 20:51:57 <+RiotMagnus> every weapon gives 1D10
Mar 15 20:52:01 <+RiotMagnus> in damage..
Mar 15 20:53:08 <+RiotMagnus> BUT the more dangerous it is its about to exloade… For instance a flintlock has the damge 1D10 open roll at 8-10…
Mar 15 20:53:43 <+RiotMagnus> which means if the die shows a 8, 9, or 10 you roll again and ad the sum as damge
Mar 15 20:54:06 <&Beelzedude> To put that into context, how many hit points, if there are such things, would a character have?
Mar 15 20:54:20 <+RiotMagnus> Some weapons give just 1D10, Some 1D10 OR10, and so on,,
Mar 15 20:55:28 <+RiotMagnus> 32 🙂
Mar 15 20:55:59 <&Beelzedude> That’s oddly specific. 😀
Mar 15 20:56:11 <+RiotMagnus> You got 32 body points… some traits make that you got +8 so 40
Mar 15 20:56:18 <+RiotMagnus> Yepp it is!
Mar 15 20:56:25 <&Beelzedude> Ah, got it.
Mar 15 20:56:32 <+RiotMagnus> BUT som traits make it -8 as well
Mar 15 20:56:57 <+LaggingDice> So it’s feasible to get a one-shot kill with exploding dice. Nice. Are there any opposed rolls? I.e. I shoot, you dodge, we both roll dice?
Mar 15 20:57:05 <+RiotMagnus> So when we pklay and it comes to a fight we usually RUN!!!
Mar 15 20:57:45 <+RiotMagnus> You cant dodge a bullet but you can parry a sword
Mar 15 20:58:37 * catty_big (Mibbit@MagicStar-9E6B7BE7.cable.virginm.net) has joined #rpgnet
Mar 15 20:58:37 * ChanServ gives voice to catty_big
Mar 15 20:58:38 <+RiotMagnus> Then you got 32 fear points as well…
Mar 15 20:58:42 <+catty_big> Hi everyone.
Mar 15 20:58:56 <&Beelzedude> (Hi, we have a Q&A going on atm. :D)
Mar 15 20:59:44 <+RiotMagnus> Every monster makes fear… and if you see a monster it gives you mental harm…
Mar 15 20:59:48 <catty_big> Beelzedude Yeah, Dan invited me to it earlier today.
Mar 15 21:00:21 <+RiotMagnus> So your character has both body and menta point
Mar 15 21:00:26 <+LaggingDice> That sounds a lot like sanity mechanic from Cthulhu games. What happens when you run out of fear points?
Mar 15 21:00:29 <+willows> What does “mental harm” mean? Are you saying your game contains a treatment of PTSD?
Mar 15 21:00:36 * Dan (~Dan@MagicStar-A50F1DD0.sw.biz.rr.com) has joined #rpgnet
Mar 15 21:00:37 * ChanServ sets mode +q #rpgnet Dan
Mar 15 21:00:37 * ChanServ gives channel operator status to Dan
Mar 15 21:00:43 <&Beelzedude> (Hi :D)
Mar 15 21:01:00 <~Dan> (Hello! Please carry on. 🙂 )
Mar 15 21:01:03 <+RiotMagnus> And you are dead if the body points reaches 0 and you are insane if the mental points reaches 0
Mar 15 21:01:31 <+RiotMagnus> done…
Mar 15 21:02:08 <+willows> What’s “insane” mean in the context of the game?
Mar 15 21:02:14 <+RiotMagnus> hmm pleas explain Are you saying your game contains a treatment of PTSD
Mar 15 21:03:13 <+willows> I’m just trying to figure out what these “mental harm” mechanics mean
Mar 15 21:04:24 <+LaggingDice> What happens when you go insane? Are there treatments for insanity?
Mar 15 21:04:37 * Dan_ (~Dan@MagicStar-A50F1DD0.sw.biz.rr.com) has joined #rpgnet
Mar 15 21:04:37 * ChanServ gives voice to Dan_
Mar 15 21:04:55 * Dan has quit (NickServ (GHOST command used by Dan_))
Mar 15 21:04:55 * Dan_ is now known as Dan
Mar 15 21:04:55 * ChanServ sets mode +q #rpgnet Dan
Mar 15 21:04:55 * ChanServ gives channel operator status to Dan
Mar 15 21:05:02 <+catty_big> RiotMagnus Mythos games tend to be set in the late C19 or early C20. Can you tell me why you decided to set LexOccultum in the C18? I mean, I think it’s a good fit, what with Rochester and the Hellfire Club etc.
Mar 15 21:05:44 <+RiotMagnus> Well you can talk to a preast, Treatment at a sanatorium
Mar 15 21:06:39 <+RiotMagnus> Yes.. Hellfire club… We got them in Sub rosa
Mar 15 21:07:55 <+RiotMagnus> Well we like the time and there was so much going on in the 18th century that makes it so easy to start new ideas and adventures from
Mar 15 21:08:23 <+catty_big> I think by ‘treatments when you go insane’ they might mean mechanically, like forex SAN loss in CoC.
Mar 15 21:08:25 <+RiotMagnus> The enlightenment,,, everyone seeking answers.. t
Mar 15 21:08:29 <+willows> So is mental health simply descibed by this on/off system, either you’re mentally healthy or you hae to go to the loony bin?
Mar 15 21:08:58 * Dan_ (~Dan@MagicStar-A50F1DD0.sw.biz.rr.com) has joined #rpgnet
Mar 15 21:08:58 * ChanServ gives voice to Dan_
Mar 15 21:09:06 * Dan has quit (NickServ (GHOST command used by Dan_))
Mar 15 21:09:06 * Dan_ is now known as Dan
Mar 15 21:09:06 * ChanServ sets mode +q #rpgnet Dan
Mar 15 21:09:06 * ChanServ gives channel operator status to Dan
Mar 15 21:09:18 <+RiotMagnus> Yes there are drugs that restore mental health as well..
Mar 15 21:09:27 * Agamemnon2 (~SampoR@MagicStar-B9C0908B.dhcp.inet.fi) has left #rpgnet (L�hd�ss)
Mar 15 21:09:28 <+RiotMagnus> As natural healing will do
Mar 15 21:09:36 <+catty_big> Yup, the Enightenment + secret societies and Marquis de Sade. Great setting.
Mar 15 21:10:10 <+LaggingDice> Who are the players in your game? Nobility? Conspirators? Criminals? What kind of background do they have?
Mar 15 21:11:15 <+RiotMagnus> Ahh the players could be from any place or background…
Mar 15 21:12:07 <+RiotMagnus> It could be a preast, a smuggler, a combatant, a scientist, occultist
Mar 15 21:12:37 <+RiotMagnus> he/she can be nobility or the lowest scum
Mar 15 21:12:47 <+catty_big> RiotMagnus I see you guys are from Sweden. Have you played and/or been influenced by that other great Swedish horror export, Kult?
Mar 15 21:13:13 <&Beelzedude> (The system does seem similar at least.)
Mar 15 21:13:28 <+RiotMagnus> Sure! We played Kult a loooong time ago!
Mar 15 21:13:38 <+catty_big> Some might say the C18 nobility ARE the lowest scum lol ;).
Mar 15 21:13:48 * Agamemnon2 (~SampoR@MagicStar-B9C0908B.dhcp.inet.fi) has joined #rpgnet
Mar 15 21:13:48 * ChanServ gives voice to Agamemnon2
Mar 15 21:13:57 <&Beelzedude> To ask a question for an absent user: While not as common as straight ahead fantasy, this genre does have a few very solid entries (7th Sea, Solomon Kane, Ravenloft, etc.). Where and how does this game distinguish itself? What does it do that the others don’t or where does it excel where the others struggle?
Mar 15 21:14:00 <+RiotMagnus> HAHA you could be right there catty…
Mar 15 21:14:54 * Saurbaum has quit (Disintegrated: Leaving)
Mar 15 21:15:02 <+RiotMagnus> Its more of a mystery game.. THERE are a few monsters and creatures but they are in the shadows…
Mar 15 21:15:32 <+RiotMagnus> its more of a parralle/alternativ history game
Mar 15 21:15:40 <+catty_big> I mention Kult bc 2nd Ed has just come out, and I wondered if it was still exerting a renewed influence as a result.
Mar 15 21:16:37 <+RiotMagnus> No.., I think Kult is more like horror and as I just said LexOccultum is more mystery
Mar 15 21:17:04 <+LaggingDice> Does the game use only d10s or are there other dice?
Mar 15 21:17:14 <+catty_big> But from the KS it looks like it’s more investigative than horror per se, so has more in common with CoC or The Laundry.
Mar 15 21:17:18 <&Beelzedude> A question about the name: Why did you decide to change the name for the english translation?
Mar 15 21:17:25 <+catty_big> Oh, snap!
Mar 15 21:17:29 <+RiotMagnus> There are ghosts and such… even vampires and werewolfs… BUT they are rare
Mar 15 21:18:53 <&Beelzedude> A pause on questions for a momen, please.
Mar 15 21:19:54 <+catty_big> Apologies if this has been asked already, but what are the bare bones of the system? You mention d10s, is it a dice pool with 9s and 10s as successes a la Victoriana?
Mar 15 21:20:13 <+RiotMagnus> When we applied for the trademark Götterdammerung we was told that there was already a registered trademark for götter… But even if it was for something totally else the lawyers siad it was for the best to come up with a new nam
Mar 15 21:20:23 * J_Work1 (~J_Work@MagicStar-96F40AAA.nat.bb.dnainternet.fi) has joined #rpgnet
Mar 15 21:20:23 * ChanServ gives voice to J_Work1
Mar 15 21:20:29 <&Beelzedude> (Hi)
Mar 15 21:20:40 <&Beelzedude> That sounds reasonable.
Mar 15 21:20:47 <catty_big> Beelzedude Sorry, didn’t see your comment until after posted mine.
Mar 15 21:21:28 <+RiotMagnus> The skill roll is mad with a d20… You got a skill value which you need to roll equal or bellow for success
Mar 15 21:21:33 * J_Work has quit (Ping timeout: 182 seconds)
Mar 15 21:21:47 <+catty_big> Coming up with names for one’s game is a nightmare.
Mar 15 21:21:48 <+RiotMagnus> the damage rolls are madwith d10
Mar 15 21:22:05 <+RiotMagnus> sorry for the spelling :9
Mar 15 21:22:12 <+catty_big> RiotMagnus Got it, thanks.
Mar 15 21:22:23 <+RiotMagnus> next q??
Mar 15 21:22:41 <+catty_big> Are there any kind of points you can spend on rerolls and such?
Mar 15 21:23:08 <+RiotMagnus> No
Mar 15 21:23:17 <+LaggingDice> Does the game use grids for combat?
Mar 15 21:23:23 <&Beelzedude> How robust is the ruleset surrounding the high seas and other nautical adventures? The game seems very oriented toward dense and intricate urban settings; how well could the ruleset accommodate a more ‘swashbuckling’ style or campaign? Are there rules for sea battles?
Mar 15 21:23:59 <+RiotMagnus> LaggingDice.. Grids??
Mar 15 21:24:29 <+catty_big> How lethal is the system, and what happens if a character goes down to zero health or equivalent?
Mar 15 21:24:41 <+RiotMagnus> STOP 🙂
Mar 15 21:25:00 <&Beelzedude> RiotMagnus, LaggingDice means a hex or square grid for minuature combat.
Mar 15 21:25:08 <&Beelzedude> Question pause then, please.
Mar 15 21:25:09 <RiotMagnus> I try to answer LaggingDice, Beelzedude and catty_big now!
Mar 15 21:27:19 <+catty_big> RiotMagnus Take your time, sorry to crowd you with questions.
Mar 15 21:27:20 <RiotMagnus> Beelzedude. You are right.. it is mostly set on land!… BUT of cours you can make adventures on high sea.. there are no rules for sea battles.. its more of a mystery game 🙂
Mar 15 21:28:19 <+RiotMagnus> Catty_big.. its deadly.. Its better to talk your way out or run like hell then ending up duelling with flintlocks..
Mar 15 21:29:01 <+catty_big> RiotMagnus Ok, thanks.
Mar 15 21:30:29 <+catty_big> RiotMagnus So, roughly how much combat is there likely to be in an average session?
Mar 15 21:30:31 <+RiotMagnus> LaggingDice.. No its not, but we use miniatuers when we play.. just to help us.. BUT you dont need minnies if you dont want.. a person can go 10 meters.. either you imagine 10 meters or you move your figure 10 m
Mar 15 21:30:43 <+RiotMagnus> Next 🙂
Mar 15 21:31:14 <&Beelzedude> How “hard” or “soft” are the social mechanics? It looks like this is a game which could have a large emphasis on intrigue and seduction; how do social conflicts work and how developed are the mechanics to handle such things? In your experience, about what percentage of time is spent in combat vs social conflicts?
Mar 15 21:31:34 <&Beelzedude> (Which is somewhat related to catty_big’s question.)
Mar 15 21:32:37 <+RiotMagnus> Its quite hard… Your social status is really important. How you dress, how you talk and how you move yourself around..
Mar 15 21:32:48 <catty_big> Beelzedude Yep, good broadening of it.
Mar 15 21:33:31 <+RiotMagnus> Its hard for a begger to fit in with nobililty as it is likewise hard for a nobel person to fit in with other beggers..
Mar 15 21:34:01 <+RiotMagnus> even if you are dressed like a begger/nobel person you need to talk and move as one
Mar 15 21:34:02 <&Moxiane> Beggar
Mar 15 21:34:08 <+RiotMagnus> thanks..
Mar 15 21:34:23 <&Beelzedude> Are there any mechanics for these things, then?
Mar 15 21:34:30 * J_Work1 has quit (Ping timeout: 482 seconds)
Mar 15 21:34:36 * Axiomatic has quit (Ping timeout: 181 seconds)
Mar 15 21:35:22 <+RiotMagnus> Yes!
Mar 15 21:35:25 <+RiotMagnus> Every character has to be a part of a power sphere. Whenever a person gains power or status with a part of society, they do it within a certain power sphere. The higher they climb; the more influence they have.
Mar 15 21:36:43 <+RiotMagnus> You also got something called vogue..
Mar 15 21:36:44 <+RiotMagnus> The clothes and accessories in the tables below are not belonging to either latest or obsolete fashion, but rather some sort of middle ground, and is of normal, decent and excellent quality. This grants the clothes a Vogue value of 0. If finer clothing and accessories are wanted, their cost is multiplied with the vogue value and quality that the character wan
Mar 15 21:37:11 <+RiotMagnus> Sorry took a bit to much from the rules…
Mar 15 21:37:41 <&Beelzedude> No, that’s a good answer.
Mar 15 21:38:05 <+RiotMagnus> What I meant is.. every class dress themself to a certain vogue level..
Mar 15 21:38:53 <+catty_big> RiotMagnus I don’t know if you’re familiar with Victoriana, but it’s a similar game in that the class system of the time is quite important – depending on your class there are places you can and can’t acces and people you can and can’t speak to.
Mar 15 21:39:17 <+RiotMagnus> Exactly!
Mar 15 21:39:24 <+catty_big> RiotMagnus Is that the case with LexOccultum?
Mar 15 21:39:27 <+RiotMagnus> To do so you need the skilkl
Mar 15 21:39:31 <+RiotMagnus> skill
Mar 15 21:40:20 <+RiotMagnus> There is a specialization called vogue for this:::
Mar 15 21:40:40 <+RiotMagnus> Now i will paste again…
Mar 15 21:40:42 <+RiotMagnus> The character has learned how to dress appropriately for a specific social sphere which increases their chance to make a good impression. They receive +2 per level on impression rolls. The specialization is bought specifically for a social class (e.g. upper class, middle class or low class), but can be bought several times to cover the other social classes.
Mar 15 21:40:58 <+RiotMagnus> undedited tex !!!
Mar 15 21:41:04 <+RiotMagnus> unedited…
Mar 15 21:41:49 <+RiotMagnus> so you need skills to dress like a upper class person or a lower class…
Mar 15 21:42:03 <+catty_big> RiotMagnus That sounds like a good way of handling it.
Mar 15 21:42:09 <&Beelzedude> Does this only apply for classes other than your own?
Mar 15 21:42:15 * Doctor (~Doctor@MagicStar-F313DA44.mycingular.net) has joined #rpgnet
Mar 15 21:42:15 * ChanServ gives voice to Doctor
Mar 15 21:42:23 <&Beelzedude> (Hi.)
Mar 15 21:42:47 <+RiotMagnus> And you need social laguage as wll (another paste)
Mar 15 21:42:49 <+RiotMagnus> The character has learned appropriate behaviour, language and motions that increase their chance to make a good impression in a specific social sphere. They receive +2 per level on impression rolls. The specialization is bought specifically for a social class (e.g. upper class, middle class or low class), but can be bought several times to cover the other soc
Mar 15 21:42:50 <+Doctor> (We on?)
Mar 15 21:43:03 <&Beelzedude> (Yes, and your questions got asked.)
Mar 15 21:43:06 <+RiotMagnus> and so on 🙂
Mar 15 21:43:18 <+Doctor> (Tyler)
Mar 15 21:43:22 * Lioness (Lioness@MagicStar-BCD35DF7.cable.virginm.net) has joined #rpgnet
Mar 15 21:43:22 * ChanServ gives voice to Lioness
Mar 15 21:43:26 <&Beelzedude> (Hi)
Mar 15 21:43:29 <+Doctor> (Ty)
Mar 15 21:43:34 <+LaggingDice> That sounds really French. But in a good way. 🙂 Since there are occult themes, can a player “learn magic”? If so, what kind of magic can they do? How does that work?
Mar 15 21:43:42 <+catty_big> (Hi Lioness)
Mar 15 21:43:59 <+RiotMagnus> hope this explains a bit how important the social part of the game is!
Mar 15 21:44:07 <+Lioness> hey
Mar 15 21:44:20 <&Beelzedude> It does, yes.
Mar 15 21:44:31 <+RiotMagnus> Yes he or she can learn “magic”
Mar 15 21:45:20 <+catty_big> What about character devopment? At the end of a session, do you get some sort of XP that you spend on unlocking higher skills, magic abilities and potions etc?
Mar 15 21:46:28 <+RiotMagnus> To learn the secret art a person needs to gather much knowledge but also sometimes relics or books…
Mar 15 21:47:22 <+RiotMagnus> By learning certain skills, disciplines and specialitiys the character starts to see and know things..
Mar 15 21:48:14 <+RiotMagnus> There are not – as far as we know – an all-encompassing magical power, spiritual well or chemical formulas that in any unified way can explain the rise and use of the secret art. Most are satisfied with confirming that it simply exists and it is the searching for the components, sources, codes and causes that makes the arts summonable
Mar 15 21:48:23 <+RiotMagnus> (another paste)
Mar 15 21:48:26 * Blazing_Phoenix (Lioness@MagicStar-BCD35DF7.cable.virginm.net) has joined #rpgnet
Mar 15 21:48:26 * ChanServ gives voice to Blazing_Phoenix
Mar 15 21:48:30 <&Beelzedude> (Hi)
Mar 15 21:48:51 <+RiotMagnus> next Q?
Mar 15 21:49:13 <+catty_big> RiotMagnus Character development?
Mar 15 21:49:19 <+RiotMagnus> ahh missed that one
Mar 15 21:49:57 <+Doctor> I think part of the question is “how is that growth achieved?” Is there a regimented xp system like d20 where you get rewarded for overcoming obstacles or is it like cWoD, based on narrative considerations?
Mar 15 21:50:03 <+catty_big> RiotMagnus You’re doing well, I’d be overloaded by now :P.
Mar 15 21:50:56 * GenoFoxx (~vector86@MagicStar-AF0CAB9.res.bhn.net) has joined #rpgnet
Mar 15 21:50:56 * ChanServ gives voice to GenoFoxx
Mar 15 21:51:05 <&Beelzedude> (Hi)
Mar 15 21:51:13 <+RiotMagnus> Yes.. your character is awarded with points for different reasons.. How well the player characterized the character.. how he/she managed during the session (with skills and such)
Mar 15 21:51:27 <GenoFoxx> hiya Beelzedude
Mar 15 21:51:44 <+catty_big> GenoFoxx (Hi)
Mar 15 21:51:53 <+RiotMagnus> another paste:
Mar 15 21:51:55 <+RiotMagnus> How much adventure points the characters are going to get depend upon a number of factors and can differ very much from time to time. In the official missions and adventures that are released there are given rewards, which can be a guideline for a gamemaster when they are going to reward their characters after a mission. A gamemaster can chose to allow their
Mar 15 21:52:05 <+GenoFoxx> ((hiya catty_big))
Mar 15 21:52:33 <+RiotMagnus> A gamemaster can chose to allow their characters to split evenly amongst themselves from the total sum of adventure points, however it is also possible to give some characters more points than others depending on how well they played their characters.
Mar 15 21:52:44 <+Doctor> [Cut off at “allow their]
Mar 15 21:53:13 <+RiotMagnus> see above 🙂
Mar 15 21:53:48 <+Doctor> Saw it. Sadly I can’t see and type at the same time
Mar 15 21:53:48 <+RiotMagnus> Next Q?
Mar 15 21:54:07 <+catty_big> (Brb)
Mar 15 21:54:10 * Dan_ (~Dan@MagicStar-A50F1DD0.sw.biz.rr.com) has joined #rpgnet
Mar 15 21:54:10 * ChanServ gives voice to Dan_
Mar 15 21:54:18 * Dan has quit (NickServ (GHOST command used by Dan_))
Mar 15 21:54:18 * Dan_ is now known as Dan
Mar 15 21:54:18 * ChanServ sets mode +q #rpgnet Dan
Mar 15 21:54:18 * ChanServ gives channel operator status to Dan
Mar 15 21:54:30 <+RiotMagnus> (last final questions.. sorry its night over here)
Mar 15 21:55:04 <&Beelzedude> Anyone want that? 🙂
Mar 15 21:55:08 <+RiotMagnus> tick took,,,
Mar 15 21:55:13 <+RiotMagnus> 😉
Mar 15 21:55:22 <+LaggingDice> (sent you a private question via PM:) )
Mar 15 21:56:10 * Lioness has quit (Ping timeout: 480 seconds)
Mar 15 21:56:29 <+Doctor> The art looks fantastic and quite dark. We here would you put this game on a spectrum of “Dark and Heavy” to “Beer and Pretzels?”
Mar 15 21:56:46 <+Doctor> ^where
Mar 15 21:57:08 <+RiotMagnus> Dark and wine
Mar 15 21:57:19 <+RiotMagnus> brutal and fine
Mar 15 21:57:25 * Blazing_Phoenix is now known as Lioness
Mar 15 21:57:25 <+Doctor> Fair 🙂
Mar 15 21:57:28 <+LaggingDice> What is the single most important feature of your game?
Mar 15 21:57:29 <+RiotMagnus> its all up to you!
Mar 15 21:57:56 <+RiotMagnus> The mysteries are always there to be solved..
Mar 15 21:58:15 * Doctor has quit (Disintegrated: Bye)
Mar 15 21:58:49 <+RiotMagnus> Either it is a cult that makes sometheing…or its a haunted house… a conspiracy
Mar 15 21:59:14 <+catty_big> LaggibgDice (‘sent you a private question via PM’ How do you do that?)
Mar 15 21:59:27 <+RiotMagnus> Just open a history book read somthing about the 18th century and alter it!
Mar 15 21:59:32 <&Beelzedude> (Just say the word when you are all done.)
Mar 15 21:59:42 <+LaggingDice> (You right click on a name on the right, then choose PM for private message)
Mar 15 21:59:42 <+catty_big> LaggingDice (‘sent you a private question via PM’ How do you do that?)
Mar 15 21:59:43 <+RiotMagnus> Did jesus really die on the crosss
Mar 15 22:00:00 <+RiotMagnus> there is so much 🙂
Mar 15 22:00:01 <+LaggingDice> (sorry, left click)
Mar 15 22:00:53 * Dan has quit (Disintegrated: ~ Trillian Astra – http://www.trillian.im ~)
Mar 15 22:00:55 <&Beelzedude> RiotMagnus, all done?
Mar 15 22:00:56 <+RiotMagnus> Brotherhood of the wolfs is the filmed that inspired us making this game!!!
Mar 15 22:01:21 <+RiotMagnus> http://www.imdb.com/title/tt0237534/
Mar 15 22:01:22 <+catty_big> LaggingDice Yes I wondered about that, but I guessed as much.
Mar 15 22:01:36 <+RiotMagnus> Yes I think we are done???
Mar 15 22:01:42 <&Beelzedude> Okay
Mar 15 22:01:45 <+LaggingDice> I remember enjoying that movie a great deal.
Mar 15 22:01:47 <+RiotMagnus> hope I made som sence,,,
Mar 15 22:01:51 <+LaggingDice> Sold!
Mar 15 22:01:59 <&Beelzedude> Thanks for joining us RiotMagnus. Do you want to link your Kickstarter again?
Mar 15 22:02:26 <+RiotMagnus> https://www.kickstarter.com/projects/1256540796/lexoccultum-role-playing-game
Mar 15 22:02:54 <&Beelzedude> Groovy. And, because Dan does that, his tip jar for all that are so inclined. https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
Mar 15 22:02:57 <+RiotMagnus> soon reaches another stretch goal
Mar 15 22:03:21 <+Agamemnon2> Glad to have you with us, RiotMagnus. Seems like a cool project.
Mar 15 22:03:31 <&Beelzedude> I’ll send Dan the log and he’ll put it up on his blog and, presumably, send you the link. 😀
Mar 15 22:03:42 <+catty_big> RiotMagnus Gotta shoot. It was good chatting with you about your awesome-sounding game, and thanks for taking the time to answer al our questions :). Catch the rest of yez soon.
Mar 15 22:03:42 <+RiotMagnus> Thanks for having me 🙂