[20:31] <+Eloy-3EG> Hey everyone! I’m Eloy Lasanta,
[20:31] <+CarolDarnell> I’m Carol Darnell
[20:31] <+JohnDKennedy> I’m John Kennedy, one of the writers.
[20:31] <+Eloy-3EG> I own Third Eye Games and we’re here to talk about our latest venture for the Pip System Kickstarter. (Link: https://www.kickstarter.com/projects/eloylasanta/pip-system-corebook-family-style-rpgs-from-third-e)https://www.kickstarter.com/projects/eloylasanta/pip-system-corebook-family-style-rpgs-from-third-e
[20:32] <+Eloy-3EG> Its the culmination of about 5 years of writing, playtesting, and rules theory that has led us to a really awesome universal system that any player, new or old, can pick up and play almost instantly
[20:32] <+JohnDKennedy> Wow, 5 years? Time flies!
[20:32] <+CarolDarnell> Adaptable to many different settings as well.
[20:33] <+Eloy-3EG> I’ve actually talked about a few games that used earlier incarnations of the system here in #RPGNET Q&A, like Mermaid Adventures, Camp Myth: The RPG and Infestation, An RPG of Bugs and Heroes
[20:34] <+Eloy-3EG> We’ve taken all the lessons we’ve learned with these games and combined them into a single, unified system that is – as Carol said – adaptable to many different settings and genres while still maintaining the same ruleset
[20:35] <+Eloy-3EG> We’re at about 90% of our initial funding goal to get the Pip System Corebook taken care of, and then we start moving on to some of the cool new settings we have planned, like A Kid’s Guide to Monster Hunting, Super Sentai or Time Tripping.
[20:36] <+Eloy-3EG> lots of variety and awesomeness
[20:36] <+Eloy-3EG> *done
[20:36] <+JohnDKennedy> They’re all amazing.
[20:36] <~Dan> Thanks, Eloy-3EG!
[20:36] <~Dan> The floor is open to questions!
[20:36] <~Dan> Do you have a character sheet that we can see?
[20:37] <+JohnDKennedy> I mean, im biased. But the ideas that everyone has brought to the table has just been so amazing to hear.
[20:37] <+Will> Looking over the dice system, I assume skills bestow White dice?
[20:37] <&Silverlion> What’s the base mechanic?
[20:37] <+Eloy-3EG> Certainly do! Here is a link to the preliminary sheet. We’re still figuring out if we’re going to expand it to 2 sheets or not, but this conveys the core of the game. (Link: https://dl.dropboxusercontent.com/u/847610/PipCore-Sheet.pdf)https://dl.dropboxusercontent.com/u/847610/PipCore-Sheet.pdf
[20:38] <+Eloy-3EG> Will – yes!
[20:38] <+Will> Personally, I hate doing math with dice, so that’s a plus
[20:39] <+Eloy-3EG> Silverlion – The Pip System uses six-sided dice of two different colors (generally denoted as White dice and Black dice, but it could be any two colors you have at your disposal) to determine if a character’s task succeeds or fails.
[20:39] <&Silverlion> How does that work?
[20:39] <+Eloy-3EG> White dice are positive for the character (marked as W), representing their degree of skill in a task. You get these from Skills and other Qualities of your character
[20:40] <+Eloy-3EG> Black dice (marked as B) are negative dice, representing the difficulty of the challenge presented (i.e. the GM assigning the Challenge Rating (CR), armor, opponent’s Skill level, etc.)
[20:40] <+Eloy-3EG> A success is 4-6 and you’re looking for more successes on positive dice than negative dice.
[20:41] <+Eloy-3EG> Using an example from Infestation: A bug with Knowledge 3 tries to find the way through a Challenge Rating 2 (CR2) junk maze in The Above. The player would grab 3W (equal to their Knowledge Skill) and 2B (equal to the CR) and rolls them together to determine success.
[20:41] <+Eloy-3EG> all you need is one net success to get a success. 3 net successes and you get an Epic success
[20:41] <+Eloy-3EG> if your negative dice win, it’s a failure, if you fail by 3 or more, it’s an epic failure
[20:42] <+Eloy-3EG> if you tie, it’s a success at a cost.
[20:42] <&Silverlion> Is a success just rolling higher than the negative dice?
[20:42] <+JohnDKennedy> Its easy for new gamers to pick up, but versatile and fun for veteran gamers.
[20:42] <+Eloy-3EG> that right there is the core of the mechanics. It sounds simple, and in many ways it really is, but there are also a lot of factors that can add or take dice away, increase the CR, create exploding dice possibilities, allow rerolls, or otherwise affect a player’s chances at success.
[20:42] <+Will> Basically, TN 4 +/- dice pool
[20:42] <+Eloy-3EG> Will – yes
[20:43] <+Eloy-3EG> you just took like 2 paragraphs and tied it up in a little bow. lol
[20:44] <+Eloy-3EG> Silverlion – So, let’s take that example. If you rolled 2 positive successes and 1 negative success, then you have 1 net success, meaning you succeeded
[20:45] <&Silverlion> I see.
[20:45] <+Eloy-3EG> the best part about the system is its visual component. If you’re holding a lot of white and only a few black dice, you can see in you hand that your odds at success are good.
[20:46] <+Eloy-3EG> This makes it easy for young and new players really grock the Pip System quickly
[20:46] <~Dan> I take it that the system is 100% skill-based? No attributes?
[20:46] <+JohnDKennedy> It helps players really understand the odds.
[20:46] <+Eloy-3EG> correct, Dan. All Skills, no Attributes
[20:47] <+Eloy-3EG> There are 14 Skills in all that encompass a lot of different aspects to a character, and are universally applicable to many different genres
[20:47] <~Dan> What do you use to perform a feat of strength? Athletics?
[20:47] <+Eloy-3EG> and settings
[20:47] <+Eloy-3EG> Correct
[20:47] <+Eloy-3EG> Athletics covers lifting, running, jumping, etc.
[20:48] <~Dan> What about dodging? Coordination?
[20:48] <+Eloy-3EG> You’re picking it up pretty quickly.
[20:48] <~Dan> Well, if the game’s intended for kids, I’d hope so. 😉
[20:49] <~Dan> Is 5 a universal hard cap on skills?
[20:49] <+Eloy-3EG> hehehe
[20:49] <+Eloy-3EG> intended for kids I think isn’t what I want you to take away from this, though.
[20:49] <+CarolDarnell> It’s a game that kids can play, but is scalable for all types of gamers.
[20:49] <~Dan> No, I get it. This is a solid-looking core mechanic for anyone.
[20:49] <+Eloy-3EG> It is a universal system that anyone can play, even kids, but it’s been expanded to be easy for new players and meaty for vets as well
[20:49] <+CarolDarnell> System, I should say.
[20:50] <~Dan> (Howdy, MonkofLords!)
[20:50] <+Eloy-3EG> and yeah, the universal hard cap is 5, though some NPCs have 6…. cause bad guys get to break the rules sometimes
[20:50] <~Dan> Hmm… So what is the human scale?
[20:52] <+Eloy-3EG> 0=Untrained, 1=Dabbler, 2=Hobbyist, 3=Established, 4=Veteran, 5=Expert, 6=Master
[20:53] <~Dan> I see… So how do you handle beings that are clearly superhuman?
[20:53] <+Eloy-3EG> And actually, you can get to level 6 too, it’s just expensive.
[20:53] <+Eloy-3EG> You mean they have power over and above the common skills of regular character?
[20:54] <~Dan> Yeah. Anything from a superhero to a dinosaur.
[20:54] <+Eloy-3EG> that would be reflected by Skills Qualities or Advanced Qualities, giving unique abilities, extra dice, etc.
[20:54] <+Geek2theRight> Basically, if you get to 6 in something, you are the grizzled veteran or the monk sipping tea on the mountaintop? That kinda thing?
[20:54] <+Will> So, simple but extensible to not as simple
[20:55] <+Eloy-3EG> pretty much. Rank 6 is a lot to have for a base roll. To get to a that level, most characters require assistance through gear, Skill Qualities, etc.
[20:55] <+JohnDKennedy> Yeah
[20:55] <+Eloy-3EG> Will – I love how you say things so succinctly. I think as a I writer I want to be long-winded about it. lol
[20:55] <~Dan> 🙂
[20:56] <+Eloy-3EG> it also depends on the setting you are using. If everyone is a dinosaur, then you don’t really need special things that say “I’m a dinosaur!”
[20:57] <+Will> It’s easier to be succinct when you are talking to people used to gaming. I don’t have to explain what TN means, for instance
[20:57] <~Dan> Well, right, but I’m thinking in terms of, say, Hollow Earth Expedition, where a dinosaur is a heck of a lot stronger than a human.
[20:57] <+Eloy-3EG> if you’re fighting a dinosaur, then you’re dealing with an Antagonist writeup, which differs slightly from a regular character writeup.
[20:57] <+Eloy-3EG> The same way that Skills range from 1-6, so do Antagonists.
[20:57] <~Dan> Hmm… Maybe we should cover normal combat first?
[20:58] <+Eloy-3EG> we have Kaiju and Dragons as CR6 enemies, for instance.
[20:58] <~Dan> Or does this apply to normal combat?
[20:59] <+Eloy-3EG> it is for fighting Extras (GM-controlled characters)
[20:59] <~Dan> Gotcha.
[20:59] * ~Dan listens
[20:59] <+Eloy-3EG> So, for instance, if you’re facing off against a Martial Artist
[21:00] <+Eloy-3EG> That’s a CR2 enemy who has 5 Hits before he or she is defeated
[21:00] <~Dan> What does CR stand for, btw?
[21:00] <+Eloy-3EG> That means the CR for anything involving the Martial Artist is a base of 2 dice.
[21:00] <+Eloy-3EG> Challenge Rating
[21:00] * ~Dan nods
[21:02] <+Eloy-3EG> However, int he writeup, the Martial Artist also gets 3 special abilities… Meditate (allowing them to temporarily raise their CR), Leap Kick (launches a massive kick that deals extra damage), and Multi-Strike (the ability to attack twice per Round).
[21:02] <+Eloy-3EG> Most Extras have 3 abilities, but some have more if they are extra powerful
[21:03] <+JohnDKennedy> Also, other settings have appropriate combat rules for their setting
[21:03] <+Eloy-3EG> We give an assortment of different enemies falling under Animals and the Modern, Fantasy, Sci-fi, and Spooky! genres
[21:04] <~Dan> So… the two dice for the Martial Artist are for all martial arts-related actions? Or all actions, period?
[21:04] <+Eloy-3EG> Everything they do… all Actions.
[21:05] <+Eloy-3EG> But their special abilities often add extra dice for specific actions, and they can use the same rules for Gear Qualities for bonus dice, etc.
[21:05] <~Dan> I see…
[21:05] <~Dan> Is damage in melee combat based off of net successes from a Strike roll?
[21:06] <+Eloy-3EG> And of course, the Martial Artist is written as a CR2 Extra, but if the GM wanted to say, “yes, but this is the kung fu master at the top of the mountain” they can simply raise the CR to reflect being more difficult. CR2 is just a suggestion.
[21:07] <+Eloy-3EG> Yep, net successes
[21:07] <+Eloy-3EG> simplifies the whole thing.
[21:07] <~Dan> How does weapon damage factor in?
[21:09] <+Eloy-3EG> weapons add dice and if they have certain Melee Qualities, they can deal addition damage. Such as if you have the Mighty Quality that deals +1 Hit, or Icy that can cause a Frozen Status Effect, etc.
[21:09] * ~Dan nods
[21:10] <~Dan> Oh, wait… Weapons increase the chance to hit?
[21:10] <+Eloy-3EG> there are other Gear Qualities like Intimidating giving a bonus to Coerce when holding it or Silent which gives a bonus when using it in a surprise attack
[21:10] <+Eloy-3EG> The base effect of wielding a weapon is that they add to your dice pool.
[21:10] <+Eloy-3EG> they can also be loaded with qualities for additional effects though.
[21:11] <+Eloy-3EG> Gear Qualities, however, covers more than just Melee and Ranged Weapons. It covers Armor, Companions, Traps, Tools, and Vehicles as well.
[21:11] <~Dan> Can you build powerful-but-clumsy weapons? Or powerful-but-clumsy creatures, for that matter?
[21:11] <+Eloy-3EG> depending on the character you are building, it can come together a lot of different combinations.
[21:13] <+Eloy-3EG> By design, the Pip System focuses on Qualities that hone and focus your abilities.
[21:13] <+Eloy-3EG> A weapon is assumed to help you, not hinder you.
[21:14] <+Eloy-3EG> Companions are built similarly to Extras, with a base CR dictating their dice pools.
[21:14] <+Eloy-3EG> As a player, you could always say “he’s big and strong, but he’s also clumsy” but that would be a voluntary penalty you’d be putting on yourself.
[21:15] <+Eloy-3EG> if a player asked me that, I’d allow it
[21:15] <+Eloy-3EG> *done
[21:16] <~Dan> Well, let’s try one of my favorite examples: A big, dumb, stompy giant who’ll have a hard time hitting a typical spry human but will do godawful amounts of damage if he does hit. Can your system handle that?
[21:16] <+Eloy-3EG> Yeah
[21:17] <~Dan> What would that look like?
[21:17] <+Eloy-3EG> What i’d do is create a Giant Archetype with the Special Ability that they deal extra damage if they hit, and a Hindrance that they get a penalty to hit because they are slow. That is reflected in the Archetype, not the Skills though.
[21:17] <+Eloy-3EG> archetypes are you use to kind of cement your core concept.
[21:18] <~Dan> I see. Interesting…
[21:18] <+Eloy-3EG> in the Pip System Corebook, we throw in a number of them like Artisan, Hunter, Magic User, Politician, Sleuth or Warrior
[21:18] <+Eloy-3EG> there’s 15 in all
[21:19] <+Eloy-3EG> They tell you have much Physical and Mental Health the character starts with, gives them some starting skills, and bestows a Special Ability (awesome thing) and a Hindrance (bad, bad thing)
[21:19] <~Dan> Hmm… So would the ability to do more damage than average in combat due to brute strength be a Quality?
[21:20] <+JohnDKennedy> They were fun to come up with. The other writers were brilliant
[21:20] <+Eloy-3EG> for specific settings, these general archetype will get switched out for more setting-specific things. For instance, in Mermaid Adventures, you’re picking from the different Merfolk types
[21:21] <+Eloy-3EG> Brute is actually one of the Archetypes too. Their Special Ability gives them a bonus to break things (not just general extra damage)
[21:22] * ~Dan nods
[21:22] <~Dan> Fair enough.
[21:22] <+Eloy-3EG> Is there a “I want to deal more damage” Quality, no.
[21:22] <~Dan> What are the blanks below the skills for?
[21:23] <+Eloy-3EG> Qualities add to your dice pools, so if you’re using them in conjunction with an attack, they obviously give you the possibility of more damage, but
[21:23] <+Eloy-3EG> That is for Qualities.
[21:23] <+Eloy-3EG> Each one has 3 listed in the Corebook.
[21:24] <~Dan> Ah… So Qualities apply directly to Skills?
[21:24] <+Eloy-3EG> Sticking with Athletics, the 3 listed are Jumper (bonus dice when jumping), Sporty (bonus dice when playing physical games) and Sprinter (bonus dice when running or racing)
[21:24] <+Eloy-3EG> Qualities apply directly to Skills, yes. If you find a Quality you have for one skill would work well for another, you can use half your Quality level instead.
[21:24] <+Eloy-3EG> But you can still use it
[21:25] <~Dan> I like that.
[21:25] <+Eloy-3EG> For instance, if you have Jumper 4 and you are launching a Leap Kick with Strike, you can get +2W
[21:25] * ~Dan nods
[21:25] <+Will> Big fan of providing evocativ system hooks for qualitative stuff
[21:26] <~Dan> I see the Advanced Qualities set to one side… Are those special abilities unrelated to skills?
[21:26] <+Eloy-3EG> Yep. They are akin to the Special Abilities you gain from your Archetype
[21:27] <~Dan> So something like X-ray vision?
[21:27] <+Eloy-3EG> This is stuff like Born Magical (which enhances your spell casting), Dual-Wielder, Socialite, Stunt Pilot, Hideout, Wealthy, Etc. Things that don’t fit easily into a standard Quality
[21:28] <+Eloy-3EG> If you were playing a supers Pip System game, your Advance Qualities would end up being your powers, essentially
[21:29] <+Eloy-3EG> Another Advanced Quality are the Magical Families, which makes the character a spell caster (for those settings that want that sort of thing)
[21:29] <+Eloy-3EG> We wrote up 5 different families, Faerie Magic, Blood Magic, Pacts of Power, Wizardry and Alchemy
[21:30] <+Eloy-3EG> each of which is slightly different thematically, but really helps delve into the different concepts.
[21:31] <~Dan> Can you describe these families?
[21:31] <+Eloy-3EG> Qualities are ever expanding and there are lots of way to express different ideas and abilities through them, which really makes the Pip System pop
[21:31] <~Dan> (Howdy, Guest70!)
[21:31] <+Guest70> hi
[21:32] <~Dan> ( Guest70: You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[21:32] <+Eloy-3EG> Sure… Alchemists use potions, Blood Magic can sacrifice Physical Health to enhance their spell casting, Faerie Magic require sacrifices to cast spells, Pacts of Powers means the caster has borrowed power from another being, and
[21:32] <+Eloy-3EG> and wizardry is straight-up wizardry, with memorizing spells and slots and stuff. We did that for the vets in the game. lol
[21:33] <~Dan> 🙂
[21:33] <~Dan> (Thanks, zack!)
[21:33] <+Eloy-3EG> on top of each of these families having a different spell casting style, they have access to some exclusive spells
[21:33] <+Eloy-3EG> well, exclusive spell variants
[21:34] <+Eloy-3EG> for instance, any spell caster has access to the Lightning Blast spell, but if you are a wizard, you can also use the Power Drain variant, giving you another weapon in your arsenal.
[21:34] <~Dan> Would you treat something like psychic powers as another magic power?
[21:34] <+Eloy-3EG> yep
[21:35] <+Eloy-3EG> Psychics is actually written up, but it may not make the corebook. I’m still debating it at the moment. It may be a separate PDF or something written up for another game or something.
[21:35] * ~Dan nods
[21:36] <+CarolDarnell> And the CR for this can vary too, depending on what the spell caster is trying to do
[21:37] <~Dan> You mentioned Archetypes… Do you have sample races/species as well, or do you stick with humans in the core rules?
[21:37] <+Eloy-3EG> yes, there are guidelines for like huge one-time use rituals and whatnot that are up to CR5, as well as rules for characters who aren’t spell caster and how they might utilize magic themselves if they need to.
[21:38] <+Eloy-3EG> for the corebook, the Archetypes are profession-based
[21:38] <+Eloy-3EG> but if you were to do a fantasy setting of your own, you could easily create Human, Elf, Dwarf, Orc, etc. for archetypes.
[21:38] <+Eloy-3EG> or do a dual-Archetype thing if you want to have Race/Class
[21:38] <+Eloy-3EG> it’s not the way the corebook is designed, but there’s nothing stopping designers from doing this.
[21:39] <+Eloy-3EG> with the corebook coming out, it can only have so much in it. but as more books and settings are released, the setting will continue to expand. And with it all using the same core system, it’ll allow for crossover ideas quite easily.
[21:40] <+Eloy-3EG> Are your fantasy characters venturing underwater… “hey, Dan, let’s make you a mermaid from Mermaid Adventures to go along with them”
[21:40] <+Eloy-3EG> and it’ll all fit together nicely
[21:40] <~Dan> Cool.
[21:40] <+CarolDarnell> Crossover is very possible.
[21:41] <+Eloy-3EG> that’s the over-reaching goal of the Pip System Corebook. Up until now, we’ve been changing it all however we wanted from game to game, but not we’re going to have a single framework to work off of.
[21:41] <+Eloy-3EG> with that, licensing opportunities are then open to other publishers who may want to use it.
[21:42] <+Eloy-3EG> I’m already in talks with two other companies who want to use it for their games, which makes me really proud.
[21:42] <~Dan> Awesome!
[21:43] <+Eloy-3EG> I come from a background of mixing and matching games, so it’s cool to be offering the ability to do that others.
[21:43] <+Eloy-3EG> *done
[21:43] <~Dan> The only potential snag I see would be scaling between games, where applicable.
[21:44] <+Eloy-3EG> Well, yes. if someone decided to make a game using the Pip System where you start with god-like powers and stuff, that’d not work out so nicely. lol
[21:44] <+Eloy-3EG> at least the settings from Third Eye Games will be perfect for crossover
[21:44] <~Dan> Well, I was thinking of bugs and humans, for example, but yeah. 🙂
[21:45] <+Eloy-3EG> yes, but… “your party has been shrunk down to the size of bugs”. “How does that work?” “Well, I happen to have a book here that gives me ideas for that.”
[21:46] <~Dan> True! 🙂
[21:47] <~Dan> Do the rules cover vehicles?
[21:47] <+Eloy-3EG> also, each book will have an assortment of Extras unique to the setting, yes, but that could crossover.
[21:47] <+Eloy-3EG> Yep, Vehicles are a type of Gear Quality
[21:48] <~Dan> What Skill is used for driving? Coordination?
[21:48] <+Eloy-3EG> you got it! 🙂
[21:48] <+Eloy-3EG> the Pip System is pretty intuitive for most things.
[21:49] <+Eloy-3EG> and you can take a Quality for a specific type of vehicle.
[21:49] <~Dan> Cool.
[21:50] <+CarolDarnell> So, motorcycle stunt driver, for example.
[21:50] * ~Dan nods
[21:50] <+Eloy-3EG> For instance, if you wanted to be an awesome motorcycle rider… you’d pump up your Coordination, put some Quality Ranks into Motobike Quality, spend some points on a Motorbike Vehicle maybe with the Speedy or Agile Quality and then take the Stunt Pilot advanced Quality
[21:50] <~Dan> Quite a sturdy little system you have here.
[21:51] <+Eloy-3EG> It’s held up for years and has gotten better with every incarnation. This is the BEST one
[21:52] <+Eloy-3EG> like minds, Carol
[21:52] <~Dan> Do you include a bestiary?
[21:53] <+Eloy-3EG> We have 5 Extras for 5 different categories: Animals, Modern, Fantasy, Sci-fi, and Spooky!
[21:53] <+Eloy-3EG> so, Animals will have your rats, wolves, etc.
[21:53] <+Eloy-3EG> Modern has Martial Artist and Soldier.
[21:53] <+Eloy-3EG> Fantasy has Goblins and Elementals.
[21:54] <+Eloy-3EG> Spooky! has spider swarms and vampires
[21:54] <+Eloy-3EG> Sci-fi has androids and Kaiju
[21:54] <+Eloy-3EG> I actually forgot about the 6th category which is just General.
[21:55] <+Eloy-3EG> that use stuff like Corrupt Politician and Robot
[21:55] <+Eloy-3EG> So, 30 Extras in all, which is definitely enough to get you started. 🙂
[21:55] <~Dan> Indeed!
[21:56] <+JohnDKennedy> *nods*
[21:56] <+Eloy-3EG> There are also rules for you learning the Qualities of Extras.
[21:56] <~Dan> How does that work?
[21:57] <+Eloy-3EG> So let’s say you’ve been training with Martial Artists for a while and want to pick up their Multi-Strike ability. you can! It’s more expensive than regular Advanced Qualities, but definitely doable with the right justification.
[21:58] * ~Dan nods
[21:58] <+Eloy-3EG> One of my favorite abilities is from the Thief called Misdirection. If you are successful on your roll, everyone looks away from you for a moment so you can escape! Oh to learn that ability. lol
[21:58] <+Eloy-3EG> “what’s that over there!?!?!?!”
[21:59] <+Eloy-3EG> *sneaks away*
[21:59] * ~Dan chuckles
[21:59] <+CarolDarnell> Look! Squirrel!
[21:59] <+CarolDarnell> 🙂
[21:59] <+Eloy-3EG> in the hands of the Extra, this can be crazy to do to the player’s characters.
[22:00] <+Eloy-3EG> I did that in a game once, and everyone was falling over themselves. “Where’d he go?” and I just say there whistling
[22:00] <+Eloy-3EG> it’d be fun to have as a player though.
[22:01] <~Dan> Heh. 🙂
[22:01] <~Dan> You touched on this earlier, but what are your future plans for the system?
[22:01] <+JohnDKennedy> *follows the squirrel*
[22:02] <+CarolDarnell> Not you, John… *sigh* 🙂
[22:02] <+Eloy-3EG> The future of the system is to continue to expand on how to use the system. It can truly handle just about anything you can throw at it, and we’re going to show that. you can play kid’s game, you can play dark, gritty games, you can play anything.
[22:03] <+Eloy-3EG> our job is to work on our own settings, like Killing Earth, a post-apocalyptic horror game, and A Kid’s Guide to Monster Hunting, inspired by the Monster Squad and Stranger things, to show that to people.
[22:03] <+Eloy-3EG> the Pip System has earned the reputation for being great for kids, but it’s out job now to show the world that the Pip System is good for EVERYONE
[22:04] <+Eloy-3EG> it’s built from the ground up with accessibility in mind, so that anyone can play the game.
[22:04] <~Dan> Oooo… Tell me more about Killing Earth!
[22:04] <+Eloy-3EG> From a previous writeup: What if the world ended because the Earth was done taking the abuse humanity dished out. One day, the planet became conscious and began devouring entire cities. There is no escaping the enemy that hunts you today, because you live on it… the very earth can swallow you whole in an instant. In the final days of civilization, humanity en
[22:05] <+Eloy-3EG> gineered a serum that created super-soldiers to combat the Earth and the monsters it spewed from its pits.
[22:05] <+Eloy-3EG> However, there was a fatal flaw, and most of those soldiers tasked with protecting humanity have since become savagely horrid monsters in their own right.
[22:05] <+Eloy-3EG> There are safe (read: polluted) areas where the planet has less power, but that’s also where zealots (worshippers of the devouring earth) come to hunt down survivors, believing a new world will be provided as soon as the “unclean” are vanquished.
[22:05] <+Eloy-3EG> Killing Earth will introduce several new things to the Pip System, showing off how to do survival horror, post-apocalypse setting. Inspired by Mad Max, Dune, Resident Evil, and a host of others.
[22:06] <~Dan> Weird. I like it. 🙂
[22:06] <+Eloy-3EG> I can’t write anything simple.
[22:06] <+Eloy-3EG> no zombies for me. lol
[22:06] <~Dan> 🙂
[22:07] <~Dan> How intrinsically cinematic would you say the system is?
[22:08] <+Eloy-3EG> I’ve found it to be pretty awesome for cinematic expression. The best part about it is that the more you describe your action, the more it opens up possibilities for bonus dice.
[22:08] <+Eloy-3EG> For instance, “I hit him” is a Strike roll
[22:08] <+Will> Is this at all SRD/OGL based?
[22:08] <+Eloy-3EG> “I leap over the table and kick him in the face” would be Strike with a possible Jumper Quality bonus
[22:09] <+Eloy-3EG> “I leap over the table and kick him in the face with my knife boots” would be a Strike rolls with a possible Jumper Quality bonus and a Gear Quality bonus for your boots.
[22:10] <+Eloy-3EG> basically, it invites you to really get into character and describe the scene as much as possible, because everything is a potential advantage for you
[22:10] <+Eloy-3EG> all of which enhances the story and the play experience for everyone at the table.
[22:11] <+Eloy-3EG> Will – are you asking about licensing?
[22:11] <+Will> Yes
[22:11] <+Will> (I’m sort of debating a game and system, so)
[22:12] <+Eloy-3EG> I have a whole page on my site about it. (Link: https://thirdeyegames.net/pip-licensing/)https://thirdeyegames.net/pip-licensing/
[22:12] <+Eloy-3EG> should sum it all up.
[22:13] <+Eloy-3EG> it is basically, “contact me about your idea and let’s talk” but it does assume that you’ve put some work into it before contacting.
[22:14] <+Eloy-3EG> The reason for this is because I’ve got settings in the works. Like, if you came and said “I have a game about people fighting against the earth itself” I’d say, “Oh, I already have a game coming out that handles that, so no thank you.”
[22:15] <+Will> Totally sensible
[22:15] <+Eloy-3EG> But there is a lot of territory we are NOT tackling that I’d love licensees to fill in the blanks, personally
[22:15] <+Will> I won’t sidetrack Q&A for any of that, but I can mention a bit more after
[22:15] <+Eloy-3EG> sounds great!
[22:16] <+Eloy-3EG> It was a legitimate question, though, so I think it fits the scope of the Q&A
[22:16] <~Dan> Sure!
[22:16] <+Eloy-3EG> And we’re down to the last 15 minutes… Lightning round?
[22:17] <~Dan> Yup! Is there anything we haven’t covered that you’d like to bring up?
[22:17] <+Eloy-3EG> Maybe the structure of the Kickstarter itself
[22:18] <~Dan> Sure!
[22:18] <+Eloy-3EG> What we’re doing is offering the PDFs through the kickstarter. Once we fund, backers will receive the PDF download code for the corebook (and any settings they backed for) along with the ability to get sprint copy of anything they want at COST
[22:18] <+Eloy-3EG> Iv’e had a few people ask “what if I want a print copy and not a pdf?”
[22:18] <+Eloy-3EG> Third Eye Games has always included a PDF with a print copy purchase anyway, so we don’t separate the two
[22:19] <+Eloy-3EG> but doing the Kickstarter this way takes the fulfillment pressure off of us and puts flexibility into the hands of backers. They can pay as much or as little after the fact as they want. We anticipate the print cost being anywhere from $6-10 and there will be a softcover and a hardcover option.
[22:20] <+Eloy-3EG> you also get to choose how fast you want it, cause you’re handling your own shipping
[22:20] <+Eloy-3EG> What that also means is that the majority of the funs collected go straight to MAKING THE GAME!
[22:20] <~Dan> 🙂
[22:20] <+Eloy-3EG> and not to shipping and printing expenses.
[22:20] <+Eloy-3EG> I’ve never done a Kickstarter like this, but I’m happy so far with it.
[22:21] <+Eloy-3EG> We are less than 10% to our funding Goal too!
[22:21] <+Eloy-3EG> And then we can start getting to work on unlocking the awesome settings we have waiting in the wings.
[22:21] <~Dan> Well done, sir!
[22:22] <+CarolDarnell> And we have a lot of them.
[22:22] <+Eloy-3EG> There are quite a few.
[22:23] <+Eloy-3EG> I’ve mentioned all of them except Low Life: Rise of the Lowly, which is from And Hopp and Mutha Oith Creations, and Wild World, where you play animals fighting against dark monsters, inspired by Beasts of Burden, if you’ve read that.
[22:23] <~Dan> Oooo! You’re doing Low Life?
[22:23] <+Eloy-3EG> We are.
[22:24] <+Eloy-3EG> Andy is a fan the Pip System and we have his blessing to create a version of it. Obviously, it’s part of the Stretch Goals, so we’re hoping we continue to grow and hit that one.
[22:24] <~Dan> Awesome!
[22:24] <+Eloy-3EG> it’s great to see a Low Life fan, by the way
[22:25] <~Dan> The setting looks fun, but I’m not much of a Savage Worlds fan, so this is good news.
[22:26] <+Eloy-3EG> Savage Worlds is a great setting, but I always felt it didn’t do Low Life justice. The Pip System will be able to accommodate it quite nicely though.
[22:26] <+JohnDKennedy> Wild world is my idea. Its been in my head for a while
[22:26] <~Dan> Cool, JohnDKennedy!
[22:26] <+Eloy-3EG> Yep! John also was the lead developer on the Super Sentai setting. He’s instrumental to getting these things completed and released! lol
[22:27] <~Dan> That’s great. 🙂
[22:28] <~Dan> Any final thoughts before we wrap up?
[22:28] <+Eloy-3EG> I’ve covered everything I can think of. There’s always more, but I think that’s enough for 2 hours. lol
[22:28] <+Eloy-3EG> unless there are any last minute questions.
[22:28] <+JohnDKennedy> Yeah 😛
[22:28] <+CarolDarnell> Pip is an extremely flexible system, and I think we’re going to do a lot of amazing things with it.
[22:28] <~Dan> Oh, for those so inclined, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[22:29] <+Eloy-3EG> What Carol said!
[22:29] <+Eloy-3EG> and what Dan said! tip him!
[22:29] * +Will cheers
[22:29] <+CarolDarnell> Thank you for hosting, Dan.
[22:29] <~Dan> Thanks very much for joining us, guys!
[22:29] <+Eloy-3EG> Thank you, Dan! you rock, as always
[22:29] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you.
[22:29] <~Dan> As do you, sir!