Mar 06 20:27:08 <+Ed_Jowett> This is Era: Hitman – https://www.kickstarter.com/projects/shadesofvengeance/era-hitman – it’s a game about being an assassin. But you also have superpowers which range from Magento-style control of metal or Pyro-style control of fire to disrupting gravity or the Strong Nuclear Force.
Mar 06 20:28:01 <+Ed_Jowett> It’s quite hard to live through the game unless you have a plan – it’s deliberately designed to be quite challenging if you go in guns blazing. I was quite inspired by games like Hitman and Assassin’s Creed on the hardest difficulties… so that gives you an idea.
Mar 06 20:28:58 <+Ed_Jowett> The “Kinetic Power” use is quite limited, so it’s not quite like being Superman and being able to laser-vision everything. You have limited number of uses and you get weaker every time you use them… so you can’t just rely on those, either.
Mar 06 20:29:16 <+Ed_Jowett> And now, if anyone has any questions, feel free to go ahead!
Mar 06 20:29:48 <&Beelzedude> What is the system like?
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Mar 06 20:30:17 <Maelthra_> That was about to be my question *shakes slow-typing fist at Beelzedude*
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Mar 06 20:31:39 <+Ed_Jowett> The system is the Era d10 Rule Set which I use for all of my games. Which is great, because it actually means it’s compatible with the others. So you could bring Kinetic powers into one of the others, or bring elements from the others into this.
Mar 06 20:31:43 <+Ed_Jowett> It’s a multiple d10 dice pool system with a variable Threshold.
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Mar 06 20:32:40 <+Ed_Jowett> I’ve actually got some videos on the Kickstarter page: https://www.youtube.com/watch?v=ZKdJjYCN8Jo&feature=youtu.be https://www.youtube.com/watch?v=H1xPgiwuUVc&feature=youtu.be if you want to know more about how it plays.
Mar 06 20:33:19 <&Beelzedude> I actually do. 😀
Mar 06 20:33:45 <+Ed_Jowett> Good! That’s the general plan when you create a game!
Mar 06 20:34:27 <&Beelzedude> staying with the system: how crunchy is it? (a bit vague, but hey..)
Mar 06 20:34:46 <+Ed_Jowett> Not very (Also a bit vague, but hey… :P)
Mar 06 20:35:21 <+Ed_Jowett> It’s not too bad. Most of the crunch lies on the GM’s side, and it’s perfectly manageable. Attribute + Skill number of dice, difficulty-related variable Threshold.
Mar 06 20:36:05 <+Ed_Jowett> The combat’s arranged so that after you hit, there’s a wound roll, but there’s a Damage and a Kill Threshold, meaning combat doesn’t consist of whittling people with loads of health down really slowly all the time.
Mar 06 20:36:38 <+Ed_Jowett> If you’re fighting something armoured, the Kill Threshold may be above 10, so you can make it a longer fight if you want, but you can get through minions quite fast.
Mar 06 20:36:49 <+Ed_Jowett> Of course, that also applies to you… so… you can just be shot in the head and die.
Mar 06 20:37:51 <&Beelzedude> hence the “be prepared” imperative, I take it.
Mar 06 20:38:47 <+Ed_Jowett> Indeed.
Mar 06 20:39:11 <+Drew> so teamwork is fairly important to succeed in a mission then?
Mar 06 20:39:34 <+Ed_Jowett> If someone is alerted, it is “a bad thing”. If everyone is alerted, you had best call the whole thing off… but if you call it off, the Assassin;s Guild will come after you, so… bad.
Mar 06 20:40:09 <+Ed_Jowett> Yeah, Drew, it tends to be. In one of my playtests, someone decided to do it all alone and did take down one of three guards… at the cost of his own life.
Mar 06 20:40:16 <+Ed_Jowett> And that was with using Kinetic Abilities!
Mar 06 20:40:53 <+Drew> so what sprt of setting/group of setting assumptions does the game give? i see you mentioned an assassin’s guild
Mar 06 20:41:02 <+Drew> do the PCs belong to said guild?
Mar 06 20:41:27 <+Ed_Jowett> Yes, that’s right, in general.
Mar 06 20:42:43 <+Ed_Jowett> Oh, wow, I’m lagging. These things only come up a few seconds later.
Mar 06 20:42:54 <&Beelzedude> is there a defined setting then?
Mar 06 20:42:55 <+Ed_Jowett> The setting is a near-future, modern-ish setting.
Mar 06 20:43:26 <+Ed_Jowett> It’s got modern technology, computers, GPS, that sort of thing.
Mar 06 20:44:37 <+Ed_Jowett> It’s actually the first time I’ve ever done a modern setting before, which made it interesting!
Mar 06 20:46:50 <&Beelzedude> so more generic mondern stuff or rather our world plus the extra bits?
Mar 06 20:47:12 <+Ed_Jowett> Well, the hints are in there, but it doesn’t exactly take place on our world.
Mar 06 20:47:21 <&Beelzedude> alright
Mar 06 20:47:48 <+Ed_Jowett> That’s part of my metaplot for the whole of the Era Game set 🙂
Mar 06 20:47:55 <&Beelzedude> ah 😀
Mar 06 20:48:21 <&Beelzedude> so the games are not only compatible system-wise, but also setting-wise.
Mar 06 20:49:10 <+Ed_Jowett> They are, but shhhh! No-one’s figured that out yet.
Mar 06 20:49:25 <+Ed_Jowett> I’ve actually been laying little clues in all of the games and no-one has put it all together quite yet!
Mar 06 20:50:18 <&Beelzedude> quickly changing the topic, then: what is the availible range of powers?
Mar 06 20:50:51 <+Ed_Jowett> Quite varied, as I said…
Mar 06 20:51:14 <+Ed_Jowett> You get material control… which ranges from control to creation to even imbuing basic sentience in the material!
Mar 06 20:51:24 <+willows> what’s your personal favorite power?
Mar 06 20:51:28 <+Ed_Jowett> You get Force Field Creation for defence and a cheap offensive weapon.
Mar 06 20:52:11 <+Ed_Jowett> You get time control, speed up time for you and anyone in the area) so you can hide a body, slow down time for everyone else so that you get more time to think and stop time to appear to teleport
Mar 06 20:52:41 <+Ed_Jowett> And you get to control Gravity, Electromagnetism (to a degree), and even nullify the strong and weak nuclear forces!
Mar 06 20:52:53 <+Ed_Jowett> willows I like the Weak Nuclear Force
Mar 06 20:53:12 <+Ed_Jowett> Poisons the target and anyone nearby… and you just walk away!
Mar 06 20:53:43 <&Beelzedude> you also said that the powers get weaker the more they are used; how does that work and how do you replenish them?
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Mar 06 20:54:18 <+Prince_Herb> Aloha!
Mar 06 20:54:22 <&Beelzedude> (hi)
Mar 06 20:54:33 <+Drew> (Q&A currently ongoing)
Mar 06 20:54:35 <+Ed_Jowett> So you have a limited number of Kinetic Points, which defines how many dice you can roll for the power. They are also consumed by use of the power.
Mar 06 20:54:35 <&Beelzedude> (we’ve got a Q&A going on. :D)
Mar 06 20:54:57 <+Ed_Jowett> So as time goes on, you get a reduced number of dice, because you use the powers…
Mar 06 20:55:05 <+Ed_Jowett> So it’s a diminishing thing.
Mar 06 20:56:39 <&Beelzedude> how do you get the points back, then? 😀
Mar 06 20:57:23 <+Ed_Jowett> Resting for a decently long period of time without using them.
Mar 06 20:57:29 <+Ed_Jowett> Days, mostly.
Mar 06 20:57:58 <+Drew> i see there are time manipulation powers? how do you handle those?
Mar 06 20:58:16 <+Ed_Jowett> In what sense?
Mar 06 20:59:07 <+Drew> well time manipulation seems like one of those things that could easily be game breaking. I was just curious how they worked
Mar 06 20:59:51 <+Ed_Jowett> Well, it’s relatively simple stuff… things like 2 actions per Combat Turn, or apparent teleportation.
Mar 06 21:00:24 <+Drew> ah ok
Mar 06 21:01:15 <+Drew> so overall would you say this game is largely episodic/mission based?
Mar 06 21:01:16 <+Ed_Jowett> I kept the Kinetic Powers relatively simple – I have a full-on Superhero game coming soon and I wanted to take a different approach to what I’m doing in that one.
Mar 06 21:01:32 * Drew nods
Mar 06 21:04:44 <&Beelzedude> will the supers also have the diminishing powers thing or is that unique to the assassins?
Mar 06 21:05:09 <+Ed_Jowett> The supers works quite differently, but there are limits to their powers, executed in different ways.
Mar 06 21:05:18 <+Ed_Jowett> This mechanic is specific to Hitman.
Mar 06 21:05:24 <&Beelzedude> alright.
Mar 06 21:06:36 <&Beelzedude> then maybe a more setting-realated question: are we talking straight villain protagonists with the hitmen?
Mar 06 21:06:55 <+Ed_Jowett> Absolutely not!
Mar 06 21:07:05 <+Ed_Jowett> No, you’re hired by whoever hires you, much as Era: Hitman.
Mar 06 21:07:14 <+Ed_Jowett> sorry, *much as the Hitman games
Mar 06 21:07:34 <&Beelzedude> (I have actually never played those games. :D)
Mar 06 21:07:39 <+Ed_Jowett> So you could be hired to kill someone good, for all you know. You’re in it primarily for the money!
Mar 06 21:09:08 <+Ed_Jowett> That gives an interesting possibility, of course, you’re hired to kill someone, find out they aren’t a villain, what do you do?
Mar 06 21:09:26 <+Ed_Jowett> This is a Tabletop RPG, after all. Things don’t have to be straightforward!
Mar 06 21:09:38 <+Drew> plenty of room for moral conundrums
Mar 06 21:10:37 <+Ed_Jowett> Absolutely, that’s vital, right?
Mar 06 21:11:11 <+Drew> of course, is downtime between missions handled in any special way? some mission focused games like to relegate downtime to certain tasks
Mar 06 21:11:26 <+Ed_Jowett> Downtime is primarily used for training.
Mar 06 21:11:36 <+Ed_Jowett> improving and maintaining your skills.
Mar 06 21:11:46 <+Ed_Jowett> Sometimes, it’s about hiding out for the heat to drop off.
Mar 06 21:12:49 <+Drew> On that note, do the PCs have to find a safehouse or is their safehouse something they can manage
Mar 06 21:12:52 <+GenoFoxx> how does Hitman fall in with the other Era games?
Mar 06 21:13:04 <+Ed_Jowett> Hi GenoFoxx!
Mar 06 21:13:15 <+Ed_Jowett> It is part of the Era Universe, of course.
Mar 06 21:13:16 <+GenoFoxx> is it a separate setting in of itself?
Mar 06 21:13:40 <+Ed_Jowett> It is a separate setting in all that matters, but the clues already are in there about where it takes place exactly
Mar 06 21:13:55 <+Ed_Jowett> As I think you know, they are all related and interrelated, and this is no different.
Mar 06 21:14:49 <+GenoFoxx> so they all lead to Consortium?
Mar 06 21:15:16 <+Ed_Jowett> Well, no.
Mar 06 21:15:26 <+Ed_Jowett> But they all co-exist in their way.
Mar 06 21:15:45 <+Ed_Jowett> I have a full meta-plot in mind that links all of them.
Mar 06 21:15:54 <+Ed_Jowett> But we’re not quite at revealing stage yet!
Mar 06 21:16:04 <+GenoFoxx> ah
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Mar 06 21:16:38 <+GenoFoxx> so they’re all in the same multiverse just not in the same dimension at the same time
Mar 06 21:16:59 <&Beelzedude> (I have to say that the art you have going on for the games is pretty damned neat.)
Mar 06 21:18:04 <+Ed_Jowett> Well, maybe.
Mar 06 21:18:15 <+Ed_Jowett> I’m not gonna tell you yet, GenoFoxx, it’s not time 😛
Mar 06 21:18:18 <+Ed_Jowett> Ask me in 2 more years.
Mar 06 21:18:34 <+GenoFoxx> heh
Mar 06 21:18:44 <Ed_Jowett> Beelzedude, thanks 🙂
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Mar 06 21:21:02 <&Beelzedude> (hi, Dan)
Mar 06 21:21:07 <+Ed_Jowett> So I think we’re getting towards the end today!
Mar 06 21:21:11 <~Dan> (Just popping in briefly to see how things are going.)
Mar 06 21:21:31 <&Beelzedude> (I for one am out of questions, yes. :D)
Mar 06 21:21:53 <+Drew> did we ever see a character sheet?
Mar 06 21:22:22 <+Ed_Jowett> Not for this one yet, no. But last time I tried that, it went really badly!
Mar 06 21:22:31 <+Drew> fair enough lol
Mar 06 21:23:10 <+Ed_Jowett> I guess the last thing to say is just that it’s already funded and you can get hold of it for £5! https://www.kickstarter.com/projects/shadesofvengeance/era-hitman
Mar 06 21:23:13 <&Beelzedude> you can sort of see it in the videos he’s posted.
Mar 06 21:23:38 <+Ed_Jowett> And thanks very much for everything, guys, I’ve had a really good time chatting with you all!
Mar 06 21:23:56 <+Agamemnon2> Thank you, it was fun! 😀
Mar 06 21:24:22 <&Beelzedude> thanks for the A-ing some Qs.
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