[19:56] <+Marion> Okay, I’m Marion G. Harmon, the author the the Wearing the Cape series.
[19:57] <+Marion> To continue, I’ve been involved in RPGs most of my life, and so of course as the series took off, one of my goals was to “pay it back” by going back to my rrots.
[19:57] <+Marion> I meant roots.
[19:58] <+Marion> I started hunting for an RPG game engine a couple of years ago, and made my first attempt with Cortex+ before switching to Fate Core.
[19:58] <+Marion> Done for now.
[19:58] <~Dan> Thanks, Marion!
[19:58] <~Dan> The floor is open to questions!
[19:59] <~Dan> What’s the premise of the game?
[19:59] <+Marion> It’s set in the Post-Event World, which is the background for my book series, built up over the course of seven books.
[19:59] <&Silverlion> (might link us to the kickstarter…)
[20:00] <+Marion> (Link: https://www.kickstarter.com/projects/2141951291/wearing-the-cape-the-role-playing-game/posts/1806694)https://www.kickstarter.com/projects/2141951291/wearing-the-cape-the-role-playing-game/posts/1806694
[20:00] <&Silverlion> What is the “Event” (for non readers, I’ve got all the ebooks and a print of the first.)
[20:01] <+Marion> The Event is that stereotypical “thing” that happens to change the world and make things interesting.
[20:01] <+VeeHendro> Hi Marion, could you tell us more about why you made the switch to Fate Core? What do you find most exciting about the system?
[20:02] <+Marion> To be honest, I wouldn’t have looked at the system if it hadn’t been for what happened with Margaret Weiss Productions…
[20:02] <~Dan> What was that?
[20:03] <+Marion> They caught my attention with Marvel Superheroic Roleplaying, and then…
[20:03] <+Marion> Well, with a few adjustments it would have been perfect, but they wouldn’t allow a gamebook, just a sourcebook.
[20:03] <+Marion> Their Cortex+ system wasn’t truly OGL.
[20:04] <&Silverlion> SO the “event” changed the world? when? it allowed for superheroes right?
[20:04] <+Marion> I would have been okay with that except that they didn’t even put out a generic Cortex+ Heroic to build on.
[20:04] <~Dan> Ah, I see.
[20:04] <+Marion> Yes. The Event was worldwide.
[20:05] <+Marion> Everyone blacked out for 3.2 seconds, and all the power stopped.
[20:05] <+Marion> In the chaos that followed, select individuals began manifesting superhuman powers.
[20:05] <+Marion> Actually, thousands around the world.
[20:06] <+Marion> You can imagine what happened in a lot of places, as governments lost their monopoly on force.
[20:06] <~Dan> Wow, supers are that powerful in this setting?
[20:06] <+Marion> In America, and anywhere heavily influenced by comic-books, a lot of those powers manifested as similar to comic-book superhero tropes.
[20:07] <+Marion> Some supers (called breakthroughs here) are pretty powerful.
[20:07] <+Marion> But even the strongest Atlas-Type (Superman analogue) isn’t nearly as strong.
[20:07] <&Silverlion> There is a “ranking” system in the book, that’s in the game as well? Does it effect the fate point pool?
[20:08] <+Marion> Everyone starts with the same Refresh, which I call Starting Fate Points in the game.
[20:08] <+Marion> They spend those SFP when they build their characters, to buy Power Stunts.
[20:09] <+Marion> If you want to build and A Class hero, you need to spend most of your SFP.
[20:09] <+Marion> If you want to build a D Class hero (the weakest variety), you spend a lot less.
[20:09] <+Marion> So players who run “weaker” capes compensate with more Starting Fate Points in the game.
[20:10] <~Dan> Seems like a nice balance.
[20:10] <+VeeHendro> How are superpowers handled in the game?
[20:10] <~Dan> Is that enough for breakthroughs of different levels to play side-by-side?
[20:10] <&Silverlion> oh tell them about the Roshambo nature of powers (rock, paper, scissors)
[20:11] <+Marion> It works out; powerful heroes do “big stuff”, but less powerful heroes get plenty of FP to spend to compensate during play.
[20:11] <+Marion> R-P-S.
[20:11] <+Marion> Well, it’s common sense; superstrong heroes are less effective against mentalists, etc.
[20:12] <+Marion> It’s really about no one hero being tough against everything.
[20:12] <+Marion> Or strong against everything either.
[20:12] <+Marion> That’s why you form teams.
[20:12] <+Marion> To VeeHenro’s question;
[20:13] <+Marion> The Fate System uses a descriptive approach that defines powers narratively.
[20:13] <+Marion> You do need to spend points on Stunts, but Aspects, which are descriptive, really define powers.
[20:14] <+Marion> The nice thing about that is you aren’t playing with a huge list of powers you need to buy and match.
[20:14] <+Marion> So it’s kind of the anti-Champions.
[20:16] <&Silverlion> (Sorry Im a gushing 44 year old fanboy of the series, sooo forgive my nudging a little. The first book is literally a book a reread once every few months–only thing that beats it is the D-list supervillain series for me) and that’s from a long term comic book fan.
[20:16] <~Dan> How powerful are A Class breakthroughs? Like, how much can a super-strong A Class lift?
[20:17] <+Marion> An A Class Atlas-Type can lift a main-battle tank. A top-of-class A Class could toss it a small distance.
[20:17] <+Marion> So, in DC terms, not all that strong.
[20:17] <+Marion> Done.
[20:18] <~Dan> So that’s about, what, 100 tons?
[20:18] <+Marion> And thank you, Silverlion.
[20:18] <+Marion> Around 40-60, I think.
[20:18] * ~Dan nods
[20:19] <~Dan> (Welcome to #rpgnet, Mischif!)
[20:19] <+Mischif> Howdy
[20:20] <+Marion> Question of my own. How many here have read any non-Marvel or DC superhero fiction?
[20:20] <+VeeHendro> For those of us who haven’t had the pleasure of reading the series, could you describe the tone of your world?
[20:20] <&Silverlion> I read a lot of it.
[20:20] <~Dan> So you mentioned that powers manifest as comic book superpowers where comics are prevalent… How do they manifest elsewhere? Like magic or somesuch?
[20:20] <+VeeHendro> A little, but I’m not a superhero / comic person.
[20:20] <+Marion> VeeHe: that’s a longer sentence, here goes.
[20:22] <+Mischif> I apologize, what is the name of the game we are discussing?
[20:22] <+Marion> I originally started writing it inspired by the TV show Heroes, which sort of went off the rails. I tried to make it “socially realistic” (how would superheroes behave in the real world.) But at the same time I’m an optimistic person; so it’s inherently an optimistic world.
[20:22] <&Silverlion> Wearing the Cape: RpG
[20:22] <+Marion> Wearing the Cape: the Roleplaying Game.
[20:22] <+Mischif> Danke
[20:23] <+Marion> To Dan’s question: you bet. Breakthrough’s can be shaped by any tradition or popular “thing” of imagination.
[20:23] <+VeeHendro> That sounds like a great fit for FATE.
[20:24] <+Marion> I got lucky when I stumbled upon Fate. It’s the most open system I’ve found.
[20:24] <&Silverlion> I’m quite happy for that, so many “realistic” takes go dark. They forget how many people in the world WOULD try and do god with powers.
[20:24] <&Silverlion> good..
[20:24] <~Dan> Silverlion has a superhero RPG of his own, by the way.
[20:24] * +VeeHendro chuckles
[20:24] <+Marion> Which one?
[20:25] <~Dan> Hearts & Souls (in case Sil’s being shy 🙂 )>
[20:25] <&Silverlion> It’s a tiny thing called Heart & Souls, I’m hard at work on 2e.
[20:25] <~Dan> Ah, there we go. 🙂
[20:25] <&Silverlion> It focuses on motivation mattering more than powers and attributes.
[20:25] <+Mischif> Is it based on the FATE rules?
[20:25] <+Marion> I’ll probably start work on 2e next year, based on crowd feedback on 1e.
[20:25] <&Silverlion> Mine isn’t.
[20:26] <+Marion> So far Fate hasn’t released a big superhero book.
[20:26] <+Mischif> sorry, meant Cape
[20:26] <&Silverlion> Mine turns monologues and banter into mechanical tools to leverage the hero out of bad places.
[20:26] <+Marion> Yes, WtC:RPG is based on Fate.
[20:26] <+Marion> Built on it, really.
[20:27] <+Marion> There are, however, some differences.
[20:27] <+VeeHendro> I think Fate just has Venture Cities, IIRC.
[20:27] <&Silverlion> It does seem to be a bit more structured from reading the G+ group
[20:27] <+Mischif> One of these days I really need to read those rules, but I’ve found the best way to learn a new system is to play it
[20:27] <~Dan> (Welcome to #rpgnet, Guest03!)
[20:27] <+Marion> Play to learn?
[20:27] <+Marion> I actually find that approach frustrating.
[20:27] <&Silverlion> For me its making a character.
[20:28] <~Dan> (Welcome to #rpgnet, Jeremiah!)
[20:28] <+Marion> Character creation is usually the test; playing the character tends to be easier.
[20:28] <+Mischif> As someone that designs games, that certainly makes more sense. You’re looking for the variations. As a player, it’s more about the world the GM is creating and how the rules play into that.
[20:29] <+Marion> Surprisingly, I didn’t need to add much to Fate Core to make it work with the setting.
[20:29] <&Silverlion> I’m glad for that. I know some won’t be, but I am.
[20:30] <+Marion> I did split “Skills” up into Attributes, Skills, and Resources, but that was a style choice.
[20:30] <&Silverlion> Sadly it means I’ll never get to run it with my “home” players. Someone ruined fate for them.
[20:30] <+Mischif> I think my favorite super system was the old FASERIP Marvel game. It had flaws, but it was alot of fun
[20:30] <~Dan> A classic for sure.
[20:31] <+Marion> Ah FASERIP. I have it on a shelf.
[20:31] <&Silverlion> FaseRip is a favorite of mine no 1 that I didn’t write.
[20:31] <+Jeremiah> An oldie but goodie
[20:31] <~Dan> Here for the Q&A, Jeremiah? 🙂
[20:31] <+Marion> I’ve also played Villains and Vigilantes, GURPS Supers, Champions, etc.
[20:32] <+Jeremiah> Yes, I just arrived. My apologies for being late
[20:32] <&Silverlion> I’ve played those. 😀
[20:32] <~Dan> No worries! Glad to have you here. The floor is open to questions. Ask away! 🙂
[20:32] <+Mischif> Gurps Supers and Champions both have wonderful flexibility, but the number crunching…ouch my brain
[20:32] <+Marion> Fate was a refreshing change from the number-crunching.
[20:33] <&Silverlion> What was the hardest thing to get a functional version of the core book characters?
[20:33] <&Silverlion> (in fate)
[20:33] <+Marion> Deciding to only do the Sentinels who appeared in the first book.
[20:33] <+Marion> Oh, how to build them?
[20:33] <&Silverlion> Yeah.
[20:34] <&Silverlion> Who was the hardest?
[20:34] <+Marion> Probably Chakra. Although Blackstone was a bit complicated too.
[20:34] <+Jeremiah> You had originally commented about using the Cortex system, what changed your mind and brought you to FATE?
[20:35] <+Marion> Cortex+ is not a true Open Game License system. They would not allow me to do a gamebook, just a sourcebook.
[20:35] <+Marion> Then I discovered Fate, and now I’m not sure I’d go back to Cortex+ (although it is easier to play).
[20:36] <+Marion> I love Aspects too much.
[20:36] <+Jeremiah> WtC was my introduction to FATE. Since then I have been branching out and have to agree, it fits the play style of our group well.
[20:36] <+Mischif> Having not played FATE, are aspects similar to the Amber RPG?
[20:37] <+Marion> I don’t know Amber.
[20:37] <~Dan> (wb, Cisz!)
[20:37] <+Mischif> (Link: https://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying_Game)https://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying_Game
[20:37] <+Cisz> (Win10 crashe – again)
[20:38] <+VeeHendro> Given the breadth of superhero RPGs out there, what would you say makes Wearing the Cape unique?
[20:38] <+Marion> It’s the only one with my world in it?
[20:39] <&Silverlion> No, Fate’s aspects, aren’t similar to Amber, really.
[20:39] <+Mischif> k
[20:39] <+Marion> More seriously, it’s a slightly different build on Fate Core, with a looser system than used in Venture City.
[20:39] <&Silverlion> They are usually small, fictional narrative things that you activate to gain an advantage. (or disadvantage, they cut both ways.)
[20:39] <+Marion> But all superhero games are unique in some way. I have yet to find the “perfect” system for all tastes.
[20:40] <~Dan> Are breakthroughs the only “weird” aspect to the setting? (Not that they aren’t clearly broad in nature.)
[20:40] <+Mischif> I think my favorite “modern” take has been Abberant
[20:41] <+Jeremiah> I have been curious, where did your WtC world come from. What inspired its creation?
[20:41] <&Silverlion> Indeed, different systems for different play experiences.
[20:41] <~Dan> Whoops.
[20:42] <~Dan> wb, Marion!
[20:42] <+Marion> Sorry, I got cut out, there.
[20:43] <~Dan> No worries, Marion. What was the last thing you saw?
[20:43] <+Marion> The last line I wrote.
[20:44] <+Marion> Still got no answer to what makes it unique. I can suggest checking out the 30 page sample on Kickstarter.
[20:44] <+Marion> For anyone wondering what the heck Aspects are, that will explain it all very nicely.
[20:45] <+Jeremiah> I have been curious, where did your WtC world come from. What inspired its creation?
[20:45] <~Dan> [20:40] <~Dan> Are breakthroughs the only “weird” aspect to the setting? (Not that they aren’t clearly broad in nature.)
[20:45] <+Marion> Frustration with the TV show Heroes inspired my first draft.
[20:45] <+Marion> And yes, breakthroughs are the only source of weird.
[20:45] <+Marion> On the other hand, they can manifest as pretty much any weird you want.
[20:46] <~Dan> Can they manifest as monsters, for example?
[20:46] <+Marion> But, no gods, aliens, extradimensional visitors, etc.
[20:46] <+Cisz> (Dan – I left a visitor message on you RPGnet profile, with the link to the LFG thing. Please continue.) ^_^
[20:46] <+Marion> Although there are some breakthroughs who claim to be all of those things (and might be?)
[20:46] <+Marion> Who knows what Ozma is?
[20:47] <+Marion> I meant that retorically.
[20:47] <~Dan> The princess of Oz?
[20:47] <+Jeremiah> Are you planning on including her stats with the add on books?
[20:47] <+Marion> Yeah, she’s a character who gets introduced in Book 3. Believes she’s the real deal.
[20:47] <+Marion> And yes, all of the other Sentinels are going into the first sourcebook.
[20:48] <+Marion> Barlow’s Guide to Superhumans.
[20:49] <&Silverlion> what about the Koi? 😀
[20:49] <+Marion> The God Fish?
[20:50] <+Marion> Officially, an Omega Class breakthrough.
[20:50] <+Marion> One of the things I intentionally did with the setting was keep “uncertainty” open.
[20:50] <&Silverlion> Yeah
[20:50] <+Marion> There are a lot of truth-claims that can as easily be made by religion as science.
[20:50] <+Cisz> do new breakthroughs still happen? or was the event singular
[20:51] <&Silverlion> Still happen.
[20:51] <+Marion> Oh yes. All the time. Triggered by traumatic events, mostly.
[20:51] <~Dan> Are any people born as breakthroughs?
[20:51] <+Mischif> Are breakthroughs genetic? Meaning could you have a second generation hero?
[20:52] <+Mischif> Jinx!
[20:52] <+Marion> Nobody’s born with a breakthrough, and they know they’re not genetic.
[20:52] <+Marion> That’s one of the few things they DO know.
[20:53] <+Marion> One of the characters is a second-generation breakthrough, but nothing like her father.
[20:53] <~Dan> Is there any focus on investigating the source of the Event?
[20:53] <+Marion> There’s only one other mentioned incidence of a father-and-son breakthrough pair in the books.
[20:53] <+Marion> Investigate the Event?
[20:53] <+Marion> I’m sure scientists are doing it continuously.
[20:54] <+Marion> And I’m never going to give the Big Reveal.
[20:54] <+Marion> After all, we’re not even sure about our own world.
[20:54] <~Dan> Perhaps for the best, if you’re happy with the setting as it is. Seems like that would add another level of “weirdness”.
[20:54] <+Marion> So why interject artificial certainty into mine?
[20:55] <~Dan> Howdy, Tsyklon!
[20:55] <+Jeremiah> but do you have an idea of what the event really was?
[20:55] <+Tsyklon> Hey Dan
[20:55] <+Marion> I know what it was, at least in broad outline. But I’m never going to explain it; partly because it’s very metaphysical.
[20:55] <&Silverlion> i like Dr. Cornelius explanation of the world…
[20:55] <+Marion> And partly because no one explanation would make everyone happy.
[20:56] <~Dan> True.
[20:56] <+Marion> I like his, too. Very believable and consistent.
[20:56] <~Dan> I’m reminded a bit of the White Event from Marvel’s New Universe.
[20:56] <&Silverlion> one of the reasons I like the books.
[20:56] <~Dan> Howdy, Indi!
[20:56] <+Marion> Although the White Event was eventually explained. Sort of.
[20:56] <&Silverlion> Although I want a full book next time 😀
[20:57] <+Marion> Didn’t like the short story format?
[20:57] <&Silverlion> not the short stories (although teams ups makes sense :D)
[20:57] <+Marion> Rest assured, the next is a full novel.
[20:57] <+Marion> Titled “Recursion”.
[20:58] <&Silverlion> Time travel involved?
[20:58] <+VeeHendro> Will there be any pre-written adventures for the RPG?
[20:58] <+Marion> I sort of ruled time travel out in the first book.
[20:58] <~Dan> wb, VeeHendro
[20:58] <+Marion> But it will sort of take place between books 1 and 2…
[20:59] <+Marion> “Sort of” means don’t take anything at face value.
[21:00] <+Jeremiah> After completion of the kickstarter, will you make the material available for purchase? Such as drivethrurpg?
[21:01] <+Marion> The PDFs will be available at DriveThruRPG, for about $5 more than the Kickstarter cost.
[21:01] <&Silverlion> I hope so, as I can’t afford all the add ons…just the corebook to start out with (unless i do pdf only.)
[21:01] <&Silverlion> but i want a hard copy
[21:01] <+Marion> It’s going to be a sweet hard copy.
[21:02] <+Marion> Full color, thick pages, good spine…
[21:02] <+Jeremiah> adding on to Veehendro Question, will you allow other writers to release content? Specifically adventures?
[21:02] <+Marion> The only book not in hard copy will be The Archon Files (probably).
[21:03] <&Silverlion> That’s from the webcomic, unrelated to your series (except as a crossover)
[21:03] <+Marion> The Fate System license that I adopted is OGL, so all rules additions/changes that I made will be usable by anybody.
[21:03] <+Marion> And I hope to work with others on in-world content.
[21:04] <+Marion> Right Grrl Power. Hilarious comic.
[21:04] <+Marion> But also a great source of very cool power concepts.
[21:04] <+Jeremiah> Thank you for introducing me to Grrl Power, I am about half way through atm
[21:05] <+Marion> Addictive, isn’t it?
[21:05] <&Silverlion> I love GRRL Power, and i’m pretty sure he based it on him playing MSH or dc heroes at some point.
[21:05] <+Jeremiah> oh yes
[21:05] <+Marion> Sometimes a little slow, but always fun and clever.
[21:05] <&Silverlion> It sounded more like MSH buut.
[21:05] <+Marion> I love Sydney.
[21:05] <+Marion> Although Maxima may be my favorite character.
[21:06] <+Marion> And yes, everyone here who has not read Grrl Power, go do it.
[21:06] <+Marion> The art gets better very quickly.
[21:06] <+Marion> That happens with a lot of web comics.
[21:07] * ~Dan nods
[21:07] <&Silverlion> I have a thing for Halo.
[21:07] <~Dan> Are non-powered heroes a thing in the setting (as in Batman, etc.)?
[21:07] <+Marion> Halo is, of course, cool.
[21:07] <&Silverlion> though admittedly i didn’t expect a pink leopard.
[21:08] <~Dan> Or are such characters super-skilled breakthroughs?
[21:08] <+Marion> Non-Powered heroes?
[21:08] <~Dan> NOBODY expects a pink leopard!
[21:08] <+Marion> I don’t have any in my books, but I did build in a way to make them.
[21:08] <~Dan> How so?
[21:09] <+Marion> They’re an application of the Paragon-Type (not to be confused with the M&M Paragons).
[21:09] <+Marion> Basically, a Paragon-Type is a breakthrough who, instead of manifesting a superhuman power, simply became the peak of physical human perfection. Think Captain America.
[21:09] * ~Dan nods
[21:10] <+Jeremiah> Of topic a bit, but was your theory about the Good Place correct?
[21:10] <+Marion> And a player who wanted to do a Batman type would just substitute genetics and training for the breakthrough.
[21:10] <+Marion> Which Good Place theory?
[21:10] <~Dan> Are there super-skilled breakthroughs, though? Like, say, super-archers?
[21:11] <+Marion> No archers in my books, but again a way to make them.
[21:11] <&Silverlion> batman might count as an odd Verne type
[21:11] <+Jeremiah> you mention in a post that you had a theory about the nature of the show, but I never saw what the actual theory was?
[21:11] <+Marion> I’d need to go back and re-read my own thoughts.
[21:11] <~Dan> Verne being a super-inventor, I’m guessing?
[21:11] <+Jeremiah> lol
[21:11] <+Marion> Vernes-Types are inventors, yes.
[21:12] <+Marion> I considered calling them Tesla-Types, but no.
[21:12] <&Silverlion> Darn it.
[21:12] <~Dan> How many types are there?
[21:12] <+Marion> 13 in the gamebook, more to come. And tons of sub-types.
[21:13] <~Dan> Can you give an example of a sub-type
[21:13] <~Dan> ?
[21:13] <+Marion> The system is really set up so that if you don’t find what you want, you can make it pretty easily.
[21:13] <+Marion> Iron Jack is a transforming Ajax-Type.
[21:13] <&Silverlion> I know Atlas types are known because they follow the most general known hero as well as Ajax, why are the Vernes and such not tied to specific characters?
[21:13] <&Silverlion> No one knows the first ones?
[21:13] <+Marion> The first Verne-Type probably was codenamed Verne.
[21:14] <+Marion> Same for the first Merlin-Type.
[21:14] <+Marion> And definitely the first Dragon-Type was The Dragon, a San Fransisco hero.
[21:15] <+Marion> Other types are too broad, although the Volt-Type (electrokinetic) wasn’t.
[21:15] <~Dan> How broad do breakthrough powers tend to be? Do they tend to just have one power or type of power?
[21:15] <&Silverlion> cool.
[21:15] <+Marion> All breakthrough powers are united in theme. So a speedster isn’t also going to be on fire.
[21:16] <+Marion> On the other hand some themes are broad because of beliefs in them.
[21:16] <+Marion> For example, a Mentalist-Type might be both a TK and telepath.
[21:16] <+Marion> Maybe.
[21:17] <~Dan> What about the flying heroes on your KS illustration? I’m guessing that they can do more than fly.
[21:17] <+Marion> The most recent update?
[21:18] <&Silverlion> Are all speedsters, by default temporal manipulators?
[21:18] <+Marion> In my setting, yes.
[21:18] <+Marion> It was the easiest way to explain their powers.
[21:19] <+Jeremiah> eariler today, Luck Shadow mentioned in the Google+ group about including villains stats in a book, are you considering any for the kickstarter material?
[21:19] <~Dan> Marion: The ones on the video.
[21:19] <+Marion> I may do a second Kickstarter once this one has been entirely fulfilled, for a Villains Inc. sourcebook.
[21:20] <+Jeremiah> very cool
[21:21] <+Marion> I believe I am also going to include some generic “power builds” in the sourcebooks that can be plugged into villains.
[21:22] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:23] <+Marion> Hmm. Check out the Kickstarter. Check out Grrl Power. If you haven’t read my stuff, you can get the first 13 chapters free on Amazon. Nope, that’s about it.
[21:23] <+Marion> I did ask a question earlier.
[21:23] <~Dan> Oh, sorry — what was the question?
[21:23] <+Marion> How many of you have read superhero fiction outside of Marvel and DC stuff?
[21:23] <+Marion> Silverton has.
[21:23] <~Dan> I have.
[21:23] <&Silverlion> lion 🙂
[21:24] <+Marion> Right.
[21:24] <+Jeremiah> very little, some early image stuff
[21:24] <+Marion> So, what is your favorite superhero fiction?
[21:24] <~Dan> Non-Marvel or DC? Maybe… Poject: Superpower?
[21:24] <+Marion> It’s a growing genre, and some of it is very, very good.
[21:25] <&Silverlion> astro city, renegade X, wearing the cape, Grrrl power, confessions of a d-list supervillain, sfp, love and capes (ended sigh)
[21:25] <+Marion> Love and Capes, yes.
[21:25] <+VeeHendro> Does Chew count? It’s not really superhero but does have silly superpowers.
[21:25] <+Marion> D-List.
[21:25] <+Marion> Worm.
[21:26] <+Marion> In Hero Years…I’m Dead?
[21:26] <&Silverlion> in the hero years…
[21:26] <+Jeremiah> WtC is my favorite fiction, but right now Don’t tell my Parents I’m a super villain by Richard Robers (even with his editing issues) is up there for me.
[21:26] <&Silverlion> yeah, and its predecessor, the only (almost) superhero story in varney’s superhero short story books
[21:26] <+Marion> I’ve got to check Don’t Tell My Parents out.
[21:26] <&Silverlion> those are fun jeremiah, i need the new prequel.
[21:26] <&Silverlion> indestructables.
[21:27] <&Silverlion> Which is teen heroes.
[21:27] <+Marion> Give everyone a chance. Spread the news. It’s a growing genre that not many are aware of yet.
[21:27] <+Marion> Amazon doesn’t help.
[21:27] <+Jeremiah> I just finished So Not A Hero by S.J. Delos it was entertaining
[21:27] <+Marion> The Superhero category is filled with vampire erotica.
[21:27] <+Tsyklon> I like Soon I Will Be Invincible and Steelheart but I thinm
[21:28] <~Dan> I’m thinking about reading Empire State: (Link: https://www.amazon.com/Empire-State-Adam-Christopher/dp/0857661930/ref=sr_1_1?s=books&ie=UTF8&qid=1487129252&sr=1-1&keywords=empire+state)https://www.amazon.com/Empire-State-Adam-Christopher/dp/0857661930/ref=sr_1_1?s=books&ie=UTF8&qid=1487129252&sr=1-1&keywords=empire+state
[21:28] <&Silverlion> the richter series.
[21:28] <+Tsyklon> Think that’s all I’ve seen*
[21:28] <&Silverlion> the First superhero
[21:28] <+Marion> So there’s a long way to go.
[21:28] <+Marion> Fortunately Marvel’s excellent movies are helping.
[21:28] * +VeeHendro nods
[21:29] <&Silverlion> tim nolan’s Defiant series
[21:29] <+Jeremiah> I Like to tell everyone that the it only took 30 years for what I like (comics) to get popular in the mainstream
[21:29] <+Jeremiah> Thanks Marvel!
[21:29] <+Marion> So the geek cred is gone from superheroes. A small sacrifice for lots of good things.
[21:30] <+Marion> I’m looking forward to a year full of Marvel.
[21:30] <~Dan> Thanks very much for joining us, Marion!
[21:30] <&Silverlion> I read a lot of superhero fiction.
[21:30] <+Marion> No worries. Everyone have a good night!
[21:30] <~Dan> No need to run off, mind you. I’m just going to log the chat and get you the link.
[21:30] <+Jeremiah> Thank you Marion!
[21:31] <+Marion> Well if anyone has final questions I’m happy to stay and chat.
[21:31] <~Dan> And as a reminder, my tip jar is here for those inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[21:31] <+VeeHendro> Thanks Marion
[21:31] <+Marion> Otherwise, I’m writing the back-blurb on my gamebook tonight.