[19:05] <+Amit_Moshe> Hi everyone, I’m Amit, creator of City of Mist. Excited to be here tonight.
[19:05] <+Amit_Moshe> For those of you who don’t know the game yet, City of Mist is a noir RPG about ordinary people with legendary powers.
[19:05] <+Amit_Moshe> It’s currently on Kickstarter, with one more week to go: (Link: https://www.kickstarter.com/projects/1105356930/city-of-mist-a-noir-rpg-of-modern-day-legends)https://www.kickstarter.com/projects/1105356930/city-of-mist-a-noir-rpg-of-modern-day-legends
[19:06] <+Amit_Moshe> In CoM, you play normal residents of a modern city who become an incarnation of a legend, their Mythos, and gain uncanny powers.
[19:06] <+Amit_Moshe> You struggle to balance your ordinary life with the desire to know more about your Mythos and the other Mythoi operating in the city.
[19:07] <+Amit_Moshe> Together with your crew of likewise-gifted individuals, you investigate strange cases and unsolved mysteries that will lead you to the truth about the City and about who you are, inevitably causing you to clash with other legends in modern guise.
[19:07] <+Amit_Moshe> The City is under the influence of the Mist, a consciousness-altering force that makes the unaware residents ignore, excuse, or simply forget the legendary miracles they come across.
[19:07] <+Amit_Moshe> The game is a medley of Apocalypse World engine and tag-based systems like Lady Blackbird and FATE. It has special rules to govern the balance of ordinary (Logos) and legendary (Mythos) in your character.
[19:08] <+Amit_Moshe> We released a free Starter Set that can be found on our Kickstarter page.
[19:09] <+Amit_Moshe> As for me, I’ve been creating games almost since I’ve been playing RPGs. This is my first published game. I also wrote a PbtA hack for A Song of Ice and Fire / Game of Thrones.
[19:09] <+Amit_Moshe> (done)
[19:09] <~Dan> Thanks, Amit_Moshe!
[19:09] <~Dan> The floor is open to questions!
[19:09] <~Dan> Do you consider this to be a superhero game?
[19:11] <+Amit_Moshe> That’s a good question! I don’t think it’s a superhero game, but the question of whether we should use ‘super-powered’ to describe it has been in discussion for a while.
[19:11] <~Dan> Can you give us some idea of the scale of the powers?
[19:11] <+Amit_Moshe> The characters definitely have super-powers and the setting is heavily influenced by detective comic books.
[19:12] * +Will waves
[19:12] <~Dan> (Howdy, Will!)
[19:13] <+Amit_Moshe> But due to the whole Mythos/legends aspect it has its own flavor and some fans rightfully claimed it’s not REALLY a superhero game.
[19:14] <+Amit_Moshe> The scale of the powers can be very big, as seen in some of the Starter Set characters.
[19:14] <~Dan> Can you give an example?
[19:15] <+Amit_Moshe> For example, Declan L’Estrange can bend reality, even though he does not fully control it. Flicker can superspeed and Excalibur can change her bracelet into any weapon she can dream of.
[19:15] <+Amit_Moshe> However, the narrative game system plays it totally differently to other systems.
[19:16] <~Dan> How so?
[19:16] <+Amit_Moshe> To use these powers in a way that dramatically influences the story will cost the player a great deal.
[19:17] <+Amit_Moshe> Normally, these powers are described as tags and the player uses these tags to gain a modifier for the core moves like Investigate or Hit with All You’ve Got
[19:17] <+Amit_Moshe> So they increase the chances that these standard moves will work and sometimes they increase their effect.
[19:17] <+Geek2theRight> Yeah, considering the source of powers, I’d suggest a phrase about powers with some variation of myth or legend in there, ignoring the word super altogether.
[19:18] <+sendoshin> To be fair, most mythology is supernatural…
[19:18] <+Amit_Moshe> However, if you want to use these powers at maximum scale, you will need to roll a special move called “Stop. Holding. Back.” which always has a price relative to the change you are trying to enact
[19:19] <+Amit_Moshe> Agreed @Geek2theRight @sendoshin
[19:20] <+Geek2theRight> Supernatural is fine, but things like superhero and superpower don’t feel right given the nature of the setting. Sounds like a fun concept, too. And I do love me some PbtA.
[19:20] <~Dan> Hmmm… Can you give an example of that move in action?
[19:20] <~Dan> Geek2theRight: I disagree a bit. I mean, you don’t have to call the PCs “superheroes”, but it looks to me like they definitely have superpowers.
[19:21] <+sendoshin> (Mostly commenting that “supernatural” is appropriate, but still contains the word “super”. 😉 )
[19:21] <~Dan> Heh. 🙂
[19:21] <+sendoshin> The distinction between superpowers and supernatural powers is a blurry one.
[19:22] <+Geek2theRight> Yes, they do. I’m talking entirely about tonal dissonance.
[19:22] <~Dan> Fair point.
[19:23] <+Geek2theRight> Like just because it’s technically accurate doesn’t mean it’ll convey the right feel. 🙂
[19:23] <+Amit_Moshe> Sure. Let’s say Mitosis, who is kind of a biological monster, wants to cure an NPC of a disease. Depending on how this will influence the setting, the MC (GM) sets a price which can be temporarily limiting Mit’s powers, hitting Mit with a light or a severe status (condition), or even changing the character permanently.
[19:24] <+Geek2theRight> But yes, please tell us more about Don’t. Hol…and you’re already doing it. Whee!
[19:24] <+Amit_Moshe> This reflects those dramatic comic book moments when the protagonist has to sacrifice something to push their powers to the edge.
[19:25] <+sendoshin> At any rate, and wording aside (because we can get bogged down in that topic pretty easily here 😀 ), I’ve already pledged for the Full Package; what can I expect from the Themebooks? That is, what role do they play?
[19:25] <+Amit_Moshe> But of course, this is not the standard use of powers in the game. We went straight to the deep end here 😀
[19:25] <~Dan> I see… So ordinarily, Mitosis’s power would only provide a boost to first aid and the like?
[19:25] <+Amit_Moshe> Dan, not even. If he doesn’t have a tags that will allow him to heal, he won’t be able to do this ordinarily.
[19:27] <+Amit_Moshe> sendosin, the Themebooks are CoM character creation system. They are questionnaires, each helps you build one type of theme. You pick out four, answer them, and you have the four themes of your character (each char is made of four themes).
[19:27] <~Dan> I’m unclear on this, then… What would his power allow normally?
[19:27] <+Amit_Moshe> *sendoshin
[19:28] <+Amit_Moshe> The printed themebooks are going to be more handy during group character creation. Instead of each person waiting for the book to reference their current themebook, they will be able to pass the themebooks around and build characters simultaneously.
[19:29] <+sendoshin> Ah, nice. Extra glad I picked a level that includes them, then. 🙂
[19:29] <+Amit_Moshe> Of course, these printed premium Themebooks would also be much prettier, with some extra design work built into them!
[19:29] <+sendoshin> But of course!
[19:30] <+Amit_Moshe> Dan, like all characters, Mitosis has four themes that divide between Mythos and Logos, his legendary and ordinary abilities.
[19:31] <+Amit_Moshe> For this Mythos themes, titled “Rapid Cell Growth” and “Survivability” he has tags like ‘grow extra limbs’, ‘bone armor’, and ‘instant muscle building’
[19:31] <+Amit_Moshe> He also has a tag ‘rapid healing’ which normally refers to him only
[19:32] <+Amit_Moshe> He can use all these tags to power different Moves
[19:32] <+Amit_Moshe> But if he wants to push his powers beyond the strict tag definition, such as curing someone else, he will need to use the “Stop.Holding.Back” move
[19:32] <~Dan> Ah, I see.
[19:33] <+Amit_Moshe> By the way, if anyone wants to check out the moves, here is the link: (Link: https://drive.google.com/open?id=0BzaMFK2cqxkgWXdRZmUtNHBSNDA)https://drive.google.com/open?id=0BzaMFK2cqxkgWXdRZmUtNHBSNDA
[19:35] <~Dan> Aside from powered individuals and the Mist, are there other weird aspects to the setting?
[19:35] <+Amit_Moshe> Beyond this specific move, the game actually packs quite a gritty and street-level feel. Moves are geared in a way that often complicates things for the players, to give that noir feel.
[19:38] <+Amit_Moshe> Dan there are two major players which are potentially not Mythoi that we have mentioned. The first group, the Gatekeepers, are related to the Mist; they are the watchers who make sure not legend threatens the stability of the Mist. They’re the ‘agents’ the secret organization that controls the City, but little is known about them.
[19:39] <+Amit_Moshe> The other phenomenon is ‘the Riot’, a future event that is threatening the City. It’s unknown whether it’s a Mythoi or some kind of mystical/cosmic force.
[19:39] <~Dan> Does the game take place on Earth, or is that not stipulated?
[19:39] <+Amit_Moshe> However, both of these are add-ons to the setting. The setting itself focuses on the lives of individual legends: what their Mythos pushes them to do, how they balance it with their normal lives, etc.
[19:40] <+Amit_Moshe> You spend most your time investigating real life cases, not cosmic level dramas. In fact, nothing is ever greater than the City, in terms of scope.
[19:41] <+sendoshin> So outsiders – that is visitors from other cities or the countryside – aren’t a factor?
[19:42] <+Amit_Moshe> I decided to make that vague on purpose; is the City of Mist a real place? Or some suspended dimension? It APPEARS to be on Earth. We use cultural references from Earth all the time. But this could be just an effect of the Mist.
[19:43] <~Dan> Is there anything beyond the City (to follow up on sendoshin’s question)?
[19:44] <+Amit_Moshe> Sendoshin outsiders are not normally a factor. They can appear in the story and it’s up to the MC to decide if that is just taken for granted or it has a special meaning, i.e., they are REALLY from the outside.
[19:45] <+Amit_Moshe> Dan that’s up to the MC to decide, and I would ever recommend to leave that undecided. The idea is that the Mist keeps people focused on the City, PCs included. It could be an interesting discovery for them if they ever leave the City, but that is certainly not the focus of the game.
[19:45] <+sendoshin> So the Mist itself may not even affect them right away, at the MC’s discretion?
[19:46] <+Amit_Moshe> Sendoshin possibly not. This is exactly the mystery of this setting and I wanted players and MCs to enjoy ‘finding out’, which is one of the core principles of PbtA.
[19:47] <+Amit_Moshe> A major inspiration for this decision was how Vincent Baker did not tell you what the psychic maelstrom was in Apocalypse World. You just found out with your group what it was in THIS campaign.
[19:47] <+sendoshin> Certainly. Just trying to get a feel for the setting, and what kinds of cases might crop up. On that note, what kinds of cases normally crop up? 😀
[19:48] <+Amit_Moshe> So the normal case would center on how a legend, new or old, has done something that affects the everyday life on the streets.
[19:49] <+Amit_Moshe> This could be from the legend of the Big Bad Wolf killing on the streets at night to the legend of King Arthur incarnated in a crime lord and bullying people in the neighborhood.
[19:50] <+Amit_Moshe> Your crew starts by investigating the mundane aspects: someone reports a missing person, the crew is hired to retrieve a stolen artifact, or help a small business, etc.
[19:50] <+Amit_Moshe> (This largely depends on the nature of your crew, which you define using the Crew Theme at the beginning of the game)
[19:51] <+Amit_Moshe> Then, as they delve into the case, your crew will start finding strange evidence that indicates a legend (or legends) is involved… and the plot thickens from there.
[19:52] <+sendoshin> I love me some plot thickener.
[19:53] <~Dan> The Mythos is the legend aspect of the character, correct?
[19:54] <+Amit_Moshe> Of course, as the campaign progresses, the crew can begin to expose the work of some bigger legends. Maybe the legend of the Ice Queen plots to make people more isolated and indifferent. Maybe Dionysos plans to flood the city with a new designer drug that will destroy all inhibitions.
[19:55] <+Amit_Moshe> Yes. A Mythos is a story that is trying to manifest in the City.
[19:55] <+Amit_Moshe> In a character, it’s her legendary aspect.
[19:55] <~Dan> Does that mean that every player is playing two characters in one? Or does the GM control the Mythos aspect of the character?
[19:55] <~Dan> Or am I just misunderstanding the premise? 😀
[19:55] <+Amit_Moshe> As an NPC, a Mythos can be a force that is trying to influence the City by incarnating in different individuals.
[19:55] <+Will> I assume Dark City is an influence?
[19:57] <+Amit_Moshe> Dan no, it’s one person with multiple aspects only in this game they are mechanically represented. Each theme demands different things from you, and sometimes these things can come into conflict.
[19:57] <+Amit_Moshe> Actually, it wasn’t, Will – never watched it. But so many fans mention it so I will have to!
[19:58] <~Dan> So… the Mythos is just one theme? (Sorry if I’m being dense here.)
[19:58] <~Dan> Oh, yes. You need to watch Dark City.
[19:58] <+Amit_Moshe> No worries it’s actually a great question.
[19:59] <+Amit_Moshe> The four themes divide between Mythos (legend) and Logos (mundane). You choose the balance, but you must have at least one of each, so you can be 1:3, 2:2, 3:1.
[19:59] <~Dan> Ah, okay.
[19:59] <+Amit_Moshe> If you have more than one Mythos theme, then these themes represent different aspects in your Mythos.
[20:00] <+Will> ! What Dan said
[20:00] <+Amit_Moshe> E.g. Flicker has two Mythos themes: “Time-space warping” and “Expanding senses” but they are both related to her time-space powers
[20:00] <+Amit_Moshe> Will do , Will!
[20:01] <~Dan> What is Flicker’s Mythos?
[20:02] <+Amit_Moshe> That is not directly specified anywhere in the game (purposefully), but personally I always though of the Greek god Hermes as her Mythos 🙂
[20:02] <+sendoshin> Complete with the Trickster aspects, I’m sure. 😉
[20:02] <~Dan> Does the player have to decide what their character’s Mythos is?
[20:03] <+Amit_Moshe> Actually sendoshin Kitsune is the trickster in the bunch 😉
[20:03] <+Amit_Moshe> Dan yes, I think it would be hard to build a character without doing so.
[20:03] * ~Dan nods
[20:04] <+sendoshin> Well, the Trickster elements of Hermes weren’t the forefront of his personality, but fair.
[20:05] <+sendoshin> (And the Greeks didn’t exactly have anybody *dedicated* to trickery, AFAIR – they just kinda all did it here and there…)
[20:05] <+Amit_Moshe> Btw Sendoshin once could certainly build a character that channels the trickster aspects of Hermes…
[20:05] <+sendoshin> (But Hermes was among the best at it. 🙂 )
[20:05] <~Dan> In what era does the City exist (or appear to, anyway)?
[20:06] <+Amit_Moshe> Modern times – our own time. However, the setting has a strong noir feel so some groups like to make it more like 1920s. I usually use our times but mix in noir elements.
[20:07] <+sendoshin> Sounds structured so it could be any relatively modern time.
[20:07] <+sendoshin> Oh, speaking of Outside… Internet?
[20:07] <~Dan> Good question!
[20:08] <+Amit_Moshe> Oh yes! One of Flicker’s Logos themes is “Mad Hacker Skills”
[20:09] <+Amit_Moshe> But you need to get in the mind frame of the Mist. It doesn’t preclude that people know about the Outside, or think it exists. They maybe even discuss it, study it, communicate with people abroad — all that doesn’t matter because their attention stays focused on the City.
[20:10] <+Amit_Moshe> It’s like a wind that constantly blows people’s attention away from the legendary and back to the mundane
[20:11] <+Amit_Moshe> Someone walks out to throw out the garbage. He sees a remarkable fight between a burning Salamander and an monstrous Mitosis. This person will just walk back in, sit in front of the TV and watch the news, thinking they are shooting some movie outside his house.
[20:12] <~Dan> So Mitosis can walk around openly without anyone freaking out?
[20:14] <+Amit_Moshe> Yes…. generally the Mist cleans up after legends. However, they need to be careful for a number of reasons: 1. the Mist hides the powers, not their effects and outcome. 2. you never know who is aware and CAN see you
[20:14] <+sendoshin> Other legends can be dangerous to your health.
[20:14] <+Amit_Moshe> 3. sometimes exposing Sleepers to miracles can wake them up and create a new incarnation of a legend 4. if you overdo it the Mist might try to ‘seal’ you up
[20:15] <+Amit_Moshe> They can indeed sendoshin. Or they can be fast allies.
[20:15] <~Dan> What does the sealing up entail?
[20:16] <+Gyrfalcon> “the Mist has kept anyone from realizing that the Crimson Catastrophe is secretly mild-mannered Leroy Lang! However, the city health inspectorate is still clued in to the strange rash of gas leaks that seem to occur in his vicinity, and want to have a LONG talk with him…”
[20:16] <~Dan> 🙂
[20:16] <+Amit_Moshe> Awesome Gyrfalcon 🙂
[20:17] <+Amit_Moshe> Dan that’s up to the MC. Now that we are going to have a Gatekeepers sourcebook, I’m sure it would include a lot of things.
[20:17] <+sendoshin> All the way up to M:tA’s “booted from reality”?
[20:18] <+sendoshin> “You’re too dangerous; have your own reality to play with.”
[20:18] <+Amit_Moshe> But basically, the PCs are gateways through the mist, they are actually called Gateways. They are holes in the Mist through which legends can manifest.
[20:19] <~Dan> Will the sourcebook allow for Gatekeeper PCs?
[20:19] <+Amit_Moshe> So what if that hole is just closed? Does the person simply loses touch with his/her Mythos?
[20:19] <~Dan> (Happy birthday, BPIJonathan!)
[20:20] <+BPIJonathan> (Thank you, sorry I am late… Ive been out doing bday stuff)
[20:21] <+Amit_Moshe> Dan that’s a great point – you can actually build a Gateway PC now, perhaps with ‘the Mist’ as your Mythos. But we’ll have to include some extra guidance on that.
[20:21] <+Amit_Moshe> sorry Gatekeeper PC
[20:22] <~Dan> (Howdy, scya!)
[20:22] <+sendoshin> Lots of Gates…
[20:23] <~Dan> You’ve mentioned the Powered by the Apocalypse aspects to the setting… What are the FATE aspects?
[20:23] <~Dan> To the rules, rather.
[20:24] <+sendoshin> Curious… There seems to be a bit of inconsistency about “Mist” vs “Myst”… Is there a difference, or are they interchangeable?
[20:25] <+Amit_Moshe> Sendoshin this has been the Myst from the beginning of this setting. Recently, we had to change to City of Mist but kept Myst as the name of the effect.
[20:26] <+Amit_Moshe> And on the Kickstarter folks voted to use Mist for everything. All this will be made consistent in the upcoming versions.
[20:26] <+sendoshin> My only concern with calling it Myst is MYST. 🙂
[20:27] <+Amit_Moshe> Yes that was the reason we changed it 🙂
[20:27] <~Dan> It was a Myst opportunity>
[20:27] <~Dan> ?
[20:27] <+sendoshin> Suspected as much.
[20:27] <+Amit_Moshe> Dan the FATE-esque aspects are the use of textual tags to describe your character. There are not stats, no numbers – only textual tags.
[20:27] <+sendoshin> I’m a fan of both, so I’m happy they can coexist safely.
[20:28] <+Amit_Moshe> You can invoke the tags only when they are relevant to the story.
[20:28] <+Amit_Moshe> This allows for some creative use of your tags. For example, Flicker has ‘Act just before it happens’… you can think of a few cases where this is handy
[20:29] <~Dan> If there are no numbers, how do you compare the relative power level of competing legends?
[20:29] <+Amit_Moshe> However, when there is no ‘it’ to act before, this tag cannot be applied.
[20:29] <+Amit_Moshe> What exactly do you mean by competing legends? PCs and NPCs?
[20:30] <~Dan> Well, I mean if you have a direct test of strength between two characters, for example.
[20:30] <+Zaleramancer> If a fox who can’t be caught is chased by a hound who always catches his quarry, who wins?
[20:31] <~Dan> (Howdy, Zaleramancer, GKG_Alan!)
[20:31] <&GKG_Alan> (hi)
[20:31] <+Amit_Moshe> Because this is PbtA, the players always roll. In the above case it will be a “Go Toe to Toe” roll, with the PCs tags affecting the roll.
[20:32] <+Zaleramancer> So each tag is equal to another tag?
[20:32] <+Amit_Moshe> If the PC is up against another PC, the 2nd PC can make a counter move to reduce the chances of success.
[20:32] <+Amit_Moshe> If the PC us up against an NCP, called Danger, then the Danger may have its own moves that will affect the PC’s move.
[20:33] <+Amit_Moshe> Yes, each tag is equal to another tag.
[20:34] <+Amit_Moshe> You can develop a power by acquiring additional tags that support it. For example , Salamander’s “Burning whips” tag can be supplemented by the tag “Generate intense heat”
[20:37] <~Dan> Are there any obvious big bad guys in the setting?
[20:37] <~Dan> Or is it all pretty ambiguous?
[20:38] <+sendoshin> Depedning on your PoV, the Gatekeepers might be considered Big Bad…
[20:39] <+Amit_Moshe> We’re talking noir, hard-boilded detective setting with grey morality. Every legend wants to *be*, they are individuals trying to do what’s best for them… sadly that often comes at the expense of other people in the City.
[20:39] <+Zaleramancer> So non-mythos abilities are defined as ‘moves’?
[20:39] <+Zaleramancer> Or are there player-defined skills?
[20:40] <+Amit_Moshe> Exactly sendoshin, it’s all depending on PoV
[20:40] <+Amit_Moshe> Gatekeepers could be baddies, or they are the people saving the City from being torn apart by crazed Mythoi
[20:41] <+sendoshin> Mythological Noir. I like it.
[20:41] <+Amit_Moshe> Our next stretch goal is the sourcebook “Don’t Believe the Truth”, that describes the cabal of the top Mythoi controlling the City… they could be in a way the big baddies
[20:41] <+Amit_Moshe> Zaleramancer both mythos and mundane abilities use Move to resolve
[20:42] <+Amit_Moshe> *Moves
[20:44] <~Dan> Is there any superscience in the City due to super-genius Mythoi?
[20:45] <+Geek2theRight> Frankenstein as Mythos!
[20:45] <+Amit_Moshe> Yes, there is. It’s kind of ‘mad’ science in a way, because it meshes strangely with the Mythoi
[20:45] <~Dan> Oh? Example?
[20:45] <+Amit_Moshe> Post-Mortem and Mitosis both have science-based origin stories
[20:46] <+Amit_Moshe> Mitosis was an celebrity boxer who crashed his car into a truck carrying vats of bio-chemical substance
[20:46] <~Dan> I’m confused about something, though. I thought that the legends were the source of the powers.
[20:46] <+Amit_Moshe> Post-Mortem’s body was used in an experiment that brought her back to life
[20:47] <+Amit_Moshe> The company that is involved with both cases is Helix Labs, which features as this corporate evil.
[20:48] <+Amit_Moshe> Dan exactly. The experiments and accidents happening in the mundane world are not the origin of the power, they are just an opportunity for the Mythos to choose them as Gateways.
[20:50] <~Dan> Why do they need the opportunity? What keeps them from just manifesting where ever they like?
[20:51] <+Amit_Moshe> The Mist 🙂
[20:52] <+Geek2theRight> Coherent storytelling?
[20:53] <~Dan> Fair enough. 🙂
[20:53] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[20:54] <+Amit_Moshe> All Mythoi are trying to manifest in the City, but they are being ‘repelled’ so to speak by this mystical barrier. To do so, they need Gateways.
[20:55] <+Geek2theRight> Sounds like there’s a metaphysical need for stories to make some kind of sense. Like if the origin story would be weaksauce or incoherent, nope, sorry, not happening.
[20:56] <+Amit_Moshe> Yes Geek2theRight it’s not just any made-up story; it has to be a MYTHOS 🙂
[20:56] <+Amit_Moshe> So I think we covered a lot of different aspect of the game
[20:56] <+Amit_Moshe> On thing we didn’t touch on is the ability to lose themes
[20:57] <+Amit_Moshe> This is the heart of the non-linear character development system
[20:57] <+Amit_Moshe> Each theme has a Mystery to explore (for Mythos themes) or an Identity to uphold (for Logos themes)
[20:58] <+Amit_Moshe> Situations in the game are designed to force you to make hard choices and neglect your Mysteries and break your Identities
[20:58] <+Amit_Moshe> After 3 times you do that to a theme, you lose it altogether, and a new theme emerges but from the other side: if you lost Mythos you get Logos and vice versa
[20:59] <+Amit_Moshe> This means the balance of legendary and ordinary in a character can change all the time, and dramatic developments can really change your character completely…
[20:59] <+Geek2theRight> Use it or lose it, dudes!
[20:59] <+Amit_Moshe> Also, when you lose you last Mythos or last Logos themes, things get radical…
[21:00] <+Amit_Moshe> You can read more about it in the free Starter Set
[21:00] <+Amit_Moshe> And there is also this playthrough you can check out if you’re looking for a quick intro: (Link: https://drive.google.com/open?id=1oH2m4NyqTVqPCs3FGgGfZcAiyJyjdD5dRyX3vJPg-KU)https://drive.google.com/open?id=1oH2m4NyqTVqPCs3FGgGfZcAiyJyjdD5dRyX3vJPg-KU
[21:01] <~Dan> Thanks very much for joining us this evening, Amit_Moshe!
[21:01] <~Dan> For those so inclined, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[21:01] <+Amit_Moshe> Thank you! It was fun 🙂
[21:01] <+Will> Fascinatnig and good luck!
[21:02] <~Dan> If you’ll give me just a moment, I’ll get the log posted and link you.