[19:06] <&GKG_Alan> Hi! I’m Alan Bahr of Gallant Knight Games. I’m here because I’m helping fantasy author Brian McClellan spearhead bringin his novel series to the tabletop!
[19:06] <&GKG_Alan> (Link: https://www.kickstarter.com/projects/1236212226/the-powder-mage-roleplaying-game?ref=user_menu)https://www.kickstarter.com/projects/1236212226/the-powder-mage-roleplaying-game?ref=user_menu
[19:06] <&GKG_Alan> Powder Mage is a novel series about a Napoleonic flintlock fantasy world
[19:06] <&GKG_Alan> mages who eat gunpowder to fuel their firearm magic, shamans, elemental mages, and colonial era concerns (war, trade, revolution) all take place here!
[19:07] <&GKG_Alan> We’re already funded and using Savage Worlds to fuel our system!
[19:07] <&GKG_Alan> (done)
[19:07] <~Dan> Thanks, GKG_Alan!
[19:07] <~Dan> The floor is open to questions!
[19:08] <~Dan> Is the setting Earth, or a fantasy world?
[19:08] <&GKG_Alan> it’s a unique fantasy world
[19:08] <~Dan> What are the fantasy elements?
[19:08] <&GKG_Alan> well, primarily magic and some mad science
[19:09] <&GKG_Alan> all the characters are human
[19:09] <&GKG_Alan> really the fantastic is the magic (of all varieties) and how the magic has impacted science
[19:09] <~Dan> Can you say a bit about the latter?
[19:10] <&GKG_Alan> sure. I don’t want to spoil the novels to anyone who has not read them, but there are creatures that appear that have been warped and modified by magic, both deliberately and accidentally
[19:11] <~Dan> How common are such things?
[19:12] <&GKG_Alan> It sort of depends in the era of the stories you take place in
[19:12] <&GKG_Alan> they could range from uncommon to exceptionally rare
[19:13] <~Dan> Can you give examples of them, or would it be a spoiler?
[19:14] <&GKG_Alan> the biggest case are The Wardens, which are monsters who used to be men (think Frankenstein’s Monster) mutated via magic and science to hunt powder mages
[19:15] <~Dan> Are powder mages illegal?
[19:16] <&GKG_Alan> at the start of the novels they are more of an oppressed unit in the military
[19:16] <&GKG_Alan> it changes from there
[19:16] <&GKG_Alan> part of the story is based on the french revolution so there’s those sorts of pieces tehre
[19:18] <~Dan> How long have powder mages been around?
[19:19] <&GKG_Alan> they are a newer occurrence as the start of the novel
[19:20] <~Dan> Are there other forms of magic?
[19:23] <&GKG_Alan> Yes. You have Privileged, who are powerful elemental mages that comprise the noble class
[19:23] <&GKG_Alan> You have Knacked, which are sort of like mutants. Humans with one unique special power.
[19:23] <&GKG_Alan> There are Bone Shamans and possibly more
[19:24] <~Dan> Bone Shamans?
[19:24] <&GKG_Alan> they’re a form of magic from across the sea
[19:25] <~Dan> (Howdy, egyptian!)
[19:25] <&GKG_Alan> sort of shamans
[19:25] <~Dan> What’s the “bone” part?
[19:25] <&GKG_Alan> but it’s hard to explain with out spoilers (yet again)
[19:25] <&GKG_Alan> the types of magic play heavily into how the story progresses adn shifts over the three novels and multiple novellas
[19:27] <~Dan> How powerful do the Knacked get?
[19:27] <&GKG_Alan> they don’t ever progress
[19:28] <&GKG_Alan> the powers they are born with stay that way forever.
[19:29] <~Dan> Well, I mean, how powerful can their Knacks be?
[19:29] <&GKG_Alan> ah. They tend to be smaller and more utilitarian
[19:30] <&GKG_Alan> things like: never sleep, always know when you’re being lied to, faster, don’t get tired from physical exertion
[19:30] <&GKG_Alan> things like that
[19:30] <&GKG_Alan> less overt
[19:30] <~Dan> Ah, gotcha.
[19:31] <~Dan> Is elemental magic earth, air, fire, and water?
[19:32] <&GKG_Alan> yes, it’s generally pulled from an realm called the Aether so while it manifests itself as elements it’s drawn from another “realm”
[19:33] <~Dan> What sorts of things can powder mages accomplish?
[19:33] <&GKG_Alan> oh. well they can enhance their senses, increase or decrease the velocity of bullets, increase or decrease the range of guns they use, dampen or explode gunpowder in barrels or enemies guns, etc.
[19:34] <&GKG_Alan> Gunpowder is addictive though, so if they use too much at once it can have negative effects
[19:35] <~Dan> So mostly gunpowder-related effects?
[19:35] <&GKG_Alan> Almost entirely
[19:36] <&GKG_Alan> there’s some minor physical or mental shifts (perception usually) but that’s it
[19:37] <~Dan> That doesn’t seem all that powerful, then. Am I missing something?
[19:38] <&GKG_Alan> in a flintlock setting, you can explode your opponents gun on their belt before they can draw
[19:38] <&GKG_Alan> you can make your bullets fire twice as far,c reating unreach able snipers
[19:38] <&GKG_Alan> explode a cannon in a castle tower
[19:38] <&GKG_Alan> detonate entire stores of gunpowder in buildings or military bases
[19:38] <+GrimTheWanderer> A powderhorn would take out a few people, and if it became a chain reaction, a whole platoon
[19:39] <&GKG_Alan> exactly
[19:39] <&GKG_Alan> a gun pointed at you isn’t a threat if you’re a powder mage
[19:39] <&GKG_Alan> just explode it or dampen the powder so the bullet just rlls out
[19:39] <~Dan> Interesting.
[19:40] <~Dan> Can anyone learn to be a powder mage, or is it an inherent ability?
[19:40] <&GKG_Alan> it’s an inherent ability
[19:41] <~Dan> (Howdy, Eric_E!)
[19:42] <+Eric_E> (Heya Dan!)
[19:42] <~Dan> Are their powers expressed like spills?
[19:42] <&GKG_Alan> Powder Mages breakt he mold a bit in Savage Worlds and function differently
[19:43] <~Dan> spells, rather
[19:43] <&GKG_Alan> unlike regular magic (where you start with X power points and count down), Powder Mages start with 0 and have to ingest powder and count up. They have effects that require them to expend the powder they’ve ingested
[19:43] <&GKG_Alan> it’s in the inverse of regular magic in a large sense
[19:43] <&GKG_Alan> and no spells, they hav ea limited repertoire of abilities
[19:43] <&GKG_Alan> all powder mages can do the same thing. Some of them can do it better than others.
[19:45] <~Dan> So… skill-based?
[19:47] <&GKG_Alan> more like they all permanently have access to spell lists
[19:47] <&GKG_Alan> they just have to spend varying amoutn of points to power each spell
[19:48] <~Dan> Well, in what sense are some better at it than others?
[19:49] <&GKG_Alan> so there are mechanics to allow you to increase the effects of what you do
[19:49] <&GKG_Alan> if you can super power yoru gun to do more damage, it does even more
[19:49] <&GKG_Alan> if you can shoot a great distance, you can shoot EVEN greater
[19:52] <~Dan> What led you to go with Savage Worlds?
[19:52] <&GKG_Alan> well, we tried building unique or new systems first
[19:53] <&GKG_Alan> we played with a few others (GURPs, Hero, d20 OGL of all stripes), and after we tested Savage Worlds, it got the best response
[19:53] <&GKG_Alan> so we tried refining it and the reception to the SW version of the rules has been really positive
[19:53] <&GKG_Alan> on a personal live I like SW quite a bit and am pleased to be working in it
[19:54] <~Dan> Aside from powder magic, what other tweaks did you make to the rules?
[19:55] <&GKG_Alan> we’ve modified how Shaken and the combat system work a bit. WE’ve also added Nations instead of Races, and we’ve added a bunch of new edges and skills
[19:56] <~Dan> Can you give some examples of the latter?
[19:56] <&GKG_Alan> Sure. So obviously the new magic takes the form of edges
[19:57] <&GKG_Alan> we also have some setting specific edges around “mage-breakers” (living anti-magic fields), crafting weapons, and using weapons.
[19:57] <&GKG_Alan> We added new skills to reflect the world, mostly in the Knowledge departments
[19:57] <&GKG_Alan> Religion plays a huge role in the world of Powder Mage and we wanted to reflect that
[19:57] <&GKG_Alan> oh!
[19:57] <&GKG_Alan> I have a character hseet
[19:58] <&GKG_Alan> (Link: https://ksr-ugc.imgix.net/assets/014/271/321/4086c6c0b37641e1c0acc8d6f0fa2296_original.jpg?w=639&fit=max&v=1477496081&auto=format&q=92&s=962436909a9ab4816dc38e8189f1d523)https://ksr-ugc.imgix.net/assets/014/271/321/4086c6c0b37641e1c0acc8d6f0fa2296_original.jpg?w=639&fit=max&v=1477496081&auto=format&q=92&s=962436909a9ab4816dc38e8189f1d523
[19:58] <~Dan> Let’s see here…
[19:59] <~Dan> Snazzy character sheet!
[19:59] <&GKG_Alan> Yeah! our designer killed it
[20:00] <~Dan> What skills are new?
[20:00] <&GKG_Alan> Well mostly subsets of the Knowledge skill
[20:00] <&GKG_Alan> around religion and national histories
[20:01] <&GKG_Alan> We also add a new Vigor skill to resist addiction for the Powder Mages, but as not everyone needs it, it isn’t on the sheet.
[20:01] <&GKG_Alan> There’s also new magic skills tied to each of the magics
[20:02] <~Dan> So all magic use requires a skill roll?
[20:02] <&GKG_Alan> Except for Powder Mgaes
[20:02] <&GKG_Alan> theirs require rolls to avoid addiction
[20:03] <&GKG_Alan> their powers are mostly tied to shooting (obviously)
[20:05] <~Dan> Are there any other examples of mad science that you can tell us about?
[20:05] <&GKG_Alan> Unfortunately no. I’m privvy to the latest information (including items that have not come out yet in future books) and while there is more, I can’t tell you 🙂
[20:06] <~Dan> Well, darn. 🙂
[20:07] <&GKG_Alan> Yeah, it’s unfortunate
[20:08] <+GenoFoxx> (g’night)
[20:08] <~Dan> (Bye, GenoFoxx!)
[20:09] <~Dan> Where do you see the game line going?
[20:09] <&GKG_Alan> Well, it depends
[20:09] <&GKG_Alan> We’re funded so the corebook is coming out
[20:09] <&GKG_Alan> Brian owns the final decision on the line, so if he feels the sales are strong, we’ll do mroe books
[20:10] <&GKG_Alan> we certainly have discussed future supplements or conversions to other game lines
[20:10] <&GKG_Alan> I’d love a box set campaign one day
[20:10] <&GKG_Alan> but I’m a sucker for that sort of thing
[20:12] <~Dan> Speaking of adventures, what does a typical adventure look like?
[20:12] <&GKG_Alan> well, there’s a natural bent towards military style stories
[20:12] <&GKG_Alan> but the revolutionary politics allow for a wide-ranging tyle
[20:13] <&GKG_Alan> the intro adventure covers politics, war, AND a wonderful carriage chase in the streets
[20:13] <+JGray> Evening.
[20:13] <~Dan> (Howdy, JGray!)
[20:13] <&GKG_Alan> but there’s a big spread there for everyoen
[20:15] <~Dan> Are there any horror elements to the setting?
[20:15] <&GKG_Alan> aside from the manmade horrors of war, nothing unique
[20:16] * ~Dan nods
[20:16] <+JGray> One of my publishers just released a horror/fantasy/war setting.
[20:16] <&GKG_Alan> you could easily drop or pull out horror elements.
[20:17] <~Dan> How much of a bestiary does the game include?
[20:17] <&GKG_Alan> Less of a bestiary and more of a list of NPC adversaries
[20:17] <&GKG_Alan> there’s not al ot of “monsters”
[20:17] <&GKG_Alan> but we do include quite a spread of premade enemies
[20:18] * ~Dan nods
[20:19] <~Dan> Fill in the blank: “If you like [insert RPG], you’ll like Powder Mage!”
[20:19] <&GKG_Alan> it’s a very human focused setting.
[20:19] <&GKG_Alan> If you like All for One or 7th Sea and like Savage Worlds, you’l like Powder Mage
[20:20] <~Dan> Sounds reasonable.
[20:20] <&GKG_Alan> I try to be reasonable
[20:20] * ~Dan chuckles 🙂
[20:22] <&GKG_Alan> whelp, any more questions?
[20:22] <~Dan> What is the political status quo of the setting?
[20:23] <&GKG_Alan> Wartorn and revolutionary
[20:23] <&GKG_Alan> war is either happening, just happened or about to happen
[20:23] <&GKG_Alan> it’s very napoleon europe
[20:25] <~Dan> Are the nations analogous to real-world countries?
[20:25] <&GKG_Alan> Very loosely at best. They’re all very unique or not that locked into a role as you’d expect
[20:27] <+JGray> How many different types of black powder are there?
[20:28] <&GKG_Alan> JGray, the setting doesn’t get into that deep of detail.
[20:29] <&GKG_Alan> it’s possible there’s more than one, but that’s a question for the author of the novels
[20:30] <~Dan> What are some other unique aspects of the setting?
[20:33] <&GKG_Alan> wow, I think we covered a lot of them. It’s really well written and Brian has a very good grasp on what makes a great backdrop for exciting stories
[20:34] * ~Dan nods
[20:34] <~Dan> Well, that being the case, would you like to wrap up a little early?
[20:34] <&GKG_Alan> It’s a game that I’m personally very excited about (as a player and GM), and I’m very happy to be part of the publishing
[20:34] <&GKG_Alan> sure!
[20:34] <&GKG_Alan> that’s fine
[20:35] <&GKG_Alan> you ran a great one-man show 😛
[20:35] <~Dan> Heh. Thanks. 🙂
[20:35] <~Dan> As a reminder to folks, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[20:35] <~Dan> And now, if you’ll give me just a moment, I’ll get the log posted and get you the link!
[20:35] <~Dan> Thanks very much for joining us!
[20:36] <&GKG_Alan> Thanks everyoen