[19:07] <+JMThompson> I am Jonathan M. Thompson, co author of Agents of G.A.I.A. GAIA is an agency that sits back and protects the human race from things that live in the shadows and go bump in the night. The setting is being written for Pathfinder, 5e and the Savage Worlds game systems.
[19:07] <&GKG_Alan> I’m Alan! I’m helping!
[19:07] <+JMThompson> Many of many talents and short on words 😀
[19:09] <&GKG_Alan> (done)
[19:09] <+JMThompson> (done)
[19:09] <~Dan> Thanks, guys! The floor is open to questions!
[19:09] <+xyphoid> so a modern game?
[19:10] <~Dan> What makes this game stand out from other similar agency-vs.-the-supernatural settings, such as Delta Green, for example?
[19:10] <&GKG_Alan> Xyphoid, yes.
[19:10] <&GKG_Alan> Dan, the big focus on collecting and retaining artifacts for one.
[19:10] <+JMThompson> Yes, it is a modern game.
[19:11] <~Dan> So these aren’t exactly monster-busters, then?
[19:11] <+xyphoid> what’s the default gameplay look like – you’re agents going on assigned missions?
[19:11] <+JMThompson> It was inspired by shows such as Warehouse 13 and The Librarians.
[19:12] <+JMThompson> Adventures are typically of the ilk that you are going out to retrieve an artifact before it falls into the “wrong hands”
[19:12] <+Geek2theRight> Are agents restricted to being humans?
[19:13] <+JMThompson> Yes and no. The game assumes all agents are human but also allows for non human agents as well.
[19:13] <&GKG_Alan> Geek2theRight, nope. The game is being built to allow any book along those rulesets to be playable. if you can play an Elf in pathfinder, you can play one here! The GM might have to throw some fun rules in
[19:13] <~Dan> So it’s a pretty gonzo setting?
[19:14] <+JMThompson> It can be.
[19:15] <~Dan> Are there any world restrictions at all on what exists, or does anything go?
[19:15] <+JMThompson> One of the adventures I have been working on for the playtest group has the players hunting for Mjölnir to battle Ice Giants
[19:16] <&GKG_Alan> Dan, it can really go as far as you want
[19:16] <&GKG_Alan> it can be ran as very dark urban fantasy, or very out there, anything goes, system wide nuts
[19:16] <~Dan> Well, for example, are there any rules as to how magic functions in this world?
[19:17] <+JMThompson> Magic functions exactly like in Pathfinder.
[19:17] <+JMThompson> The idea was to design a modern setting that fits seamlessly into the existing rules.
[19:17] <+TadK> I will want to know about 3rd Party options and fan material availability for it myself
[19:17] <+TadK> Hi Jonathan
[19:17] <+xyphoid> how does clerical magic work?
[19:18] <+Geek2theRight> When elves were mentioned, you also mentioned “fun rules” the GM could throw in. Care to expand on that?
[19:18] <&GKG_Alan> Xyphoid, the GM can tailor it to the campaign, but the rules are there.
[19:19] <~Dan> (Wow! Up late, Beelzedude?)
[19:19] <&GKG_Alan> Geek2theRight, I meant fun rules as in setting adjustments to pull elves to a player level out of the background of the setting
[19:19] <+Beelzedude> (Went to watch Doctor Strange.)
[19:20] <+JMThompson> Hi Tad, and to answer your question. There is no reason you cant use Spheres of Power, Lost Spells, Deep Magic, or Sandy Peterson’s Cthulhu for Pathfinder right out of the box.
[19:20] <+TadK> So if I wanted to write stuff for it for my ezines I could I hope……..
[19:21] <+JMThompson> As for Clerical Magic. There is basically know change. We add a (Catholic type) Priest Archetype, but generally speaking clerics act the same way but they dont have to pick a deity, just the requisite domains.
[19:21] <~Dan> ( Beelzedude: Any good?)
[19:21] <+JMThompson> Tad, yes… that would be correct.
[19:22] <+JMThompson> (Im going tomorrow evening to see it)
[19:22] <+TadK> Thank You Sir
[19:22] <+Beelzedude> (Dan: yes)
[19:22] <~Dan> (Awesome.)
[19:22] <~Dan> What sorts of resources does the agency have at its disposal?
[19:22] <+Geek2theRight> It sounds like it’s more of a setting skeleton, which gets filled in by the specific stuff pulled in from other books by the GM and possibly the players. Is that about right?
[19:24] <+JMThompson> GAIA itself is a federal agency, part of the US Government
[19:25] <~Dan> Right, but do they have any particular magical resources and/or high tech goodies?
[19:25] <+JMThompson> Depends on the Agency, and yes they have resources that can be brought to use by the PCs.
[19:26] <&GKG_Alan> Dan, they have access to a lot of things. First off the special nature of any of their agents. (Magic, equipment, unique skills). They also have access to any artifacts in their possession (theoretically)
[19:26] <&GKG_Alan> also the resources of the US government and theoretically any other government
[19:27] <~Dan> How is that governed system-wise?
[19:27] <~Dan> (brb)
[19:28] <&GKG_Alan> Dan, depending on the ruleset differently. In Savage Worlds, we can leverage the Arcane Background rules. Pathfinder and D&D 5e we use magic items, so those are a little more at the discretion of the GM
[19:32] <&GKG_Alan> (did we miss any questions)]
[19:33] <+JMThompson> (Dan went away for a bit)
[19:33] <+JMThompson> Anyone else have a question or two of us?
[19:34] <~Dan> (back, sorry)
[19:34] <~Dan> So would a group start out with magic items by default?
[19:37] <+JMThompson> No, but they can get access to magic items for missions at the GMs discretion. Also, like in other fantasy games, the PCs can collect magic items as they progress in power
[19:37] <+xyphoid> do you include gun rules?
[19:37] <+JMThompson> Yes, we include gun rules.
[19:37] <~Dan> They don’t have to turn over the items they collect?
[19:38] <&GKG_Alan> dan, technically they do.
[19:38] <&GKG_Alan> But Agents often keep items at their own…discretion
[19:39] <~Dan> So they don’t report them, in other words? 🙂
[19:39] <&GKG_Alan> Dan, yes
[19:39] <+JMThompson> They way I run it is that agents can be issued items on every mission, these can be the same items every time (in that case I let them keep it on their sheets). There is also the option of just not telling anyone what you found. Big artifacts are always turned over or turned back in, as they are usually the focus of said mission.
[19:40] <+xyphoid> what do you have in the way of GM-side adventure design stuff? like what’s a default adventure look like – you can assume a PF adventure will have some fights and some exploration, or do you expect these adventures to look more like a CoC investigation one
[19:40] <+JMThompson> There are fights, exploration and investigation. Depends on the adventure.
[19:41] <~Dan> Is the supernatural hidden in this setting? And if the setting is as gonzo as it seems, how is this maintained?
[19:41] <+Beelzedude> (night, everyone)
[19:41] <~Dan> (Sleep well, Beelzedude!)
[19:43] <+JMThompson> The supernatural is hidden. Only certain people can see through the veil, everyone else dismisses it as illusion, imagination or something else entirely.
[19:43] <+JMThompson> Those that are able to see through the veil are generally recruited as agents.
[19:43] <~Dan> How prevalent is the supernatural? How often does the average Joe see something supernatural and dismiss it?
[19:44] <+TadK> Would it work good for more like Surreal Other worlds intruding, mostly scarfing up the modern side of the rules
[19:44] <+JMThompson> Quite a bit. For example, lets say a dragon lives in the sewers underneath NYC. The general populous dismisses that as an alligator in the sewers.
[19:45] <+JMThompson> Tad: Like taking a typical fantasy world and just adding the modern rules to it?
[19:45] <+Lord_of_Life> Is there a hint of horror?
[19:46] <~Dan> (Howdy, Upogsi!)
[19:46] <+Upogsi> (Hello! Is this an interview, or just a normal convo)
[19:46] <~Dan> (Q&A in progress! 🙂 )
[19:46] <&GKG_Alan> Lord_of_Life, entirely
[19:47] <+TadK> Like multiple worlds, traveling between them, maybe like a steampunk New Orleans one night, then a The sun has set and the world is freezing america, post apoc and then urban fantasy scrambled
[19:47] <+Upogsi> Ok. Now im interested.
[19:48] <~Dan> (Howdy, MonkofLords!)
[19:48] <+JMThompson> That is not addressed per se, but there is no reason its not going to be possible.
[19:48] <&GKG_Alan> TadK, you could certainly run it that way easily enough. That is not the default however.
[19:48] <&GKG_Alan> One of the cool things you’re going to get from these books are two different rails of ideas
[19:49] <&GKG_Alan> for example, there will be a default presentation, but you might have a sidebar that says “Alan uses this cool twist, and Jonathan uses this one” thus presenting three possible options for interpreting the setting.
[19:49] <+TadK> Thanks Alan…..I could not afford another particular KS and am thinking I could use this for that, my version of course…..
[19:50] <&GKG_Alan> Not all the time, but there might be ideas from both of us showing how we take the same idea nad run in different directions.
[19:50] <&GKG_Alan> TadK, you should certainly back this one. It’s awesome!
[19:50] <~Dan> (Welcome to #rpgnet, brianfeister!)
[19:50] <&GKG_Alan> and I wouldn’t lie to you!
[19:50] <&GKG_Alan> also if you back it, I get paid! (which I like)
[19:50] <~Dan> 🙂
[19:50] <+TadK> Ohh I think i was in the first 10 backers…..I basically back everything that Jonathan produces……
[19:50] <~Dan> (wb, Geek2theRight!)
[19:51] <+brianfeister> Thanks Dan – sorry to say that tonight’s not a great night for me to hang out, but I’m making good on my promise to drop in and make sure I able to log in and be ready to answer questions tomorrow 🙂
[19:51] <+Geek2theRight> (Apologies. Using my laptop and it decided that it absolutely *had* to restart right bloody then.)
[19:51] <&GKG_Alan> well there you go 🙂
[19:51] <&GKG_Alan> I certainly hope I didn’t run you awy
[19:51] <~Dan> (Wait.. tomorrow? I have you down for Friday. O.o)
[19:52] <+brianfeister> Oh no worries, Friday’s fine
[19:52] <+brianfeister> brain hiccup on my end
[19:52] <~Dan> (Oh, whew. 8:00 p.m. Central?)
[19:52] <+brianfeister> yup!
[19:52] <~Dan> (Cool. 🙂 )
[19:53] <+JMThompson> I guess that means TadK is happy with our catalog 😀
[19:53] <~Dan> Do you create any new classes for the game?
[19:54] <&GKG_Alan> Dan for 5e adn Pathfinder we do some tweaks and present some new items yes. It actually will pull rules from JMThompson’s previous game Victorian Gaslight
[19:54] <+TadK> You might say that Jonathan…
[19:54] <&GKG_Alan> which already has new classes and abilities
[19:56] <&GKG_Alan> so yes. Savage Worlds doesn’t need that
[19:56] <&GKG_Alan> as it’s classless
[19:56] <~Dan> Can you give some examples of said classes?
[19:56] <~Dan> (Howdy, RustedPortal_Donaven!)
[19:56] <+RustedPortal_Donaven> Hello!
[19:56] <~Dan> ( RustedPortal_Donaven: topic: (Link: https://www.kickstarter.com/projects/battlefieldpress/agents-of-gaia-for-pathfinder-and-savage-worlds)https://www.kickstarter.com/projects/battlefieldpress/agents-of-gaia-for-pathfinder-and-savage-worlds )
[19:57] <+RustedPortal_Donaven> Got it.
[19:57] <+JMThompson> We have things like The Agent, The Personality, The Sensitive for example. Agents are pretty much like their name implies, Personalities are rock stars, actors, etc. and Sensitives are those with some ESPer abilities.
[19:58] <~Dan> Do you distinguish between ESP and magic?
[20:02] <~Dan> (Howdy, ChaosSun!)
[20:02] <+ChaosSun> Sorry I’m Late…
[20:02] <~Dan> (Howdy, Lin_Chong!)
[20:03] <+JMThompson> yes, a little.
[20:03] <+JMThompson> Though that difference is still being worked out.
[20:04] <+Geek2theRight> How complete is Agents of GAIA on its own, say if you didn’t draw from(or have) 1st party stuff for the systems you’re supporting?
[20:05] <+JMThompson> All that is required is the core rulebook for the system you have, and something with some creatures in it, plus the GAIA book.
[20:06] <~Dan> No creatures in the GAIA book itself, then?
[20:06] <+Geek2theRight> So you have to have some first party stuff, gotcha.
[20:06] <+JMThompson> There are a few, but they are minimized
[20:07] <~Dan> Can you give some examples?
[20:08] <+JMThompson> The licensing rules require core creation rules be 1st party.
[20:08] <&GKG_Alan> Geek2theRight. One of the benefits of this, is there are TONS of free 1st Party stuff out there. All over drive thru or SRDs for all these s ystems
[20:09] <+JMThompson> Creatures Dan>
[20:09] <+JMThompson> ?
[20:09] <~Dan> Yes.
[20:09] <+JMThompson> Creature examples are like a headless horseman and the animated skeleton. Those are just a couple.
[20:11] <+JMThompson> We are pulling a few things from legend that are not repeated in 1st party monster books. Its slow going, but its fun doing the research.
[20:11] <~Dan> Do you have example artifacts?
[20:11] <&GKG_Alan> Excalibur, Mjolnir, Holy Grail, Baba Yaga’s Hut, Lone Ranger’s Silver Bullets, etc, are all possible options
[20:12] <+JMThompson> And anything else we can think of that will cause havoc
[20:12] <&GKG_Alan> Slash’s Top hat
[20:13] <&GKG_Alan> Clapton’s Guitar
[20:13] <~Dan> 🙂
[20:13] <&GKG_Alan> Really anything could be there.
[20:13] <~Dan> Right, but do you have write-ups for any of them?
[20:14] <+Geek2theRight> Do you plan to support any additional systems down the road? Or are the 3 already mentioned it?
[20:14] <+JMThompson> About 15 so far.
[20:14] <+JMThompson> The support for other systems will depend on how well it does, thinking about S&W as a possible expansion.
[20:14] <&GKG_Alan> Geek2theRight if it does well, sure.
[20:14] <&GKG_Alan> JMThompson, can we share one of the write-ups here for Dan?
[20:14] <~Dan> S&W?
[20:15] <&GKG_Alan> Sword and Wizardry
[20:15] <~Dan> Ah.
[20:15] <+JMThompson> Yes, we can share
[20:17] <+JMThompson> Give me a moment and I will dig one out.
[20:17] <+JMThompson> (Link: https://www.kickstarter.com/projects/battlefieldpress/agents-of-gaia-for-pathfinder-and-savage-worlds/posts/1711931)https://www.kickstarter.com/projects/battlefieldpress/agents-of-gaia-for-pathfinder-and-savage-worlds/posts/1711931
[20:18] <+JMThompson> The bottom of that post contains an artificat.
[20:18] <+JMThompson> an artifact too 😀
[20:18] <&GKG_Alan> now I want an artificat
[20:18] <&GKG_Alan> NEW MONSTER
[20:18] <&GKG_Alan> CATS THAT HOARD ARTIFACTS
[20:18] <&GKG_Alan> you saw it here first
[20:19] <+JMThompson> Oooh. See how well we work together folks 😀
[20:19] <~Dan> 🙂
[20:20] <~Dan> Do agents have any special monster-fighting technology available, or is it strictly real-world tech?
[20:21] <+JMThompson> Its a little bit of both.
[20:22] <+JMThompson> Its mostly real world tech, but that is good for a lot of monsters. However there is more advanced things as they are needed
[20:22] <~Dan> Like what?
[20:24] <+JMThompson> As they are needed
[20:25] <+JMThompson> We havent gotten to that point yet, just a series of notes.
[20:25] <~Dan> Ah, gotcha.
[20:26] <~Dan> How tough would you say agents are by default?
[20:27] <&GKG_Alan> Dan question Dan.
[20:28] <&GKG_Alan> Savage Worlds Agents are pulpy and tough. 5e and Pathfinder will mirror those games
[20:29] <~Dan> So in the latter two, you make them tougher than typical 1st-level characters?
[20:29] <&GKG_Alan> JMThompson, you wanna answer that one for Dan?
[20:29] <+JMThompson> They are pretty much as tough as their fantasy counterparts. Which is fairly tough.
[20:30] <+ChaosSun> I came in late, but roughly how many playing characters are avliable, e.g. elf, dwarf, human….
[20:30] <+JMThompson> You are not going to want to jump into the path of a bullet.
[20:31] <+JMThompson> Human is the default race, others are available at the discretion of the GM.
[20:32] <+JMThompson> Our recommendation is generally to only allow non humans that can pass for human easily. However, its your game…play it as makes you happy.
[20:32] <~Dan> (Howdy, Silverlion!)
[20:33] <+ChaosSun> Will there be awy to cross a character from another game to this one…forexample, my Investigator Bear from Gaslight, and bring her to GAIA?
[20:33] <&GKG_Alan> hey Silverlion.
[20:33] <+ChaosSun> I ❤ my Bear
[20:34] <+JMThompson> If your GM allows, but I am pretty certain that he is probably not going to want to do that since there are no beast men in the GAIA setting
[20:35] <+ChaosSun> Then my GM is being a butt and might be fired ;D
[20:35] <+JMThompson> Hey Silverlion, pull up a char
[20:36] <+JMThompson> chair
[20:36] <+TadK> ChaosSun who is your GM
[20:36] <~Dan> What is the agency’s official policy regarding supernatural creatures? Are any shoot-on-sight?
[20:37] <+TadK> Jonathan have you read any of those Monster Hunter books?
[20:37] <+JMThompson> They are to protect the public at any costs, so that is determined by the agent on site.
[20:37] <&GKG_Alan> Dan, the exceptionally dangerous ones. Vampires, Demons, Elder Evils
[20:37] <&GKG_Alan> ahahahahah Tadk, the Correia ones?
[20:37] <+Crazy-Cabal> How “on the verge of the apocalypse” are things?
[20:37] <+TadK> I think that is the author Alan. I skimmed one the other day at the bookstore
[20:37] <&Silverlion> Allo Alan, JMT
[20:38] <&GKG_Alan> TadK, I have. I’m doing that RPG (unrelated to this)
[20:38] <&Silverlion> I own several of those, but won’t be buying em anymore.
[20:38] <~Dan> How did you guys divide up the writing duties on this game?
[20:38] <&Silverlion> So Agent’s of GAIA?
[20:38] <&GKG_Alan> Silverlion, yup!
[20:38] <&Silverlion> Are there monsterish agents?
[20:38] <&GKG_Alan> Silverlion, yup!
[20:39] <&GKG_Alan> Dan, I just write what JMThompson tells me 🙂
[20:39] <&Silverlion> Cool.
[20:39] <+JMThompson> I have not, Alan knows more about then TadK
[20:39] <+TadK> Cool. Wondered if some influence there was all.
[20:40] <&GKG_Alan> TadK not as such or deliberately no.
[20:40] <~Dan> Do you have any future plans for the game if the KS does well?
[20:40] <&Silverlion> How much humor is in your game? I’m a huge fan of the old Bureau 13 novels. (The game, not so much, good ideas overwhelmed by a too complex system)
[20:41] <&GKG_Alan> Silverlion, my writing is pretty light and pulpy adn fun
[20:41] <&GKG_Alan> I try to be humorous and enjoyable
[20:41] <+JMThompson> The game will be released regardless, just the lack of funds will cause it to be released at a later date.
[20:42] <&GKG_Alan> Dan, if the game does great, we’ll continue to support it. We have ideas for supplements, extra artifacts and much more
[20:43] <+JMThompson> The first two sourcebooks are outlined, but not written.
[20:44] <~Dan> Can you reveal what they are?
[20:44] <+JMThompson> Shadows over Romania. Have you ever wondered what Dracula has been doing all this time? This is your chance to find out, come meet the Prince of Darkness and his minions, still living in Castle Dracula. And see how he affects the world around him.
[20:44] <&Silverlion> Cool pulpy and fun is awesome.
[20:44] <+JMThompson> Book of the Oracle. This book contains a listing of Greek historical artifacts, along with an adventure seed for each one. Each artifact is detailed by authors Alan Bahr and Jonathan M. Thompson.
[20:45] <+ChaosSun> the greek one sounds facinating 🙂
[20:46] <&Silverlion> I always assumed Dracula (if a vampire) is living somewhere more civilized, and peaceful, and rolling his eyes whenever vampires appear on TV or in books…
[20:46] <&GKG_Alan> Heh. Maybe he is
[20:46] <&GKG_Alan> maybe that’s the whole book
[20:47] <+JMThompson> brb
[20:47] <+TadK> Miami and the Night Life
[20:47] <&GKG_Alan> (Silverlion, he’s not, but it’d be silly)
[20:48] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[20:48] <&GKG_Alan> Uh. games are fun. We love games. Give us money for games.
[20:48] <&GKG_Alan> And we’ll give you games.
[20:48] <&Silverlion> Yay games!
[20:48] <&Silverlion> Y’all both do great jobs
[20:48] <+TadK> Monsters: revamping some existing. lots of new, how diff are stats than stock PF (Since I have 5 Bestiaries)
[20:48] <~Dan> 🙂
[20:49] <&GKG_Alan> Thanks Silverlion! We try
[20:49] <&GKG_Alan> and TadK they’ll be all new, and fully PF compatible
[20:49] <+TadK> Sweet
[20:49] <+JMThompson> The idea is not to repeat what already exists in those Bestiaries.
[20:50] <+TadK> Thansk
[20:50] <~Dan> Thanks very much for joining us this evening, guys!
[20:51] <&GKG_Alan> it was a blast
[20:51] <&GKG_Alan> Hope I get to come back someday!
[20:51] <~Dan> 😀
[20:51] <+JMThompson> TadK, it is possible that we may pull something that seems relevant to GAIA from another 3PP, but we will try to not repeat anything in the Pathfinder material
[20:51] <~Dan> As a reminder, my tip jar is here, for those feeling generous: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[20:51] <+TadK> Always thinking of what I can pull and use in different places
[20:52] <~Dan> If you’ll give me just a moment, I’ll post the log and get you the link!
[20:52] <+JMThompson> We got permission from several other third party publishers to publish a list of their material that we think is useful with GAIA