[19:01] <+Bedrockbrendan> My name is Brendan Davis of Bedrock Games. Here to talk about Wandering Heroes of Ogre Gate, our Wuxia RPG, and the new Martial Clan books we’ve been putting out [end]
[19:03] <~Dan> Thanks, Bedrockbrendan!
[19:03] <~Dan> The floor is open to questions!
[19:04] <~Dan> So first, can you remind us what Heroes of Ogre Gate is about?
[19:04] <+Bedrockbrendan> Wandering Heroes of Ogre Gate is a wuxia fantasy game set in the fictional world or Qi Xien. Characters play martial heroes with Qi-infused martial arts powers in the spirit of classic Shaw Brothers movies and drama series like the Condor Heroes Trilogy.
[19:05] <&Le_Squide> Do you mind questions about the core WHoOG book?
[19:05] <+Bedrockbrendan> Questions about the core book are fine
[19:07] <~Dan> What is the supplement about?
[19:09] <+Bedrockbrendan> The supplement is the Sects of the Martial World Series. This is a PDF we release each month featuring a new martial sect. Each one includes stats for all the sect leaders and disciples, information on the sect itself and Kung Fu Technique entries unique to the sect.
[19:09] <+Bedrockbrendan> Right now we’ve released two: The Silken Robe Society and Relentless Corpse Sect [End]
[19:11] <~Dan> What makes the Silken Robe Society special?
[19:12] <+Bedrockbrendan> It is a martial arts sect inspired by Chor Yuen films based on the works of Gu Long. The members of the sect are beautiful and glamorous but extremely unorthodox.
[19:12] <+Bedrockbrendan> [end]
[19:13] <~Dan> How so?
[19:13] <+Bedrockbrendan> They are pretty much obsessed with their looks and their leader must commit suicide by age 46 before his or her looks decline (and the leader must take many spouses)
[19:15] <~Dan> What special abilities do they have?’
[19:15] <+Bedrockbrendan> The leader kills anyone who challenges his status as the most beautiful man of the martial world. [end]
[19:15] <+Bedrockbrendan> They have a number of Kung Fu Techniques that are related to swooping through the air and attacking their enemies almost like birds.
[19:16] <+Bedrockbrendan> [end]
[19:16] <~Dan> (Welcome to #rpgnet, Fuseboy!)
[19:17] <+Fuseboy> Hey Dan! Came to see Brendan field the tough questions. 😉
[19:18] <~Dan> How large is the supplement?
[19:18] <+Bedrockbrendan> Silken Robe Society is 11 pags
[19:19] <+Bedrockbrendan> Relentless Corpse Sect is 14 [End]
[19:19] <~Dan> What is the Relentless Corpse Sect?
[19:21] <+Bedrockbrendan> That is a sect similarly inspired (the first two supplements are like companion books). Creepy sect that lives in a cave palace, led by Relentless Corpse Queen who is one of the martial world’s great beauties. She poisons her husbands and turns them into her corpse kings. Her disciples are poisoned and turned into Corpse Disciples. The sect used to be righteo
[19:21] <+Bedrockbrendan> righteous but her father was killed by his own students for his sword. Since then she’s been hellbent on getting revenge.
[19:21] <+Bedrockbrendan> [End]
[19:22] <+Fuseboy> You’re one of the most prolific RPG writers I know – with kickstarters failing to deliver everywhere, how do you keep your productivity so high?
[19:23] <+Bedrockbrendan> I don’t know that I am that prolific. I think we could put out way more stuff. We take out time releasing things. But I try to keep my prep in my own games closely aligned with what I put out. So that makes it easier.
[19:23] <+Bedrockbrendan> [end]
[19:24] <+Bedrockbrendan> Also, playing regularly and often helps [End]
[19:25] <~Dan> (Howdy, Drew)
[19:25] <+Fuseboy> Wuxia combats is super fast-paced, and RPG combats can take notoriously long to resolve. How do you maintain that feeling of fast action in a system that has so many feats and powers?
[19:26] <+Bedrockbrendan> I wouldn’t say this is a hugely fast system. With Kung Fu abilities being individual things you take in the game (like spells in D&D), that can slow things down if people don’t know what their powers are. So it is handy to have notes on your sheet to keep things moving. The system itself plays pretty fast. But it can slow if people are not on top of their tec
[19:26] <+Bedrockbrendan> chniques.
[19:26] <+Bedrockbrendan> [end]
[19:27] <+Bedrockbrendan> That said, I tend to keep things moving pretty fast in my own games I think. One thing I believe helps a lot is not using miniatures [end]
[19:28] <&Le_Squide> On a mechanical note, I’m curious; do you have a chart of the probability for dice vs difficulties for your core system anywhere?
[19:29] <+Bedrockbrendan> We did in our original book, Terror Network. And I have one on file for myself. [end]
[19:30] <~Dan> What is Terror Network?
[19:30] <+Bedrockbrendan> It is our counter terrorism RPG.
[19:30] <+Bedrockbrendan> Came out back in 2009 [end]
[19:33] <+Bedrockbrendan> Very 24 [end]
[19:35] <&Le_Squide> Could you make one available for WHoOG GMs and players?
[19:37] <+Bedrockbrendan> I could take the TN chart from Terror Network and use that (there is one slightly off number, but isn’t significant numerically).
[19:37] <+Bedrockbrendan> [End]
[19:37] <+Bedrockbrendan> If you want, I can put that up on the blog page [end]
[19:40] <~Dan> (Howdy, KJ!)
[19:40] <~Dan> What other supplements to you have on tap for the system?
[19:40] <&Le_Squide> That’d be lovely!
[19:41] <+Bedrockbrendan> Our first module/setting supplement is in the pipeline (just waiting on some maps and art). This is Ogre Gate Inn and the Strange Land of Li Fan. Inspired a bit by King Hu movies and stuff like A Chinese Ghost Story
[19:42] <+Bedrockbrendan> I am currently working on an homage to Killer Clans and Last Hurrah for Chivalry tentatively called the War of Swarming Beggars (a bit of sandbox-sect war adventure).
[19:42] <+Bedrockbrendan> And down the road we are looking toward the Profound Masters of Ogre Gate Book [End]
[19:42] <+Bedrockbrendan> Also more sects of the martial world books each month [end]
[19:44] <+Bedrockbrendan> Here is the probability chart: (Link: http://thebedrockblog.blogspot.com/2016/10/network-system-probabilities.html)http://thebedrockblog.blogspot.com/2016/10/network-system-probabilities.html
[19:44] <+Bedrockbrendan> That one doesn’t have open damage probabilities though (Dan did a chart of sorts for that as well, but I have to track it down).
[19:44] <+Bedrockbrendan> [end]
[19:47] <~Dan> Hmm. I’m having a hard time coming up with questions for an 11-page supplement. Is there some aspect of it that we haven’t covered that you’d like to bring up?
[19:47] <+Bedrockbrendan> I can’t think of anything in particular. But I’d be happy to broaden the topic if the helps.
[19:48] <~Dan> Sure!
[19:51] <~Dan> As a reminder, what is the core system of the game?
[19:52] <+Bedrockbrendan> The Network System. A pool of d10s based on your skill ranks, where you take the single highest result and compare to a target number.
[19:52] <+Bedrockbrendan> [end]
[19:55] <~Dan> And is this an attribute + skill system?
[19:56] <+Bedrockbrendan> No. It is based entirely on skill rank. Stuff like Muscle is a skill (so when you roll damage you calculate it in at that point).
[19:56] <+Bedrockbrendan> [end]
[19:56] <~Dan> Ah, right. I remember now.
[19:57] <~Dan> (Howdy, MonkofLords!)
[19:59] <~Dan> I’m not feeling very well, Bedrockbrendan. Mind if we wrap up early?
[19:59] <+Bedrockbrendan> Sure Dan, no problem at all.
[19:59] <~Dan> Okay, thanks. Just give me a moment, and I’ll get the log posted and link you.