[12:29] <+Ed_Jowett> So hi everyone!
[12:29] <+Ed_Jowett> I’m Ed Jowett, creator and producer of Era: The Consortium and I’m here today to talk a little bit about my latest Kickstarter.
[12:29] <+Ed_Jowett> (Link: https://www.kickstarter.com/projects/shadesofvengeance/era-the-consortium-expansions)https://www.kickstarter.com/projects/shadesofvengeance/era-the-consortium-expansions
[12:30] <+Ed_Jowett> This one’s quite special to me, because when I originally created the game (which, actually, I did a Q&A about back then!), I didn’t have the space in the Core Rulebook to put all the material I wanted.
[12:30] <+Ed_Jowett> So I’ve decided to flesh out the universe a bit.
[12:31] <+Ed_Jowett> I started at the beginning of the year with The Secret War, an expansion that let you play as a secret agent for your chosen faction.
[12:31] <+GenoFoxx> what is Era: The Consortium?
[12:31] <+Ed_Jowett> Now, this Kickstarter is offering 3 expansions on funding: The Secret War, The Fifth Race (which lets you play as a new alien race and provides 3 years of history at the end of that explored in the Core Rulebook) and Rapier (which gives you a new way to hack computers).
[12:32] <+Ed_Jowett> Now that it’s funded, Stretch Goals are each offering an additional expansion for free to all backers – very exciting for me to be able to make so many expansions on the universe.
[12:32] <+Ed_Jowett> Sorry for the delay there, GenoFoxx!
[12:33] <+Ed_Jowett> Era: The Consortium is a Sci-Fi RPG with 500 years of playable history that is designed to let you play any sub-genre of Sci-Fi within that history.
[12:34] <+Ed_Jowett> You can be the first colonists on a new world, you can explore space and encounter new species, you can fight in wars against invaders that threaten the whole Consortium, and you can resist an oppressive government that is trying to crush all who stand against it.
[12:34] <+logalog> I was wondering about rapier. It sounds like you can now play like a combat or even scenario. Will that only be for the hacker of the party or can the whole party participate?
[12:34] <+Ed_Jowett> It’s intended to give the players a wide range of possibilities.
[12:35] <+Ed_Jowett> logalog – It’s designed to bring the party and the hackers onto equal footing. In a lot of games, you have one or two hackers who deal with the computer and several individuals who defend them while they do.
[12:35] <+GenoFoxx> about your kickstarter….18 expansions? Why 18?
[12:36] <+Ed_Jowett> It’s totally possible for the entire party to go inside the computer, but the better you are at the skills involved in hacking, the better you are inside.
[12:36] <+Ed_Jowett> wow, hang on a sec, guys!
[12:37] <+GenoFoxx> (I’ll wait until you say ‘done’ from now on)
[12:37] <+Ed_Jowett> So the hacking becomes more like Combat in Rapier, meaning that the computer-focused individuals have the opportunity to perform awesome cinematic feats that previously could only be done by those who were combat-focused.
[12:37] <+Ed_Jowett> Thanks, GenoFoxx!
[12:37] <+Ed_Jowett> GenoFoxx – Why 18? It’s 18 initially because 18 are the firm ideas I had for expansions.
[12:37] <+KeithDraws> I imagine in rapier you’d have one person doing the hacking and the rest of the team defending the position until the hacker achieves the goal. So like a duel combat thing. Is that right Ed?
[12:38] <+Ed_Jowett> I actually have vague plans for 15 more, but I was ready to put the cards on the table for the first 18.
[12:38] <+Ed_Jowett> I feel that an expansion has to bring something new to gameplay, or it’s a bit pointless. As a result, I decided that I had 18 that really brought something ready and went forward with that.
[12:39] <+Ed_Jowett> KeithDraws – yes, although there are definitely some threats inside the computers that could use more than one person to deal with!
[12:39] <+ThreeOfSeven> If the 10k goal isn’t reached, will the expansions still be released at another time? Although, you got 3k in ~one day, so 10k seems doable 😛
[12:39] <+GenoFoxx> (MCP, Skynet ..Myotismon)
[12:40] <+Ed_Jowett> The idea is to bring Combat and Hacking to a par with each other… but it’s not irreversable – the rules for Rapier can be “turned off” without any real effect, as the same Attributes and Skills that bring you abilities within the computer are used on most hacking rolls.
[12:40] <+Ed_Jowett> This means that you can easily hack a simple computer without having to go through the new rules, which are a little longer than a quick roll that might deal with a simple system in one turn!
[12:41] <+Ed_Jowett> GenoFoxx / KeithDraws – Actually, I call it a Squiddy and it bears a striking resemblance to… well, I’ll let you decide for yourselves, here’s the image…
[12:42] <+Ed_Jowett> 1 sec, uploading!
[12:43] <+ThreeOfSeven> [[elevator music]]
[12:44] <+Ed_Jowett> Finally!
[12:44] <+Ed_Jowett> (Link: http://www.shadesofvengeance.com/wp-content/uploads/2015/01/1-Part-1-Title-Page-JChong_Final-small.jpg)http://www.shadesofvengeance.com/wp-content/uploads/2015/01/1-Part-1-Title-Page-JChong_Final-small.jpg
[12:44] <+Ed_Jowett> (Link: http://www.shadesofvengeance.com/wp-content/uploads/2015/01/rapier-cover_Final_Johnathan-2.jpg)http://www.shadesofvengeance.com/wp-content/uploads/2015/01/rapier-cover_Final_Johnathan-2.jpg
[12:45] <+Ed_Jowett> Certainly, if you run into a Squiddy, you need all the help you can get!
[12:45] <+Ed_Jowett> (Hi Lassekk, we’re doing a COnsortium Q&A!)
[12:45] <+Ed_Jowett> (and… done)
[12:46] <+ThreeOfSeven> If the 10k goal isn’t reached, will the expansions still be released at another time? Although, you got 3k in ~one day, so 10k seems doable 😛 (repeated if you missed it!)
[12:46] <+Ed_Jowett> Ah, yes, I missed that, sorry ThreeofSeven
[12:46] <+Ed_Jowett> Yes, that’s absolutely my intention!
[12:47] <+Ed_Jowett> Era: The Consortium has so much potential that it’s mind-blowing. I’d hate to see that potential lost just because we didn’t quite manage to reach as many people as we’d hoped!
[12:47] <+Ed_Jowett> And the 10k goal is only some of the Stretch Goals I have planned anyway!
[12:48] <+Ed_Jowett> I have them going all the way up to 30k, but obviously I hope we break through those and go beyond!
[12:48] <+Ed_Jowett> I would love nothing more than to deliver 18, 25, 30, expansions to every single backer.
[12:48] <+Ed_Jowett> (done)
[12:49] <+GenoFoxx> Isn’t 18+ expansion a lot work?
[12:49] <+Ed_Jowett> Yes! It is a huge amount of work.
[12:50] <+Ed_Jowett> But I think I’ve proven to people that I can deliver, and deliver good quality and it’s time to show people what they can expect from any one of our universes.
[12:50] <+Ed_Jowett> Perhaps Consortium has more potential than any of the others, but they all have bags of possibilities.
[12:51] <+Ed_Jowett> I’m fortunate to not be entirely alone, I’ve got our very own KeithDraws who’s helping out with the layout work, I’ve got some fantastic writers with lots of experience in the industry who are helping of 2 or 3 of the expansions by taking the lead on writing, and Sally Christensen is a fantastic editor.
[12:52] <+Ed_Jowett> Even so, it’s a lot of work for me, and I’m loving every minute of it, even if things are a little bit crazy around here right now!
[12:52] <+Ed_Jowett> Fortunately, I spend so much time thinking about Era: The Consortium’s universe anyway, these expansions aren’t too far out of my way. 🙂
[12:52] <+Ed_Jowett> (done)
[12:52] <+logalog> Have you ever considered doing a virtual tabletop token set?
[12:53] <+willows> So you say ‘play any sub-genre of scifi’, what’s that mean? like, i feel like some genres of scifi are mutually exclusive in some ways
[12:53] <+Ed_Jowett> logalog, I have actually, yes, and it’s funny you should say that as KeithDraws returns, because he’s been a firm proponent of the idea.
[12:54] <+Ed_Jowett> We’re hoping to do something before too much longer, but we’re still in the stage of deciding exactly how we would want it to look.
[12:54] <+Ed_Jowett> willows, the way we handle that (and I agree, Survival Horror doesn’t really mesh with space opera, for example!) is by doing it in different parts of history.
[12:55] <+Ed_Jowett> We suggest that when you roll a character, you consider rolling an ancestor or descendant of your previous character, which gives you the chance to have some continuity. Of course, that’s not required.
[12:55] <+KeithDraws> It worked just fine for Ridick
[12:56] <+BigDamnHero> The first Riddick wasn’t a Space Opera though.
[12:56] <+Ed_Jowett> I’m not quite sure I’d call Riddick Space Opera…
[12:56] <+Ed_Jowett> ^
[12:56] <+KeithDraws> its genre crossing. on one world it’s horror on the next almost epic fantasy with guns
[12:57] <+GenoFoxx> so what is the Definitve edition?
[12:57] <+Ed_Jowett> Anyway, the point is that if you want to do a War, you go in between 184 and 202CE, but if you want to do something more political during the formation of the Consortium, you hop in somewhere around 4CE when the Consortium was being formed.
[12:57] <+GenoFoxx> how is different from the Core rulebook?
[12:57] <+Ed_Jowett> It gives you the opportunity to do whatever you want.
[12:58] <+GenoFoxx> (sorry thought you were done)
[12:58] <+Ed_Jowett> GenoFoxx, the Definitive Edition is an expanded Core Rulebook. It will contain everything that the Core Rulebook does, but I had to cut several things from the Core Rulebook for length reasons and this is my chance to put it back in.
[12:59] <+Ed_Jowett> Anyone who’s read the Core Rulebook will notice there are a few gaps in the history where not a huge amount happens, which is only natural, really, it’s 150 pages to talk about 500 years of history, and not every year is exciting!
[12:59] <+Ed_Jowett> The Definitive Edition adds in somewhere in the region of 100 pages (depends how it edits!) which closes some of those gaps.
[12:59] <+Ed_Jowett> It also adds a few new things to the structure of the rulebook, based on feedback over the past couple of years.
[13:00] <+Ed_Jowett> And it’s another chance for us to give the book a proper re-edit, pick up a few of those little errors which inevitably get through!
[13:00] <+Ed_Jowett> We’ve rewritten the Combat Rules, for example, several times since the original rulebook and we’re going to take advantage of the new things we’ve learned in terms of how to explain things.
[13:01] <+Ed_Jowett> So it’s really an updated and expanded version of the Rulebook.
[13:01] <+Ed_Jowett> (done)
[13:02] <+ThreeOfSeven> Will you be at the MCM comicon in 2017?
[13:02] <+Ed_Jowett> I plan to be, but I will definitely be at the one at the end of October!
[13:03] <+Ed_Jowett> I haven’t yet missed an MCM Comicon, we love being there and talking to people about the game, demoing everything we have and especially introducing people to tabletop RPGs, so unless something drastic happens, I’m hoping so.
[13:03] <+Ed_Jowett> (done)
[13:03] <+ThreeOfSeven> That’s good, I’ll need that hardback signing…… 😛
[13:03] <+Ed_Jowett> (that is end of October 2016)
[13:03] <+Ed_Jowett> Oh, I see! Haha.
[13:04] <+Ed_Jowett> (Hi lucidfox! We’re doing a Q&A about Era: The Consortium)
[13:05] <+Ed_Jowett> What expansion would people most like to know some more about? I’d be happy to talk about anything that’s on the list (Check this image :P) (Link: http://www.shadesofvengeance.com/wp-content/uploads/2016/07/books_2lines_2.png)http://www.shadesofvengeance.com/wp-content/uploads/2016/07/books_2lines_2.png
[13:05] <+Ed_Jowett> (Welcome back Dan!)
[13:05] <~Dan> (Thanks!)
[13:06] <+logalog> Oh Oh psionics
[13:06] <~Dan> (Please proceed. I’ll jump in as needed.)
[13:06] <+Ed_Jowett> A New Dawn
[13:07] <+Ed_Jowett> I was asked a long time ago when I was bringing Psionics into Consortium. It had always been my intention, though perhaps not quite in this form!
[13:07] <+slyphic> what page count are you estimating for each of those, or in general?
[13:07] <+Ed_Jowett> I’ll come back to that in a minute, sylphic, if that’s okay!
[13:07] <+Ed_Jowett> *slyphic
[13:07] <+slyphic> no problem
[13:08] <+Ed_Jowett> A New Dawn is actually a lot of fun for me from a storytelling perspective, because it’s a mistake made by the narrating character and one of the primary protagonists in the latter part of the history, Gueya.
[13:08] <+Ed_Jowett> I get to kick off the book with his uncertainty about the future because of what he has done!
[13:09] <+Ed_Jowett> Now the thing about these Psionic powers (and there are quite a few, 19 in total) is that using them is not free.
[13:09] <+Ed_Jowett> Each use makes you more powerful… and more insane.
[13:10] <+Ed_Jowett> Gradually, as you use your powers, you character will experience blackouts, memory loss, hallucinations and even, when you get far enough, moments of homicidal rage.
[13:10] <+Ed_Jowett> Becoming a Psionic is setting your character on a new path which gives them not only great power but the certainty that eventually they will be overcome by that power if they use it.
[13:11] <+Ed_Jowett> So how do you walk the line? Where’s the balance?
[13:11] <+logalog> Do they heal over time or is it more every time increases the change of something happening?
[13:11] <+Ed_Jowett> There are certain stages.
[13:12] <+Ed_Jowett> It’s cumulative up to a point, and then you can tick over if you’re not careful, and have permanent damage.
[13:12] <+Ed_Jowett> And once you have sufficient permanent damage, you begin to feel the effects.
[13:12] <+Ed_Jowett> And the more you use the abilities, the more dangerous it is… so you have to wonder each time… “should I be using this ability for this?”
[13:13] <+Ed_Jowett> The Psionic abilities are only within minds. The best example I can give of this is that you can push on someone’s nerve endings and make them feel like they have been slapped, but you cannot physically slap them telekinetically.
[13:14] <+Ed_Jowett> And, of course, to make sure that Psionics are balanced, they also have to give up something… very dear to them.
[13:14] <+Ed_Jowett> in order to become Psionic.
[13:14] <~Dan> Like what?
[13:14] <+Ed_Jowett> It’s the £5000 Stretch Goal, and I’m not afraid to say it’s my favourite out of all of the expansions.
[13:14] <+Ed_Jowett> Dan, it’s not a like what, it’s something specific, but I’m not going to say 😛
[13:15] <+Ed_Jowett> There has to be some surprise when people get the book!
[13:15] <~Dan> True.
[13:15] <+Ed_Jowett> Now, slyphic, in answer to your question…
[13:15] <+Ed_Jowett> It varies a lot.
[13:16] <+Ed_Jowett> The Secret War is 26 pages.
[13:16] <+Ed_Jowett> The Fifth Race is over 50.
[13:16] <+Ed_Jowett> Revival is 60.
[13:17] <+Ed_Jowett> I try not to use more pages than are needed to tell the story and give what’s needed to play, but you’ll find the structure similar to the RUelbook.
[13:17] <+Ed_Jowett> What I’ve done is, rather than replicate stuff that’s in the Rulebook, I’ve made the Expansions only consist of the pages that should be added to the Rulebook to be played.
[13:18] <+Ed_Jowett> Each one can be played with the Rulebook or Rulebook Primer (with one exception so far! Free Trader requires the Core Rulebook, or Definitive Edition Rulebook, of course – it can’t be played with the Primer)
[13:19] <+Ed_Jowett> I’d take a guess at the average for the expansions being around 50 pages, but not all are finalised yet, and the first few apart from Fifth Race are a bit shorter than that.
[13:19] <+Ed_Jowett> Then, the Source Books on the bottom row, those are 150 pages according to the current plan.
[13:20] <+Ed_Jowett> (Humans, Eulutians, Ximians, Vilithii, Pliangrathilon)
[13:20] <+Ed_Jowett> (done)
[13:20] <~Dan> Have you already covered the different raes?
[13:20] <~Dan> races
[13:20] <+Ed_Jowett> (and I hope that answers the question adequately)
[13:20] <+Ed_Jowett> Actually, I have not.
[13:20] <~Dan> Ah! Please give us an overview, then. 🙂
[13:21] <+Ed_Jowett> So I have a thing about aliens being not too much like Humans, and I think most of these races (with the possible exception of Humans) probably portray that.
[13:21] <+Ed_Jowett> Each race has its own unique philosophy and take on life, as well as anatomy.
[13:22] <+Ed_Jowett> Humans in the Consortium are much as Humans are now: some are selfish, some are kind. Some are rich, some are poor.
[13:22] <+Ed_Jowett> They have the highest roaming population, and were the original founders of the Consortium.
[13:23] <+Ed_Jowett> Eulutians are a long-lived aquatic race who resemble cephalopods from Earth – squids if you like.
[13:23] <~Dan> And if you don’t like?
[13:24] <+Ed_Jowett> However, shortly after meeting Humans, they realised that their new friends were incredibly xenophobic.
[13:24] <+Ed_Jowett> So they squeeze themselves into Human-shaped suits to better interact with Humanity.
[13:24] <+Ed_Jowett> They are highly intelligent and technologically advanced and, as a whole, peaceful.
[13:24] <~Dan> Huh. That’s… vaguely disturbing for reasons I can’t quite describe.
[13:25] <+ThreeOfSeven> skin tight suits?……
[13:25] <~Dan> (By the way, a retroactive welcome to those who’ve shown up here for the first time for the Q&A!)
[13:26] <+Ed_Jowett> You find something about this disturbing? (Link: http://www.shadesofvengeance.com/wp-content/uploads/2015/01/Eulutian-Suit.png)http://www.shadesofvengeance.com/wp-content/uploads/2015/01/Eulutian-Suit.png
[13:26] <~Dan> …
[13:26] <~Dan> Yes.
[13:26] <+Ed_Jowett> They believe strongly in personal freedoms, and allow most of their population to follow their own path.
[13:26] <+Ed_Jowett> Can’t imagine why, Dan.
[13:26] <+Ed_Jowett> 😛
[13:27] <+Ed_Jowett> The Ximians are an insectoid race with 3 sub-races within, known as castes.
[13:27] <~Dan> Squids think that anyone going along with the group is a sucker.
[13:27] <+Ed_Jowett> Workers are tough and strong, Brains are… well, you can probably guess, and Politicians help the two interact with each other.
[13:28] <+Ed_Jowett> When the Ximians first met the Consortium, there was a horrible misunderstanding because one of the Humans smiled at them.
[13:28] <+Ed_Jowett> This misunderstanding led to the 18-year Bug War I mentioned earlier.
[13:29] <+Ed_Jowett> Despite inferior technology, the Ximians surprised the Consortium forces with advanced tactical maneouvres and a complete disregard for an individual life where many of their people were threatened.
[13:30] <+Ed_Jowett> Eventually, the Consortium managed to force the Ximians into a position where they surrendered… and I recommend that anyone who owns the rulebook reads that short set of stories between 200 and 202CE… it’s quite an important part of the history.
[13:30] <+Ed_Jowett> The Ximians were assimilated into society and eventually achieved near equality.
[13:30] <+Ed_Jowett> Well, as near as any non-Human in the Consortium…
[13:30] <+scya> Ed_Jowett: If I might raise a point?
[13:30] <+Ed_Jowett> absolutely.
[13:31] <+scya> If you already have a caste, that is used to make very different people interact with each other, who normally would get into a conflict, why are they not extending that understanding of cultural differences to humans? Considering that the difference between them seem to be quite big between castes
[13:32] <+scya> They should know the concept of culturall differences, especially if they are space capable
[13:32] <+Ed_Jowett> This was anatomical confusion. The last time they encountered predators like Humans was when they were still a prey species.
[13:32] <+Ed_Jowett> They believed that they were being threatened with being eaten.
[13:32] <+Ed_Jowett> A Ximian Worker, not the brightest ever, reacted…
[13:33] <+Ed_Jowett> and ripped the “threatening” individual in half.
[13:33] <~Dan> (Howdy, Alanonzander!(
[13:33] <~Dan> )
[13:33] <+Ed_Jowett> This was the first time they had ever encountered an alien race and a member of the caste which is specifically not intelligent (or expected to be) acted on instinct.
[13:34] <+Ed_Jowett> I see it as a tragic misunderstanding, to be honest… not the last tragedy in the Bug War, either.
[13:35] <+Ed_Jowett> Does that answer your question?
[13:35] <+scya> I would assume that the diplobugs tried to calm that down but the humans did not react after a member of the security detail acted out?
[13:35] <+scya> And well that the humans where stupid and smiled because smiles as threat gestures are a known problem already today
[13:36] <+Ed_Jowett> Well, it wasn’t exactly a scheduled First Contact. A bunch of Humans with guns landed, and the Humans had opened fire before anyone could stop it… it was a high-ranking member of one of the Big Seven companies that was ripped in half!
[13:36] <+Ed_Jowett> THat is… it was scheduled by the Humans but not the Ximians.
[13:37] <+Ed_Jowett> (Link: http://www.shadesofvengeance.com/wp-content/uploads/2015/01/23-Ximian-First-Contact-Final.jpg)http://www.shadesofvengeance.com/wp-content/uploads/2015/01/23-Ximian-First-Contact-Final.jpg
[13:37] <+Ed_Jowett> It ended badly.
[13:39] <+Ed_Jowett> And by that time… when the death of a major representative from every Big Seven Company had happened… including the actual CEO of Hayden Bank…
[13:39] <+Ed_Jowett> There was nothing to do but go to war.
[13:39] <+Ed_Jowett> We are actually just putting the finishing touches on a comic about that time period!
[13:40] <~Dan> Nice!
[13:40] <+Ed_Jowett> Here’s a couple of preview pages: (Link: http://www.shadesofvengeance.com/wp-content/uploads/2015/01/Hai-Xang-Page-17.jpg)http://www.shadesofvengeance.com/wp-content/uploads/2015/01/Hai-Xang-Page-17.jpg (Link: http://www.shadesofvengeance.com/wp-content/uploads/2015/01/Hai-Xang-Page-18.jpg)http://www.shadesofvengeance.com/wp-content/uploads/2015/01/Hai-Xang-Page-18.jpg
[13:41] <+Ed_Jowett> (no-one but me and the artist have seen those yet, so exclusive for you guys!)
[13:41] <~Dan> Yay!
[13:41] <+Ed_Jowett> Anyway, scya, I hope that answers your questions there?
[13:42] <+Ed_Jowett> I’ll move onto the Vilithii and feel free to jump in if you have another question!
[13:43] <+Ed_Jowett> The Vilithii actually originate from another Solar System, outside the Consortium’s influence. 3 of these plant creatures were brought back from another world called Albiorix, but unknowningly. They were hibernating, in a sense, within pods and just looked like interesting plants.
[13:44] <+Ed_Jowett> They were kept in stasis for the 40-year journey but then escaped when they were thawed out for study.
[13:44] <+Ed_Jowett> They escaped, and the Consortium had no idea they were sentient – in fact, the scientists were mistakenly accused of stealing them and executed.
[13:45] <+Ed_Jowett> Next thing anyone knows, 100 years later a training exercsie on the same world finds… this:
[13:45] <~Dan> (Howdy, LW`!)
[13:46] <+Ed_Jowett> (Link: http://www.shadesofvengeance.com/wp-content/uploads/2015/01/49-Vilithii-First-Contact-Final.jpg)http://www.shadesofvengeance.com/wp-content/uploads/2015/01/49-Vilithii-First-Contact-Final.jpg
[13:46] <+Ed_Jowett> It turns out that they reproduce asexually and there is a massive population of living, breathing, shapeshifting plants on a planet thought to be uninhabited.
[13:46] <~Dan> A plant temple?
[13:47] <+Ed_Jowett> The one survivor of the 3 specimens had installed himself as their God-emperor, for lack of a better term 😉
[13:48] <+Ed_Jowett> The Consortium’s arrival actually led to Vilithii’s overthrow and the establishment of the species as a more democratic society.
[13:48] <+Ed_Jowett> The Vilithii were uplifted and brought into Consortium society.
[13:49] <+Ed_Jowett> And things are then quiet until the end of the Consortium Core Rulebook’s story.
[13:49] <+Ed_Jowett> In 447CE, however (as described in the Fifth Race expansion), a routine patrol detected a ship coming in.
[13:49] <+Ed_Jowett> The Captain followed protocol and shot it down.
[13:50] <+Ed_Jowett> The ship crash-landed on Lugus, which happened to be rules by the Eulutians.
[13:50] <+Ed_Jowett> They refused to allow Smertios Security to bombard it and instead they initiated first contact.
[13:51] <+scya> Aye it does,
[13:51] <+Ed_Jowett> To everyone’s surprise, the avian reptilians inside the ship spoke Ancient Eulutian!
[13:51] <+Ed_Jowett> It took a while to translate, it was a branch off their common language, but…
[13:52] <+Ed_Jowett> They revealed that they were the only ship remaining of almost a hundred that left their world in response to a prophecy.
[13:52] <+Ed_Jowett> “Only the Seven Chosen Races can stand against the Titans.”
[13:52] <+Ed_Jowett> They followed this course for longer than the Consortium existed, eventually arriving here… with countless loss of life along the way.
[13:53] <+Ed_Jowett> This new race called themselves the Pliangrathilon and brought with them a fascinating glyph.
[13:53] <~Dan> (Welcome to #rpgnet, Guest03!)
[13:53] <+Ed_Jowett> (Link: http://www.shadesofvengeance.com/wp-content/uploads/2015/01/7spokedwheel4b.jpg)http://www.shadesofvengeance.com/wp-content/uploads/2015/01/7spokedwheel4b.jpg
[13:53] <+BigDamnHero> Howdy Guest03.
[13:54] <+Ed_Jowett> One which seemed to represent each of the races in the Consortium, from hundreds of years before they had met.
[13:54] <+Ed_Jowett> As yet, this mystery has not been solved, but the Pliangrathilon, at the urging of the Eulutians, were accepted into Consortium society.
[13:55] <+Ed_Jowett> They believe in Fate – no matter what happens, they believe it is pre-ordained…
[13:55] <~Dan> ( Guest03: You can set your name with the /nick command. 🙂 )
[13:55] <+Ed_Jowett> even trying to change your Fate is pre-ordained, so you can’t get out of it!
[13:55] <+Ed_Jowett> And there we are. Those are the 5 races… along with a small hint about another two that might appear in the future.
[13:56] <+Ed_Jowett> I’m not sure if everyone is hanging on my every word or falling asleep!
[13:56] <+Ed_Jowett> (done)
[13:57] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up, Ed_Jowett?
[13:58] <+Ed_Jowett> Well, loads, but I don’t have enough time for everything I want to say!
[13:58] <+Ed_Jowett> So I’ll say this:
[13:59] <+Ed_Jowett> Era: The Consortium is something that I believe in strongly enough that I’ve set up this Kickstarter to give people a huge amount of value for their money. The more people who join, the more everyone gets, and you aren’t having to pay more to get more expansions, you just get them.
[13:59] <+Ed_Jowett> I’m doing that because I believe in the game and I know you will love playing it.
[13:59] <+Ed_Jowett> And I want, more than to make money, to see people pick up this game for the first time and play it.
[14:00] <+Ed_Jowett> I create games because I love doing it, not to make money.
[14:00] <+Ed_Jowett> I hope that makes some sense to some people! 😀
[14:00] <~Dan> Thanks, Ed_Jowett!
[14:00] <+ThreeOfSeven> There’s one other things I wanted to ask about, the cards mentioned in the kickstarter, what are those like?
[14:01] <+Ed_Jowett> Thanks very much…
[14:01] <+ThreeOfSeven> I had to go make a drink, I was getting thirsty!
[14:01] <+Ed_Jowett> I’ll grab that question!
[14:01] <~Dan> Please do!\
[14:01] <+Ed_Jowett> The cards are designed to give you randomised characters or equipment.
[14:01] <+Ed_Jowett> Something I struggle with is coming up with names on the fly.
[14:02] <+Ed_Jowett> Nearly everyone is called John Smith!
[14:02] <+Ed_Jowett> Actually, it’s become a standing joke in my own group.
[14:02] <+BigDamnHero> “Everyone is John”?
[14:02] <+BigDamnHero> 🙂
[14:02] <+Ed_Jowett> So this deck will be proportioned to make sure that when you draw a card, you have the correct chance of it being Human, Ximian, Eulutian, Vilithii or Pliangrathilon.
[14:03] <+Ed_Jowett> Each card will have a one-liner to give you an idea about the character, and an overview of their stats.
[14:03] <+Ed_Jowett> It’s to help GMs make up detailed NPCs on the fly, something I’ve found very useful.
[14:04] <+Ed_Jowett> The Equipment deck is similar, but for equipment. If you want to decide what a vendor has, or what kind of weapon an NPC is carrying, you can draw a card, and rather than it always being the same, it throws a little variation into it.
[14:04] <+Ed_Jowett> I thought about it, and they are a simple tool to improve the quality of GMing and reduce the stress on the GM to have everything prepared in advance.
[14:05] <+Ed_Jowett> I now use them in many of my own games, and I think they are fantastic.
[14:05] <+Ed_Jowett> BigDamnHero – “Smitty”. Well, or Guard Juan, Guard Too, Guard Tree, Guard Fur, Guard Ive…
[14:06] <+BigDamnHero> Heh.
[14:06] <+BigDamnHero> Nice.
[14:06] <+ThreeOfSeven> I like the idea of the deck!
[14:07] <+Ed_Jowett> ThreeOfSeven I felt it would be really useful.
[14:07] <~Dan> Any other final questions before we wrap up?
[14:07] <+Ed_Jowett> BigDamnHero It’s when you get to “Guard Styx” you’re in trouble!
[14:07] <+ThreeOfSeven> Can you have a wooden door on a spaceship?
[14:07] <+Ed_Jowett> (that’s a joke for anyone who’s played the Last Stand of Stiletto Unit)
[14:07] <+Ed_Jowett> ThreeOfSeven I am sure you can. You just might not survive it.
[14:07] <+ThreeOfSeven> (I get it ;))
[14:08] <~Dan> Just a moment while I log the chat and get you the link, Ed_Jowett… 🙂