[19:04] <+BrandonWilliams> My name is Brandon Williams, I have also gone by the nickname Rogue for a long time. I am 39 years old and I am the creator of the Arcanum Syndicate. We try to publish primarily fantasy/ sci-fi with a dark tone.
[19:05] <+BrandonWilliams> Tonight I am here to talk about Demon Gate
[19:05] <+BrandonWilliams> Demon Gate is an apocalyptic dark fantasy tabletop RPG
[19:07] <+BrandonWilliams> I can tell you a little about the game first. It is primarily a game about surviving in an apocalyptic/ medieval setting where there is no alignment just characters that are forced to fight alongside one another in a world that is prophesied to end.
[19:08] <+BrandonWilliams> This apocalyptic dark fantasy setting places the players in a savage, alien, medieval world with two suns and many surrounding planets that often affect the forces of nature in many strange ways. This world was once a prison planet for demons all left by the Void Gods, a powerful race that once inhabited the world but left it behind long ago
[19:08] <~Dan> (Welcome to #rpgnet, misteradam!)
[19:09] <+BrandonWilliams> There are many mysteries of this world as the lore will show for it is meant to be unraveled during its exploration. All mortal races were brought to this world by the demons using the left over technology of these ancient “magical” gates that had been left behind by the advanced race.
[19:10] <+BrandonWilliams> The demons enslaved all mortals from surrounding worlds and forced them to worship them as their new deities. Long after this the Thrall Wars came with the help of the nephilim, angels, and seraphim (the powerful angelic spirits of dragons) they were able to trap the demons in Tartarus, the prison of Hell. Baal, one of the six leaders of these devil lords
[19:10] <+BrandonWilliams> vowed vengeance and swore to return.
[19:11] <+BrandonWilliams> Players quest to become legendary heroes or villains, immortals as well, and explore this massive world while delving into vast ruins to find ancient alien tech or magical artifacts of races long forgotten in time. They battle demons that are being set free upon the world by fanatical cults and old terrors that have been locked away for many years.
[19:11] <+BrandonWilliams> Heroes and villains may team up to try to close all of the many soul gates to hopefully change the prophecy and stop the end of their world.
[19:11] <+BrandonWilliams> -fin with intro-
[19:12] <~Dan> Thanks, BrandonWilliams!
[19:12] <~Dan> The floor is open to questions!
[19:12] <+BrandonWilliams> Hey Adam
[19:13] <+SirGene> So is there Space Travel in this game? I note the other planets and such.
[19:13] <+misteradam> Good Evening, everyone.
[19:14] <~Dan> How much of the setting is “traditional” fantasy?
[19:14] <+BrandonWilliams> No it sticks to the medieval setting pretty hard even though there is mention about alien tech. You might find a powerful weapon of this race and think it is really just magical. Like there is a staff that retracts and shoots a lightning bolt from it
[19:14] <+BrandonWilliams> But I have thrown the idea around that the gates may let you pass to close by worlds
[19:15] <+BrandonWilliams> You will however not find a ray gun ever or find a space ship
[19:15] <+GenoFoxx> 😦
[19:15] <+BrandonWilliams> that is for my other game really
[19:16] <+BrandonWilliams> but as I have noticed GMs can take it wherever they want
[19:16] <+BrandonWilliams> I know a GM that did that very thing and it is not impossible to do. I just do not do it in my games you know what I mean?
[19:16] * ~Dan nods
[19:17] <+BrandonWilliams> Because the Void Gods as it talks about in history did fly to their planet in space ships but they thought they were powerful flying beasts made of metal
[19:18] <+Alphablast001> Seeing how this is an apoclyptic game. Will there be a survival system of some kind? Like a way to measure hunger, thirst, etc.?
[19:20] <+xyphoid> what other RPGs have influenced you? mechanically it looks very D&D
[19:20] <+BrandonWilliams> Yes I have charts to help GMs and players keep track of these things while they are travelling. There is a random encounter table for different locations that can really help novice or experienced GMs to come up with ideas for special weather conditions or events that might make it easier or harder to survive on any given day.
[19:21] <+BrandonWilliams> there are charts for hunting that not only tell you (according to your roll) how good the game is that you have killed but how many units of bone or hide you have acquired in case you wish to trade or craft
[19:22] <+BrandonWilliams> Other games of influence were AD&D of course 2nd edition was the last one I played actually.
[19:22] <+BrandonWilliams> Forgotten Realms was what it was
[19:23] <+BrandonWilliams> I took a lot of inspiration though from an old school RPG game on computer called Darklands
[19:23] <+BrandonWilliams> anyone?
[19:23] <~Dan> I think this questions got lost in the shuffle back there… How much of the setting is traditional fantasy?
[19:23] <~Dan> Elves, dwarves, orcs, dragons, etc.?
[19:25] <+BrandonWilliams> Oh yes it is primarily traditional fantasy i would think. There are elves, dwarves, lizard men, grimalkin, humans, nephilim (half angels), vatagi (half demons mutations), ogres (bogkroll), you can play all these races
[19:26] <+BrandonWilliams> they live within their own feudal societies and trade and barter together, even war alongside one another. Yet there is still racism throughout the land of course.
[19:26] <~Dan> Grimalkin?
[19:26] <+BrandonWilliams> catling race
[19:27] <+BrandonWilliams> there are more as well there are 12 in all in the main core book
[19:27] <~Dan> Do you have any unusual twists to your elves and dwarves?
[19:27] <+BrandonWilliams> Tarks which are a ratkin, skog (dog men), kuthalan (hive race with an exoskeletal shell)
[19:28] <+xyphoid> so why do we need a new fantasy game with classes and races and elves and dwarves in 2016 – what do you have that is new?
[19:29] <+Alphablast001> Never played as a rat before. That will be interesting. lol
[19:29] <+BrandonWilliams> Yes there are certain things about them that I’m sure you will find different than D&D. They were all races that lived on their own worlds until the Demons reconstructed the gates that the Void Gods had made. The demons went through these gates and kidnapped groups from these world (which explains to a degree what happened to some of the villages and civiliza
[19:30] <~Dan> (Howdy, BigDamnHero!)
[19:30] <+BrandonWilliams> civilations from Earth)
[19:31] <+BigDamnHero> Hola Dan!
[19:31] <+Alphablast001> Can we save these civilizations from a hellish doom? D:
[19:33] <+BrandonWilliams> I use many things from many different mythologies. I know some people will not enjoy the idea of having elves in the game like yea…its been done before. But then again what about the people who wont play a game without elves in it. I really did that because these races are mythological and this game is about bringing the mythological beings from their world
[19:34] <+BrandonWilliams> to this one and how it was all begun by these beings kidnapping them from their worlds. There are new races though and more will show up as the maps are unlocked
[19:35] <+BrandonWilliams> That is something I want to leave to GMs out there, can they save the world? I have no idea at this point but in the history I have written in my futuristic version, this world is destroyed by the demons
[19:37] <+BrandonWilliams> The core book starts with the NW portion of the world and these are the races that primarily live within it
[19:38] <~Dan> (Howdy, Monochrome_Tide!)
[19:38] <+BrandonWilliams> then there are three other maps I have completed with more expansions I guess we should call it.
[19:38] <+BrandonWilliams> There are even more races to add
[19:39] <~Dan> In what ways are the setting apocalyptic? Is society collapsing?
[19:40] <+BrandonWilliams> The story takes place after the second prophesy. The first is about the moon being shattered and falling sown upon the world. That has already happened and many cities were destroyed. It was also when the Seal of Tartarus was suppossed to be shattered.
[19:41] <+BrandonWilliams> The second prophesy is about the Pale Plague, when the dead will rise and begin to feast upon the living. That is also when certain cults that used to worship the demons set out to set them free
[19:42] <+BrandonWilliams> So the game is taking place before the 3rd prophesy which is suppossed to be when the demon gate consumes the world and the Black Plane converges with our world and the demon army wins enslaving all other races again
[19:43] <+misteradam> if your character dies, do they come back as a zombie to attack the rest of the party?
[19:43] <+BrandonWilliams> So all races (smarter ones I suppose) are trying to join forces to stop this from happening and when they reach a high enough level or status they will be able to quest against the Soul Gates to stop them
[19:44] <+BrandonWilliams> lol it has happened before misteradam
[19:44] <~Dan> What are the foot soldiers of the demons?
[19:44] <+BrandonWilliams> Some people have tried to play an undead Blood Raider is what it is called and quest with the players
[19:45] <+BrandonWilliams> vatagi are half demon mutations that you can play because of course every race must have rebels in its forces.
[19:45] <+misteradam> how do they have free will as a minion of evil?
[19:45] <+BrandonWilliams> For that race you must roll on a mutation table
[19:45] <+MonkofLords> 0/
[19:46] <~Dan> (Howdy, MonkofLords!)
[19:46] <+BrandonWilliams> It was a race originally designed by the demons in an effort to make the perfect soldier a Cambion
[19:46] <+BrandonWilliams> So you roll to find out what tribe of vatagi you are
[19:47] <+BrandonWilliams> With undead the thirst of flesh becomes unbearable and death for them is kind of either by being killed and turning to ash or by going Feral for existing too long
[19:48] <+BrandonWilliams> I am thinking of later releasing a campaign where it is during the 3rd era and the Aticraulian Empire rules the world
[19:48] <+Alphablast001> Who are the Aticraulians?
[19:49] <+misteradam> so if I have a character that dies and rises as an undead, could I then roll a necromancer to enslave my previous character?
[19:49] <+BrandonWilliams> The Aticraulians are humans a mix of greek and roman descent from Earth.
[19:50] <+Alphablast001> Oh, okay.
[19:50] <+BrandonWilliams> misteradam I guess if your GM was okay with allowing you to do that, but yea it is possible
[19:51] <+BrandonWilliams> You can come back after death in this game
[19:51] <+BrandonWilliams> and continue playing your characters because there is a map to hell and a map to Heaven and the spirit worlds
[19:51] <+BrandonWilliams> it is all connected
[19:52] <+BrandonWilliams> Each world in this unioverse has its own surrounding planes of Hell, Heaven, Purgatory, and Elemental Planes
[19:52] <+misteradam> so in the event of a TPK, everyone could immediatley start another adventure in hell?
[19:52] <+BrandonWilliams> There is a supplement I have been working on called After the Flesh that contains most of that
[19:52] <+BrandonWilliams> Yes misteradam
[19:52] <+misteradam> cool
[19:52] <+xyphoid> so if there’s a heaven is there a monotheistic GOd?
[19:53] <+BrandonWilliams> depending upon what your Reputation points are at, you can become as powerful as immortal, or even Angel or Demon, Djinn, etc.
[19:53] <+SirGene> Good question, Where is God?
[19:54] <+Alphablast001> Could someone ascend to godhood and become a god themselves?
[19:54] <+BrandonWilliams> Back on Earth there is the One God, but on this world there are new Gods. The demon Belial when he was first banished to this world by Yahweh, he started to make his army and has sent them out to burn any texts that are written about the olf world, The Forgotten World
[19:54] <+BrandonWilliams> Belial renames himself Baal in order to hide from the scrying magic of old gods
[19:55] <+BrandonWilliams> Yes you can become a god
[19:55] <+Alphablast001> Sweet. *fist pump*
[19:55] <+BrandonWilliams> there is no level cap and right now in the core book you can reach lvl 120
[19:56] <+Alphablast001> That is a lot of levels.
[19:56] <+BrandonWilliams> once you pass 12th lvl you are aloud to purchase your own abilities each level there is a huge list of them
[19:56] <+BrandonWilliams> yea and like I aid there are some people who do not like epic campaigns and stuff but I always have.
[19:57] <+SirGene> What would be an optimum level for playing the game at?
[19:57] <+BrandonWilliams> like when is your character at its peak?
[19:58] <+SirGene> No most interesting. I find characters that are too powerful are often not fun.
[19:58] <+BrandonWilliams> I would say level 4 is when you really start to open up your abilities and start to really shape who you are starting to become
[19:58] <+BrandonWilliams> Oh i know what you mean
[19:59] <~Dan> Is there a character sheet we can see?
[19:59] <+BrandonWilliams> Level 20 is when you are starting to really become a hero
[19:59] <+xyphoid> how long do you expect to play to reach levle 20
[20:00] <+BrandonWilliams> Well I guess depending on how often you play. We would play once a week and for about 6 hours and level 20 can be achieved within I would say three months? Rough estimate.
[20:00] <+BrandonWilliams> You could do it much faster, from what I have heard levels are attained much faster than DnD
[20:01] <+BrandonWilliams> yes a character sheet
[20:01] <+BrandonWilliams> just a sec
[20:01] <+xyphoid> three months is 12 sessions – do you expect to level multiple times a session? is that a pain?
[20:01] <+BrandonWilliams> (Link: http://www.arcanumsyndicate.com/demon-gate.html)http://www.arcanumsyndicate.com/demon-gate.html
[20:02] <+BrandonWilliams> Oh wow my math is way off then sorry
[20:02] <+BrandonWilliams> you can reach level 2 for sure in one night
[20:03] <+misteradam> I remember playing your sci fi game for months and only got to level 12. Didn’t level every session.
[20:03] <+BrandonWilliams> but it slowly gets harder and sometimes you can get a level every 2 games i think would be more accurate
[20:03] <+Alphablast001> Can a character multiclass? Like can I make my character Leeloo Dallas a melee combative wizard with a touch of sneakiness? (fighter, wizard, rogue?)
[20:03] <+BrandonWilliams> yea sorry. The GM awards Cool Points for XP in Chaos 6010, but in Demon Gate they are called Legend Points
[20:04] <+BrandonWilliams> you might be given 8 for a combat and a bout of roleplaying then you use them to raise Hit poins, spend them on your skills, buy more Frenzy or mana or chi
[20:04] <+BrandonWilliams> Yes Alpha for sure
[20:05] <+BrandonWilliams> you can multiclass once you reach level 13
[20:05] <+Alphablast001> Oh, nice. The fumble charts are right there on the character sheet. I’m guessing we’ll be referencing these often?
[20:05] <~Dan> What is the game mechanic?
[20:06] <+BrandonWilliams> the cool thing about choosing to stay the same class is that you are allowed to start choosing your own abilities, when you multiclass you must take what you class specific abilities are
[20:06] <+Alphablast001> Ahh… So there is a payoff for sticking with the same class through and through.
[20:07] <+BrandonWilliams> Yes Alpha a roll of nat 1 on your attack will require this. I am planning on making new sheets you only really need the first 4 on what is provided here the rest is for your mechanics use and reference
[20:08] <~Dan> What is the game’s core mechanic?
[20:08] <+BrandonWilliams> A few things are being added, for instance Intelligence we are talking about allowing you to gain a +1 to your spell effect due to having a high intelligence
[20:09] <~Dan> (Howdy, Lassekk!)
[20:10] <+BrandonWilliams> Well it is kinda tricky maybe why i felt the Chaos system would be a better name for it. You roll a d20 to hit and a d20 to defend as well. The d20 is your primary attack and defense die
[20:10] <+BrandonWilliams> but
[20:11] <+BrandonWilliams> for skills and attribute rolls there is a die rank system d4, d6, d8, d10, d12, then to 2d6, d8+d6, 2d8, d10+d8, etc.
[20:11] <+BrandonWilliams> you have to either reach a target number or it is a resisted roll against another characters stat
[20:12] <+BrandonWilliams> Tie goes to the defender
[20:12] <~Dan> Why the separate systems for combat and skills?
[20:12] <+BrandonWilliams> and there are exploding dice
[20:12] <+BrandonWilliams> It was actually only because it was all about the fun
[20:13] <+BrandonWilliams> it seemed more fun to roll the d20 to attack and defend and also more balanced
[20:13] <+BrandonWilliams> you can actually fight a level 12 guy with your level 6 and not be totally dominated
[20:13] <+BrandonWilliams> if you know what I mean
[20:13] * ~Dan nods
[20:14] <~Dan> What is the relationship between attributes and skills/combat ability?
[20:14] <+willows> how does that work out in play? like, ergonomically it just sounds mildly annoying to have to chase down multiple different polyhedra every time i wanted to roll something
[20:14] <+willows> compare d&d where often you can get by with one dWeird and one d20 if you build your dudes right
[20:15] <+BrandonWilliams> You get two types of skills really, well two primary Combat Skills and Character Skills Combat skills add to your d20 to attack, Character Skills will raise you die rank
[20:16] <+BrandonWilliams> all skills are tied to an attribute thus if you have a Stealth skill at rating 1 and your Dexterity Attribute is a d10, then you will roll a d12 for your Stealth skill
[20:16] <+BrandonWilliams> The defender or person you are sneaking up on will roll their Perception die, say a d10 and then try to match your roll or beat it
[20:16] <+Dirian> skills add dice tiers to the attribues?
[20:16] <~Dan> Wait, where did the d12 come from in the previous example?
[20:18] <+BrandonWilliams> Since Stealth is based off of Dexterity, and you have a d10 for your Dex, your skill rating of 1 in Stealth will make that into a d12 now because it raised your die rank up one step
[20:18] <~Dan> Ah, I see.
[20:18] <~Dan> (wb, misteradam)
[20:18] <+BrandonWilliams> if you were trying to sneak without the skill Stealth you would just roll your Dex of d10
[20:18] <+BrandonWilliams> if that makes sense
[20:19] <~Dan> It does.
[20:19] <~Dan> How do attributes affect combat ability?
[20:19] <+xyphoid> so it looks like 2d12 goes to 1d20+1d6 – doesn’t that lead to weird variance changes?
[20:20] <+BrandonWilliams> Strength adds to your damage and allows you to carry heavier weapons and armor, dexterity adds to your defense modifier, Perception adds to your Shot damage modifier, and Intelligence adds to your Spell Effect, Willpower adds to your Mental Defense
[20:20] <+xyphoid> like going from 17 to 17 goes from 1d12 to 2d6 – your mean roll goes up a little but there but your chance of rolling high goes *down*
[20:20] <~Dan> None of them improve your chance to hit?
[20:20] <+BrandonWilliams> The only way to gain bonuses to hit though are from Combat Skills where you specialize in certain groups of weapons
[20:21] <+BrandonWilliams> Say I want to become better at Swords, I would purchase a skill slo for 10 legend points and gain +1 to all Swords
[20:21] <+BrandonWilliams> skill slot*
[20:22] <+BrandonWilliams> Same with magic, I want to gain +1 to cast all red spells (combat spells) then i must specialize in red magic by purchasing it with 10 Legend points
[20:23] <+BrandonWilliams> You keep track of all Legend Points that you are rewarded throughout the game cumulative and you also get to spend them on your character
[20:23] <+xyphoid> these legend points, are they what gets you levels?
[20:23] <+BrandonWilliams> I think that is similar to Karma in Shadowrun or old Shadowrun rules not sure
[20:24] <+xyphoid> you seem to have both points to spend and also a level system
[20:24] <+BrandonWilliams> Yes
[20:24] <+BrandonWilliams> You are rewarded Legend Points and Reputation Points
[20:24] <+BrandonWilliams> Legend you keep track of Cumulative like once you reach 15 you become level 2, then you also spend them on your character
[20:25] <+BrandonWilliams> Also each level you gain Gift Rolls
[20:26] <+BrandonWilliams> It is a chart that gives you all kinds of random bonuses like +1 Strength, +10 to max Health, Mana, Chi, +1 to any attribute you choose, there is a large list of Gift Rolls and each time you level you get a certain amount like 2 rolls on the chart for mundane characters nad 1 roll for spell casters
[20:26] <~Dan> How is weapon damage rated?
[20:27] <+xyphoid> is that because mundane characters are worse than spellcasters?
[20:27] <+BrandonWilliams> Weapons are all given a specific damage depending upon the weapon you choose, for instance a dagger might deal 2d6 damage and a short sword is 2d8
[20:27] <+BrandonWilliams> Armor Soaks damage so it will take from the damage done to you
[20:28] <+SirGene> Are you easier to hhit when wearing armor?
[20:29] <+BrandonWilliams> no unless you are wearing a lot it will slow you down and cause you to suffer from your defense roll
[20:29] <+BrandonWilliams> so you would be slower but soak more damage
[20:30] <+Dirian> I am also curious about the differences between the mundane and spellcasting character that they get more gift rolls.
[20:31] <+BrandonWilliams> You know what Xyphoid that is a great question on why they suffer on the Gift table and I do not know why. I think it is because as spell casters gain in level they can become very powerful and the mundane are more active than studying all the time.
[20:31] <~Dan> (Welcome, Guest01! You can set your name with the /nick command.)
[20:33] <+BrandonWilliams> Casters usually start out very weak its like throwing sparklers but as they grow in level they seem to command serious power.
[20:33] <+xyphoid> is that a deliberately design decision?
[20:33] <+xyphoid> or is that just the result of starting with D&D
[20:33] <~Dan> What can magic do on the high end?
[20:34] <+xyphoid> i mean it’s one of the common criticisms of D&D that casters scale in a way that wrecks game balance
[20:35] <+BrandonWilliams> Yes it was something I designed. I am not sure really of what the rules are for DnD I was never a DM for that game I only played ait a few times actually
[20:36] <+BrandonWilliams> Yes actually spells deal x lvl so you begin with a fire orb for instance and roll a d6x lvl for your damage
[20:37] <+xyphoid> do weapons scale the same weay?
[20:37] <+xyphoid> way?
[20:37] <+BrandonWilliams> Over the years, we have been playing this for like 15 years+ so there was a lot of time for testing
[20:38] <+BrandonWilliams> There is an action point system basically, so all start with a specific amount of action points, then spells and certain attacks take a specific amount of action points to pull off.
[20:39] <+BrandonWilliams> A warrior for instance can get two swipes of his sword off or one single heavy attack, while a spell caster might just get 1 spell off, or a bow uses 1 arrow. Then later you start to gain Talents which awaken more action points and you can begin to do combo attacks, or get things like Quick draw so it doesnt take an action to draw an arrow
[20:39] <~Dan> What sorts of things can magic accomplish on the high end?
[20:40] <+BrandonWilliams> There are spells like Apocalypse that you can get at Archmage level 20
[20:41] <~Dan> That sounds ominous.
[20:41] <+BrandonWilliams> That has an area of effect of 2.5 blast radius (i use a lot of miniature rules in there as well as real distance) That spell can blow up a group of enemies but I wanted to make sure the mage isnt just Blam okay everything is dead lets move one so I think we have done well in balancing it all out
[20:42] <+MisterAdam-> Or ruddy mysterious
[20:42] <~Dan> Ah, so not as powerful as D&D magic, then, what with the Wishes and Death Spells and the like.
[20:42] <+BrandonWilliams> There is a Skill that can be attained called Spell Craft that can be unlocked near to Archmage status that could possibly pose a problem if GMs let it go too far, but I try to stress and explain the mechanics in that part of the book to ty and guide them from letting it become too OP
[20:44] <+BrandonWilliams> Oh no Dan I dont think so, I have tried to steer clear of stuff that powerful as far as putting it in the book but I think I will leave those mistakes to the GM worldbuilders out there to make
[20:44] <~Dan> Does the game have a bestiary, and if so, how extensive?
[20:46] <+BrandonWilliams> The Core book does have a lot of creatures in it and we might have to cut down and take a chunk out actually due to space. The book is currently suppossed to stay at 400 pages. So I have a huge list of new demonic minions and mythological beasts from many cultures to throw in there, but we are still kinda choosing what to put in right now. There were a lot
[20:47] <~Dan> What are your dragons like?
[20:47] <+BrandonWilliams> but the material does exist I originally wrote 800 pages for the Core Book and “After the Flesh” was originally going to be a chapter in the book but had to get dropped due to space, as was Strongholds and Hideoouts which is another stretch goal
[20:48] <+BrandonWilliams> The Dragons were the first inhabitants of the world as was a reptilian race called the Thokk who worshiped them
[20:49] <+BrandonWilliams> That is when the Void Gods showed up to steel the resources of their Mertacullum which this world is rich in powerful metals like mertacullum (glows blue) that channel magic well and Valcrium (glows red)
[20:50] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[20:50] <+BrandonWilliams> The dragons are very powerful and there is a lot less now that they were defeated by the void gods, some went to another world through the Dragon Gates but some stayed behind and hid
[20:51] <+BrandonWilliams> The core book has young ones and ancient ones and they possess different powers such as some throw fire some throw lightning (Storm Dragons) etc
[20:52] <~Dan> (Howdy, Logomachist!)
[20:53] <+BrandonWilliams> Um oh wow out of time… I could talk too much for hours I guess. No thank you all so much and if you are interested in more about the game feel free to contact me on Facebook or Rogue@arcanumsyndicate.com. I am always looking for more talent if anyone is interested in writing for me or doing art. I have always wanted to be in a position to help those who
[20:53] <+BrandonWilliams> love the industry and love doing RPG stuff but find it hard to get into it.
[20:54] <+BrandonWilliams> We only have 3 days left on the kickstarter so please help us reach the Stretch Goals
[20:54] <+SirGene> Thanks for the presentation.
[20:54] <~Dan> Thanks so much for joining us, BrandonWilliams!
[20:54] <+BrandonWilliams> Thank you guys so much for listening to me rant and your questions
[20:55] <+BrandonWilliams> thanks as well to Dan you are awesome for giving me the opportunity
[20:55] <+BrandonWilliams> Oh
[20:55] <+Alphablast001> You’re welcome, Brandon! Excited to play this! 😀
[20:55] <~Dan> Thanks, Brandon!
[20:55] <~Dan> As a reminder to my readers, my tip jar is here, if you’re so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[20:55] <~Dan> And if you’ll give me just a moment, I’ll get the log posted and get you the link.
[20:55] <+BrandonWilliams> Oliver Shead and James Gantry from Immersion Studios and Rogue Blade Games are going to team up soon I think to make some GM videos and tips on making good stories so watch for that too
[20:56] <+BrandonWilliams> Okay awesome, you guys good gaming to you guys!