[20:17] <+Jason> Hello. My name is Jason Banman aka Meothane. I hear to talk to you all about my system Union of Magic. I have a kickstarter running currently that is dedicated to finacing the publishing of the books and ebooks for this system
[20:18] <+Jason> This system is completely designed by me and has been worked on for years. Only recently have I started testing it with people. I originally started this project as a hobby till someone asked me why don’t you see if you can sell it and that’s what started all of this.
[20:19] <+Jason> In Union of Magic you can start as child in world that uses magic for day to day use rather then technology like we do today. You can set out to the nearest wizard guild and begin your life as wizard there.
[20:21] <+Jason> Training and jobs are the main focus of this system. Training can be done two ways. Paid instructor or self taught. Paid instructors will teach you safely the arts and skills that you desire to learn without any risk to yourself.
[20:22] <+Jason> Self training involves you pushing yourself and taking risks in order to improve your skills but can sometimes end in disaster slowing your development.
[20:22] <+Jason> Jobs are what you take on in order to make the money you need to pay for your training and your living expenses. While you take on these jobs you can also learn things and gain ranks in skills that you use during the job.
[20:23] <+Jason> This is a dice based system where everything you do is determined by your decisions and the dice that are rolled. You would use a standard d20 set to play.
[20:24] <+Jason> There is allot of room for people who love to role play and experience the people of the world. Events are something can happen in this system and can introduce new and interesting people for the players to get to know.
[20:25] <+Jason> The system can also be a power game where the main focus is to get money and become stronger. I hope I will be able to answer all your questions and I look forward to them 🙂
[20:25] <+Jason> “done”
[20:25] <~Dan> Thanks, Jason!
[20:25] <~Dan> The floor is open to questions!
[20:26] <~Dan> How would you describe the game world?
[20:27] <+Jason> Massive and filled with amazing sites. From forests that grow as high as skyscrapers to deserts that shine like diamonds. The world has no limits to how it can be. The world has basically no limits. Just the limits of the Game Masters mind
[20:28] <~Dan> (wb, luc!)
[20:29] <~Dan> What is the game’s core mechanic?
[20:29] <~Dan> (Howdy, Velociengineer_Bill!)
[20:29] <+Jason> Dangerous most definitely describe it also. There are creatures that thrive off the most harsh environments and are capably of laying waste to the cities of the world. Dragons, demons, and beasts all live in the is world
[20:31] <+Jason> The game’s core mechanic is stat and skill related similar to ADND where the skills are percentile based and the combat is d20 for the attacks that you make with melee, range and magic. The damage is dependent upon the weapons and spells that you use and van vary allot
[20:32] <~Dan> Why one mechanic for skills and another for combat?
[20:34] <+Jason> I played games where the skills are also d20 related and I find that a certain point you don’t need to improve those skills anymore. With a percentile based skill system there is always a reason to improve your skill but that doesn’t make it impossible to fail either. I wanted to bring a little realism to skills
[20:35] <~Dan> (Howdy, Lin_Chong!)
[20:35] <~Dan> Do you have a character sheet that we can see?
[20:35] <+Jason> Yes
[20:36] <+Jason> (Link: https://www.kickstarter.com/projects/1527982827/fairy-tail-inspired-pen-and-paper-rpg)https://www.kickstarter.com/projects/1527982827/fairy-tail-inspired-pen-and-paper-rpg has a jpeg in the updates that shows the character sheet design
[20:38] <~Dan> Looks like you went with a lot of attributes.
[20:39] <~Dan> What is the attribute scale?
[20:40] <+Jason> 5 physical attributes and 5 mental. No one is ever going to desire all the stats. Each magic type is tied to one of the Mental stats. Stats are what determine untrained skill checks for certain skills
[20:41] <+Jason> You have your base stats that rang from 1-18 or 3-18 depending on the starting setup you want to do. Your base stats are then modified by the races that you can choose from and then you add the bonus from training to it
[20:42] <+Jason> Your base stats will never change
[20:43] <+Jason> It is possible for you get over a hundred in every single stat if you wanted to play for long time with your training add to your base stats
[20:43] <+Jason> All skills go up to 100. That includes attribute training
[20:45] <~Dan> You mentioned races. What races are available to play?
[20:47] <+Jason> Elves, Fey Folk, Human, Lizardmen, Werekin and Demon Born
[20:48] <~Dan> No dwarves, eh? 🙂
[20:48] <+Jason> No. I thought about it and seemed puny considering most of the lore around dwarves not being good at magic
[20:49] <~Dan> What are the Fey Folk like?
[20:51] <+Jason> Fairies. They are magicial beings that are capable of creating insect like wings. Players choice or what type of insect wing. They are small but quick and are capable of entering a medium sized stat using magic once their magical aura training is high enough
[20:51] <+Jason> of what type of insect wings*
[20:51] <~Dan> And the Werekin?
[20:53] <+Jason> These are humans that were cursed during a war with the elves that only took affect after years of peace so no one knew the cause for their new forms. At first they were considered cute because they were children that looked like cats dogs and cubs. It was only after the children reached maturity that their true nature became apparent.
[20:54] <+Jason> They are able of turning into the animals that they look like. Their a 3 sub categories of Werekin. Feline, Lupin and Ursa. Once the player has chosen which one they want to be there fate is set to being able to take that animals form. It never changes
[20:55] <+Jason> After this was found out they were forced from their homes and nearly destroyed by the humans who once protected them. Even some of them were killed by their own parents
[20:56] <+Jason> It is recommended that the game takes place hundreds of years after that event and the Werekin race is now a welcome addition to human society
[20:57] <+Jason> This doesn’t mean people can’t play during the time of fear and Werekin hunts though 🙂
[20:58] <~Dan> 🙂
[20:58] <+Jason> My typing is horrible during this lol
[20:58] <~Dan> I forgive you. 🙂
[20:59] <~Dan> Can you describe your magic system?
[20:59] <+Jason> Thank you
[21:01] <+Jason> There are 5 core magic to the world. Active, Holder, Creation, Physical and Dragon Magic. Once you have met the certain requirements you can then go into the actual magic. These are all classified as skills and go up to rank 100 and depending on how high your rank is will determine how powerful you are with that type of magic
[21:01] <+Jason> You will also gain modifiers to your magic as you increase your skills with the core magic types
[21:02] <+Jason> Anyone can learn how to use magic. You don’t have to be smart in order to wield magic. Just need to have certain qualities and a good trainer
[21:04] <~Dan> Can you describe the core magics?
[21:06] <+Jason> Active Magic is the creation and manipulation of energy. Holder is the use and creation of magical items. Creation is using your magic to make physical things. Elements and even life if you get good enough. Physical is all about using magic to either enhance or change your body. Dragon magic is similar to active and creation depending on the dragon type you
[21:07] <+Jason> want to emulate
[21:07] <~Dan> What types of dragons are there?
[21:08] <+Jason> Fire, Frost, Earth, Metal, Forest, Sky, Sea, Lightning, Light, Dark, Time, Mind and I think I am forgeting one lol
[21:09] <~Dan> Time dragons? 🙂
[21:10] <+Jason> Poison is the other one
[21:11] <~Dan> Do all of the PCs know magic?
[21:11] <+Jason> Yes. They are rare. Only two exist so if the Game master wants to allow it you can be a time dragon magic user. The time Dragons are neutral by nature and one of them has taken it upon herself to chronicle the history of the world. Her name is Scalia
[21:11] <+Jason> Every PC can learn magic if they want but that doesn’t mean you need magic in order to be able to survive the world
[21:12] <+Jason> I have tested it and a master of arms vs a mage assuming the master of arms has magical gear can take on the most powerful of wizards
[21:14] <+Jason> The big downfall to being a non magic user is the cost for gear in order to compete against a wizard. But that means less training time so it’s all on how you want to play the game
[21:15] <+Jason> “done”
[21:15] <~Dan> Who are the big bad guys (if any) in the setting?
[21:17] <+Jason> Well the big bad guys in the core setting are demons but that is not something that any player is meant to take on till they are at the rank of S. In the module that I am designing and running with my test groups the big bad guy is Scalia the Time Dragon’s Brother
[21:19] <~Dan> What are the setting’s demons like?
[21:20] <+Jason> You will also deal with cults and monsters that people are having trouble with. There are events that can occur where the guild where you are living can also be attacked and it’s your choice on if you want to help. If you just leave it to your guild mates to deal with there is a chance that your guild will be destroyed and that would be effectively game over
[21:22] <+Jason> Demon’s come in a huge variety. From manipulators who control governments to cults. Destroyers who go on rampages and destroy everything that they can get their hands on. Then their are the chaos demons that will either tell lies or truths to people to get them to attack eachother. They have caused most of the wars over the ages. They all feed of the lives
[21:22] <+Jason> and magical energy of their victims
[21:24] <~Dan> (wb, sz!)
[21:24] <+sz> (Hello!)
[21:24] <~Dan> What does a typical adventure look like in the game?
[21:26] <+Jason> Their really aren’t adventures. It’s designed to be sandbox style where the players are given a list of jobs that the GM has either designed or created randomly. These jobs normally take around 2 hours of gameplay in the beginning but later on you can get jobs that will lead your character far away and can take multiple sessions to complete.
[21:27] <+Jason> I have had one group take on a job that involved the removing of a cult.
[21:27] <+Jason> They searched for the cult for a day and then when they found them in a cave they noticed strange writing on the wall.
[21:29] <+Jason> After finding out where they were worshiping the demon they decided to fake being a demon and scare them off. This group consisted of a firearms lizardmen, a script demon born, a fire magic human and a picto magic fey folk. The lizardman got the demon and human to get on his back and the demon did the talking and the human created fire effects around them
[21:30] <~Dan> Heh. 🙂
[21:30] <+Jason> After awhile they manage to scare the cults away and completed their job and returned to get paid. Of course they looted the place too lol\
[21:31] <~Dan> Of course. 🙂
[21:31] <+Jason> they found a scepter that had the same strange writing on it and took it
[21:32] <+Jason> They don’t know what it does even now. None of them have the research skill. So the human is training in it now lol
[21:33] <~Dan> Can you walk us through how combat works?
[21:33] <+Jason> On my kickstarter the video shows some of what they went through along with another group that encountered a group of wolves
[21:33] <+Jason> Sure thing 🙂
[21:35] <+Jason> Combat is initiative based like most games. Each player and the Game master roll either speed or intuition checks to determine who gets to act first. The lower the better. A check involves rolling a d100 subtract either the skill or stat that you are making the check for. After order has been determined you go through the turns. Each round of combat is
[21:37] <+Jason> happening at the same time and takes around 10 seconds of game time. The first character takes their action then the next till everyone has. Then another go through the order for anyone who has more then one attack per round. If there is no one that has more then one attack in a round then the round is over and the next round begins
[21:39] <+Jason> When performing any action you can always move first based upon your speed divided by the number of actions that you can take in a round. Actions include performing certain skills, attacking with a weapon, casting a spell, moving again representing running, getting up, using a technique and using an ability. Certain techniques and abilities may require more
[21:39] <+Jason> then one action to perform
[21:42] <+Jason> You can use grid for the combat field in order determine the area of effects from certain actions and so on. There is no flanking in this system though because their are abilities that use actions to defend your self from an attack or another from an attack. So if you use your abilities for defense then you can’t attack and you are vulnerable to being
[21:42] <+Jason> attacked by multiple people. So numbers are an advantage and makes action management crucial
[21:42] <+Jason> “done”
[21:43] <~Dan> How is damage determined?
[21:45] <+Jason> Dice rolls. Example. The into level fire spell for a fire mage is d6 damage + his intelligence(Active Magic Attribute)/4. The attack is a d20 + and skill bonus from training + intelligence/4. If the attack roll exceeds the defense of the target then the damage is done. If the target has damage reduction either from gear or a high endurance then it is
[21:46] <+Jason> subtracted from the damage that is recieved. Most at intro level don’t have any damage reduction
[21:46] <+Jason> Melee combat is a d20 roll + Strength/4 + any skill bonus and the damage is dependent upon the weapon that is being used
[21:46] <~Dan> Why’s that? Can’t afford armor?
[21:47] <+Jason> Low level armor doesn’t grant damage reduction and the better armor costs allot of money
[21:47] <+Jason> All armor and weapons have strength and skill requirements in order to be used
[21:48] <+Jason> For weapons there is a 2handed strength req and a 1 handed str req
[21:48] <+Jason> 1 handed obviously requires more strength
[21:49] <+Jason> all weapons besides bows can be used one handed
[21:49] <+Jason> Assuming you can get your strength high enough.
[21:50] <+Jason> Defensive skill training also affects damage reduction again not till higher ranks
[21:50] <+Jason> “done”
[21:52] <+Jason> Any more questions?
[21:52] <~Dan> Well, in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:54] <+Jason> As you may have noticed there is 3 different defenses and offenses on the character sheet. Their are also 3 different types of armor that you can equip. Magic, Ranged, Melee. They only affect the defense that they are attributed with. Meaning that a character can make themselves really hard to hit in one defense but vulnerable in another
[21:55] <+Jason> So if you know what you are going to be going up against or have means to change gear quickly then you can be prepared for it
[21:56] <+Jason> I think we covered anything unless you got more questions 🙂
[21:56] <+Jason> everything not anything lol
[21:56] <~Dan> Thanks very much for joining us, Jason!
[21:57] <+Jason> No problem. Great being here 🙂
[21:57] <+Jason> Your opinion would be great if you got the time Dan 🙂
[21:57] <~Dan> As always, to the readers, if you’ve enjoyed this chat, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[21:57] <~Dan> Certainly!
[21:57] <~Dan> Give me just a moment, and I’ll log the chat and get you the link.
[21:57] <+Will> Thanks for the info, Jason
[21:58] <+Jason> Your welcome Will 🙂