[20:05] <+JM_Thompson> Hello all, I am Jonathan M. Thompson. Owner / Operator of Battlefield Press and the creator and one of the authors of Gaslight Victorian Fantasy. I would also like to tell you how much I love you people, since I am currently missing a live concert of my favorite band to be here. 😀
[20:06] <+GKG_Alan> I am Alan and I am assisting with the rules conversion. I am also dodging a wedding rehersal for this!
[20:06] <+JM_Thompson> Gaslight Victorian Fantasy is a fantasy game that is set in the Victorian period of Earth. It is fantasy in the point that it has non human races, magic and magic items. These things are generally hidden until about the 1860s where it all starts becoming seen. The reason that things are trying to be hidden
[20:07] <+JM_Thompson> is due to several secret societies fighting a secret war to determine what is and is not meant to be known. The non human races come right out of Victorian literature for the most part, with some fluff from other materials that I happen to like and wanted to incorporate.
[20:08] <~Dan> (Howdy, TheDreadGazebo, AR_Thompson!)
[20:10] <&TheDreadGazebo> (woot, made it just in time for the Q&A)
[20:10] <+GKG_Alan> (Did we lose JM_Thompson?)
[20:10] <+JM_Thompson> No, Im here
[20:11] <+JM_Thompson> (having a bit of a lag, rather that than to be cut off)
[20:15] <~Dan> Oh dear.
[20:15] <+GKG_Alan> JM is lagging pretty bad
[20:15] <+GKG_Alan> Can i answer any questions?
[20:15] <~Dan> Welcome to #rpgnet, ChaosSun!
[20:16] <~Dan> GKG_Alan: Sure! What are the non-human races in the game?
[20:16] <+ChaosSun> HEllo!!
[20:16] <+GKG_Alan> So, there is a few. Beastmen and Fairies are the two promient ones
[20:17] <~Dan> wb, JM_Thompson!
[20:17] <+JM_Thompson> Grr.
[20:17] <+JM_Thompson> If anyone cares I hate Comcast
[20:17] <+GKG_Alan> Vampires, werewolves also are playable
[20:18] <+JM_Thompson> What did I miss?
[20:18] <+GKG_Alan> Hey JM_thompson! We are just going over the nonhumans
[20:18] <~Dan> We were just discussing the non-human races.
[20:18] <+GKG_Alan> I am sure you can do more justice than myself to the description
[20:18] <+JM_Thompson> What was the specific question?
[20:19] <~Dan> What are the non-human races in the game?
[20:21] <+JM_Thompson> Beast men are those creatures created by the late Dr. Moreau, and found on his island in the Pacific. The current playable Beastmen are Bat, Bear, Cat and Dog. We also have Pixies, which are here for the most part as scouts for Oberon in Avalon, there are Wildlings which are fae modeled on the Lost Boys in Peter Pan, also Vampires and Werewolves.
[20:22] <~Dan> What are the Vampires and Werewolves like in this setting?
[20:22] <+JM_Thompson> Vampires are closer to that described in the novel Dracula than anything else, and werewolves are from some of the limited references we found in period (with some more modern things thrown in to fill it out). Vampires can not make other people vampires (only three master vampires exist) and Werewolves can not make other people werewolves, as its a genetic
[20:22] <+JM_Thompson> trait.
[20:24] <~Dan> Are the Werewolves the sort that turn into actual wolves, or are they more like wolfmen?
[20:25] <+JM_Thompson> They are more like wolfmen.
[20:25] * ~Dan nods
[20:26] <~Dan> What is magic like in the setting?
[20:27] <+JM_Thompson> Magic is generally standard D&D type magic, but in the setting magic is waning. This eliminates the spells we dont want in the setting. also spell casting is fatiguing, and can eventually cause the caster to pass out from its use.
[20:28] <+JM_Thompson> The story is that magic was strong in the days of the ancient empires, but through its use magic just started to lessen and become harder to come by. There are large schools that have been established to try to keep what little magic that is left in circulation.
[20:29] <~Dan> Do you replace Vancian magic with a fatigue system?
[20:31] <+JM_Thompson> No, we just add the fatigue system to it, vancian magic works well for our setting. Magic has trouble staying in the mind of the caster, and when it is cast he/she experiences a rush of magical energy through their body causing a possibility of being fatigued for that spell.
[20:31] <~Dan> (Howdy, Lin_Chong!)
[20:31] <+sondermann> How would a ‘standard’ adventure look like in your setting? What are the PCs supposed to do?
[20:32] <+JM_Thompson> Adventures have ranged from rescuing a Duke from a jilted magic using lover, to the saving of Tesla from assassins at the worlds fair, to finding out why the Red Queen was abducting children and taking them to Wonderland.
[20:33] <+ChaosSun> psst…and i punched the cheshire cat in the teeth ;D
[20:33] <+ChaosSun> with my parisol
[20:34] <~Dan> Wonderland exists in the setting? Interesting.
[20:34] <~Dan> Does Neverland exist as well?
[20:35] <+JM_Thompson> Not as such, its more a part of the Avalon sphere of influence.
[20:35] <+JM_Thompson> However, Oz exists.
[20:36] <~Dan> To what degree are these worlds detailed in the book?
[20:37] <+JM_Thompson> Not at all, they are detailed in later material. However, there is a little bit about Avalon in the core book because of the Pixies
[20:38] <~Dan> You mentioned Tesla… Is anachronistic technology a thing in the setting, or is magic the only real weirdness?
[20:39] <+JM_Thompson> There are people that can create weird science devices. So Tesla is one of those people. He has no magic, but understands “weird tech”
[20:40] <~Dan> Is weird science something that PCs can create?
[20:40] <+JM_Thompson> Absolutely
[20:41] <~Dan> What’s the mechanic for that?
[20:42] <+JM_Thompson> It is built like you would a magic item, the more complex it is the harder it is to build. Also the more of a chance it has to malfunction
[20:43] <~Dan> How common is weird science in the setting?
[20:44] <+JM_Thompson> Its as common as the GM would like it to be, there are no limitations in the book for that determination.
[20:44] <+JM_Thompson> I figure its the GMs game, so therefore they get to decide how common some elements are.
[20:46] <~Dan> What sorts of things can weird science accomplish?
[20:49] <+JM_Thompson> If the GM allows, Weird Science can take the place of magic for most things. Mechanically weird science devices are magic items, built along the same lines. However, its the GM and player working together to determine exactly what the device will accomplish.
[20:49] <+JM_Thompson> We give you the tools the create it, the rest is up to you
[20:49] <~Dan> Howdy, Doctor!
[20:49] <~Dan> Welcome to #rpgnet, StephenMiller!
[20:49] <&Doctor> Are we still Q&Aing?
[20:49] <~Dan> We are!
[20:50] <&Doctor> Link me?
[20:50] * +JM_Thompson welcome StephenMiller, co author of Gaslight
[20:50] <+StephenMiller> Thanks Dan, glad to be here.
[20:50] <~Dan> Doctor: (Link: https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-for-5e-fantasy?fb_action_ids=10154168026516208&fb_action_types=kickstarter%3Aback)https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-for-5e-fantasy?fb_action_ids=10154168026516208&fb_action_types=kickstarter%3Aback
[20:51] <&Doctor> So, why 5e?
[20:51] <~Dan> To what extent do you cover the uglier side of Victorian life?
[20:53] <+JM_Thompson> The answer is a little simple for that, 5e reminds me a lot of 2e in its playability, and Gaslight was spawned from my 2e Masque of the Red Death campaign, plus some additional influences. It just made sense to make a version that I felt would be closer to my original game than what I have now. This doesnt eliminate the other versions, just gives one more to
[20:53] <+JM_Thompson> those that might be interested.
[20:54] <+StephenMiller> While I did a little bit of work trying to cover all the aspects of Victorian life, we did try and cover the criminal elements along with the horror and other not so pretty parts.
[20:56] <&Doctor> “Pixies: Agents of the Farie King Oberon”… How much do otherworldly entities influence life in the setting?
[20:58] <+JM_Thompson> Again, this is something that is up to the GM. Pixies as agents can either be reporting back to Oberon, or can just go off on their own. While not yet detailed in the setting, there is a Fairy civil war coming, and Oberon has lost contact with his original agents (which we are not telling who those are) and have sent Pixies to help keep an eye on things.
[20:59] <&Doctor> Also, forgive my incredulity but… sell me on these Oyster Men?
[21:00] <+StephenMiller> I agree with Jonathan, I have run a game with little or no fairy influence, and one where people played agents of the Seelie Court.
[21:01] <+StephenMiller> Those were something I did not write, so I will let someone else talk about Oyster Men.
[21:01] <+JM_Thompson> Sorry about that.
[21:01] <&Doctor> I understand how that goes
[21:01] <&Doctor> np
[21:02] <+sondermann> Does the public know about the supernatural stuff (think Shadowrun) or is it more subtle (think Unknown Armies)?
[21:02] <+JM_Thompson> Legend has it that the Oyster men showed up to a dying sailor, while on a beach on the Gulf Shore and promised him eternal life in exchange for being their agent.
[21:03] <&Doctor> Right, I guess I am just… well having trouble envisioning an oyster man.
[21:05] <+StephenMiller> My personal preference is that the general public think of the supernatural stuff as fairy tales and curious stories. Most think they are imaginary.
[21:05] <+JM_Thompson> Dont really need to, they are mostly mythical and may not ever show up in anything. They are something that was the basis of one of the secret societies.
[21:05] <+JM_Thompson> As for me, its the same…some things are out of the bag (like spellcasting and non humans), but most of it is still in the bag, but the bag is being fought over by the societies.
[21:07] <~Dan> Is the Spring-Heeled Jack real in the setting?
[21:08] <&Doctor> What’s the estimate on page count? The Victorian Era is a pretty expansive and rich setting.
[21:08] <+JM_Thompson> Right now we are estimating about 300 pages.
[21:08] <&Doctor> Beefy
[21:09] <+JM_Thompson> And yes, you are right.. .it is.. there is no possible way for us to cover everything in the core book.
[21:09] <+StephenMiller> I know I have hinted at Spring-Heeled Jack in the timeline. Of course, I hint at a lot of things that are real and not real in the timeline.
[21:09] <+JM_Thompson> The goal was to give you enough to play with.
[21:09] <+JM_Thompson> He may be appearing in one of our upcoming creature books 😀
[21:10] <~Dan> 🙂
[21:10] <&Doctor> So, you seem to indicate that there is not much by way of “meta-plot,” do you have sample adventures or story hooks?
[21:12] <+JM_Thompson> There will be some story hooks in the book, but like in most games the plot is to keep the bad guys from winning. Who the bad guys are, well that is totally up to you. I have seen people talk about their Gaslight games using the organizations I think of as the bad guys as the good guys. Its a bit of a sandbox style campaign.
[21:13] <+JM_Thompson> The idea was to create a setting that I wanted to play in, which means we dont spend a lot of time telling you what to do, but I do give you all the pieces you need to play.
[21:13] <+StephenMiller> I know that I, for one, am not a big fan of meta-plots. I cannot tell you how many games I have run counter to the meta-plot (yeah, I am looking at you Shadowrun).
[21:13] <~Dan> Do H.G. Wells’s Martians exist in the setting?
[21:14] <+JM_Thompson> Well, thats a good question…. 😀
[21:14] <+StephenMiller> Yes, indeed it is a good question.
[21:14] <&Doctor> So, you mention upcoming supplements; what’s the rough timeline on that? How long will I be held in suspense?
[21:16] <+JM_Thompson> Depends on the supplement really. We should have the Darwin’s Guide to Creatures, Mythical and Mundane out in June 2017. Currently we are looking for writers for our “Great Wars” series. Also a couple of more creature books to be released by the end of 2017, plus in 2018 we are planning to release Friends and Foes and sometime next year we hope to release the
[21:16] <+JM_Thompson> Avalon booklet
[21:17] <&Doctor> Looking for writers you say… 🙂
[21:17] <&Doctor> but thanks for the timeline, that’s good to know
[21:18] <+JM_Thompson> Absolutely. Hit me up when the chat is over and we can chat. 😀
[21:18] <&Doctor> blarg
[21:18] <+StephenMiller> I know there is also a possible adventure that can be released. Just needs a little system conversion.
[21:18] <~Dan> [21:17] <&Doctor> Looking for writers you say… :)[21:17] <&Doctor> but thanks for the timeline, that’s good to know[21:18] *** Doctor has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client[21:18] <+JM_Thompson> Absolutely. Hit me up when the chat is over and we can chat. 😀
[21:19] <+GKG_Alan> Folks i gotta go
[21:19] <&Doctor> Later Alan
[21:19] <~Dan> Take care, GKG_Alan!
[21:19] <+JM_Thompson> Later Alan, thanks for coming.
[21:19] <+StephenMiller> Thanks Alan!
[21:20] <~Dan> Is the Hollow Earth a thing in the setting?
[21:20] <+JM_Thompson> I have a handful of adventures sitting here to be run (but cant talk about them because I have a player in the chat 😛 )
[21:20] <&Doctor> Or Vril?
[21:20] <+ChaosSun> HEY!
[21:20] <+ChaosSun> i promise not to use OOC knowledge 🙂 much,,, *whistles innocently*
[21:20] <&Doctor> Duros show up about now too if I recall
[21:21] <+StephenMiller> Jonathan, did I give you From Fargo to the Fair?
[21:21] <+JM_Thompson> I think I have a copy running around somewhere.
[21:23] <+JM_Thompson> The Hollow Earth is mentioned in the Core book, but actually goes into detail in Challenger’s Enchiridion to Lost Worlds
[21:23] <&Doctor> This game appears primarily set in Europe and America… are we going to get Ashanti Wars and other fun on the Dark Continent?
[21:23] <+StephenMiller> It is a fun adventure, I have enjoyed running it several times.
[21:24] <+JM_Thompson> Yes, in the Challenger book we talk about King Soloman’s Mine, so we have to discuss Africa as well.
[21:24] <&Doctor> I assume that is a forthcoming book?
[21:25] <+JM_Thompson> That is, its a bit of a ways off…. but the material is starting to be set in place
[21:25] <+Will> Hey hey.
[21:26] <~Dan> (Howdy, Will!)
[21:27] <+StephenMiller> You know, I could get in a lot of trouble making suggestions for additional books.
[21:27] <&Doctor> Does Theosophy come into play?
[21:27] <+JM_Thompson> You would be the one writing them all 😀
[21:27] <+StephenMiller> The trouble being that I would be the one who has to write them.
[21:28] <+StephenMiller> Theosophy does greatly influence one of the secret societies.
[21:28] <~Dan> Do you include a bestiary in the core book?
[21:30] <+ChaosSun> Ok guys and Ladies I need to get to bed since i work tommorrow.
[21:30] <+JM_Thompson> No, our bestiary for the book will be released close to it (a couple of months). We are editing the beastiary now (called Darwin’s Guide to Creatures, Mythical and Mundane).
[21:30] <~Dan> Sleep well, ChaosSun!
[21:31] <+AR_Thompson> Stephen: Come winter in Minneapolis you’ll have time, there is nothing else to do
[21:32] <~Dan> Do you introduce any new classes?
[21:32] <+StephenMiller> There are lots of games to play. I work for a game distributor, I have LOTS of games to play.
[21:34] <+Lorathorn> Hello.
[21:34] <~Dan> (Welcome to #rpgnet, Lorathorn!)
[21:34] <+JM_Thompson> Yes, but we are still working out how many classes are going to be new and how many of them are going to be archetypes of existing classes.
[21:35] <+JM_Thompson> We are working on coming at the classes from a different angle.
[21:35] <~Dan> What new classes are you pondering?
[21:35] <&Doctor> Different how?
[21:36] <+JM_Thompson> In the original OGL stand alone edition there are 15 classes, 5e doesnt really require that many and several of them can be streamlined to fit into existing classes.
[21:37] <&Doctor> So there isn’t a specially designed “Van Helsing” class.
[21:38] <+Will> (are you pondering what I’m pondering? ‘I think so, but how are we going to get a Rogue-Acrobat into rubber pants?’)
[21:38] <+Lorathorn> Sounds like I came into the middle of a neat 5e discussion.
[21:38] <+Lorathorn> What game?
[21:38] <&Doctor> (Link: https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-for-5e-fantasy?fb_action_ids=10154168026516208&fb_action_types=kickstarter%3Aback)https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-for-5e-fantasy?fb_action_ids=10154168026516208&fb_action_types=kickstarter%3Aback
[21:38] <+JM_Thompson> A monster hunter can really be any class, what makes him hunter is the fact that he works for the Van Helsing Institute.
[21:39] <+StephenMiller> Oh good, someone beat me to it.
[21:39] <&Doctor> *tips hat*
[21:39] <+StephenMiller> I loved writing up the Van Helsing Institute. So many fun bits in there.
[21:41] <+JM_Thompson> The Van Helsing institute is also getting its own book, so be on the watch for that one eventually 😀
[21:41] <&Doctor> Sounds like you have a sizable line in mind for this
[21:42] <+JM_Thompson> We have had plenty of time to plan.
[21:42] <+JM_Thompson> 😀
[21:42] <+StephenMiller> The setting is so fun to work in, it is hard to not write a lot about it.
[21:42] <+Lorathorn> What kind of challenges do you run into doing a victorian setting with 5e?
[21:44] <+JM_Thompson> We have not really had any challenges mechanically, except for a couple of things we want to keep that expand character options and of course firearms become challenging in any setting where they are allowed.
[21:44] <+Lorathorn> Aye.
[21:44] <+JM_Thompson> Luckily I have a group that tries to avoid gun combat.
[21:45] <+Lorathorn> Nice.
[21:45] <&Doctor> Mmmm percussion caps
[21:45] <+StephenMiller> My group is the one that tries to break the firearms rules.
[21:45] <~Dan> What rules are particular to firearms in the game?
[21:45] <+JM_Thompson> One of the things that helps with that is that one of the setting elements is that healing magic has disappeared from use. So you want to avoid getting hurt as much as possible.
[21:46] <&Doctor> All the more reason to stay way over here and shoot you?
[21:47] <+JM_Thompson> Yes, but the other side will do that too. What it does tend to avoid is the mad charge like in regular D&D settings, now its the last option rather than the first one.
[21:47] <+StephenMiller> Most groups that I have run have really tried to avoid combat, as it takes a long time to heal. However, if they do get into combat, they use guns to make it short and deadly.
[21:48] <~Dan> What is the cosmology of the setting?
[21:50] <+Lorathorn> Hehe, makes me think of Gears of War. In a good way, I assure you.
[21:50] <+JM_Thompson> That is kind of open. We have had people play priests of ancient gods, and those who are Christian priests. There is an upcoming adventure (since my player is gone) where one of the PCs manages to find Mjolnir and is stuck with it until it can be returned to Thor.
[21:50] <+JM_Thompson> But it must be returned, because otherwise Ragnarok
[21:51] <~Dan> Cool. 🙂
[21:52] <+StephenMiller> I have had a group of players who had to deal with worshipers of an Egyptian god. When the bad guys tried to summon Set, that is when it got interesting.
[21:52] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:53] <+JM_Thompson> Stephen?
[21:53] <+StephenMiller> Umm, I will be appearing at Valley Con in Fargo, ND in October and running Gaslight games.
[21:54] <+Lorathorn> Neat. Gamers in ND.
[21:54] <~Dan> As a reminder, my tip jar is here for those so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[21:54] <+JM_Thompson> Gaslight is designed with some tools so you can build a setting all your own. You dont have to follow what we do, as we believe that in the end its your game. And frankly I would be honored to play in any ones Gaslight game
[21:55] <+StephenMiller> Yeah, they are a lot of fun. Gamers in Minnesota helped playtest the game.
[21:55] <&Doctor> So much cold…
[21:55] <+JM_Thompson> I agree Doctor, thats why I live in Louisiana
[21:55] <+StephenMiller> I also would love to play in the games that people create of Gaslight. I always want to see how others see what we created.
[21:56] <~Dan> Thanks very much for joining us, JM_Thompson and StephenMiller!
[21:57] <+JM_Thompson> You are welcome Dan. As always I enjoyed being here.
[21:57] <&Doctor> Thanks and best of luck!
[21:57] <+StephenMiller> It was a pleasure to be here.
[21:57] <~Dan> Give me just a moment, and I’ll get the log posted and link you.