[19:01] <+Mike_Myler> Heyo Folks! I’m Mike Myler, full-time freelance game designer and world builder. I’m running my 4th Kickstarter, bringing the rest of the books that followed the Veranthea Codex (my first Kickstarter) to print.
[19:02] <+Mike_Myler> That includes THE BLACK KNIGHT (an adventure that includes you-know-who), INTO THE VEIL (cthulhu! robots! pirates!), LOST LEGENDS OF URETHIEL (wuxia fantasy at its finest), and RADICAL PANTHEON (a host of deities as awesome as the name of their book).
[19:02] <+Mike_Myler> This is all for the Pathfinder Roleplaying Game.
[19:03] <+Mike_Myler> The Veranthea Codex has been hailed as an epic work of post-modern fantasy that my entire design team is crazy proud of (almost 400 pages of knock-your-teeth-out awesome) and we’re all very excited about how successful the VERANTHEA CODEX COLLECTION Kickstarter has been going. We’re on track to unlock more books before the project ends FRIDAY, JULY 29TH.
[19:04] <+Mike_Myler> and if any of that little tirade interests you, I strongly recommend going by the project page ((Link: https://www.kickstarter.com/projects/verantheacodex/veranthea-codex-collection-radical-books-for-pathf)https://www.kickstarter.com/projects/verantheacodex/veranthea-codex-collection-radical-books-for-pathf) to grab up about 100 pages of free material
[19:04] <+Mike_Myler> ~
[19:04] <+Mike_Myler> (I figured a tilde was a more elegant way of saying “opening message over”
[19:04] <+Mike_Myler> )
[19:04] <~Dan> Thanks, Mike_Myler!
[19:04] <~Dan> The floor is open to questions!
[19:05] <~Dan> What is the Veranthea Codex about?
[19:05] <+Mike_Myler> A good question! The Veranthea Codex itself can be described in roughly three parts: 1) setting, 2) goodies, 3) cast.
[19:06] <+Mike_Myler> There’s 60 page sections on Grethadnis (a medieval fantasy continent experiencing a steampunk renaissance), Urethiel (a high fantasy wuxia continent of eastern adventure), and Trectoyri (a dieselpunk continent ruled over by monsters, where the regular fantasy races have been enslaved).
[19:07] <+Mike_Myler> All of them are connected by the Forever Dark (our first stretch goal) which has a 12 page section in the core book that gives a taste of the subterranean psionic wild west.
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[19:08] <+Mike_Myler> The next part of the book is a dozen races and subraces unique to Veranthea and over a score of new classes and class archetypes, and the last section has 100 NPCs that cover the gamut of everything released after the core book but before the Advanced Class Guide — cavaliers, gunslingers, alchemists, inquisitors, oracles, summoners (and eidolons), witches,
[19:08] <+Mike_Myler> and ninja, of course
[19:09] <+Mike_Myler> When we set out to make Veranthea it was with the knowledge that GMs aren’t all going to want to adventure in Goblinvania or what have you, so making it a valuable resource and toolbox was paramount
[19:09] <+Mike_Myler> Really, Veranthea is about *big* games
[19:10] <+Mike_Myler> Every part of the setting has kaiju the players can get control of, for instance, and in the preamble of the book we explain that games set in Veranthea are intended to have a great and meaningful impact on the world.
[19:11] <+Mike_Myler> and, I’ll note two extra things
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[19:11] <+Mike_Myler> 1) This Kickstarter is the single cheapest way folks can get their hands on a physical copy and PDF of the Veranthea Codex (really your pledge pays for the PDF, and then you cover the cost of printing a copy of the book and getting it shipped to you)
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[19:12] <+Mike_Myler> 2) The highest pledge level (Veranthea Sovereign) includes an 8 hour high level game at GenCon where whatever you and your compatriots do has a lasting impact on the world when we revisit it to cover a cast of the new classes and what other developments have occurred in the world
[19:12] <+Mike_Myler> ~
[19:12] <+Abstruse> How much crossover is there between the continents? Is the only way to travel between them through the underground portion?
[19:13] <+Mike_Myler> A good question Abstruse! In the prehistory of Veranthea (about 1,000 years before “now”) somebody *really pissed off* the god of the sea, Wealbrens, who also happens to be the god of vengeance. He made travel across the oceans practically impossible (some high elf mages tried it — it did not go well).
[19:14] <+Mike_Myler> Some high level characters are able to travel from continent to continent via magic, but for the most part you’re either going through the Forever Dark or one of the insane pilots of Goblinvania
[19:14] <+Mike_Myler> Goblinvania, as you might imagine, is not a very eco-friendly place and they’ve exhausted the continent’s resources but not before developing heavy duty planes capable of making intercontinental flight
[19:15] <+Mike_Myler> Also, at the GM’s discretion, Wealbren’s Rage may have abated for your game, meaning that international interactions begin as you start your campaign.
[19:15] <+Mike_Myler> There are also some GM fiats to move folks from continent to continent — Soulwells that suck people down into the Forever Dark, spitting them back out elsewhere, and Wild Magic
[19:16] <+Mike_Myler> and, of course, if you’re piloting a kaiju you can make it from one continent to another, but that’s also definitely high-level territory
[19:17] <+Mike_Myler> aaaaand on more thinking, we have some NPCs that have made the journey though they are few and far between
[19:17] <+Mike_Myler> Going by way of the oceans is a gamble though
[19:18] <+Mike_Myler> At the top of the world (check this shit out! (Link: http://maptoglobe.bitbucket.org/?map=KtLCfE9)http://maptoglobe.bitbucket.org/?map=KtLCfE9) is an area of storms that hide tesseract seas, which would be INTO THE VEIL
[19:18] <~Dan> (Mind the language, please, Mike_Myler. 🙂 )
[19:18] <+Mike_Myler> So you might die, you might get captured by what’s walking along the oceanbed (THE 5TH WORLD), and you might get sucked into The Veil
[19:18] <+Mike_Myler> (Will do! I was using that as a positive descriptor [so PG-13] but I can dig it)
[19:19] <+Mike_Myler> ~
[19:19] <+Mike_Myler> aw man my globe is gone! 😦
[19:19] <+Abstruse> How much of the books in the Kickstarter would be useful for GMs running in their own game worlds? Is it mostly setting-specific or is there a lot of stuff that can be easily pulled out and used separately?
[19:19] <+Mike_Myler> That link should have gone to an interactive globe. Sorry about that folks. 😦
[19:19] <~Dan> It works for me.
[19:20] <+Mike_Myler> Oh good ^_^
[19:20] <+Mike_Myler> Just my busted PC then
[19:20] <+Mike_Myler> Abstruse: A ton of it.
[19:20] <+Mike_Myler> All of the NPCs in the back of the book are built (by Paizo freelancers) using only the core rules, and then if you’re in Veranthea (which has a sort of “magic item cap” system) additional stats so they’re a bit tougher
[19:21] <+Mike_Myler> Aside from that, none of the prestige classes, new classes, or class archetypes or races need to specifically be in Veranthea for any reason — you can take the shokusei notoko plant halflings and drop them into Golarion without batting an eye
[19:22] <+Mike_Myler> and the same can be said for the conduit class (which sucks up and shoots magic, a la Spellfire from the old Magic in Faerun book), the sun gryphons race (beautifully illustrated by none other than Larry Dixon even), and the rest of the player options we included in the book
[19:22] <+Mike_Myler> and for that matter, all of the continents are plug and play — you could take Grethadnis into Greyhawk if you wanted to and it’d mesh
[19:23] <+Mike_Myler> To add to that, we also have some global rules to address certain rules issues that troubled the design team
[19:23] <+Mike_Myler> Firearms have recoil, there’s that magic item cap system, we tweaked the psionic rules from Dreamscarred Press down a bit, and all of the wild magic stuff is golden 😀
[19:24] <+Mike_Myler> For the expanded material, THE BLACK KNIGHT is pretty solidly set in Veranthea
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[19:24] <~Dan> (Howdy, MonkofLords!)
[19:24] <+xyphoid> so is that a straight monty python reference
[19:24] <+Mike_Myler> You could definitely mine RADICAL PANTHEON, INTO THE VEIL, and LOST LEGENDS OF URETHIEL for monsters, new races, and other fun bits as well
[19:24] <+xyphoid> and how much of this is monty python references
[19:25] <+Mike_Myler> The Monty Python references are contained to THE BLACK KNIGHT — you fight a monster very similar to a dressed up John Cleese in Grethadnis, and then it has two different iterations appropriate for the wuxia of Urethiel and dieselpunk of Trectoyri before the module comes to an end
[19:27] <+Mike_Myler> I’ve been impressed by how well received RADICAL PANTHEON has been but I understand that the gods of my first world are pretty unique — my favorite being Matilondo, the two-faced god of capitalism. Both it and the core book have the Merchanteer class archetype, which is just as dubious and charming as Matilondo. 😉
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[19:27] <~Dan> (Welcome to #rpgnet, Nightfall!)
[19:27] <+Nightfall> *is happy to be here*
[19:27] <+Mike_Myler> and for the Monty Python references, I’ll add that there’s an artifact that leaves players with a python-esque trait
[19:28] <~Dan> (Here for the Q&A? 🙂 )
[19:28] <+Nightfall> No I’m just here to toss back beers and give Mike Myler free money.
[19:28] <+Nightfall> In the form of monopoly money.
[19:28] <+Mike_Myler> They might become stunned when they hear the word “knee”, insist on performing infiltration by building a giant wooden animal, and so on
[19:28] * +Mike_Myler will take all your money, Milton Bradley or otherwise 😉
[19:28] <+Abstruse> Just what D&D needed, more Python references :p
[19:29] <+Nightfall> *is sure of that*
[19:29] <+xyphoid> how pop-culture-ref-y are the rest of the books
[19:29] <+xyphoid> like is this the general tone you’re going for, or is it just that book
[19:29] <+Mike_Myler> Hmmm. That is an interesting question, xyphoid.
[19:29] <+Mike_Myler> INTO THE VEIL is very heavily influenced by that writer’s love for Lovecraft (Nicholas J. Giebel)
[19:30] <+xyphoid> (rpg humour is one of those things that’s such a fine line to walk)
[19:30] <+Nightfall> (thinks we need to summon the spirit of Terry Pratchett for good RPG humor)
[19:31] <+Mike_Myler> I’d say that it’s fairly subdued past that. I really bit into the Monty Python bits for THE BLACK KNIGHT because of the title, but we generally tried to keep things serious. Colin Stricklin wrote Trectoyri and he’s got a good handle on humor so you’ll find some macabre jokes sprinkled in that section, but the rest of the books are fairly serious in their
[19:31] <+Mike_Myler> approach
[19:32] <+Mike_Myler> and we *wanted* to call “Manslaughter XVII: Battle at Fizwhistle County Fairgrounds” just “Murderhobos” (because that’s what that adventure is) but our publishing imprint nixed us
[19:32] <+Nightfall> *raises his hand*
[19:32] <+Mike_Myler> Generally I write on the darker side of things and am not much for levity (here’s what happens in the second adventure in the accompanying AP: (Link: https://ksr-ugc.imgix.net/assets/013/081/055/adc539bcd284ccaade2e56f0e70ffdb7_original.PNG?w=639&fit=max&v=1468704655&auto=format&lossless=true&s=755886db15a189907740819d54979681)https://ksr-ugc.imgix.net/assets/013/081/055/adc539bcd284ccaade2e56f0e70ffdb7_original.PNG?w=639&fit=max&v=1468704655&auto=format&lossless=true&s=755886db15a189907740819d54979681)
[19:33] <+Mike_Myler> ~
[19:33] <+Mike_Myler> Yes Nightfall!
[19:33] <+Nightfall> Question Mister Myler, with regards to Vethanda(sp) Codex world: Will there be flumphs ever?
[19:33] <+Nightfall> Like for jokes or just random usage as airbags?
[19:33] <+Mike_Myler> oh boy, flumphs
[19:34] <+Mike_Myler> I love me some flumphs but I dunno. I have no active plans for any but Michael McCarthy might work some into the FOREVER DARK expansion
[19:34] <+Nightfall> *didn’t have time to think that question through admits*
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[19:34] <+Mike_Myler> He’s mostly on about this “Dead Empire” that exists under Urethiel, as magical as the wuxia continent above it
[19:34] <+Mike_Myler> so if anything
[19:34] <+Mike_Myler> (un)dead flumphs
[19:35] <+Mike_Myler> well…there might be some kind of trekth flumphs. THE 5TH WORLD is very very very high-tech so they’d be robo-trekth-flumphs.
[19:35] * +Mike_Myler furiously makes notes.
[19:36] <+Nightfall> Follow up question: Does that mean there will be robo-tribbles at some point in 5th world?
[19:36] <+Mike_Myler> Small replicating animals that seem innocuous but are really deadly? Almost positively.
[19:37] <+Nightfall> Cool.
[19:37] <+Abstruse> I believe flumphs are brand-identity protected and not under OGL.
[19:37] <+Abstruse> Or they aren’t OGL because they never made it to 3rd Ed…
[19:37] <+Nightfall> Abstruse then how did Paizo get to use them?
[19:38] <+Abstruse> I stopped questioning how Paizo does what they do. But I’d trust their legal team over my memory.
[19:38] <+Nightfall> I know I would too.
[19:38] <+Mike_Myler> Either way they’ll be crustacean robo flumphs. If I can still use the name we will, but THE 5TH WORLD is already underwater so it’s in the right environment.
[19:38] <+Nightfall> Excuse me. *goes to run after the dog that now has his favorite pair of Transformer socks*
[19:38] <+Mike_Myler> They’ll be more like those hunter bots in The Matrix than regular flumphs 🙂
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[19:39] <+Mike_Myler> ~
[19:39] <~Dan> I think I missed something… What is the 5th World?
[19:39] <+Mike_Myler> THE 5TH WORLD is where the trekth went.
[19:39] <+Abstruse> So how do the different worlds react when someone comes back from another continent? You said there’s a few NPCs that have, is there culture shock when someone with dieselpunk technology shows up in the wuxia world?
[19:40] <+Mike_Myler> In the prehistory of Veranthea there was a robotic overlord race that subjugated all the others, making this dichotomy between “Kind Folk” (house slaves – elves, humans, halflings, etc.) and “Unwanted Folk” (labor slaves – orcs, goblins, etc)
[19:40] <+Mike_Myler> They “disappeared” about a thousand years ago, but they didn’t *really* go anywhere
[19:41] <+Mike_Myler> They’ve been doing something nefarious on the ocean beds of Veranthea, moving around in massive cities (think of the giant stupid spider bot from Wild Wild West and put a city on top of it — you’re there)
[19:41] <+Mike_Myler> and, more succinctly, THE FIFTH WORLD is one of our stretch goals here 😀
[19:41] <+Mike_Myler> ~
[19:41] <+Mike_Myler> Abstruse – another solid question
[19:42] <+Abstruse> Which brings up another question…do the three worlds even know the others exist?
[19:43] <+Mike_Myler> For the most part it’s a thing of legend that few people can back up. One of the army officers of the Red Fists (a large collection of Unwanted Folk poised to make war on Grethadnis) trains soldiers in the use of firearms and keeps his advanced weapon in the holster most of the time.
[19:43] <+Mike_Myler> Conversely in Urethiel there are two tech savvy plot points — an NPC in the southern prefectures that makes “incredible magic from metalwork” and the mysterious pengu
[19:44] <+Mike_Myler> The pengu came upon some frozen dwarven refugees from Trectoyri and mastered their technology, but most of the people in Urethiel wouldn’t know real technology when they see it and assume it’s a form of strange magic
[19:44] <+Mike_Myler> There’s that large contingent of elves from Trectoyri though, right? The ones that tried to make the journey across the ocean?
[19:44] <+Mike_Myler> That didn’t go well and they became captors of the trekth, transformed into aquatic elves and (for the most part) stripped of their memories
[19:45] <+Mike_Myler> King Wearantir remembers and is trying to unite Srendthav for what he knows is coming from Trectoyri, but as I said — most people just think the other continents are legends because meaningful contact between them hasn’t occurred for a thousand years
[19:45] <+Mike_Myler> The Red Fists are getting keen to it though and have started some verrrry minor contact with Goblinvania but to avoid tying the hands of GMs we kept that very light
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[19:46] <+Mike_Myler> If you’re an adept scholar or mighty sage you might know things for sure about all three continents, but those NPCs are few and far between — most are power hungry and single-mindedly focused on the countries and territories around them
[19:47] <+Mike_Myler> Which is to say, in short — outside of the ruling classes, knowledge of the other continents is as much myth as anything else
[19:47] <+Mike_Myler> The Forever Dark NPCs being an exception, but they’re all crazy from spending too much time underground and their word cannot be trusted, likely perverted by the Nightmare Gods and their servants
[19:48] <+Mike_Myler> That was a little verbose but does that suffice?
[19:49] <~Dan> If the sea god is so pissed off, how do the tekth survive underwater?
[19:50] <+Mike_Myler> oh, addition to that last question: folks from all over are in The Veil but getting out of there is nearly impossible
[19:50] <+Mike_Myler> ~
[19:50] <+Mike_Myler> The trekth predate the gods and are sort of gods in and of themselves
[19:51] <+Mike_Myler> They have Imperium of Man-levels of technology at their disposal and even the Radical Pantheon are hard-pressed to stop them
[19:51] <+Mike_Myler> The gods in Veranthea are also not perfect
[19:52] <+Mike_Myler> For instance, Matilondo’s greed got the better of him and he unlocked the Nightmare Gods from their prison in the center of the planet
[19:52] <+Mike_Myler> and that whole magic item cap thing? That’s because of a wizard that vaulted himself to a sort of godhood
[19:53] <+Abstruse> How directly to the gods play into events in the world?
[19:53] <+Mike_Myler> If they weren’t busy squabbling with and trying to one-over each other the Radical Pantheon might be able to stop the trekth, but their attentions have been stuck on the surface of the world (largely in Grethadnis where that upstart wizard Yawvil “lives”)
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[19:53] <+Mike_Myler> ~ (lemme know if I should come back to that, Dan)
[19:53] <~Dan> (Welcome to #rpgnet, Guest14936!)
[19:53] <+Mike_Myler> In Grethadnis they are very, very active
[19:54] <+Mike_Myler> They have Chosen (a new template! Did I mention this book has templates too?) that enact their will, because after that whole Wealbren’s Rage thing they all collectively agreed to stop directly interfering
[19:54] <+Mike_Myler> in Urethiel they’re not quite as common because of the Immortals
[19:54] <~Dan> The Immortals?
[19:55] <+Mike_Myler> keeping to that wuxia theme, everyone on that continent is either inherently magical, inherently resistant to magic, able to synthesize it (like the conduit class, Spellfire stuff), or are immune to it (and aging)
[19:56] <+Mike_Myler> Here’s one (Zhengfeng, Wind of Fordhatta)
[19:56] <+Mike_Myler> (Link: https://ksr-ugc.imgix.net/assets/013/049/423/735267d47a85efb1da37c89456be6549_original.jpg?w=680&fit=max&v=1468437232&auto=format&q=92&s=3a26827f1bf2dbb93ac548beaed48902)https://ksr-ugc.imgix.net/assets/013/049/423/735267d47a85efb1da37c89456be6549_original.jpg?w=680&fit=max&v=1468437232&auto=format&q=92&s=3a26827f1bf2dbb93ac548beaed48902
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[19:56] <+Mike_Myler> There are three central Immortals (His Golden Personage of Fortitude, Zhengfeng there, and then the Empress of the Mists)
[19:57] <+Mike_Myler> They collectively govern/control almost half of Urethiel, and after Arenathi angered HGPoF, he kicked her @$$ and since then the gods have generally avoided that continent
[19:57] <+Mike_Myler> (Arenathi being the mischevious primal god of air)
[19:57] <+Mike_Myler> as for Trectoyri, the darker gods enacted some terrible things there in the Unwanted Revenge, leading to the reversed status of Unwanted Folk as the rulers and Kind Folk as slaves
[19:58] <+Mike_Myler> and the gods are very, very, very active in the Forever Dark, but only the Nightmare Gods
[19:58] <+Abstruse> (brb groceries are here)
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[19:58] <+Mike_Myler> That’s where their children and subjects, the Horror People, predominantly dwell, trying to bring about the ascent of their deities above the rest of the Radical Pantheon
[19:59] <+Mike_Myler> So to recap: Grethadnis – yes, all the time, usually through agents. Urethiel – rarely because the “mortals” there are not to be trifled with. Trectoyri – after sending things into a chaotic spiral they’re down to just agents and most of the goodly gods have abandoned it. Forever Dark – all the time but only the real evil gods
[20:00] <+Mike_Myler> ~
[20:01] <+Mike_Myler> Ho! I forgot something imporant!
[20:01] <+Mike_Myler> important, even
[20:01] <~Dan> Oh?
[20:01] <+Mike_Myler> We bled the PRD dry with this book
[20:01] <~Dan> PRD?
[20:01] <+Mike_Myler> Throughout the Veranthea Codex PDF/book you’ll find a tooooon of hyperlinks and references
[20:01] <+Mike_Myler> Aye, the Paizo website where they keep all the core rules
[20:01] <~Dan> Ah! Gotcha.
[20:02] <+Mike_Myler> As a GM I run very open sandbox games so having an accessible NPC is important
[20:02] <+Mike_Myler> So in addition to the 100+ NPCs in the book’s last chapters, GMs in Veranthea will never be at a loss for what someone’s hit points are or what their Wisdom score is or what have you
[20:03] <+Mike_Myler> If we don’t have a page reference for the NPC, we have a hyperlink or citation to tell you where it is in the NPC Codex, Monster Codex, or appropriate Bestiary
[20:03] <+Mike_Myler> and all Veranthea products are intertextual in the same way
[20:03] <+Mike_Myler> Can’t believe I forgot that. There’s something like 600 hyperlinks in the PDF
[20:04] <+Mike_Myler> It is *very comprehensive* 😀
[20:04] <+Mike_Myler> Which is to say, the data value of Veranthea books is absurdly high
[20:04] <+Mike_Myler> ~
[20:05] <~Dan> You mentioned that the trekth predate the gods, correct?
[20:06] <+Mike_Myler> Aside from Verahnus, the All-God, the Great Sleeper — yes
[20:06] <~Dan> Is magic new to the world?
[20:06] <+Mike_Myler> The Radical Pantheon spilled forth from his dreams and psyche a la Zeus from real world grecian mythology
[20:06] <~Dan> Relatively speaking, that is. Was it a pure sci-fi setting at one time?
[20:07] <+Mike_Myler> Magic has been around for a while, but Wild Magic is fairly new
[20:07] <+Mike_Myler> (fairly new being a millennium)
[20:07] <~Dan> And what is Wild Magic?
[20:08] <+Mike_Myler> I don’t know if I’d cast the pre-history as sci-fi exaaaaaactly? More like a…dystopia Dune sort of world.
[20:08] <+Mike_Myler> The only real powers that opposed the trekth were the imperial dragons in Urethiel, so they gene-engineered a new race (dragonii) as their soldiers which ultimately turned on them and led to Urethiel freeing itself shortly before the trekth disappeared
[20:09] <+Mike_Myler> Wild Magic is a result of The Scarring
[20:09] <+Mike_Myler> The Scarring is what begat Wealbrens’ Rage
[20:09] <+Mike_Myler> Somebody defiled a temple of his in Grethadnis and he was ready to flood the continent, but the god of technology and fire (Herastreas) intervened
[20:09] <+Mike_Myler> before deific combat wasted the continent Arcanalus (the god of magic and nature and balance) struck his flail down onto Grethadnis, creating a huge rent in the firmament that still bleeds with wild magic
[20:10] <+Mike_Myler> This is also how magic became so prevalent in Urethiel
[20:10] <+Mike_Myler> because, as the god of balance, the other half of his flail had to strike somewhere and it destroyed the peak of Mount Nestraka in the center of Urethiel, suffusing the entire continent with magic
[20:10] <+Mike_Myler> *its
[20:10] <+Mike_Myler> (Arcanalus is genderfluid)
[20:11] <+Mike_Myler> Augh! Kinda sped past the question. Sorry.
[20:11] <~Dan> No problem!
[20:11] <+Mike_Myler> I have allllways loved Wild Magic so we gave it a lot of love in the book.
[20:11] <+Mike_Myler> The dwarves in the jungles north of Nethys’ Scar (the rent from The Scarring) for instance, worship a chaotic die
[20:11] <+Mike_Myler> (that I have a snippet of sweet artwork for, gimme a second to find)
[20:12] <+Mike_Myler> (Link: https://ksr-ugc.imgix.net/assets/013/081/072/ec9e02103302b92c738fec4b6a05a441_original.jpg?w=639&fit=max&v=1468704832&auto=format&q=92&s=f5ec81ff36854041e0d83a45b488b469)https://ksr-ugc.imgix.net/assets/013/081/072/ec9e02103302b92c738fec4b6a05a441_original.jpg?w=639&fit=max&v=1468704832&auto=format&q=92&s=f5ec81ff36854041e0d83a45b488b469
[20:12] <+Mike_Myler> The Polydracte!
[20:12] <+Mike_Myler> There’s also a feat you can take to dabble in Wild Magic, so when you cast you refer to a d20 table of different effects that can occur
[20:13] <+Mike_Myler> and to further support that we have a wild mage sorcerer bloodline and wild scholar wizard archetype
[20:13] <+Mike_Myler> It has further effects on the world too, like Bret
[20:13] <+Mike_Myler> Bret might be my favorite character in the whole book
[20:14] <+Mike_Myler> She’s an awakened hippo with druid levels, fierce territorial streak, and deadly temper 🙂
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[20:14] <+Mike_Myler> and I forgot the jabberwocks
[20:15] <+Mike_Myler> When the trekth disappeared on Grethadnis the jabberwocks grabbed onto the yoke of power, as it were, and it took a while to knock them off their thrones
[20:15] <~Dan> What are they?
[20:15] <+Mike_Myler> Jabberwocks? Crazy Shakespeare dragons.
[20:16] <+Mike_Myler> er, Carroll-ian
[20:16] <+Mike_Myler> From the poem
[20:16] <+Mike_Myler> (Link: https://en.wikipedia.org/wiki/Jabberwocky)https://en.wikipedia.org/wiki/Jabberwocky
[20:17] <+Mike_Myler> Imagine someone suffering from hallucinations designed a dragon and you’ve got a jabberwock
[20:17] <~Dan> Oh, I know that. I was just wondering if they were something different in this setting.
[20:17] <+Mike_Myler> They are similarly “disappeared” but this is not the time or place to talk about where they went
[20:17] <+Mike_Myler> Nope, they are the standard Pathfinder jabberwocks, they just played the historical role usually reserved from chromatic dragons and the usual medieval serpentry
[20:17] <+Mike_Myler> *for
[20:19] <+Mike_Myler> also, looking around for goodies you can look at right now: the map for Goblinvania! (Link: http://www.tommisalama.com/wp-content/uploads/2014/06/goblinvania.jpg)http://www.tommisalama.com/wp-content/uploads/2014/06/goblinvania.jpg
[20:19] <+Mike_Myler> (Link: http://orig13.deviantart.net/e389/f/2015/300/f/e/mm_goblinvania_color_01_by_prodigyduck-d9ek13b.png)http://orig13.deviantart.net/e389/f/2015/300/f/e/mm_goblinvania_color_01_by_prodigyduck-d9ek13b.png
[20:20] <+Mike_Myler> One of the classes in the book (The Dragonminded — tied to the Nightmare Gods history and what your standard dragons come from in Veranthea) and a greaaaaaaaat example of the Forever Dark
[20:20] <+Mike_Myler> (Link: http://static3.paizo.com/image/content/Secondary/PZOPDFRGG0159E-H.JPG)http://static3.paizo.com/image/content/Secondary/PZOPDFRGG0159E-H.JPG
[20:20] <+Mike_Myler> Table of Contents for the core Veranthea book (sooooo much stuff)
[20:20] <+Mike_Myler> (Link: http://static2.paizo.com/image/content/Secondary/PZOPDFRGG0159E-A.JPG)http://static2.paizo.com/image/content/Secondary/PZOPDFRGG0159E-A.JPG
[20:20] <+Mike_Myler> (Link: http://static4.paizo.com/image/content/Secondary/PZOPDFRGG0159E-B.JPG)http://static4.paizo.com/image/content/Secondary/PZOPDFRGG0159E-B.JPG
[20:21] <~Dan> Why do guys wear stetsons underground? 🙂
[20:21] <+Mike_Myler> It’s cold down there
[20:21] <+Mike_Myler> not like, bone chilling cold
[20:21] <+Mike_Myler> but enough you’d want a hat
[20:22] <+Mike_Myler> Pengu and some of the other race options in the book
[20:22] <+Mike_Myler> (Link: http://static2.paizo.com/image/content/Secondary/PZOPDFRGG0159E-C.JPG)http://static2.paizo.com/image/content/Secondary/PZOPDFRGG0159E-C.JPG
[20:22] <~Dan> What’s the source of the Wild West aspect of the Forever Dark?
[20:23] *** willows has quit IRC: Disintegrated: My Mac has gone to sleep. ZZZzzz…
[20:23] <+Mike_Myler> Originally we had hoped to reach the stretch goal to expand the Forever Dark by the first person to help me unpackage it (Christopher Rippee, the GM from my youth I’ve wrangled into working on Mists of Akuma) but it’s mostly driven by the desperate, pioneering feel of the Wild West
[20:23] <+Mike_Myler> (also if you’re like “Man, Mike, you fit everything into here except for aliens” there are aliens in The Veil (Link: http://static1.paizo.com/image/product/catalog/PZOPDFRGGVC/PZOPDFRGGVC0003E.jpg)http://static1.paizo.com/image/product/catalog/PZOPDFRGGVC/PZOPDFRGGVC0003E.jpg)
[20:24] <+Mike_Myler> It’s a relatively lawless series of endless passages and caverns, and the only source of justice are the Dragonminded and, ostensibly, the Collectors
[20:24] <+Mike_Myler> Which is maybe the best twist of the book
[20:24] <+Mike_Myler> Because the Veranthea Codex exists *inside* Veranthea
[20:25] <+Mike_Myler> It’s a living artifact created by Yawvil (that upstart semi-god wizard) that travels the world, collecting data for its master
[20:25] <+Mike_Myler> The Collectors are kind of catching on to this and seek out pages lost from the Veranthea Codex, believing that by uniting them all together, they can awaken Verahnus the All-God
[20:26] <~Dan> What do they think that will achieve?
[20:26] <+Mike_Myler> Depends on the faction of the Collectors 😀
[20:27] <+Mike_Myler> the Enlightened think good things will occur, and the Preservationists just want to safehold and research them before doing anything
[20:28] <+Mike_Myler> What will actually happen falls into the same area as the jabberwocks, which is to say, beyond the current scope of things — I know, but I’m not telling (can’t let the entire kit out of the kaboodle just yet)
[20:29] <~Dan> What keeps the Wild West-style firearms from the Forever Dark from spreading to the lands above?
[20:29] <+Mike_Myler> Some of this material is outdated or lacking polish, but we made a very large tumblr covering Veranthea when the Kickstarter was going on ((Link: http://verantheacodex.tumblr.com/)http://verantheacodex.tumblr.com/)
[20:30] <~Dan> (brb – please continue)
[20:30] <+Abstruse> I don’t know if you mentioned, but who do you have working on the project?
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[20:31] <+Mike_Myler> The Forever Dark is home to lots and lots of horrors — if it was a safe place to travel there would be technology everywhere, but it is not, and most settlements there disappear before they really get a foot hold
[20:31] <+Mike_Myler> There are people that go down there to salvage technology (Trectoyri has a whole country worth of orcs that routinely do it) but most of the time folks don’t make it back out
[20:32] <+Mike_Myler> ~
[20:32] <+Mike_Myler> Well, let’s see
[20:32] <+Mike_Myler> A LOT of people worked on the core book
[20:32] <+Mike_Myler> Myself, Brian Wiborg Monster, Luis Loza, Michael McCarthy, Michael Allen, Colin Stricklin, Sasha Hall..
[20:32] <+Mike_Myler> *grabs book*
[20:33] <+Mike_Myler> Jacob Blackmon, Larry Dixon, Julian Neale, Rmi Fayomi, Jeffrey Hersh, Chris Von Walde
[20:33] <+Mike_Myler> for artists we primarily used Indi Martin, Jacob Blackmon, and Nathanael Batchelor
[20:33] <+Mike_Myler> plus a few pieces by Larry Dixon because he is 100% an amazing awesome guy
[20:34] <+Mike_Myler> after that
[20:34] <+Mike_Myler> I wrote (and graphic artist-ed, and laid out, and edited) the RADICAL PANTHEON
[20:34] <+Mike_Myler> Nicholas J. Giebel wrote INTO THE VEIL with plenty of help from me
[20:34] <~Dan> (back)
[20:35] <+Mike_Myler> and then Luis Loza (another guy that does freelance for Paizo) did LOST LEGENDS OF URETHIEL, again supplemented by a lot of stuff from me
[20:35] <+Mike_Myler> and Michael McCarthy did the original little bit for the Forever Dark and is ready to expand that into a 40 page book
[20:36] <+Mike_Myler> THE FIFTH WORLD is another Myler-show title, MANSLAUGHTER XVII: BATTLE AT FIZWHISTLE COUNTY FAIRGROUNDS is Colin Stricklin’s baby, and BANDIT KING GROGTH BLOODFANG is a very complicated adventure I’ve been working on for years
[20:37] <+Mike_Myler> It’s pretty epic. There’s a point where you hold back a siege of hundreds of Unwanted Folk (the reaction my players had when they climbed the walls of Collbrook and saw the bandit army was just priceless)
[20:37] <+Mike_Myler> along with occasional help from Lj Stephens and Owen K.C. Stephens
[20:37] <+Mike_Myler> Lj did the layout on the core Veranthea Codex book and she just crushed it
[20:37] <+Mike_Myler> Lj is my hero ❤
[20:38] <+Mike_Myler> but yeah. The core book had a very large cast and we’ve gradually been thinning that down to remove agency.
[20:39] <+Mike_Myler> If this goes bonkers we might see an NPC book by Julian Neale to cover the…like, 20 NPCs that lack stats in the core book, but we’ll have to get a real sizable funding bump to make it that far
[20:40] <+Mike_Myler> Although I’ll point out that three of us (myself, Luis, and McCarthy) are designers with Paizo credits and I actively try to make sure at least one of us has a lot to do with each book to make sure it’s up to snuff
[20:40] <+Mike_Myler> ~ (?)
[20:41] <+Mike_Myler> oo, important note
[20:41] <~Dan> Oh?
[20:41] <+Mike_Myler> We’ll probably be hiring Jacob Blackmon and Indi Martin to work improving the existing titles available in the Kickstarter with some new pieces of art
[20:41] <+Mike_Myler> *work on and improve
[20:42] <+Mike_Myler> Sara Shijo did the awesome alien fellow on the cover of INTO THE VEIL (an alterran, a new race in that book)
[20:42] <+Mike_Myler> oh, and Indi did Death for RADICAL PANTHEON
[20:42] <+Abstruse> Any big plans for the future after the Kickstarter to keep expanding the world?
[20:42] <+Mike_Myler> (Link: https://ksr-ugc.imgix.net/assets/013/081/064/d06b45ea0b41e7b3bff66024bdb5ff2d_original.jpg?w=639&fit=max&v=1468704801&auto=format&q=92&s=c015d63b27a90efb8baef98bef20f5d6)https://ksr-ugc.imgix.net/assets/013/081/064/d06b45ea0b41e7b3bff66024bdb5ff2d_original.jpg?w=639&fit=max&v=1468704801&auto=format&q=92&s=c015d63b27a90efb8baef98bef20f5d6
[20:43] <+Mike_Myler> Yes! We do have plans to continue expanding Veranthea past this Kickstarter.
[20:43] <+Mike_Myler> The designers have been keeping notes of their games in Veranthea and it’s an evolving world, so next year we plan on running a kickstarter for the Veranthea Compendium
[20:44] <+Mike_Myler> We’ll be covering new developments in the areas covered by Veranthea Codex, exploring the parts of the world we haven’t gotten to yet, expanding the material for INTO THE VEIL and FOREVER DARK, and providing a new cast of NPCs from classes in the Advanced Class Guide, Occult Adventures, and Ultimate Intrigue
[20:45] <+Mike_Myler> For instance, there are two NPCs in LOST LEGENDS OF URETHIEL that are poised to kill His Golden Personage of Fortitude and worse yet, the vampire city near the shattered peak of Mount Nestraka have gotten their hands onto something that has very, very, very bad implications for Urethiel
[20:46] <+Mike_Myler> and like I said, the trekth are up to no good
[20:46] <+Mike_Myler> and allllllllmost done with what they’ve been doing on the oceanbeds of Veranthea over the past millennium 🙂
[20:47] <+Mike_Myler> plus whatever happens in the Veranthea Sovereign pledge level game and my personal games between now and then
[20:48] <+Mike_Myler> oh, and some fiction
[20:48] <+Mike_Myler> but I can’t/shouldn’t talk about that right now
[20:49] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to mention?
[20:50] <+Mike_Myler> Oy, there’s so much to Veranthea it’s incredibly hard to synopsize/summarize
[20:50] <+AmyLa> Do you have a website that has this stuff summarized for the average player?
[20:51] <+Mike_Myler> I feel like we’ve done a good job? Folks that are interested should absolutely check out all the previews and free PDFs ((Link: https://www.kickstarter.com/projects/verantheacodex/veranthea-codex-collection-radical-books-for-pathf)https://www.kickstarter.com/projects/verantheacodex/veranthea-codex-collection-radical-books-for-pathf)
[20:51] <+Mike_Myler> The tumblr is a good substitute for a Player’s Guide ((Link: http://verantheacodex.tumblr.com/)http://verantheacodex.tumblr.com/). I personally really dislike player’s guides so Veranthea will not have one, but with over 100 pages of free material I’m confident folks don’t need one.
[20:52] <+Mike_Myler> and
[20:52] <+Mike_Myler> actually
[20:53] <+Mike_Myler> Here’s a 7 minute video where I break down the book
[20:53] <+Mike_Myler> (Link: https://www.youtube.com/watch?v=8AAuejpA3K0)https://www.youtube.com/watch?v=8AAuejpA3K0
[20:53] <+Mike_Myler> We did this really neat thing with page backgrounds so it’s easier to handle the physical book
[20:53] <~Dan> Quick reminder: For anyone feeling generous, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[20:53] <+Mike_Myler> You can tell from the side of the pages which section you’re opening up
[20:53] <~Dan> That’s handy.
[20:54] <+Mike_Myler> and we maintained a *very intense* art schedule so once you’ve started parsing through the core book, you’ll have an easy time remembering where things are at
[20:54] <+Mike_Myler> “Where are the firearm rules?” ‘By that crazy looking fellow with the russian hat, left page, player’s section, can’t miss it’
[20:54] <+Mike_Myler> It was Owen’s idea. He’s a smart guy. 🙂
[20:55] <~Dan> 🙂
[20:55] <+Mike_Myler> (the video. Owen was like “my god what have you done” when he realized the art schedule was as intense as it is)
[20:55] <~Dan> Thanks very much for joining us, Mike_Myler!
[20:56] <+Mike_Myler> Thank you for having me and my sailor mouth! 😀
[20:56] * ~Dan chuckles
[20:56] <~Dan> Give me just a moment, and I’ll get you a link to the log. 🙂