[19:01] <+Kenson> Hi everyone! I’m Steve Kenson ((Link: http://www.stevekenson.com)www.stevekenson.com) staff designer with Green Ronin Publishing. I’m here to chat about the new edition of Blue Rose Romantic Fantasy Roleplaying, but am happy to answer questions about any of my work, really.
[19:02] <+xyphoid> so what’s the current state of it? the KS’s done, right?
[19:02] <~Dan> (Welcome to #rpgnet, Dracorvid and Logos!)
[19:02] <~Dan> (xyphoid: Please hold questions until we get a (done) from the guest. Thanks! 🙂 )
[19:03] <+Kenson> Blue Rose is in production and layout right now, xyphoid. We ran the KS for it last year. We’re hoping to get it off to print in just a few weeks. (done)
[19:03] <+Dracorvid> Aloha Kenson and friends 🙂
[19:03] <~Dan> Thanks, Steve! The floor is open to questions!
[19:03] <~Dan> Kenson: For those unfamiliar with the game, can you tell us a bit about the premise?
[19:04] <+SirGene> What does Romantic Fantasy mean vs other types of Fantasy?
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[19:04] <~Dan> 😀
[19:04] <~Dan> (Howdy, Guest95! You can set your name with the /nick command. 🙂 )
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[19:05] <+GenoFoxx> and how would it translate to a more sci-fi based approach?
[19:05] <+Kenson> In brief, Blue Rose is based on a style of fantasy focusing on characters who have an interest in supporting a largely good society, with an eye towards relationships (not just romantic ones) so it is “romantic” both in a sense of optimism and in terms of interest in things and people characters care about.
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[19:05] <+rpgresearch> Game to Grow Episode 1 Broadcast now live! (Link: http://rpgresearch.com/blog/game-to-grow-episode-1)http://rpgresearch.com/blog/game-to-grow-episode-1
[19:06] <~Dan> (Welcome, Guest24! You can set your name with the /nick command. 🙂 )
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[19:06] <~Dan> (Thanks, Will and Nathan!0
[19:06] <~Dan> )
[19:06] <+Kenson> I think that hits both the game and the genre. In sci-fi terms Blue Rose would be what some call “baroque space opera” I’d say: a touch transhumanist, with lots of personal and mental augmentation and social developments.
[19:07] <+Kenson> (done)
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[19:07] <~Dan> Who/what are the protagonists in the setting?
[19:07] <+Motulev> ok, whats the core mechanic?
[19:07] <~Dan> (Welcome, Guest57! You can set you rname with the /nick command. 🙂 )
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[19:09] <+Dracorvid> Will you continue with the Adept/Expert/Warrior spread, or is there a new trinity of Roles?
[19:09] <+Kenson> The default assumption is the protagonists in Blue Rose are the defenders of Aldis, a peaceful land that has shaken off the tyrannical yoke of the Sorcerer Kings centuries ago. They might be envoys of the Sovereign’s Finest or other sorts of characters –
[19:09] <~Dan> (Question pause after Dracorvid’s question, please.)
[19:09] <+Kenson> for example, there’s a series framework talking about playing “chosen ones” who are originally children from our Earth ala Narnia. But basically heroic good guys looking to protect the good kingdom form threats.
[19:10] <+Kenson> The new edition uses Adept, Expert, and Warrior as the classes, as they map quite well to AGE.
[19:10] <+Kenson> (done)
[19:11] <~Dan> Did you see Motulev’s question re: the core mechanic?
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[19:11] <+Dracorvid> will there be mixed Roles/Classes?
[19:12] <+Kenson> The core mechanic is 3d6 + modifier vs. a target number, for the most part, the same as the Fantasy AGE system, including the use of what Blue Rose calls the Drama Die for generating stunt points.
[19:12] <+Kenson> Players familiar with Fantasy AGE will find the core mechanics largely the same in that regard.
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[19:13] <+Kenson> (done – I think)
[19:13] <+Catseye> Why the switch in game systems?
[19:13] <~Dan> (Welcome, Guest50! You can set your name with the /nick command. 🙂 )
[19:13] <+Kenson> The Adventure Game Engine (AGE) System is a going publishing concern for Green Ronin and we want to support it, Catseye.
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[19:14] <~Dan> Kenson: Do you have a character sheet that we can see?
[19:14] <~Dan> (Thanks, Pholtus! The floor is open to questions!)
[19:14] <+Kenson> I’m sorry to say that I don’t at this point, as the character sheet is among the last things the gets done in layout.
[19:15] <~Dan> Hmm… Is there an AGE one that would give us the basic idea?
[19:16] <+Kenson> Let me check…
[19:16] <+Dracorvid> Kenson, how much has the world expand with the KS bonuses? will be getting more details than the original books? More Lands?
[19:17] <+Pholtus> Are you considering doing a companion book or anything similar to cover stuff that didn’t make it into the core book?
[19:18] <~Dan> (Question pause after Pholtus’s question, please. 🙂 )
[19:18] <+Kenson> The setting chapters incorporate all of the material from the original rulebook plus the old World of Aldea book, and we expand a bit into a forest kingdom region to the east of the Shadow Barrens.
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[19:18] <~Dan> (Welcome, Guest94! You can set your name with the /nick command. 🙂 )
[19:19] <+Kenson> Here’s the Fantasy AGE sheet: (Link: http://freeronin.com/dragon_age_rpg/FA_CharacterSheet.pdf)http://freeronin.com/dragon_age_rpg/FA_CharacterSheet.pdf
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[19:20] <+Kenson> “Considering” is about the stage where a companion book is at the moment. Plans for immediate support are a Narrator’s Screen, pre-gen characters, and short adventures to start.
[19:20] <+Kenson> (done)
[19:20] <~Dan> (Questions may resume!)
[19:20] <+Catseye> I’m a regular on the Green Ronin forums. So I’m not exactly new to Green Ronin
[19:20] <~Dan> Is the attribute breakdown for Fantasy AGE the same as it is for Blue Rose?
[19:20] <+Guest94> What was the hardest thing to design in BR2E?
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[19:21] <+Kenson> The attributes for FA and BR are the same. A few differences in focuses.
[19:21] <~Dan> (Welcome, Guest23! Please set your name with the /nick command. 🙂 )
[19:21] <~Dan> What is the scale?
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[19:22] <+Kenson> Adapting the Blue Rose arcana to AGE took a decent amount of work, as did adapting the various races, particularly the rhydan (intelligent, psychic animals).
[19:22] <~Dan> (Welcome, IanW!)
[19:22] <+IanW> (‘Lo)
[19:23] <+Kenson> The ability scale runs from -2 to +4, averaging 0. Experienced characters can raise abilities above 4 eventually.
[19:23] <~Dan> That’s the human scale, I assume?
[19:23] <+Kenson> Yes. That’s the human(oid)/player character scale. Monsters can be way off that.
[19:23] * ~Dan nods
[19:24] <~Dan> (brb)
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[19:25] <+Guest94> BR1E caught a lot of attention at the time for breaking down barriers in RPGs. Looking back, was there anything you guys chose to bring in to 2E that you thought the world might not have been “ready” for?
[19:25] <+Guest94> When 1E came out.
[19:25] <+Dracorvid> Are you still going to make individual cultures separate Human Races? or will it be more flavor text than actual mechanical differences?
[19:26] <+Kenson> I don’t know if it was so much a matter of the world not being ready as US not being sufficiently aware to include some of the elements we have in BR2e but, “learn better, then do better” as they say.
[19:26] <~Dan> (back, sorry)
[19:27] <+Kenson> So 2E will include more (and better, I hope) material on the spectrum of gender and sexuality, relationships, as well as handling differently abled characters and such.
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[19:27] <+Kenson> Backgrounds are basically cultural in Blue Rose, similar to Backgrounds in Fantasy AGE but more focused on culture than profession.
[19:27] <~Dan> Do I recall correctly that skills give a flat bonus in this system?
[19:28] <+Kenson> Yes, ability focuses (as they’re called) are a +2, although you can “double up” on a focus when you’re more advanced in level for a +3.
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[19:28] <~Dan> Gotcha.
[19:28] <+Kenson> Advancement tends to be more focused on improving abilities (overall capabilities) rather than individual focuses.
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[19:29] <~Dan> You mentioned arcana earlier… As I recall, those are akin to psychic powers, correct?
[19:29] <+Dracorvid> so improving abilities improves everything else tied to that ability?
[19:30] <+Kenson> Yes, although they include more traditionally “magical” stuff like summoning spirits and communing with nature, too.
[19:30] <+Kenson> Yes, improving an ability improves everything that uses that ability for a test or figured stat.
[19:30] <~Dan> Can you say a bit about how arcana function in 2e?
[19:31] <&Silverlion> Yay for more stuff on relationships.
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[19:32] <+Kenson> Essentially, arcana are governed by six primary talents: Animism, Healing, Meditative (Mind Over Body), Psychic, Shaping, and Visionary. Within those are various individual arcana, specific effects like Move Object, Psychic Contact, or Cure.
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[19:32] <~Dan> (Howdy, Abstruse!)
[19:33] <+Abstruse> (Hola! Sorry I’m late)
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[19:33] <+Kenson> Characters acquire arcana based on the talent(s) they have. Adepts get access to the widest range of talents, while Experts and Warriors can “cherry pick” individual arcana, but at a much slower rate, and without access to some of the most advanced stuff.
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[19:33] <+Abstruse> (Having a loudness war with my upstairs neighbor who thinks it’s cool to have band practice at his apartment…Bad Religion always wins that war, so I’m doing a Bosstones victory lap)
[19:34] <+Kenson> Using arcana often causes fatigue, which is the primary limit on how much an individual wielder can accomplish.
[19:34] <+Dracorvid> how hard is it to learn the talents vs arcana?
[19:34] <~Dan> I notice you say “often”. What determines if arcana use causes fatigue?
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[19:35] <~Dan> (Howdy, NathanReeseMaher!)
[19:36] <+Kenson> The individual arcana descriptions – and sometimes circumstances.
[19:36] <+NathanReeseMaher> (Hello)
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[19:36] <~Dan> (Howdy, MonkofLords!)
[19:36] <+Guest70> Favorite and Least Favorite NPC to design?
[19:36] <~Dan> To what degree do Blue Rose arcana differ from Fantasy AGE magic?
[19:36] <+JamesGillen> Sorry I was late, what are the effects of Fatigue in this game vs. True20?
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[19:37] <+Kenson> NPC stats are fairly minimal in the book, so there wasn’t a ton of design work there. Working out the lich stats was pretty involved.
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[19:38] <~Dan> (Welcome to #rpgnet, Nightfall!)
[19:38] <+Nightfall> Am I too late?!!
[19:38] <~Dan> (Nope, Q&A in progress!)
[19:38] <+Nightfall> Cool. (will sit quietly and wait his turn*
[19:38] <+Kenson> The prime differences between BR and FA arcana is BR arcana are more psychic, the tiers of the arcana talents offer more choices, and they’re based on fatigue rather than tracking a pool of Magic Points.
[19:38] <~Dan> (No need, Nightfall! The floor is open to questions. I’ll let you know if there’s a question pause on. 🙂 )
[19:39] <+Kenson> Fatigue between True20 and AGE is pretty similar, actually, since we wanted to model how it worked in True20 anyhow.
[19:39] <+Abstruse> Correct me if I’m wrong, but isn’t Blue Rose the romantic fantasy RPG from a few years back? I’m curious about how that theme works in a gaming sense.
[19:39] <+Abstruse> (BTW, this is Darryl Mott. Hi Steve!)
[19:40] <+Kenson> Hi, Darryl. I touched upon this a bit earlier: Basically, the “romantic” notion is primarily: 1) The heroes are good guys with a stake in defending their largely good society; and 2) Relationships and the things the characters care about are therefore important.
[19:41] <+Nightfall> *raises his hand*
[19:41] <+Kenson> It is not necessarily, as they say “a kissing book” although it certainly can be, if that’s what the players want.
[19:41] <+Kenson> Yes, Nightfall?
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[19:41] <+Nightfall> When you say ‘good guys’ we talking anti-heroes or more like stellar heroics?
[19:41] <+Nightfall> IE difference between Deadpool versus Superman.
[19:42] <~Dan> (Welcome, Guest78! You can set your name with the /nick command. 🙂 )
[19:43] <+Kenson> We’re talking heroes more than anti-heroes.
[19:43] <+Abstruse> I’ve always felt things like romance came from roleplaying rather than the system anyway. Do you have any mechanics about relationships? Or is it just more about emulating the genre? Sort of the fantasy version of that weird, nebulous distinction between “supernatural romance” and “urban fantasy”…
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[19:43] <~Dan> (Howdy, mostlyjoe!)
[19:44] <+Kenson> There are relationship mechanics in the game which measure the characters’ strongest relationships, and players can draw upon those to help their characters accomplish things related to them.
[19:44] <+Nightfall> *raises his hand*
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[19:44] <+Kenson> It ties into AGE’s stunt mechanics, but adds an additional resource based on the things and people the characters care about the most.
[19:44] <+JamesGillen> Sounds like Exalted
[19:44] <~Dan> No need to raise your hand, Nightfall. 🙂
[19:44] <+Dracorvid> how easy will it be to whip up an NPC on the spot? For those relationships left open ended…
[19:44] <+Nightfall> Well I think I should be respectful to a guy that’s pretty damn awesome.
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[19:45] <~Dan> Awww… That’s nice of you. 🙂
[19:45] <+Nightfall> Also I gave him my +5 mace of smiting a few days ago.
[19:45] <~Dan> (Howdy, XON2000!)
[19:45] <+XON2000> (Hi!)
[19:45] <+Nightfall> So…
[19:45] <+Catseye> Nightfall: Anti-Heroes are straight up villains. They aren’t someone people should want to emulate. I say this from being a comics author. And being rather opinionated.
[19:45] <+Will> Are there ship rules or similar? Social or otherwise. (+2 for holding elegant state functions)
[19:45] <+Nightfall> Understood Catseye.
[19:46] <+Kenson> Dracorvid, no NPC-generating mechanics, I’m afraid, although perhaps a quick table of notable traits could find its way into the Narrator’s Screen…
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[19:46] <+Kenson> There are some basic ship rules, Will, since there are some high-seas opportunities for adventure.
[19:47] <+mostlyjoe> Heya Steve, long time since I interviewed you for ICONS? Ya. Back on my defunct podcast. Nice to see you working on the new Blue Rose. Just how ‘hackable’ is the mechanics from BR if I’m not a fan of the setting, but AM of the genre.
[19:47] <+Kenson> If we do more ship-based AGE stuff for Freeport, it’ll combine well with Blue Rose.
[19:47] <+mostlyjoe> +?
[19:48] <+Kenson> You can take large parts of Blue Rose and mix and match them with Fantasy AGE, for example, if you want. AGE isn’t necessarily presented as a “toolkit” system (like, say, GURPS) but it’s pretty hackable, in my opinion.
[19:48] <+JamesGillen> High seas, eh?
[19:49] <+Nightfall> *raises his hand*
[19:49] <+Kenson> Yes, Nightfall? And, while I appreciate the gesture, you don’t have to raise your hand, so long as you’re minding Dan’s moderation. 🙂
[19:49] <~Dan> 🙂
[19:49] <+Dracorvid> Does the Fantasy AGE come with a pre-built world or is it more generic?
[19:50] <+Nightfall> Well like I said, Mister Kenson, I gave you my +5 mace of smiting, so…
[19:50] <+Nightfall> Just being wary as well as respectful.
[19:50] <+Pholtus> Is there a rough estimated time of release that GR is hoping to see the book out by?
[19:50] <+Kenson> I would only ever use such power responsibly. 🙂
[19:51] <+Nightfall> In related question to what joe posted, do you see it possibly hacking the Age rules to work with another system, like say if I want to do social combat as presented by Pazio?
[19:51] <+Nightfall> *nods* I understand Mister Kenson.
[19:51] <+Abstruse> That brings up a point that may have been addressed…how inter-compatible is Blue Rose with the Fantasy AGE system? Can I mix-and-match elements between them with minimal fuss, or are the systems built around their respective worlds?
[19:52] <+Kenson> The book is finishing in layout now, so hopefully, it will be available for pre-order in August, with books shipping from the printers maybe a month or so after? Give or take.
[19:52] <+Nathan> (Hi, Steve! It’s Nathan Kahler. Just lurking…)
[19:52] <+mostlyjoe> Steven, I see almost every system as reskinable/hackable these days. I was thinking more about using the social mechanics to handle things like flashbacks, academy days school drama, or inner fellowship drama.
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[19:52] <~Dan> (Howdy, FaerieGodfather!)
[19:53] <+Kenson> Hacking AGE to work with another completely different system is pretty much an exercise for the home game-designer, since they use different bases (d20 vs. 3d6, for example). Still the basic core of die roll + modifier vs. TN is essentially the same, so it’s doable.
[19:54] <+Kenson> Blue Rose and Fantasy AGE are largely (95%?) compatible – BR has some different ability focuses, different races, and different arcana, but character creation aside, you could, for example bit a Fantasy Age mage vs. a Blue Rose adept using their respective abilities, if you wanted.
[19:54] <+Dracorvid> Kenson: will BR have a bestiary chapter?
[19:55] <+Nightfall> Understood. Thank you for that. *goes to pick Robert J Schwalb’s brain for that*
[19:55] <+Kenson> Yes, BR has an Adversaries chapter, including various mosnters.
[19:55] <+Nightfall> Ohh!! Any of the Exarchs?!
[19:55] <~Dan> How extensive is the bestiary?
[19:55] <+Nightfall> Well I mean minions…
[19:56] <+Guest70> Or Dragons???
[19:56] <+Kenson> The Adversaries chapter includes darkfiends – the Exarchs of Shadow are deity-class beings with no game traits, of course. There are wyverns on Aldea but no (known) dragons.
[19:56] <+Nightfall> Cool.
[19:56] <+Kenson> Of course, Fantasy Age and Fantasy Age Bestiary materials will be easy to use in conjunction with BR.
[19:56] <+Nightfall> When you mentioned magic system, will there be rules about how much shadow you get for say, doing necromancy, Mister Kenson?
[19:57] <+Kenson> The Adversaries chapter isn’t huge, but it’s robust for its size.
[19:57] <+Guest70> Is there anything in 2E you wanted to include but didn’t have time/space to put in? (fluff or mechanics)
[19:57] <+Kenson> Yes, there are still Corruption mechanics for using sorcery and performing corrupt acts, particularly in places touched by Shadow.
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[19:57] <+Nathan> (that reminds me- I need to get a copy of the Bestiary)
[19:58] <+Nightfall> Cool. Just checking (also watching Wes Schneider command a legion of undead over in another feed)
[19:58] <+Kenson> We ended up cutting some mass battles stuff because the BR book was nearing 400 pages, and it seemed better suited for another FA product down the line.
[19:59] <+Nightfall> Oh! I know. One thing I was wondering, in terms of cosmology, Mister Kenson, is there intelligent life beyond Blue Rose’s Earth?
[19:59] <+Kenson> Likewise, we couldn’t go into some of the more detailed arcane ritual stuff from the old Blue Rose Companion. Otherwise, Blue Rose is a substantial, jam-pakced book.
[19:59] <+Nightfall> Or even just predators?
[20:00] <+Kenson> Yes. Some of the additional setting material touches upon worlds beyond the shadowgates, and what lies. Exactly where those worlds are (in space, time, or other dimensions) is left up to the Narrator.
[20:00] <+Nightfall> Cool.
[20:00] <+Nightfall> *wants to add a horror vibe in his next Blue Rose game*
[20:00] <+Dracorvid> Kenson: how easy is it to take the Fantasy AGE bestiary animals and add a rhydan template to them for character creation?
[20:00] <~Dan> What is the cosmology of the setting? Are there gods/demonds/etc.?
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[20:01] <+Kenson> Quite easy, Dracorvid. BR includes a substantial table of animal templates for new rhydan, if the Narrator wishes to include them.
[20:01] <+Dracorvid> awesome
[20:02] <+Guest70> Is there a setting from the Kickstarter (Wedding Planners, Quiet Knightes, etc.) your team really enjoyed play testing?
[20:02] <+Kenson> In very brief, Dan, the cosmology is that there are four Primordial gods, who created the world. They, in turn, created the Seven Gods of Light, but one of the Primordials went mad and also created the Seven Exarchs of Shadow.
[20:02] <+Nightfall> *whispers under his breath* who are awesome. 😉
[20:03] <+Kenson> The Exarchs nearly destroyed creation, but the gods bound the souls of all other beings in the cycle of life and rebirth to help save them from being drawn into Shadow and nothingness.
[20:04] <+Kenson> But Shadow and its draw remains a threat to the world, and has nearly destroyed it in the past.
[20:05] <+Dracorvid> Will there be other playable Shadowspawn templates, or just Night People again?
[20:05] <+Kenson> I’m personally fond of Wes Schenider’s Orchard of Tears for its tragic melodrama and such, but also like our Coming of Age framework for kids visiting Aldea.
[20:06] <+Nightfall> *will let Wes know*
[20:06] <+Kenson> Just the night people and the vata’sha, Dracorvid, although you could adapt some of the shadowspawn from Adversaries as PCs.
[20:08] <+Kenson> … and just like that, I’ve exhausted folks’ questions…?
[20:08] <+Nightfall> So, if you had to pick a thing you’re most proud of for working on Blue Rose, Mister Kenson, what or who would that be?
[20:09] <~Dan> On a related note, what races are available to play?
[20:09] <+Dracorvid> oh right, the Vata! I was having a brain fart and forgot them 😛
[20:09] <+Nightfall> No I was just eating an oreo. :p 😉
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[20:10] <+Kenson> Nightfall, selfish thought it may be, I’m very happy with how Blue Rose handles gender, sexuality, and relationships, even more so in this edition, since we got a lot of great feedback and input.
[20:10] <+Nightfall> Nothing is selfish about creating stuff. 🙂
[20:10] <+Nightfall> But cool.
[20:10] <+Kenson> PC races are: Human, Night Person, Sea-Folk, Vata (light and dark), and the Rhyan.
[20:11] <+Nightfall> Regarding shadowgates, will there be more info on them in this book or is that for another book?
[20:11] <+Nightfall> Like locations perhaps?
[20:12] <+Kenson> We don’t specify where all of the shadowgates are on purpose. They’re supposed to be mysterious lost threats, so it’s up to the Narrator to decide how common they are, and where they’re found, etc.
[20:12] <+Guest70> Assuming you and the GR team play tested a few stories, was there any Awesome/Funny moments you can share that showed off some new mechanics?
[20:13] <+Will> Social rules, are there anything like community mechanics, or generational stories?
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[20:14] <+Kenson> Such moments often seem to come out of the stunt mechanics (reinforced by the relationship mechanics), such as when a hero decided to be kind to a Shadow-tainted beast rather than kill it, and generated stunt points for a great opportunity to convince said creature to accept friendship.
[20:15] <+Kenson> No community or generational mechanics, Will. That’s more Chronicle System’s terrain (for Song of Ice & Fire).
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[20:18] <+mostlyjoe> Will, you can hack in something like Godbounds factions mechanics to randomly roll up a group. Or nab Burning Wheel/Dresden to make a community/setting co-build with your team. AGE is a more action oriented system. But it’s ‘stunts’ can be modified to do a lot of stuff.
[20:18] <+Guest70> Any plans (however tentative) to expand the world of Aldea to include an Asia/Pacific culture/nation?
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[20:19] <~Dan> (Guest70: You can set your name with the /nick command. 🙂 )
[20:19] <+Kenson> Not yet, although we note there are Asian-looking people on Aldea (the reach of the Old Kingdom was vast) so it’s certainly not out of the question.
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[20:19] <+Nightfall> So no ninjas then?
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[20:19] <+JamesGillen> heh
[20:19] <+Guest70> *Prays for LGBT Ninja class*
[20:19] <~Dan> (Welcome to #rpgnet, DocCross!)
[20:19] <+Kenson> Well, there are the spirit/shadow dancers, if you’re looking for monk/ninja-types.
[20:20] <+Kenson> Heya, Doc!
[20:20] <+JamesGillen> That’s what I would suggest
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[20:20] <+Nightfall> K.
[20:20] <+mostlyjoe> The hollywood ninja strikes again.
[20:20] <+Guest70> 😛
[20:21] <~Dan> How cinematic is the action in BR (and Fantasy AGE in general)?
[20:23] <+Kenson> I find the stunt system makes things fairly cinematic, but not like wuxia-level or anything.
[20:23] <~Dan> How dangerous is combat, generally speaking?
[20:24] <+Kenson> Reasonably so, and death in combat is a real possibility, although healing is not overly difficult, and the focus isn’t on things like crippling injuries (ala SIFRP).
[20:24] <+Dracorvid> How often do characters get stunts? is it something that’ll happen most sessions or will it be more rare?
[20:25] <&Silverlion> I’ve played with Fantasy Age, and found that lethal injury is kinda rare.
[20:25] <+Kenson> They come up quite often: a stunt is generated whenever the numbers of two of the three d6s match, with stunt points equal to the Drama Die.
[20:25] <&Silverlion> (It was a Titan’sGrave game though.)
[20:26] <+Kenson> Yeah, like D&D, AGE has a “dying and then dead” mechanic, so there’s usually time to save a character at death’s door.
[20:26] <+Dracorvid> will there be a chart for figuring out what to do with stunt points?
[20:26] <+Catseye> I likely will pick up this new edition of Blue Rose. It has my interest
[20:27] <+Kenson> There are indeed charts of options for stunt points.
[20:27] <+mostlyjoe> Dan, it’s what I’d call medium crunch action game. The stunt dice mechanic gives actions/fights a bit of swinginess, but none of the stung results are crazy like Exploding dice or Rolemaster crit tables.
[20:27] <+mostlyjoe> *stung-stunts
[20:28] <+Kenson> Agreed
[20:28] <+Kenson> That’s a good characterization of the system, in my opinion.
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[20:28] <+Dracorvid> for those of us who got the KS edition, when will Nicole be emailing us for shipping addresses, etc.? I only ask because I’m in the middle of a move
[20:28] <~Dan> (Welcome to #rpgnet, DocChronos!)
[20:29] <+Nightfall> Drac, you can send me it to hold on to you while you move! 😉
[20:29] <+Kenson> I believe GR will be confirming shipping, but I will make a note to double-check with Nicole (who is one the way back from BroCon in Ireland).
[20:29] <+mostlyjoe> If you are familiar with FFG’s StarWars line and know how to use it’s ‘buy bonuses with die results’. It’s a lot like that but a bit easier on the book keeping.
[20:29] <+Catseye> I’m pretty hesitant to buy new game systems these days, They have to be pretty distinct in what they achieve. This sounds like it will be.
[20:30] <+Dracorvid> Yes, I’ve enjoyed her and Chris’s photos from BroCon and the Emerald Isle 😀
[20:30] <+Nightfall> Did you not want to go drinking in Ireland Mister Kenson or you just had to finish working on making Blue Rose awesome?
[20:31] <+Dracorvid> Nightfall: that’s funny… 😛
[20:31] <&Silverlion> It looks pretty. I don’t really want another fantasy game, but I liked Blue Rose in the True20 system….
[20:31] <&Silverlion> And I do like FantasyAge.
[20:31] <+Kenson> Chris and Nicole more than had BroCon covered without my help. 🙂
[20:31] <+Nightfall> Understood, Mister Kenson.
[20:32] <+Kenson> Well, you’ll find Blue Rose has the good stuff about Fantasy AGE.
[20:32] <+Nightfall> Question regarding Kern, Mister Kenson, is the Lich King still in charge or did someone else take over?
[20:32] <+mostlyjoe> Catseye, mechanically AGE is a d20 like system that just uses it’s 3D dice ot generate results and ‘stunt’ pools. Have your buyable stunt list printed out on your character sheet and it’s bloody fast.
[20:33] <+DocCross> Hello! Was busy cooking dinner:)
[20:33] <+Guest70> Instead of a chart for every skill (FFG Star Wars) there’s a handful of master charts.
[20:33] <+mostlyjoe> Just photocopy the stunt chart from the book and have it with you, Stupidly easy to deal with.
[20:33] <+Kenson> The Lich King was deposed (and apparently destroyed) in a battle with Queen Jaellin of Aldis, as described in the new edition. A “council of regents” known often as “The Shadowed Seven” have assumed power in Kern.
[20:33] <+Nightfall> Cool.
[20:34] <+mostlyjoe> Sometimes stuff like magic, or unique skill situations related to the plot might have a chart, but that’s mostly GM stuff. Otherwise, there is like 3 primary stunt charts.
[20:34] <+Dracorvid> How far in the future from the last book have we progressed? 10 years? 20 years?
[20:34] <+Kenson> About 10 years have passed, pretty close to the same in the real world.
[20:34] <+Abstruse> Fantasy AGE is the engine behind the Dragon Age RPG, if that helps Catseye.
[20:34] <+Will> Is there a PDF version? (Pardons if I missed that earlier)
[20:34] <+Kenson> There will be a PDF version, yes.
[20:35] <+Catseye> Abstruse: Actually, I was aware of that. I just never got into it before this
[20:35] <+Nightfall> Once the Blue Rose core book comes out, how soon can we expect to see more Blue Rose suppliments, Mister Kenson? Like before 2017?
[20:35] <~Dan> What’s next for the BR line?
[20:35] <+Nightfall> Dammit.
[20:36] * ~Dan ^5s Nightfall 😀
[20:36] <+Nightfall> Dan beat me too it. :p
[20:36] <~Dan> Not on my screen, you didn’t. 🙂
[20:36] <+Nightfall> I think my screen is running slower but whatever.
[20:36] <+Kenson> You should see the Narrator’s Kit (screen and pre-gen characters) not long after the main book, as well as some adventure support for the game, initially.
[20:36] <+Guest70> *Was typing the same question*
[20:37] <+Nightfall> Any time frames on those Mister Kenson?
[20:37] <+Nightfall> *will take estimates*
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[20:38] <+Kenson> They should all be out this year. We’re scheduling out the adventure releases, but I expect they’ll all be out before 2017.
[20:38] <+Nightfall> Cool.
[20:39] <+Dracorvid> Are there any supplements for Fantasy AGE in the pipeline that’ll be a good addition to my BR library?
[20:39] <+Kenson> The newly out Bestiary is a good one to start with!
[20:39] <~Dan> Kenson: What other projects do you have coming up (assuming that you can say, of course)?
[20:40] <+Catseye> however, my biggest priority right now is for my next payday. To preorder Hero High Revised.
[20:40] <+JamesGillen> heh
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[20:40] <+Kenson> You’re gonna love the new Hero High book. It’s terrific.
[20:40] <+Kenson> Lots of fun.
[20:40] <~Dan> What’s Hero High?
[20:41] <+Kenson> Teen hero sourcebook for Mutants & Masterminds
[20:41] <~Dan> Ah, cool.
[20:41] <+Catseye> And it’s the last known book on the publishing list to come before Freedom City 3rd edition
[20:41] <+Dracorvid> I’ve been bad about keeping up with M&M3rd products… I’ll do better after the move!;)
[20:42] <~Dan> Kenson: Do you know what other settings are coming out for Fantasy AGE?
[20:42] <+Kenson> Yes, Freedom City 3e is next on my list as well, once Blue Rose stuff wraps.
[20:43] <+Kenson> Nothing I can talk about yet, Dan. Those are plans GR will likely be discussing post-GenCon in the Fall.
[20:43] <+NathanReeseMaher> (Great Q&A, I’m off for dinner, thanks for letting me sit in).
[20:43] <~Dan> (Take care, NathanReeseMaher!)
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[20:43] <+mostlyjoe> Hero High..oh my!
[20:43] <~Dan> Kenson: Understood, thanks.
[20:44] <~Dan> Kenson: Do you happen to know if the Fantasy AGE Bestiary will be out in time for GenCon?
[20:44] <+Kenson> That is the hope, but dependent upon the print turnaround, as always.
[20:45] <~Dan> Sure.
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[20:45] <+Guest70> Are there class specs beyond Warrior, Expert, Mage?
[20:45] <+Kenson> How do you mean? Additional classes?
[20:45] <+Guest70> Or Specializations
[20:46] <+Kenson> There are class specializations in Blue Rose, yes.
[20:46] <~Dan> Oh? Like what?
[20:46] <+Guest70> Yaaaaaaasssss!!!!!
[20:46] <+Dracorvid> is there cross-classes like in True20?
[20:47] <+Kenson> 25 of them, in fact. I just counted. 🙂
[20:47] <+Kenson> No multi-classing, but specializations address some of that conceptually.
[20:48] <+Nightfall> How many of them are shadow touched, Mister Kenson? Or estimate will do.
[20:48] <+Kenson> For ex: Bard, Diplomat, Healer, Noble, Seer, and Spirit Dancer, to name a few.
[20:48] <~Dan> Ah, cool.
[20:48] <+Catseye> Kenson: I have a worldbook in the works based on my graphic novels. The targeted game system to base it on likely will be Icons. Because it is reflective of the creative approach we use to write our books. It took a lot of consideration to reach that decision.
[20:48] <+Kenson> Specializations? None.
[20:48] <+Nightfall> K.
[20:48] <+Nightfall> Just thought I’d ask.
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[20:49] <+Kenson> That’s cool, Catseye. I’m glad to hear it.
[20:49] <~Dan> Do I recall correctly that sorcery is the purview of the bad guys?
[20:50] <+Kenson> Yes and no. Sorcery leads to corruption, so it’s not something PCs can wield much or often without potentially becoming bad guys.
[20:50] <~Dan> Does it have a distinct mechanic from arcana?
[20:50] <+Kenson> But the potential for them to use it is there. After all, what’s corruption without temptation…?
[20:51] <+Kenson> Same mechanics, different effects. You can do things with sorcery arcana can’t.
[20:51] <+Kenson> Think of it as the “dark side” of arcana.
[20:52] * ~Dan nods
[20:52] <+Dracorvid> Will there still be Arcane Elixirs and Stones
[20:53] <+Kenson> Yes to both, and arcane weapons as well.
[20:53] <+Dracorvid> ?
[20:53] <+Guest70> Crysons are back?!?!?!?!
[20:53] <+Kenson> Well, so far as Blue Rose is concerned, they never went away. 🙂
[20:54] <~Dan> In what remains of regular time, is there anything we haven’t covered that you’d like to bring up?
[20:54] <+Guest70> Fav part of DMing a True20 game: when the Adept used the Cryston on our loudmouthed Warrior during intense negotiations.
[20:55] <+Kenson> 🙂
[20:55] <+JamesGillen> You mentioned seafaring but there was only one island nation in the original Companion. Are there any new nations?
[20:56] <+Kenson> Hmmm, I think we covered a lot of ground. I should mention one of my favorite things about the new edition is that it is a full color book, so we are seeing some really great art for it. It’s going to be a really nice looking package!
[20:56] <~Dan> I’ll bet!
[20:56] <~Dan> Oh, a quick reminder that my tip jar is here, if any of you have enjoyed this Q&A: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[20:56] <+Kenson> There’s the islands of the Scatterstars, the Matriarchy of Lar’tya, the Leviathan’s Teeth, and the delta of the Forest of Wyss, as well as the various coastal areas, for starters.
[20:57] <+Nightfall> *is out of quarters*
[20:57] <+JamesGillen> OK
[20:57] <+Guest70> *Still hoping for China/Japan setting- even as PDF supplement*
[20:57] <+Kenson> Thanks much to Dan for hosting and to everyone for dropping by with their questions!
[20:57] <+Guest70> Thanks for answering!
[20:58] <~Dan> Thanks for joining us, Steve!
[20:58] <+Dracorvid> Thanks Kenson! ❤
[20:58] <~Dan> Please know that you’re always welcome to hang out with us!
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[20:58] <~Dan> That goes for all of you who joined us for the Q&A, btw.
[20:58] <+Catseye> Kenson: Look over my site. (Link: http://www.catseyecomics.com)www.catseyecomics.com That’s what the worldbooks will be based on.
[20:58] <~Dan> Kenson: If you’ll give me just a minute, I’ll get the log posted and get you the link!