[19:01] <+JimWampler> Hi. I’m Jim Wampler and I wrote the first official setting/sequel to Dungeon Cral Classics RPG – Mutant Crawl Classics RPG
[19:01] <+fknmic> <light applause>
[19:02] <+JimWampler> Which Joesph Goodman would shoot me over if I didn’t mention it is currently being kickstarted
[19:02] *** JudgeCruz has joined #rpgnet
[19:02] *** ChanServ sets mode +v JudgeCruz
[19:02] <~Dan> (Welcome to #rpgnet, JudgeCruz!)
[19:03] *** Lassek has quit IRC: Ping timeout: 482 seconds
[19:04] <~Dan> (Just a reminder to give us a (done) when you’re ready for questions. 🙂 )
[19:05] <+JimWampler> jeez louise – sorry. *done*
[19:05] <~Dan> Thanks, JimWampler! The floor is open to questions!
[19:06] <~Dan> So for those who don’t know, can you say a bit about what Dungeon Crawl Classics is?
[19:06] *** jeffszusz has joined #rpgnet
[19:06] *** ChanServ sets mode +v jeffszusz
[19:06] *** KJ2 has joined #rpgnet
[19:06] *** ChanServ sets mode +v KJ2
[19:07] *** Single_Step_Serafina has joined #rpgnet
[19:07] *** ChanServ sets mode +v Single_Step_Serafina
[19:07] *** Lysus_ has joined #rpgnet
[19:07] *** ChanServ sets mode +v Lysus_
[19:07] *** Crazy-Cabal has quit IRC: Ping timeout: 180 seconds
[19:07] *** Blarghedy has quit IRC: Ping timeout: 180 seconds
[19:07] <+JimWampler> Well thank you all for coming. Next guest?
[19:07] *** Crazy-Cabal has joined #rpgnet
[19:07] *** ChanServ sets mode +v Crazy-Cabal
[19:07] *** jeffszus_ has quit IRC: Ping timeout: 180 seconds
[19:07] <&Silverlion> Just you 😀
[19:08] <~Dan> Did you see my question, JimWampler? 🙂
[19:08] *** KJ has quit IRC: Ping timeout: 183 seconds
[19:08] *** petrov has quit IRC: Ping timeout: 186 seconds
[19:08] *** Autumn_Shade has quit IRC: Ping timeout: 181 seconds
[19:08] *** Lysus has quit IRC: Ping timeout: 181 seconds
[19:09] *** petrov has joined #rpgnet
[19:09] *** ChanServ sets mode +v petrov
[19:09] <+JimWampler> Sure. DCC RPG takes streamlined d20 rules and gives you the feel of old school D&D with fully modern mechanics.
[19:09] *** JudgeCruz has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[19:09] *** Single_Step_Serafina is now known as Lioness
[19:09] <+fknmic> Setting question: I’ve played in your version of “Dying Aerth”, which seems like a very (thousands of years?) far future setting. How adaptable will MCC be for maybe nearer future campaigns? I’m referring specifically to tech.
[19:09] <+JimWampler> I started in 1979 and I never thought I could feel this way about an RPG again, until I found DCC.
[19:09] *** Lioness is now known as Autumn_Shade
[19:11] <+JimWampler> Well being old school flavored, there’s no issue with modifying the setting DIY style. With MCC I did exactly what Joe Goodman did with DCC – provide a generic enough central setting that you could move it in any number of dirrections, but specific enough to come with its own style and flovor.
[19:11] <+JimWampler> (done)
[19:11] *** JudgeCruz has joined #rpgnet
[19:11] *** ChanServ sets mode +v JudgeCruz
[19:11] <~Dan> Can you tell us a bit about that setting?
[19:12] <+JimWampler> The setting is solidly grounded (as is DCC) in Appendix N literature. Bits and pieces of Jack Vance’s The Dying Earth, Brian Aldiss and Non-Stop, Sterling Lanier’s Heiro’s Journey, and Andre Norton’s Daybreak – 2050
[19:12] *** Stinky1EyedOgre has joined #rpgnet
[19:12] *** ChanServ sets mode +v Stinky1EyedOgre
[19:13] <+JoshW> Hi, Jim. What kind of cross compatibility with DCC can we expect? ie are there custom tables to roll random dcc races/classes along side mcc races/classes?
[19:13] <&Silverlion> So does the game do anything new or different from DCC?
[19:13] <+JimWampler> So it takes place ion an amibiguous far future. There’s a red bloated sun, glow deserts, houthouse jungles with mile-high trees, and wounded lands I call crater countries.
[19:13] *** Blarghedy has joined #rpgnet
[19:13] *** ChanServ sets mode +v Blarghedy
[19:14] <+JimWampler> Compatibility with DCC is 100%. YOu can literally drop monsters and characters back and forth. We did this in playtesting. I have a 5th level wizard still running around in my home campaign.
[19:14] <+JimWampler> Some DCC modules like Against the Atomic Oberlord could be run in MCC as is, others with the lightest of reskinnings.
[19:15] *** Guest64 has joined #rpgnet
[19:15] *** ChanServ sets mode +v Guest64
[19:15] <~Dan> Welcome to #rpgnet, Stinky1EyedOgre, Guest64!
[19:15] <+Stinky1EyedOgre> Hi, Jim. Can you explain how glowburn works?
[19:15] *** Hectophonic has joined #rpgnet
[19:15] *** ChanServ sets mode +v Hectophonic
[19:16] <~Dan> (wb, Hectophonic!)
[19:16] <+JimWampler> There are some differences with DCC proper. The power curve for PCs starts out a little more jacked up. Mutations function mechanically exactly like spell checks in DCC. So in effect, every mutated PC is a mini-spell caster.
[19:16] <+JimWampler> Whereas magic items are a relatively rare thing in DCC, MCC is crawling with artifacts – in fact searching for those is a main throughline of the game.
[19:16] *** Guest64 has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[19:18] <+JimWampler> Mechanically glowburn functions exactly like spellburn, ie.e you would use it to increase mutation checks. In-game, it represents the miutant character having gathered a small supply of mildly radioactive detrius, and he/she ingests them when it’s time to shine.
[19:18] <+JimWampler> (done)
[19:18] <+JimWampler> This is hard work!
[19:18] <~Dan> I take it that DCC and MCC don’t use the Vancian approach?
[19:19] <~Dan> You’re doing just fine, JimWampler. 🙂
[19:19] *** ZurnCentral has joined #rpgnet
[19:19] *** ChanServ sets mode +v ZurnCentral
[19:19] <~Dan> (Howdy, ZurnCentral!)
[19:19] <+ZurnCentral> Hey guys!
[19:19] <~Dan> ZurnCentral: Topic: (Link: https://www.kickstarter.com/projects/1409961192/mutant-crawl-classics-rpg-mcc-rpg?ref=nav_search)https://www.kickstarter.com/projects/1409961192/mutant-crawl-classics-rpg-mcc-rpg?ref=nav_search
[19:20] <+JimWampler> In a sense they do. For example, when rolling a spellcheck in DCC, the spell results run from 0-32+. usually anything below a 12 means that you forgot the spell for the day.
[19:20] <+JimWampler> …or blew out your mutational power, as the case may be.
[19:20] <+JimWampler> But yeah, keep rolling high on a d20 and your wizard can keep popping magic missiles all night long.
[19:21] <+JimWampler> (done)
[19:21] <~Dan> Are there no “passive” mutant powers, like, say, armor?
[19:21] <+JimWampler> An excellent question! Are you a plant in the studio audience?
[19:21] <~Dan> Nope. It’s just not my first rodeo. 😉
[19:22] <+fknmic> Wouldn’t that be a PLANTIENT in the studio audience? 😀
[19:22] <+fknmic> I crack myself up…..
[19:22] * ~Dan golfclaps for fknmic 🙂
[19:22] <+JimWampler> In MCC, mutations are divided into two types – passive and active. Passive mutations are permanent effects like armor, enhanced strength, extra arms/heads/legs, and so on. You only roll the mutation check for passive mutations once per level, and that roll is optional level 2 and up.
[19:23] <+JimWampler> Active mutations are all the at-will powers, and you roll those mutation checks every time you use them.
[19:23] <~Dan> Ah, I see.
[19:23] <+JimWampler> (done) and too funny.
[19:24] <~Dan> Speaking of plantients, can you tell us what the classes are?
[19:24] <+ZurnCentral> So to borrow from X-Men, for example: if Storm is calling down lightning, that would be an active power, while Wolverine’s healing ability would be a passive power?
[19:24] <+Hectophonic> I know this is a labor of love. Is there anything you’ve learned tackling this project?
[19:24] <~Dan> (Question pause after Hectophonic’s question.)
[19:25] <+JimWampler> If you’ve never played DCC or MCC, it’s really part and parcel of the charm of the system. At a d20 spellcheck of 12, your scorching ray spell might only pop off 1d6 of fire damage. If you get that roll up to 32+, then you opened up a magma vent to the core of the planet a did like 200+ points of fire damage.
[19:25] *** SkyTwo has joined #rpgnet
[19:25] *** ChanServ sets mode +v SkyTwo
[19:25] <~Dan> (Welcome to #rpgnet, SkyTwo!)
[19:25] <+JimWampler> Yes! I learned to be careful what you wish for. All my 18-year-old self’s dreams are coming true, and it’s exhausting.
[19:26] <+JimWampler> Also, playtest everything to hell and back. With judges and players you don’t know too.
[19:26] <+JimWampler> (done)
[19:27] <~Dan> Can you tell us what the classes are?
[19:27] <+JimWampler> Oh wait I missed a question.
[19:27] <+Hectophonic> Haha, I bet. Thanks Jim. Done.
[19:28] <+JimWampler> In the X-Men question, per MCC mutations those would both be active powers. Angel’s wings would be a passive power.
[19:28] <+ZurnCentral> Ah, interesting – that makes sense
[19:29] <+JimWampler> Sooo, the classes. There are four for Pure Strain Humans: Sentinel, Shaman, Healer, and Rover. The other three are race-as-class: Mutant, Manimal, and Plantient.
[19:29] <+JimWampler> Chances are you can guess which class functions as what.
[19:30] <+JimWampler> (done)
[19:30] *** fknmic has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[19:30] <+JoshW> Is there anything different about the spell system in MCC Vs DCC?
[19:30] *** revoltorb has quit IRC: Disintegrated: WeeChat 1.6-dev
[19:32] <+JimWampler> Another excellent question! MCC takes the Jack Vance / Arthur C. Clarke stance that any sufficiently advanced science is indistiquishable from magic. In MCC, the shamans recieve “wetware programs” (spells) from a Patron AI (god or demon) that operate essentially the same as DCC spells.
[19:32] <~Dan> To follow up on that, do shamans know what they’re doing, or do they think they’re doing actual magic?
[19:33] <+JimWampler> They’re different spells, naturally… and no patron in DCC is going to use transmat beams to give you a temporary suit of power armor taken from its hidden undergraound vaults… but you get the idea.
[19:33] <+JoshW> Is there corruption?
[19:34] <+Hectophonic> To add To that, any difference s between glow burn and spell burn?
[19:34] <+JimWampler> I think my point is that they are doing “magic.” It may be memorizing unified field theories and a set of vocal and motion components to change a particular set of the laws of physics, but it’s all the same thing.
[19:35] *** ATalley has joined #rpgnet
[19:35] *** ChanServ sets mode +v ATalley
[19:35] <~Dan> (Welcome to #rpgnet, ATalley!)
[19:35] <+JimWampler> Mechanically, no difference. Only the mutant classes and shamans can glowburn, though.
[19:35] <+JimWampler> theories… I meant equations. 🙂
[19:36] <+Hectophonic> Cool thx
[19:36] <+JimWampler> From the shaman’s point of view, he has cut a pact with a higher power in exchange for terrible powers. It’s great, but the bill alwys comes due.
[19:36] <+JimWampler> From an MCC PC’s point of view, we’re all gods right here.
[19:36] <~Dan> Are there psionics, or do those fall under mutations?
[19:38] <+JimWampler> There are many psionic mutations, very much in step with classic Gamma World, though I did get inventive with the varying mutation check results. Did you mind control just that guy or everyone within 100′? Depends on how high you rolled.
[19:38] <+JimWampler> (done)
[19:38] <+ATalley> I’m sorry if this has already been covered (my internet dropped) , but, what happens if you fail your PASSIVE mutation check? I mean do you lose the use of an extra limb?
[19:39] <~Dan> (You’re disarmed.)
[19:39] <+ZurnCentral> (Ha! He’s funny! 🙂 )
[19:39] <+ATalley> BWAAHAHAHA!
[19:40] <+JimWampler> The DCC/MCC system may sound insane, or at least wildly swingy at first blush. But when you play it, you see how the mechanics are self-balancing. Sure you can spellburn your wizrd into getting off one really great adventure-breaking spell, but after that he’s in bed and useless for a month.
[19:40] *** Guest64 has joined #rpgnet
[19:40] *** ChanServ sets mode +v Guest64
[19:40] <~Dan> (Welcome to #rpgnet, Guest64!)
[19:41] *** rpgresearch has quit IRC: Client exited
[19:42] <+JimWampler> Atalley, strange things like that do happen in-game. At level-1, it is highly recommended that you glowburn or burn luck to ensure that your passive mutation is not merely cosmetic (say, a stunted useless pair of wings). The tricky bit comes at later levels when your sentient ape with a 20 str decides that maybe he’d like to reroll that and increase it. That
[19:42] <~Dan> (Cut off at “That”)
[19:42] <+JimWampler> Also, in the course of play, if you tank a radiation save with a 1, you may gain a defect OR LOOSE A RANDOM MUTATION.
[19:42] *** Guest64 has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[19:42] <~Dan> Ouch.
[19:43] <+JimWampler> Mutants can become PSH with enough of that, and animals and plants become INT 3 PCs with no hands or ability to handle tools.
[19:43] <+ATalley> Brutal. I like it.
[19:43] <+JoshW> Are there any mechanics, besides mutations, unique to MCC?
[19:43] <~Dan> Speaking of animals and plants, do they have a different set of mutations than human mutants do?
[19:43] <+JimWampler> A nat 20 on a radiation save will get you a new random mutation, I should mention.
[19:44] *** SkyTwo has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[19:45] <+JimWampler> A smattering few, but with 100% compatibility with DCC being the goal, not many. I think in DCC if your level-0 starts with a negative stamina modifier he still gets 1 hp regardless. In MCC that little mutant was still-born. That’s my tribute to old school Traveller.
[19:46] <+JimWampler> Well holy crap, I forgot about artifacts. That’s a stand-out difference.
[19:46] *** AmbulatoryCortex has joined #rpgnet
[19:46] *** ChanServ sets mode +v AmbulatoryCortex
[19:47] <~Dan> (Howdy, AmbulatoryCortex!)
[19:47] <+JimWampler> Here’s the way I balanced out all the crazy technological artifacts for MCC: a.) Most things run on power cells, and have only so many charges. b.) There’s an option and rules for giving every artifcat its own mini AI and personality and quirks. So while you flaming toungue sword never runs out of charges or argues with you about how its bing used, your dazer
[19:48] <~Dan> (cut off at “your dazer”)
[19:48] <+JimWampler> pistol might.
[19:48] *** SkyTwo has joined #rpgnet
[19:48] *** ChanServ sets mode +v SkyTwo
[19:48] <~Dan> (wb, SkyTwo)
[19:48] <~Dan> What is the baseline technology level like?
[19:50] <+JimWampler> Far future, but with all of the expected tropes – power armor, particle beam weapons, etc. The tech is kinda a cross between Jetsons level and pulpy retro-future stuff.
[19:50] <+JimWampler> FUN stuff. Not boring old halftracks and shotguns.
[19:50] <~Dan> Well, I mean from a PC perspective.
[19:50] <+Hectophonic> Are there penalties with artifacts? Lawful using chaotic pistol, vice versa?
[19:51] <+Crazy-Cabal> Are there Space aliens? Maybe Metamorphosis Alpha Crawl Classics?
[19:51] <+JimWampler> Oooh, that’s the best part. In the spirit of many a Brian Aldiss book, the local average is neolithic, without even agriculture or metalurgy.
[19:51] <+JimWampler> Except they have bits and bobs of technology.
[19:51] <~Dan> Wow… That’s quite a difference!
[19:52] <+JimWampler> 1st edition Gamma World and certainly Metamorphosis Alpha both started out close to that. With GW, the baseline tech got progressively further along until it was practically medieval. May as well play genre-mashed D&D if that’s what you prefer.
[19:53] <+JoshW> Did you create any monsters that you are particularly proud of?
[19:54] *** Silverlion has quit IRC: Disintegrated: Silverlion
[19:54] <+JimWampler> The beauty of the DCC fan community, which is second to none, is that every possible permutation you might want to try or to play is being published right now in a licensed fanzine. Want gunpowder weapons and rules for DCC/MCC? They already exist. Want naval wafare rules, already there for you. There’s currently an unconnected to MCC post-apoc fanzine called
[19:55] <+JimWampler> Crawling Under a Broken Moon that laready has tons of options and stuff in it’s issues.
[19:55] <+JimWampler> Monsters I like? How long have you got?
[19:56] <+JoshW> All night. 😉
[19:57] <+JimWampler> Data Ghosts: Simulations of dead Ancient Ones that were in the process of having their personalities uploaded into hologramtic bodies when the Great Disaster struck. They wander the desert, wraithlike. Legend says if you talk to one, it will tell you terrible secrets about the nature of the Universe/
[19:57] *** Crazy-Cabal has left #rpgnet
[19:57] <~Dan> Nice. 🙂
[19:57] <+JimWampler> Screamers (taken from Harlan Ellison): Basically radioactive zombies that howl continually.
[19:57] *** Viktyr has joined #rpgnet
[19:57] *** ChanServ sets mode +v Viktyr
[19:58] <~Dan> (Howdy, Viktyr!)
[19:59] <+JimWampler> Silane Serpent: A giant crystaline tube with no face but a huge mouth. It will swallow you whole and chomp you with its glass teeth. Undefeatable unless you know that silcone life forms dissolve in water. TRUE SCIENCE.
[19:59] <~Dan> Wow…
[19:59] <+JimWampler> That’s all Kirk and Spock had to do – dump a bucket of water on the Horta.
[19:59] <+JoshW> I’m so excited for this!
[20:00] <~Dan> How big is the bestiary?
[20:01] <+JimWampler> Not as big as I’d like it to be, but comparable to the DCC rulebook. The game really has three sets of monsters. Monsters proper, all the robots, androids, and holograms… and of course the not yet understood artifact is its own kind of PC killer.
[20:01] <+ATalley> <cough> stretch goal <cough>
[20:03] <+JimWampler> The kickstarter stretch goals are adding more as we speak, but Joe Goodman has his own strategy he’s used in deploying DCC, and I’m following (understandably) suit. So the core book has everything you need, but there will never be splatbooks. New monsters, items, and cool stuff come out instead via a series of adventure modules. Make sense?
[20:03] <~Dan> Sure.
[20:03] <+JoshW> Any random monster creation tables?
[20:03] <+JimWampler> I knew stretch goals were going to come up because we just blew through all there were.
[20:03] <~Dan> Awesome!
[20:03] <+ATalley> yeah we did!
[20:03] <+JimWampler> Moe’s a’comin! I promise. We’ve been working like madmen on it.
[20:04] *** MonkofLords has joined #rpgnet
[20:04] *** ChanServ sets mode +v MonkofLords
[20:04] <~Dan> (Howdy, MonkofLords!)
[20:05] <+JimWampler> JoshW, the monster creation tables are built-in. We can do one right now. Pick any kind of creature on Earth. Now roll percentile while I consult the mutation tables. (This is rhetorical, don’t really do it)
[20:05] <+Stinky1EyedOgre> Hi Jim. How does healing work in MCC compared with DCC?
[20:06] <+JimWampler> If you take the mutation tables in MCC, all the myriad tables in DCC for rolling up custom dragons, demons, and undead, you will never run out of new monsters. If you have James Raggi’s Esoteric Random Creature Generator (still availbale from Goodman as a PDF on DriveThruRPG,
[20:06] <+JimWampler> then you’re extra set.
[20:07] <+JimWampler> (done) ish?
[20:07] <~Dan> I think this question might have gotten missed: Do mutant animals and plants have their own specific lists of mutations?
[20:07] <+JimWampler> Ah, Stnky! Mi amigo!
[20:09] <+Stinky1EyedOgre> <blushes>
[20:09] *** JudgeCruz has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:09] *** Hectophonic has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:09] <+JimWampler> Healers as a class have two sets of abilities. One is basically naturopathy, using barks and berries and oral traditions handed down to them. If a Healer gets his hands on a medical artifact, his results bounce up the dice chain by one place. So in other’s hands, that Medipac might only heal 3d8, but a 1st level Healer is going to get 3d10. And at higher leve
[20:09] *** Lin_Chong has joined #rpgnet
[20:09] *** ChanServ sets mode +v Lin_Chong
[20:10] <~Dan> (cut off at “at higher leve”)
[20:10] <+JimWampler> at higher levels more.
[20:10] <~Dan> (Howdy, Lin_Chong!)
[20:10] *** Autumn_Shade has quit IRC: Disintegrated:
[20:11] *** JudgeCruz has joined #rpgnet
[20:11] *** ChanServ sets mode +v JudgeCruz
[20:11] *** Hectophonic has joined #rpgnet
[20:11] *** ChanServ sets mode +v Hectophonic
[20:11] <~Dan> (wb, JudgeCruz, Hectophonic)
[20:11] *** Hectophonic has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:11] *** JudgeCruz has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:11] <+JimWampler> (done)
[20:11] *** JudgeCruz has joined #rpgnet
[20:11] *** ChanServ sets mode +v JudgeCruz
[20:12] <+JimWampler> It’s hard to kill the PCs once they have a medipac. 🙂
[20:12] *** JudgeCruz has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:12] *** Crazy-Cabal has joined #rpgnet
[20:12] *** ChanServ sets mode +v Crazy-Cabal
[20:12] <+JimWampler> You got to run ’em out of power cells like they drew three wishes from the Deck of Many Things. I;m getting all those wishes out of you before you leave this duungeon!
[20:14] <+JimWampler> For those temtpted to dip your toes in the system, there are free PDFs available on the kickstarter page right now. One is the preview rules that appeared in the Goodman Games Gen Con Guide 2015, and the other is the level-0 adventure “The Museum at the End of Time” that was put out for Free RPG Day this year.
[20:15] *** DaneAsmund has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:15] <+weezilwizard> Jim, me and my son played that adventure while you were running it during free rpg day. It is awesome and a great, flavorful taste of the system
[20:16] <+JimWampler> …and if you do play The Museum, run from the silane serpent in the glow desert. Even knowing the water trick, it’s a level-0 killing machine.
[20:16] *** open_sketch has quit IRC: Ping timeout: 485 seconds
[20:16] <+weezilwizard> is the PDF of “The Museum at the End of Time” available on the GG site?
[20:16] <+JimWampler> Aw, thanks weezilwizard. Your boy made that game for me. What a little genius.
[20:16] <+weezilwizard> 🙂
[20:17] <+JimWampler> If they’re old enough to count to 20, they’re old enough to play an RPG. That’s my motto.
[20:17] <~Dan> Do mutant animals and plants have their own specific lists of mutations?
[20:17] <+JimWampler> (done) I keep forgetting to do that.
[20:18] <+JimWampler> They do not, though the number and type vary (for example plants don’t get mental mutations at all). Each of those clsses has class powers of its own, though.
[20:19] <~Dan> Oh? What powers are those?
[20:19] <+JimWampler> Manimals get a “pack attack” ability that basically gives them stacking bonuses when coordinating attacks on a single target.
[20:20] <+JimWampler> Plantients can donate Luck to other players (similar to halflings in DCC), and they have the ability to hide in any foliage or brush.
[20:20] <+JimWampler> ..to other PCs, more correctly.
[20:21] <~Dan> What animals and plants are available to play?
[20:22] *** Geek2theRight has quit IRC: Disintegrated:
[20:22] <+JimWampler> Whoof… theres a huge big ass table for both. Not that anything stops you from just creating a type I might have missed. Ducks. I don’t think ducks are on the Manimal tables. How did I miss ducks?
[20:22] <~Dan> You forgot to duck?
[20:23] <+Crazy-Cabal> Truely Humakt is affronted!
[20:23] <+JoshW> How dare you! 😉
[20:23] <~Dan> So each animal type has its own abilities?
[20:24] <+JimWampler> Rabbits weren’t on the tables originally, and my players begged and cajoled until I gave in. And by gave in I mean created a whole adventure where a chimp shaman sent their minds into the past to retrieve information and they appeared in the 22nd century
[20:24] <+JimWampler> in bunnie bodies.
[20:24] <+JimWampler> We played on whole game of DCC Bunnies & Burrows.
[20:24] <~Dan> Wait…. a chimp shaman? Wouldn’t that be two different classes?
[20:25] <+JimWampler> When they got back, they discovered that something they did changed the time stream and retroactively there are now sentient rabbits running aournd the hothouse jungles.
[20:25] <+JimWampler> An NPC chimp shaman. NPC casters aren’t a PC class.
[20:26] <+JimWampler> That was mate in two. 🙂
[20:26] <~Dan> Ah, I see.
[20:26] <+weezilwizard> Jim, do you see MCC making use of tournament adventures?
[20:27] <+JimWampler> These have been the best questions!
[20:27] <~Dan> 🙂
[20:27] <+weezilwizard> it happens when you have the best audience
[20:27] <+JimWampler> I will be running the first-ever MCC tournament at Gen Con this year. It’s called “Reliquary of the Ancient Ones”
[20:28] <+weezilwizard> that sounds awesome!!!
[20:28] <+Crazy-Cabal> Is there an option to play a guy in power armor that’s actually three racoons in a suit?
[20:28] <+Stinky1EyedOgre> Dan, I’m sure the third party publishers will have a chimp shaman option out there soon enough, should you want one.:)
[20:28] <+JimWampler> Well since it’s only half written, there will be now.
[20:28] <+Crazy-Cabal> And sold!
[20:29] <+weezilwizard> I desperately want to see a MCC zine, like the gongfarmer’s almanac. Will MCC have license options for third party publishers who want to make content for MCC?
[20:29] <+JimWampler> Dan, I’ve been running games for awhile now. I feel bad. Let’s hook you up right now.
[20:29] <~Dan> Hmm? How so? 🙂
[20:30] <+JimWampler> Your PSH human shaman decided to fool around with a partially broken gene resequencer (and if you think I;m making this up, the device is in the Free RPG Day adventure). Before he new what happened, his genes were resequenced into a chimpanzee. You still have all your same stats and your class powers. Your Patron AI
[20:31] <+JimWampler> is even pleased with the change. Plus now you get 1d3 physical and mental mutations!
[20:31] <~Dan> Woohoo!
[20:31] <+JimWampler> Your wife back in the village wants a divorce now, though.
[20:32] * ~Dan chuckles
[20:32] <+JimWampler> At first.
[20:32] <~Dan> Heh. 🙂
[20:32] <+JoshW> Sweet, sweet monkey love.
[20:32] *** Hectophonic has joined #rpgnet
[20:32] *** ChanServ sets mode +v Hectophonic
[20:32] <+JimWampler> Tribal elders will need to be consulted.
[20:33] <~Dan> For those unfamiliar with DCC/MCC, can you describe the “character funnel” concept?
[20:33] <+JimWampler> You are such a good host with the elegant questions.
[20:33] * ~Dan blushes
[20:34] <~Dan> Well, you are an excellent guest. 🙂
[20:34] <+JimWampler> For those unfamiliar, in DCC/MCC, a campaign typically begins with a level-0 funnel adventure.
[20:34] *** JudgeCruz has joined #rpgnet
[20:34] *** ChanServ sets mode +v JudgeCruz
[20:36] <+JimWampler> Each player gets around 4 level-0 PCs who are basically peasants (DCC) or adolescent tribesmen (MCC). The group takes up to 24 of these level-0 cats into a dungeon or on and adventure and many if not most die horrible deaths, as they would. But if you can squeak one guy through, he automatically levels up to 1st level and egts all his class abilities, powers
[20:36] <+JimWampler> and a real hit die (having started with 1d4).
[20:37] <+JimWampler> In effect, you create your own backstory for the guy, as oppossed to staying up all night writing it up or rolling it.
[20:37] <+JimWampler> It sounds crazy, but you would not believe how attached you suddenly become to that little candle maker who has aspirations of someday becoming a wizard.
[20:38] <+JimWampler> and does.
[20:38] <~Dan> How do mutations suddenly appear?
[20:39] <+JimWampler> In MCC terms, all of that is The Rite of Passage by which younglings become adult members of the tribe. It’s hoped that the stresses of going out and surviving for a week on your own and bringing back an intact artifact triggers the “metagenisis” or full flowering of your latent mutant abilities.
[20:40] <+JimWampler> So, yes they do.
[20:40] <+JimWampler> At level-0 mutated characters start out with a notable cosmetic mutation, but nothing like the real deals at level-1
[20:41] <~Dan> So you can start out with the power of ugly?
[20:41] <+JimWampler> Think of the MCC funnel adventure as your mutant character;s trip through the teragin mists.
[20:42] * ~Dan nods
[20:43] <~Dan> What is the relationship between pure-strain humans, mutants, manimals, and plantients?
[20:43] <+JimWampler> manimals and plantients will have a level-0 attack equivalent to a level-0 DCC PC’s begining weapon, which may only be a 1d4 pitchfork. Thorns or a bite. Mutants start out with all kinds of crazy things that don’t affect game play but are cool as hell. Purple skin, a smaller twin in the abdomen, metallic hair… like that.
[20:43] <~Dan> (As in, how do they get along?)
[20:44] <+JimWampler> That question leads to an answer I should have given earlier on differences with DCC. In the post apocalypse, the world is so brutal that the concepts of law, chaos, and neutraility have lost their meaning.
[20:46] <+JimWampler> So in MCC, we have Archaic Alignments, which are basically social constructs based on ancient societal values. The PCs might start out in the Arciac Alignment The Clan of Cog (known as The Clan of Cognition by the elders). They’ve been taught to respect all sentient life, so in that case the genotypes actively cooperate.
[20:47] <+JimWampler> There are other, less savory Archaic Alignments that the PCs may face and wish to fight.
[20:47] <+ZurnCentral> (helpful for party unity, that is, 🙂 )
[20:48] <+JimWampler> …and genotype-specific Archaic Alignments that PCs may wish to join later, for that matter.
[20:48] *** SkyTwo has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:48] <~Dan> So are there mixed communities of pure strains and mutants?
[20:49] <+JimWampler> ZumCentral, in theory yes. But you know nothing stops a group who’s determined to do anything, even get themselves all killed. 🙂
[20:50] <+ZurnCentral> ^TRUE DAT
[20:50] <+JimWampler> In The Museum at the End of Time, that’s the set-up. But you could do whatever you wanted and I’m sure other writers will have other ideas too. I can’t write all those stretch goals myself. 🙂
[20:51] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up? (And please know that you’re welcome to hang with us as long as you like.)
[20:51] <+JoshW> Any writers already on board?
[20:52] <+JimWampler> In my home campaign, an evil Archiac Alignment infiltrated the PCs home collection of villages… slowly, starting with one guy they took prisoner and then set free. Later they had to beat those guys out of there in a conflagaration that burnt down half the village. But hey, they “won.”
[20:53] <+JimWampler> Only that there is an entire array of new stretch goals and add-ons coming to the kickstarter… soon.
[20:53] *** Viktyr has quit IRC: Connection reset by peer
[20:53] *** Viktyr has joined #rpgnet
[20:53] *** ChanServ sets mode +v Viktyr
[20:54] <+JimWampler> 90% of what people have been asking for in the comments was already in the works beforehand, it just takes time to find the one company in North America who can make a glow-in-the-dark set of polyhedrals. 😀
[20:54] <+JimWampler> To give a purely hypothetical answer.
[20:55] <+Hectophonic> Woot 🙂
[20:55] <~Dan> Thanks, JimWampler!
[20:55] <+JoshW> Made with real plutonium.
[20:55] <~Dan> A quick reminder that my tip jar is here, if you’ve enjoyed this Q&A: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[20:55] *** SkyTwo has joined #rpgnet
[20:55] *** ChanServ sets mode +v SkyTwo
[20:56] <~Dan> I also hope those of you who showed up for the Q&A will stick around and hang out with us in the future. We’re a fun bunch. 🙂
[20:56] <+JimWampler> For Gary Con, I had some MCC d6s made and put them all in a wooden cigar box with a chunk of uranium ore I bought on amazon.com. The I tested them with a geiger counter I got for my iPhone, and they were mildly radioactve
[20:56] <+JimWampler> about like the potassium content of a banana, but still.
[20:56] <~Dan> If you’ll give me just a moment, I’ll get the log posted and get you the link.