[19:09] <+Stewart> Raphael, please intro Hellywood.
[19:10] <+RaphaelAndere> Well… Hellywood is a noir tabletop rpg with a fantastic touch
[19:11] <+Stewart> For my part… I’m Stewart Wieck. I founded White Wolf in 1986 to publish White Wolf Magazine. In 1991 I co-created and published Vampire: The Masquerade and the World of Darkness was born. I owned WW for a total of 20 years before selling to Icelandic company CCP (creators of EVE Online).
[19:11] <+Stewart> Since then I founded Nocturnal Media where one of my main objectives is to publish great European games in English.
[19:12] <+Stewart> Hellywood is the second such game that is actively scheduled for release.
[19:12] <+RaphaelAndere> it comes from our love of Raymond Chandler’s books as well as James Ellroy’s or Dennis Lehane’s work, or Frank Miller’s Sin City
[19:12] <+Stewart> Hellywood is set in 1949 California. A fictional city called Heaven Harbor that’s nicknamed Hellywood.
[20:04] <+CraigCampbell> Hi all. I’m Craig Campbell. I’ve been doing part-time freelance RPG design for several years. I’ve written for D&D, Pathfinder, Gamma World, and Iron Kingdoms.
[20:05] <+CraigCampbell> About two and a half years ago, I started working on my own game, Murders & Acquisitions.
[20:05] <+CraigCampbell> M&A is a game of subterfuge, espionage, theft, intrigue, and murder in an absurd corporate world. It’s a world where people literally backstab their way to the corner office.
[20:06] <+CraigCampbell> The players portray characters who seek to climb up the corporate ladder through whatever means necessary.
[19:07] <+ANKUR_RPG> hi
[19:07] <+ANKUR_RPG> my name is chris miller
[19:07] <+ANKUR_RPG> I’m developing a table top game called Ankur kingdom of the gods
[19:08] <+ANKUR_RPG> its based on ancient Sumerian myth and the alien astronaught theory
[19:04] <+Jason> Uh, Hi everyone, I’m Jason Paul McCartan and I’m a gamer. I did one of those things where you make a game and sell it and people buy it. I’m the guy behind InfiniBadger Press, and I’ve been running OSRToday for a few years.
[19:04] <+Jason> A few weeks ago, I released Polyhedral Dungeon, a modern ultralight take on classic dungeon-crawling games.