[19:06] <+JoshHart> Well then. My name is Joshua Hartley. I am here on behave of Infinite Odyssey, a company of my own making that includes a band of fellow gamers who all had trouble finding their place in the industry. We became our own company primarily because all the existing companies wanted 2 years of experience working for a gaming company to get hired, but IO became
[19:07] <+JoshHart> so much more to us in a very short time.
[19:07] <+JoshHart> We have since decided to get serious with our product, and in January started in earnest to make a game that would compete with any other.
[19:09] <+JoshHart> That game is Outer Edge, a game I have personally been working on for 12 years now. The game has had many incarnations since I first made it in High School, but this latest one is something different all together.
[19:10] <+JoshHart> Outer Edge is a SciFi/Cyberpunk game in which characters take on the roll of mercenaries in a massive galaxy spanning over 30 worlds which will grow each year.
[19:11] <+JoshHart> Players start from humble beginnings with only an unfurnished storefront, but can work their way up to a mobile PMC with its own warp ship.
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[19:11] <~Dan> (Howdy, CraigCampbell!)
[19:12] <+CraigCampbell> Hey Dan and JoshHart
[19:12] <+JoshHart> The game has hundreds of ways to play from smashing your enemies with melee weapons, to assassinating your enemies from range, to hacking, using ancient technologies akin to magic, or simply talking everyone into being your friend.
[19:13] <+CraigCampbell> We hit the third stretch goal for M&A today, dead on. As fate would have it, someone cancelled their pledge minutes after I posted an update. Jeez.
[19:13] <+CraigCampbell> Josh, what are we talking about here?
[19:13] <~Dan> (Link: https://www.kickstarter.com/projects/580604514/outer-edge?ref=nav_search)https://www.kickstarter.com/projects/580604514/outer-edge?ref=nav_search
[19:13] <+JoshHart> Our major plan is to release our PDF in November, Our first campaign book in May 2017, and to release an additional campaign book every year there after adding new items, playable species, and worlds to the game.
[19:13] <+JoshHart> done.
[19:14] <~Dan> Thanks, JoshHart! The floor is open to questions!
[19:14] <+CraigCampbell> Checking out the KS page.
[19:14] <~Dan> What is the cyberpunk aspect to the setting?
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[19:16] <~Dan> (Howdy, MonkofLords!)
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[19:16] <~Dan> (Howdy, BPIJonathan!)
[19:17] <+JoshHart> Well the major inspirations for the setting are Joe Haldeman’s book Forever Peace, and Ghost in the Shell. Players can augment their bodies heavily with prosthetics that can be found on our items list on our wiki. These prosthetics include both brain chips and cyberbrains that allow the players to directly accss the internet with their mind, or even “jack”
[19:17] <+JoshHart> together to share experiences and thoughts in real time,
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[19:19] <+JoshHart> oh done.
[19:19] <~Dan> What alien species are available to play?
[19:20] <+JoshHart> Currently there are 6 in our beta, the Aunko, Gath, Humans, Khulan, Ladhi, and Palmon. You can read all about them here: (Link: http://infiniteodyssey.us/games/index.php?title=Species)http://infiniteodyssey.us/games/index.php?title=Species
[19:21] <+JoshHart> There will however be an additional species added for players to RP each year. This will start with the Cursed in 2017 and the Pilgrims and Fithi slated to release in 2018 andn2019 respectively.
[19:21] <+JoshHart> done.
[19:21] <~Dan> What do PCs do in the setting?
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[19:24] <+JoshHart> PC’s take on the roll of mercenaries, they take on jobs in campaigns if your own making or one of our premade campaigns. An exclusive premade campaign will be released with the PDF only to Kickstarter contributors. One of those missions is available on our wiki in its entirety here: (Link: http://infiniteodyssey.us/games/index.php?title=Rescue_Mission)http://infiniteodyssey.us/games/index.php?title=Rescue_Mission
[19:24] <+JoshHart> done
[19:25] <+Vorthon> Blergh. Considering just living and little and stumbling to a pub for dinner.
[19:25] <+SnotLord> So basically $pace hu$tlin
[19:26] <+Vorthon> Oh. Whoops.
[19:26] <+Vorthon> Q&A. My bad.
[19:26] <~Dan> What is the status of the galaxy as a whole? How much of it is “Wild West”?
[19:27] <+JoshHart> Yes basically, you can take jobs from the police, civilians, criminal organizations, militaries, private corporations, or just start your own criminal organization. I had an Alpha party do that once, they took over half of the planet Anyang.
[19:28] <~Dan> An Alpha party?
[19:29] <+JoshHart> The Wiki lists most of the more developed worlds, that is to say the planets with substantial populations. Of those the smallest population wise are River World and Duran, but Kamana is not far off. These worlds are lawless outside of the towns and cities. Though there are hundreds of worlds with no government of any kind. The people there often try to keep
[19:29] <+JoshHart> the world’s location a secret.
[19:30] <+JoshHart> Yes we had an alpha process that lasted all last summer into December and included 30+ people from Tennessee, Virginia, New Jersey, Pennsylvania, and New York.
[19:31] <~Dan> Oh! Gotcha. I thought that was a game setting term.
[19:32] <+JoshHart> We have a lot of those, but I think the best way to pick up on them will be reading the setting novels. We hope to release 2 a year.
[19:32] <~Dan> Can you describe the tech level of the game setting?
[19:33] <+JoshHart> Well that is difficult because it varies so widely. Some worlds are hardly more advanced than we are today, living off solar power and farming by hand. Others have massive cities with robot police, flying cars, and orbital elevators.
[19:33] <+JoshHart> It varies amongst species as well.
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[19:34] <~Dan> You mentioned that some technology is akin to magic?
[19:34] <~Dan> (Howdy, Alaren!)
[19:34] <+Alaren> (hi, Dan! ltns!)
[19:35] <~Dan> (Itns?)
[19:35] <+JoshHart> The Pilgrims for instance use vacuum tube technology to confound hackers, but can compete with anyone in ship to ship conflicts, the Ikkreett fly around in massive bio ships and attack with armies of living weapons, but the height of technology for the most part is warp technology, cyberbrains, and AI.
[19:35] <+Vorthon> Uhhhhh. Quick question on the Aunko: If they evolved on a world orbiting a red dwarf, why did they develop vision only in the portion of the EM spectrum that red dwarfs DON’T reliably emit?
[19:35] <+Vorthon> Like, they’d be blind 90% of the time, save for flare periods.
[19:36] <+JoshHart> A species long dead, refered to as the architects because their ruins are everywhere created swarms of nano bots that would do their bidding. Many in the setting believe it is magic, few actually believe even the architects were this advanced. Here is a link: (Link: http://infiniteodyssey.us/games/index.php?title=Tao_magic)http://infiniteodyssey.us/games/index.php?title=Tao_magic
[19:37] <~Dan> What sorts of things can it accomplish?
[19:39] <+JoshHart> Vorthon, apologies I believe my writer was under the opposite impression, if that is true I will correct this mistake. It is challenging for us considering I am really the only scientifically literate person on staff. And we have a lot to look over.
[19:40] <+BPIJonathan> I will just have to say, this has grabbed my attention and I had not heard of it before. I am a huge fan of sci fi and sci fi gaming.
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[19:40] <+JoshHart> Tao magic can do anything from cook soup, to freeze a man’s gun in combat. Shooting lighting at a target and flying are also popular choices, but everyone’s favorite ability is wraith, the ability to make a black hole.
[19:41] <+JoshHart> Vorthon thanks again The whole point of the beta is to help us find faults we missed.
[19:41] <+Vorthon> …Oooooooh. Are the resulting black holes large, or are they more like the micro-scale black hole from, say, The Hole Man? Because, well, the latter would be interesting as a weapon.
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[19:41] <~Dan> (Howdy, Monochrome_tide!)
[19:42] <+JoshHart> They pop in and out of existence in an instant, just long enough to suck in an enemy.
[19:42] <~Dan> How does one gain access to this “magic”?
[19:43] <+Vorthon> …I could see it being used for course adjustments without expending reaction mass, assuming it’s got a large enough range.
[19:43] <+Vorthon> The Wraith ability, that is.
[19:43] <+Vorthon> Because, well, sudden gravity well.
[19:44] <+JoshHart> (Link: http://infiniteodyssey.us/games/index.php?title=Abilities)http://infiniteodyssey.us/games/index.php?title=Abilities As characters advance in level they gain abilities, they can choose any of those on this list. The Tao magic section gives you access to spells and abilities to augment them.
[19:44] <~Dan> Well, I meant in setting terms. In the setting, how does a person gain access to Tao magic?
[19:45] <+Vorthon> …On a side note: Will this be available on DTRPG? Because I’m definitely interested in picking up a copy when I’ve got more disposable income.
[19:45] <+JoshHart> Vorthon, Unfortunately because the spells rely entirely on nanomachines that were exclusively spread on planets and self replicate in atmosphere only, their abilities do not affect things outside of atmosphere, nor can they transmit between eachother, so you actually cant cause one on an enemy ship either.
[19:48] <+JoshHart> Tau magic was taught to the pilgrims by a mysterious species of bat like creatures deep in Pilgrim space. The Tao Pirates, Pilgrims that covet the Tao and use it liberally, keep their identity and location a secret. But once some of the pilgrims learned it the cat was out of the bag, and the knowledge spread, fast.
[19:48] <~Dan> Ah, I see.
[19:49] <+JoshHart> I hope to have it sold everywhere, but it will be available on our site come November.
[19:49] <~Dan> Do you have a character sheet posted somewhere that we could see?
[19:50] <+JoshHart> (Link: https://onedrive.live.com/view.aspx?resid=EFDE8B40A7376BD2!196392&ithint=file%2cxlsx&app=Excel&authkey=!AGAYbgal2SPLong)https://onedrive.live.com/view.aspx?resid=EFDE8B40A7376BD2!196392&ithint=file%2cxlsx&app=Excel&authkey=!AGAYbgal2SPLong
[19:50] <+JoshHart> That is our beta sheet, we hope to get a better one up soon.
[19:51] <+JoshHart> We ran out of cash about a month ago however, which is why our art dried up until last week as well,
[19:51] <~Dan> Can you describe your system?
[19:53] <+JoshHart> The system is actually a modification of the d20 system, but it has a few changes that we made to “fix” the system. The way it plays is much faster and easier to learn than standard d20, but the largest change is the feel.
[19:54] <+JoshHart> Characters are not heroes in our system, getting shot hurts. Our mercs are just regular people, they die quick, so tactics are key. This pushes players to seek nonviolent resolutions to many problems, as shooting your way through a mission often results in half the party rerolling,
[19:55] <~Dan> That seems a bit odd for a game about mercenaries.
[19:55] <~Dan> Being pushed to find nonviolent solutions, I mean.
[19:55] <+Vorthon> Did you at least fix the skill system because I find d20-style skill systems horrendously tedious re: book-keeping.
[19:55] <+JoshHart> We also borrowed aspects from traveler, specifically because most systems gloss over space combat. we are still finalizing our rules there though.
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[19:56] <+JoshHart> We almost exactly borrowed the skill system from pathfinder, and though I agree with you that it can become tedious, attempts made in our alpha to simplify it resulted in bland and uninteresting characters with little specialization.
[19:57] <+Vorthon> Ah. Pathfinder’s isn’t too bad. It’s mostly 3.5e D&D’s that I have a problem with.
[19:57] <+Vorthon> Because of the way they handled cross-class skills.
[19:58] <~Dan> What’s the main difference? I’ve never played Pathfinder.
[19:58] <+JoshHart> Dan, yes and no, just because you were hired to bring someone somewhere does not mean you have to force them, neither do you have to kill the scavs in the mission I posted above.
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[19:58] * +SnotLord is reminded of d&d and sighs.
[19:58] <+JoshHart> Pathfinder did what we did, they tried to fix d20, we tried to improve on pathfinder by mixing in a few other systems.
[20:00] <+JoshHart> A general rule of thumb in Outer Edge is simple, if the person you are dealing with is trained in combat don’t fight them, if they aren’t destroy them. it works out well.
[20:00] <+JoshHart> But because the setting is SciFi players are often confronted by police robots that could rip them in half, or trained military with VTOL support.
[20:00] <+JoshHart> Nit situations you want to shoot your way out of,
[20:00] <~Dan> Hmm… If the PCs are such average folks, why would someone hire them for mercenary work?
[20:01] <+JoshHart> Not*
[20:02] <+JoshHart> Most mercenaries are average folk, they are just willing to shoot someone. You will find there is little difference between yourself and a professional killer but that willingness to kill and a small bit of practice with a weapon.
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[20:02] <~Dan> Speaking of willingness to kill, how does combat work in the game?
[20:03] <+JoshHart> Our biggest goal however was to make a game not dominated by damage doers, for instance many of our alpha players RPed mechanics, professors, scientists, engineers, or smugglers.
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[20:03] <~Dan> (Howdy, Geek2theRight!)
[20:03] <~Dan> A professor as a mercenary?
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[20:04] <+JoshHart> Dan, think of them less literally as mercenaries, the literal concept is akin to the TV series Firefly.
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[20:05] <~Dan> Ah, I see. Okay, that makes more sense. General freelancers.
[20:05] <+Blarghedy> how compatible with Pathfinder is the game?
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[20:05] <+JoshHart> Combat plays a lot like Pathfinder, which does not help you much, but we stream lined it heavily. We borrowed an action system from Fallout that gives all players 2 actions a round. You take those actions all at once in initiative order, but can hold actions if you chose. However if you hold actions you lose them next round,
[20:06] <+JoshHart> We chose this system because the other d20 systems seemed inadequate for dealing with modern weaponry that can cycle 1200 rounds per minute.
[20:06] <+JoshHart> most guns in our setting can fire 4 times a round.
[20:07] <+JoshHart> Combat relies heavily on both cover and armor,
[20:07] <+JoshHart> We do differ heavily from Pathfinder on our armor system however.
[20:07] <+JoshHart> We use damage resistance for armor, your dodge bonus (Our version of AC) is only effected by your agility and cover.
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[20:08] <+SnotLord> I cried under my bed after coming home from my first game of pathfinder.
[20:08] <~Dan> Yes, I was going to say, I don’t think AC-style armor rules work well for powerful weapons.
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[20:08] <~Dan> So kudos for using damage resistance.
[20:08] <+JoshHart> No they do not.
[20:08] <+JoshHart> It was also a chalange to scale for distance,
[20:08] <+JoshHart> 90% of our combats in the Alpha were from 600+ feet away from the target.
[20:09] <+JoshHart> It took a lot of trial and error to get where we are.
[20:09] <~Dan> That’s quite a ways away.
[20:09] <+JoshHart> The good news is Melee is ridiculously powerful in this setting.
[20:10] <+JoshHart> Because most players specialize for ranged combat and using a ranged weapon in melee is prohibitively difficult melee characters almost instantly win if they can get there.
[20:11] <~Dan> What sorts of high-tech melee weapons are available?
[20:13] <+JoshHart> (Link: http://infiniteodyssey.us/games/index.php?title=Weapons_List)http://infiniteodyssey.us/games/index.php?title=Weapons_List
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[20:14] <~Dan> (Welcome to #rpgnet, LevLafayette!)
[20:14] <+JoshHart> Melee weapons vary from the Gas Knife which injects CO2 into the target, to the Leakket (Lightning Blade) which shocks targets while it cuts them.
[20:14] <~Dan> ( LevLafayette: Current topic: (Link: https://www.kickstarter.com/projects/580604514/outer-edge?ref=nav_search)https://www.kickstarter.com/projects/580604514/outer-edge?ref=nav_search
[20:14] <~Dan> )
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[20:14] <+JoshHart> Vibro knives, which vibrate to create heat are also a powerful option.
[20:15] <+JoshHart> I have yet to find a weapon I enjoy using more than a Sledge Hammer though…
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[20:15] <+JoshHart> The thing almost always instakills the target.
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[20:17] <~Dan> Do you offer power armor?
[20:18] <+JoshHart> That we did, they range from mild exoskeletons to massive mech style suits.
[20:18] <+JoshHart> (Link: http://infiniteodyssey.us/games/index.php?title=Armor_List)http://infiniteodyssey.us/games/index.php?title=Armor_List
[20:18] <+JoshHart> They get expensive though.
[20:18] <~Dan> Ah, you have mecha as well?
[20:19] <+JoshHart> The closest we get is the armored suit. Sort of like a small gundam.
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[20:21] <~Dan> (Howdy, Silverlion!)
[20:21] <~Dan> Are there any obvious bad guys in the setting, or is the whole thing a moral free-for-all?
[20:23] <+JoshHart> Most people would argue the Ikkreett are definitely bad guys, I mean come on they eat people, but they do it because they have to, and never take more than what they need. The Occaran attack everyone for what seems like no good reason, They have never actually talked to another species, they just kill them. So I guess they could be considered bad.
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[20:24] <~Dan> (Howdy, Janana!)
[20:24] <+JoshHart> For the most part no though. I mean we do have religious extremists and terrorism, but always for an ideological reason, never just because,
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[20:25] * ~Dan nods
[20:25] <~Dan> Do you offer a bestiary of creatures?
[20:27] <+JoshHart> At this time no. Most of the alpha’s action took place between sapient species listed in our Wiki, most wildlife runs from humans or other bipeds. There are a few creatures like Demons on River World that will give you a hell of a fight, but all of that information will be released in the campaign books they are relevant to,
[20:28] <+JoshHart> All creatures you could encounter will be stated out and listed under the relevant planets in the campaign books that include those planets.
[20:28] <~Dan> Are there self-aware robots?
[20:28] <+JoshHart> Except for gremlins I guess, a new addition to our game, but those things are just everywhere.
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[20:29] <+JoshHart> Yes and no. Some species are religiously opposed to self aware AI like the Khulan, and actively try to dissuade other species fro developing them. Humans have something close, very strong AI, but they limit it out of fear, and there are very few of them.
[20:30] <+JoshHart> Most species are technologically inferior to humans in our setting though.
[20:30] <+JoshHart> So if humans don’t have it few others have a shot.
[20:30] <+JoshHart> We are toying with the idea of a fully cyberized species though for the future.
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[20:32] <~Dan> Are there any system limits to cybernetics?
[20:32] <~Dan> Loss of “humanity” or the like?
[20:34] <+JoshHart> In the setting that is a hot topic. There are places called jack joints where people with cyberbrains go to hook up and actually experience other peoples memories. They are only legal in Ledin and are highly regulated, but the underground trade in these experiences is huge. Most people enjoy skydiving, sex, or even death through someone else’s eyes at these
[20:34] <+JoshHart> jack joints.
[20:35] <+JoshHart> But if you know a dealer you can experience suicide, murder, and the ever popular wartime experience.
[20:35] <+JoshHart> Certain folk called war jacks will pay top dollar to experience war from a soldiers eye view.
[20:36] <+JoshHart> The problem is once you experience someone elses memory it changes you, you gain a part of them.
[20:36] <~Dan> What is the difference between someone with a cybernetic brain and an AI?
[20:36] <+JoshHart> Many argue ut should be illegal on those grounds alone,
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[20:36] <~Dan> (wb, LevLafayette!)
[20:36] <~Dan> (Howdy, GKG_Alan!)
[20:37] <+JoshHart> A cyberbrain replaces a brain piece by piece, neuron by neuron with tiny robots that perfectly replicate their neural network. Fundamentally you just received new parts, or an upgrade. But creating an actual being is much harder.
[20:38] <&GKG_Alan> (hey dan)
[20:38] <+JoshHart> Creating AI in the game is called birthing AI, it is a challenge and can take most of a person’s life to accomplish.
[20:38] <+Jezibel> That is how brain uploading will actually work, incidentally.
[20:38] <~Dan> Interesting.
[20:39] <+JoshHart> Granted humanity has only been free for some 350 years in the setting, so they may just need more time.
[20:39] <~Dan> Do psionics exist in the setting?
[20:40] <+JoshHart> No, I am a psychologist by trade, and I skimpy could not abide that. psionics actually enrage me at a deep emotional level… lol but yea we don’t have any in OE.
[20:41] <~Dan> What about genetic augmentations?
[20:41] <+Jezibel> Psionics are magic with the serial numbers filled off.
[20:42] <+GenoFoxx> any mecha?
[20:42] <+JoshHart> Oh boy do we have those, We have genetic augmentations out our butts. The average human life expectancy in the game is over 800 years, and disease is rare.
[20:42] <+JoshHart> GenoFoxx, you must have missed it, this is the closest we get. (Link: http://infiniteodyssey.us/games/index.php?title=Armor_List#Exosuits)http://infiniteodyssey.us/games/index.php?title=Armor_List#Exosuits
[20:43] <+JoshHart> The game also has something called Splice, you can find it on the items list. It is illegal, but it will change your character in very interesting ways.
[20:43] <~Dan> How so?
[20:44] <+LevLafayette> OK, obvious question. Why this game and not Eclipse Phase?
[20:46] <+JoshHart> Eclipse Phase is very different, and paints a completely different image of the future. The tone is different as well. But my main reason for making my own game was that Eclipse Phase was lacking in depth and scale. Our game takes place over a galaxy with hundreds of species vying for power, control, and territory.
[20:46] <+JoshHart> Every level of society is here from the politicians and CEOs, to the lowly ice dealer and the Bratva.
[20:47] <+JoshHart> We have TV shows, beer companies competing with eachother, a burger joint Bringlingtons exploiting the Aunko.
[20:48] <+JoshHart> I have been working on this for 12 years, sometimes I forget how big it is, I often remind myself of something I made years ago and marvel at it for a few moments.
[20:49] <+JoshHart> But with over 120 weapons, 200 items, 100 abilities, and 75 traits, we offer the character you want now, in a quick clean, easy to learn system in which enry problem has a billion solutions.
[20:49] <+JoshHart> And don’t forget the rule of amazon… I love that ine.
[20:49] <+JoshHart> one*
[20:49] <~Dan> What’s that?
[20:49] <+JoshHart> (Link: http://infiniteodyssey.us/games/index.php?title=Items_List)http://infiniteodyssey.us/games/index.php?title=Items_List
[20:49] <+JoshHart> top of the page
[20:50] <+JoshHart> Basically if it is on amazon, you can have it.
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[20:50] <+LevLafayette> OK, if it’s galaxy wide and hundreds of years into the future what’s changed in terms of political economy?
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[20:51] <+JoshHart> Honestly it is a lot more like today then you might think by looking at it, but a lot happened in the 3500 years the games future advances us.
[20:52] <+JoshHart> There are governments, religions (which are completely integral and intricately woven into the game), and companies, as well as outlaws and crime familie.
[20:52] <+xyphoid> how are religions integral to the game?
[20:52] <+JoshHart> Most of the meat of modern society is still there. Racism has gone no where either.
[20:54] <+JoshHart> Well lets see… Most of humanity in our game is some form of Islam. Christianity lives, but Buddhism and Hinduism outnumber it these days. They are all highly modified from their current forms by the way, but the general ideas are still there.
[20:54] <+JoshHart> Entire wars in the setting are fought over religious values alone.
[20:54] <+JoshHart> Islamic peoples reject cyberization and gene therapies.
[20:55] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[20:55] <+JoshHart> The Nishti, a radical branch of islam actually bombed a cyberbrain factory with a nuke killing millions believing it to be saving them from eternal damnation. Many believe Cyberbrains destroy the soul.
[20:56] <+Jezibel> If I understand correctly, hinduism and buddhism are more open to transhumanist concepts in the here and now.
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[20:57] <~Dan> And by the way, my tip jar is here, if anyone is feeling generous. 🙂 (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[20:57] <+JoshHart> That is completely true, Buddhist temples in the setting often have jacking facilities to jack together up to 20 people while they meditate, losing themselves in the collective consciousness.
[21:00] <+Kei_Kenobi> as a Buddhist, I find that an interesting concept – sort of like reaching nirvana through tool use.
[21:01] <+JoshHart> No one ever said someone actually achieved it, but that hasen’t stopped them from trying.
[21:02] <+JoshHart> Honestly what astounded me looking back at the game is that the game is primarily about asian, middle eastern, and African peoples very little of the story and the setting focuses on Anglo-Saxons.
[21:02] <+JoshHart> It gives a very refreshing take on humanity, and those are just the parts that don’t include aliens.
[21:03] <+Kei_Kenobi> I can’t imagine there being any way to call it sacrelige – that’s not really something the Buddha recognized – so may as well explore in that direction. it’s similar after a fashion to tantra.
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[21:03] <~Dan> JoshHart: Quick note: While you’re welcome to stay as long as you like, I should probably go ahead and log the “official” chat. Any final thoughts before I do so?
[21:04] <+JoshHart> Kei_Kenobi, my thoughts exactly! It was a really fun part of the setting to write.
[21:06] <+JoshHart> I wanted to those of you here that helped me at the start of my kickstarter, and to preeminently thank anyone that donates now. Starting a company like this is a hard and thankless job. It cost most of what I had to make this a thing, and took up almost half of my life. I do intend to keep working on it no matter what, it is part of what I do now, but it
[21:06] <+JoshHart> would be nice to actually have a following and some fans.
[21:06] <~Dan> Certainly. 🙂
[21:06] <~Dan> Thanks very much for joining us, JoshHart!
[21:07] <+JoshHart> We plan to put out one book a year until we either stop selling them, or just can’t anymore. Our universe will keep growing and growing as a result.
[21:07] <~Dan> Cool. 🙂
[21:08] <~Dan> If you’ll give me just a moment, I’ll post the log and get you the link!
[21:08] <+JoshHart> Keep an eye out for our updates on Facebook https://www.kickstarter.com/projects/580604514/outer-edge, and on our website http://infiniteodyssey.us/ we will be posting updates as the Beta continues and we start our first novels.