[18:59] <+SirGene> Basically we are an Arthurian Roleplaying game that features over 300 pregenerated Characters. Simple combat system but detailed story telling.
[19:00] <+SirGene> Well there above. I am Gene Riemenschneider. This is an old title being revived. I helped with the original design.
[19:01] <+SirGene> It also has a politics, economics, and war aspect built in.
[19:01] <+SirGene> We have funded on Kickstarter. So now my goal is to put out Supplements and Modules in Support of this classic game.
[19:02] <+SirGene> I will say one more thing about the game before we take questions.
[19:03] <+SirGene> One of the things built into the game is what we call situation encounters. These are like mini adventures you can stumble across. There are 96 of them built in. This is very much like an Arthurian story were guys are just riding around and looking for something to do or adventure.
[19:04] <+SirGene> Ready for any questions
[19:04] <~Dan> Thanks, SirGene!
[19:04] <~Dan> The floor is open to questions!
[19:05] <+Beelzedude> Will the game be available outside of kickstarter?
[19:05] <+SirGene> Yes, but probably cheaper to get it on Kickstarter.
[19:05] <+SirGene> At least the loose leaf format.
[19:05] <+SirGene> It is available loose leaf and Hardback.
[19:06] <+SirGene> Oh and there is a PDF version.
[19:06] <~Dan> Can you say a bit about how this game differs from Pendragon?
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[19:07] <~Dan> (Howdy, BillEdmunds!)
[19:07] <+BillEdmunds> Hey folks.
[19:07] <+SirGene> Well I have never played Pendragon. I will say we pre-date Pendragon in concept, They beat us to the market. My impression from my look at Pendragon a number of years ago is that it is based on Chaosims Roleplaying system.
[19:08] <~Dan> It is, loosely.
[19:08] <~Dan> d20 rather than d100.
[19:08] <+SirGene> Ours is a much simplier rule system. I do not know if Pendragon has the pregenerated Characters.
[19:08] <+BillEdmunds> Pendragon has a bit to do with BRP, but is d20 based and is heavily focused on character traits.
[19:08] <+SirGene> I know a lot of people bought HK to supplement their Pendragon System.
[19:08] <+BillEdmunds> Gene, how does magic work in your game?
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[19:09] <~Dan> (Howdy, Terry!)
[19:09] <+SirGene> Magic is there, but it is not on the forefront. We refer to it as Supernatural intervention.
[19:09] <+SirGene> There are two basic aspects, but I will add a cavet to that in a bit. Basically you have Magic and Miracles.
[19:10] <+Terry> HI Dan. Hi everyone.
[19:10] <+SirGene> We try to show a distinction between Pagan Magic and Christian Miracles.
[19:10] <+Beelzedude> Are the, sometimes terrible, consequences of magic still in the game?
[19:10] <+SirGene> These was very hard to do, especially on the Christian side
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[19:11] <+SirGene> yes. This is not a re-write it is a reprint (with new formatting of the first game). I am getting around to writing the supplements now that will update some stuff.
[19:11] <+BillEdmunds> Is magic something only NPCs practice?
[19:12] <+SirGene> The basic problem with Miracles as we felt they should be unpredictable and not subject to the control of the user
[19:12] <+SirGene> Well how do you do that in a game where everything is about rules and structure?
[19:12] <+SirGene> Basically there is blessing for Praying for your enemy.
[19:13] <+SirGene> For the Pagan we saw felt that the users of magic would be giving themselves over to the Spiritual Powers behind the magic, but this might have consequences to them
[19:14] <+SirGene> No Player Characters can practice magic
[19:14] <+SirGene> Women are generally more adept.
[19:14] <~Dan> To clarify, did you mean there to be a comma after that “no”?
[19:15] <+SirGene> This area of the system is one area due for a lot of expansion.
[19:15] <+SirGene> yes comma
[19:15] <+SirGene> Player Characters can practice magic
[19:15] <~Dan> Gotcha.
[19:15] <+Beelzedude> (If they are willing to risk rampaging dragons. :D)
[19:15] <+SirGene> There is another aspect of magic.
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[19:15] <~Dan> (Howdy, CraigCampbell!)
[19:16] <+CraigCampbell> Hey there all!
[19:16] <+SirGene> Well I think Christians shall face some risk too. Establish a monestary get blessing and get Viking Raids.
[19:16] <~Dan> (“Do you want Vikings? Because that’s how you get Vikings.”)
[19:17] <+SirGene> One thing that you see in the stories is unexplained encounters. Magic ships and barges to take players off on adventure and such.
[19:17] <+BillEdmunds> Is this a class-based system?
[19:17] <+SirGene> Rarely are they explained and I have them but I don’t always explain them.
[19:17] <~Dan> ( CraigCampbell, topic: (Link: https://www.kickstarter.com/projects/hiddenkingdom/hidden-kingdom-the-arthurian-role-playing-game)https://www.kickstarter.com/projects/hiddenkingdom/hidden-kingdom-the-arthurian-role-playing-game )
[19:17] <+SirGene> Not really Bill.
[19:18] <+SirGene> You have Knights and you have Ladies.
[19:18] <+SirGene> This was really the focus of the story.
[19:18] <+SirGene> We are trying to capture the legends.
[19:18] <&Silverlion> No Knight’s companions?
[19:18] <+SirGene> What type of Companion?
[19:18] <+SirGene> There are plenty of Ladies you can win over?
[19:18] <&Silverlion> squires, and the like.
[19:19] <+SirGene> Yes there are Squires.
[19:19] <+BillEdmunds> Sounds like the default assumption is that you are a knight?
[19:19] <+SirGene> Also I have started putting in some Fighters that were not Knights, but using the Knight system for them.
[19:19] <+SirGene> Or a Lady. The Ladies can be very powerful, but you should see it as string pulling.
[19:20] <+SirGene> I have also put in one of the supplements some other types besides Peasants, Guards, and Knights.
[19:21] <~Dan> Do you have a character sheet that we can see?
[19:21] <+SirGene> Sure.
[19:21] <+SirGene> can I upload it?
[19:21] <~Dan> No, but you can post a link to it if it’s online somewhere.
[19:22] <+SirGene> I will put it on Kickstarter. I can do that now or when we are finished.
[19:22] <~Dan> Would it take long to do now? That would help with system discussion.
[19:22] <+SirGene> The stories are all ananchronisms written for knights and about knights in the culture they understood.
[19:22] <+SirGene> I will do it now hang on.
[19:23] <~Dan> Okay, thanks.
[19:24] <+BillEdmunds> What are the primary sources you used for inspiration?
[19:30] <+SirGene> OK it is up at the Kickstarter updatess
[19:30] <+SirGene> Primary Source was Le Morte de Arthur
[19:30] <+SirGene> The system is completely unique
[19:31] <~Dan> Okay, let’s see here…
[19:31] <~Dan> For the benefit of our readers: (Link: https://www.kickstarter.com/projects/hiddenkingdom/hidden-kingdom-the-arthurian-role-playing-game/posts/1577932)https://www.kickstarter.com/projects/hiddenkingdom/hidden-kingdom-the-arthurian-role-playing-game/posts/1577932
[19:31] <~Dan> What are the alignments?
[19:32] <+SirGene> There is no Historical Arthur per se. He may have been a real person, but the more real you get the less interesting it is from a gaming perspective.
[19:32] <+SirGene> We have left it Flexible enough you can modify to your own vision.
[19:32] <+SirGene> Yes there are Alignments.
[19:32] <+SirGene> First of Pagan or Christian,
[19:33] <+SirGene> Then if you are Pagan you are either a Powerlord or a Chivalrous one
[19:33] <+SirGene> If you are Christian you are either Chivalrous or Renunciate.
[19:33] <+SirGene> So there is overlap and Characters have conflict within themselves about how to follow their alignment.
[19:34] <+Vorthon> …Trying to picture that and it’s coming out… kinda like a capital A?
[19:34] <+SirGene> Capital A?
[19:34] <~Dan> Yeah, I don’t follow that either, Vorthon.
[19:35] <+Vorthon> Gimme a sec.
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[19:36] <~Dan> (Howdy, ZurnCentral!)
[19:36] <+SirGene> Think of a pyramid. At the top you are either Christian or Pagan. Then a sub choice of Powerlord, chivalrous, or renunciate. Chivalry being the Civil law of the land to try and bring peace
[19:36] <+ZurnCentral> Hey all! Good to be here to learn more about the project!
[19:36] <+SirGene> Both Pagan and Christian can be Chivalrous.
[19:36] <+ZurnCentral> Had a chance to look at this game, by the by – looks really cool.
[19:37] <~Dan> ZurnCentral: Looking over the character sheet at the moment: (Link: https://www.kickstarter.com/projects/hiddenkingdom/hidden-kingdom-the-arthurian-role-playing-game/posts/1577932)https://www.kickstarter.com/projects/hiddenkingdom/hidden-kingdom-the-arthurian-role-playing-game/posts/1577932
[19:37] <+SirGene> Or they can be true believers to the extrememe
[19:37] <+SirGene> Thanks Zurn
[19:38] <+SirGene> I must tell you all right now I am dealing with a classic game and I want to respect it and put it out as it was first presented. But I am chomping at the bit to get in there and really bring work it.
[19:38] <~Dan> Sure!
[19:39] <+Vorthon> …Eh. I was picturing it sorta like that, but without a bottom and a line partway up it that was sort of a christian-pagan axis.
[19:39] * +Vorthon ‘s spent too much time on D&D stuff, apparently.
[19:39] <+SirGene> didn’t we all
[19:39] <~Dan> Looking at the character stats, what does Weight do, mechanically?
[19:39] <+SirGene> D&D is like a first girlfriend. It may not be the best but you never forget.
[19:40] <+SirGene> Weight = Hit Points.
[19:40] <+ZurnCentral> ^This
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[19:40] <~Dan> (Howdy, Lin_Chong!)
[19:40] <+SirGene> A lot of interim mechanics have been cut out. There is no Strength etc… It comes down to what do you need to roll in order to hit.
[19:41] <~Dan> What is Swordplay Role?
[19:41] <+SirGene> Then some adjustments depending on the Charter.
[19:41] <+SirGene> SPR is what it takes to achieve a hit.
[19:41] <+SirGene> Jousting uses another mechanic.
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[19:41] <~Dan> (Howdy, MonkofLords!)
[19:42] <+SirGene> The combat baseline has everyone in Chainmail, Knights Shield and Broadsword. When a Character deviates from that then you make adjustments.
[19:43] <+ZurnCentral> ^That makes a lot of sense – I assume the game lays out the mechanics for a difference in using a weapon when jousting v. normal combat (as there appears to be an added bonus field for jousting?
[19:43] <~Dan> So what would happen if someone were using, say, a great axe?
[19:44] <+SirGene> Yes when you Joust it is more focused on your Unseating number.
[19:45] <+SirGene> Great Axe Damage goes up chance to hit goes down. This is one area where I want to update the rules. I think stronger characters (as judged by looking at the Offensive Bonus) should have less of a penalty for using a great axe
[19:45] <~Dan> What is Offensive Bonus used for?
[19:46] <+SirGene> Two knight face each other in a joust. Each knight rolls 3 d10 and adds them together. If you go over your opponents unseating number he is in the dirt.
[19:46] <+SirGene> OB adds to Damage when you hit someone. It is also used as a loose judge of strength in some of the more minor rules that are hardly used. (breaking down doors and such)
[19:47] <~Dan> And Defensive Bonus?
[19:47] <+SirGene> Quality Knights have a Joust bonus that adds to the Unseating roll
[19:47] <+SirGene> Yes there is a defensive bonus.
[19:48] <+SirGene> They 1-4 but remember all damage is multiplied by the weapons damage increment.
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[19:48] <~Dan> What does that multiplier represent in setting terms?
[19:48] <+SirGene> so a Battle Lance with a Damage increment of 20 is much more painful if someone has a OB\
[19:49] <~Dan> Oh, is that just the weapon damage rating?
[19:49] <+SirGene> Each Weapon has a Multiplier. Swords it is 4, Lances 20 and there are others. You roll a d8 with each attack and multiply it by the weapon damage increment.
[19:49] <+ZurnCentral> So the OB helps to separate, say, the peasant-turned errant from the trained, veteran knight?
[19:50] <+SirGene> The combat system can be bloody, but it is rare someone gets killed at least quickly.
[19:50] <+SirGene> Excatly
[19:50] <+ZurnCentral> ^Okay, that is cool
[19:50] <+SirGene> But don’t underestimate a weaker looking knight.
[19:50] <~Dan> What is LSCR?
[19:50] <+ZurnCentral> Oh yes: the joys of a 3d10 roll, 🙂
[19:50] <+SirGene> On any given joust . . . .
[19:51] <+SirGene> The LSCR was never done right in the rules. They based it on notes of mine. I was looking for an over all number we could give to each knight to rate them and that they would use in Large Scale combat
[19:52] <~Dan> Oh, Large Scale Combat Rating?
[19:52] <+SirGene> I came up with a complex formula that weighted in about every aspect of each knight in a balanced way.
[19:52] <+SirGene> That is what it is
[19:52] * ~Dan nods
[19:53] <~Dan> Now, I may have missed this, but what is the basic mechanic? What dice to you roll to attack?
[19:53] <~Dan> (Outside of a joust, I mean.)
[19:53] <+SirGene> The came always favors the knight. If you want to fight Argincourt this is not for you.
[19:53] <+SirGene> OK your nag has failed you and you pull yourself up out of the dirt and get your swords.
[19:54] <+SirGene> Each player takes a d20, d12, and d8 and rolls them.
[19:54] <+SirGene> The d20 let’s you know if you hit. the d12 tells you were, and the d8 is the damage multiplier.
[19:54] <+SirGene> You also decide you are seeking to wound or just to subdue.
[19:56] <+SirGene> It is rare to have a knight out right killed on one roll, but it has happened.
[19:56] <~Dan> How does the 1d12 hit location work? I’m looking at page 2 of the character sheet.
[19:56] <+SirGene> Sometimes (in the books) these one on one fights could last hours, even all day.
[19:56] <+ZurnCentral> Looks like 6 zones; hit is done in 2-step increments
[19:57] <+SirGene> OK 100 points of damage in any one area and you are done for.
[19:57] <+SirGene> or a total equal to your weight
[19:58] <+SirGene> One addition I will be making is a Critical Hit rule. Although I do not want quick battles, there should always be the risk of a one swing death.
[19:58] <+Vorthon> …I could make a joke about Dwarf Fortress combat, but effort.
[19:58] <+SirGene> I am also going to put in a chart for what happens when you reach your wound limit. There is rules right now, but I think they can be expanded.
[19:59] <~Dan> What sort of critical hit rule are you pondering?
[19:59] <+SirGene> Taking your limit in one area could be anything from a minor broken bone, to having your limb cut off. But what ever it is the battle for you is over at that point.
[20:00] <+SirGene> Not sure how it would work Dan. Probably just extra damage on a really solid hit.
[20:00] * ~Dan nods
[20:00] <~Dan> I prefer that. I wouldn’t make it a flat crit, personally.
[20:01] <+SirGene> Right now a knight with a Offensive Bonus of +4 maxes out at 48 points of damage on the toughest hit with a sword. Not enough to kill.
[20:01] <+SirGene> I do not want a bloody system, but the risk needs to be there.
[20:01] <+SirGene> Now I saw Lancelot get his head popped off in a joust once.
[20:01] <~Dan> I agree. You don’t want there to be no tension at all from the first hit in a fight.
[20:02] <~Dan> That way lies D&D. 🙂
[20:02] <+SirGene> When you joust you can joust with a Battle Lance a Blunted Joust Lance.
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[20:02] <~Dan> (Howdy, JamesGillen!)
[20:02] <+JamesGillen> hi
[20:03] <~Dan> What sorts of things go under Special Abilities?
[20:03] <+SirGene> Most of these battles ended up with one Knight yielding to the other. Sometimes this meant he became a prisoner. Other times it meant they had dinner and drinks together.
[20:04] <+SirGene> Well one of my favorites is Servause le Breuse and he gets an +4 OB against Monster Types
[20:05] <+SirGene> Gawain supposedly grew stronger throughout the day. So late in the day he goes to Plus 4 OB too.
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[20:06] <~Dan> Where do magic abilities go on the character sheet?
[20:07] <+SirGene> They don’t. Know they might have some magic equipment they would use and have on the equipment list.
[20:07] <+SirGene> If they want to do some supernatural activity they just relay that info to the GAme Guide and roll to see if they do it.
[20:07] <+SirGene> Then roll for consequences.
[20:08] <~Dan> What would they roll?
[20:08] <+SirGene> Well it depends on how powerful the spell is for magic. It is a % roll. Some Characters have bonuses.
[20:09] <+SirGene> For the Miracle it depends on how selfless the prayer is and how devout the character has been.
[20:09] <~Dan> Is the latter just GM fiat, then?
[20:09] <+SirGene> No, there are rolls to be made.
[20:10] <+Beelzedude> Can you tell us a little about the inception of the game and your role in it?
[20:10] <+SirGene> I was a big D&D Player.
[20:10] <+SirGene> So early 80’s you have all the negative D&D stuff in the press.
[20:11] <+SirGene> I get contacted by a researcher through a mutual friend to play the game.
[20:11] <+SirGene> We play and he writes a fairly negative article, but not a total trash piece on the game.
[20:12] <+SirGene> we talk a lot about and I told him rather than knock it he should design something that reflect his world view.
[20:12] <+SirGene> Well about that time an American living in Australia (Jon) reads his article.
[20:13] <+SirGene> Jon is a well known animator and is one of the Legends of the Silver Age of Animation.
[20:13] <+SirGene> Well Jon had put this game together and sent it to stan to look at.
[20:13] <+SirGene> Stan called me and asked me what I thought.
[20:14] <+SirGene> I was intrigued and I spent some time working on developing it.
[20:14] <+SirGene> But no one had money and we all kind of drifted apart.
[20:14] <+SirGene> But Stan kept working on it and put it together and got the first printing out.
[20:15] <+SirGene> I would say that in most games Alignment is fairly arbitrary.
[20:15] <+SirGene> I have seen tons written trying to define what an alignment means in D&D.
[20:15] <+SirGene> What we did is take two world view colliding.
[20:16] <+SirGene> Paganism and Christianity; and looked at a 3rd force trying to bring peace – Chivalry.
[20:18] <+Beelzedude> (I find this quite interesting. Mainly because Stan was a friend of my mother back then. :D)
[20:18] <+SirGene> Last year I got contacted by someone wanting to buy the rights to the game. I tracked down
[20:18] <+SirGene> really.
[20:18] <+SirGene> You know Stan? Were you in the Berkeley area?
[20:19] <+Beelzedude> I don’t know him, my mother did. And we’re from Germany.
[20:19] <+SirGene> Any way I tracked down Jon and Stan. They did not want to sell the rights to the game, but said I could work on getting it in print
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[20:19] <+SirGene> Where did she know him from.
[20:19] <~Dan> (Howdy, AnthonyHoltberg!)
[20:20] <+SirGene> I know Stan travelled in Europe when he was younger.
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[20:20] <+Beelzedude> As far as I remember some christian thing. But I might be wrong there.
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[20:21] <+SirGene> Probably. Stan is a very intellectual man. And he is a Christian intellect.
[20:21] <+SirGene> He was the primary writer of the game that was turned out.
[20:22] <+SirGene> Him and I have a disagreement over how to treat Merlin in the game.
[20:22] <~Dan> Oh? What are your respective thoughts on that?
[20:23] <+SirGene> Stan sees Merlin as a Christian Mystical type as in CS Lewis the Space Triology. Yes Merlin is in a Space Trilogy.
[20:23] <+SirGene> Kind of like a Gandolf. Gandolf is a Christ Figure in LOR.
[20:23] <+SirGene> I see Merlin as the Secular Church.
[20:23] <+ZurnCentral> ^The Space Trilogy is pretty good, though you see little magic
[20:24] <+ZurnCentral> ^My one major problem with that series – almost no magic from Merlin
[20:24] <+Terry> I’ve recently been reading an edition of Chivalry & Sorcery I got from RPGnow.com. It was rich in detail of the Chivalry era of Medieval Europe. I was blown away and totally excited about it. I play different versions of D&D mostly. Besides game mechanics and strictly Arthurian legend stuff, what is the difference in this game to Chivalry & Sorcery?
[20:24] <+SirGene> It has been a long time sense I read it. But I think it is on my son’s reading list this year.
[20:24] <+SirGene> I have never played it so I would not know.
[20:25] <+SirGene> In the future I want to play up cultural differences in England. Danish, Saxon, Pict and so forth. I think alignment could be a little more complex from that point.
[20:26] <~Dan> The character stats being what they are, how do you adjudicate characters doing things other than being knights? Like, say, hunting?
[20:26] <+SirGene> Chivalry and Sorcery a game, or a book.
[20:27] <+SirGene> There is a section in the rules on more D&D like gaming. Tunnels and such. Not sure how well that fits the Genre, but certainly skulking around castles. I think Hunting was left out as we did not want bows. afraid they might upset the balance of things.
[20:27] <+SirGene> But I could see adding them in,
[20:28] <+SirGene> Not English Long Bows to devestate the poor knights.
[20:28] <+ZurnCentral> Well, if it’s intending to focus on knights and chivalry, bows wouldn’t fit well
[20:28] <+ZurnCentral> Bows were more used by peasants, not knights
[20:28] <~Dan> Well, my concern would be omitting rules for things that are unlikely to happen in order to ensure that they can’t happen, if you follow me.
[20:28] <+SirGene> But some. In Saxon times peasants could not shot bows. They would be assummed to be poachers if they had one.
[20:28] <+SirGene> I understand Dan. But all games have some limits.
[20:29] <+SirGene> I will probably make limited bows used by Welsh Troops and not too effective against heavily armed knights. And Chivalry Penalties for Knights that shoot other knights with them.\
[20:29] <~Dan> Well… yes and no. Every game has limits of some sort, but not all games make certain actions impossible through lack of rules.
[20:30] <~Dan> Mind if I give an example?
[20:30] <+Terry> I’m sorry. It’s a game and I got Chivalry & Sorcery: The Rebirth for free on RPGnow.com, (I think that’s where I got it from). It is sort of the 4th printing, I believe, of the game.
[20:30] <+SirGene> True the game has limits that other games might not.
[20:30] <+SirGene> Go with the example Dan.
[20:31] <~Dan> Like, let’s say a knight wants to impress a lady with a song. How would you determine the outcome?
[20:32] <+SirGene> You know Dan that is where the Game Guide can come in and have fun. I would probably make you sing something at the table. Maybe roll a die to see how she feels about you.
[20:32] * ~Dan nods
[20:33] <+SirGene> Sometimes I am concerned games are loosing a social impact. Replaying is very personal. Let’s keep it personal and have fun with everyone at the table. If that means you singing “I got you Babe” in a Medieval Style. well that is just fun.
[20:33] <~Dan> Sounds like how rules gaps were filled back in AD&D1e days. (I don’t mean that in a bad way, mind you.)
[20:34] <~Dan> Actually, that seems to be a pretty popular gaming style these days, what with the popularity of OSR games.
[20:35] <+SirGene> When you get down to the nuts and bolts of it we are not a rule heavy game. I had some guy tell me about a game one time that took place in a hall at a drunken party (game wise) and they had a blast. Very little to do with our rules.\
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[20:36] <~Dan> Nothing wrong with that.
[20:36] <+SirGene> I have actually been looking at some stuff I have been writing Adventure Module wise. And I read a lot of Dashell Hammett and such. I want to go back and punch up the descriptions and such.\
[20:36] <+SirGene> Everything is good and no one would knock it, But I think I can make it better.
[20:36] <~Dan> A noble enterprise.
[20:36] <+SirGene> It is all about the story and the better we make the setting the better the game.
[20:37] <~Dan> Does the game include a bestiary?
[20:37] <+SirGene> I like good rules, but dice and searching around rules books can get in the way of the story.
[20:38] <+SirGene> Yes we have a list of fierce beast. I love our dragons. They eat money to help with digestion. And they breath fire to release gas build up.\
[20:38] <+Beelzedude> Do I understand it correctly then that this re-print/update is your brainchild?
[20:38] * ~Dan chuckles
[20:38] <+SirGene> yes I am pushing it. I really want to work on the game and expand it. I also have some other games I want to work on if I can build a market.
[20:39] <~Dan> How large is the bestiary, and what are some other entries in it?
[20:39] <+Beelzedude> Are any of the other original people involved, then?
[20:40] <+Terry> I know when the Arthurian legend took place in a historical timeline. It was before the age of Chivalry, I thought. When does your game world set the Arthurian events? And I’m not sure, right off hand, when the English longbow came into use, but it sure made an impact in Medieval Europe at the battle of Arngincourt.
[20:40] <+SirGene> About 11 pages of the rules. So it is not huge. We have Adders, Basilisk, Giant Stags,Water Fay and so forth.
[20:41] <+SirGene> Arthur is from the Dark Ages, around the time of the Roman Pull out and the Saxon Invasion. but the stories reflect a Norman Culture form the 1100 or so.
[20:42] <+SirGene> We have set ours at about 454 suggest start date (off the top of my head). However anywhere in that time period will work for this game. The Romans pulled out in 410 and the game is kind of that aftermath.
[20:44] <+SirGene> In Knights of Antiquity, a supplement available with this Kickstarter Campaign. i have added Uther, A couple Saxon Warriors, a Viking Sea King, all from legends and history. I also added troop types. Housecarls, Viking Bezerkers, and Troops that fight Roman Style. Sons of the Legionaries.
[20:44] <~Dan> Going back to my earlier thoughts about doing non-knightly activities, it doesn’t seem like Ladies would have much to do, given the PC stats. Any thoughts on the subject?
[20:46] <+SirGene> If I was going to play a lady (TIME FOR LGBT BATHROOM JOKES) I would want her to control an NPC Knight a Paramour or something. If you were playing a long campaign they can be ruthless manipulators. (Like my first wife!)
[20:47] <+SirGene> But I have some thoughts on developing a Lady focused short play Module. More of a castle adventure and such. They handle knives well in the rules.
[20:48] <+SirGene> Terry it is all an Anachronism. I look forward to downloading that game you have.
[20:49] <+SirGene> hey Dan I got two new backers while talking here!!! 🙂
[20:49] <~Dan> Funny how that works sometimes. 😉
[20:49] <~Dan> Congrats!
[20:49] <+ZurnCentral> Yeah, expanding the role of ladies in the game could be hard (especially if it’s a heavy combat mechanic and light on social rolls), purely because of the times
[20:50] <+Terry> Yeah Dan, I was kind of thinking the same thing. I’m afraid if the ladies didn’t have much to do, in a heroic sense, then a few of the game player’s at our table would throw a fit and refuse to play. The ladies at our table hold some sway in my game groups and would get most of the group to boycott it if I brought it to the table. Such things don’t bother me
[20:50] <+ZurnCentral> But if you could find a way to do that, it could add a cool component to the game
[20:50] <~Dan> While you’re welcome to hang out with us as long as you like, SirGene, is there anything we haven’t covered that you’d like to bring up in the regular time remaining?
[20:51] <+ZurnCentral> But hey – maybe that’s for a second book on court intrigue, 🙂
[20:51] *** ZurnCentral has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:51] <+SirGene> If all your game is combat it is going to be a boring. Think story and get the ladies involved. They have a beauty rating that is basically there ability to persuade.\
[20:51] <+SirGene> I think actually for you single guys it could be a way to flirt a bit
[20:52] <+Terry> Please do download Chivalry & Sorcery: The Rebirth. It was free and very informative on the Chivalry era.
[20:52] <+SirGene> Any questions? I will hang out as long as any one is interested.
[20:52] <+SirGene> I will terry.
[20:53] <+SirGene> Let me ask you all a question. I have avoided some other games as I have wanted to not feel tainted or that I stole anything. How do others feel about that?
[20:53] <~Dan> Oh, by the way, if any of you have enjoyed the chat and are feeling generous, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[20:53] <+SirGene> What is the site again terry?
[20:53] * +Mike_Myler does that. Doesn’t want to cross streams.
[20:54] <~Dan> SirGene: Honestly, I think you may be doing yourself a disservice with that approach.
[20:54] <~Dan> We see a lot of people come through here thinking that they’re doing some great innovation that’s actually been around for decades.
[20:55] <+SirGene> Well Dan I will take a look at that stuff, but I am always going to try and think outside the box.
[20:55] <~Dan> Nothing wrong with that.
[20:55] <~Dan> It just helps to know the landscape of the hobby, I think.
[20:55] <+xyphoid> i think you should look into the nature of hte rpg industry these days
[20:56] <+JamesGillen> What do you think is the nature of the industry?
[20:56] <+Terry> Hold on SirGene and I’ll make sure I have it right.
[20:56] <~Dan> If nothing else, I’d strongly recommend reading Pendragon, because you’re going to get a lot of pushback from people who believe that’s the be-all, end-all of Arthurian gaming.
[20:56] <+xyphoid> because man, everything you said about women in this interview made me feel like this was straight from the 80s
[20:56] <+SirGene> From someone still kind of on the outside, my impression is that in terms of core rules little is changing, but people are focused on story, setting and so forth. YOu are getting a lot of minor stuff (not bad stuff) but all very detailed to a campaign world.\
[20:57] <+Beelzedude> (Link: http://www.rpgnow.com/product/142316/Chivalry–Sorcery-4th-Edition)http://www.rpgnow.com/product/142316/Chivalry–Sorcery-4th-Edition is the game Terry was talking about, I think.
[20:57] <+SirGene> Thanks Beelzdude.
[20:58] <~Dan> Thanks very much for joining us, SirGene!
[20:58] <+Terry> SirGene: Either rpg.drivethrustuff.com, or (Link: http://www.rpgnow.com.)www.rpgnow.com. I think.
[20:58] <~Dan> Again, no need to run off — I’m just going to log the chat and get you the link.