[19:01] <+BillEdmunds> I’ll start the ball rolling here with some background on the game.
[19:02] <+BillEdmunds> Red Mists was designed as a companion to a Kickstarter I ran back in September. The KS was for some utility dice called Meta Dice. The dice have several symbols on them for use in many RPGs.
[19:03] <+BillEdmunds> Red Mists originally used those dice. But the version on DTRPG just uses d6.
[19:04] <+BillEdmunds> The thrust behind the game is that you play a Conan/Gray Mouser/Moonglum type battling your way across an unforgiving landscape. Your primary enemy usually takes the form of evil sorcerers. CHaracters in teh game do not use magic.
[19:04] <+BillEdmunds> Perhaps the most unique aspect of Red Mists is the DICE system. DICE stands for Dismember, Impale, Crush, and Eviscerate. You’re basically hacking your way through your enemies.
[19:05] <+BillEdmunds> Each NPC has a DICE score. If you deal enough damage to the NPC in one blow, you have crippled some body part. The idea is to echo the visceral scenes you see in Conan stories.
[19:06] <+BillEdmunds> Characters in Red Mists, as in the fiction, do not lose body parts to DICEing. Totally unfair to the NPCs, but a ton of fun to play!
[19:07] <+BillEdmunds> The system is based on the Freeform Universal RPG, which lays out results in a yes/but, no/and, yes/and, no/but manner. It is very fast and constantly gives you interesting results.
[19:09] <+BillEdmunds> CHaracters are based on three basic stats: attributes (thews, reflexes, instinct, defiance, and guile), impulses (debauchery, self-preservation, slaughter, plunder, and obsession), and themes (freeform stuff like a career, motivation, etc).
[19:09] <~Dan> (Just a reminder to give us a (done) when you’re ready for questions. 🙂 )
[19:09] <+BillEdmunds> (done!)
[19:10] <~Dan> Thanks, BillEdmunds!
[19:10] <~Dan> The floor is open to questions!
[19:10] <~Dan> So are all of the abilities you mentioned rolled up into the stats you listed?
[19:10] <+BPIJonathan> So you play your characters as if they were in a Conan novel?
[19:11] <+BillEdmunds> BPI, I guess you could say that. Conan stories were the biggest inspiration. I liked the primal aspect to them and the “evil” nature of sorcery.
[19:12] <+BillEdmunds> The abilities are generally rated on a 1-5 scale. Attribute scores indicate how many dice you roll. Themes and Impulses allow you to augment the rolls.
[19:13] <+BillEdmunds> Here’s a link, by the way: (Link: http://drivethrurpg.com/product/181420/Red-Mists-Swords-Against-Sorcery)http://drivethrurpg.com/product/181420/Red-Mists-Swords-Against-Sorcery
[19:13] <~Dan> But are thews, instincts, etc., all separate stats?
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[19:15] <+BillEdmunds> Things like Thews are attributes that tell you have man dice you roll. Each attribute has its own rank. Impulses, like debauchery, each have a rank as well. When you deplete an impulse, you can only renew it by getting yourself into trouble.
[19:15] <~Dan> Do you have a character sheet posted that we can see?
[19:16] <+BillEdmunds> For example, if you have Debauchery 3, you can augment an attribute up to three times before you need to replenish it by getting yourself into trouble with debaucherous acts. Is debaucherous a word?
[19:16] <+BillEdmunds> I’ll link to a character sheet in a minute. Gotta upload one.
[19:16] <~Dan> No worries.
[19:18] <+BillEdmunds> Working on it right now…
[19:18] <~Dan> No problem!
[19:20] <+Beelzedude> A question from me, then: How does character progression work in the game?
[19:22] <+BillEdmunds> It works in a few ways. You spend Advancements Points to improve your stats. You receive APs from gaining wealth and blwing through it in colorful ways. You also get APs from finishing adventures (even in defeat).
[19:23] <~Dan> Does the system use skills, or just straight attributes?
[19:23] <+BillEdmunds> Here’s a character sheet: (Link: http://i462.photobucket.com/albums/qq342/henrydoodle/Red%20Mists%20character%20sheet.jpg)http://i462.photobucket.com/albums/qq342/henrydoodle/Red%20Mists%20character%20sheet.jpg
[19:23] <+BillEdmunds> (Link: http://i462.photobucket.com/albums/qq342/henrydoodle/Red%20Mists%20character%20sheet.jpg)http://i462.photobucket.com/albums/qq342/henrydoodle/Red%20Mists%20character%20sheet.jpg
[19:24] <+BillEdmunds> Hhhmmm, is the link showing up?
[19:24] <~Dan> It is, yup.
[19:24] <~Dan> I have the character sheet pulled up.
[19:24] <+BillEdmunds> There are no skills. All rolls are based on attributes. The closest thing to skills are Themes, which are freeform background stuff like “barbarian of the steaming wastes” and stuff like that.
[19:25] <~Dan> How do professions work, then?
[19:26] <+BillEdmunds> PRofessions augment your attribute rolls if they offer a clear advantage in a given situation. For example, a knight theme would be advantageous when fighting from horseback.
[19:26] <~Dan> Gotcha.
[19:26] <+BillEdmunds> There is a certain give & take between player and GM when deciding if a theme fits,
[19:26] * ~Dan nods
[19:26] <~Dan> How does combat work?
[19:27] <+BillEdmunds> All dice rolling is done by players. You roll either Thews or Reflexes in combat. If your best roll is a 4+, you hit your opponent. If not, your opponent hits you.
[19:28] <+BillEdmunds> Your dice pool equals your attribute number, minus the opponent’s rating. That gives you the number of dice you roll.
[19:28] <~Dan> What happens if the result is negative?
[19:28] <+BillEdmunds> Then you add an extra die in all cases. This prevents you from rolling zero dice.
[19:29] <+BillEdmunds> If the result is negative (in other words the NPC’s score is higher than the PC’s). then you have to accept the lowest roll.
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[19:29] <~Dan> (Howdy, Kei_Kenobi!)
[19:29] <+Kei_Kenobi> yo
[19:30] <~Dan> How is damage determined?
[19:30] <+Beelzedude> What would be a typical dice pool for a starting character?
[19:30] <~Dan> (Aside: You’re up late, Beelzedude. 😀 )
[19:30] <+BillEdmunds> So if you have Thews 3 and the man-ape you’re fighting has thews 5, that’s a net difference of -2. It favors theman-ape. So you roll two dice and must accept the lowest result.
[19:30] <+BillEdmunds> A typical dice pool is probably 4 dice.
[19:31] <+Beelzedude> kk
[19:31] <+BillEdmunds> If you land a blow, the damage done is equal to the highest die you rolled plus a number based on the weapon used.
[19:31] <+Kei_Kenobi> can a man-ape rip a man in half? because if not I may have to pass up on this game ;P
[19:32] <+BillEdmunds> NPCs have a simple hit point tally, plus their DICE score.
[19:32] <+BillEdmunds> A man-ape could certainly rip a man in half, although it would be up to the GM and player to narrate that!
[19:32] <+Kei_Kenobi> I approve this game
[19:33] <+BillEdmunds> I always seek the approval of a Jedi master!
[19:33] * ~Dan chuckles
[19:33] <~Dan> How does armor work?
[19:34] <+BillEdmunds> Armor plays a minor role, as most characters in sword & sorcery don’t wear much of it. It does subtract damage done to you, but can make it harder to move around in. There is an optional rule that improves your combat skill if you fight in a loincloth!
[19:35] <~Dan> Nice. 🙂
[19:35] <+BillEdmunds> Combat is very fast.
[19:35] <~Dan> Sounds like it.
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[19:36] <+BillEdmunds> THere are no ‘feats’ or such; you are free to invent moves on the spot.
[19:36] <~Dan> (Howdy, MonkofLords!)
[19:36] <+Beelzedude> (Hm. I don’t seem to remember my Conan well enough to make a statement about the use of armour.)
[19:36] <~Dan> How do you handle situations in which the target of an attack isn’t fighting back? Like, say, in a sniping situation with a bow?
[19:36] <+Kei_Kenobi> (he wore it when he could get it)
[19:37] <+BillEdmunds> Conan does wear armor in battle, but from a narrative standpoint it really doesn’t play a role.
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[19:37] <~Dan> (Howdy, Jezibel1!)
[19:37] <+Kei_Kenobi> that’s a pretty fair assessment, Bill
[19:37] <+Beelzedude> yes.
[19:37] <+BillEdmunds> Dan, in that situation, there would be no resistance so the player wouldn’t subtract any dice from his pool.
[19:38] <~Dan> Would you subtract dice for range, cover, etc.?
[19:39] <+BillEdmunds> There are no hard & fast rules for range penalties. You would ask the GM if your character thinks he could hit the enemy. The GM would give a narrative-type answer and then, if the player attempts the shot, would tell him what the resistance is based on range. There are guidelines for that sort of thing, but no hard rules.
[19:39] * ~Dan nods
[19:39] <+Beelzedude> Onother question: Is there an explicit setting for the game, is setting implied through the rules and adversaries, or even something completely different?
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[19:40] <~Dan> (Howdy, AndroUser2!)
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[19:40] <+BillEdmunds> No explicit setting. The rulebook is 82 pages long; I wanted something players and GMs could dive into with minimal prep or background knowledge. If it becomes an international best seller, I”ll add a setting!
[19:40] <+Beelzedude> (*another even -.-)
[19:41] <~Dan> Do you include a bestiary, and if so, how extensive?
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[19:41] <+BillEdmunds> A question for you guys: do you prefer games with settings?
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[19:42] <+BillEdmunds> There is a small bestiary, covering the classic types of enemies you would see in S&S novels.
[19:42] <~Dan> (Howdy, Lin_Chong!)
[19:43] <+Beelzedude> So the aforementioned ape-men-things, and snake-people, and normal dudes and such?
[19:43] <~Dan> I somewhat prefer games with settings, yes. Although, as Beelzedude mentioned, even the adversaries help form a setting.
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[19:43] <+BillEdmunds> Yeah, stuff like that! Lion-men, pygmies, evil sorcerers, pterodactyls, etc
[19:43] <+Beelzedude> nice.
[19:44] <+Kei_Kenobi> so personally I like a setting with interesting concepts that are painted in broad strokes. However, as far as I can tell the majority of games that do well succeed because of their detailed settings.
[19:44] <+BillEdmunds> I would some day perhaps to a Kickstarter for the game to make it longer, full color, etc.
[19:44] <~Dan> That would be cool.
[19:44] <+Beelzedude> Yes, I think general setup, character creation, and adversaries/monsters can imply a whole lot of setting right there.
[19:45] <+BillEdmunds> I tend to like games without settings, perhaps because there is less to read!
[19:45] * ~Dan chuckles
[19:45] <~Dan> There is that.
[19:45] <+BillEdmunds> I would love to do a box set of Red Mists. Three books; characters, rules, monsters.
[19:45] <~Dan> How does magic work?
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[19:47] <+BillEdmunds> Magic is detailed quite a bit in the game, but is meant for NPCs. There are several types of sorcery: curses, necromancy, mutations, summoning, and domination. NO fireballs or stuff like that. The goal of the PCs is usually to stop catastrophic sorcery before it occurs. This often involves interrupting a ritual at the 11th hour, and so on.
[19:47] <+Kei_Kenobi> as I understand it Dan, it involves crossbreeding birds with bees, and then you get a stork in there somewhere…oh wait, you asked about magic
[19:48] <~Dan> <.<
[19:48] <+BillEdmunds> Kenobi is totally correct.
[19:48] <~Dan> So sorcerers can’t use magic in combat?
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[19:49] <+BillEdmunds> They can to a degree, but sorcery usually has greater goals than defeating a barbarian attacking you. Sorcerers want to blight the landscape, resurrect a dead god, and so on. They are protected by monsters, henchmen, traps, etc.
[19:49] * ~Dan nods
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[19:50] <+Beelzedude> That’s one thing I like about S&S in general.
[19:50] <+BillEdmunds> There are several examples of sorcerous acts, detailing what it will take to bing about the intended effect, what the PCs need to disrupt it…
[19:50] <+BillEdmunds> Me too. I like fireballs and lightning bolts, but they are quite rare in fantasy lit.
[19:51] <+BillEdmunds> Dan, this is really fun!
[19:51] <~Dan> I’m glad you’re enjoying it. 🙂
[19:51] <~Dan> You should come by whenever you like. We’re always “open”. 🙂
[19:51] <+BillEdmunds> I”ll sign autographs afterward.
[19:51] * ~Dan chuckles
[19:52] <~Dan> Are there any built-in assumptions about what the PCs are like, and what motivates them?
[19:52] <~Dan> I’m assuming that they must be at least somewhat altruistic, if they’re fighting evil sorcerers.
[19:53] <+BillEdmunds> The assumptions are that they live day to day, engage in lifestyles that would be considered crude by upper class people, are selfish, but will ultimately “do the right thing” when it counts.
[19:53] <+BillEdmunds> They are all flawed.
[19:54] <+BillEdmunds> They all fall prey to their own impulses.
[19:54] <~Dan> How does that work in play?
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[19:56] <~Dan> (Howdy, Vorthon!)
[19:56] <+Vorthon> (Hey)
[19:56] <+BillEdmunds> Impulses can help you a lot, such as using ‘slaughter’ to fight a dangerous enemy… but you have to replenish your impulses by allowing them to get you into trouble. So ‘Debauchery’ might help you weasel out crucial information from a fellow drinker or a prostitute, but it will also get you into trouble (being robbed after passing out, waking up without clot
[19:57] <+BillEdmunds> clothing
[19:57] <~Dan> (cut off at “waking up without clot”)
[19:58] <+BillEdmunds> So you’re constantly fighting a battle with your own impulses in fun ways.
[19:58] <~Dan> Do you see this as a game for full-blown campaigns, or more of a “beer-and-pretzels” game aimed at one-shots?
[19:59] <+BillEdmunds> It can be either, but it certainly works very well in a beer & pretzels kind of way. I don’t see it being used for long campaigns. The stories that inspired it are mostly short stories.
[20:00] <+BillEdmunds> I like it for 2 hour gaming sessions.
[20:00] <+Beelzedude> But then, Conan got himself a Kingdom at one point. ;D
[20:00] <~Dan> True!
[20:00] <+BillEdmunds> He did! Then he lost it pretty much right away.
[20:00] <+Beelzedude> yes, he did.
[20:01] <~Dan> Your system seems pretty solid. Have you thought about applying it to other settings?
[20:01] <+BillEdmunds> That’s the nature of sword & sorcery heroes. They’re lovable rogues but they all have bad luck streaks a mile wide.
[20:02] <+BillEdmunds> Dan, yes I have. I’ve been working on an epic fantasy RPG for years and it occurred to me that the REd MIsts mechanics could work really well for it (minus the eviscerations)
[20:02] * ~Dan nods
[20:02] <~Dan> Speaking of which, is Red Mists your first published game?
[20:03] <+BillEdmunds> It is! I have at least three or four others in the oven, but it is soooo hard to finish one.
[20:03] <~Dan> Well, you deserve congratulations, then. 🙂
[20:03] <+BillEdmunds> I tend to get interested in other ideas before I’ve finished working on one game.
[20:04] <+BillEdmunds> It only took 35 years of playing RPGs to finish one!
[20:04] * ~Dan chuckles
[20:04] <~Dan> What is your gaming history like?
[20:05] <+BillEdmunds> STarted with B/X in 1981 and graduated to Rolemaster in 1983. We played the hell out of it for several years and then my taste changed to less table-intensive games. I really like games that can be contained within small wrappers. The 500 page rulebook look impressive but I never finish them.
[20:06] <+BillEdmunds> Stuff like the original Pendragon RPG were only 80 pages long and were glorious.
[20:07] <+BillEdmunds> Like many people, I play Pathfinder/D&D mostly because that’s what everyone else is familiar with. I love to try out new stuff but it’s hard to get other folks to try.
[20:08] <~Dan> How has the response been to Red Mists?
[20:08] <+Beelzedude> (One thumbs-up for Rolemaster from me.)
[20:08] <+Beelzedude> (Also I just bought the game.)
[20:09] <~Dan> Congrats on the sale, BillEdmunds. 🙂
[20:09] <+BillEdmunds> So far very positive. Given that it’s such a tiny fish in a big sea, you tend to grab on to any response.
[20:09] <~Dan> Sure.
[20:09] <+BillEdmunds> Yay! Thanks Beelzedude!
[20:09] <+Beelzedude> you’re welcome.
[20:10] <+BillEdmunds> I think many people who buy RPGs are more interested in reading the new ideas and approaches than in actually playing the games. So I eagerly await reports from people who give it a try.
[20:11] <+BillEdmunds> Here’s the link again: (Link: http://drivethrurpg.com/product/181420/Red-Mists-Swords-Against-Sorcery)http://drivethrurpg.com/product/181420/Red-Mists-Swords-Against-Sorcery
[20:11] <~Dan> You already mentioned an edition with a full-blown setting as a possibility. How else do you see the line developing?
[20:11] <+BPIJonathan> (put it on my wish list, have to wait until I get back from out of town to buy)
[20:12] <~Dan> ( BillEdmunds, BPIJonathan is one of our “resident” game authors. 🙂 )
[20:12] <+BillEdmunds> Dan, do you mean with Red Mists, or the system in general?
[20:12] <~Dan> Red Mists in particular.
[20:12] <~Dan> Or do you see it developing?
[20:12] <+BillEdmunds> BPI, what games have you designed?
[20:13] <+BillEdmunds> I see it developing if I get responses indicating that people like it!
[20:13] <+BillEdmunds> I can certainly see a Kickstarter expanding the bestiary, an adventure, etc
[20:14] * ~Dan nods
[20:15] <+BPIJonathan> BillEdmunds: A few, Gaslight Victorian Fantasy, Luftwaffe 1946, Open Core, Open Anime, Warren Norwoods Double Spiral War, Sherwood: The Legend of Robin Hood, worked on the Pathfinder edition of Northern Crown
[20:15] <+BPIJonathan> also on the design team for the Prime Directive d20 Modern Line and the upcoming John Carter RPG.
[20:15] <+BillEdmunds> Whoa! I feel a bit out of my league!
[20:15] <~Dan> BillEdmunds: We have a number of game authors who hang out here regularly. I hope you will join them. 🙂
[20:16] <+BillEdmunds> Open Core is something I was looking at just today.
[20:16] <+BPIJonathan> Currently working on the RPG adaptation of the Ninja High School manga
[20:16] <+BillEdmunds> Dan, I will!
[20:16] <~Dan> Excellent. 🙂
[20:17] <~Dan> Hmm… Perhaps its the size of the game and the lack of a specific setting, but I’m having a difficult time coming up with more questions at the moment.
[20:18] <~Dan> Is there anything we haven’t covered that you’d like to bring up?
[20:18] <+BillEdmunds> No problem! Let me think on it a moment.
[20:18] <+xyphoid> do you have much in the way of GM advice / adventure design stuff in the book?
[20:19] <+Beelzedude> (I like the dice statistics in the book. every RPG should have this.)
[20:19] <+BillEdmunds> There is a fair amount of GM advice, mostly in striking the “correct” tone, dealing with issues of sexism, making magic evocative, etc
[20:20] <+BillEdmunds> Beezledude, I felt the same thing. I like understanding probabilities; it helps me as a GM.
[20:21] <+BillEdmunds> Here is a link to the Kickstarter for the dice that inspired Red Mists: (Link: https://www.kickstarter.com/projects/1455510827/meta-dice?ref=nav_search)https://www.kickstarter.com/projects/1455510827/meta-dice?ref=nav_search
[20:22] <~Dan> What other RPGs do you enjoy? Were any particularly inspirational for you in creating Red Mists?
[20:24] <+BillEdmunds> I have a library of RPGs that I constantly thumb through. I can’t say there was one game in particular that inspired me. I tried to avoid stuff like Barbarians of Lemuria because it was already so popular and did such a good job with the genre. I tried to portray the stuff that really speaks to me when I read the stories.
[20:24] * ~Dan nods
[20:25] <+BillEdmunds> The thing I like about the short stories is the simplicity and primal nature of them. Red Mists is designed to be like that. I avoided complex rules so there wouldn’t be a need to reference the rulebook.
[20:25] <~Dan> It does seem pretty straightforward.
[20:26] <+BillEdmunds> I like ‘winging it’ when I play or GM. It is simple, but there are a couple of things in it that I haven’t seen before.
[20:26] <~Dan> Oh? Like what?
[20:26] <+xyphoid> how suitable is it for one-offs vs ongoing campaign play?
[20:27] <+BillEdmunds> More for one-offs or very short campaigns I would think. You can certainly play it for many sessions, but I see those sessions as being fairly self-contained. MOre like episodic TV than Lord of the Rings.
[20:28] <+BPIJonathan> I run a lot of my games in “episodic format” so that I can get behind
[20:29] <~Dan> (There’s a storm moving in, so if I vanish suddenly, that’s probably why.)
[20:30] <+Beelzedude> (Probably an evil sorcerer, Dan.)
[20:30] <~Dan> (Likely so.)
[20:30] <+BillEdmunds> It suits my preference, simply because I get easily bored by playing the same campaign for months on end. The game has a mechanic where you have nine lives. When those lives are gone, so are you. So you know when your time is coming. That was inspired a bit by ELric, where you knew there was going to be some type of end for him.
[20:30] <+BillEdmunds> I’m boring Dan.
[20:31] <~Dan> Not in the least!
[20:31] <+BPIJonathan> You knew because that book was written first 😀
[20:31] <~Dan> You touched on this earlier, but how many entries are in your bestiary?
[20:32] <+BillEdmunds> Well, that’s true! But with Elric, there’s this doom hangingo ver him that I liked. Even with Conan, there’s a feeling that he’ll disappear into the dust and never be seen again. I wanted to build in the idea of an impending end.
[20:34] <+BillEdmunds> Dan, there are only a dozen. They are really samples of what you can do, illustrating how easy it is to create something on the fly. That said, I plan to add more.
[20:35] * ~Dan nods
[20:35] <+BillEdmunds> RIght now it is only in pdf form, but will be in POD soon. Do you guys prefer pdf or print?
[20:35] <+BPIJonathan> Personally I prefer print, but I do purchase a lot of PDFs
[20:36] <~Dan> You know, it’s weird. I like having a PDF to help with my frequent online games, but I like having a physical book to read.
[20:36] <~Dan> So I’m of two minds on the subject.
[20:36] <~Dan> Speaking of which, we frequently arrange online games in here, if you’re ever interested.
[20:36] <+BillEdmunds> Me too, although Ilove having dozens of pdfs on my tablet.
[20:36] <+BillEdmunds> Dan, how does that work?
[20:36] <+Beelzedude> I’m with Dan here.
[20:37] <+Beelzedude> On the “of two minds” thing that is.
[20:37] <+BPIJonathan> I have trouble reading off the screen, I tend to miss things that I dont in print.
[20:37] <+BillEdmunds> Same here.
[20:38] <~Dan> Well, we create chatrooms specifically for the games and just play via chat.
[20:38] <~Dan> The server has a built-in dice roller.
[20:38] <+BillEdmunds> Are they the games discussed here, or just whatever people are jonesing to play?
[20:39] <~Dan> The latter, really.
[20:39] <~Dan> People will say they have a game they’d like to run and ask for players.
[20:39] <+BillEdmunds> That’s cool. So all by text?
[20:40] <~Dan> Yup. Well, and sometimes with simple maps using Google Drive or the like.
[20:40] <+BillEdmunds> I can get into that. I’ve tried Skype but didn’t really like it.
[20:40] <+Beelzedude> There was also someone looking for players for a roll20 game the other day.
[20:42] <+BillEdmunds> Getting back to Red Mists, here’s an example of a sorcerous ritual: The Ascension of Vistra Zondhar Purpose: to transfer the soul of the aging former lover of Emperor Craggenmoor, Vistra Zondhar, into his new bride.
[20:42] <+BillEdmunds> Ritual: the new queen must be called away on a winter errand that will purport to last until spring. In reality, she will be captured and held upon an altar, Vistra Zondhar lying beside her.
[20:42] <+BillEdmunds> The sorcerer will then feed them both an elixir that puts the imbiber into an unconscious state. While both women lie in stasis, the sorcerer must plunge his hands into their chest walls, bringing forth a beating heart from each.
[20:42] <+BillEdmunds> The heart of the new queen shall be crushed in the sorcerer’s hand as he places Vistra’s heart into the younger body. Vistra’s old body is to be burned as her new body is buried in the cold ground.
[20:43] <+BillEdmunds> As winter ends and spring arrives, Vistra will arise from the earth, a new woman returned form her trip to her none-the-wiser king. Time Required: 1 hour (ritual), 1 season (winter to spring).
[20:44] <+BillEdmunds> So, rather than define every aspect of the spell from a mechanical standpoint, the example provides tools for the GM to set the table (so to speak) for the PCs to disrupt the ritual.
[20:44] <+Beelzedude> sounds good.
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[20:44] <~Dan> So there are no “magic point” costs or the like? Just the ritual requirements?
[20:44] <~Dan> (Howdy, Catseye!)
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[20:46] <+BillEdmunds> No magic points, just ritual requirements. The assumption is that the ritual will work unless it is stopped mid-rite or prevented from being started. It is not assumed the PCs will succeed. One of the themes of the game is that PCs will not succeed all the time.
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[20:46] <~Dan> So is magic something that anyone could learn, in theory?
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[20:48] <+BillEdmunds> Sure. While the PCs aren’t sorcerers, there could certainly be circumstances under which a PC might have to learn a ritual, even if to make the door to an ancient tomb open.
[20:48] <~Dan> Cool.
[20:49] <~Dan> So in the time we have remaining, is there anything we haven’t covered that you’d like to bring up?
[20:49] <+BillEdmunds> I could certainly see expanding the game to allow PC wizards. But if you want to keep the vibe of S&S stories, wizards could be kind of boring to play. I’d have to bend the traditions a bit, at least the way I see them.
[20:49] <~Dan> And please note that you’re welcome to hang out with us as long as you like.
[20:49] <+BPIJonathan> So wizards are more like LotR than Greyhawk?
[20:50] <+BillEdmunds> Dan, I don’t think so. LIke you said, it’s a simple game (82 pages). The rules are easy to learn and fast in play.
[20:51] <+BillEdmunds> BPI, I never thought of it that way, but I suppose you could say that! Except that the magic in Red MIsts is probably more grotesque and certainly less noble than in LOTR.
[20:52] <~Dan> Quick note: For our readers, if you’ve enjoyed this Q&A and are feeling generous, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[20:52] <~Dan> Thanks very much for joining us, BillEdmunds!
[20:52] <+Beelzedude> The way I see it, magic in S&S is either more of a skill that comes with ancient (and maybe evil) knowledge, or a imparted by outside forces (gods, demons, and the like). and most likely a bit of both.
[20:53] <+BillEdmunds> Yes, I agree with that. I kept its source vague in Red Mists. I wanted it to be a source of mystery and fear. Conan, for instance, doesn’t understand it, nor does he want to.
[20:54] <+BillEdmunds> Dan, thank you for having me!
[20:54] <~Dan> Absolutely! You’re always welcome.
[20:54] <~Dan> If you’ll give me just a moment, I’ll get the log posted and get you the link.
[20:54] <+Beelzedude> Thanks for the Q&A, yes.
[20:55] <+BillEdmunds> I will be happy to visit your tip jar, by the way.
[20:55] <~Dan> Thank you kindly!