[19:01] <+SeanPatrickFannon> Hey everyone, Sean Patrick Fannon here. I am, among other things, the Brand Manager for Pinnacle Entertainment Group’s Savage Rifts line.
[19:02] <+SeanPatrickFannon> Which we have in a pretty huge Kickstarter right now.
[19:02] <+SeanPatrickFannon> Savage Rifts, as most of you probably know, is the translation of the original 1990s Rifts setting to the Savage Worlds game system
[19:02] <+SeanPatrickFannon> I’ve been professionally involved in the games industry since 1988
[19:03] <+Abstruse> Kickstarter link: (Link: https://www.kickstarter.com/projects/545820095/rifts-for-savage-worlds?ref=nav_search)https://www.kickstarter.com/projects/545820095/rifts-for-savage-worlds?ref=nav_search
[19:03] <+SeanPatrickFannon> This is the biggest and most involved thing I’ve ever done.
[19:03] <+SeanPatrickFannon> Thanks, Darryl!
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[19:03] <+SeanPatrickFannon> So, how’s that, Dan?
[19:04] <+GenoFoxx> (hiya Dan, SeanPatrickFannon
[19:04] <~Dan> That works! Ready for questions?
[19:04] <+SeanPatrickFannon> Might as well dive into the deep end, yeah?
[19:04] <~Dan> Alrighty then! The floor is open to questions!
[19:04] <+SeanPatrickFannon> Just know that there may yet be things I have to say “Can’t get into that specifically right now.”
[19:04] <+Abstruse> The biggest question I’ve seen around Savage Rifts is “Why not just release a conversion guide?” Is there a reason you’re doing a whole line of books rather than just conversion documents from Rifts to Savage Worlds?
[19:05] <~Dan> (Oh, and Sean, Jonathan M. Thompson says hi!)
[19:05] <+SeanPatrickFannon> Because that’s not how Savage Worlds works, really. We don’t do “conversions.” We interpret and translate ideas into Savage Worlds, and then we put together very nice books and other products to give GMs and players a very full, detailed experience.
[19:06] <+SeanPatrickFannon> When you get these books, you’re going to be able to dive right in, make characters (or use the Archetypes we publish) and start playing in a rich, detailed game experience.
[19:06] <+CrazyCabal> You had mentioned that you wanted non-MDC to hav a chance against a guy in MDC armor in the last updat, can you explain how?
[19:06] <+Abstruse> So would it be fair to say that, because the Palladium Rifts rules are so different from Savage Worlds, you’re more or less doing a ground-up translation rather than a basic conversion?
[19:06] <+SeanPatrickFannon> Let me be sure I’ve adequately answered Darryl’s question… we also want to publish books and sell them. I think that’s a fair thing for a publisher to want to do.
[19:07] <+Yalborap> I must admit I haven’t followed the project super closely, is there a rough ETA on when stuff will start to be released? Obviously it can’t be down to the day and date, but, like, aiming for this year? Next year? Leap year?
[19:07] <+SeanPatrickFannon> Ground-up translation, yes. We started at the foundations and built new stuff that gives the feel of Rifts but remains true to the Savage Worlds experience.
[19:07] <~Dan> (Question pause after Yalborap’s question.)
[19:07] <+SeanPatrickFannon> Now then, to CrazyCabal’s question.
[19:07] <+SeanPatrickFannon> Are you familiar with Savage Worlds, CC?
[19:08] <+CrazyCabal> Yes
[19:09] <+SeanPatrickFannon> Well, then, we simply make sure that folks can get access to Mega Damage weapons (heavy weapons, rocket launchers, grenades, most modernized melee weapons) that will be able to hurt Combat Cyborgs and Robot Armor, for example.
[19:09] <+SeanPatrickFannon> Also, if they use the rules, which allow them to shoot and then take full cover, their survivability against even big guns is a lot higher.
[19:10] <+SeanPatrickFannon> So, for example, a Plasma Ejector does Mega Damage. It’s a bit unwieldy, having the Snapfire penalty and a high Str Min, but it is great to bring out when the SAMAS fly in.
[19:10] <+SeanPatrickFannon> OK, let me look at Yalborap’s Q
[19:11] <+SeanPatrickFannon> OK – we originally planned for all core PDFs to release in June. With the possibility of doing a bigger-than-initially-planned Player’s Guide, we may have to push a couple+ weeks, but rest assured, it won’t be that long past June.
[19:12] <+Yalborap> Oh dang, that’s way sooner than I was expecting. Awesome!
[19:12] <+SeanPatrickFannon> All the main writing is done, the design is all done… mostly, it’s a few stretch goal pieces, and art/layout. Pinnacle is one of the best teams for this, and everyone is working extensively to make sure we stay on track
[19:12] <~Dan> (Questions may resume!)
[19:12] <+Abstruse> Because people can’t seem to read the Kickstarter…this is officially licensed from Palladium, correct? I’m asking because it’s another of the most common questions I’ve seen online.
[19:12] <+SeanPatrickFannon> Absolutely, they are a partner in this entire process.
[19:13] <+SeanPatrickFannon> Kevin is one of our best cheerleaders, and he’s been promoting us heavily on his site. He’s been all about this for years now.
[19:13] <+SeanPatrickFannon> It’s been on us that we waited until we were ready to kick this off
[19:13] * +SeanPatrickFannon wonders how he’s doing so far.
[19:13] <+Abstruse> If someone is a fan of the original Rifts, what would you tell them to check out Savage Rifts?
[19:14] <~Dan> Doing great, Sean. 🙂
[19:14] <+Abstruse> (Doing great!)
[19:14] <+Doctor> Conversely, if someone is a fan of Savage Worlds, why Rifts?
[19:14] <+SeanPatrickFannon> Hang on, Darryl – let’s see if anyone else wants to pop a question in now, then I will get to that one.
[19:14] <+CrazyCabal> Will the tax-nuke warhead still only cover a block?
[19:14] <+CrazyCabal> 😉
[19:15] <+SeanPatrickFannon> Tac-nukes. Not dealt with yet. Probably will, eventually, and they will be… nukes.
[19:15] <&Silverlion> So why keep the MDC terminology rather than the Savage Worlds “Heavy Armor”
[19:15] <+SeanPatrickFannon> Now, to the combo question, then to Silverlion’s
[19:16] <+SeanPatrickFannon> Rifts fans will find a fresh take on established content; one of the greatest compliments I’ve received was Kevin telling me how much he loved the writing, and how we concisely, yet eloquently, are nailing the essences of his ideas on factions, character types, D-Bees, etc..
[19:17] <+SeanPatrickFannon> Plus we think the Tomorrow Legion is a strong idea for structuring an adventuring paradigm, and, by the way – ADVENTURES.
[19:17] <+SeanPatrickFannon> We have a lot of full adventures, Savage Tales, and a rather involved Adventure Generator in the GM’s Handbook.
[19:18] <+SeanPatrickFannon> As for Savage fans – there are a LOT of things going into this that will inform Savage folks on how to do some pretty cool stuff in their other games, even if they’re not into the Rifts setting exactly. This thing combines and balances power armor, mecha, super magic, etc..
[19:18] <+CraigCampbell> Any word on how many adventures will be included in the KS? Or provided later?
[19:18] <+SeanPatrickFannon> There’s some awesome new Edges and Setting rules, and the Mega Powers is something you’re going to see impact the future of SW.
[19:19] <+SeanPatrickFannon> Silverlion, to us, it’s not Rifts if the player isn’t saying the words Mega Damage.
[19:20] <+SeanPatrickFannon> That was a decision right from the start – if you’re not doing Mega Damage at some point, you’re not playing Rifts. That’s the heart of the choice, and it also figures into why we kept the idea of OCCs, even as we restructured how they worked, and why we kept ISP and PPE
[19:20] <+CrazyCabal> Where do rifts mega archetypes fall compared to the supers companion? Can I slap a supers character in without much trouble?
[19:20] <+Abstruse> Ross told me a while back about something interesting you guys managed to do with a class from Rifts, I think it was Juicers? Where you took something that was fluff in the original and turned it into an rules mechanic? Does that make sense and, if so, can you talk about that?
[19:21] <+SeanPatrickFannon> Craig, I don’t know off the top of my head (and don’t dare look at another screen for fear of missing something), but there are a handful of full adventures ready to go, as well as a few Savage Tales.
[19:21] <~Dan> (Question pause after Abstruse’s question.)
[19:21] <+Abstruse> (Question pause might be a good idea)
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[19:22] <+SeanPatrickFannon> CrazyCabal, I’ve been running a special demo called “Enter the Odd Squad,” featuring characters from other Savage Settings – Deadlands, Shainter, Rippers, Weird Wars Rome, Accursed, and Necessary Evil.
[19:22] <~Dan> (Howdy, jeffszus_!)
[19:22] <+Abstruse> (Yay Accursed!!)
[19:22] <+SeanPatrickFannon> The NE character is a superhero built with the Super Powers Companion (latest edition), on 40 Super Power Points (Four Color). He fit right in a kicked ass.
[19:23] <+SeanPatrickFannon> Abstruse, we just did a Design Diary that has the full details on that, so I will cover it briefly here and encourage folks to download that free PDF and get the details. In essence, we took the death arc of the Juicer and gave it mechanical meaning.
[19:24] <+SeanPatrickFannon> We also empowered the player of the Juicer to use his limited life span as a resource to do even more superheroic things, as well as to have a meaningful decision about when and how his character dies.
[19:24] <+SeanPatrickFannon> You can find more at this link – (Link: https://www.kickstarter.com/projects/545820095/rifts-for-savage-worlds/posts/1564655)https://www.kickstarter.com/projects/545820095/rifts-for-savage-worlds/posts/1564655
[19:24] <~Dan> For those unaware, what’s a Juicer?
[19:25] <+SeanPatrickFannon> And the second Design Diary, which just came out today, is here – (Link: https://www.kickstarter.com/projects/545820095/rifts-for-savage-worlds/posts/1566872)https://www.kickstarter.com/projects/545820095/rifts-for-savage-worlds/posts/1566872
[19:26] <+SeanPatrickFannon> Juicers are an Iconic Framework (in Savage Rifts; an Occupational Character Class in Rifts) that gain amazing super-soldier abilities in exchange for a much shortened life span.
[19:26] <+SeanPatrickFannon> In the classic setting, they have about 5 years, often less, before they have to de-tox (rarely successful) or simply burn out.
[19:26] <+SeanPatrickFannon> We turned that into something the player can use in game as part of their story,
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[19:26] <+SeanPatrickFannon> Did I miss any questions?
[19:26] <~Dan> I think you’re caught up.
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[19:27] <~Dan> (wb, Catseye!)
[19:27] <+Abstruse> So you mentioned other Savage Worlds settings. Do you have plans to incorporate Accursed, Shaintar, Deadlands, etc. into Rifts?
[19:28] <+SeanPatrickFannon> At some point, I am planning to write something tentatively called “Stranger in a Strange Land: Bringing Characters from Other Savage Settings Into Savage Rifts”
[19:28] <+SeanPatrickFannon> So, yeah, that’s on the list.
[19:28] <+SeanPatrickFannon> Though the “Savaging Your Favorite Rifts Idea” has to come first, after hitting that Stretch Goal today
[19:28] <+Abstruse> As a full book or just an add-on thing?
[19:28] <+SeanPatrickFannon> It will be a smaller PDF guide kind of thing.
[19:29] <+SeanPatrickFannon> I don’t really need a full book for that; might include it in a later book we publish at some point, though.
[19:29] <+SeanPatrickFannon> It’s just a matter of giving the GM good guidelines on how to make the best decisions for her game
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[19:30] <~Dan> (Howdy, Vikshade!)
[19:30] <+Vikshade> 😀
[19:30] <~Dan> SeanPatrickFannon: Can you give us an overview of what Rifts is about, for those unfamiliar with the setting?
[19:31] * +SeanPatrickFannon goes to the Player’s Guide to plagiarize himself
[19:32] <~Dan> Hey now.
[19:32] <+SeanPatrickFannon> Nope, too much… let me sum up.
[19:32] <~Dan> You cand plagiarize yourself in private.
[19:32] <+Abstruse> Family friendly!
[19:34] <+SeanPatrickFannon> OK, it’s a post-POST-apocalyptic setting where rips in space/time poured demons, aliens, and all manner of strangeness onto the Earth from all over what’s called the Megaverse. It features high tech, super sorcery, incredible psionics, cyborgs, super-spies, techno-magic… anything and everything, including a fully weaponized kitchen sink!
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[19:34] <~Dan> (Howdy, FaerieGodfather!)
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[19:35] <~Dan> Does that include superpowers? Is that where Juicers come in?
[19:35] <+SeanPatrickFannon> For all that, it has a very rich and deep canon of stories and content, including a powerful fascistic state and a powerful confederation of magical folks warring for control over North America, while countless other factions of every size and nature also fight to control their piece of a world that serves and the hub of the trans-dimensional superhighway
[19:36] <+Abstruse> What’s your favorite moment you’ve seen so far in playtesting Savage Rifts that you think sums up what’s unique about the combination of the setting and rules?
[19:36] <+SeanPatrickFannon> The Juicers are, indeed, fairly super-powerful – as are the Crazies, the Combat Cyborgs, the Ley Line Walkers…
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[19:37] <+SeanPatrickFannon> I don’t want to get folks thinking in the wrong terms – we didn’t make this a Super Power Companion setting. Savage Rifts operates on its own paradigms, though you can readily use SPC to make interesting things to play with here
[19:37] <~Dan> Do I recall correctly that the origin of the setting is a nuclear war opening up the ley lines?
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[19:37] <~Dan> (Welcome to #rpgnet, dap6000!)
[19:37] <+SeanPatrickFannon> Yes, Dan – sorry, I didn’t want to delve too far and too detailed, as there is a lot of history to cover there.
[19:38] <~Dan> No problem!
[19:38] <+SeanPatrickFannon> Abstruse, there’s been a lot of great moments for me. From my perspective, having long-time Savage Worlds fans and long-time Rifts fans at the same table, and all of them standing up and applauding at the end of the scenario was a favorite moment for me.
[19:38] <~Dan> Cool. 🙂
[19:38] <+SeanPatrickFannon> It really felt like I was doing it right for both audiences at that moment.
[19:39] <+Vikshade> A series of global warfare strikes sent so much pshychic energy into the planet that it litterally burst out, like a tesla coil, tearing open wormholes to other realities.
[19:39] <+Vikshade> I am unfamiliar with Savage Worlds. Would you say that it lends itself to the unbalanced palladium system, that it balances the setting in new ways, that it is narrative enough as to make balance a non-issue.
[19:39] <&Silverlion> You are including Dog Boys are you putting in Psi Stalkers?
[19:39] <+SeanPatrickFannon> I will say that the guy playing the Glitter Boy who, when the UHR-1 Enforcer blasted him into hamburger, chose to use the Blaze of Glory Setting Rule to set off his nuclear engine as he “hugged” the Enforcer… that was awesome!
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[19:40] <~Dan> (Howdy, Le_Squide!)
[19:40] <~Dan> (You there, dap6000? 🙂 )
[19:40] <+SeanPatrickFannon> Vikshade – Balance was important to us in designing this iteration, and I will readily admit that’s been one of the hardest parts about the work. While Rifts fans are accustomed to a play experience that relies on the GM and players to work things out without mechanical balance…
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[19:41] <+CrazyCabal> Just how tough are the high end archetypes? Obviously not as tough as a GB but does a full Borg stack up to a baby dragon or a guy in swank armor?
[19:41] <&Le_Squide> (Hey!)
[19:41] <+SeanPatrickFannon> … that is not what Savage Worlds players expect or desire, generally. As well, I felt I *could* achieve a kind of balance with this iteration, and I feel strongly that I have.
[19:41] <+Vikshade> right, which is one of the hardest things for new players to wrap their heads around when coming into a rifts game.
[19:42] <+SeanPatrickFannon> That doesn’t mean cookie-cutter characters who are all the same; however, everyone has a fair and powerful opportunity to have a meaningful part in any situation.
[19:42] * +SeanPatrickFannon is scanning back up to catch up
[19:42] <+Vikshade> I saw the glitterboy preview and it alone made me feel that you had created new mechanics which restructure the game’s balance.
[19:42] <+SeanPatrickFannon> Dog Boys, Psi-Stalkers, Dragons… all in there.
[19:42] <&Le_Squide> Kinda goony question: Any chance the Samson Power Armor from the core book will be in there?
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[19:42] <~Dan> (Welcome to #rpgnet, Elfremi!)
[19:42] <+SeanPatrickFannon> Let me catch up, gang
[19:43] <~Dan> (Question pause after Le_Squide’s question.)
[19:43] <+SeanPatrickFannon> CrazyCabal – the Combat Cyborg is very tough, as is anyone in power armor and robot armor. At the same time, no one is immune to the concentrated efforts of a determined enemy. That’s a key part of the Savage Worlds play experience, and we’ve kept that.
[19:44] <+SeanPatrickFannon> Still, I’ve seen a Combat Cyborg with a rail gun and a chain sword cut a swath through 20 Deadboys, and it was a beautiful thing to watch.
[19:45] <+SeanPatrickFannon> Samson Power Armor – it’s in there.
[19:45] <+SeanPatrickFannon> NG-X9 Samson: This is one of the most common and best-liked of the Northern Gun powered combat suits. New suits are harder to track down than refurbished ones, but the latter are solid enough, if a bit dinged up. (460 lb, 900,000 credits)
[19:45] <~Dan> (“I’ve seen… things… you people wouldn’t believe.”)
[19:45] <&Le_Squide> ❤ *ahem*
[19:45] <+SeanPatrickFannon> Ah, heck – here’s a special exclusive just for you – the Samson game stats
[19:46] <+SeanPatrickFannon> NG-X9 Samson: Size 2, +10 M.D.C. Armor, +1 Toughness, Strength d12+4, Pace 14 (Run d10) Notes: Jet Boosters (Jump 28” horizontal, 14” vertical) Weapons: Medium Rail Gun 2× Rocket Launchers (forearms) Knuckle Blades (Str+d4 Mega Damage)
[19:46] <+Abstruse> Oooh exclusive!
[19:46] <&Le_Squide> 😀
[19:46] <+SeanPatrickFannon> And there you go.
[19:46] <&Le_Squide> Thank you so much!
[19:46] <+SeanPatrickFannon> OK, I think I am caught up?
[19:46] <~Dan> Very cool. 🙂
[19:46] <~Dan> I believe so, yes.
[19:47] <+SeanPatrickFannon> Man, good thing I got mad typing skills!
[19:47] <~Dan> Indeed!
[19:47] <+Abstruse> How long has this been in the works?
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[19:47] <+SeanPatrickFannon> Heh
[19:47] <+SeanPatrickFannon> So I was still working for DriveThruRPG/RPGNow at the time (I’ve done every job in gaming, just about, except art – my stick figures have epilepsy)…
[19:48] <+SeanPatrickFannon> So I think it’s been 6-7 years now, and I drove up to Michigan from Alabama (where I was living at the time; in Denver, CO now). I had been working on Kevin – a friend of mine, mind you, for a long time – for a while, trying to get him to finally start putting Palladium books up on our sites in PDF
[19:49] <+SeanPatrickFannon> He agreed to meet with me, my boss said “Go,” and off I went.
[19:49] <+SeanPatrickFannon> Once I showed him how it all worked and how it would make him some money, he was pretty happy. That’s when I blind-pitched the idea of doing Savage Rifts. He was all about it, right out the gate.
[19:50] <+SeanPatrickFannon> It took a long while, however, to line up time, resources, and other things before everyone involved felt we were ready to commit. There’s been a LONG time spent on design and development, as well.
[19:50] <+SeanPatrickFannon> Like I said, this is the most challenging design work of my entire life.
[19:50] <+SeanPatrickFannon> And I worked on Champions stuff for years!
[19:50] <+SeanPatrickFannon> 😉
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[19:51] <&Le_Squide> Is there anything from Rifts you think just wouldn’t work in Savage Worlds?
[19:51] <+SeanPatrickFannon> In a broad sense, a lot of folks are asking for specific write ups of things that, frankly, they don’t [b]need[/b] specific write ups for.
[19:52] <+SeanPatrickFannon> (Ack, that didn’t work – was trying to bold something)
[19:52] <+Abstruse> Pretend I’m a brand new gamer. I’ve been watching Wil Wheaton’s Tabletop and Critical Role. I kinda sorta get D&D. What makes Rifts and Savage Worlds unique? What’s your elevator pitch to someone who has never stepped outside of D20?
[19:53] <+SeanPatrickFannon> Anyway, a good example is Gunslingers – you don’t need an Iconic Framework and special rules to make a good gunslinging character. You can use the M.A.R.S. structure (Mercenaries, Adventures, Rogues, and Scholars) – our way of doing a lot of those kinds of things – and structure in how you want
[19:53] <+SeanPatrickFannon> The right Edges and – boom! – you’re a Gunslinger.
[19:53] <+Vikshade> Not a question, I just want to say that the Art and Layout for this product is over the top amazing!
[19:53] <+SeanPatrickFannon> Still, I imagine there’s very little I can’t make work in Savage Worlds. It may work ~differently~, in keeping with the FFF nature of the system, but it can work.
[19:54] <+Doctor> Well, that and a pair of pistols with sandlewood grips…
[19:54] <~Dan> I appreciate that approach to that subject, SeanPatrickFannon.
[19:54] <+SeanPatrickFannon> Darryl, I kind of hate you right now.
[19:54] <+SeanPatrickFannon> You don’t make things easy, do ya?
[19:54] <+SeanPatrickFannon> Kidding.
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[19:54] <+SeanPatrickFannon> Let me think.
[19:54] <~Dan> No game can do “anything”. Every game does things in its own way.
[19:54] <~Dan> (Howdy, rpgresearch!)
[19:55] <+Abstruse> Vikshade brings up an interesting question…how much of the art will be new vs. recycled from previous Rifts games?
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[19:55] <+SeanPatrickFannon> Imagine, Newbie Abstruse, a setting that has the opportunity for the full breadth of fiction, mythology, and imagination, all across all genres of adventure fiction and cinema.
[19:56] <+SeanPatrickFannon> Now imagine it presented in a game system that’s relatively easy to learn, and easy for Game Masters to structure an evening’s entertainment without too much stress and strain.
[19:56] <+rpgresearch> greets
[19:56] <+SeanPatrickFannon> That’s the potential of Savage Rifts
[19:56] * +SeanPatrickFannon looks at Darryl and gives him a big grin
[19:56] <+SeanPatrickFannon> How’s that?
[19:56] * ~Dan chuckles
[19:56] <+Doctor> Sean, my follow up as Newbie Doctor would be “Okay, awesome, how do you maintain thematic cohesion?”
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[19:57] <~Dan> (Howdy, Lassekk!)
[19:57] <+SeanPatrickFannon> First, Vikshade – We are going with all new art for everything.
[19:57] <+Abstruse> (For the record, I can get Sean as much crap as I want to because he can take it out on my physically next week :p)
[19:57] <+SeanPatrickFannon> We want a cohesive, current, updated look-and-feel that sets our line apart.
[19:58] <+SeanPatrickFannon> OK, Newbie Doctor… first off, we start with a core adventuring paradigm – a place to start for all your characters, if you will. An organization of heroes called the Tomorrow Legion. In the aftermath of a terrible war, they’re saving people and looking to build a better future that what they see ahead.
[19:59] <+SeanPatrickFannon> They’re surrounded by long-standing, well-known enemies – the Coalition, the True Federation of Magic, the Pecos Empire, and many more – and they will have to struggle to survive and thrive against all these threats and more.
[19:59] <~Dan> (That name begs to be loudly proclaimed while pointing vaguely upward. “THE TOMORROOOOOOOW LEGIOOOOOOOON!!”)
[19:59] <+SeanPatrickFannon> So while this is an Anything and Everything setting, it does have a deep, rich history to draw on for canonical stories.
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[19:59] <+SeanPatrickFannon> Does that answer adequately, or were you looking for something else?
[20:00] <+Abstruse> Say we’re interested in Savage Rifts but would like to try it out…where can we find a demo game? Aside from ChupacabraCon on May 13-15 in Austin, TX find out more at (Link: http://chupacabracon.com)http://chupacabracon.com where both you and Ross Watson will be running Savage Rifts games.
[20:00] <+Doctor> That’s about right… I just remember how Rifts can… drift…
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[20:01] <~Dan> (Howdy, JamesGillen!)
[20:01] <+SeanPatrickFannon> That’s why we created the Legion, Doctor – it fits how we do things with all Pinnacle settings, and Kevin actually loves the Legion. He’s interested in making it a part of core Rifts.
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[20:01] <+SeanPatrickFannon> Hang on about cons… checking something
[20:02] <+SeanPatrickFannon> There’s a thing… hang on.
[20:02] <+SeanPatrickFannon> (You guys must be killing the Pinnacle servers – so slow these days!)
[20:02] <+SeanPatrickFannon> This is a page where we track what cons we are going to
[20:03] <+Doctor> PEG has good stuff
[20:03] <+SeanPatrickFannon> Look for the ones me and/or Ross are attending; we’re running Savage Rifts there. – (Link: http://www.peginc.com/conventions/)http://www.peginc.com/conventions/
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[20:03] <~Dan> (Howdy, Monochrome_tide!)
[20:03] <+SeanPatrickFannon> If you’re anywhere near the Denver area, it’s possible to reach out to me and set up a special demo game for you and some friends.
[20:03] <+Vikshade> I was aware of the new art. I think the art and layout are mindblowingly amazing. from the Xiticic to the Ley-line Walker. I believe it was Abstruse who posed the question. It looks like all the books are full color. Y/N?
[20:04] <+SeanPatrickFannon> Pinnacle is a full color shop, yes.
[20:04] <&Le_Squide> Why that particular breed of dragon for dragon hatchling? (regarding that stretch goal)
[20:04] <+CrazyCabal> Any plans for dimension books? Four Galaxies is some of my favorite RPG material of all time.
[20:04] <~Dan> (Question pause after CC’s question.)
[20:04] <+Doctor> *sigh* Never DragonCon
[20:04] <+JamesGillen> THought that was Three Galaxies
[20:04] <+SeanPatrickFannon> First dragon has to have fire, so I went with the Firewing. There will be things about trading stuff in and out to do other dragons at some point.
[20:05] <+SeanPatrickFannon> Doctor, if you can get them to actually invite me as a Guest, I will happily come back to Dragon Con. Heck, I used to be on staff!
[20:05] <&Le_Squide> Excellent!
[20:05] <+Abstruse> One complaint I’ve read about the Kickstarter is the high shipping for UK. Is that something you’re looking into? Or is that a different department.
[20:05] <+SeanPatrickFannon> Dimension books – our license is to cover the Rifts Earth setting directly for now.
[20:06] <~Dan> (Questions may resume!)
[20:06] <+SeanPatrickFannon> I have nothing to do with any of the shipping and logistics stuff; I’ve got enough on my plate with writing, design, and making sure it all comes together from that end. I know it’s a bugbear they’ve been wrestling for years.
[20:07] <~Dan> So D-Bees are… dimensional beings, correct?
[20:07] <+SeanPatrickFannon> Correct – anyone “not from around here,” as in an alien, non-native to Earth. Of course…
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[20:07] <+SeanPatrickFannon> In Rifts terms, that also means the exceptions of demons, monsters, etc..
[20:07] <~Dan> What sorts of D-Bees are PC-worthy in the core rules?
[20:08] <+Doctor> As to licenses, and this is not a knock, but I can’t help but count all the little (r)’s floating around; do you anticipate picking up the wider line as time progresses or is this going to be a tight product line?
[20:08] <+SeanPatrickFannon> The initial core – when it was limited to a 96 page book – focused on humans (not unlike the original Rifts core book).
[20:09] <+SeanPatrickFannon> With the expansion in the works, you can look right at the Stretch Goals to see which ones we are planning. This includes Grackles, Altara Warrior Women, Trimadores, and quite a few others.
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[20:09] <+SeanPatrickFannon> (Though the Gorilla Men got no love and were bumped)
[20:09] <~Dan> (Welcome to #rpgnet, FoodPaste!)
[20:09] <+Vikshade> The story of mankind and it’s struggle to survive in this new world. That was what the original book was all about.
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[20:09] <~Dan> (Welcome to #rpgnet, JohnAdams!)
[20:09] <+SeanPatrickFannon> Doctor, we’ve got a lot to cover for a long while before we discuss getting into Dimension Books.
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[20:10] <+JohnAdams> Sean, thanks for all your hard work bringing this project to fruition
[20:11] <+SeanPatrickFannon> Hey, John, thank you! Seriously, I really appreciate that. It’s been… yeah, it’s been a ride.
[20:11] <+Vikshade> would you say that players will find converting the old material to be an intuitive process once they have the Savage Worlds system and have run a few games?
[20:11] <+Abstruse> As I understand it, Rifts has a strong metaplot. Are you working within it or creating your own alternate/parallel world?
[20:12] <+SeanPatrickFannon> I really think so, especially with that Stretch Goal doc I’m working on. With the guidelines and information there, and the already-intuitive nature of Savage Worlds and the tons of existing examples, it will be a piece of cake for most folks.
[20:12] <+SeanPatrickFannon> The only thing to watch out for is power creep and the urge to make your thing “just a little better.”
[20:12] <+SeanPatrickFannon> That’s something we are paying very, very close attention to as we expand out from the original core stuff
[20:12] <+Vikshade> power creep? whaever could you mean. lolololol
[20:13] <+FoodPaste> The thing I noticed about SW as a newcomer is that it seems very easy to houserule and modify without breaking it or even putting players off by it. It almost seems expected to some degree.
[20:13] <+SeanPatrickFannon> Abstruse – we are sticking to the core Rifts reality and timeline, though we set our initial stuff before the latest batch of Rifts releases.
[20:13] <+SeanPatrickFannon> The Tomorrow Legion and Castle Refuge are a direct result of the fall of Tolkeen.
[20:14] <+SeanPatrickFannon> FoodPaste, that is certainly true to a point. However, I urge extreme caution in getting too carried away with that until you’ve played it “as written” for a bit.
[20:14] <+FoodPaste> Will those appear in the Palladium Rifts or are they your exclusive content?
[20:14] <+SeanPatrickFannon> It’s easy to break the game on a fundamental level if you mess with core paradigms (how Trait rolls work, Bennies, etc.)
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[20:14] <+Abstruse> Will you be developing for the Palladium timeline or do you have the freedom to branch off on your own? Or is that something to come later on down the line?
[20:15] <+SeanPatrickFannon> Kevin has full rights to use Tomorrow Legion and Castle Refuge, and he’s said he really loves them, so… I hope so!
[20:15] <~Dan> (WElcome to #rpgnet, Guest67!)
[20:16] <+SeanPatrickFannon> Abstruse, we are planning, at this time, to stick to core Palladium reality. There’s a great deal of room to maneuver just within that truth, however.
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[20:16] <+FoodPaste> Why do you consider the CS to be the bad guys?
[20:16] <+SeanPatrickFannon> That’s been the intent between us and Palladium from the start.
[20:16] <+JohnAdams> It would be cool to see the Tomorrow Legion show up in a Pally book also.
[20:16] <~Dan> One of my favorite game authors is CJCarella, who did some Palladium writing back in the day. Any thoughts on pulling him out of gaming semi-retirement? 🙂
[20:17] <+FoodPaste> Or Kevin Long for art (to follow up with Dan)
[20:17] <+SeanPatrickFannon> Well, FoodPaste, at the heart of the organization, they are. They are led by people who think Hitler had the right idea. That doesn’t mean I have them all twirling black mustaches and sneering. I think when you see the Coalition material we’ve written, you’ll see plenty of nods to the idea that there are individuals and groups that are not Bad Guys
[20:18] <+SeanPatrickFannon> In fact, the GM Screen Adventure, The Garnett Town Gambit, features one of the most sympathetic Coalition Officers I’ve ever encountered. I hated the fact that I liked him.
[20:18] <+SeanPatrickFannon> But overall, the CS are the racist fascists of this setting, and that’s pretty straightforward.
[20:20] <+Abstruse> What’s the one thing you’ve been most excited about working on this project? One single thing…
[20:20] <+SeanPatrickFannon> Those are folks who would be welcome, if they wanted to work with us, but as it is, we have an incredible team
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[20:21] <~Dan> (Welcome to #rpgnet, supermutato!)
[20:21] <+SeanPatrickFannon> From my own youth, the Cyber-Knights and the Techno-Wizards were favorites, so getting to breathe new life into them was a personal thrill for me. Sorry, I picked two. You can file a complaint. 😉
[20:22] <+FoodPaste> I’m guessing that’s the basis of the Cyber-Knight getting a buff… they were rather underpowered before.
[20:22] <+SeanPatrickFannon> I am keenly thrilled with how all the classic OCCs came together. I hope everyone sees them as New Sexy once again, as I know a lot of those concepts got “set aside” as Rifts products came out featuring other Hot New Sexy
[20:22] <+SeanPatrickFannon> FoodPaste – yeah, the things a Cyber-Knight can do under Savage Worlds rules are pretty boss.
[20:23] <+SeanPatrickFannon> As an example, they can activate certain psionic powers on themselves as a Free Action as they leap into combat. That’s a huge advantage
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[20:23] <~Dan> (Welcome to #rpgnet, Guest90!)
[20:23] <+FoodPaste> Which do you consider to be more Jedi like? The Cyber-Knight, due to the training and culture, or the Mind Melter, due to the sheer power and psionic options?
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[20:24] <+JohnAdams> nice, that would normally be -2 for everything, right
[20:24] <+SeanPatrickFannon> John Adams – yes
[20:24] <+JohnAdams> nice
[20:24] <+SeanPatrickFannon> FoodPaste – Cyber-Knight is hands-down the Savage Rifts version of a Jedi-meets-Paladin.
[20:24] <+Doctor> So in Stone and a Hard Place… (sorry, couldn’t help myself)
[20:25] <+SeanPatrickFannon> Mind Melters are freaking psionic superheroes, frankly. Professor X without the wheelchair.
[20:26] <+Catseye> I have a place in my heart for the Burster. Lots of nostalgia there.
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[20:26] * +SeanPatrickFannon is kind of surprised he’s not getting some of the really hard and insistent stuff from the Kickstarter comments in here.
[20:26] <+Vikshade> I like that you are clear on the difference. there is no blurry line in the minds of the design team then.
[20:26] <+SeanPatrickFannon> Bursters – psionic Johnny Storm (early in his career).
[20:26] <~Dan> How do psionics and magic differ in SW Rifts?
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[20:27] <+SeanPatrickFannon> VikShade – lots of room for folks to blur all kinds of lines and make/play what they want, but the foundation is strong on clarity.
[20:27] <+SeanPatrickFannon> The core mechanics, Dan, are essentially the same, but we went out of our way to ensure there were elements that really brought out distinctive flavor for both styles.
[20:27] <+Catseye> More than that. Combining Increase Fire in Original Rifts with a Plasma RIfle is a thing of pure beauty.
[20:27] <+SeanPatrickFannon> This was a key principle Ross Watson and I committed to right at the start.
[20:28] <+Doctor> That is because we are polite Sean, and we love Rifts, and we love SW, and we trust you not to foul it up… partially because we think you know you’ll never hear the end of it if you do 🙂
[20:28] <+SeanPatrickFannon> So there are specific Edges for Psionics, and other special things going on for other arcane paths. We use the terms ISP and PPE as distinct pools of power (which is especially important for the Mystic)
[20:29] <~Dan> Does the Mystic use both?
[20:29] <+SeanPatrickFannon> Catseye, you’re not going to see such a direct correlation between your Rifts experience and your Savage Rifts experience.
[20:29] <+SeanPatrickFannon> Things are a bit simpler there.
[20:29] <+JohnAdams> which is fine by me
[20:29] <+Doctor> Sounds like this setting is going to require a ton of new Powers and a bunch of new Edges
[20:30] <+SeanPatrickFannon> However, a Burster could use the Smite power on a Plasma Gun, so there’s that… essentially the same idea
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[20:30] <+Catseye> Simpler is fine by me. I’ve become fatigued by complicated character generation.
[20:30] <~Dan> (Welcome to #rpgnet, Guest70!)
[20:30] <+Doctor> (Caveat: My Rifts experience was accrued predominantly during the Clinton administration so…)
[20:30] <+SeanPatrickFannon> Dan – yes, the Mystic is the only official Pinnacle character idea that is allowed to have two Arcane Backgrounds.
[20:30] <+JohnAdams> I’d rather see tons new powers and Edges, than a million OCCs
[20:31] <~Dan> (For those of you logged in as “Guest##”, you can set your names with the /nick command; e.g., /nick Dan)
[20:31] <+SeanPatrickFannon> Doctor – Not a ton of new Powers, no. Quite a few new Edges, yes.
[20:31] <+Catseye> I have been considering buying Savage Worlds for some time. But I made a left turn at Fate
[20:31] <+SeanPatrickFannon> The latest Design Diary, released today (linked above) covers what we did to expand Powers to make them more Rifts friendly
[20:31] <&Le_Squide> Do you guys have a favorite non-CS villain/are there any villains you’re particular excited to show in Savage Rifts?
[20:32] <+JohnAdams> I have downloaded it, but haven’t had a chance to read it yet. looking forward to it
[20:32] <+SeanPatrickFannon> Catseye, hopefully this will get you to consider Savage Worlds then.
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[20:32] <+FoodPaste> Do evil magic users still have the ability to murder someone and siphon their doubled PPE at the moment of death for ritual spells?
[20:32] <~Dan> (Welcome to #rpgnet, Guest72!)
[20:32] <+SeanPatrickFannon> John, you’re not going to see a “ton” really of anything – just what is needed to make it feel right. We aren’t about to try and recreate the Palladium Magic System. That’s just not what Savage Worlds is.
[20:33] <+Catseye> I have a huge shelf full of RIfts Worldbooks already. It could have to be something new. Not just a retread of what I already have.
[20:33] <+Catseye> To be blatantly honest
[20:33] <+SeanPatrickFannon> Le_Squide – I am pretty thrilled about the Federation stuff we put into Foes, as well as the write-ups of some other classics. At the same time, I came up with an entire new system for randomly generating monsters and threats from the Rifts
[20:34] <+SeanPatrickFannon> So the chance for almost anything to come through is there.
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[20:34] <~Dan> (Thanks, Driftwood!)
[20:34] <+JohnAdams> mmm Dunscon
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[20:34] <+Doctor> Well, I know Rifts’ system was kind of a benchmark in complicated so… So I imagine SW will be something of an improvement
[20:35] <+Abstruse> What was your reaction when you saw the first results from the Kickstarter come in? That you’d funded in under a minute and broken all your original stretch goals in under 30 minutes?
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[20:35] <+SeanPatrickFannon> FoodPaste – Again, you won’t want to look for exact mechanics, but that aspect is in there, yes. It’s something that Shifters can do (which is why, for now, I’ve kept them as Bad Guys).
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[20:35] <~Dan> (Welcome to #rpgnet, Guest76!)
[20:35] <+Catseye> I can’t imagine Kevin would approve something that could supplant his original product line.
[20:35] <+SeanPatrickFannon> Catseye – I am fairly certain this is a whole new experience for any Rifts fan.
[20:36] <+Abstruse> (And no, I don’t have a link to the video)
[20:36] <+Driftwood> Hi Sir, hey so it sounds like the initial books will be focused in North America. Do you have an idea yet for when we will be able to explore other areas, dimensions, etc?
[20:36] <+SeanPatrickFannon> JohnAdams – I actually statted Dunscon up. Prosek, too. 😀
[20:36] <~Dan> How extensive of a bestiary are you offering?
[20:36] <+JohnAdams> outstanding!
[20:36] <+SeanPatrickFannon> Abstruse – I was, frankly, completely boggled.
[20:36] <+JohnAdams> Karl, or Joey2 also?
[20:36] <+SeanPatrickFannon> I knew this was going to be something special, but that was… wow.
[20:37] <+SeanPatrickFannon> Catseye – not supplant. Reach out to a new audience, and expand audiences for both companies.
[20:37] <+Guest72> Sean, I have a question. Out of all of the RPGs out there, why RIFTS? What was it that made you decide to pick RIFTS as the project you wanted to work on?
[20:37] <+FoodPaste> With over 20 starting classes and the foes book and all the maps and supplements I think we’ll be busy for quite a while as it is
[20:37] <~Dan> (Guest72, you can set your name with the /nick command; e.g., /nick Dan 🙂 )
[20:37] <+Catseye> You had me at “Altara Warrior Women,” I used to have a character of that. She was a lot of fun to play
[20:38] <+SeanPatrickFannon> Driftwood – that’s definitely in the works. Ross Watson, in particular, is keen to work on South America stuff. Expanding to the rest of the world is absolutely a direction we are planning right now.
[20:38] <+FoodPaste> Guest72, that’s like asking a comic book creator why he’d ever want to work on Spider-Man I think
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[20:38] <+SeanPatrickFannon> Hang on, trying to catch up now.
[20:38] <~Dan> (Thanks, Splynneroonie!)
[20:38] <~Dan> (Question pause while SeanPatrickFannon catches up.)
[20:39] <+SeanPatrickFannon> Dan – Savage Foes of North America is the first of such things, and it’s got a LOT of stat blocks in it! I don’t have an exact count, but to give you an idea – most Pinnacle lines have a GM’s Handbook that includes a bestiary.
[20:39] <+SeanPatrickFannon> We did a stand-alone book for this line’s first bestiary. Which also has stat blocks for mercenaries and other stuff.
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[20:39] <~Dan> (Thanks, Jorick!)
[20:40] <+Catseye> Foodpaste: I am a comic book creator. And my answer to that question would be: “No”
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[20:40] <+SeanPatrickFannon> Guest72 – Because I felt the potential of this project was huge, and I wanted to be a part of it. I felt Savage Worlds was the right system to bring it to life in a new way, and I am a huge fan of gonzo gaming, genre-mash-ups, and cinematic, superheroic action.
[20:41] <~Dan> (Thanks, Triston!)
[20:41] <+Jorick> Any plans for True Atlanteans/Splugorth?
[20:41] <+SeanPatrickFannon> OK, am I caught up except for that last question?
[20:41] <+JohnAdams> Splynnerioonie, as someone smart once said, “Because it’s F***ing brilliant”
[20:41] <+SeanPatrickFannon> And, Jorick, the answer is a resounding YES
[20:41] <+SeanPatrickFannon> Splugorth Slavers are already in Savage Foes.
[20:42] <+Jorick> Cool.
[20:42] <+SeanPatrickFannon> And Altara are there as Baddies, and will be available as playable D-Bees.
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[20:42] <~Dan> (Howdy, willows!)
[20:42] <+SeanPatrickFannon> There’s some other Atlantean foes in that book as well
[20:42] <+willows> (hi)
[20:42] <+JamesGillen> cool
[20:42] <+Doctor> So I lost count… 3 books? 4 books?
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[20:43] <~Dan> (wb, CC!)
[20:43] <+Triston> Hey Sean, you talked about the importance of player agency. Can you explain what you’ve done in Rifts to allow that more from the base system?
[20:43] <+Jorick> What setting books might you suggest for Rifts fans new to SW, that could help us understand the system potential for Rifts.
[20:43] <+SeanPatrickFannon> Initially, three core books – Player’s Guide, GM’s Handbook, and Savage Foes of North America. GM Screen with Adventure. Two or three more Adventures. Some other stand-alone, smaller PDFs, though most stretch goals are now planned for an expanded PG
[20:44] <+JohnAdams> I always loved the Mutants in Orbit setting for Rifts. Any love for the CAN Republic and the other orbital factions?
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[20:44] <~Dan> (Welcome to #rpgnet, Guest78!)
[20:44] <+Crazy-Cabal> Will Shifters be player options or just NPC “dark magic” types?
[20:45] <~Dan> (Question pause after CC’s question.)
[20:45] <+SeanPatrickFannon> Triston – The core Savage Worlds rules already incorporate a great deal of Player Agency, both in the way they handle character creation and advancement, as well as the Bennies system. We’ve built on that by ensuring players have character building tools that really let them explore the concept they want to play
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[20:46] <+Abstruse> (I’m fading, so I’m going to head to bed…nice chatting with you Sean!)
[20:46] <~Dan> (Sleep well, Abstruse!)
[20:46] <+SeanPatrickFannon> Then there’s setting rules like Blaze of Glory, which truly Old School Gamers will hate, but I predict will be very popular. Blaze of Glory allows you to take control of your character’s death and make it meaningful and memorable – as it should be in a cinematic action movie kind of game
[20:46] <+Driftwood> Hi Sir, sorry if this information is already out there somewhere, I’m still trying to catch up on all of this: can you tell us any other organizations that we will see in the first release (i.e, CS is the big one, but any others, Triaxx, Northern Gun, Lone Star, etc)
[20:46] <~Dan> (Welcome to #rpgnet, Guest20 and Guest07!)
[20:46] <+Guest76> As someone who’s never played Rifts, is their a quick primer on the setting?
[20:46] <+Catseye> just three books? That actually makes it more attractive to me
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[20:47] <+SeanPatrickFannon> Jorick – Wow, there’s a lot to consider there. For high-powered gaming, check out Necessary Evil and the Super Powers Companion. For sci-fi and tech, Last Parsec. For high-powered fantasy, may I humbly suggest Shaintar.
[20:47] <+SeanPatrickFannon> Rippers for what characters with enhancements look like.
[20:47] <&Le_Squide> So, you mentioned random baddy tables above, which I am a big fan of. On the subject of random generators, a common experience that I know a lot of players have is going from town to town across the midwest, saving people, trying to make credits, or just surviving. Any chance we’ll get some random/procedurally generated town/plot stuff?
[20:47] <+Doctor> Catseye: Kind of with you on that. I remember watching a friend’s shelf slowly get swallowed by Rifts stuff.
[20:47] <+SeanPatrickFannon> Suzerain and that entire line of stuff for the multi-dimensional and high powered experience.
[20:47] <+Jorick> Thank you. I figure theres a lot, but three is a good start 🙂
[20:48] <+Jorick> Or 5.
[20:48] <+SeanPatrickFannon> JohnAdams – not sure if we’ll ever get to orbit. That’s a wait-and-see
[20:48] <+Guest20> Do the basic books handle dimensional travel?
[20:48] <+Catseye> Doctor: No kidding. This makes me want to play Rifts again. But without the eccentricities of the Palladium SYstem
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[20:49] <+SeanPatrickFannon> Crazy-Cabal – Shifters are in the Savage Foes book, and as I’ve been trying to tell some folks, it will be relatively easy to use that write-up along with the Ley Line Walker Iconic Framework to cobble together a PC Shifter. However, I did read them as not working out real well for the Tomorrow Legion (which protects refugees who had to deal with a lot of …
[20:49] <+SeanPatrickFannon> … demons during the war for Tolkeen), and their overall profile isn’t very “heroic.”
[20:49] <+Doctor> Catseye: I just remember it took our group forever to get sold on Rifts partially because of the volume. I like the idea of a streamlined rules set (though to be fair this sounds like SW++ ) and a /focused/ setting
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[20:50] <+SeanPatrickFannon> Having said that, I do expect to do them up as an Iconic Framework in one of the early books to follow the initial release.
[20:50] <+Catseye> But I’m one to talk Years ago, I created a Rifts to Hero System conversaion guide.
[20:50] <+JamesGillen> AAAAAAH
[20:50] <~Dan> (Welcome to #rpgnet, Guest61! You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[20:50] <+SeanPatrickFannon> Still catching up, friends. Please slow down…
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[20:51] <~Dan> (Please hold questions while Sean catches up.)
[20:51] <+SeanPatrickFannon> Driftwood – there’s discussions of just about every major faction in North America, especially for the Game Master.
[20:51] <+SeanPatrickFannon> And more planned.
[20:51] <+FoodPaste> I always took Shifters as being more the explorer type than the mad mage type, personally.
[20:52] <+SeanPatrickFannon> Guest76 – I’d Google “Rifts RPG” and dive in. I’d have to look around to give you specific links right off, but if you ping me after the chat (pegspf @ gmail) I will see what I can do.
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[20:53] <+FoodPaste> this is old and hasn’t been updated a while but will give you the gist of the setting: (Link: http://rifts.wikia.com/wiki/Rifts_Wiki)http://rifts.wikia.com/wiki/Rifts_Wiki
[20:53] <+SeanPatrickFannon> Le_Squide – Yes, the Random Adventure Generator in the GM’s Handbook is exactly what you’re asking for.
[20:53] <~Dan> (Welcome to #rpgnet, Guest70! You can set your name with the /nick command; e.g., /nick Dan)
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[20:53] <+Crazy-Cabal> This is probably a bit too nuts and bolts but is armor out there for the more oddly shaped D-bee? It always was a problem in the old system.
[20:54] <~Dan> (Please hold questions while Sean catches up. Thanks! 🙂 )
[20:54] <+Jorick> The “Aftermath” book by Palladium is pure fluff describing the world during the exact tume period in which SW Rifts is set. It is available as a pdf on drivethru.
[20:54] <+SeanPatrickFannon> Riftmaker_DD – The GM’s Handbook has a nice system for all that, including randomly generated dimensions to travel to and how certain casters can manipulate Rifts./
[20:54] <&Le_Squide> Fantastic!
[20:55] <+Riftmaker_DD> Thank you sir
[20:55] <+SeanPatrickFannon> Crazy-Cabal – we just assume D-Bees find armor that fits them. We aren’t focused on scarcity and having trouble finding what you need. GMs can easily make that a thing, but we’re more focused on getting players and their character into over-the-top action and adventure.
[20:56] <+SeanPatrickFannon> Jorick – Yes, Aftermath was a godsend for me!
[20:56] <+SeanPatrickFannon> OK, did I get everyone?
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[20:57] <~Dan> I believe so. If I might ask for a pause for a moment, though?
[20:57] <~Dan> A couple of quick notes…
[20:57] <~Dan> First, while we’re about at the end of regular time, SeanPatrickFannon, you are more than welcome to continue to field questions as long as you like.
[20:58] <~Dan> Second, I’d like to thank all the folks who showed up specifically for this Q&A. Please feel free to hang out with us any time you like, folks!
[20:58] <+JamesGillen> Yay
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[20:58] <+SeanPatrickFannon> I am willing to go a little bit longer – don’t want to leave anyone disappointed. However, I do need to get back to writing and such.
[20:58] <~Dan> And finally, if any of you have enjoyed this chat and are feeling generous, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[20:58] <~Dan> 🙂
[20:58] <~Dan> Okay! Please proceed. 🙂
[20:59] <+Catseye> I’m more convinced now than I started
[20:59] <+Riftmaker_DD> Has the kick starter exceeded your expectations so far?
[20:59] <+SeanPatrickFannon> Do consider supporting him, folks – Dan’s kept this alive well past when others let it almost die.
[20:59] <+SeanPatrickFannon> Riftmaker_DD – beyond wildest dreams. We knew it would do well, but this was truly inspiring.
[20:59] <+SeanPatrickFannon> And a bit intimidating. Heh.
[20:59] <+Triston> Thanks for great answers Sean!
[20:59] <+Motulev> Q&A tends to be Dan show, he knows what to ask
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[21:00] <+SeanPatrickFannon> I also want to thank everyone for your kind hospitality and great questions.
[21:00] <+Catseye> if it seems I’m distracted. I am. I’m currently doing online photography work too
[21:00] <+Vikshade> Thank you
[21:00] <+SeanPatrickFannon> I do hope I managed to get to what everyone wanted to know.
[21:00] <+Crazy-Cabal> Could I use the conversion guide to, say, make Nightbane?
[21:00] <+FoodPaste> I’m just glad the books were already mostly done prior to the launch
[21:01] <+Catseye> just have t find the money in my budget
[21:01] <+SeanPatrickFannon> I hesitate to call it a “conversion guide.” Conversion isn’t the right word at all – but the thing I am writing will guide you in creating just about anything you want, I believe.
[21:01] <+SeanPatrickFannon> FoodPaste – that was why it took so long from initial announcement to KS launch.
[21:01] <+SeanPatrickFannon> We wanted to have things mostly DONE
[21:01] <+FoodPaste> An hour into it and not a single question about MDC — that’s gotta be some kind of record 😀
[21:01] <&Le_Squide> Not going to lie; I had already backed, but this really made me happy I did.
[21:02] <+SeanPatrickFannon> Oh, you missed it – right at the beginning.
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[21:02] <+FoodPaste> D’oh
[21:02] <+Riftmaker_DD> How does bio-regenration for supernatural creatures work ( kind of MDC related)
[21:02] <+Catseye> I’m intrigued. Cautiously so.
[21:02] <+SeanPatrickFannon> You’ll find out the philosophy of MDC in the PDF linked to this update – (Link: https://www.kickstarter.com/projects/545820095/rifts-for-savage-worlds/posts/1564655)https://www.kickstarter.com/projects/545820095/rifts-for-savage-worlds/posts/1564655
[21:03] <+FoodPaste> SW has a slow healing and fast healing mechanic. (some characters even get slow healing/regen) [sorry if I’m stepping on your toes, I just knew the answer to that]
[21:03] <+Frankto> FoodPaste, your syntax is invalid. Possible errors: r to that]
[21:03] <+Jorick> Thank you so much fot everything, Sean. Happy writing!
[21:03] <+FoodPaste> SW has a slow healing and fast healing mechanic. (some characters even get slow healing/regen) (sorry if I’m stepping on your toes, I just knew the answer to that)
[21:03] <+Frankto> FoodPaste, your syntax is invalid. Possible errors: r to that)
[21:04] <+FoodPaste> SW has a slow healing and fast healing mechanic. (some characters even get slow healing-regen) (sorry if I’m stepping on your toes, I just knew the answer to that)
[21:04] <+Frankto> FoodPaste, your syntax is invalid. Possible errors: r to that)
[21:04] <+Catseye> I still have doubts.
[21:04] <+JohnAdams> I’d be happy to try and figure out multiple strength charts again. Is that no longer a thing, please?
[21:04] <+SeanPatrickFannon> Riftmaker_DD – Again, simpler, streamlined system. No hit points, Wound Levels. There’s a core mechanic for Regeneration in Savage Worlds that handles all of that. Most creatures have Slow Regeneration (a healing roll once a day), while Vampires and similar creatures have Fast Regeneration (Vigor check every round)
[21:04] <+FoodPaste> couple classes get slow regeneration in the core books
[21:04] <+Catseye> But most of those doubts are due to the fact I know nothing of Savage Worlds.
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[21:05] <~Dan> (Welcome to #rpgnet, Guest72! You can set your name with the /nick command.)
[21:05] <+SeanPatrickFannon> JohnAdams – a single Super Strength chart for everyone.
[21:05] <+FoodPaste> Catseye – you should download the test drive from the peg site.. it gives a pretty good primer
[21:05] <+Riftmaker_DD> I need to take off eary morning. Take care and thanks to everyone that made this happen
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[21:05] <+Doctor> Catseye: Savage Worlds is, imho a more versatile “one size fits all” type system that really shines when paired with strong, well developed settings and customized rule sets
[21:05] <+SeanPatrickFannon> I, too, shall take my leave now, folks.
[21:05] <~Dan> Just a sec, Sean…
[21:06] <+JohnAdams> Thanks so much, Sean!
[21:06] <+SeanPatrickFannon> However, feel free to follow me on Facebook (Sean Patrick Fannon) or G+ (same)
[21:06] <~Dan> If you can give me just a moment, I’ll get the log posted and get you the link. 🙂
[21:06] <+Doctor> Thanks Sean!
[21:06] <+SeanPatrickFannon> Sure thing, Dan! Appreciate it!
[21:06] <~Dan> And thanks so much for joining us!